diff options
Diffstat (limited to 'editor/animation_track_editor.cpp')
-rw-r--r-- | editor/animation_track_editor.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 6fce55f8e3..f36a2099d5 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -39,6 +39,7 @@ #include "editor_scale.h" #include "scene/animation/animation_player.h" #include "scene/main/window.h" +#include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" class AnimationTrackKeyEdit : public Object { @@ -3505,7 +3506,7 @@ void AnimationTrackEditor::make_insert_queue() { void AnimationTrackEditor::commit_insert_queue() { bool reset_allowed = true; AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); - if (player->has_animation("RESET") && player->get_animation("RESET") == animation) { + if (player->has_animation(SceneStringNames::get_singleton()->RESET) && player->get_animation(SceneStringNames::get_singleton()->RESET) == animation) { // Avoid messing with the reset animation itself. reset_allowed = false; } else { @@ -3925,15 +3926,15 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() { AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player(); - if (player->has_animation("RESET")) { - return player->get_animation("RESET"); + if (player->has_animation(SceneStringNames::get_singleton()->RESET)) { + return player->get_animation(SceneStringNames::get_singleton()->RESET); } else { Ref<Animation> reset_anim; reset_anim.instantiate(); reset_anim->set_length(ANIM_MIN_LENGTH); - undo_redo->add_do_method(player, "add_animation", "RESET", reset_anim); + undo_redo->add_do_method(player, "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim); undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); - undo_redo->add_undo_method(player, "remove_animation", "RESET"); + undo_redo->add_undo_method(player, "remove_animation", SceneStringNames::get_singleton()->RESET); undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); return reset_anim; } |