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Diffstat (limited to 'editor/animation_track_editor.h')
-rw-r--r-- | editor/animation_track_editor.h | 483 |
1 files changed, 483 insertions, 0 deletions
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h new file mode 100644 index 0000000000..92caa8d408 --- /dev/null +++ b/editor/animation_track_editor.h @@ -0,0 +1,483 @@ +#ifndef ANIMATION_TRACK_EDITOR_H +#define ANIMATION_TRACK_EDITOR_H + +#include "scene/gui/control.h" +#include "scene/gui/file_dialog.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/scroll_bar.h" +#include "scene/gui/slider.h" +#include "scene/gui/spin_box.h" +#include "scene/gui/tab_container.h" +#include "scene/gui/texture_rect.h" +#include "scene/gui/tool_button.h" + +#include "editor/property_selector.h" +#include "editor_data.h" +#include "editor_spin_slider.h" +#include "property_editor.h" +#include "scene/animation/animation_cache.h" +#include "scene/resources/animation.h" +#include "scene_tree_editor.h" + +class AnimationTimelineEdit : public Range { + GDCLASS(AnimationTimelineEdit, Range) + + Ref<Animation> animation; + int name_limit; + Range *zoom; + Range *h_scroll; + float play_position_pos; + + HBoxContainer *len_hb; + EditorSpinSlider *length; + ToolButton *loop; + TextureRect *time_icon; + + MenuButton *add_track; + Control *play_position; //separate control used to draw so updates for only position changed are much faster + HScrollBar *hscroll; + + void _zoom_changed(double); + void _anim_length_changed(double p_new_len); + void _anim_loop_pressed(); + + void _play_position_draw(); + UndoRedo *undo_redo; + Rect2 hsize_rect; + + bool editing; + bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up) + + bool panning_timeline; + float panning_timeline_from; + float panning_timeline_at; + bool dragging_timeline; + bool dragging_hsize; + float dragging_hsize_from; + float dragging_hsize_at; + + void _gui_input(const Ref<InputEvent> &p_event); + void _track_added(int p_track); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + int get_name_limit() const; + int get_buttons_width() const; + + float get_zoom_scale() const; + + virtual Size2 get_minimum_size() const; + void set_animation(const Ref<Animation> &p_animation); + void set_zoom(Range *p_zoom); + Range *get_zoom() const { return zoom; } + void set_undo_redo(UndoRedo *p_undo_redo); + void set_block_animation_update_ptr(bool *p_block_ptr); + + void set_play_position(float p_pos); + float get_play_position() const; + void update_play_position(); + + void update_values(); + + void set_hscroll(HScrollBar *p_hscroll); + + AnimationTimelineEdit(); +}; + +class AnimationTrackEditor; + +class AnimationTrackEdit : public Control { + + GDCLASS(AnimationTrackEdit, Control) + + enum { + MENU_CALL_MODE_CONTINUOUS, + MENU_CALL_MODE_DISCRETE, + MENU_CALL_MODE_TRIGGER, + MENU_CALL_MODE_CAPTURE, + MENU_INTERPOLATION_NEAREST, + MENU_INTERPOLATION_LINEAR, + MENU_INTERPOLATION_CUBIC, + MENU_LOOP_WRAP, + MENU_LOOP_CLAMP, + MENU_KEY_INSERT, + MENU_KEY_DUPLICATE, + MENU_KEY_DELETE + }; + AnimationTimelineEdit *timeline; + UndoRedo *undo_redo; + LineEdit *path; + Node *root; + Control *play_position; //separate control used to draw so updates for only position changed are much faster + float play_position_pos; + + Ref<Animation> animation; + int track; + + Rect2 check_rect; + Rect2 path_rect; + + Rect2 update_mode_rect; + Rect2 interp_mode_rect; + Rect2 loop_mode_rect; + Rect2 remove_rect; + Rect2 bezier_edit_rect; + + Ref<Texture> type_icon; + Ref<Texture> selected_icon; + + PopupMenu *menu; + + bool clicking_on_name; + + void _zoom_changed(); + + Ref<Texture> icon_cache; + String path_cache; + + void _menu_selected(int p_index); + + bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up) + + void _path_entered(const String &p_text); + void _play_position_draw(); + mutable int dropping_at; + + float insert_at_pos; + bool moving_selection_attempt; + int select_single_attempt; + bool moving_selection; + float moving_selection_from_ofs; + + bool in_group; + AnimationTrackEditor *editor; + +protected: + static void _bind_methods(); + void _notification(int p_what); + + virtual void _gui_input(const Ref<InputEvent> &p_event); + +public: + virtual Variant get_drag_data(const Point2 &p_point); + virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; + virtual void drop_data(const Point2 &p_point, const Variant &p_data); + + virtual String get_tooltip(const Point2 &p_pos) const; + + virtual int get_key_height() const; + virtual Rect2 get_key_rect(int p_index, float p_pixels_sec); + virtual bool is_key_selectable_by_distance() const; + virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right); + virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right); + virtual void draw_bg(int p_clip_left, int p_clip_right); + virtual void draw_fg(int p_clip_left, int p_clip_right); + + //helper + void draw_texture_clipped(const Ref<Texture> &p_texture, const Vector2 &p_pos); + void draw_texture_region_clipped(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_region); + void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true); + + int get_track() const; + Ref<Animation> get_animation() const; + AnimationTimelineEdit *get_timeline() const { return timeline; } + AnimationTrackEditor *get_editor() const { return editor; } + UndoRedo *get_undo_redo() const { return undo_redo; } + bool *get_block_animation_update_ptr() { return block_animation_update_ptr; } + + void set_animation_and_track(const Ref<Animation> &p_animation, int p_track); + virtual Size2 get_minimum_size() const; + + void set_undo_redo(UndoRedo *p_undo_redo); + void set_timeline(AnimationTimelineEdit *p_timeline); + void set_editor(AnimationTrackEditor *p_editor); + void set_root(Node *p_root); + + void set_block_animation_update_ptr(bool *p_block_ptr); + + void set_play_position(float p_pos); + void update_play_position(); + void cancel_drop(); + + void set_in_group(bool p_enable); + void append_to_selection(const Rect2 &p_box); + + AnimationTrackEdit(); +}; + +class AnimationTrackEditPlugin : public Reference { + GDCLASS(AnimationTrackEditPlugin, Reference) +public: + virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage); + virtual AnimationTrackEdit *create_audio_track_edit(); + virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object); +}; + +class AnimationTrackKeyEdit; +class AnimationBezierTrackEdit; + +class AnimationTrackEditGroup : public Control { + GDCLASS(AnimationTrackEditGroup, Control) + Ref<Texture> icon; + String node_name; + NodePath node; + Node *root; + AnimationTimelineEdit *timeline; + + void _zoom_changed(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + void set_type_and_name(const Ref<Texture> &p_type, const String &p_name, const NodePath &p_node); + virtual Size2 get_minimum_size() const; + void set_timeline(AnimationTimelineEdit *p_timeline); + void set_root(Node *p_root); + + AnimationTrackEditGroup(); +}; + +class AnimationTrackEditor : public VBoxContainer { + GDCLASS(AnimationTrackEditor, VBoxContainer) + + enum { + EDIT_COPY_TRACKS, + EDIT_COPY_TRACKS_CONFIRM, + EDIT_PASTE_TRACKS, + EDIT_SCALE_SELECTION, + EDIT_SCALE_FROM_CURSOR, + EDIT_SCALE_CONFIRM, + EDIT_DUPLICATE_SELECTION, + EDIT_DUPLICATE_TRANSPOSED, + EDIT_DELETE_SELECTION, + EDIT_GOTO_NEXT_STEP, + EDIT_GOTO_PREV_STEP, + EDIT_OPTIMIZE_ANIMATION, + EDIT_OPTIMIZE_ANIMATION_CONFIRM, + EDIT_CLEAN_UP_ANIMATION, + EDIT_CLEAN_UP_ANIMATION_CONFIRM + }; + + Ref<Animation> animation; + Node *root; + + MenuButton *edit; + + HScrollBar *hscroll; + ScrollContainer *scroll; + VBoxContainer *track_vbox; + AnimationBezierTrackEdit *bezier_edit; + + AnimationTimelineEdit *timeline; + HSlider *zoom; + EditorSpinSlider *step; + TextureRect *zoom_icon; + ToolButton *snap; + + Vector<AnimationTrackEdit *> track_edits; + Vector<AnimationTrackEditGroup *> groups; + + bool block_animation_update; + + int _get_track_selected(); + void _animation_changed(); + void _update_tracks(); + + void _name_limit_changed(); + void _timeline_changed(float p_new_pos, bool p_drag); + void _track_remove_request(int p_track); + + UndoRedo *undo_redo; + + void _update_scroll(double); + void _update_step(double p_new_step); + void _update_length(double p_new_step); + void _dropped_track(int p_from_track, int p_to_track); + + void _add_track(int p_type); + void _new_track_node_selected(NodePath p_path); + void _new_track_property_selected(String p_name); + + PropertySelector *prop_selector; + PropertySelector *method_selector; + SceneTreeDialog *pick_track; + int adding_track_type; + NodePath adding_track_path; + + bool keying; + + struct InsertData { + + Animation::TrackType type; + NodePath path; + int track_idx; + Variant value; + String query; + bool advance; + }; /* insert_data;*/ + + Label *insert_confirm_text; + CheckBox *insert_confirm_bezier; + ConfirmationDialog *insert_confirm; + bool insert_queue; + bool inserting; + bool insert_query; + List<InsertData> insert_data; + uint64_t insert_frame; + + void _query_insert(const InsertData &p_id); + void _confirm_insert_list(); + int _confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers = false); + void _insert_delay(); + + void _root_removed(Node *p_root); + + PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = NULL); + + void _timeline_value_changed(double); + + float insert_key_from_track_call_ofs; + int insert_key_from_track_call_track; + void _insert_key_from_track(float p_ofs, int p_track); + void _add_method_key(const String &p_method); + + void _clear_selection(); + void _clear_selection_for_anim(const Ref<Animation> &p_anim); + void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos); + + //selection + + struct SelectedKey { + + int track; + int key; + bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; }; + }; + + struct KeyInfo { + + float pos; + }; + + Map<SelectedKey, KeyInfo> selection; + + void _key_selected(int p_key, bool p_single, int p_track); + void _key_deselected(int p_key, int p_track); + + bool moving_selection; + float moving_selection_offset; + void _move_selection_begin(); + void _move_selection(float p_offset); + void _move_selection_commit(); + void _move_selection_cancel(); + + AnimationTrackKeyEdit *key_edit; + void _update_key_edit(); + + void _clear_key_edit(); + + Control *box_selection; + void _box_selection_draw(); + bool box_selecting; + Vector2 box_selecting_from; + Rect2 box_select_rect; + void _scroll_input(const Ref<InputEvent> &p_event); + + Vector<Ref<AnimationTrackEditPlugin> > track_edit_plugins; + + void _cancel_bezier_edit(); + void _bezier_edit(int p_for_track); + + ////////////// edit menu stuff + + ConfirmationDialog *optimize_dialog; + SpinBox *optimize_linear_error; + SpinBox *optimize_angular_error; + SpinBox *optimize_max_angle; + + ConfirmationDialog *cleanup_dialog; + CheckButton *cleanup_keys; + CheckButton *cleanup_tracks; + CheckButton *cleanup_all; + + ConfirmationDialog *scale_dialog; + SpinBox *scale; + + void _edit_menu_pressed(int p_option); + int last_menu_track_opt; + + void _cleanup_animation(Ref<Animation> p_animation); + + void _anim_duplicate_keys(bool transpose); + + void _view_group_toggle(); + ToolButton *view_group; + ToolButton *selected_filter; + + void _selection_changed(); + + ConfirmationDialog *track_copy_dialog; + Tree *track_copy_select; + struct TrackClipboard { + NodePath full_path; + NodePath base_path; + Animation::TrackType track_type; + Animation::InterpolationType interp_type; + Animation::UpdateMode update_mode; + bool loop_wrap; + bool enabled; + + struct Key { + float time; + float transition; + Variant value; + }; + Vector<Key> keys; + }; + + Vector<TrackClipboard> track_clipboard; + + void _insert_animation_key(NodePath p_path, const Variant &p_value); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin); + void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin); + + void set_animation(const Ref<Animation> &p_anim); + Ref<Animation> get_current_animation() const; + void set_root(Node *p_root); + Node *get_root() const; + void update_keying(); + bool has_keying() const; + + void cleanup(); + + void set_anim_pos(float p_pos); + void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false); + void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance); + void insert_transform_key(Spatial *p_node, const String &p_sub, const Transform &p_xform); + + void show_select_node_warning(bool p_show); + + bool is_key_selected(int p_track, int p_key) const; + bool is_selection_active() const; + bool is_moving_selection() const; + float get_moving_selection_offset() const; + bool is_snap_enabled(); + float snap_time(float p_value); + + MenuButton *get_edit_menu(); + AnimationTrackEditor(); + ~AnimationTrackEditor(); +}; + +#endif // ANIMATION_TRACK_EDITOR_H |