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-rw-r--r--editor/collada/collada.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index d004e30fb8..2f80690ed1 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -2356,9 +2356,8 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) {
bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom) {
- // bind shape matrix escala los huesos y los hace gigantes, asi la matriz despues achica
- // al modelo?
- // solucion: aplicarle la bind shape matrix a los VERTICES, y si el objeto viene con escala, se la dejo me parece!
+ // Bind Shape Matrix scales the bones and makes them gigantic, so the matrix then shrinks the model?
+ // Solution: apply the Bind Shape Matrix to the VERTICES, and if the object comes scaled, it seems to be left alone!
if (p_node->type == Node::TYPE_GEOMETRY) {