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-rw-r--r--editor/animation_track_editor.h29
1 files changed, 17 insertions, 12 deletions
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index deefe6c6fd..5ac5999b68 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,7 +76,7 @@ class AnimationTimelineEdit : public Range {
Rect2 hsize_rect;
bool editing;
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
+ bool use_fps;
bool panning_timeline;
float panning_timeline_from;
@@ -104,7 +104,6 @@ public:
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
void set_undo_redo(UndoRedo *p_undo_redo);
- void set_block_animation_update_ptr(bool *p_block_ptr);
void set_play_position(float p_pos);
float get_play_position() const;
@@ -112,6 +111,9 @@ public:
void update_values();
+ void set_use_fps(bool p_use_fps);
+ bool is_using_fps() const;
+
void set_hscroll(HScrollBar *p_hscroll);
AnimationTimelineEdit();
@@ -143,6 +145,7 @@ class AnimationTrackEdit : public Control {
Node *root;
Control *play_position; //separate control used to draw so updates for only position changed are much faster
float play_position_pos;
+ NodePath node_path;
Ref<Animation> animation;
int track;
@@ -170,8 +173,6 @@ class AnimationTrackEdit : public Control {
void _menu_selected(int p_index);
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
-
void _path_entered(const String &p_text);
void _play_position_draw();
mutable int dropping_at;
@@ -216,8 +217,7 @@ public:
AnimationTimelineEdit *get_timeline() const { return timeline; }
AnimationTrackEditor *get_editor() const { return editor; }
UndoRedo *get_undo_redo() const { return undo_redo; }
- bool *get_block_animation_update_ptr() { return block_animation_update_ptr; }
-
+ NodePath get_path() const;
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
virtual Size2 get_minimum_size() const;
@@ -226,8 +226,6 @@ public:
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
- void set_block_animation_update_ptr(bool *p_block_ptr);
-
void set_play_position(float p_pos);
void update_play_position();
void cancel_drop();
@@ -309,12 +307,14 @@ class AnimationTrackEditor : public VBoxContainer {
EditorSpinSlider *step;
TextureRect *zoom_icon;
ToolButton *snap;
+ OptionButton *snap_mode;
+ void _snap_mode_changed(int p_mode);
Vector<AnimationTrackEdit *> track_edits;
Vector<AnimationTrackEditGroup *> groups;
- bool block_animation_update;
-
+ bool animation_changing_awaiting_update;
+ void _animation_update();
int _get_track_selected();
void _animation_changed();
void _update_tracks();
@@ -334,6 +334,8 @@ class AnimationTrackEditor : public VBoxContainer {
void _new_track_node_selected(NodePath p_path);
void _new_track_property_selected(String p_name);
+ void _update_step_spinbox();
+
PropertySelector *prop_selector;
PropertySelector *method_selector;
SceneTreeDialog *pick_track;
@@ -490,6 +492,9 @@ public:
void update_keying();
bool has_keying() const;
+ Dictionary get_state() const;
+ void set_state(const Dictionary &p_state);
+
void cleanup();
void set_anim_pos(float p_pos);