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-rw-r--r--editor/action_map_editor.h183
1 files changed, 48 insertions, 135 deletions
diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h
index 36d21fe258..433a72a807 100644
--- a/editor/action_map_editor.h
+++ b/editor/action_map_editor.h
@@ -1,147 +1,54 @@
-/*************************************************************************/
-/* action_map_editor.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* action_map_editor.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ACTION_MAP_EDITOR_H
#define ACTION_MAP_EDITOR_H
-#include "scene/gui/check_box.h"
-#include "scene/gui/check_button.h"
-#include "scene/gui/color_rect.h"
-#include "scene/gui/dialogs.h"
-#include "scene/gui/label.h"
-#include "scene/gui/option_button.h"
-#include "scene/gui/tab_container.h"
-#include "scene/gui/tree.h"
+#include "scene/gui/control.h"
-// Confirmation Dialog used when configuring an input event.
-// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
-class InputEventConfigurationDialog : public ConfirmationDialog {
- GDCLASS(InputEventConfigurationDialog, ConfirmationDialog);
-
-public:
- enum InputType {
- INPUT_KEY = 1,
- INPUT_MOUSE_BUTTON = 2,
- INPUT_JOY_BUTTON = 4,
- INPUT_JOY_MOTION = 8
- };
-
-private:
- struct IconCache {
- Ref<Texture2D> keyboard;
- Ref<Texture2D> mouse;
- Ref<Texture2D> joypad_button;
- Ref<Texture2D> joypad_axis;
- } icon_cache;
-
- Ref<InputEvent> event = Ref<InputEvent>();
-
- TabContainer *tab_container = nullptr;
-
- // Listening for input
- Label *event_as_text = nullptr;
- Panel *mouse_detection_rect = nullptr;
-
- // List of All Key/Mouse/Joypad input options.
- int allowed_input_types;
- Tree *input_list_tree = nullptr;
- LineEdit *input_list_search = nullptr;
-
- // Additional Options, shown depending on event selected
- VBoxContainer *additional_options_container = nullptr;
-
- HBoxContainer *device_container = nullptr;
- OptionButton *device_id_option = nullptr;
-
- HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox.
-
- enum ModCheckbox {
- MOD_ALT,
- MOD_SHIFT,
- MOD_CTRL,
- MOD_META,
- MOD_MAX
- };
-#if defined(MACOS_ENABLED)
- String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" };
-#elif defined(WINDOWS_ENABLED)
- String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" };
-#else
- String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" };
-#endif
- String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" };
-
- CheckBox *mod_checkboxes[MOD_MAX];
- CheckBox *autoremap_command_or_control_checkbox = nullptr;
-
- CheckBox *physical_key_checkbox = nullptr;
-
- void _set_event(const Ref<InputEvent> &p_event, bool p_update_input_list_selection = true);
-
- void _tab_selected(int p_tab);
- void _listen_window_input(const Ref<InputEvent> &p_event);
-
- void _search_term_updated(const String &p_term);
- void _update_input_list();
- void _input_list_item_selected();
-
- void _mod_toggled(bool p_checked, int p_index);
- void _autoremap_command_or_control_toggled(bool p_checked);
- void _physical_keycode_toggled(bool p_checked);
-
- void _device_selection_changed(int p_option_button_index);
- void _set_current_device(int p_device);
- int _get_current_device() const;
- String _get_device_string(int p_device) const;
-
-protected:
- void _notification(int p_what);
-
-public:
- // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
- void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
- Ref<InputEvent> get_event() const;
- String get_event_text(const Ref<InputEvent> &p_event, bool p_include_device) const;
-
- void set_allowed_input_types(int p_type_masks);
-
- InputEventConfigurationDialog();
-};
+class Button;
+class HBoxContainer;
+class EventListenerLineEdit;
+class LineEdit;
+class CheckButton;
+class AcceptDialog;
+class InputEventConfigurationDialog;
+class Tree;
class ActionMapEditor : public Control {
GDCLASS(ActionMapEditor, Control);
public:
struct ActionInfo {
- String name = String();
- Dictionary action = Dictionary();
+ String name;
+ Dictionary action;
Ref<Texture2D> icon = Ref<Texture2D>();
bool editable = true;
@@ -160,8 +67,8 @@ private:
// Storing which action/event is currently being edited in the InputEventConfigurationDialog.
- Dictionary current_action = Dictionary();
- String current_action_name = String();
+ Dictionary current_action;
+ String current_action_name;
int current_action_event_index = -1;
// Popups
@@ -174,6 +81,7 @@ private:
bool show_builtin_actions = false;
CheckButton *show_builtin_actions_checkbutton = nullptr;
LineEdit *action_list_search = nullptr;
+ EventListenerLineEdit *action_list_search_by_event = nullptr;
HBoxContainer *add_hbox = nullptr;
LineEdit *add_edit = nullptr;
@@ -191,11 +99,16 @@ private:
void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _tree_item_activated();
void _search_term_updated(const String &p_search_term);
+ void _search_by_event(const Ref<InputEvent> &p_event);
+ bool _should_display_action(const String &p_name, const Array &p_events) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ void _on_filter_focused();
+ void _on_filter_unfocused();
+
protected:
void _notification(int p_what);
static void _bind_methods();