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diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
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+#ifndef ANIMATION_TRACK_EDITOR_H
+#define ANIMATION_TRACK_EDITOR_H
+
+#include "scene/gui/control.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/scroll_bar.h"
+#include "scene/gui/slider.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/texture_rect.h"
+#include "scene/gui/tool_button.h"
+
+#include "editor/property_selector.h"
+#include "editor_data.h"
+#include "editor_spin_slider.h"
+#include "property_editor.h"
+#include "scene/animation/animation_cache.h"
+#include "scene/resources/animation.h"
+#include "scene_tree_editor.h"
+
+class AnimationTimelineEdit : public Range {
+ GDCLASS(AnimationTimelineEdit, Range)
+
+ Ref<Animation> animation;
+ int name_limit;
+ Range *zoom;
+ Range *h_scroll;
+ float play_position_pos;
+
+ HBoxContainer *len_hb;
+ EditorSpinSlider *length;
+ ToolButton *loop;
+ TextureRect *time_icon;
+
+ MenuButton *add_track;
+ Control *play_position; //separate control used to draw so updates for only position changed are much faster
+ HScrollBar *hscroll;
+
+ void _zoom_changed(double);
+ void _anim_length_changed(double p_new_len);
+ void _anim_loop_pressed();
+
+ void _play_position_draw();
+ UndoRedo *undo_redo;
+ Rect2 hsize_rect;
+
+ bool editing;
+ bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
+
+ bool panning_timeline;
+ float panning_timeline_from;
+ float panning_timeline_at;
+ bool dragging_timeline;
+ bool dragging_hsize;
+ float dragging_hsize_from;
+ float dragging_hsize_at;
+
+ void _gui_input(const Ref<InputEvent> &p_event);
+ void _track_added(int p_track);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ int get_name_limit() const;
+ int get_buttons_width() const;
+
+ float get_zoom_scale() const;
+
+ virtual Size2 get_minimum_size() const;
+ void set_animation(const Ref<Animation> &p_animation);
+ void set_zoom(Range *p_zoom);
+ Range *get_zoom() const { return zoom; }
+ void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_block_animation_update_ptr(bool *p_block_ptr);
+
+ void set_play_position(float p_pos);
+ float get_play_position() const;
+ void update_play_position();
+
+ void update_values();
+
+ void set_hscroll(HScrollBar *p_hscroll);
+
+ AnimationTimelineEdit();
+};
+
+class AnimationTrackEditor;
+
+class AnimationTrackEdit : public Control {
+
+ GDCLASS(AnimationTrackEdit, Control)
+
+ enum {
+ MENU_CALL_MODE_CONTINUOUS,
+ MENU_CALL_MODE_DISCRETE,
+ MENU_CALL_MODE_TRIGGER,
+ MENU_CALL_MODE_CAPTURE,
+ MENU_INTERPOLATION_NEAREST,
+ MENU_INTERPOLATION_LINEAR,
+ MENU_INTERPOLATION_CUBIC,
+ MENU_LOOP_WRAP,
+ MENU_LOOP_CLAMP,
+ MENU_KEY_INSERT,
+ MENU_KEY_DUPLICATE,
+ MENU_KEY_DELETE
+ };
+ AnimationTimelineEdit *timeline;
+ UndoRedo *undo_redo;
+ LineEdit *path;
+ Node *root;
+ Control *play_position; //separate control used to draw so updates for only position changed are much faster
+ float play_position_pos;
+
+ Ref<Animation> animation;
+ int track;
+
+ Rect2 check_rect;
+ Rect2 path_rect;
+
+ Rect2 update_mode_rect;
+ Rect2 interp_mode_rect;
+ Rect2 loop_mode_rect;
+ Rect2 remove_rect;
+ Rect2 bezier_edit_rect;
+
+ Ref<Texture> type_icon;
+ Ref<Texture> selected_icon;
+
+ PopupMenu *menu;
+
+ bool clicking_on_name;
+
+ void _zoom_changed();
+
+ Ref<Texture> icon_cache;
+ String path_cache;
+
+ void _menu_selected(int p_index);
+
+ bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
+
+ void _path_entered(const String &p_text);
+ void _play_position_draw();
+ mutable int dropping_at;
+
+ float insert_at_pos;
+ bool moving_selection_attempt;
+ int select_single_attempt;
+ bool moving_selection;
+ float moving_selection_from_ofs;
+
+ bool in_group;
+ AnimationTrackEditor *editor;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+ virtual void _gui_input(const Ref<InputEvent> &p_event);
+
+public:
+ virtual Variant get_drag_data(const Point2 &p_point);
+ virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
+ virtual void drop_data(const Point2 &p_point, const Variant &p_data);
+
+ virtual String get_tooltip(const Point2 &p_pos) const;
+
+ virtual int get_key_height() const;
+ virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
+ virtual bool is_key_selectable_by_distance() const;
+ virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
+ virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
+ virtual void draw_bg(int p_clip_left, int p_clip_right);
+ virtual void draw_fg(int p_clip_left, int p_clip_right);
+
+ //helper
+ void draw_texture_clipped(const Ref<Texture> &p_texture, const Vector2 &p_pos);
+ void draw_texture_region_clipped(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
+ void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
+
+ int get_track() const;
+ Ref<Animation> get_animation() const;
+ AnimationTimelineEdit *get_timeline() const { return timeline; }
+ AnimationTrackEditor *get_editor() const { return editor; }
+ UndoRedo *get_undo_redo() const { return undo_redo; }
+ bool *get_block_animation_update_ptr() { return block_animation_update_ptr; }
+
+ void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
+ virtual Size2 get_minimum_size() const;
+
+ void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_timeline(AnimationTimelineEdit *p_timeline);
+ void set_editor(AnimationTrackEditor *p_editor);
+ void set_root(Node *p_root);
+
+ void set_block_animation_update_ptr(bool *p_block_ptr);
+
+ void set_play_position(float p_pos);
+ void update_play_position();
+ void cancel_drop();
+
+ void set_in_group(bool p_enable);
+ void append_to_selection(const Rect2 &p_box);
+
+ AnimationTrackEdit();
+};
+
+class AnimationTrackEditPlugin : public Reference {
+ GDCLASS(AnimationTrackEditPlugin, Reference)
+public:
+ virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
+ virtual AnimationTrackEdit *create_audio_track_edit();
+ virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
+};
+
+class AnimationTrackKeyEdit;
+class AnimationBezierTrackEdit;
+
+class AnimationTrackEditGroup : public Control {
+ GDCLASS(AnimationTrackEditGroup, Control)
+ Ref<Texture> icon;
+ String node_name;
+ NodePath node;
+ Node *root;
+ AnimationTimelineEdit *timeline;
+
+ void _zoom_changed();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ void set_type_and_name(const Ref<Texture> &p_type, const String &p_name, const NodePath &p_node);
+ virtual Size2 get_minimum_size() const;
+ void set_timeline(AnimationTimelineEdit *p_timeline);
+ void set_root(Node *p_root);
+
+ AnimationTrackEditGroup();
+};
+
+class AnimationTrackEditor : public VBoxContainer {
+ GDCLASS(AnimationTrackEditor, VBoxContainer)
+
+ enum {
+ EDIT_COPY_TRACKS,
+ EDIT_COPY_TRACKS_CONFIRM,
+ EDIT_PASTE_TRACKS,
+ EDIT_SCALE_SELECTION,
+ EDIT_SCALE_FROM_CURSOR,
+ EDIT_SCALE_CONFIRM,
+ EDIT_DUPLICATE_SELECTION,
+ EDIT_DUPLICATE_TRANSPOSED,
+ EDIT_DELETE_SELECTION,
+ EDIT_GOTO_NEXT_STEP,
+ EDIT_GOTO_PREV_STEP,
+ EDIT_OPTIMIZE_ANIMATION,
+ EDIT_OPTIMIZE_ANIMATION_CONFIRM,
+ EDIT_CLEAN_UP_ANIMATION,
+ EDIT_CLEAN_UP_ANIMATION_CONFIRM
+ };
+
+ Ref<Animation> animation;
+ Node *root;
+
+ MenuButton *edit;
+
+ PanelContainer *main_panel;
+ HScrollBar *hscroll;
+ ScrollContainer *scroll;
+ VBoxContainer *track_vbox;
+ AnimationBezierTrackEdit *bezier_edit;
+
+ AnimationTimelineEdit *timeline;
+ HSlider *zoom;
+ EditorSpinSlider *step;
+ TextureRect *zoom_icon;
+ ToolButton *snap;
+
+ Vector<AnimationTrackEdit *> track_edits;
+ Vector<AnimationTrackEditGroup *> groups;
+
+ bool block_animation_update;
+
+ int _get_track_selected();
+ void _animation_changed();
+ void _update_tracks();
+
+ void _name_limit_changed();
+ void _timeline_changed(float p_new_pos, bool p_drag);
+ void _track_remove_request(int p_track);
+
+ UndoRedo *undo_redo;
+
+ void _update_scroll(double);
+ void _update_step(double p_new_step);
+ void _update_length(double p_new_step);
+ void _dropped_track(int p_from_track, int p_to_track);
+
+ void _add_track(int p_type);
+ void _new_track_node_selected(NodePath p_path);
+ void _new_track_property_selected(String p_name);
+
+ PropertySelector *prop_selector;
+ PropertySelector *method_selector;
+ SceneTreeDialog *pick_track;
+ int adding_track_type;
+ NodePath adding_track_path;
+
+ bool keying;
+
+ struct InsertData {
+
+ Animation::TrackType type;
+ NodePath path;
+ int track_idx;
+ Variant value;
+ String query;
+ bool advance;
+ }; /* insert_data;*/
+
+ Label *insert_confirm_text;
+ CheckBox *insert_confirm_bezier;
+ ConfirmationDialog *insert_confirm;
+ bool insert_queue;
+ bool inserting;
+ bool insert_query;
+ List<InsertData> insert_data;
+ uint64_t insert_frame;
+
+ void _query_insert(const InsertData &p_id);
+ void _confirm_insert_list();
+ int _confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers = false);
+ void _insert_delay();
+
+ void _root_removed(Node *p_root);
+
+ PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = NULL);
+
+ void _timeline_value_changed(double);
+
+ float insert_key_from_track_call_ofs;
+ int insert_key_from_track_call_track;
+ void _insert_key_from_track(float p_ofs, int p_track);
+ void _add_method_key(const String &p_method);
+
+ void _clear_selection();
+ void _clear_selection_for_anim(const Ref<Animation> &p_anim);
+ void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
+
+ //selection
+
+ struct SelectedKey {
+
+ int track;
+ int key;
+ bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; };
+ };
+
+ struct KeyInfo {
+
+ float pos;
+ };
+
+ Map<SelectedKey, KeyInfo> selection;
+
+ void _key_selected(int p_key, bool p_single, int p_track);
+ void _key_deselected(int p_key, int p_track);
+
+ bool moving_selection;
+ float moving_selection_offset;
+ void _move_selection_begin();
+ void _move_selection(float p_offset);
+ void _move_selection_commit();
+ void _move_selection_cancel();
+
+ AnimationTrackKeyEdit *key_edit;
+ void _update_key_edit();
+
+ void _clear_key_edit();
+
+ Control *box_selection;
+ void _box_selection_draw();
+ bool box_selecting;
+ Vector2 box_selecting_from;
+ Rect2 box_select_rect;
+ void _scroll_input(const Ref<InputEvent> &p_event);
+
+ Vector<Ref<AnimationTrackEditPlugin> > track_edit_plugins;
+
+ void _cancel_bezier_edit();
+ void _bezier_edit(int p_for_track);
+
+ ////////////// edit menu stuff
+
+ ConfirmationDialog *optimize_dialog;
+ SpinBox *optimize_linear_error;
+ SpinBox *optimize_angular_error;
+ SpinBox *optimize_max_angle;
+
+ ConfirmationDialog *cleanup_dialog;
+ CheckButton *cleanup_keys;
+ CheckButton *cleanup_tracks;
+ CheckButton *cleanup_all;
+
+ ConfirmationDialog *scale_dialog;
+ SpinBox *scale;
+
+ void _edit_menu_pressed(int p_option);
+ int last_menu_track_opt;
+
+ void _cleanup_animation(Ref<Animation> p_animation);
+
+ void _anim_duplicate_keys(bool transpose);
+
+ void _view_group_toggle();
+ ToolButton *view_group;
+ ToolButton *selected_filter;
+
+ void _selection_changed();
+
+ ConfirmationDialog *track_copy_dialog;
+ Tree *track_copy_select;
+ struct TrackClipboard {
+ NodePath full_path;
+ NodePath base_path;
+ Animation::TrackType track_type;
+ Animation::InterpolationType interp_type;
+ Animation::UpdateMode update_mode;
+ bool loop_wrap;
+ bool enabled;
+
+ struct Key {
+ float time;
+ float transition;
+ Variant value;
+ };
+ Vector<Key> keys;
+ };
+
+ Vector<TrackClipboard> track_clipboard;
+
+ void _insert_animation_key(NodePath p_path, const Variant &p_value);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
+ void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
+
+ void set_animation(const Ref<Animation> &p_anim);
+ Ref<Animation> get_current_animation() const;
+ void set_root(Node *p_root);
+ Node *get_root() const;
+ void update_keying();
+ bool has_keying() const;
+
+ void cleanup();
+
+ void set_anim_pos(float p_pos);
+ void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
+ void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
+ void insert_transform_key(Spatial *p_node, const String &p_sub, const Transform &p_xform);
+
+ void show_select_node_warning(bool p_show);
+
+ bool is_key_selected(int p_track, int p_key) const;
+ bool is_selection_active() const;
+ bool is_moving_selection() const;
+ float get_moving_selection_offset() const;
+ bool is_snap_enabled();
+ float snap_time(float p_value);
+
+ MenuButton *get_edit_menu();
+ AnimationTrackEditor();
+ ~AnimationTrackEditor();
+};
+
+#endif // ANIMATION_TRACK_EDITOR_H