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-rw-r--r--editor/animation_track_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index ac28fb9b99..6c68648bc0 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -4923,8 +4923,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
//this shortcut will be checked from the track itself. so no need to enable it here (will conflict with scenetree dock)
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Goto Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Goto Prev Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);