summaryrefslogtreecommitdiff
path: root/editor/connections_dialog.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/connections_dialog.cpp')
-rw-r--r--editor/connections_dialog.cpp121
1 files changed, 58 insertions, 63 deletions
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 1853133bc7..eea92fb7ed 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -119,6 +119,9 @@ void ConnectDialog::ok_pressed() {
return;
}
Node *target = tree->get_selected();
+ if (!target) {
+ return; // Nothing selected in the tree, not an error.
+ }
if (target->get_script().is_null()) {
if (!target->has_method(dst_method->get_text())) {
error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node."));
@@ -131,10 +134,17 @@ void ConnectDialog::ok_pressed() {
}
void ConnectDialog::_cancel_pressed() {
-
hide();
}
+void ConnectDialog::_item_activated() {
+ _ok_pressed(); // From AcceptDialog.
+}
+
+void ConnectDialog::_text_entered(const String &p_text) {
+ _ok_pressed(); // From AcceptDialog.
+}
+
/*
* Called each time a target node is selected within the target node tree.
*/
@@ -150,16 +160,6 @@ void ConnectDialog::_tree_node_selected() {
}
/*
- * Called each time a target node is activated within the target node tree.
- */
-void ConnectDialog::_tree_item_activated() {
-
- if (!get_ok()->is_disabled()) {
- get_ok()->emit_signal("pressed");
- }
-}
-
-/*
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
@@ -173,8 +173,9 @@ void ConnectDialog::_add_bind() {
switch (vt) {
case Variant::BOOL: value = false; break;
case Variant::INT: value = 0; break;
- case Variant::REAL: value = 0.0; break;
+ case Variant::FLOAT: value = 0.0; break;
case Variant::STRING: value = ""; break;
+ case Variant::STRING_NAME: value = ""; break;
case Variant::VECTOR2: value = Vector2(); break;
case Variant::RECT2: value = Rect2(); break;
case Variant::VECTOR3: value = Vector3(); break;
@@ -240,12 +241,7 @@ void ConnectDialog::_notification(int p_what) {
void ConnectDialog::_bind_methods() {
- ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed);
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
- ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
- ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated);
- ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
- ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled);
ADD_SIGNAL(MethodInfo("connected"));
@@ -312,7 +308,7 @@ bool ConnectDialog::is_editing() const {
* If creating a connection from scratch, sensible defaults are used.
* If editing an existing connection, previous data is retained.
*/
-void ConnectDialog::init(Connection c, bool bEdit) {
+void ConnectDialog::init(ConnectionData c, bool bEdit) {
set_hide_on_ok(false);
@@ -397,8 +393,8 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
- tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated");
- tree->connect("node_selected", this, "_tree_node_selected");
+ tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
+ tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
tree->set_connect_to_script_mode(true);
Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), tree, true);
@@ -421,8 +417,9 @@ ConnectDialog::ConnectDialog() {
add_bind_hb->add_child(type_list);
type_list->add_item("bool", Variant::BOOL);
type_list->add_item("int", Variant::INT);
- type_list->add_item("real", Variant::REAL);
+ type_list->add_item("real", Variant::FLOAT);
type_list->add_item("String", Variant::STRING);
+ type_list->add_item("StringName", Variant::STRING_NAME);
type_list->add_item("Vector2", Variant::VECTOR2);
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
@@ -437,12 +434,12 @@ ConnectDialog::ConnectDialog() {
Button *add_bind = memnew(Button);
add_bind->set_text(TTR("Add"));
add_bind_hb->add_child(add_bind);
- add_bind->connect("pressed", this, "_add_bind");
+ add_bind->connect("pressed", callable_mp(this, &ConnectDialog::_add_bind));
Button *del_bind = memnew(Button);
del_bind->set_text(TTR("Remove"));
add_bind_hb->add_child(del_bind);
- del_bind->connect("pressed", this, "_remove_bind");
+ del_bind->connect("pressed", callable_mp(this, &ConnectDialog::_remove_bind));
vbc_right->add_margin_child(TTR("Add Extra Call Argument:"), add_bind_hb);
@@ -455,13 +452,13 @@ ConnectDialog::ConnectDialog() {
dst_method = memnew(LineEdit);
dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
- dst_method->connect("text_entered", this, "_builtin_text_entered");
+ dst_method->connect("text_entered", callable_mp(this, &ConnectDialog::_text_entered));
dstm_hb->add_child(dst_method);
advanced = memnew(CheckButton);
dstm_hb->add_child(advanced);
advanced->set_text(TTR("Advanced"));
- advanced->connect("pressed", this, "_advanced_pressed");
+ advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed));
// Add spacing so the tree and inspector are the same size.
Control *spacing = memnew(Control);
@@ -508,7 +505,6 @@ Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const {
String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]";
text += p_text.get_slice("::", 1).strip_edges() + "\n";
text += p_text.get_slice("::", 2).strip_edges();
- help_bit->set_text(text);
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
return help_bit;
}
@@ -533,7 +529,7 @@ void ConnectionsDock::_make_or_edit_connection() {
Node *target = selectedNode->get_node(dst_path);
ERR_FAIL_COND(!target);
- Connection cToMake;
+ ConnectDialog::ConnectionData cToMake;
cToMake.source = connect_dialog->get_source();
cToMake.target = target;
cToMake.signal = connect_dialog->get_signal_name();
@@ -563,12 +559,12 @@ void ConnectionsDock::_make_or_edit_connection() {
add_script_function = !found_inherited_function;
}
- PoolStringArray script_function_args;
+ PackedStringArray script_function_args;
if (add_script_function) {
// Pick up args here before "it" is deleted by update_tree.
script_function_args = it->get_metadata(0).operator Dictionary()["args"];
for (int i = 0; i < cToMake.binds.size(); i++) {
- script_function_args.append("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type()));
+ script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type()));
}
}
@@ -593,7 +589,7 @@ void ConnectionsDock::_make_or_edit_connection() {
/*
* Creates single connection w/ undo-redo functionality.
*/
-void ConnectionsDock::_connect(Connection cToMake) {
+void ConnectionsDock::_connect(ConnectDialog::ConnectionData cToMake) {
Node *source = static_cast<Node *>(cToMake.source);
Node *target = static_cast<Node *>(cToMake.target);
@@ -603,8 +599,10 @@ void ConnectionsDock::_connect(Connection cToMake) {
undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(cToMake.signal), String(cToMake.method)));
- undo_redo->add_do_method(source, "connect", cToMake.signal, target, cToMake.method, cToMake.binds, cToMake.flags);
- undo_redo->add_undo_method(source, "disconnect", cToMake.signal, target, cToMake.method);
+ Callable c(target, cToMake.method);
+
+ undo_redo->add_do_method(source, "connect", cToMake.signal, c, cToMake.binds, cToMake.flags);
+ undo_redo->add_undo_method(source, "disconnect", cToMake.signal, c);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
@@ -618,13 +616,15 @@ void ConnectionsDock::_connect(Connection cToMake) {
*/
void ConnectionsDock::_disconnect(TreeItem &item) {
- Connection c = item.get_metadata(0);
+ Connection cd = item.get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
+
ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck.
undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method));
- undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
- undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
+ undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method));
+ undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
@@ -649,9 +649,10 @@ void ConnectionsDock::_disconnect_all() {
undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName));
while (child) {
- Connection c = child->get_metadata(0);
- undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method);
- undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
+ Connection cd = child->get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
+ undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method));
+ undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags);
child = child->get_next();
}
@@ -728,7 +729,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
StringName dst_method = "_on_" + midname + "_" + signal;
- Connection c;
+ ConnectDialog::ConnectionData c;
c.source = selectedNode;
c.signal = StringName(signalname);
c.target = dst_node;
@@ -741,7 +742,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
/*
* Open connection dialog with Connection data to EDIT an existing connection.
*/
-void ConnectionsDock::_open_connection_dialog(Connection cToEdit) {
+void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData cToEdit) {
Node *src = static_cast<Node *>(cToEdit.source);
Node *dst = static_cast<Node *>(cToEdit.target);
@@ -761,7 +762,8 @@ void ConnectionsDock::_go_to_script(TreeItem &item) {
if (_is_item_signal(item))
return;
- Connection c = item.get_metadata(0);
+ Connection cd = item.get_metadata(0);
+ ConnectDialog::ConnectionData c = cd;
ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
if (!c.target)
@@ -866,15 +868,6 @@ void ConnectionsDock::_notification(int p_what) {
void ConnectionsDock::_bind_methods() {
- ClassDB::bind_method("_make_or_edit_connection", &ConnectionsDock::_make_or_edit_connection);
- ClassDB::bind_method("_disconnect_all", &ConnectionsDock::_disconnect_all);
- ClassDB::bind_method("_tree_item_selected", &ConnectionsDock::_tree_item_selected);
- ClassDB::bind_method("_tree_item_activated", &ConnectionsDock::_tree_item_activated);
- ClassDB::bind_method("_handle_signal_menu_option", &ConnectionsDock::_handle_signal_menu_option);
- ClassDB::bind_method("_handle_slot_menu_option", &ConnectionsDock::_handle_slot_menu_option);
- ClassDB::bind_method("_rmb_pressed", &ConnectionsDock::_rmb_pressed);
- ClassDB::bind_method("_close", &ConnectionsDock::_close);
- ClassDB::bind_method("_connect_pressed", &ConnectionsDock::_connect_pressed);
ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree);
}
@@ -903,7 +896,7 @@ void ConnectionsDock::update_tree() {
while (base) {
List<MethodInfo> node_signals2;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String name;
if (!did_script) {
@@ -951,7 +944,7 @@ void ConnectionsDock::update_tree() {
StringName signal_name = mi.name;
String signaldesc = "(";
- PoolStringArray argnames;
+ PackedStringArray argnames;
if (mi.arguments.size()) {
for (int i = 0; i < mi.arguments.size(); i++) {
@@ -1022,9 +1015,10 @@ void ConnectionsDock::update_tree() {
for (List<Object::Connection>::Element *F = connections.front(); F; F = F->next()) {
- Object::Connection &c = F->get();
- if (!(c.flags & CONNECT_PERSIST))
+ Connection cn = F->get();
+ if (!(cn.flags & CONNECT_PERSIST))
continue;
+ ConnectDialog::ConnectionData c = cn;
Node *target = Object::cast_to<Node>(c.target);
if (!target)
@@ -1049,7 +1043,8 @@ void ConnectionsDock::update_tree() {
TreeItem *item2 = tree->create_item(item);
item2->set_text(0, path);
- item2->set_metadata(0, c);
+ Connection cd = c;
+ item2->set_metadata(0, cd);
item2->set_icon(0, get_icon("Slot", "EditorIcons"));
}
}
@@ -1085,7 +1080,7 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
vbc->add_child(hb);
hb->add_spacer();
hb->add_child(connect_button);
- connect_button->connect("pressed", this, "_connect_pressed");
+ connect_button->connect("pressed", callable_mp(this, &ConnectionsDock::_connect_pressed));
connect_dialog = memnew(ConnectDialog);
connect_dialog->set_as_toplevel(true);
@@ -1094,26 +1089,26 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
disconnect_all_dialog = memnew(ConfirmationDialog);
disconnect_all_dialog->set_as_toplevel(true);
add_child(disconnect_all_dialog);
- disconnect_all_dialog->connect("confirmed", this, "_disconnect_all");
+ disconnect_all_dialog->connect("confirmed", callable_mp(this, &ConnectionsDock::_disconnect_all));
disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from this signal?"));
signal_menu = memnew(PopupMenu);
add_child(signal_menu);
- signal_menu->connect("id_pressed", this, "_handle_signal_menu_option");
+ signal_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_signal_menu_option));
signal_menu->add_item(TTR("Connect..."), CONNECT);
signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL);
slot_menu = memnew(PopupMenu);
add_child(slot_menu);
- slot_menu->connect("id_pressed", this, "_handle_slot_menu_option");
+ slot_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_slot_menu_option));
slot_menu->add_item(TTR("Edit..."), EDIT);
slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT);
slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
- connect_dialog->connect("connected", this, "_make_or_edit_connection");
- tree->connect("item_selected", this, "_tree_item_selected");
- tree->connect("item_activated", this, "_tree_item_activated");
- tree->connect("item_rmb_selected", this, "_rmb_pressed");
+ connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection));
+ tree->connect("item_selected", callable_mp(this, &ConnectionsDock::_tree_item_selected));
+ tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated));
+ tree->connect("item_rmb_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
add_constant_override("separation", 3 * EDSCALE);
}