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+/*************************************************************************/
+/* action_map_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ACTION_MAP_EDITOR_H
+#define ACTION_MAP_EDITOR_H
+
+#include "editor/editor_data.h"
+
+// Confirmation Dialog used when configuring an input event.
+// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
+class InputEventConfigurationDialog : public ConfirmationDialog {
+ GDCLASS(InputEventConfigurationDialog, ConfirmationDialog);
+
+public:
+ enum InputType {
+ INPUT_KEY = 1,
+ INPUT_MOUSE_BUTTON = 2,
+ INPUT_JOY_BUTTON = 4,
+ INPUT_JOY_MOTION = 8
+ };
+
+private:
+ struct IconCache {
+ Ref<Texture2D> keyboard;
+ Ref<Texture2D> mouse;
+ Ref<Texture2D> joypad_button;
+ Ref<Texture2D> joypad_axis;
+ } icon_cache;
+
+ Ref<InputEvent> event = Ref<InputEvent>();
+
+ TabContainer *tab_container;
+
+ // Listening for input
+ Label *event_as_text;
+
+ // List of All Key/Mouse/Joypad input options.
+ int allowed_input_types;
+ Tree *input_list_tree;
+ LineEdit *input_list_search;
+
+ // Additional Options, shown depending on event selected
+ VBoxContainer *additional_options_container;
+
+ HBoxContainer *device_container;
+ OptionButton *device_id_option;
+
+ HBoxContainer *mod_container; // Contains the subcontainer and the store command checkbox.
+
+ enum ModCheckbox {
+ MOD_ALT,
+ MOD_SHIFT,
+ MOD_COMMAND,
+ MOD_CTRL,
+ MOD_META,
+ MOD_MAX
+ };
+ String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Ctrl", "Metakey" };
+
+ CheckBox *mod_checkboxes[MOD_MAX];
+ CheckBox *store_command_checkbox;
+
+ CheckBox *physical_key_checkbox;
+
+ void _set_event(const Ref<InputEvent> &p_event);
+
+ void _tab_selected(int p_tab);
+ void _listen_window_input(const Ref<InputEvent> &p_event);
+
+ void _search_term_updated(const String &p_term);
+ void _update_input_list();
+ void _input_list_item_selected();
+
+ void _mod_toggled(bool p_checked, int p_index);
+ void _store_command_toggled(bool p_checked);
+ void _physical_keycode_toggled(bool p_checked);
+
+ void _set_current_device(int i_device);
+ int _get_current_device() const;
+ String _get_device_string(int i_device) const;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
+ void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
+ Ref<InputEvent> get_event() const;
+ String get_event_text(const Ref<InputEvent> &p_event);
+
+ void set_allowed_input_types(int p_type_masks);
+
+ InputEventConfigurationDialog();
+};
+
+class ActionMapEditor : public Control {
+ GDCLASS(ActionMapEditor, Control);
+
+public:
+ struct ActionInfo {
+ String name = String();
+ Dictionary action = Dictionary();
+
+ Ref<Texture2D> icon = Ref<Texture2D>();
+ bool editable = true;
+ };
+
+private:
+ enum ItemButton {
+ BUTTON_ADD_EVENT,
+ BUTTON_EDIT_EVENT,
+ BUTTON_REMOVE_ACTION,
+ BUTTON_REMOVE_EVENT,
+ };
+
+ Vector<ActionInfo> actions_cache;
+ Tree *action_tree;
+
+ // Storing which action/event is currently being edited in the InputEventConfigurationDialog.
+
+ Dictionary current_action = Dictionary();
+ String current_action_name = String();
+ int current_action_event_index = -1;
+
+ // Popups
+
+ InputEventConfigurationDialog *event_config_dialog;
+ AcceptDialog *message;
+
+ // Filtering and Adding actions
+
+ bool show_builtin_actions;
+ CheckButton *show_builtin_actions_checkbutton;
+ LineEdit *action_list_search;
+
+ HBoxContainer *add_hbox;
+ LineEdit *add_edit;
+
+ void _event_config_confirmed();
+
+ void _add_action_pressed();
+ void _add_action(const String &p_name);
+ void _action_edited();
+
+ void _tree_button_pressed(Object *p_item, int p_column, int p_id);
+ void _tree_item_activated();
+ void _search_term_updated(const String &p_search_term);
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ LineEdit *get_search_box() const;
+ InputEventConfigurationDialog *get_configuration_dialog();
+
+ // Dictionary represents an Action with "events" (Array) and "deadzone" (float) items. Pass with no param to update list from cached action map.
+ void update_action_list(const Vector<ActionInfo> &p_action_infos = Vector<ActionInfo>());
+ void show_message(const String &p_message);
+
+ void set_show_builtin_actions(bool p_show);
+
+ void use_external_search_box(LineEdit *p_searchbox);
+
+ ActionMapEditor();
+};
+
+#endif