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path: root/editor/animation_bezier_editor.cpp
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Diffstat (limited to 'editor/animation_bezier_editor.cpp')
-rw-r--r--editor/animation_bezier_editor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index f7f88ad0d5..9682fb07d2 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -381,7 +381,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
Color c = color;
c.a *= 0.5;
- draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HALIGN_LEFT, -1, font_size, c);
+ draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, c);
}
first = false;
@@ -452,8 +452,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(i)) {
draw_texture(selected_icon, ep.point_rect.position);
- draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HALIGN_LEFT, -1, font_size, accent);
- draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HALIGN_LEFT, -1, font_size, accent);
+ draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
+ draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
} else {
draw_texture(bezier_icon, ep.point_rect.position);
}
@@ -663,7 +663,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
- Vector2 popup_pos = get_global_transform().xform(mb->get_position());
+ Vector2 popup_pos = get_screen_position() + mb->get_position();
menu->clear();
menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);