diff options
Diffstat (limited to 'editor/connections_dialog.cpp')
-rw-r--r-- | editor/connections_dialog.cpp | 121 |
1 files changed, 58 insertions, 63 deletions
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 1853133bc7..eea92fb7ed 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -119,6 +119,9 @@ void ConnectDialog::ok_pressed() { return; } Node *target = tree->get_selected(); + if (!target) { + return; // Nothing selected in the tree, not an error. + } if (target->get_script().is_null()) { if (!target->has_method(dst_method->get_text())) { error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node.")); @@ -131,10 +134,17 @@ void ConnectDialog::ok_pressed() { } void ConnectDialog::_cancel_pressed() { - hide(); } +void ConnectDialog::_item_activated() { + _ok_pressed(); // From AcceptDialog. +} + +void ConnectDialog::_text_entered(const String &p_text) { + _ok_pressed(); // From AcceptDialog. +} + /* * Called each time a target node is selected within the target node tree. */ @@ -150,16 +160,6 @@ void ConnectDialog::_tree_node_selected() { } /* - * Called each time a target node is activated within the target node tree. - */ -void ConnectDialog::_tree_item_activated() { - - if (!get_ok()->is_disabled()) { - get_ok()->emit_signal("pressed"); - } -} - -/* * Adds a new parameter bind to connection. */ void ConnectDialog::_add_bind() { @@ -173,8 +173,9 @@ void ConnectDialog::_add_bind() { switch (vt) { case Variant::BOOL: value = false; break; case Variant::INT: value = 0; break; - case Variant::REAL: value = 0.0; break; + case Variant::FLOAT: value = 0.0; break; case Variant::STRING: value = ""; break; + case Variant::STRING_NAME: value = ""; break; case Variant::VECTOR2: value = Vector2(); break; case Variant::RECT2: value = Rect2(); break; case Variant::VECTOR3: value = Vector3(); break; @@ -240,12 +241,7 @@ void ConnectDialog::_notification(int p_what) { void ConnectDialog::_bind_methods() { - ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed); ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed); - ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected); - ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated); - ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind); - ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind); ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled); ADD_SIGNAL(MethodInfo("connected")); @@ -312,7 +308,7 @@ bool ConnectDialog::is_editing() const { * If creating a connection from scratch, sensible defaults are used. * If editing an existing connection, previous data is retained. */ -void ConnectDialog::init(Connection c, bool bEdit) { +void ConnectDialog::init(ConnectionData c, bool bEdit) { set_hide_on_ok(false); @@ -397,8 +393,8 @@ ConnectDialog::ConnectDialog() { tree = memnew(SceneTreeEditor(false)); tree->set_connecting_signal(true); - tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated"); - tree->connect("node_selected", this, "_tree_node_selected"); + tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated)); + tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected)); tree->set_connect_to_script_mode(true); Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), tree, true); @@ -421,8 +417,9 @@ ConnectDialog::ConnectDialog() { add_bind_hb->add_child(type_list); type_list->add_item("bool", Variant::BOOL); type_list->add_item("int", Variant::INT); - type_list->add_item("real", Variant::REAL); + type_list->add_item("real", Variant::FLOAT); type_list->add_item("String", Variant::STRING); + type_list->add_item("StringName", Variant::STRING_NAME); type_list->add_item("Vector2", Variant::VECTOR2); type_list->add_item("Rect2", Variant::RECT2); type_list->add_item("Vector3", Variant::VECTOR3); @@ -437,12 +434,12 @@ ConnectDialog::ConnectDialog() { Button *add_bind = memnew(Button); add_bind->set_text(TTR("Add")); add_bind_hb->add_child(add_bind); - add_bind->connect("pressed", this, "_add_bind"); + add_bind->connect("pressed", callable_mp(this, &ConnectDialog::_add_bind)); Button *del_bind = memnew(Button); del_bind->set_text(TTR("Remove")); add_bind_hb->add_child(del_bind); - del_bind->connect("pressed", this, "_remove_bind"); + del_bind->connect("pressed", callable_mp(this, &ConnectDialog::_remove_bind)); vbc_right->add_margin_child(TTR("Add Extra Call Argument:"), add_bind_hb); @@ -455,13 +452,13 @@ ConnectDialog::ConnectDialog() { dst_method = memnew(LineEdit); dst_method->set_h_size_flags(SIZE_EXPAND_FILL); - dst_method->connect("text_entered", this, "_builtin_text_entered"); + dst_method->connect("text_entered", callable_mp(this, &ConnectDialog::_text_entered)); dstm_hb->add_child(dst_method); advanced = memnew(CheckButton); dstm_hb->add_child(advanced); advanced->set_text(TTR("Advanced")); - advanced->connect("pressed", this, "_advanced_pressed"); + advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed)); // Add spacing so the tree and inspector are the same size. Control *spacing = memnew(Control); @@ -508,7 +505,6 @@ Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const { String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]"; text += p_text.get_slice("::", 1).strip_edges() + "\n"; text += p_text.get_slice("::", 2).strip_edges(); - help_bit->set_text(text); help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene return help_bit; } @@ -533,7 +529,7 @@ void ConnectionsDock::_make_or_edit_connection() { Node *target = selectedNode->get_node(dst_path); ERR_FAIL_COND(!target); - Connection cToMake; + ConnectDialog::ConnectionData cToMake; cToMake.source = connect_dialog->get_source(); cToMake.target = target; cToMake.signal = connect_dialog->get_signal_name(); @@ -563,12 +559,12 @@ void ConnectionsDock::_make_or_edit_connection() { add_script_function = !found_inherited_function; } - PoolStringArray script_function_args; + PackedStringArray script_function_args; if (add_script_function) { // Pick up args here before "it" is deleted by update_tree. script_function_args = it->get_metadata(0).operator Dictionary()["args"]; for (int i = 0; i < cToMake.binds.size(); i++) { - script_function_args.append("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type())); + script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cToMake.binds[i].get_type())); } } @@ -593,7 +589,7 @@ void ConnectionsDock::_make_or_edit_connection() { /* * Creates single connection w/ undo-redo functionality. */ -void ConnectionsDock::_connect(Connection cToMake) { +void ConnectionsDock::_connect(ConnectDialog::ConnectionData cToMake) { Node *source = static_cast<Node *>(cToMake.source); Node *target = static_cast<Node *>(cToMake.target); @@ -603,8 +599,10 @@ void ConnectionsDock::_connect(Connection cToMake) { undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(cToMake.signal), String(cToMake.method))); - undo_redo->add_do_method(source, "connect", cToMake.signal, target, cToMake.method, cToMake.binds, cToMake.flags); - undo_redo->add_undo_method(source, "disconnect", cToMake.signal, target, cToMake.method); + Callable c(target, cToMake.method); + + undo_redo->add_do_method(source, "connect", cToMake.signal, c, cToMake.binds, cToMake.flags); + undo_redo->add_undo_method(source, "disconnect", cToMake.signal, c); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree @@ -618,13 +616,15 @@ void ConnectionsDock::_connect(Connection cToMake) { */ void ConnectionsDock::_disconnect(TreeItem &item) { - Connection c = item.get_metadata(0); + Connection cd = item.get_metadata(0); + ConnectDialog::ConnectionData c = cd; + ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck. undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method)); - undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method); - undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags); + undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method)); + undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. @@ -649,9 +649,10 @@ void ConnectionsDock::_disconnect_all() { undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName)); while (child) { - Connection c = child->get_metadata(0); - undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.target, c.method); - undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags); + Connection cd = child->get_metadata(0); + ConnectDialog::ConnectionData c = cd; + undo_redo->add_do_method(selectedNode, "disconnect", c.signal, Callable(c.target, c.method)); + undo_redo->add_undo_method(selectedNode, "connect", c.signal, Callable(c.target, c.method), c.binds, c.flags); child = child->get_next(); } @@ -728,7 +729,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { StringName dst_method = "_on_" + midname + "_" + signal; - Connection c; + ConnectDialog::ConnectionData c; c.source = selectedNode; c.signal = StringName(signalname); c.target = dst_node; @@ -741,7 +742,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { /* * Open connection dialog with Connection data to EDIT an existing connection. */ -void ConnectionsDock::_open_connection_dialog(Connection cToEdit) { +void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData cToEdit) { Node *src = static_cast<Node *>(cToEdit.source); Node *dst = static_cast<Node *>(cToEdit.target); @@ -761,7 +762,8 @@ void ConnectionsDock::_go_to_script(TreeItem &item) { if (_is_item_signal(item)) return; - Connection c = item.get_metadata(0); + Connection cd = item.get_metadata(0); + ConnectDialog::ConnectionData c = cd; ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck if (!c.target) @@ -866,15 +868,6 @@ void ConnectionsDock::_notification(int p_what) { void ConnectionsDock::_bind_methods() { - ClassDB::bind_method("_make_or_edit_connection", &ConnectionsDock::_make_or_edit_connection); - ClassDB::bind_method("_disconnect_all", &ConnectionsDock::_disconnect_all); - ClassDB::bind_method("_tree_item_selected", &ConnectionsDock::_tree_item_selected); - ClassDB::bind_method("_tree_item_activated", &ConnectionsDock::_tree_item_activated); - ClassDB::bind_method("_handle_signal_menu_option", &ConnectionsDock::_handle_signal_menu_option); - ClassDB::bind_method("_handle_slot_menu_option", &ConnectionsDock::_handle_slot_menu_option); - ClassDB::bind_method("_rmb_pressed", &ConnectionsDock::_rmb_pressed); - ClassDB::bind_method("_close", &ConnectionsDock::_close); - ClassDB::bind_method("_connect_pressed", &ConnectionsDock::_connect_pressed); ClassDB::bind_method("update_tree", &ConnectionsDock::update_tree); } @@ -903,7 +896,7 @@ void ConnectionsDock::update_tree() { while (base) { List<MethodInfo> node_signals2; - Ref<Texture> icon; + Ref<Texture2D> icon; String name; if (!did_script) { @@ -951,7 +944,7 @@ void ConnectionsDock::update_tree() { StringName signal_name = mi.name; String signaldesc = "("; - PoolStringArray argnames; + PackedStringArray argnames; if (mi.arguments.size()) { for (int i = 0; i < mi.arguments.size(); i++) { @@ -1022,9 +1015,10 @@ void ConnectionsDock::update_tree() { for (List<Object::Connection>::Element *F = connections.front(); F; F = F->next()) { - Object::Connection &c = F->get(); - if (!(c.flags & CONNECT_PERSIST)) + Connection cn = F->get(); + if (!(cn.flags & CONNECT_PERSIST)) continue; + ConnectDialog::ConnectionData c = cn; Node *target = Object::cast_to<Node>(c.target); if (!target) @@ -1049,7 +1043,8 @@ void ConnectionsDock::update_tree() { TreeItem *item2 = tree->create_item(item); item2->set_text(0, path); - item2->set_metadata(0, c); + Connection cd = c; + item2->set_metadata(0, cd); item2->set_icon(0, get_icon("Slot", "EditorIcons")); } } @@ -1085,7 +1080,7 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { vbc->add_child(hb); hb->add_spacer(); hb->add_child(connect_button); - connect_button->connect("pressed", this, "_connect_pressed"); + connect_button->connect("pressed", callable_mp(this, &ConnectionsDock::_connect_pressed)); connect_dialog = memnew(ConnectDialog); connect_dialog->set_as_toplevel(true); @@ -1094,26 +1089,26 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { disconnect_all_dialog = memnew(ConfirmationDialog); disconnect_all_dialog->set_as_toplevel(true); add_child(disconnect_all_dialog); - disconnect_all_dialog->connect("confirmed", this, "_disconnect_all"); + disconnect_all_dialog->connect("confirmed", callable_mp(this, &ConnectionsDock::_disconnect_all)); disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from this signal?")); signal_menu = memnew(PopupMenu); add_child(signal_menu); - signal_menu->connect("id_pressed", this, "_handle_signal_menu_option"); + signal_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_signal_menu_option)); signal_menu->add_item(TTR("Connect..."), CONNECT); signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL); slot_menu = memnew(PopupMenu); add_child(slot_menu); - slot_menu->connect("id_pressed", this, "_handle_slot_menu_option"); + slot_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_slot_menu_option)); slot_menu->add_item(TTR("Edit..."), EDIT); slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT); slot_menu->add_item(TTR("Disconnect"), DISCONNECT); - connect_dialog->connect("connected", this, "_make_or_edit_connection"); - tree->connect("item_selected", this, "_tree_item_selected"); - tree->connect("item_activated", this, "_tree_item_activated"); - tree->connect("item_rmb_selected", this, "_rmb_pressed"); + connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection)); + tree->connect("item_selected", callable_mp(this, &ConnectionsDock::_tree_item_selected)); + tree->connect("item_activated", callable_mp(this, &ConnectionsDock::_tree_item_activated)); + tree->connect("item_rmb_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed)); add_constant_override("separation", 3 * EDSCALE); } |