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+/*************************************************************************/
+/* editor_network_profiler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITORNETWORKPROFILER_H
+#define EDITORNETWORKPROFILER_H
+
+#include "core/debugger/debugger_marshalls.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/label.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/tree.h"
+
+class EditorNetworkProfiler : public VBoxContainer {
+
+ GDCLASS(EditorNetworkProfiler, VBoxContainer)
+
+private:
+ Button *activate;
+ Button *clear_button;
+ Tree *counters_display;
+ LineEdit *incoming_bandwidth_text;
+ LineEdit *outgoing_bandwidth_text;
+
+ Timer *frame_delay;
+
+ Map<ObjectID, DebuggerMarshalls::MultiplayerNodeInfo> nodes_data;
+
+ void _update_frame();
+
+ void _activate_pressed();
+ void _clear_pressed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void add_node_frame_data(const DebuggerMarshalls::MultiplayerNodeInfo p_frame);
+ void set_bandwidth(int p_incoming, int p_outgoing);
+ bool is_profiling();
+
+ EditorNetworkProfiler();
+};
+
+#endif //EDITORNETWORKPROFILER_H