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diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp
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+/*************************************************************************/
+/* editor_debugger_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_server.h"
+
+#include "core/io/marshalls.h"
+#include "core/io/tcp_server.h"
+#include "core/os/mutex.h"
+#include "core/os/thread.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+
+class EditorDebuggerServerTCP : public EditorDebuggerServer {
+
+private:
+ Ref<TCP_Server> server;
+
+public:
+ virtual void poll() {}
+ virtual Error start();
+ virtual void stop();
+ virtual bool is_active() const;
+ virtual bool is_connection_available() const;
+ virtual Ref<RemoteDebuggerPeer> take_connection();
+
+ EditorDebuggerServerTCP();
+};
+
+EditorDebuggerServerTCP::EditorDebuggerServerTCP() {
+ server.instance();
+}
+
+Error EditorDebuggerServerTCP::start() {
+ int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
+ const Error err = server->listen(remote_port);
+ if (err != OK) {
+ EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
+ return err;
+ }
+ return err;
+}
+
+void EditorDebuggerServerTCP::stop() {
+ server->stop();
+}
+
+bool EditorDebuggerServerTCP::is_active() const {
+ return server->is_listening();
+}
+
+bool EditorDebuggerServerTCP::is_connection_available() const {
+ return server->is_listening() && server->is_connection_available();
+}
+
+Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
+ ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
+ return memnew(RemoteDebuggerPeerTCP(server->take_connection()));
+}
+
+EditorDebuggerServer *EditorDebuggerServer::create_default() {
+ return memnew(EditorDebuggerServerTCP);
+}