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-rw-r--r--editor/debugger/debug_adapter/debug_adapter_parser.cpp9
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_parser.h4
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.cpp45
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.h6
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_server.cpp15
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_server.h4
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_types.h4
7 files changed, 58 insertions, 29 deletions
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
index 485d58f4a3..e7baeeeded 100644
--- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_node.h"
#include "editor/editor_run_native.h"
+#include "editor/plugins/script_editor_plugin.h"
void DebugAdapterParser::_bind_methods() {
// Requests
@@ -109,7 +110,7 @@ Dictionary DebugAdapterParser::prepare_error_response(const Dictionary &p_params
case DAP::ErrorType::UNKNOWN:
default:
error = "unknown";
- error_desc = "An unknown error has ocurred when processing the request.";
+ error_desc = "An unknown error has occurred when processing the request.";
break;
}
@@ -412,7 +413,7 @@ Dictionary DebugAdapterParser::req_scopes(const Dictionary &p_params) const {
}
Dictionary DebugAdapterParser::req_variables(const Dictionary &p_params) const {
- // If _remaining_vars > 0, the debugee is still sending a stack dump to the editor.
+ // If _remaining_vars > 0, the debuggee is still sending a stack dump to the editor.
if (DebugAdapterProtocol::get_singleton()->_remaining_vars > 0) {
return Dictionary();
}
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.h b/editor/debugger/debug_adapter/debug_adapter_parser.h
index 4c93464e39..f458151e17 100644
--- a/editor/debugger/debug_adapter/debug_adapter_parser.h
+++ b/editor/debugger/debug_adapter/debug_adapter_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
index 2e0e6cb7c8..babe8af8bc 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -192,10 +192,12 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::VECTOR2I: {
int id = variable_id++;
Vector2 vec = p_var;
+ const String type_scalar = Variant::get_type_name(p_var.get_type() == Variant::VECTOR2 ? Variant::FLOAT : Variant::INT);
DAP::Variable x, y;
x.name = "x";
y.name = "y";
- x.type = y.type = Variant::get_type_name(p_var.get_type() == Variant::VECTOR2 ? Variant::FLOAT : Variant::INT);
+ x.type = type_scalar;
+ y.type = type_scalar;
x.value = rtos(vec.x);
y.value = rtos(vec.y);
@@ -209,12 +211,16 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::RECT2I: {
int id = variable_id++;
Rect2 rect = p_var;
+ const String type_scalar = Variant::get_type_name(p_var.get_type() == Variant::RECT2 ? Variant::FLOAT : Variant::INT);
DAP::Variable x, y, w, h;
x.name = "x";
y.name = "y";
w.name = "w";
h.name = "h";
- x.type = y.type = w.type = h.type = Variant::get_type_name(p_var.get_type() == Variant::RECT2 ? Variant::FLOAT : Variant::INT);
+ x.type = type_scalar;
+ y.type = type_scalar;
+ w.type = type_scalar;
+ h.type = type_scalar;
x.value = rtos(rect.position.x);
y.value = rtos(rect.position.y);
w.value = rtos(rect.size.x);
@@ -232,11 +238,14 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::VECTOR3I: {
int id = variable_id++;
Vector3 vec = p_var;
+ const String type_scalar = Variant::get_type_name(p_var.get_type() == Variant::VECTOR3 ? Variant::FLOAT : Variant::INT);
DAP::Variable x, y, z;
x.name = "x";
y.name = "y";
z.name = "z";
- x.type = y.type = z.type = Variant::get_type_name(p_var.get_type() == Variant::VECTOR3 ? Variant::FLOAT : Variant::INT);
+ x.type = type_scalar;
+ y.type = type_scalar;
+ z.type = type_scalar;
x.value = rtos(vec.x);
y.value = rtos(vec.y);
z.value = rtos(vec.z);
@@ -251,11 +260,14 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::TRANSFORM2D: {
int id = variable_id++;
Transform2D transform = p_var;
+ const String type_vec2 = Variant::get_type_name(Variant::VECTOR2);
DAP::Variable x, y, origin;
x.name = "x";
y.name = "y";
origin.name = "origin";
- x.type = y.type = origin.type = Variant::get_type_name(Variant::VECTOR2);
+ x.type = type_vec2;
+ y.type = type_vec2;
+ origin.type = type_vec2;
x.value = transform.elements[0];
y.value = transform.elements[1];
origin.value = transform.elements[2];
@@ -291,12 +303,16 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::QUATERNION: {
int id = variable_id++;
Quaternion quat = p_var;
+ const String type_float = Variant::get_type_name(Variant::FLOAT);
DAP::Variable x, y, z, w;
x.name = "x";
y.name = "y";
z.name = "z";
w.name = "w";
- x.type = y.type = z.type = w.type = Variant::get_type_name(Variant::FLOAT);
+ x.type = type_float;
+ y.type = type_float;
+ z.type = type_float;
+ w.type = type_float;
x.value = rtos(quat.x);
y.value = rtos(quat.y);
z.value = rtos(quat.z);
@@ -313,10 +329,12 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::AABB: {
int id = variable_id++;
AABB aabb = p_var;
+ const String type_vec3 = Variant::get_type_name(Variant::VECTOR3);
DAP::Variable position, size;
position.name = "position";
size.name = "size";
- position.type = size.type = Variant::get_type_name(Variant::VECTOR3);
+ position.type = type_vec3;
+ size.type = type_vec3;
position.value = aabb.position;
size.value = aabb.size;
position.variablesReference = parse_variant(aabb.position);
@@ -331,11 +349,14 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::BASIS: {
int id = variable_id++;
Basis basis = p_var;
+ const String type_vec2 = Variant::get_type_name(Variant::VECTOR2);
DAP::Variable x, y, z;
x.name = "x";
y.name = "y";
z.name = "z";
- x.type = y.type = z.type = Variant::get_type_name(Variant::VECTOR2);
+ x.type = type_vec2;
+ y.type = type_vec2;
+ z.type = type_vec2;
x.value = basis.elements[0];
y.value = basis.elements[1];
z.value = basis.elements[2];
@@ -372,12 +393,16 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::COLOR: {
int id = variable_id++;
Color color = p_var;
+ const String type_float = Variant::get_type_name(Variant::FLOAT);
DAP::Variable r, g, b, a;
r.name = "r";
g.name = "g";
b.name = "b";
a.name = "a";
- r.type = g.type = b.type = a.type = Variant::get_type_name(Variant::FLOAT);
+ r.type = type_float;
+ g.type = type_float;
+ b.type = type_float;
+ a.type = type_float;
r.value = rtos(color.r);
g.value = rtos(color.g);
b.value = rtos(color.b);
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.h b/editor/debugger/debug_adapter/debug_adapter_protocol.h
index d4291992bf..e4760bea54 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.h
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,7 +76,7 @@ class DebugAdapterProtocol : public Object {
private:
static DebugAdapterProtocol *singleton;
- DebugAdapterParser *parser;
+ DebugAdapterParser *parser = nullptr;
List<Ref<DAPeer>> clients;
Ref<TCPServer> server;
diff --git a/editor/debugger/debug_adapter/debug_adapter_server.cpp b/editor/debugger/debug_adapter/debug_adapter_server.cpp
index 4775e2c8b0..e9fc7ec913 100644
--- a/editor/debugger/debug_adapter/debug_adapter_server.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,12 +42,14 @@ DebugAdapterServer::DebugAdapterServer() {
void DebugAdapterServer::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
start();
- break;
- case NOTIFICATION_EXIT_TREE:
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
stop();
- break;
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
// The main loop can be run again during request processing, which modifies internal state of the protocol.
// Thus, "polling" is needed to prevent it from parsing other requests while the current one isn't finished.
@@ -57,6 +59,7 @@ void DebugAdapterServer::_notification(int p_what) {
polling = false;
}
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
protocol._request_timeout = EditorSettings::get_singleton()->get("network/debug_adapter/request_timeout");
protocol._sync_breakpoints = EditorSettings::get_singleton()->get("network/debug_adapter/sync_breakpoints");
diff --git a/editor/debugger/debug_adapter/debug_adapter_server.h b/editor/debugger/debug_adapter/debug_adapter_server.h
index c449403cc2..a2b01f92c6 100644
--- a/editor/debugger/debug_adapter/debug_adapter_server.h
+++ b/editor/debugger/debug_adapter/debug_adapter_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/debugger/debug_adapter/debug_adapter_types.h b/editor/debugger/debug_adapter/debug_adapter_types.h
index 5156c91d14..77b70909b3 100644
--- a/editor/debugger/debug_adapter/debug_adapter_types.h
+++ b/editor/debugger/debug_adapter/debug_adapter_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */