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path: root/editor/connections_dialog.cpp
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Diffstat (limited to 'editor/connections_dialog.cpp')
-rw-r--r--editor/connections_dialog.cpp24
1 files changed, 23 insertions, 1 deletions
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index f4d293e9f4..20a9e633a8 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -170,6 +170,10 @@ void ConnectDialog::_tree_node_selected() {
_update_ok_enabled();
}
+void ConnectDialog::_focus_currently_connected() {
+ tree->set_selected(source);
+}
+
void ConnectDialog::_unbind_count_changed(double p_count) {
for (Control *control : bind_controls) {
BaseButton *b = Object::cast_to<BaseButton>(control);
@@ -577,6 +581,8 @@ void ConnectDialog::init(const ConnectionData &p_cd, const PackedStringArray &p_
void ConnectDialog::popup_dialog(const String p_for_signal) {
from_signal->set_text(p_for_signal);
error_label->add_theme_color_override("font_color", error_label->get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ filter_nodes->clear();
+
if (!advanced->is_pressed()) {
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
}
@@ -628,12 +634,28 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
tree->set_show_enabled_subscene(true);
+ tree->set_v_size_flags(Control::SIZE_FILL | Control::SIZE_EXPAND);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
tree->set_connect_to_script_mode(true);
- Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), tree, true);
+ HBoxContainer *hbc_filter = memnew(HBoxContainer);
+
+ filter_nodes = memnew(LineEdit);
+ hbc_filter->add_child(filter_nodes);
+ filter_nodes->set_h_size_flags(Control::SIZE_FILL | Control::SIZE_EXPAND);
+ filter_nodes->set_placeholder(TTR("Filter Nodes"));
+ filter_nodes->set_clear_button_enabled(true);
+ filter_nodes->connect("text_changed", callable_mp(tree, &SceneTreeEditor::set_filter));
+
+ Button *focus_current = memnew(Button);
+ hbc_filter->add_child(focus_current);
+ focus_current->set_text(TTR("Go to Source"));
+ focus_current->connect("pressed", callable_mp(this, &ConnectDialog::_focus_currently_connected));
+
+ Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), hbc_filter, false);
connect_to_label = Object::cast_to<Label>(vbc_left->get_child(mc->get_index() - 1));
+ vbc_left->add_child(tree);
error_label = memnew(Label);
error_label->set_text(TTR("Scene does not contain any script."));