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-rw-r--r--editor/collada/collada.cpp16
-rw-r--r--editor/collada/collada.h2
2 files changed, 5 insertions, 13 deletions
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index 169c34782d..4986d97e8f 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -31,7 +31,7 @@
#include "collada.h"
-#include "stdio.h"
+#include <stdio.h>
//#define DEBUG_DEFAULT_ANIMATION
//#define DEBUG_COLLADA
@@ -671,15 +671,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
}
} else if (what == "shininess") {
-#if 1
effect.shininess = _parse_param(parser);
-#else
-
- parser.read();
- float shininess = parser.get_node_data().to_double();
- effect.shininess = shininess;
- COLLADA_PRINT("shininess: " + rtos(shininess));
-#endif
}
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && (parser.get_node_name() == "constant" ||
parser.get_node_name() == "lambert" ||
@@ -2505,7 +2497,7 @@ void Collada::_optimize() {
for (int i = 0; i < vs.root_nodes.size(); i++) {
_create_skeletons(&vs.root_nodes[i]);
}
-#if 1
+
for (int i = 0; i < vs.root_nodes.size(); i++) {
_merge_skeletons(&vs, vs.root_nodes[i]);
}
@@ -2531,7 +2523,7 @@ void Collada::_optimize() {
mgeom.pop_front();
}
}
-#endif
+
for (int i = 0; i < vs.root_nodes.size(); i++) {
_find_morph_nodes(&vs, vs.root_nodes[i]);
}
diff --git a/editor/collada/collada.h b/editor/collada/collada.h
index f94f9ed197..d41a72d7c5 100644
--- a/editor/collada/collada.h
+++ b/editor/collada/collada.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */