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-rw-r--r--editor/collada/collada.cpp18
1 files changed, 6 insertions, 12 deletions
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index 57c00e1bef..e38171eef9 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -28,8 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef TOOLS_ENABLED
-
#include "collada.h"
#include <stdio.h>
@@ -618,7 +616,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
if (colorarr.size() >= 3) {
- // alpha strangely not allright? maybe it needs to be multiplied by value as a channel intensity
+ // alpha strangely not alright? maybe it needs to be multiplied by value as a channel intensity
Color color(colorarr[0], colorarr[1], colorarr[2], 1.0);
if (what == "diffuse")
effect.diffuse.color = color;
@@ -856,7 +854,7 @@ void Collada::_parse_light(XMLParser &parser) {
COLLADA_PRINT("colorarr size: " + rtos(colorarr.size()));
if (colorarr.size() >= 4) {
- // alpha strangely not allright? maybe it needs to be multiplied by value as a channel intensity
+ // alpha strangely not alright? maybe it needs to be multiplied by value as a channel intensity
Color color(colorarr[0], colorarr[1], colorarr[2], 1.0);
light.color = color;
}
@@ -1696,7 +1694,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
}
}
- } else if (section == "node") {
+ } else {
/* Found a child node!! what to do..*/
@@ -1903,8 +1901,7 @@ void Collada::_parse_animation(XMLParser &parser) {
Vector<float> &output = float_sources[output_id];
- ERR_EXPLAIN("Wrong number of keys in output");
- ERR_CONTINUE((output.size() / stride) != key_count);
+ ERR_CONTINUE_MSG((output.size() / stride) != key_count, "Wrong number of keys in output.");
for (int j = 0; j < key_count; j++) {
track.keys.write[j].data.resize(output_len);
@@ -2300,7 +2297,7 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) {
//replace parent by this...
Node *parent = node->parent;
- //i wonder if this is allright.. i think it is since created skeleton (first joint) is already animated by bone..
+ //i wonder if this is alright.. i think it is since created skeleton (first joint) is already animated by bone..
node->id = parent->id;
node->name = parent->name;
node->xform_list = parent->xform_list;
@@ -2447,8 +2444,7 @@ void Collada::_find_morph_nodes(VisualScene *p_vscene, Node *p_node) {
state.morph_ownership_map[base] = nj->id;
break;
} else {
- ERR_EXPLAIN("Invalid scene");
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid scene.");
}
}
}
@@ -2578,5 +2574,3 @@ Error Collada::load(const String &p_path, int p_flags) {
Collada::Collada() {
}
-
-#endif