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-rw-r--r--editor/animation_bezier_editor.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
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+++ b/editor/animation_bezier_editor.h
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+#ifndef ANIMATION_BEZIER_EDITOR_H
+#define ANIMATION_BEZIER_EDITOR_H
+
+#include "animation_track_editor.h"
+
+class AnimationBezierTrackEdit : public Control {
+
+ GDCLASS(AnimationBezierTrackEdit, Control)
+
+ enum HandleMode {
+ HANDLE_MODE_FREE,
+ HANDLE_MODE_BALANCED,
+ HANDLE_MODE_MIRROR
+ };
+
+ enum {
+ MENU_KEY_INSERT,
+ MENU_KEY_DUPLICATE,
+ MENU_KEY_DELETE
+ };
+
+ HandleMode handle_mode;
+ OptionButton *handle_mode_option;
+
+ AnimationTimelineEdit *timeline;
+ UndoRedo *undo_redo;
+ Node *root;
+ Control *play_position; //separate control used to draw so updates for only position changed are much faster
+ float play_position_pos;
+
+ Ref<Animation> animation;
+ int track;
+
+ Vector<Rect2> view_rects;
+
+ Ref<Texture> bezier_icon;
+ Ref<Texture> bezier_handle_icon;
+ Ref<Texture> selected_icon;
+
+ Rect2 close_icon_rect;
+
+ Map<int, Rect2> subtracks;
+
+ float v_scroll;
+ float v_zoom;
+
+ PopupMenu *menu;
+
+ void _zoom_changed();
+
+ void _gui_input(const Ref<InputEvent> &p_event);
+ void _menu_selected(int p_index);
+
+ bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
+
+ void _play_position_draw();
+
+ Vector2 insert_at_pos;
+
+ bool moving_selection_attempt;
+ int select_single_attempt;
+ bool moving_selection;
+ int moving_selection_from_key;
+
+ Vector2 moving_selection_offset;
+
+ bool box_selecting_attempt;
+ bool box_selecting;
+ bool box_selecting_add;
+ Vector2 box_selection_from;
+ Vector2 box_selection_to;
+
+ int moving_handle; //0 no move -1 or +1 out
+ int moving_handle_key;
+ Vector2 moving_handle_left;
+ Vector2 moving_handle_right;
+
+ void _clear_selection();
+ void _clear_selection_for_anim(const Ref<Animation> &p_anim);
+ void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
+
+ Vector2 menu_insert_key;
+
+ struct AnimMoveRestore {
+
+ int track;
+ float time;
+ Variant key;
+ float transition;
+ };
+
+ AnimationTrackEditor *editor;
+
+ struct EditPoint {
+ Rect2 point_rect;
+ Rect2 in_rect;
+ Rect2 out_rect;
+ };
+
+ Vector<EditPoint> edit_points;
+
+ Set<int> selection;
+
+ bool panning_timeline;
+ float panning_timeline_from;
+ float panning_timeline_at;
+
+ void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
+ void _draw_track(int p_track, const Color &p_color);
+
+ float _bezier_h_to_pixel(float p_h);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ virtual String get_tooltip(const Point2 &p_pos) const;
+
+ Ref<Animation> get_animation() const;
+
+ void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
+ virtual Size2 get_minimum_size() const;
+
+ void set_undo_redo(UndoRedo *p_undo_redo);
+ void set_timeline(AnimationTimelineEdit *p_timeline);
+ void set_editor(AnimationTrackEditor *p_editor);
+ void set_root(Node *p_root);
+
+ void set_block_animation_update_ptr(bool *p_block_ptr);
+
+ void set_play_position(float p_pos);
+ void update_play_position();
+
+ void duplicate_selection();
+ void delete_selection();
+
+ AnimationBezierTrackEdit();
+};
+
+#endif // ANIMATION_BEZIER_EDITOR_H