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path: root/editor/animation_bezier_editor.cpp
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Diffstat (limited to 'editor/animation_bezier_editor.cpp')
-rw-r--r--editor/animation_bezier_editor.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 0183d08733..604758300d 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -338,14 +338,14 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
Ref<Texture2D> unlock = get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"));
float lock_hpos = remove_hpos - hsep - lock->get_width();
- Ref<Texture2D> visible = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"));
- Ref<Texture2D> hidden = get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
- float visibility_hpos = lock_hpos - hsep - visible->get_width();
+ Ref<Texture2D> visibility_visible = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"));
+ Ref<Texture2D> visibility_hidden = get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
+ float visibility_hpos = lock_hpos - hsep - visibility_visible->get_width();
Ref<Texture2D> solo = get_theme_icon(SNAME("AudioBusSolo"), SNAME("EditorIcons"));
float solo_hpos = visibility_hpos - hsep - solo->get_width();
- float buttons_width = remove->get_width() + lock->get_width() + visible->get_width() + solo->get_width() + hsep * 3;
+ float buttons_width = remove->get_width() + lock->get_width() + visibility_visible->get_width() + solo->get_width() + hsep * 3;
for (int i = 0; i < tracks.size(); ++i) {
// RELATED TRACKS TITLES
@@ -418,11 +418,11 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
draw_texture(unlock, lock_rect.position);
}
- Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2.0, visible->get_width(), visible->get_height());
+ Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visibility_visible->get_height() / 2.0, visibility_visible->get_width(), visibility_visible->get_height());
if (hidden_tracks.has(current_track)) {
- draw_texture(hidden, visible_rect.position);
+ draw_texture(visibility_hidden, visible_rect.position);
} else {
- draw_texture(visible, visible_rect.position);
+ draw_texture(visibility_visible, visible_rect.position);
}
Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2.0, solo->get_width(), solo->get_height());
@@ -667,8 +667,8 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
- connect("clear_selection", Callable(editor, "_clear_selection").bind(false));
- connect("select_key", Callable(editor, "_key_selected"), CONNECT_DEFERRED);
+ connect("clear_selection", callable_mp(editor, &AnimationTrackEditor::_clear_selection).bind(false));
+ connect("select_key", callable_mp(editor, &AnimationTrackEditor::_key_selected), CONNECT_DEFERRED);
}
void AnimationBezierTrackEdit::_play_position_draw() {
@@ -1088,7 +1088,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
//first check point
//command makes it ignore the main point, so control point editors can be force-edited
//path 2D editing in the 3D and 2D editors works the same way
- if (!mb->is_command_pressed()) {
+ if (!mb->is_command_or_control_pressed()) {
if (edit_points[i].point_rect.has_point(mb->get_position())) {
IntPair pair = IntPair(edit_points[i].track, edit_points[i].key);
if (mb->is_shift_pressed()) {
@@ -1152,7 +1152,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
//insert new point
- if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_pressed()) {
+ if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_or_control_pressed()) {
Array new_point;
new_point.resize(5);
@@ -1684,8 +1684,8 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
set_clip_contents(true);
ED_SHORTCUT("animation_bezier_editor/focus", TTR("Focus"), Key::F);
- ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD | Key::A);
- ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A);
+ ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD_OR_CTRL | Key::A);
+ ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
menu = memnew(PopupMenu);
add_child(menu);