diff options
Diffstat (limited to 'editor/action_map_editor.h')
-rw-r--r-- | editor/action_map_editor.h | 183 |
1 files changed, 48 insertions, 135 deletions
diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h index 36d21fe258..433a72a807 100644 --- a/editor/action_map_editor.h +++ b/editor/action_map_editor.h @@ -1,147 +1,54 @@ -/*************************************************************************/ -/* action_map_editor.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* action_map_editor.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef ACTION_MAP_EDITOR_H #define ACTION_MAP_EDITOR_H -#include "scene/gui/check_box.h" -#include "scene/gui/check_button.h" -#include "scene/gui/color_rect.h" -#include "scene/gui/dialogs.h" -#include "scene/gui/label.h" -#include "scene/gui/option_button.h" -#include "scene/gui/tab_container.h" -#include "scene/gui/tree.h" +#include "scene/gui/control.h" -// Confirmation Dialog used when configuring an input event. -// Separate from ActionMapEditor for code cleanliness and separation of responsibilities. -class InputEventConfigurationDialog : public ConfirmationDialog { - GDCLASS(InputEventConfigurationDialog, ConfirmationDialog); - -public: - enum InputType { - INPUT_KEY = 1, - INPUT_MOUSE_BUTTON = 2, - INPUT_JOY_BUTTON = 4, - INPUT_JOY_MOTION = 8 - }; - -private: - struct IconCache { - Ref<Texture2D> keyboard; - Ref<Texture2D> mouse; - Ref<Texture2D> joypad_button; - Ref<Texture2D> joypad_axis; - } icon_cache; - - Ref<InputEvent> event = Ref<InputEvent>(); - - TabContainer *tab_container = nullptr; - - // Listening for input - Label *event_as_text = nullptr; - Panel *mouse_detection_rect = nullptr; - - // List of All Key/Mouse/Joypad input options. - int allowed_input_types; - Tree *input_list_tree = nullptr; - LineEdit *input_list_search = nullptr; - - // Additional Options, shown depending on event selected - VBoxContainer *additional_options_container = nullptr; - - HBoxContainer *device_container = nullptr; - OptionButton *device_id_option = nullptr; - - HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox. - - enum ModCheckbox { - MOD_ALT, - MOD_SHIFT, - MOD_CTRL, - MOD_META, - MOD_MAX - }; -#if defined(MACOS_ENABLED) - String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" }; -#elif defined(WINDOWS_ENABLED) - String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" }; -#else - String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" }; -#endif - String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" }; - - CheckBox *mod_checkboxes[MOD_MAX]; - CheckBox *autoremap_command_or_control_checkbox = nullptr; - - CheckBox *physical_key_checkbox = nullptr; - - void _set_event(const Ref<InputEvent> &p_event, bool p_update_input_list_selection = true); - - void _tab_selected(int p_tab); - void _listen_window_input(const Ref<InputEvent> &p_event); - - void _search_term_updated(const String &p_term); - void _update_input_list(); - void _input_list_item_selected(); - - void _mod_toggled(bool p_checked, int p_index); - void _autoremap_command_or_control_toggled(bool p_checked); - void _physical_keycode_toggled(bool p_checked); - - void _device_selection_changed(int p_option_button_index); - void _set_current_device(int p_device); - int _get_current_device() const; - String _get_device_string(int p_device) const; - -protected: - void _notification(int p_what); - -public: - // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration. - void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>()); - Ref<InputEvent> get_event() const; - String get_event_text(const Ref<InputEvent> &p_event, bool p_include_device) const; - - void set_allowed_input_types(int p_type_masks); - - InputEventConfigurationDialog(); -}; +class Button; +class HBoxContainer; +class EventListenerLineEdit; +class LineEdit; +class CheckButton; +class AcceptDialog; +class InputEventConfigurationDialog; +class Tree; class ActionMapEditor : public Control { GDCLASS(ActionMapEditor, Control); public: struct ActionInfo { - String name = String(); - Dictionary action = Dictionary(); + String name; + Dictionary action; Ref<Texture2D> icon = Ref<Texture2D>(); bool editable = true; @@ -160,8 +67,8 @@ private: // Storing which action/event is currently being edited in the InputEventConfigurationDialog. - Dictionary current_action = Dictionary(); - String current_action_name = String(); + Dictionary current_action; + String current_action_name; int current_action_event_index = -1; // Popups @@ -174,6 +81,7 @@ private: bool show_builtin_actions = false; CheckButton *show_builtin_actions_checkbutton = nullptr; LineEdit *action_list_search = nullptr; + EventListenerLineEdit *action_list_search_by_event = nullptr; HBoxContainer *add_hbox = nullptr; LineEdit *add_edit = nullptr; @@ -191,11 +99,16 @@ private: void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button); void _tree_item_activated(); void _search_term_updated(const String &p_search_term); + void _search_by_event(const Ref<InputEvent> &p_event); + bool _should_display_action(const String &p_name, const Array &p_events) const; Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _on_filter_focused(); + void _on_filter_unfocused(); + protected: void _notification(int p_what); static void _bind_methods(); |