diff options
Diffstat (limited to 'editor/collada/collada.cpp')
-rw-r--r-- | editor/collada/collada.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index fa7e37eb1f..2f80690ed1 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2356,9 +2356,8 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) { bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom) { - // bind shape matrix escala los huesos y los hace gigantes, asi la matriz despues achica - // al modelo? - // solucion: aplicarle la bind shape matrix a los VERTICES, y si el objeto viene con escala, se la dejo me parece! + // Bind Shape Matrix scales the bones and makes them gigantic, so the matrix then shrinks the model? + // Solution: apply the Bind Shape Matrix to the VERTICES, and if the object comes scaled, it seems to be left alone! if (p_node->type == Node::TYPE_GEOMETRY) { |