diff options
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 172 | ||||
| -rw-r--r-- | drivers/dummy/texture_loader_dummy.cpp | 87 | ||||
| -rw-r--r-- | drivers/dummy/texture_loader_dummy.h | 47 | ||||
| -rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 4 | ||||
| -rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 2 | ||||
| -rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 2 | ||||
| -rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 1 | ||||
| -rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 2 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 11 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 2 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 4 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 11 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 6 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 4 | ||||
| -rw-r--r-- | drivers/gles3/shaders/scene.glsl | 10 | ||||
| -rw-r--r-- | drivers/unix/os_unix.cpp | 2 | ||||
| -rw-r--r-- | drivers/unix/socket_helpers.h | 7 | ||||
| -rw-r--r-- | drivers/unix/stream_peer_tcp_posix.cpp | 1 | ||||
| -rw-r--r-- | drivers/windows/stream_peer_tcp_winsock.cpp | 1 |
19 files changed, 325 insertions, 51 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index ea0d3ec706..98f60b875c 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -67,7 +67,7 @@ public: void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {} - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {} + void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {} void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {} @@ -127,7 +127,26 @@ public: String path; }; + struct DummySurface { + uint32_t format; + VS::PrimitiveType primitive; + PoolVector<uint8_t> array; + int vertex_count; + PoolVector<uint8_t> index_array; + int index_count; + AABB aabb; + Vector<PoolVector<uint8_t> > blend_shapes; + Vector<AABB> bone_aabbs; + }; + + struct DummyMesh : public RID_Data { + Vector<DummySurface> surfaces; + int blend_shape_count; + VS::BlendShapeMode blend_shape_mode; + }; + mutable RID_Owner<DummyTexture> texture_owner; + mutable RID_Owner<DummyMesh> mesh_owner; RID texture_create() { @@ -154,6 +173,19 @@ public: t->image->create(t->width, t->height, false, t->format, p_image->get_data()); } + void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { + DummyTexture *t = texture_owner.get(p_texture); + + ERR_FAIL_COND(!t); + ERR_FAIL_COND(t->format != p_image->get_format()); + ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND(src_w <= 0 || src_h <= 0); + ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height()); + ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height); + + t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y)); + } + Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, Ref<Image>()); @@ -243,46 +275,128 @@ public: /* MESH API */ - RID mesh_create() { return RID(); } - - void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {} - void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {} + RID mesh_create() { + DummyMesh *mesh = memnew(DummyMesh); + ERR_FAIL_COND_V(!mesh, RID()); + mesh->blend_shape_count = 0; + mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED; + return mesh_owner.make_rid(mesh); + } - void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {} - void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {} + void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + + m->surfaces.push_back(DummySurface()); + DummySurface *s = &m->surfaces[m->surfaces.size() - 1]; + s->format = p_format; + s->primitive = p_primitive; + s->array = p_array; + s->vertex_count = p_vertex_count; + s->index_array = p_index_array; + s->index_count = p_index_count; + s->aabb = p_aabb; + s->blend_shapes = p_blend_shapes; + s->bone_aabbs = p_bone_aabbs; + } - void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {} - int mesh_get_blend_shape_count(RID p_mesh) const { return 0; } + void mesh_set_blend_shape_count(RID p_mesh, int p_amount) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + m->blend_shape_count = p_amount; + } + int mesh_get_blend_shape_count(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + return m->blend_shape_count; + } - void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {} - VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { return VS::BLEND_SHAPE_MODE_NORMALIZED; } + void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + m->blend_shape_mode = p_mode; + } + VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED); + return m->blend_shape_mode; + } void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {} void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {} RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); } - int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { return 0; } - int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { return 0; } + int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].vertex_count; + } + int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].index_count; + } PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const { - PoolVector<uint8_t> p; - return p; + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, PoolVector<uint8_t>()); + + return m->surfaces[p_surface].array; } PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const { - PoolVector<uint8_t> p; - return p; + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, PoolVector<uint8_t>()); + + return m->surfaces[p_surface].index_array; + } + + uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].format; + } + VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS); + + return m->surfaces[p_surface].primitive; + } + + AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, AABB()); + + return m->surfaces[p_surface].aabb; } + Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >()); - uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; } - VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; } + return m->surfaces[p_surface].blend_shapes; + } + Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, Vector<AABB>()); - AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { return AABB(); } - Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { return Vector<PoolVector<uint8_t> >(); } - Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { return Vector<AABB>(); } + return m->surfaces[p_surface].bone_aabbs; + } - void mesh_remove_surface(RID p_mesh, int p_index) {} - int mesh_get_surface_count(RID p_mesh) const { return 0; } + void mesh_remove_surface(RID p_mesh, int p_index) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + ERR_FAIL_COND(p_index >= m->surfaces.size()); + + m->surfaces.remove(p_index); + } + int mesh_get_surface_count(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + return m->surfaces.size(); + } void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {} AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); } @@ -333,6 +447,7 @@ public: RID skeleton_create() { return RID(); } void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {} + void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {} int skeleton_get_bone_count(RID p_skeleton) const { return 0; } void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {} Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); } @@ -584,7 +699,14 @@ public: RID canvas_light_occluder_create() { return RID(); } void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {} - VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; } + VS::InstanceType get_base_type(RID p_rid) const { + if (mesh_owner.owns(p_rid)) { + return VS::INSTANCE_MESH; + } + + return VS::INSTANCE_NONE; + } + bool free(RID p_rid) { if (texture_owner.owns(p_rid)) { diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp new file mode 100644 index 0000000000..6d3e176bbb --- /dev/null +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* texture_loader_dummy.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "texture_loader_dummy.h" +#include "core/os/file_access.h" +#include "print_string.h" +#include <string.h> + +RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) { + unsigned int width = 8; + unsigned int height = 8; + + //We just use some format + Image::Format fmt = Image::FORMAT_RGB8; + int rowsize = 3 * width; + + PoolVector<uint8_t> dstbuff; + + dstbuff.resize(rowsize * height); + + PoolVector<uint8_t>::Write dstbuff_write = dstbuff.write(); + + uint8_t *data = dstbuff_write.ptr(); + + uint8_t **row_p = memnew_arr(uint8_t *, height); + + for (unsigned int i = 0; i < height; i++) { + row_p[i] = 0; //No colors any more, I want them to turn black + } + + memdelete_arr(row_p); + + Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff)); + + Ref<ImageTexture> texture = memnew(ImageTexture); + texture->create_from_image(img); + + if (r_error) + *r_error = OK; + + return texture; +} + +void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("png"); + p_extensions->push_back("hdr"); + p_extensions->push_back("jpg"); + p_extensions->push_back("tga"); +} + +bool ResourceFormatDummyTexture::handles_type(const String &p_type) const { + return ClassDB::is_parent_class(p_type, "Texture"); +} + +String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const { + String extension = p_path.get_extension().to_lower(); + if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga") + return "ImageTexture"; + return ""; +} diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h new file mode 100644 index 0000000000..f0a355ec12 --- /dev/null +++ b/drivers/dummy/texture_loader_dummy.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* texture_loader_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_LOADER_DUMMY_H +#define TEXTURE_LOADER_DUMMY_H + +#include "core/io/resource_loader.h" +#include "scene/resources/texture.h" + +class ResourceFormatDummyTexture : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; + + virtual ~ResourceFormatDummyTexture() {} +}; + +#endif // TEXTURE_LOADER_DUMMY_H diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 4626a5ed3c..ab48e682d6 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -346,7 +346,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c if (OS::get_singleton()->is_layered_allowed()) { if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { -#ifdef WINDOWS_ENABLED +#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) Size2 wndsize = OS::get_singleton()->get_layered_buffer_size(); uint8_t *data = OS::get_singleton()->get_layered_buffer_data(); if (data) { @@ -401,7 +401,7 @@ void RasterizerGLES2::end_frame(bool p_swap_buffers) { if (OS::get_singleton()->is_layered_allowed()) { if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { -#ifdef WINDOWS_ENABLED +#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) Size2 wndsize = OS::get_singleton()->get_layered_buffer_size(); uint8_t *data = OS::get_singleton()->get_layered_buffer_data(); if (data) { diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index bb39cbcbd5..f7712be5d0 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -144,7 +144,7 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) { } -void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { +void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { } void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 99f034afed..110222f709 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -212,7 +212,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 6e7e1793e1..de7359a18b 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -1303,7 +1303,6 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto } void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { - } void RasterizerStorageGLES2::update_dirty_skeletons() { diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index ad6c2f850a..aa55e72083 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -712,7 +712,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index ff423bf0d0..c2377e0c3e 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -193,11 +193,11 @@ void RasterizerCanvasGLES3::canvas_end() { state.using_ninepatch = false; } -RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { +RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force) { RasterizerStorageGLES3::Texture *tex_return = NULL; - if (p_texture == state.current_tex) { + if (p_texture == state.current_tex && !p_force) { tex_return = state.current_tex_ptr; } else if (p_texture.is_valid()) { @@ -232,7 +232,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con state.current_tex_ptr = NULL; } - if (p_normal_map == state.current_normal) { + if (p_normal_map == state.current_normal && !p_force) { //do none state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, state.current_normal.is_valid()); @@ -832,6 +832,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (!particles) break; + if (particles->inactive && !particles->emitting) + break; + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white VisualServerRaster::redraw_request(); @@ -1086,7 +1089,7 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { state.using_texture_rect = true; _set_texture_rect_mode(false); - _bind_canvas_texture(state.current_tex, state.current_normal); + _bind_canvas_texture(state.current_tex, state.current_normal, true); glEnable(GL_BLEND); } diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index bfaf1fdb4b..c7f2e54efb 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -123,7 +123,7 @@ public: virtual void canvas_end(); _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false); - _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map); + _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force = false); _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights); diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 12e29827b0..1abdaa5f80 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -335,7 +335,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c if (OS::get_singleton()->is_layered_allowed()) { if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { -#ifdef WINDOWS_ENABLED +#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) Size2 wndsize = OS::get_singleton()->get_layered_buffer_size(); uint8_t *data = OS::get_singleton()->get_layered_buffer_data(); if (data) { @@ -392,7 +392,7 @@ void RasterizerGLES3::end_frame(bool p_swap_buffers) { if (OS::get_singleton()->is_layered_allowed()) { if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { -#ifdef WINDOWS_ENABLED +#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) Size2 wndsize = OS::get_singleton()->get_layered_buffer_size(); uint8_t *data = OS::get_singleton()->get_layered_buffer_data(); if (data) { diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 8da2c2f9c2..caa3921dc4 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -896,7 +896,7 @@ void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_m env->ssr_roughness = p_roughness; } -void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { +void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -908,6 +908,7 @@ void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float env->ssao_intensity2 = p_intensity2; env->ssao_bias = p_bias; env->ssao_light_affect = p_light_affect; + env->ssao_ao_channel_affect = p_ao_channel_affect; env->ssao_color = p_color; env->ssao_filter = p_blur; env->ssao_quality = p_quality; @@ -2363,10 +2364,9 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C ERR_FAIL_COND(!tex); glActiveTexture(GL_TEXTURE0); - if (tex->proxy && tex->proxy->tex_id) - glBindTexture(tex->target, tex->proxy->tex_id); - else - glBindTexture(tex->target, tex->tex_id); + tex = tex->get_ptr(); //resolve for proxies + + glBindTexture(tex->target, tex->tex_id); if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) { @@ -2508,6 +2508,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution; state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect; + state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect; //fog diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index a6faeef473..524212b9c1 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -140,6 +140,7 @@ public: float reflection_multiplier; float subsurface_scatter_width; float ambient_occlusion_affect_light; + float ambient_occlusion_affect_ssao; uint32_t fog_depth_enabled; float fog_depth_begin; @@ -151,6 +152,7 @@ public: float fog_height_max; float fog_height_curve; // make sure this struct is padded to be a multiple of 16 bytes for webgl + float pad[3]; } ubo_data; @@ -385,6 +387,7 @@ public: float ssao_radius2; float ssao_bias; float ssao_light_affect; + float ssao_ao_channel_affect; Color ssao_color; VS::EnvironmentSSAOQuality ssao_quality; float ssao_bilateral_sharpness; @@ -465,6 +468,7 @@ public: ssao_radius2 = 0.0; ssao_bias = 0.01; ssao_light_affect = 0; + ssao_ao_channel_affect = 0; ssao_filter = VS::ENV_SSAO_BLUR_3x3; ssao_quality = VS::ENV_SSAO_QUALITY_LOW; ssao_bilateral_sharpness = 4; @@ -543,7 +547,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 945df35456..11ab957458 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1356,6 +1356,8 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra ERR_FAIL_COND(!texture); } + texture = texture->get_ptr(); //resolve for proxies + glBindVertexArray(0); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); @@ -5895,9 +5897,9 @@ void RasterizerStorageGLES3::update_particles() { tex = resources.white_tex; } break; } - } else { + t = t->get_ptr(); //resolve for proxies target = t->target; tex = t->tex_id; } diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index f5481c597c..0e111e59a9 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -90,6 +90,7 @@ layout(std140) uniform SceneData { //ubo:0 mediump float reflection_multiplier; mediump float subsurface_scatter_width; mediump float ambient_occlusion_affect_light; + mediump float ambient_occlusion_affect_ao_channel; bool fog_depth_enabled; highp float fog_depth_begin; @@ -670,6 +671,7 @@ layout(std140) uniform SceneData { mediump float reflection_multiplier; mediump float subsurface_scatter_width; mediump float ambient_occlusion_affect_light; + mediump float ambient_occlusion_affect_ao_channel; bool fog_depth_enabled; highp float fog_depth_begin; @@ -2128,18 +2130,16 @@ FRAGMENT_SHADER_CODE #else -#if defined(ENABLE_AO) - - float ambient_scale=0.0; // AO is supplied by material -#else //approximate ambient scale for SSAO, since we will lack full ambient float max_emission=max(emission.r,max(emission.g,emission.b)); float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b)); float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b)); float total_ambient = max_ambient+max_diffuse+max_emission; float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0; -#endif //ENABLE_AO +#if defined(ENABLE_AO) + ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel); +#endif diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale); specular_buffer=vec4(specular_light,metallic); diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 1e34d63b13..05dfd69f58 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -244,7 +244,7 @@ OS::TimeZoneInfo OS_Unix::get_time_zone_info() const { void OS_Unix::delay_usec(uint32_t p_usec) const { - struct timespec rem = { p_usec / 1000000, (p_usec % 1000000) * 1000 }; + struct timespec rem = { static_cast<time_t>(p_usec / 1000000), static_cast<long>((p_usec % 1000000) * 1000) }; while (nanosleep(&rem, &rem) == EINTR) { } } diff --git a/drivers/unix/socket_helpers.h b/drivers/unix/socket_helpers.h index 5ef9ad3088..5b42c13eae 100644 --- a/drivers/unix/socket_helpers.h +++ b/drivers/unix/socket_helpers.h @@ -124,6 +124,13 @@ static int _socket_create(IP::Type &p_type, int type, int protocol) { WARN_PRINT("Unable to set/unset IPv4 address mapping over IPv6"); } } + if (protocol == IPPROTO_UDP && p_type != IP::TYPE_IPV6) { + // Enable broadcasting for UDP sockets if it's not IPv6 only (IPv6 has no broadcast option). + int broadcast = 1; + if (setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, (char *)&broadcast, sizeof(broadcast)) != 0) { + WARN_PRINT("Error when enabling broadcasting"); + } + } return sockfd; } diff --git a/drivers/unix/stream_peer_tcp_posix.cpp b/drivers/unix/stream_peer_tcp_posix.cpp index 6d798f32f9..44b9ef1d7c 100644 --- a/drivers/unix/stream_peer_tcp_posix.cpp +++ b/drivers/unix/stream_peer_tcp_posix.cpp @@ -297,6 +297,7 @@ Error StreamPeerTCPPosix::read(uint8_t *p_buffer, int p_bytes, int &r_received, status = STATUS_NONE; peer_port = 0; peer_host = IP_Address(); + r_received = total_read; return ERR_FILE_EOF; } else { diff --git a/drivers/windows/stream_peer_tcp_winsock.cpp b/drivers/windows/stream_peer_tcp_winsock.cpp index cb501ce35d..19c937170b 100644 --- a/drivers/windows/stream_peer_tcp_winsock.cpp +++ b/drivers/windows/stream_peer_tcp_winsock.cpp @@ -212,6 +212,7 @@ Error StreamPeerTCPWinsock::read(uint8_t *p_buffer, int p_bytes, int &r_received _block(sockfd, true, false); } else if (read == 0) { disconnect_from_host(); + r_received = total_read; return ERR_FILE_EOF; } else { |