diff options
Diffstat (limited to 'editor/debugger/editor_debugger_tree.cpp')
-rw-r--r-- | editor/debugger/editor_debugger_tree.cpp | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 76efcd7190..4168efda26 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -65,6 +65,7 @@ void EditorDebuggerTree::_notification(int p_what) { void EditorDebuggerTree::_bind_methods() { ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger"))); ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger"))); + ADD_SIGNAL(MethodInfo("open")); } void EditorDebuggerTree::_scene_tree_selected() { @@ -162,7 +163,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } item->set_metadata(0, node.id); - // Set current item as collapsed if necessary (root is never collapsed) + // Set current item as collapsed if necessary (root is never collapsed). if (parent) { if (!unfold_cache.has(node.id)) { item->set_collapsed(true); @@ -178,7 +179,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } } else { // Must use path if (last_path == _get_path(item)) { - updating_scene_tree = false; // Force emission of new selection + updating_scene_tree = false; // Force emission of new selection. item->select(0); if (filter_changed) { scroll_item = item; @@ -187,6 +188,33 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } } + // Add buttons. + const Color remote_button_color = Color(1, 1, 1, 0.8); + if (!node.scene_file_path.is_empty()) { + String node_scene_file_path = node.scene_file_path; + Ref<Texture2D> button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")); + String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path); + + item->set_meta("scene_file_path", node_scene_file_path); + item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip); + item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color); + } + + if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) { + bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE; + bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE; + Ref<Texture2D> button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")); + String tooltip = TTR("Toggle Visibility"); + + item->set_meta("visible", node_visible); + item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip); + if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) { + item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6)); + } else { + item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color); + } + } + // Add in front of the parents stack if children are expected. if (node.child_count) { parents.push_front(Pair<TreeItem *, int>(item, node.child_count)); |