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Diffstat (limited to 'editor/action_map_editor.h')
-rw-r--r-- | editor/action_map_editor.h | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h new file mode 100644 index 0000000000..aff3e6e957 --- /dev/null +++ b/editor/action_map_editor.h @@ -0,0 +1,199 @@ +/*************************************************************************/ +/* action_map_editor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ACTION_MAP_EDITOR_H +#define ACTION_MAP_EDITOR_H + +#include "editor/editor_data.h" + +// Confirmation Dialog used when configuring an input event. +// Separate from ActionMapEditor for code cleanliness and separation of responsibilities. +class InputEventConfigurationDialog : public ConfirmationDialog { + GDCLASS(InputEventConfigurationDialog, ConfirmationDialog); + +public: + enum InputType { + INPUT_KEY = 1, + INPUT_MOUSE_BUTTON = 2, + INPUT_JOY_BUTTON = 4, + INPUT_JOY_MOTION = 8 + }; + +private: + struct IconCache { + Ref<Texture2D> keyboard; + Ref<Texture2D> mouse; + Ref<Texture2D> joypad_button; + Ref<Texture2D> joypad_axis; + } icon_cache; + + Ref<InputEvent> event = Ref<InputEvent>(); + + TabContainer *tab_container; + + // Listening for input + Label *event_as_text; + + // List of All Key/Mouse/Joypad input options. + int allowed_input_types; + Tree *input_list_tree; + LineEdit *input_list_search; + + // Additional Options, shown depending on event selected + VBoxContainer *additional_options_container; + + HBoxContainer *device_container; + OptionButton *device_id_option; + + HBoxContainer *mod_container; // Contains the subcontainer and the store command checkbox. + + enum ModCheckbox { + MOD_ALT, + MOD_SHIFT, + MOD_COMMAND, + MOD_CTRL, + MOD_META, + MOD_MAX + }; + String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Ctrl", "Metakey" }; + + CheckBox *mod_checkboxes[MOD_MAX]; + CheckBox *store_command_checkbox; + + CheckBox *physical_key_checkbox; + + void _set_event(const Ref<InputEvent> &p_event); + + void _tab_selected(int p_tab); + void _listen_window_input(const Ref<InputEvent> &p_event); + + void _search_term_updated(const String &p_term); + void _update_input_list(); + void _input_list_item_selected(); + + void _mod_toggled(bool p_checked, int p_index); + void _store_command_toggled(bool p_checked); + void _physical_keycode_toggled(bool p_checked); + + void _set_current_device(int i_device); + int _get_current_device() const; + String _get_device_string(int i_device) const; + +protected: + void _notification(int p_what); + +public: + // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration. + void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>()); + Ref<InputEvent> get_event() const; + String get_event_text(const Ref<InputEvent> &p_event); + + void set_allowed_input_types(int p_type_masks); + + InputEventConfigurationDialog(); +}; + +class ActionMapEditor : public Control { + GDCLASS(ActionMapEditor, Control); + +public: + struct ActionInfo { + String name = String(); + Dictionary action = Dictionary(); + + Ref<Texture2D> icon = Ref<Texture2D>(); + bool editable = true; + }; + +private: + enum ItemButton { + BUTTON_ADD_EVENT, + BUTTON_EDIT_EVENT, + BUTTON_REMOVE_ACTION, + BUTTON_REMOVE_EVENT, + }; + + Vector<ActionInfo> actions_cache; + Tree *action_tree; + + // Storing which action/event is currently being edited in the InputEventConfigurationDialog. + + Dictionary current_action = Dictionary(); + String current_action_name = String(); + int current_action_event_index = -1; + + // Popups + + InputEventConfigurationDialog *event_config_dialog; + AcceptDialog *message; + + // Filtering and Adding actions + + bool show_builtin_actions; + CheckButton *show_builtin_actions_checkbutton; + LineEdit *action_list_search; + + HBoxContainer *add_hbox; + LineEdit *add_edit; + + void _event_config_confirmed(); + + void _add_action_pressed(); + void _add_action(const String &p_name); + void _action_edited(); + + void _tree_button_pressed(Object *p_item, int p_column, int p_id); + void _tree_item_activated(); + void _search_term_updated(const String &p_search_term); + + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + LineEdit *get_search_box() const; + InputEventConfigurationDialog *get_configuration_dialog(); + + // Dictionary represents an Action with "events" (Array) and "deadzone" (float) items. Pass with no param to update list from cached action map. + void update_action_list(const Vector<ActionInfo> &p_action_infos = Vector<ActionInfo>()); + void show_message(const String &p_message); + + void set_show_builtin_actions(bool p_show); + + void use_external_search_box(LineEdit *p_searchbox); + + ActionMapEditor(); +}; + +#endif |