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-rw-r--r--drivers/dummy/rasterizer_dummy.h172
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp87
-rw-r--r--drivers/dummy/texture_loader_dummy.h47
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp4
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp1
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp11
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp11
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h6
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp4
-rw-r--r--drivers/gles3/shaders/scene.glsl10
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--drivers/unix/socket_helpers.h7
-rw-r--r--drivers/unix/stream_peer_tcp_posix.cpp1
-rw-r--r--drivers/windows/stream_peer_tcp_winsock.cpp1
19 files changed, 325 insertions, 51 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index ea0d3ec706..98f60b875c 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -67,7 +67,7 @@ public:
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
@@ -127,7 +127,26 @@ public:
String path;
};
+ struct DummySurface {
+ uint32_t format;
+ VS::PrimitiveType primitive;
+ PoolVector<uint8_t> array;
+ int vertex_count;
+ PoolVector<uint8_t> index_array;
+ int index_count;
+ AABB aabb;
+ Vector<PoolVector<uint8_t> > blend_shapes;
+ Vector<AABB> bone_aabbs;
+ };
+
+ struct DummyMesh : public RID_Data {
+ Vector<DummySurface> surfaces;
+ int blend_shape_count;
+ VS::BlendShapeMode blend_shape_mode;
+ };
+
mutable RID_Owner<DummyTexture> texture_owner;
+ mutable RID_Owner<DummyMesh> mesh_owner;
RID texture_create() {
@@ -154,6 +173,19 @@ public:
t->image->create(t->width, t->height, false, t->format, p_image->get_data());
}
+ void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+ DummyTexture *t = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND(!t);
+ ERR_FAIL_COND(t->format != p_image->get_format());
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
+ ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
+ ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height);
+
+ t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
+ }
+
Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Ref<Image>());
@@ -243,46 +275,128 @@ public:
/* MESH API */
- RID mesh_create() { return RID(); }
-
- void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {}
- void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {}
+ RID mesh_create() {
+ DummyMesh *mesh = memnew(DummyMesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ mesh->blend_shape_count = 0;
+ mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
+ return mesh_owner.make_rid(mesh);
+ }
- void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {}
- void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {}
+ void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+
+ m->surfaces.push_back(DummySurface());
+ DummySurface *s = &m->surfaces[m->surfaces.size() - 1];
+ s->format = p_format;
+ s->primitive = p_primitive;
+ s->array = p_array;
+ s->vertex_count = p_vertex_count;
+ s->index_array = p_index_array;
+ s->index_count = p_index_count;
+ s->aabb = p_aabb;
+ s->blend_shapes = p_blend_shapes;
+ s->bone_aabbs = p_bone_aabbs;
+ }
- void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {}
- int mesh_get_blend_shape_count(RID p_mesh) const { return 0; }
+ void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->blend_shape_count = p_amount;
+ }
+ int mesh_get_blend_shape_count(RID p_mesh) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->blend_shape_count;
+ }
- void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {}
- VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { return VS::BLEND_SHAPE_MODE_NORMALIZED; }
+ void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->blend_shape_mode = p_mode;
+ }
+ VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED);
+ return m->blend_shape_mode;
+ }
void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {}
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
- int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { return 0; }
- int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { return 0; }
+ int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].vertex_count;
+ }
+ int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].index_count;
+ }
PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
- PoolVector<uint8_t> p;
- return p;
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
+
+ return m->surfaces[p_surface].array;
}
PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
- PoolVector<uint8_t> p;
- return p;
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
+
+ return m->surfaces[p_surface].index_array;
+ }
+
+ uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].format;
+ }
+ VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS);
+
+ return m->surfaces[p_surface].primitive;
+ }
+
+ AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, AABB());
+
+ return m->surfaces[p_surface].aabb;
}
+ Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >());
- uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; }
- VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; }
+ return m->surfaces[p_surface].blend_shapes;
+ }
+ Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<AABB>());
- AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { return AABB(); }
- Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { return Vector<PoolVector<uint8_t> >(); }
- Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { return Vector<AABB>(); }
+ return m->surfaces[p_surface].bone_aabbs;
+ }
- void mesh_remove_surface(RID p_mesh, int p_index) {}
- int mesh_get_surface_count(RID p_mesh) const { return 0; }
+ void mesh_remove_surface(RID p_mesh, int p_index) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ ERR_FAIL_COND(p_index >= m->surfaces.size());
+
+ m->surfaces.remove(p_index);
+ }
+ int mesh_get_surface_count(RID p_mesh) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->surfaces.size();
+ }
void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
@@ -333,6 +447,7 @@ public:
RID skeleton_create() { return RID(); }
void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
+ void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
@@ -584,7 +699,14 @@ public:
RID canvas_light_occluder_create() { return RID(); }
void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {}
- VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; }
+ VS::InstanceType get_base_type(RID p_rid) const {
+ if (mesh_owner.owns(p_rid)) {
+ return VS::INSTANCE_MESH;
+ }
+
+ return VS::INSTANCE_NONE;
+ }
+
bool free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
new file mode 100644
index 0000000000..6d3e176bbb
--- /dev/null
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* texture_loader_dummy.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_loader_dummy.h"
+#include "core/os/file_access.h"
+#include "print_string.h"
+#include <string.h>
+
+RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ unsigned int width = 8;
+ unsigned int height = 8;
+
+ //We just use some format
+ Image::Format fmt = Image::FORMAT_RGB8;
+ int rowsize = 3 * width;
+
+ PoolVector<uint8_t> dstbuff;
+
+ dstbuff.resize(rowsize * height);
+
+ PoolVector<uint8_t>::Write dstbuff_write = dstbuff.write();
+
+ uint8_t *data = dstbuff_write.ptr();
+
+ uint8_t **row_p = memnew_arr(uint8_t *, height);
+
+ for (unsigned int i = 0; i < height; i++) {
+ row_p[i] = 0; //No colors any more, I want them to turn black
+ }
+
+ memdelete_arr(row_p);
+
+ Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
+
+ Ref<ImageTexture> texture = memnew(ImageTexture);
+ texture->create_from_image(img);
+
+ if (r_error)
+ *r_error = OK;
+
+ return texture;
+}
+
+void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("png");
+ p_extensions->push_back("hdr");
+ p_extensions->push_back("jpg");
+ p_extensions->push_back("tga");
+}
+
+bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
+ return ClassDB::is_parent_class(p_type, "Texture");
+}
+
+String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
+ String extension = p_path.get_extension().to_lower();
+ if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga")
+ return "ImageTexture";
+ return "";
+}
diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h
new file mode 100644
index 0000000000..f0a355ec12
--- /dev/null
+++ b/drivers/dummy/texture_loader_dummy.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* texture_loader_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_LOADER_DUMMY_H
+#define TEXTURE_LOADER_DUMMY_H
+
+#include "core/io/resource_loader.h"
+#include "scene/resources/texture.h"
+
+class ResourceFormatDummyTexture : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+
+ virtual ~ResourceFormatDummyTexture() {}
+};
+
+#endif // TEXTURE_LOADER_DUMMY_H
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 4626a5ed3c..ab48e682d6 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -346,7 +346,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
if (OS::get_singleton()->is_layered_allowed()) {
if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
-#ifdef WINDOWS_ENABLED
+#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
if (data) {
@@ -401,7 +401,7 @@ void RasterizerGLES2::end_frame(bool p_swap_buffers) {
if (OS::get_singleton()->is_layered_allowed()) {
if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
-#ifdef WINDOWS_ENABLED
+#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
if (data) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index bb39cbcbd5..f7712be5d0 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -144,7 +144,7 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p
void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) {
}
-void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
}
void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 99f034afed..110222f709 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -212,7 +212,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 6e7e1793e1..de7359a18b 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1303,7 +1303,6 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto
}
void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
-
}
void RasterizerStorageGLES2::update_dirty_skeletons() {
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index ad6c2f850a..aa55e72083 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -712,7 +712,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index ff423bf0d0..c2377e0c3e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -193,11 +193,11 @@ void RasterizerCanvasGLES3::canvas_end() {
state.using_ninepatch = false;
}
-RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
+RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force) {
RasterizerStorageGLES3::Texture *tex_return = NULL;
- if (p_texture == state.current_tex) {
+ if (p_texture == state.current_tex && !p_force) {
tex_return = state.current_tex_ptr;
} else if (p_texture.is_valid()) {
@@ -232,7 +232,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
state.current_tex_ptr = NULL;
}
- if (p_normal_map == state.current_normal) {
+ if (p_normal_map == state.current_normal && !p_force) {
//do none
state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, state.current_normal.is_valid());
@@ -832,6 +832,9 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (!particles)
break;
+ if (particles->inactive && !particles->emitting)
+ break;
+
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white
VisualServerRaster::redraw_request();
@@ -1086,7 +1089,7 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
state.using_texture_rect = true;
_set_texture_rect_mode(false);
- _bind_canvas_texture(state.current_tex, state.current_normal);
+ _bind_canvas_texture(state.current_tex, state.current_normal, true);
glEnable(GL_BLEND);
}
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index bfaf1fdb4b..c7f2e54efb 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -123,7 +123,7 @@ public:
virtual void canvas_end();
_FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false);
- _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
+ _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_force = false);
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
_FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const int *p_bones, const float *p_weights);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 12e29827b0..1abdaa5f80 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -335,7 +335,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
if (OS::get_singleton()->is_layered_allowed()) {
if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
-#ifdef WINDOWS_ENABLED
+#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
if (data) {
@@ -392,7 +392,7 @@ void RasterizerGLES3::end_frame(bool p_swap_buffers) {
if (OS::get_singleton()->is_layered_allowed()) {
if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
-#ifdef WINDOWS_ENABLED
+#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
if (data) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 8da2c2f9c2..caa3921dc4 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -896,7 +896,7 @@ void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_m
env->ssr_roughness = p_roughness;
}
-void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
@@ -908,6 +908,7 @@ void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float
env->ssao_intensity2 = p_intensity2;
env->ssao_bias = p_bias;
env->ssao_light_affect = p_light_affect;
+ env->ssao_ao_channel_affect = p_ao_channel_affect;
env->ssao_color = p_color;
env->ssao_filter = p_blur;
env->ssao_quality = p_quality;
@@ -2363,10 +2364,9 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
ERR_FAIL_COND(!tex);
glActiveTexture(GL_TEXTURE0);
- if (tex->proxy && tex->proxy->tex_id)
- glBindTexture(tex->target, tex->proxy->tex_id);
- else
- glBindTexture(tex->target, tex->tex_id);
+ tex = tex->get_ptr(); //resolve for proxies
+
+ glBindTexture(tex->target, tex->tex_id);
if (storage->config.srgb_decode_supported && tex->srgb && !tex->using_srgb) {
@@ -2508,6 +2508,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution;
state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect;
+ state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect;
//fog
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a6faeef473..524212b9c1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -140,6 +140,7 @@ public:
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ float ambient_occlusion_affect_ssao;
uint32_t fog_depth_enabled;
float fog_depth_begin;
@@ -151,6 +152,7 @@ public:
float fog_height_max;
float fog_height_curve;
// make sure this struct is padded to be a multiple of 16 bytes for webgl
+ float pad[3];
} ubo_data;
@@ -385,6 +387,7 @@ public:
float ssao_radius2;
float ssao_bias;
float ssao_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
VS::EnvironmentSSAOQuality ssao_quality;
float ssao_bilateral_sharpness;
@@ -465,6 +468,7 @@ public:
ssao_radius2 = 0.0;
ssao_bias = 0.01;
ssao_light_affect = 0;
+ ssao_ao_channel_affect = 0;
ssao_filter = VS::ENV_SSAO_BLUR_3x3;
ssao_quality = VS::ENV_SSAO_QUALITY_LOW;
ssao_bilateral_sharpness = 4;
@@ -543,7 +547,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 945df35456..11ab957458 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1356,6 +1356,8 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
ERR_FAIL_COND(!texture);
}
+ texture = texture->get_ptr(); //resolve for proxies
+
glBindVertexArray(0);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
@@ -5895,9 +5897,9 @@ void RasterizerStorageGLES3::update_particles() {
tex = resources.white_tex;
} break;
}
-
} else {
+ t = t->get_ptr(); //resolve for proxies
target = t->target;
tex = t->tex_id;
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index f5481c597c..0e111e59a9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -90,6 +90,7 @@ layout(std140) uniform SceneData { //ubo:0
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -670,6 +671,7 @@ layout(std140) uniform SceneData {
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -2128,18 +2130,16 @@ FRAGMENT_SHADER_CODE
#else
-#if defined(ENABLE_AO)
-
- float ambient_scale=0.0; // AO is supplied by material
-#else
//approximate ambient scale for SSAO, since we will lack full ambient
float max_emission=max(emission.r,max(emission.g,emission.b));
float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b));
float total_ambient = max_ambient+max_diffuse+max_emission;
float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0;
-#endif //ENABLE_AO
+#if defined(ENABLE_AO)
+ ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel);
+#endif
diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
specular_buffer=vec4(specular_light,metallic);
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 1e34d63b13..05dfd69f58 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -244,7 +244,7 @@ OS::TimeZoneInfo OS_Unix::get_time_zone_info() const {
void OS_Unix::delay_usec(uint32_t p_usec) const {
- struct timespec rem = { p_usec / 1000000, (p_usec % 1000000) * 1000 };
+ struct timespec rem = { static_cast<time_t>(p_usec / 1000000), static_cast<long>((p_usec % 1000000) * 1000) };
while (nanosleep(&rem, &rem) == EINTR) {
}
}
diff --git a/drivers/unix/socket_helpers.h b/drivers/unix/socket_helpers.h
index 5ef9ad3088..5b42c13eae 100644
--- a/drivers/unix/socket_helpers.h
+++ b/drivers/unix/socket_helpers.h
@@ -124,6 +124,13 @@ static int _socket_create(IP::Type &p_type, int type, int protocol) {
WARN_PRINT("Unable to set/unset IPv4 address mapping over IPv6");
}
}
+ if (protocol == IPPROTO_UDP && p_type != IP::TYPE_IPV6) {
+ // Enable broadcasting for UDP sockets if it's not IPv6 only (IPv6 has no broadcast option).
+ int broadcast = 1;
+ if (setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, (char *)&broadcast, sizeof(broadcast)) != 0) {
+ WARN_PRINT("Error when enabling broadcasting");
+ }
+ }
return sockfd;
}
diff --git a/drivers/unix/stream_peer_tcp_posix.cpp b/drivers/unix/stream_peer_tcp_posix.cpp
index 6d798f32f9..44b9ef1d7c 100644
--- a/drivers/unix/stream_peer_tcp_posix.cpp
+++ b/drivers/unix/stream_peer_tcp_posix.cpp
@@ -297,6 +297,7 @@ Error StreamPeerTCPPosix::read(uint8_t *p_buffer, int p_bytes, int &r_received,
status = STATUS_NONE;
peer_port = 0;
peer_host = IP_Address();
+ r_received = total_read;
return ERR_FILE_EOF;
} else {
diff --git a/drivers/windows/stream_peer_tcp_winsock.cpp b/drivers/windows/stream_peer_tcp_winsock.cpp
index cb501ce35d..19c937170b 100644
--- a/drivers/windows/stream_peer_tcp_winsock.cpp
+++ b/drivers/windows/stream_peer_tcp_winsock.cpp
@@ -212,6 +212,7 @@ Error StreamPeerTCPWinsock::read(uint8_t *p_buffer, int p_bytes, int &r_received
_block(sockfd, true, false);
} else if (read == 0) {
disconnect_from_host();
+ r_received = total_read;
return ERR_FILE_EOF;
} else {