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-rw-r--r--editor/animation_bezier_editor.h30
1 files changed, 13 insertions, 17 deletions
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index 578c6f9337..6a5b97a7da 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,24 +33,19 @@
#include "animation_track_editor.h"
+class ViewPanner;
+
class AnimationBezierTrackEdit : public Control {
GDCLASS(AnimationBezierTrackEdit, Control);
- enum HandleMode {
- HANDLE_MODE_FREE,
- HANDLE_MODE_BALANCED,
- HANDLE_MODE_MIRROR
- };
-
enum {
MENU_KEY_INSERT,
MENU_KEY_DUPLICATE,
- MENU_KEY_DELETE
+ MENU_KEY_DELETE,
+ MENU_KEY_SET_HANDLE_FREE,
+ MENU_KEY_SET_HANDLE_BALANCED,
};
- HandleMode handle_mode;
- OptionButton *handle_mode_option;
-
VBoxContainer *right_column;
Button *close_button;
@@ -69,8 +64,6 @@ class AnimationBezierTrackEdit : public Control {
Ref<Texture2D> bezier_handle_icon;
Ref<Texture2D> selected_icon;
- Rect2 close_icon_rect;
-
Map<int, Rect2> subtracks;
float v_scroll = 0;
@@ -104,10 +97,12 @@ class AnimationBezierTrackEdit : public Control {
int moving_handle_key = 0;
Vector2 moving_handle_left;
Vector2 moving_handle_right;
+ int moving_handle_mode; // value from Animation::HandleMode
void _clear_selection();
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
+ void _change_selected_keys_handle_mode(Animation::HandleMode p_mode);
Vector2 menu_insert_key;
@@ -130,9 +125,10 @@ class AnimationBezierTrackEdit : public Control {
Set<int> selection;
- bool panning_timeline = false;
- float panning_timeline_from;
- float panning_timeline_at;
+ Ref<ViewPanner> panner;
+ void _scroll_callback(Vector2 p_scroll_vec);
+ void _pan_callback(Vector2 p_scroll_vec);
+ void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin);
void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
void _draw_track(int p_track, const Color &p_color);