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-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp7
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
2 files changed, 11 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 2c2dea3535..0c0bf56793 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2497,6 +2497,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
Environment *env = NULL;
int viewport_width, viewport_height;
+ bool probe_interior = false;
if (p_reflection_probe.is_valid()) {
ReflectionProbeInstance *probe = reflection_probe_instance_owner.getornull(p_reflection_probe);
@@ -2514,6 +2515,8 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
viewport_width = probe->probe_ptr->resolution;
viewport_height = probe->probe_ptr->resolution;
+ probe_interior = probe->probe_ptr->interior;
+
} else {
state.render_no_shadows = false;
current_fb = storage->frame.current_rt->fbo;
@@ -2624,6 +2627,10 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
}
}
+ if (probe_interior) {
+ env_radiance_tex = 0; //do not use radiance texture on interiors
+ }
+
// render opaque things first
render_list.sort_by_key(false);
_render_render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, false, false);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 93a7b3e7a6..0951b8f798 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4341,6 +4341,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
}
+ if (probe && probe->probe_ptr->interior) {
+ env_radiance_tex = 0; //for rendering probe interiors, radiance must not be used.
+ }
+
state.texscreen_copied = false;
glBlendEquation(GL_FUNC_ADD);