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-rw-r--r--editor/animation_track_editor.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index f6d5312fc7..22a5298d5c 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -4838,25 +4838,6 @@ struct _AnimMoveRestore {
void AnimationTrackEditor::_clear_key_edit() {
if (key_edit) {
-
-#if 0
- // going back seems like the most comfortable thing to do, but it results
- // in weird behaviors and crashes, because going back to animation editor
- // triggers the editor setting up again itself
-
- bool go_back = false;
- if (EditorNode::get_singleton()->get_inspector()->get_edited_object() == key_edit) {
- EditorNode::get_singleton()->push_item(NULL);
- go_back = true;
- }
-
- memdelete(key_edit);
- key_edit = NULL;
-
- if (go_back) {
- EditorNode::get_singleton()->get_inspector_dock()->go_back();
- }
-#else
//if key edit is the object being inspected, remove it first
if (EditorNode::get_singleton()->get_inspector()->get_edited_object() == key_edit ||
EditorNode::get_singleton()->get_inspector()->get_edited_object() == multi_key_edit) {
@@ -4871,7 +4852,6 @@ void AnimationTrackEditor::_clear_key_edit() {
memdelete(multi_key_edit);
multi_key_edit = NULL;
}
-#endif
}
}