diff options
Diffstat (limited to 'editor/animation_bezier_editor.cpp')
-rw-r--r-- | editor/animation_bezier_editor.cpp | 112 |
1 files changed, 62 insertions, 50 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index f880ece88b..63ffab6727 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #include "animation_bezier_editor.h" #include "editor/editor_node.h" +#include "editor_scale.h" +#include "scene/resources/text_line.h" float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) { float h = p_h; @@ -246,6 +248,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { } Ref<Font> font = get_theme_font("font", "Label"); + int font_size = get_theme_font_size("font_size", "Label"); Color color = get_theme_color("font_color", "Label"); int hsep = get_theme_constant("hseparation", "ItemList"); int vsep = get_theme_constant("vseparation", "ItemList"); @@ -285,26 +288,27 @@ void AnimationBezierTrackEdit::_notification(int p_what) { String text; - int h = font->get_height(); - if (node) { int ofs = 0; Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node"); - h = MAX(h, icon->get_height()); + text = node->get_name(); + ofs += hsep; + ofs += icon->get_width(); + + TextLine text_buf = TextLine(text, font, font_size); + text_buf.set_width(limit - ofs - hsep); + + int h = MAX(text_buf.get_size().y, icon->get_height()); draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2)); margin = icon->get_width(); - text = node->get_name(); - ofs += hsep; - ofs += icon->get_width(); - - Vector2 string_pos = Point2(ofs, vofs + (h - font->get_height()) / 2 + font->get_ascent()); + Vector2 string_pos = Point2(ofs, vofs + (h - text_buf.get_size().y) / 2 + text_buf.get_line_ascent()); string_pos = string_pos.floor(); - draw_string(font, string_pos, text, color, limit - ofs - hsep); + text_buf.draw(get_canvas_item(), string_pos, color); vofs += h + vsep; } @@ -326,7 +330,10 @@ void AnimationBezierTrackEdit::_notification(int p_what) { path = path.replace_first(base_path, ""); Color cc = color; - Rect2 rect = Rect2(margin, vofs, limit - margin - hsep, font->get_height() + vsep); + TextLine text_buf = TextLine(path, font, font_size); + text_buf.set_width(limit - margin - hsep); + + Rect2 rect = Rect2(margin, vofs, limit - margin - hsep, text_buf.get_size().y + vsep); if (i != track) { cc.a *= 0.7; uint32_t hash = path.hash(); @@ -337,7 +344,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { Color subcolor; subcolor.set_hsv(h, 0.2, 0.8); subcolor.a = 0.5; - draw_rect(Rect2(0, vofs + font->get_height() * 0.1, margin - hsep, font->get_height() * 0.8), subcolor); + draw_rect(Rect2(0, vofs + text_buf.get_size().y * 0.1, margin - hsep, text_buf.get_size().y * 0.8), subcolor); subtrack_colors[i] = subcolor; subtracks[i] = rect; @@ -346,19 +353,21 @@ void AnimationBezierTrackEdit::_notification(int p_what) { ac.a = 0.5; draw_rect(rect, ac); } - draw_string(font, Point2(margin, vofs + font->get_ascent()), path, cc, limit - margin - hsep); - vofs += font->get_height() + vsep; + Vector2 string_pos = Point2(margin, vofs + text_buf.get_line_ascent()); + text_buf.draw(get_canvas_item(), string_pos, cc); + + vofs += text_buf.get_size().y + vsep; } Color accent = get_theme_color("accent_color", "Editor"); { //guides - float min_left_scale = font->get_height() + vsep; + float min_left_scale = font->get_height(font_size) + vsep; float scale = (min_left_scale * 2) * v_zoom; float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0; - scale = Math::stepify(scale, step); + scale = Math::snapped(scale, step); while (scale / v_zoom < min_left_scale * 2) { scale += step; @@ -366,7 +375,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { bool first = true; int prev_iv = 0; - for (int i = font->get_height(); i < get_size().height; i++) { + for (int i = font->get_height(font_size); i < get_size().height; i++) { float ofs = get_size().height / 2 - i; ofs *= v_zoom; ofs += v_scroll; @@ -381,7 +390,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { draw_line(Point2(limit, i), Point2(right_limit, i), lc); Color c = color; c.a *= 0.5; - draw_string(font, Point2(limit + 8, i - 2), rtos(Math::stepify((iv + 1) * scale, step)), c); + draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HALIGN_LEFT, -1, font_size, c); } first = false; @@ -452,8 +461,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) { ep.point_rect.size = bezier_icon->get_size(); if (selection.has(i)) { draw_texture(selected_icon, ep.point_rect.position); - draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 4), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent); - draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent); + draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 4), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HALIGN_LEFT, -1, font_size, accent); + draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HALIGN_LEFT, -1, font_size, accent); } else { draw_texture(bezier_icon, ep.point_rect.position); } @@ -498,14 +507,14 @@ Ref<Animation> AnimationBezierTrackEdit::get_animation() const { void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) { animation = p_animation; track = p_track; - if (is_connected_compat("select_key", editor, "_key_selected")) { - disconnect_compat("select_key", editor, "_key_selected"); + if (is_connected("select_key", Callable(editor, "_key_selected"))) { + disconnect("select_key", Callable(editor, "_key_selected")); } - if (is_connected_compat("deselect_key", editor, "_key_deselected")) { - disconnect_compat("deselect_key", editor, "_key_deselected"); + if (is_connected("deselect_key", Callable(editor, "_key_deselected"))) { + disconnect("deselect_key", Callable(editor, "_key_deselected")); } - connect_compat("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED); - connect_compat("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED); + connect("select_key", Callable(editor, "_key_selected"), varray(p_track), CONNECT_DEFERRED); + connect("deselect_key", Callable(editor, "_key_deselected"), varray(p_track), CONNECT_DEFERRED); update(); } @@ -524,7 +533,7 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) { void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) { editor = p_editor; - connect_compat("clear_selection", editor, "_clear_selection", varray(false)); + connect("clear_selection", Callable(editor, "_clear_selection"), varray(false)); } void AnimationBezierTrackEdit::_play_position_draw() { @@ -539,7 +548,7 @@ void AnimationBezierTrackEdit::_play_position_draw() { if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) { Color color = get_theme_color("accent_color", "Editor"); - play_position->draw_line(Point2(px, 0), Point2(px, h), color); + play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE)); } } @@ -558,6 +567,7 @@ void AnimationBezierTrackEdit::set_root(Node *p_root) { void AnimationBezierTrackEdit::_zoom_changed() { update(); + play_position->update(); } String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const { @@ -592,6 +602,8 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int } void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + if (p_event->is_pressed()) { if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) { duplicate_selection(); @@ -605,9 +617,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { float v_zoom_orig = v_zoom; - if (mb->get_command()) { + if (mb->is_command_pressed()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05); } else { if (v_zoom < 100000) { @@ -618,9 +630,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { float v_zoom_orig = v_zoom; - if (mb->get_command()) { + if (mb->is_command_pressed()) { timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05); } else { if (v_zoom > 0.000001) { @@ -631,7 +643,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) { if (mb->is_pressed()) { int x = mb->get_position().x - timeline->get_name_limit(); panning_timeline_from = x / timeline->get_zoom_scale(); @@ -642,7 +654,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) { menu_insert_key = mb->get_position(); if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) { Vector2 popup_pos = get_global_transform().xform(mb->get_position()); @@ -662,7 +674,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (close_icon_rect.has_point(mb->get_position())) { emit_signal("close_request"); return; @@ -679,9 +691,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { //first check point //command makes it ignore the main point, so control point editors can be force-edited //path 2D editing in the 3D and 2D editors works the same way - if (!mb->get_command()) { + if (!mb->is_command_pressed()) { if (edit_points[i].point_rect.has_point(mb->get_position())) { - if (mb->get_shift()) { + if (mb->is_shift_pressed()) { //add to selection if (selection.has(i)) { selection.erase(i); @@ -731,7 +743,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } //insert new point - if (mb->get_command() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) { + if (mb->is_command_pressed() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) { Array new_point; new_point.resize(5); @@ -750,7 +762,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { undo_redo->create_action(TTR("Add Bezier Point")); undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point); - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, time); undo_redo->commit_action(); //then attempt to move @@ -779,7 +791,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } } - if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (box_selecting) { //do actual select if (!box_selecting_add) { @@ -809,7 +821,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { undo_redo->create_action(TTR("Move Bezier Points")); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left); undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right); @@ -821,7 +833,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (moving_selection) { //combit it @@ -845,7 +857,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { continue; //already in selection, don't save } - undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", track, newtime); + undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track, newtime); AnimMoveRestore amr; amr.key = animation->track_get_key_value(track, idx); @@ -876,7 +888,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { if (newpos<0) continue; //no remove what no inserted */ - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, newpos); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, newpos); } // 5-(undo) reinsert keys @@ -917,7 +929,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) { v_scroll += mm->get_relative().y * v_zoom; if (v_scroll > 100000) { v_scroll = 100000; @@ -949,7 +961,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) { if (box_selecting_attempt && mm.is_valid()) { if (!box_selecting) { box_selecting = true; - box_selecting_add = mm->get_shift(); + box_selecting_add = mm->is_shift_pressed(); } box_selection_to = mm->get_position(); @@ -1026,7 +1038,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) { undo_redo->create_action(TTR("Add Bezier Point")); undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point); - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, time); undo_redo->commit_action(); } break; @@ -1062,7 +1074,7 @@ void AnimationBezierTrackEdit::duplicate_selection() { int existing_idx = animation->track_find_key(track, dst_time, true); undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, E->get()), animation->track_get_key_transition(track, E->get())); - undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, dst_time); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, dst_time); Pair<int, float> p; p.first = track; @@ -1154,7 +1166,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() { play_position = memnew(Control); play_position->set_mouse_filter(MOUSE_FILTER_PASS); add_child(play_position); - play_position->set_anchors_and_margins_preset(PRESET_WIDE); + play_position->set_anchors_and_offsets_preset(PRESET_WIDE); play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw)); set_focus_mode(FOCUS_CLICK); |