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Diffstat (limited to 'editor/animation_track_editor.cpp')
-rw-r--r--editor/animation_track_editor.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index ac28fb9b99..77be561477 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation_track_editor.h"
+
#include "animation_track_editor_plugins.h"
#include "core/os/keyboard.h"
#include "editor/animation_bezier_editor.h"
@@ -772,9 +773,6 @@ void AnimationTimelineEdit::_notification(int p_what) {
hsize_rect = Rect2(get_name_limit() - hsize_icon->get_width() - 2 * EDSCALE, (get_size().height - hsize_icon->get_height()) / 2, hsize_icon->get_width(), hsize_icon->get_height());
draw_texture(hsize_icon, hsize_rect.position);
- float keys_from = get_value();
- float keys_to = keys_from + zoomw / scale;
-
{
float time_min = 0;
float time_max = animation->get_length();
@@ -4923,8 +4921,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
//this shortcut will be checked from the track itself. so no need to enable it here (will conflict with scenetree dock)
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Goto Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Goto Prev Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);