diff options
Diffstat (limited to 'drivers')
27 files changed, 1607 insertions, 1397 deletions
diff --git a/drivers/SCsub b/drivers/SCsub index e2ac9ee01e..a7b21b855f 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -23,10 +23,8 @@ SConscript("coremidi/SCsub") SConscript("winmidi/SCsub") # Graphics drivers -if env["platform"] != "server" and env["platform"] != "javascript": +if env["vulkan"]: SConscript("vulkan/SCsub") -else: - SConscript("dummy/SCsub") # Core dependencies SConscript("png/SCsub") diff --git a/drivers/dummy/SCsub b/drivers/dummy/SCsub deleted file mode 100644 index 91e1140b75..0000000000 --- a/drivers/dummy/SCsub +++ /dev/null @@ -1,5 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h deleted file mode 100644 index 8f20a3472c..0000000000 --- a/drivers/dummy/rasterizer_dummy.h +++ /dev/null @@ -1,784 +0,0 @@ -/*************************************************************************/ -/* rasterizer_dummy.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RASTERIZER_DUMMY_H -#define RASTERIZER_DUMMY_H - -#include "core/math/camera_matrix.h" -#include "core/templates/rid_owner.h" -#include "core/templates/self_list.h" -#include "scene/resources/mesh.h" -#include "servers/rendering/renderer_compositor.h" -#include "servers/rendering_server.h" - -class RasterizerSceneDummy : public RendererSceneRender { -public: - GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } - void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} - void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} - void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} - void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} - void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} - void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} - void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} - void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} - void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} - void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} - - uint32_t geometry_instance_get_pair_mask() override { return 0; } - void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} - void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} - void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} - void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {} - - void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} - - /* SHADOW ATLAS API */ - - RID shadow_atlas_create() override { return RID(); } - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override {} - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } - - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override {} - int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } - void set_directional_shadow_count(int p_count) override {} - - /* SDFGI UPDATE */ - - void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} - int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } - - /* SKY API */ - - RID sky_allocate() override { return RID(); } - void sky_initialize(RID p_rid) override {} - void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {} - void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {} - void sky_set_material(RID p_sky, RID p_material) override {} - Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } - - /* ENVIRONMENT API */ - - RID environment_allocate() override { return RID(); } - void environment_initialize(RID p_rid) override {} - void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {} - void environment_set_sky(RID p_env, RID p_sky) override {} - void environment_set_sky_custom_fov(RID p_env, float p_scale) override {} - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {} - void environment_set_bg_color(RID p_env, const Color &p_color) override {} - void environment_set_bg_energy(RID p_env, float p_energy) override {} - void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {} - void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {} - - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {} - void environment_glow_set_use_bicubic_upscale(bool p_enable) override {} - void environment_glow_set_use_high_quality(bool p_enable) override {} - - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {} - void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {} - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {} - void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} - - void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {} - - void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {} - void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {} - void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {} - - void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {} - - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} - - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override {} - void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} - void environment_set_volumetric_fog_filter_active(bool p_enable) override {} - - Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } - - bool is_environment(RID p_env) const override { return false; } - RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; } - int environment_get_canvas_max_layer(RID p_env) const override { return 0; } - - RID camera_effects_allocate() override { return RID(); } - void camera_effects_initialize(RID p_rid) override {} - void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {} - void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {} - - void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {} - void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {} - - void shadows_quality_set(RS::ShadowQuality p_quality) override {} - void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {} - - RID light_instance_create(RID p_light) override { return RID(); } - void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {} - void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} - void light_instance_mark_visible(RID p_light_instance) override {} - - RID reflection_atlas_create() override { return RID(); } - int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } - void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} - - RID reflection_probe_instance_create(RID p_probe) override { return RID(); } - void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {} - void reflection_probe_release_atlas_index(RID p_instance) override {} - bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } - bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } - bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } - bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } - - RID decal_instance_create(RID p_decal) override { return RID(); } - void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {} - - RID lightmap_instance_create(RID p_lightmap) override { return RID(); } - void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {} - - RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); } - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {} - bool gi_probe_needs_update(RID p_probe) const override { return false; } - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} - - void gi_probe_set_quality(RS::GIProbeQuality) override {} - - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {} - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} - - void set_scene_pass(uint64_t p_pass) override {} - void set_time(double p_time, double p_step) override {} - void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {} - - RID render_buffers_create() override { return RID(); } - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {} - void gi_set_use_half_resolution(bool p_enable) override {} - - void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {} - bool screen_space_roughness_limiter_is_active() const override { return false; } - - void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {} - void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {} - - TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); } - - bool free(RID p_rid) override { return true; } - void update() override {} - void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} - - RasterizerSceneDummy() {} - ~RasterizerSceneDummy() {} -}; - -class RasterizerStorageDummy : public RendererStorage { -public: - bool can_create_resources_async() const override { return false; } - - /* TEXTURE API */ - struct DummyTexture { - Ref<Image> image; - }; - mutable RID_PtrOwner<DummyTexture> texture_owner; - - RID texture_allocate() override { - DummyTexture *texture = memnew(DummyTexture); - ERR_FAIL_COND_V(!texture, RID()); - return texture_owner.make_rid(texture); - } - void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { - DummyTexture *t = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!t); - t->image = p_image->duplicate(); - } - - void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {} - void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {} - void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {} - void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {} - void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {} - void texture_proxy_initialize(RID p_texture, RID p_base) override {} - void texture_proxy_update(RID p_proxy, RID p_base) override {} - - void texture_2d_placeholder_initialize(RID p_texture) override {} - void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {} - void texture_3d_placeholder_initialize(RID p_texture) override {} - - Ref<Image> texture_2d_get(RID p_texture) const override { - DummyTexture *t = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!t, Ref<Image>()); - return t->image; - } - - Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); } - Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); } - - void texture_replace(RID p_texture, RID p_by_texture) override {} - void texture_set_size_override(RID p_texture, int p_width, int p_height) override {} - - void texture_set_path(RID p_texture, const String &p_path) override {} - String texture_get_path(RID p_texture) const override { return String(); } - - void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {} - void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {} - void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {} - - void texture_debug_usage(List<RS::TextureInfo> *r_info) override {} - void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {} - Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); } - - void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - - /* CANVAS TEXTURE API */ - - RID canvas_texture_allocate() override { return RID(); } - void canvas_texture_initialize(RID p_rid) override {} - void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {} - void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {} - - void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {} - void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {} - - /* SHADER API */ - - RID shader_allocate() override { return RID(); } - void shader_initialize(RID p_rid) override {} - void shader_set_code(RID p_shader, const String &p_code) override {} - String shader_get_code(RID p_shader) const override { return ""; } - void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {} - - void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {} - RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); } - Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } - - RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; - - /* COMMON MATERIAL API */ - - RID material_allocate() override { return RID(); } - void material_initialize(RID p_rid) override {} - void material_set_render_priority(RID p_material, int priority) override {} - void material_set_shader(RID p_shader_material, RID p_shader) override {} - - void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {} - Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); } - - void material_set_next_pass(RID p_material, RID p_next_material) override {} - - bool material_is_animated(RID p_material) override { return false; } - bool material_casts_shadows(RID p_material) override { return false; } - void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} - void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} - - /* MESH API */ - - RID mesh_allocate() override { return RID(); } - void mesh_initialize(RID p_rid) override {} - void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {} - bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; } - RID mesh_instance_create(RID p_base) override { return RID(); } - void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {} - void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {} - void mesh_instance_check_for_update(RID p_mesh_instance) override {} - void update_mesh_instances() override {} - void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override {} - float reflection_probe_get_lod_threshold(RID p_probe) const override { return 0.0; } - - void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {} - - int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; } - - void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {} - RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; } - - void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {} - - void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {} - RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); } - - RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); } - int mesh_get_surface_count(RID p_mesh) const override { return 0; } - - void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {} - AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); } - - AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); } - void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {} - void mesh_clear(RID p_mesh) override {} - - /* MULTIMESH API */ - - RID multimesh_allocate() override { return RID(); } - void multimesh_initialize(RID p_rid) override {} - void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {} - int multimesh_get_instance_count(RID p_multimesh) const override { return 0; } - - void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {} - void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {} - void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {} - void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {} - void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {} - - RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); } - AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); } - - Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); } - Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); } - Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); } - Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); } - void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {} - Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); } - - void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {} - int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; } - - /* IMMEDIATE API */ - - RID immediate_allocate() override { return RID(); } - void immediate_initialize(RID p_rid) override {} - void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {} - void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {} - void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {} - void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {} - void immediate_color(RID p_immediate, const Color &p_color) override {} - void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {} - void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {} - void immediate_end(RID p_immediate) override {} - void immediate_clear(RID p_immediate) override {} - void immediate_set_material(RID p_immediate, RID p_material) override {} - RID immediate_get_material(RID p_immediate) const override { return RID(); } - AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); } - - /* SKELETON API */ - - RID skeleton_allocate() override { return RID(); } - void skeleton_initialize(RID p_rid) override {} - void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {} - void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {} - int skeleton_get_bone_count(RID p_skeleton) const override { return 0; } - void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {} - Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); } - void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {} - Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); } - - /* Light API */ - - RID directional_light_allocate() override { return RID(); } - void directional_light_initialize(RID p_rid) override {} - RID omni_light_allocate() override { return RID(); } - void omni_light_initialize(RID p_rid) override {} - RID spot_light_allocate() override { return RID(); } - void spot_light_initialize(RID p_rid) override {} - RID reflection_probe_allocate() override { return RID(); } - void reflection_probe_initialize(RID p_rid) override {} - - void light_set_color(RID p_light, const Color &p_color) override {} - void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {} - void light_set_shadow(RID p_light, bool p_enabled) override {} - void light_set_shadow_color(RID p_light, const Color &p_color) override {} - void light_set_projector(RID p_light, RID p_texture) override {} - void light_set_negative(RID p_light, bool p_enable) override {} - void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} - void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {} - void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {} - void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} - - void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {} - - void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} - void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} - bool light_directional_get_blend_splits(RID p_light) const override { return false; } - void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {} - void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {} - bool light_directional_is_sky_only(RID p_light) const override { return false; } - RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; } - - RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } - RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } - - bool light_has_shadow(RID p_light) const override { return false; } - - RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; } - AABB light_get_aabb(RID p_light) const override { return AABB(); } - float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; } - Color light_get_color(RID p_light) override { return Color(); } - RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; } - uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } - uint64_t light_get_version(RID p_light) const override { return 0; } - - /* PROBE API */ - - void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {} - void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {} - void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {} - void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {} - void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {} - void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {} - void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {} - void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {} - void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {} - void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {} - void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {} - void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {} - void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {} - - AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); } - RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } - uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; } - Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); } - Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); } - float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } - bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } - - void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {} - void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {} - - /* DECAL API */ - - RID decal_allocate() override { return RID(); } - void decal_initialize(RID p_rid) override {} - void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {} - void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} - void decal_set_emission_energy(RID p_decal, float p_energy) override {} - void decal_set_albedo_mix(RID p_decal, float p_mix) override {} - void decal_set_modulate(RID p_decal, const Color &p_modulate) override {} - void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {} - void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {} - void decal_set_fade(RID p_decal, float p_above, float p_below) override {} - void decal_set_normal_fade(RID p_decal, float p_fade) override {} - - AABB decal_get_aabb(RID p_decal) const override { return AABB(); } - - /* GI PROBE API */ - - RID gi_probe_allocate() override { return RID(); } - void gi_probe_initialize(RID p_rid) override {} - void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {} - - AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); } - Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); } - Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); } - Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); } - Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); } - - Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); } - Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); } - - void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {} - float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; } - - void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {} - float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; } - - void gi_probe_set_energy(RID p_gi_probe, float p_range) override {} - float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; } - - void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {} - float gi_probe_get_ao(RID p_gi_probe) const override { return 0; } - - void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {} - float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; } - - void gi_probe_set_bias(RID p_gi_probe, float p_range) override {} - float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; } - - void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {} - float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; } - - void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {} - bool gi_probe_is_interior(RID p_gi_probe) const override { return false; } - - void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {} - bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; } - - void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {} - float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; } - - uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; } - - /* LIGHTMAP CAPTURE */ - RID lightmap_allocate() override { return RID(); } - void lightmap_initialize(RID p_rid) override {} - void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {} - void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {} - void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {} - void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {} - PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); } - PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); } - PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); } - PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); } - AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); } - void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {} - bool lightmap_is_interior(RID p_lightmap) const override { return false; } - void lightmap_set_probe_capture_update_speed(float p_speed) override {} - float lightmap_get_probe_capture_update_speed() const override { return 0; } - - /* OCCLUDER */ - - void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {} - - /* PARTICLES */ - - RID particles_allocate() override { return RID(); } - void particles_initialize(RID p_rid) override {} - void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {} - void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} - void particles_set_emitting(RID p_particles, bool p_emitting) override {} - void particles_set_amount(RID p_particles, int p_amount) override {} - void particles_set_lifetime(RID p_particles, float p_lifetime) override {} - void particles_set_one_shot(RID p_particles, bool p_one_shot) override {} - void particles_set_pre_process_time(RID p_particles, float p_time) override {} - void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {} - void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {} - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {} - void particles_set_speed_scale(RID p_particles, float p_scale) override {} - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {} - void particles_set_process_material(RID p_particles, RID p_material) override {} - void particles_set_fixed_fps(RID p_particles, int p_fps) override {} - void particles_set_interpolate(RID p_particles, bool p_enable) override {} - void particles_set_fractional_delta(RID p_particles, bool p_enable) override {} - void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {} - void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {} - void particles_set_collision_base_size(RID p_particles, float p_size) override {} - - void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {} - - void particles_set_trails(RID p_particles, bool p_enable, float p_length) override {} - void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) override {} - - void particles_restart(RID p_particles) override {} - - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {} - - void particles_set_draw_passes(RID p_particles, int p_count) override {} - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {} - - void particles_request_process(RID p_particles) override {} - AABB particles_get_current_aabb(RID p_particles) override { return AABB(); } - AABB particles_get_aabb(RID p_particles) const override { return AABB(); } - - void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {} - - bool particles_get_emitting(RID p_particles) override { return false; } - int particles_get_draw_passes(RID p_particles) const override { return 0; } - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); } - - void particles_add_collision(RID p_particles, RID p_instance) override {} - void particles_remove_collision(RID p_particles, RID p_instance) override {} - - void update_particles() override {} - - /* PARTICLES COLLISION */ - - RID particles_collision_allocate() override { return RID(); } - void particles_collision_initialize(RID p_rid) override {} - void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {} - void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {} - void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {} - void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {} - void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {} - void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {} - void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {} - void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {} - void particles_collision_height_field_update(RID p_particles_collision) override {} - void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {} - AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); } - bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; } - RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); } - - RID particles_collision_instance_create(RID p_collision) override { return RID(); }; - void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override{}; - void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{}; - - /* GLOBAL VARIABLES */ - - void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {} - void global_variable_remove(const StringName &p_name) override {} - Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); } - - void global_variable_set(const StringName &p_name, const Variant &p_value) override {} - void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {} - Variant global_variable_get(const StringName &p_name) const override { return Variant(); } - RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; } - - void global_variables_load_settings(bool p_load_textures = true) override {} - void global_variables_clear() override {} - - int32_t global_variables_instance_allocate(RID p_instance) override { return 0; } - void global_variables_instance_free(RID p_instance) override {} - void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {} - - bool particles_is_inactive(RID p_particles) const override { return false; } - - /* RENDER TARGET */ - - RID render_target_create() override { return RID(); } - void render_target_set_position(RID p_render_target, int p_x, int p_y) override {} - void render_target_set_size(RID p_render_target, int p_width, int p_height) override {} - RID render_target_get_texture(RID p_render_target) override { return RID(); } - void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {} - void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {} - bool render_target_was_used(RID p_render_target) override { return false; } - void render_target_set_as_unused(RID p_render_target) override {} - - void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {} - bool render_target_is_clear_requested(RID p_render_target) override { return false; } - Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); } - void render_target_disable_clear_request(RID p_render_target) override {} - void render_target_do_clear_request(RID p_render_target) override {} - - void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {} - Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } - - RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; } - bool free(RID p_rid) override { - if (texture_owner.owns(p_rid)) { - // delete the texture - DummyTexture *texture = texture_owner.getornull(p_rid); - texture_owner.free(p_rid); - memdelete(texture); - } - return true; - } - - bool has_os_feature(const String &p_feature) const override { return false; } - - void update_dirty_resources() override {} - - void set_debug_generate_wireframes(bool p_generate) override {} - - void render_info_begin_capture() override {} - void render_info_end_capture() override {} - int get_captured_render_info(RS::RenderInfo p_info) override { return 0; } - - uint64_t get_render_info(RS::RenderInfo p_info) override { return 0; } - String get_video_adapter_name() const override { return String(); } - String get_video_adapter_vendor() const override { return String(); } - - static RendererStorage *base_singleton; - - void capture_timestamps_begin() override {} - void capture_timestamp(const String &p_name) override {} - uint32_t get_captured_timestamps_count() const override { return 0; } - uint64_t get_captured_timestamps_frame() const override { return 0; } - uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; } - uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; } - String get_captured_timestamp_name(uint32_t p_index) const override { return String(); } - - RasterizerStorageDummy() {} - ~RasterizerStorageDummy() {} -}; - -class RasterizerCanvasDummy : public RendererCanvasRender { -public: - PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; } - void free_polygon(PolygonID p_polygon) override {} - - void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {} - void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {} - - RID light_create() override { return RID(); } - void light_set_texture(RID p_rid, RID p_texture) override {} - void light_set_use_shadow(RID p_rid, bool p_enable) override {} - void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {} - void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {} - - void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {} - RID occluder_polygon_create() override { return RID(); } - void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {} - void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {} - void set_shadow_texture_size(int p_size) override {} - - void draw_window_margins(int *p_margins, RID *p_margin_textures) override {} - - bool free(RID p_rid) override { return true; } - void update() override {} - - RasterizerCanvasDummy() {} - ~RasterizerCanvasDummy() {} -}; - -class RasterizerDummy : public RendererCompositor { -private: - uint64_t frame = 1; - float delta = 0; - -protected: - RasterizerCanvasDummy canvas; - RasterizerStorageDummy storage; - RasterizerSceneDummy scene; - -public: - RendererStorage *get_storage() override { return &storage; } - RendererCanvasRender *get_canvas() override { return &canvas; } - RendererSceneRender *get_scene() override { return &scene; } - - void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {} - - void initialize() override {} - void begin_frame(double frame_step) override { - frame++; - delta = frame_step; - } - - void prepare_for_blitting_render_targets() override {} - void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {} - - void end_frame(bool p_swap_buffers) override { - if (p_swap_buffers) { - DisplayServer::get_singleton()->swap_buffers(); - } - } - - void finalize() override {} - - static RendererCompositor *_create_current() { - return memnew(RasterizerDummy); - } - - static void make_current() { - _create_func = _create_current; - } - - bool is_low_end() const override { return true; } - uint64_t get_frame_number() const override { return frame; } - float get_frame_delta_time() const override { return delta; } - - RasterizerDummy() {} - ~RasterizerDummy() {} -}; - -#endif // RASTERIZER_DUMMY_H diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp deleted file mode 100644 index f148e42845..0000000000 --- a/drivers/dummy/texture_loader_dummy.cpp +++ /dev/null @@ -1,109 +0,0 @@ -/*************************************************************************/ -/* texture_loader_dummy.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "texture_loader_dummy.h" - -#include "core/os/file_access.h" -#include "core/string/print_string.h" - -#include <string.h> - -RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - unsigned int width = 8; - unsigned int height = 8; - - //We just use some format - Image::Format fmt = Image::FORMAT_RGB8; - int rowsize = 3 * width; - - Vector<uint8_t> dstbuff; - - dstbuff.resize(rowsize * height); - - uint8_t **row_p = memnew_arr(uint8_t *, height); - - for (unsigned int i = 0; i < height; i++) { - row_p[i] = 0; //No colors any more, I want them to turn black - } - - memdelete_arr(row_p); - - Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff)); - - Ref<ImageTexture> texture = memnew(ImageTexture); - texture->create_from_image(img); - - if (r_error) - *r_error = OK; - - return texture; -} - -void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("bmp"); - p_extensions->push_back("dds"); - p_extensions->push_back("exr"); - p_extensions->push_back("jpeg"); - p_extensions->push_back("jpg"); - p_extensions->push_back("hdr"); - p_extensions->push_back("pkm"); - p_extensions->push_back("png"); - p_extensions->push_back("pvr"); - p_extensions->push_back("svg"); - p_extensions->push_back("svgz"); - p_extensions->push_back("tga"); - p_extensions->push_back("webp"); -} - -bool ResourceFormatDummyTexture::handles_type(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Texture2D"); -} - -String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const { - String extension = p_path.get_extension().to_lower(); - if ( - extension == "bmp" || - extension == "dds" || - extension == "exr" || - extension == "jpeg" || - extension == "jpg" || - extension == "hdr" || - extension == "pkm" || - extension == "png" || - extension == "pvr" || - extension == "svg" || - extension == "svgz" || - extension == "tga" || - extension == "webp") { - return "ImageTexture"; - } - - return ""; -} diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h deleted file mode 100644 index 00e6b9cc53..0000000000 --- a/drivers/dummy/texture_loader_dummy.h +++ /dev/null @@ -1,47 +0,0 @@ -/*************************************************************************/ -/* texture_loader_dummy.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEXTURE_LOADER_DUMMY_H -#define TEXTURE_LOADER_DUMMY_H - -#include "core/io/resource_loader.h" -#include "scene/resources/texture.h" - -class ResourceFormatDummyTexture : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; - - virtual ~ResourceFormatDummyTexture() {} -}; - -#endif // TEXTURE_LOADER_DUMMY_H diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index 41554bc93f..f7f7f2dd22 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -37,7 +37,7 @@ #include <string.h> Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { - const uint64_t buffer_size = f->get_len(); + const uint64_t buffer_size = f->get_length(); Vector<uint8_t> file_buffer; Error err = file_buffer.resize(buffer_size); if (err) { @@ -59,7 +59,7 @@ void ImageLoaderPNG::get_recognized_extensions(List<String> *p_extensions) const Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) { Ref<Image> img; - img.instance(); + img.instantiate(); // the value of p_force_linear does not matter since it only applies to 16 bit Error err = PNGDriverCommon::png_to_image(p_png, p_size, false, img); @@ -101,6 +101,6 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) { ImageLoaderPNG::ImageLoaderPNG() { Image::_png_mem_loader_func = load_mem_png; - Image::lossless_unpacker = lossless_unpack_png; - Image::lossless_packer = lossless_pack_png; + Image::png_unpacker = lossless_unpack_png; + Image::png_packer = lossless_pack_png; } diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index b737a287d1..2971880985 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -30,8 +30,8 @@ #include "resource_saver_png.h" +#include "core/io/file_access.h" #include "core/io/image.h" -#include "core/os/file_access.h" #include "drivers/png/png_driver_common.h" #include "scene/resources/texture.h" diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 0f8f2260f2..5e2431d44e 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -35,6 +35,10 @@ #include "core/config/project_settings.h" #include "core/os/os.h" +#ifdef ALSAMIDI_ENABLED +#include "drivers/alsa/asound-so_wrap.h" +#endif + void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) { AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata; @@ -272,6 +276,10 @@ Error AudioDriverPulseAudio::init() { #else int dylibloader_verbose = 0; #endif +#ifdef ALSAMIDI_ENABLED + // If using PulseAudio with ALSA MIDI, we need to initialize ALSA as well + initialize_asound(dylibloader_verbose); +#endif if (initialize_pulse(dylibloader_verbose)) { return ERR_CANT_OPEN; } diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index 18262c74c4..83702ea2cc 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -40,7 +40,7 @@ void register_core_driver_types() { image_loader_png = memnew(ImageLoaderPNG); ImageLoader::add_image_format_loader(image_loader_png); - resource_saver_png.instance(); + resource_saver_png.instantiate(); ResourceSaver::add_resource_format_saver(resource_saver_png); } diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 3323da5db4..a2c9bae852 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -406,6 +406,53 @@ Error DirAccessUnix::remove(String p_path) { } } +bool DirAccessUnix::is_link(String p_file) { + if (p_file.is_rel_path()) { + p_file = get_current_dir().plus_file(p_file); + } + + p_file = fix_path(p_file); + + struct stat flags; + if ((lstat(p_file.utf8().get_data(), &flags) != 0)) { + return FAILED; + } + + return S_ISLNK(flags.st_mode); +} + +String DirAccessUnix::read_link(String p_file) { + if (p_file.is_rel_path()) { + p_file = get_current_dir().plus_file(p_file); + } + + p_file = fix_path(p_file); + + char buf[256]; + memset(buf, 0, 256); + ssize_t len = readlink(p_file.utf8().get_data(), buf, sizeof(buf)); + String link; + if (len > 0) { + link.parse_utf8(buf, len); + } + return link; +} + +Error DirAccessUnix::create_link(String p_source, String p_target) { + if (p_target.is_rel_path()) { + p_target = get_current_dir().plus_file(p_target); + } + + p_source = fix_path(p_source); + p_target = fix_path(p_target); + + if (symlink(p_source.utf8().get_data(), p_target.utf8().get_data()) == 0) { + return OK; + } else { + return FAILED; + } +} + uint64_t DirAccessUnix::get_space_left() { #ifndef NO_STATVFS struct statvfs vfs; @@ -413,7 +460,7 @@ uint64_t DirAccessUnix::get_space_left() { return 0; }; - return vfs.f_bfree * vfs.f_bsize; + return (uint64_t)vfs.f_bavail * (uint64_t)vfs.f_frsize; #else // FIXME: Implement this. return 0; diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 12994a6b76..8b19308967 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -33,7 +33,7 @@ #if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) -#include "core/os/dir_access.h" +#include "core/io/dir_access.h" #include <dirent.h> #include <sys/stat.h> @@ -79,6 +79,10 @@ public: virtual Error rename(String p_path, String p_new_path); virtual Error remove(String p_path); + virtual bool is_link(String p_file); + virtual String read_link(String p_file); + virtual Error create_link(String p_source, String p_target); + virtual uint64_t get_space_left(); virtual String get_filesystem_type() const; diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index de9a7867ee..f07c654bd6 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -111,7 +111,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) { } } - if (is_backup_save_enabled() && (p_mode_flags & WRITE) && !(p_mode_flags & READ)) { + if (is_backup_save_enabled() && (p_mode_flags == WRITE)) { save_path = path; path = path + ".tmp"; } @@ -212,7 +212,7 @@ uint64_t FileAccessUnix::get_position() const { return pos; } -uint64_t FileAccessUnix::get_len() const { +uint64_t FileAccessUnix::get_length() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); int64_t pos = ftello(f); @@ -264,7 +264,7 @@ void FileAccessUnix::store_8(uint8_t p_dest) { void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); - ERR_FAIL_COND(!p_src); + ERR_FAIL_COND(!p_src && p_length > 0); ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length); } diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 6aa3e1529f..8b27c308e1 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -31,7 +31,7 @@ #ifndef FILE_ACCESS_UNIX_H #define FILE_ACCESS_UNIX_H -#include "core/os/file_access.h" +#include "core/io/file_access.h" #include "core/os/memory.h" #include <stdio.h> @@ -64,7 +64,7 @@ public: virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual uint64_t get_position() const; ///< get position in the file - virtual uint64_t get_len() const; ///< get size of the file + virtual uint64_t get_length() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index 053e3fd9d6..8a880ab9c8 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -41,19 +41,7 @@ #include <windows.h> #include <ws2tcpip.h> #ifndef UWP_ENABLED -#if defined(__MINGW32__) && (!defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 4) -// MinGW-w64 on Ubuntu 12.04 (our Travis build env) has bugs in this code where -// some includes are missing in dependencies of iphlpapi.h for WINVER >= 0x0600 (Vista). -// We don't use this Vista code for now, so working it around by disabling it. -// MinGW-w64 >= 4.0 seems to be better judging by its headers. -#undef _WIN32_WINNT -#define _WIN32_WINNT 0x0501 // Windows XP, disable Vista API #include <iphlpapi.h> -#undef _WIN32_WINNT -#define _WIN32_WINNT 0x0600 // Re-enable Vista API -#else -#include <iphlpapi.h> -#endif // MINGW hack #endif #else // UNIX #include <netdb.h> @@ -89,7 +77,7 @@ static IPAddress _sockaddr2ip(struct sockaddr *p_addr) { return ip; }; -IPAddress IPUnix::_resolve_hostname(const String &p_hostname, Type p_type) { +void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type) const { struct addrinfo hints; struct addrinfo *result = nullptr; @@ -108,7 +96,7 @@ IPAddress IPUnix::_resolve_hostname(const String &p_hostname, Type p_type) { int s = getaddrinfo(p_hostname.utf8().get_data(), nullptr, &hints, &result); if (s != 0) { ERR_PRINT("getaddrinfo failed! Cannot resolve hostname."); - return IPAddress(); + return; }; if (result == nullptr || result->ai_addr == nullptr) { @@ -116,14 +104,24 @@ IPAddress IPUnix::_resolve_hostname(const String &p_hostname, Type p_type) { if (result) { freeaddrinfo(result); } - return IPAddress(); + return; }; - IPAddress ip = _sockaddr2ip(result->ai_addr); + struct addrinfo *next = result; - freeaddrinfo(result); + do { + if (next->ai_addr == NULL) { + next = next->ai_next; + continue; + } + IPAddress ip = _sockaddr2ip(next->ai_addr); + if (!r_addresses.find(ip)) { + r_addresses.push_back(ip); + } + next = next->ai_next; + } while (next); - return ip; + freeaddrinfo(result); } #if defined(WINDOWS_ENABLED) diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index e6479be6e5..0d64648b39 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -38,7 +38,7 @@ class IPUnix : public IP { GDCLASS(IPUnix, IP); - virtual IPAddress _resolve_hostname(const String &p_hostname, IP::Type p_type) override; + virtual void _resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type = TYPE_ANY) const override; static IP *_create_unix(); diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 222aef998c..e01c6a0e0f 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -269,11 +269,11 @@ _FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IPAddress p_ip, Str break; // IPv6 uses index. } - for (List<IPAddress>::Element *F = c.ip_addresses.front(); F; F = F->next()) { - if (!F->get().is_ipv4()) { + for (const IPAddress &F : c.ip_addresses) { + if (!F.is_ipv4()) { continue; // Wrong IP type } - if_ip = F->get(); + if_ip = F; break; } break; @@ -466,7 +466,7 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const { FD_ZERO(&ex); FD_SET(_sock, &ex); struct timeval timeout = { p_timeout / 1000, (p_timeout % 1000) * 1000 }; - // For blocking operation, pass nullptr timeout pointer to select. + // For blocking operation, pass nullptr timeout pointer to select. struct timeval *tp = nullptr; if (p_timeout >= 0) { // If timeout is non-negative, we want to specify the timeout instead. diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 15cd7bee92..f6a3e93b55 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -139,10 +139,6 @@ void OS_Unix::finalize_core() { NetSocketPosix::cleanup(); } -void OS_Unix::alert(const String &p_alert, const String &p_title) { - fprintf(stderr, "ERROR: %s\n", p_alert.utf8().get_data()); -} - String OS_Unix::get_stdin_string(bool p_block) { if (p_block) { char buff[1024]; @@ -195,8 +191,8 @@ OS::Time OS_Unix::get_time(bool utc) const { } Time ret; ret.hour = lt.tm_hour; - ret.min = lt.tm_min; - ret.sec = lt.tm_sec; + ret.minute = lt.tm_min; + ret.second = lt.tm_sec; get_time_zone_info(); return ret; } diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 6c79d984e9..bf82019d38 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -52,7 +52,6 @@ protected: public: OS_Unix(); - virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual String get_stdin_string(bool p_block) override; //virtual void set_mouse_show(bool p_show); diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub index 14b9d63204..6a2a57d18c 100644 --- a/drivers/vulkan/SCsub +++ b/drivers/vulkan/SCsub @@ -105,7 +105,7 @@ elif env["builtin_vulkan"]: else: # Always build VMA. thirdparty_dir = "#thirdparty/vulkan" - env.Prepend(CPPPATH=[thirdparty_dir]) + env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"]) # Build Vulkan loader library env_thirdparty = env.Clone() diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 43b2a24172..9ee2a28240 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -31,11 +31,14 @@ #include "rendering_device_vulkan.h" #include "core/config/project_settings.h" -#include "core/os/file_access.h" +#include "core/io/compression.h" +#include "core/io/file_access.h" +#include "core/io/marshalls.h" #include "core/os/os.h" #include "core/templates/hashfuncs.h" #include "drivers/vulkan/vulkan_context.h" +#include "thirdparty/misc/smolv.h" #include "thirdparty/spirv-reflect/spirv_reflect.h" //#define FORCE_FULL_BARRIER @@ -1398,12 +1401,15 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, p_buffer->buffer_info.range = p_size; p_buffer->usage = p_usage; + buffer_memory += p_size; + return OK; } Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) { ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER); + buffer_memory -= p_buffer->size; vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation); p_buffer->buffer = VK_NULL_HANDLE; p_buffer->allocation = nullptr; @@ -1896,7 +1902,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info); ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + "."); - + image_memory += texture.allocation_info.size; texture.type = p_format.texture_type; texture.format = p_format.format; texture.width = image_create_info.extent.width; @@ -2029,7 +2035,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T if (p_data.size()) { for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) { - texture_update(id, i, p_data[i]); + _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true); } } return id; @@ -2276,10 +2282,14 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p } Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) { + return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false); +} + +Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) { _THREAD_SAFE_METHOD_ - ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER, - "Updating textures in is forbidden during creation of a draw or compute list"); + ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER, + "Updating textures is forbidden during creation of a draw or compute list"); Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER); @@ -2320,7 +2330,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con const uint8_t *r = p_data.ptr(); - VkCommandBuffer command_buffer = p_post_barrier ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; + VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer; //barrier to transfer { @@ -2373,7 +2383,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format); uint32_t alloc_offset, alloc_size; - Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_post_barrier); + Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); uint8_t *write_ptr; @@ -3244,12 +3254,7 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f /**** ATTACHMENT ****/ /********************/ -VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) { - Vector<VkAttachmentDescription> attachments; - Vector<VkAttachmentReference> color_references; - Vector<VkAttachmentReference> depth_stencil_references; - Vector<VkAttachmentReference> resolve_references; - +VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) { // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | @@ -3262,27 +3267,31 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } }; VkSubpassDependency &dependency_from_external = dependencies[0]; VkSubpassDependency &dependency_to_external = dependencies[1]; + LocalVector<int32_t> attachment_last_pass; + attachment_last_pass.resize(p_attachments.size()); - for (int i = 0; i < p_format.size(); i++) { - ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE); - ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE); - ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), + Vector<VkAttachmentDescription> attachments; + + for (int i = 0; i < p_attachments.size(); i++) { + ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE); + ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE); + ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set."); VkAttachmentDescription description = {}; description.flags = 0; - description.format = vulkan_formats[p_format[i].format]; - description.samples = rasterization_sample_count[p_format[i].samples]; + description.format = vulkan_formats[p_attachments[i].format]; + description.samples = rasterization_sample_count[p_attachments[i].samples]; - bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT; - bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT; + bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT; + bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT; + bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs. - // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that + // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that // stage - switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) { + switch (is_depth ? p_initial_depth_action : p_initial_action) { case INITIAL_ACTION_CLEAR_REGION: case INITIAL_ACTION_CLEAR: { description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; @@ -3291,11 +3300,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF dependency_from_external.srcStageMask |= reading_stages; } break; case INITIAL_ACTION_KEEP: { - if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; @@ -3308,11 +3317,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF } } break; case INITIAL_ACTION_DROP: { - if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; @@ -3326,11 +3335,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF } break; case INITIAL_ACTION_CLEAR_REGION_CONTINUE: case INITIAL_ACTION_CONTINUE: { - if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; @@ -3346,14 +3355,14 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF } } - switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) { + switch (is_depth ? p_final_depth_action : p_final_action) { case FINAL_ACTION_READ: { - if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false); - } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); @@ -3366,11 +3375,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF } } break; case FINAL_ACTION_DISCARD: { - if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); - } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); @@ -3381,11 +3390,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF } } break; case FINAL_ACTION_CONTINUE: { - if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; - } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { description.storeOp = VK_ATTACHMENT_STORE_OP_STORE; description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; @@ -3401,27 +3410,194 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF } } + attachment_last_pass[i] = -1; + attachments.push_back(description); + } + + LocalVector<VkSubpassDescription> subpasses; + LocalVector<LocalVector<VkAttachmentReference>> color_reference_array; + LocalVector<LocalVector<VkAttachmentReference>> input_reference_array; + LocalVector<LocalVector<VkAttachmentReference>> resolve_reference_array; + LocalVector<LocalVector<uint32_t>> preserve_reference_array; + LocalVector<VkAttachmentReference> depth_reference_array; + + subpasses.resize(p_passes.size()); + color_reference_array.resize(p_passes.size()); + input_reference_array.resize(p_passes.size()); + resolve_reference_array.resize(p_passes.size()); + preserve_reference_array.resize(p_passes.size()); + depth_reference_array.resize(p_passes.size()); - VkAttachmentReference reference; - reference.attachment = i; + LocalVector<VkSubpassDependency> subpass_dependencies; - if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { - reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + for (int i = 0; i < p_passes.size(); i++) { + const FramebufferPass *pass = &p_passes[i]; + + LocalVector<VkAttachmentReference> &color_references = color_reference_array[i]; + + TextureSamples texture_samples = TEXTURE_SAMPLES_1; + bool is_multisample_first = true; + + for (int j = 0; j < pass->color_attachments.size(); j++) { + int32_t attachment = pass->color_attachments[j]; + VkAttachmentReference reference; + if (attachment == FramebufferPass::ATTACHMENT_UNUSED) { + reference.attachment = VK_ATTACHMENT_UNUSED; + reference.layout = VK_IMAGE_LAYOUT_UNDEFINED; + } else { + ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ")."); + ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment."); + ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass."); + + if (is_multisample_first) { + texture_samples = p_attachments[attachment].samples; + is_multisample_first = false; + } else { + ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples."); + } + reference.attachment = attachment; + reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + attachment_last_pass[attachment] = i; + } color_references.push_back(reference); - } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { - reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; - depth_stencil_references.push_back(reference); - } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) { - reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + } + + LocalVector<VkAttachmentReference> &input_references = input_reference_array[i]; + + for (int j = 0; j < pass->input_attachments.size(); j++) { + int32_t attachment = pass->input_attachments[j]; + VkAttachmentReference reference; + if (attachment == FramebufferPass::ATTACHMENT_UNUSED) { + reference.attachment = VK_ATTACHMENT_UNUSED; + reference.layout = VK_IMAGE_LAYOUT_UNDEFINED; + } else { + ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ")."); + ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as input attachment."); + ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass."); + reference.attachment = attachment; + reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + attachment_last_pass[attachment] = i; + } + input_references.push_back(reference); + } + + LocalVector<VkAttachmentReference> &resolve_references = resolve_reference_array[i]; + + if (pass->resolve_attachments.size() > 0) { + ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ")."); + ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample."); + } + for (int j = 0; j < pass->resolve_attachments.size(); j++) { + int32_t attachment = pass->resolve_attachments[j]; + VkAttachmentReference reference; + if (attachment == FramebufferPass::ATTACHMENT_UNUSED) { + reference.attachment = VK_ATTACHMENT_UNUSED; + reference.layout = VK_IMAGE_LAYOUT_UNDEFINED; + } else { + ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ")."); + ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused."); + ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as resolve attachment."); + ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass."); + bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1; + ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample."); + reference.attachment = attachment; + reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + attachment_last_pass[attachment] = i; + } resolve_references.push_back(reference); - // if resolves are done, we need to ensure the copy is safe - dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT; - dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT; + } + + LocalVector<uint32_t> &preserve_references = preserve_reference_array[i]; + + for (int j = 0; j < pass->preserve_attachments.size(); j++) { + int32_t attachment = pass->preserve_attachments[j]; + + ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused."); + + ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ")."); + ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass."); + + attachment_last_pass[attachment] = i; + + preserve_references.push_back(attachment); + } + + VkAttachmentReference &depth_stencil_reference = depth_reference_array[i]; + + if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) { + int32_t attachment = pass->depth_attachment; + ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment."); + ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment."); + ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass."); + depth_stencil_reference.attachment = attachment; + depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + attachment_last_pass[attachment] = i; + + if (is_multisample_first) { + texture_samples = p_attachments[attachment].samples; + is_multisample_first = false; + } else { + ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth."); + } + } else { - ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment."); + depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED; + depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED; } + VkSubpassDescription &subpass = subpasses[i]; + subpass.flags = 0; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.inputAttachmentCount = input_references.size(); + if (input_references.size()) { + subpass.pInputAttachments = input_references.ptr(); + } else { + subpass.pInputAttachments = nullptr; + } + subpass.colorAttachmentCount = color_references.size(); + if (color_references.size()) { + subpass.pColorAttachments = color_references.ptr(); + } else { + subpass.pColorAttachments = nullptr; + } + if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) { + subpass.pDepthStencilAttachment = &depth_stencil_reference; + } else { + subpass.pDepthStencilAttachment = nullptr; + } + + if (resolve_references.size()) { + subpass.pResolveAttachments = resolve_references.ptr(); + } else { + subpass.pResolveAttachments = nullptr; + } + + subpass.preserveAttachmentCount = preserve_references.size(); + if (preserve_references.size()) { + subpass.pPreserveAttachments = preserve_references.ptr(); + } else { + subpass.pPreserveAttachments = nullptr; + } + + if (r_samples) { + r_samples->push_back(texture_samples); + } + + if (i > 0) { + VkSubpassDependency dependency; + dependency.srcSubpass = i - 1; + dependency.dstSubpass = i; + dependency.srcStageMask = 0; + dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; + dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + + dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; + dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; + subpass_dependencies.push_back(dependency); + } + /* // NOTE: Big Mallet Approach -- any layout transition causes a full barrier if (reference.layout != description.initialLayout) { // NOTE: this should be smarter based on the texture's knowledge of its previous role @@ -3433,57 +3609,82 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT; } + */ } - ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE, - "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ")."); - - ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE, - "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ")."); - - VkSubpassDescription subpass; - subpass.flags = 0; - subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.inputAttachmentCount = 0; //unsupported for now - subpass.pInputAttachments = nullptr; - subpass.colorAttachmentCount = color_references.size(); - subpass.pColorAttachments = color_references.ptr(); - subpass.pDepthStencilAttachment = depth_stencil_references.ptr(); - subpass.pResolveAttachments = resolve_references.ptr(); - subpass.preserveAttachmentCount = 0; - subpass.pPreserveAttachments = nullptr; - VkRenderPassCreateInfo render_pass_create_info; render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_create_info.pNext = nullptr; render_pass_create_info.flags = 0; render_pass_create_info.attachmentCount = attachments.size(); render_pass_create_info.pAttachments = attachments.ptr(); - render_pass_create_info.subpassCount = 1; - render_pass_create_info.pSubpasses = &subpass; + render_pass_create_info.subpassCount = subpasses.size(); + render_pass_create_info.pSubpasses = subpasses.ptr(); // Commenting this because it seems it just avoids raster and compute to work at the same time. // Other barriers seem to be protecting the render pass fine. // render_pass_create_info.dependencyCount = 2; // render_pass_create_info.pDependencies = dependencies; - render_pass_create_info.dependencyCount = 0; - render_pass_create_info.pDependencies = nullptr; + render_pass_create_info.dependencyCount = subpass_dependencies.size(); + if (subpass_dependencies.size()) { + render_pass_create_info.pDependencies = subpass_dependencies.ptr(); + } else { + render_pass_create_info.pDependencies = nullptr; + } + + const uint32_t view_mask = (1 << p_view_count) - 1; + const uint32_t correlation_mask = (1 << p_view_count) - 1; + VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info; + + if (p_view_count > 1) { + const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities(); + + // For now this only works with multiview! + ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported"); + + // Make sure we limit this to the number of views we support. + ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass"); + + render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO; + render_pass_multiview_create_info.pNext = nullptr; + render_pass_multiview_create_info.subpassCount = 1; + render_pass_multiview_create_info.pViewMasks = &view_mask; + render_pass_multiview_create_info.dependencyCount = 0; + render_pass_multiview_create_info.pViewOffsets = nullptr; + render_pass_multiview_create_info.correlationMaskCount = 1; + render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask; + + render_pass_create_info.pNext = &render_pass_multiview_create_info; + } VkRenderPass render_pass; VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass); ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + "."); - if (r_color_attachment_count) { - *r_color_attachment_count = color_references.size(); - } return render_pass; } -RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) { +RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) { + FramebufferPass pass; + for (int i = 0; i < p_format.size(); i++) { + if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + pass.depth_attachment = i; + } else { + pass.color_attachments.push_back(i); + } + } + + Vector<FramebufferPass> passes; + passes.push_back(pass); + return framebuffer_format_create_multipass(p_format, passes, p_view_count); +} +RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) { _THREAD_SAFE_METHOD_ FramebufferFormatKey key; - key.attachments = p_format; + key.attachments = p_attachments; + key.passes = p_passes; + key.view_count = p_view_count; const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key); if (E) { @@ -3491,8 +3692,8 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c return E->get(); } - int color_references; - VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case + Vector<TextureSamples> samples; + VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); //actions don't matter for this use case if (render_pass == VK_NULL_HANDLE) { //was likely invalid return INVALID_ID; @@ -3502,15 +3703,16 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c E = framebuffer_format_cache.insert(key, id); FramebufferFormat fb_format; fb_format.E = E; - fb_format.color_attachments = color_references; fb_format.render_pass = render_pass; - fb_format.samples = p_format[0].samples; + fb_format.pass_samples = samples; + fb_format.view_count = p_view_count; framebuffer_formats[id] = fb_format; return id; } RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) { FramebufferFormatKey key; + key.passes.push_back(FramebufferPass()); const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key); if (E) { @@ -3556,18 +3758,18 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c FramebufferFormat fb_format; fb_format.E = E; - fb_format.color_attachments = 0; fb_format.render_pass = render_pass; - fb_format.samples = p_samples; + fb_format.pass_samples.push_back(p_samples); framebuffer_formats[id] = fb_format; return id; } -RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) { +RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) { Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format); ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1); + ERR_FAIL_COND_V(p_pass >= uint32_t(E->get().pass_samples.size()), TEXTURE_SAMPLES_1); - return E->get().samples; + return E->get().pass_samples[p_pass]; } /***********************/ @@ -3580,11 +3782,36 @@ RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, Textur framebuffer.format_id = framebuffer_format_create_empty(p_samples); ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID()); framebuffer.size = p_size; + framebuffer.view_count = 1; return framebuffer_owner.make_rid(framebuffer); } -RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) { +RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) { + _THREAD_SAFE_METHOD_ + + FramebufferPass pass; + + for (int i = 0; i < p_texture_attachments.size(); i++) { + Texture *texture = texture_owner.getornull(p_texture_attachments[i]); + ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture."); + + ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer"); + + if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) { + pass.depth_attachment = i; + } else { + pass.color_attachments.push_back(i); + } + } + + Vector<FramebufferPass> passes; + passes.push_back(pass); + + return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count); +} + +RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) { _THREAD_SAFE_METHOD_ Vector<AttachmentFormat> attachments; @@ -3594,6 +3821,8 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac Texture *texture = texture_owner.getornull(p_texture_attachments[i]); ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture."); + ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer"); + if (i == 0) { size.width = texture->width; size.height = texture->height; @@ -3609,7 +3838,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac attachments.push_back(af); } - FramebufferFormatID format_id = framebuffer_format_create(attachments); + FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count); if (format_id == INVALID_ID) { return RID(); } @@ -3621,6 +3850,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac framebuffer.format_id = format_id; framebuffer.texture_ids = p_texture_attachments; framebuffer.size = size; + framebuffer.view_count = p_view_count; RID id = framebuffer_owner.make_rid(framebuffer); @@ -4133,51 +4363,87 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } #endif -RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) { - //descriptor layouts - Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings; - Vector<Vector<UniformInfo>> uniform_info; - Shader::PushConstant push_constant; - push_constant.push_constant_size = 0; - push_constant.push_constants_vk_stage = 0; +#define SHADER_BINARY_VERSION 1 + +String RenderingDeviceVulkan::shader_get_binary_cache_key() const { + return "Vulkan-SV" + itos(SHADER_BINARY_VERSION); +} - uint32_t vertex_input_mask = 0; +struct RenderingDeviceVulkanShaderBinaryDataBinding { + uint32_t type; + uint32_t binding; + uint32_t stages; + uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements) +}; - uint32_t fragment_outputs = 0; +struct RenderingDeviceVulkanShaderBinarySpecializationConstant { + uint32_t type; + uint32_t constant_id; + union { + uint32_t int_value; + float float_value; + bool bool_value; + }; + uint32_t stage_flags; +}; - uint32_t stages_processed = 0; +struct RenderingDeviceVulkanShaderBinaryData { + uint32_t vertex_input_mask; + uint32_t fragment_outputs; + uint32_t specialization_constant_count; + uint32_t is_compute; + uint32_t compute_local_size[3]; + uint32_t set_count; + uint32_t push_constant_size; + uint32_t push_constants_vk_stage; + uint32_t stage_count; +}; - bool is_compute = false; +Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) { + RenderingDeviceVulkanShaderBinaryData binary_data; + binary_data.vertex_input_mask = 0; + binary_data.fragment_outputs = 0; + binary_data.specialization_constant_count = 0; + binary_data.is_compute = 0; + binary_data.compute_local_size[0] = 0; + binary_data.compute_local_size[1] = 0; + binary_data.compute_local_size[2] = 0; + binary_data.set_count = 0; + binary_data.push_constant_size = 0; + binary_data.push_constants_vk_stage = 0; + + Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; //set bindings + Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants; - uint32_t compute_local_size[3] = { 0, 0, 0 }; + uint32_t stages_processed = 0; - for (int i = 0; i < p_stages.size(); i++) { - if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) { - is_compute = true; - ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(), + for (int i = 0; i < p_spirv.size(); i++) { + if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) { + binary_data.is_compute = true; + ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(), "Compute shaders can only receive one stage, dedicated to compute."); } - ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(), - "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once."); + ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(), + "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once."); { SpvReflectShaderModule module; - const uint8_t *spirv = p_stages[i].spir_v.ptr(); - SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader."); - - if (is_compute) { - compute_local_size[0] = module.entry_points->local_size.x; - compute_local_size[1] = module.entry_points->local_size.y; - compute_local_size[2] = module.entry_points->local_size.z; + const uint8_t *spirv = p_spirv[i].spir_v.ptr(); + SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader."); + + if (binary_data.is_compute) { + binary_data.compute_local_size[0] = module.entry_points->local_size.x; + binary_data.compute_local_size[1] = module.entry_points->local_size.y; + binary_data.compute_local_size[2] = module.entry_points->local_size.z; } uint32_t binding_count = 0; result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings."); - uint32_t stage = p_stages[i].shader_stage; + uint32_t stage = p_spirv[i].shader_stage; if (binding_count > 0) { //Parse bindings @@ -4186,56 +4452,47 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages bindings.resize(binding_count); result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw()); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings."); for (uint32_t j = 0; j < binding_count; j++) { const SpvReflectDescriptorBinding &binding = *bindings[j]; - VkDescriptorSetLayoutBinding layout_binding; - UniformInfo info; + RenderingDeviceVulkanShaderBinaryDataBinding info; bool need_array_dimensions = false; bool need_block_size = false; switch (binding.descriptor_type) { case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; info.type = UNIFORM_TYPE_SAMPLER; need_array_dimensions = true; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; need_array_dimensions = true; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; info.type = UNIFORM_TYPE_TEXTURE; need_array_dimensions = true; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; info.type = UNIFORM_TYPE_IMAGE; need_array_dimensions = true; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; info.type = UNIFORM_TYPE_TEXTURE_BUFFER; need_array_dimensions = true; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; info.type = UNIFORM_TYPE_IMAGE_BUFFER; need_array_dimensions = true; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; info.type = UNIFORM_TYPE_UNIFORM_BUFFER; need_block_size = true; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; info.type = UNIFORM_TYPE_STORAGE_BUFFER; need_block_size = true; } break; @@ -4248,7 +4505,6 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages continue; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: { - layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; info.type = UNIFORM_TYPE_INPUT_ATTACHMENT; } break; case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: { @@ -4270,42 +4526,35 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages } } - layout_binding.descriptorCount = info.length; - } else if (need_block_size) { info.length = binding.block.size; - layout_binding.descriptorCount = 1; } else { info.length = 0; - layout_binding.descriptorCount = 1; } info.binding = binding.binding; uint32_t set = binding.set; - //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length)); - - ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(), + ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(), "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."); - ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(), + ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(), "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."); - if (set < (uint32_t)set_bindings.size()) { + if (set < (uint32_t)uniform_info.size()) { //check if this already exists bool exists = false; - for (int k = 0; k < set_bindings[set].size(); k++) { - if (set_bindings[set][k].binding == (uint32_t)info.binding) { + for (int k = 0; k < uniform_info[set].size(); k++) { + if (uniform_info[set][k].binding == (uint32_t)info.binding) { //already exists, verify that it's the same type - ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(), + ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(), "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type."); //also, verify that it's the same size - ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(), + ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(), "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size."); //just append stage mask and return - set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage]; uniform_info.write[set].write[k].stages |= 1 << stage; exists = true; } @@ -4316,40 +4565,87 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages } } - layout_binding.binding = info.binding; - layout_binding.stageFlags = shader_stage_masks[stage]; - layout_binding.pImmutableSamplers = nullptr; //no support for this yet - info.stages = 1 << stage; - info.binding = info.binding; - if (set >= (uint32_t)set_bindings.size()) { - set_bindings.resize(set + 1); + if (set >= (uint32_t)uniform_info.size()) { uniform_info.resize(set + 1); } - set_bindings.write[set].push_back(layout_binding); uniform_info.write[set].push_back(info); } } + { + //specialization constants + + uint32_t sc_count = 0; + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants."); + + if (sc_count) { + Vector<SpvReflectSpecializationConstant *> spec_constants; + spec_constants.resize(sc_count); + + result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw()); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants."); + + for (uint32_t j = 0; j < sc_count; j++) { + int32_t existing = -1; + RenderingDeviceVulkanShaderBinarySpecializationConstant sconst; + sconst.constant_id = spec_constants[j]->constant_id; + switch (spec_constants[j]->constant_type) { + case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: { + sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; + sconst.bool_value = spec_constants[j]->default_value.int_bool_value != 0; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: { + sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; + sconst.int_value = spec_constants[j]->default_value.int_bool_value; + } break; + case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: { + sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT; + sconst.float_value = spec_constants[j]->default_value.float_value; + } break; + } + sconst.stage_flags = 1 << p_spirv[i].shader_stage; + + for (int k = 0; k < specialization_constants.size(); k++) { + if (specialization_constants[k].constant_id == sconst.constant_id) { + ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ."); + ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ."); + existing = k; + break; + } + } + + if (existing > 0) { + specialization_constants.write[existing].stage_flags |= sconst.stage_flags; + } else { + specialization_constants.push_back(sconst); + } + } + } + } + if (stage == SHADER_STAGE_VERTEX) { uint32_t iv_count = 0; result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables."); if (iv_count) { Vector<SpvReflectInterfaceVariable *> input_vars; input_vars.resize(iv_count); result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw()); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables."); for (uint32_t j = 0; j < iv_count; j++) { if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input - vertex_input_mask |= (1 << uint32_t(input_vars[j]->location)); + binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location)); } } } @@ -4358,20 +4654,21 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages if (stage == SHADER_STAGE_FRAGMENT) { uint32_t ov_count = 0; result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables."); if (ov_count) { Vector<SpvReflectInterfaceVariable *> output_vars; output_vars.resize(ov_count); result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw()); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables."); for (uint32_t j = 0; j < ov_count; j++) { - if (output_vars[j]) { - fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1); + const SpvReflectInterfaceVariable *refvar = output_vars[j]; + if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) { + binary_data.fragment_outputs |= 1 << refvar->location; } } } @@ -4379,18 +4676,18 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages uint32_t pc_count = 0; result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants."); if (pc_count) { - ERR_FAIL_COND_V_MSG(pc_count > 1, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages."); + ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages."); Vector<SpvReflectBlockVariable *> pconstants; pconstants.resize(pc_count); result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw()); - ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants."); + ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants."); #if 0 if (pconstants[0] == nullptr) { FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE); @@ -4399,11 +4696,11 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages } #endif - ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(), - "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages."); + ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(), + "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages."); - push_constant.push_constant_size = pconstants[0]->size; - push_constant.push_constants_vk_stage |= shader_stage_masks[stage]; + binary_data.push_constant_size = pconstants[0]->size; + binary_data.push_constants_vk_stage |= shader_stage_masks[stage]; //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size)); } @@ -4412,9 +4709,291 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages spvReflectDestroyShaderModule(&module); } - stages_processed |= (1 << p_stages[i].shader_stage); + stages_processed |= (1 << p_spirv[i].shader_stage); } + Vector<Vector<uint8_t>> compressed_stages; + Vector<uint32_t> smolv_size; + Vector<uint32_t> zstd_size; //if 0, stdno t used + + uint32_t stages_binary_size = 0; + + bool strip_debug = false; + + for (int i = 0; i < p_spirv.size(); i++) { + smolv::ByteArray smolv; + if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) { + ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage])); + } else { + smolv_size.push_back(smolv.size()); + { //zstd + Vector<uint8_t> zstd; + zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD)); + int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD); + + if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) { + zstd_size.push_back(dst_size); + zstd.resize(dst_size); + compressed_stages.push_back(zstd); + } else { + Vector<uint8_t> smv; + smv.resize(smolv.size()); + memcpy(smv.ptrw(), &smolv[0], smolv.size()); + zstd_size.push_back(0); //not using zstd + compressed_stages.push_back(smv); + } + } + } + uint32_t s = compressed_stages[i].size(); + if (s % 4 != 0) { + s += 4 - (s % 4); + } + stages_binary_size += s; + } + + binary_data.specialization_constant_count = specialization_constants.size(); + binary_data.set_count = uniform_info.size(); + binary_data.stage_count = p_spirv.size(); + + uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize; + total_size += sizeof(RenderingDeviceVulkanShaderBinaryData); + + for (int i = 0; i < uniform_info.size(); i++) { + total_size += sizeof(uint32_t); + total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding); + } + + total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size(); + + total_size += compressed_stages.size() * sizeof(uint32_t) * 3; //sizes + total_size += stages_binary_size; + + Vector<uint8_t> ret; + ret.resize(total_size); + uint32_t offset = 0; + { + uint8_t *binptr = ret.ptrw(); + binptr[0] = 'G'; + binptr[1] = 'V'; + binptr[2] = 'B'; + binptr[3] = 'D'; //godot vulkan binary data + offset += 4; + encode_uint32(SHADER_BINARY_VERSION, binptr + offset); + offset += sizeof(uint32_t); + encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset); + offset += sizeof(uint32_t); + memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData)); + offset += sizeof(RenderingDeviceVulkanShaderBinaryData); + + for (int i = 0; i < uniform_info.size(); i++) { + int count = uniform_info[i].size(); + encode_uint32(count, binptr + offset); + offset += sizeof(uint32_t); + if (count > 0) { + memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count); + offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count; + } + } + + if (specialization_constants.size()) { + memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size()); + offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size(); + } + + for (int i = 0; i < compressed_stages.size(); i++) { + encode_uint32(p_spirv[i].shader_stage, binptr + offset); + offset += sizeof(uint32_t); + encode_uint32(smolv_size[i], binptr + offset); + offset += sizeof(uint32_t); + encode_uint32(zstd_size[i], binptr + offset); + offset += sizeof(uint32_t); + memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size()); + + uint32_t s = compressed_stages[i].size(); + + if (s % 4 != 0) { + s += 4 - (s % 4); + } + + offset += s; + } + + ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>()); + } + + return ret; +} + +RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) { + const uint8_t *binptr = p_shader_binary.ptr(); + uint32_t binsize = p_shader_binary.size(); + + uint32_t read_offset = 0; + //consistency check + ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID()); + ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID()); + + uint32_t bin_version = decode_uint32(binptr + 4); + ERR_FAIL_COND_V(bin_version > SHADER_BINARY_VERSION, RID()); + + uint32_t bin_data_size = decode_uint32(binptr + 8); + + const RenderingDeviceVulkanShaderBinaryData &binary_data = *(const RenderingDeviceVulkanShaderBinaryData *)(binptr + 12); + + Shader::PushConstant push_constant; + push_constant.push_constant_size = binary_data.push_constant_size; + push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage; + + uint32_t vertex_input_mask = binary_data.vertex_input_mask; + + uint32_t fragment_outputs = binary_data.fragment_outputs; + + bool is_compute = binary_data.is_compute; + + uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] }; + + read_offset += sizeof(uint32_t) * 3 + bin_data_size; + + Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings; + Vector<Vector<UniformInfo>> uniform_info; + + set_bindings.resize(binary_data.set_count); + uniform_info.resize(binary_data.set_count); + + for (uint32_t i = 0; i < binary_data.set_count; i++) { + ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID()); + uint32_t set_count = decode_uint32(binptr + read_offset); + read_offset += sizeof(uint32_t); + const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = (const RenderingDeviceVulkanShaderBinaryDataBinding *)(binptr + read_offset); + uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding); + ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID()); + + for (uint32_t j = 0; j < set_count; j++) { + UniformInfo info; + info.type = UniformType(set_ptr[j].type); + info.length = set_ptr[j].length; + info.binding = set_ptr[j].binding; + info.stages = set_ptr[j].stages; + + VkDescriptorSetLayoutBinding layout_binding; + layout_binding.pImmutableSamplers = nullptr; + layout_binding.binding = set_ptr[j].binding; + layout_binding.descriptorCount = 1; + layout_binding.stageFlags = 0; + for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) { + if (set_ptr[j].stages & (1 << k)) { + layout_binding.stageFlags |= shader_stage_masks[k]; + } + } + + switch (info.type) { + case UNIFORM_TYPE_SAMPLER: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; + layout_binding.descriptorCount = set_ptr[j].length; + } break; + case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + layout_binding.descriptorCount = set_ptr[j].length; + } break; + case UNIFORM_TYPE_TEXTURE: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; + layout_binding.descriptorCount = set_ptr[j].length; + } break; + case UNIFORM_TYPE_IMAGE: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; + layout_binding.descriptorCount = set_ptr[j].length; + } break; + case UNIFORM_TYPE_TEXTURE_BUFFER: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; + layout_binding.descriptorCount = set_ptr[j].length; + } break; + case UNIFORM_TYPE_IMAGE_BUFFER: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; + } break; + case UNIFORM_TYPE_UNIFORM_BUFFER: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + } break; + case UNIFORM_TYPE_STORAGE_BUFFER: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; + } break; + case UNIFORM_TYPE_INPUT_ATTACHMENT: { + layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; + } break; + default: { + ERR_FAIL_V(RID()); + } + } + + set_bindings.write[i].push_back(layout_binding); + uniform_info.write[i].push_back(info); + } + + read_offset += set_size; + } + + ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID()); + + Vector<Shader::SpecializationConstant> specialization_constants; + + for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) { + const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(const RenderingDeviceVulkanShaderBinarySpecializationConstant *)(binptr + read_offset); + Shader::SpecializationConstant sc; + sc.constant.int_value = src_sc.int_value; + sc.constant.type = PipelineSpecializationConstantType(src_sc.type); + sc.constant.constant_id = src_sc.constant_id; + sc.stage_flags = src_sc.stage_flags; + specialization_constants.push_back(sc); + + read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant); + } + + Vector<Vector<uint8_t>> stage_spirv_data; + Vector<ShaderStage> stage_type; + + for (uint32_t i = 0; i < binary_data.stage_count; i++) { + ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID()); + uint32_t stage = decode_uint32(binptr + read_offset); + read_offset += sizeof(uint32_t); + uint32_t smolv_size = decode_uint32(binptr + read_offset); + read_offset += sizeof(uint32_t); + uint32_t zstd_size = decode_uint32(binptr + read_offset); + read_offset += sizeof(uint32_t); + + uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size; + + Vector<uint8_t> smolv; + const uint8_t *src_smolv = nullptr; + + if (zstd_size > 0) { + //decompress to smolv + smolv.resize(smolv_size); + int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD); + ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID()); + src_smolv = smolv.ptr(); + } else { + src_smolv = binptr + read_offset; + } + + Vector<uint8_t> spirv; + uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size); + spirv.resize(spirv_size); + if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) { + ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage])); + } + stage_spirv_data.push_back(spirv); + stage_type.push_back(ShaderStage(stage)); + + if (buf_size % 4 != 0) { + buf_size += 4 - (buf_size % 4); + } + + ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID()); + + read_offset += buf_size; + } + + ERR_FAIL_COND_V(read_offset != binsize, RID()); + //all good, let's create modules _THREAD_SAFE_METHOD_ @@ -4422,23 +5001,24 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages Shader shader; shader.vertex_input_mask = vertex_input_mask; - shader.fragment_outputs = fragment_outputs; + shader.fragment_output_mask = fragment_outputs; shader.push_constant = push_constant; shader.is_compute = is_compute; shader.compute_local_size[0] = compute_local_size[0]; shader.compute_local_size[1] = compute_local_size[1]; shader.compute_local_size[2] = compute_local_size[2]; + shader.specialization_constants = specialization_constants; String error_text; bool success = true; - for (int i = 0; i < p_stages.size(); i++) { + for (int i = 0; i < stage_spirv_data.size(); i++) { VkShaderModuleCreateInfo shader_module_create_info; shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; shader_module_create_info.pNext = nullptr; shader_module_create_info.flags = 0; - shader_module_create_info.codeSize = p_stages[i].spir_v.size(); - const uint8_t *r = p_stages[i].spir_v.ptr(); + shader_module_create_info.codeSize = stage_spirv_data[i].size(); + const uint8_t *r = stage_spirv_data[i].ptr(); shader_module_create_info.pCode = (const uint32_t *)r; @@ -4446,7 +5026,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module); if (res) { success = false; - error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]); + error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]); break; } @@ -4462,7 +5042,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shader_stage.pNext = nullptr; shader_stage.flags = 0; - shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage]; + shader_stage.stage = shader_stage_bits[stage_type[i]]; shader_stage.module = module; shader_stage.pName = "main"; shader_stage.pSpecializationInfo = nullptr; @@ -5163,6 +5743,49 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, write.pTexelBufferView = nullptr; } break; case UNIFORM_TYPE_INPUT_ATTACHMENT: { + ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed)."); + + if (uniform.ids.size() != set_uniform.length) { + if (set_uniform.length > 1) { + ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ")."); + } else { + ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ")."); + } + } + + Vector<VkDescriptorImageInfo> image_info; + + for (int j = 0; j < uniform.ids.size(); j++) { + Texture *texture = texture_owner.getornull(uniform.ids[j]); + + ERR_FAIL_COND_V_MSG(!texture, RID(), + "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture."); + + ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(), + "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform."); + + VkDescriptorImageInfo img_info; + img_info.sampler = VK_NULL_HANDLE; + img_info.imageView = texture->view; + + if (texture->owner.is_valid()) { + texture = texture_owner.getornull(texture->owner); + ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen + } + + img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + + image_info.push_back(img_info); + } + + write.dstArrayElement = 0; + write.descriptorCount = uniform.ids.size(); + write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; + write.pImageInfo = image_infos.push_back(image_info)->get().ptr(); + write.pBufferInfo = nullptr; + write.pTexelBufferView = nullptr; + + type_size = uniform.ids.size(); } break; default: { } @@ -5234,6 +5857,13 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) { return uniform_set_owner.owns(p_uniform_set); } +void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) { + UniformSet *us = uniform_set_owner.getornull(p_uniform_set); + ERR_FAIL_COND(!us); + us->invalidated_callback = p_callback; + us->invalidated_callback_userdata = p_userdata; +} + Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) { _THREAD_SAFE_METHOD_ @@ -5373,7 +6003,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { /**** RENDER PIPELINE ****/ /*************************/ -RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) { +RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) { _THREAD_SAFE_METHOD_ //needs a shader @@ -5392,8 +6022,16 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma { //validate shader vs framebuffer - ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(), - "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline."); + ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds"); + const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass]; + uint32_t output_mask = 0; + for (int i = 0; i < pass.color_attachments.size(); i++) { + if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) { + output_mask |= 1 << i; + } + } + ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(), + "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline."); } //vertex VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info; @@ -5465,7 +6103,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; tessellation_create_info.pNext = nullptr; tessellation_create_info.flags = 0; - ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID()); + ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID()); tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points; VkPipelineViewportStateCreateInfo viewport_state_create_info; @@ -5578,44 +6216,53 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID()); color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op]; - ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID()); - Vector<VkPipelineColorBlendAttachmentState> attachment_states; + { + const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass]; + + for (int i = 0; i < pass.color_attachments.size(); i++) { + if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) { + int idx = attachment_states.size(); + + ERR_FAIL_INDEX_V(idx, p_blend_state.attachments.size(), RID()); + VkPipelineColorBlendAttachmentState state; + state.blendEnable = p_blend_state.attachments[idx].enable_blend; + + ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_color_blend_factor, BLEND_FACTOR_MAX, RID()); + state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[idx].src_color_blend_factor]; + ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_color_blend_factor, BLEND_FACTOR_MAX, RID()); + state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_color_blend_factor]; + ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].color_blend_op, BLEND_OP_MAX, RID()); + state.colorBlendOp = blend_operations[p_blend_state.attachments[idx].color_blend_op]; + + ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID()); + state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].src_alpha_blend_factor]; + ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID()); + state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_alpha_blend_factor]; + ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].alpha_blend_op, BLEND_OP_MAX, RID()); + state.alphaBlendOp = blend_operations[p_blend_state.attachments[idx].alpha_blend_op]; + + state.colorWriteMask = 0; + if (p_blend_state.attachments[idx].write_r) { + state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT; + } + if (p_blend_state.attachments[idx].write_g) { + state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT; + } + if (p_blend_state.attachments[idx].write_b) { + state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT; + } + if (p_blend_state.attachments[idx].write_a) { + state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT; + } - for (int i = 0; i < p_blend_state.attachments.size(); i++) { - VkPipelineColorBlendAttachmentState state; - state.blendEnable = p_blend_state.attachments[i].enable_blend; - - ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID()); - state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor]; - ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID()); - state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor]; - ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID()); - state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op]; - - ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID()); - state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor]; - ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID()); - state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor]; - ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID()); - state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op]; - - state.colorWriteMask = 0; - if (p_blend_state.attachments[i].write_r) { - state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT; - } - if (p_blend_state.attachments[i].write_g) { - state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT; - } - if (p_blend_state.attachments[i].write_b) { - state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT; - } - if (p_blend_state.attachments[i].write_a) { - state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT; + attachment_states.push_back(state); + idx++; + }; } - attachment_states.push_back(state); - }; + ERR_FAIL_COND_V(attachment_states.size() != p_blend_state.attachments.size(), RID()); + } color_blend_state_create_info.attachmentCount = attachment_states.size(); color_blend_state_create_info.pAttachments = attachment_states.ptr(); @@ -5674,8 +6321,63 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma graphics_pipeline_create_info.pNext = nullptr; graphics_pipeline_create_info.flags = 0; - graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size(); - graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr(); + Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages; + Vector<VkSpecializationInfo> specialization_info; + Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries; + Vector<uint32_t> specialization_constant_data; + + if (shader->specialization_constants.size()) { + specialization_constant_data.resize(shader->specialization_constants.size()); + uint32_t *data_ptr = specialization_constant_data.ptrw(); + specialization_info.resize(pipeline_stages.size()); + specialization_map_entries.resize(pipeline_stages.size()); + for (int i = 0; i < shader->specialization_constants.size(); i++) { + //see if overridden + const Shader::SpecializationConstant &sc = shader->specialization_constants[i]; + data_ptr[i] = sc.constant.int_value; //just copy the 32 bits + + for (int j = 0; j < p_specialization_constants.size(); j++) { + const PipelineSpecializationConstant &psc = p_specialization_constants[j]; + if (psc.constant_id == sc.constant.constant_id) { + ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type."); + data_ptr[i] = psc.int_value; + break; + } + } + + VkSpecializationMapEntry entry; + + entry.constantID = sc.constant.constant_id; + entry.offset = i * sizeof(uint32_t); + entry.size = sizeof(uint32_t); + + for (int j = 0; j < SHADER_STAGE_MAX; j++) { + if (sc.stage_flags & (1 << j)) { + VkShaderStageFlagBits stage = shader_stage_masks[j]; + for (int k = 0; k < pipeline_stages.size(); k++) { + if (pipeline_stages[k].stage == stage) { + specialization_map_entries.write[k].push_back(entry); + } + } + } + } + } + + for (int i = 0; i < pipeline_stages.size(); i++) { + if (specialization_map_entries[i].size()) { + specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t); + specialization_info.write[i].pData = data_ptr; + specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size(); + specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr(); + + pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i; + } + } + } + + graphics_pipeline_create_info.stageCount = pipeline_stages.size(); + graphics_pipeline_create_info.pStages = pipeline_stages.ptr(); + graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info; graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info; graphics_pipeline_create_info.pTessellationState = &tessellation_create_info; @@ -5688,7 +6390,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma graphics_pipeline_create_info.layout = shader->pipeline_layout; graphics_pipeline_create_info.renderPass = fb_format.render_pass; - graphics_pipeline_create_info.subpass = 0; + graphics_pipeline_create_info.subpass = p_for_render_pass; graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; graphics_pipeline_create_info.basePipelineIndex = 0; @@ -5705,6 +6407,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma #ifdef DEBUG_ENABLED pipeline.validation.dynamic_state = p_dynamic_state_flags; pipeline.validation.framebuffer_format = p_framebuffer_format; + pipeline.validation.render_pass = p_for_render_pass; pipeline.validation.vertex_format = p_vertex_format; pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable; @@ -5743,7 +6446,7 @@ bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) { /**** COMPUTE PIPELINE ****/ /**************************/ -RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) { +RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) { _THREAD_SAFE_METHOD_ //needs a shader @@ -5765,6 +6468,44 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) { compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; compute_pipeline_create_info.basePipelineIndex = 0; + VkSpecializationInfo specialization_info; + Vector<VkSpecializationMapEntry> specialization_map_entries; + Vector<uint32_t> specialization_constant_data; + + if (shader->specialization_constants.size()) { + specialization_constant_data.resize(shader->specialization_constants.size()); + uint32_t *data_ptr = specialization_constant_data.ptrw(); + for (int i = 0; i < shader->specialization_constants.size(); i++) { + //see if overridden + const Shader::SpecializationConstant &sc = shader->specialization_constants[i]; + data_ptr[i] = sc.constant.int_value; //just copy the 32 bits + + for (int j = 0; j < p_specialization_constants.size(); j++) { + const PipelineSpecializationConstant &psc = p_specialization_constants[j]; + if (psc.constant_id == sc.constant.constant_id) { + ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type."); + data_ptr[i] = sc.constant.int_value; + break; + } + } + + VkSpecializationMapEntry entry; + + entry.constantID = sc.constant.constant_id; + entry.offset = i * sizeof(uint32_t); + entry.size = sizeof(uint32_t); + + specialization_map_entries.push_back(entry); + } + + specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t); + specialization_info.pData = data_ptr; + specialization_info.mapEntryCount = specialization_map_entries.size(); + specialization_info.pMapEntries = specialization_map_entries.ptr(); + + compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info; + } + ComputePipeline pipeline; VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline); ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + "."); @@ -5843,13 +6584,14 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time."); VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; - draw_list = memnew(DrawList); - draw_list->command_buffer = command_buffer; + + Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen)); + + _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0); #ifdef DEBUG_ENABLED - draw_list->validation.framebuffer_format = screen_get_framebuffer_format(); + draw_list_framebuffer_format = screen_get_framebuffer_format(); #endif - draw_list_count = 0; - draw_list_split = false; + draw_list_subpass_count = 1; VkRenderPassBeginInfo render_pass_begin; render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; @@ -5857,8 +6599,8 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di render_pass_begin.renderPass = context->window_get_render_pass(p_screen); render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen); - render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen); - render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen); + render_pass_begin.renderArea.extent.width = size.width; + render_pass_begin.renderArea.extent.height = size.height; render_pass_begin.renderArea.offset.x = 0; render_pass_begin.renderArea.offset.y = 0; @@ -5898,18 +6640,19 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } -Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) { +Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) { Framebuffer::VersionKey vk; vk.initial_color_action = p_initial_color_action; vk.final_color_action = p_final_color_action; vk.initial_depth_action = p_initial_depth_action; vk.final_depth_action = p_final_depth_action; + vk.view_count = p_framebuffer->view_count; if (!p_framebuffer->framebuffers.has(vk)) { //need to create this version Framebuffer::Version version; - version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action); + version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count); VkFramebufferCreateInfo framebuffer_create_info; framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; @@ -5933,11 +6676,14 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer); ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + "."); + version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size(); + p_framebuffer->framebuffers.insert(vk, version); } const Framebuffer::Version &version = p_framebuffer->framebuffers[vk]; *r_framebuffer = version.framebuffer; *r_render_pass = version.render_pass; + *r_subpass_count = version.subpass_count; return OK; } @@ -6127,15 +6873,23 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values - int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments; - ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID, - "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ")."); + int color_count = 0; + for (int i = 0; i < framebuffer->texture_ids.size(); i++) { + Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); + + if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + color_count++; + } + } + + ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, + "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ")."); } VkFramebuffer vkframebuffer; VkRenderPass render_pass; - Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass); + Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count); ERR_FAIL_COND_V(err != OK, INVALID_ID); VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; @@ -6145,13 +6899,14 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu return INVALID_ID; } - draw_list = memnew(DrawList); - draw_list->command_buffer = command_buffer; + draw_list_render_pass = render_pass; + draw_list_vkframebuffer = vkframebuffer; + + _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0); #ifdef DEBUG_ENABLED - draw_list->validation.framebuffer_format = framebuffer->format_id; + draw_list_framebuffer_format = framebuffer->format_id; #endif - draw_list_count = 0; - draw_list_split = false; + draw_list_current_subpass = 0; if (needs_clear_color || needs_clear_depth) { _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil); @@ -6175,7 +6930,6 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu vkCmdSetScissor(command_buffer, 0, 1, &scissor); - draw_list->viewport = Rect2i(viewport_offset, viewport_size); return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } @@ -6217,47 +6971,23 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values - int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments; - ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER, - "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ")."); - } - - if (p_splits > (uint32_t)split_draw_list_allocators.size()) { - uint32_t from = split_draw_list_allocators.size(); - split_draw_list_allocators.resize(p_splits); - for (uint32_t i = from; i < p_splits; i++) { - VkCommandPoolCreateInfo cmd_pool_info; - cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; - cmd_pool_info.pNext = nullptr; - cmd_pool_info.queueFamilyIndex = context->get_graphics_queue(); - cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; - - VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool); - ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + "."); - - for (int j = 0; j < frame_count; j++) { - VkCommandBuffer command_buffer; - - VkCommandBufferAllocateInfo cmdbuf; - //no command buffer exists, create it. - cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; - cmdbuf.pNext = nullptr; - cmdbuf.commandPool = split_draw_list_allocators[i].command_pool; - cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY; - cmdbuf.commandBufferCount = 1; - - VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer); - ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + "."); + int color_count = 0; + for (int i = 0; i < framebuffer->texture_ids.size(); i++) { + Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]); - split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer); + if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) { + color_count++; } } + + ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER, + "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ")."); } VkFramebuffer vkframebuffer; VkRenderPass render_pass; - Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass); + Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count); ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer; @@ -6267,53 +6997,24 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p return ERR_CANT_CREATE; } - draw_list = memnew_arr(DrawList, p_splits); - draw_list_count = p_splits; - draw_list_split = true; - - for (uint32_t i = 0; i < p_splits; i++) { - //take a command buffer and initialize it - VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame]; - - VkCommandBufferInheritanceInfo inheritance_info; - inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; - inheritance_info.pNext = nullptr; - inheritance_info.renderPass = render_pass; - inheritance_info.subpass = 0; - inheritance_info.framebuffer = vkframebuffer; - inheritance_info.occlusionQueryEnable = false; - inheritance_info.queryFlags = 0; //? - inheritance_info.pipelineStatistics = 0; - - VkCommandBufferBeginInfo cmdbuf_begin; - cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; - cmdbuf_begin.pNext = nullptr; - cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; - cmdbuf_begin.pInheritanceInfo = &inheritance_info; - - VkResult res = vkResetCommandBuffer(command_buffer, 0); - if (res) { - memdelete_arr(draw_list); - draw_list = nullptr; - ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + "."); - } + draw_list_current_subpass = 0; - res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin); - if (res) { - memdelete_arr(draw_list); - draw_list = nullptr; - ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + "."); - } - - draw_list[i].command_buffer = command_buffer; #ifdef DEBUG_ENABLED - draw_list[i].validation.framebuffer_format = framebuffer->format_id; + draw_list_framebuffer_format = framebuffer->format_id; #endif + draw_list_render_pass = render_pass; + draw_list_vkframebuffer = vkframebuffer; - if (i == 0 && (needs_clear_color || needs_clear_depth)) { - _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil); - } + err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0); + if (err != OK) { + return err; + } + if (needs_clear_color || needs_clear_depth) { + _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil); + } + + for (uint32_t i = 0; i < p_splits; i++) { VkViewport viewport; viewport.x = viewport_offset.x; viewport.y = viewport_offset.y; @@ -6322,7 +7023,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p viewport.minDepth = 0; viewport.maxDepth = 1.0; - vkCmdSetViewport(command_buffer, 0, 1, &viewport); + vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport); VkRect2D scissor; scissor.offset.x = viewport_offset.x; @@ -6330,10 +7031,8 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p scissor.extent.width = viewport_size.width; scissor.extent.height = viewport_size.height; - vkCmdSetScissor(command_buffer, 0, 1, &scissor); + vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor); r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i; - - draw_list[i].viewport = Rect2i(viewport_offset, viewport_size); } return OK; @@ -6378,7 +7077,7 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline); ERR_FAIL_COND(!pipeline); #ifdef DEBUG_ENABLED - ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format); + ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass); #endif if (p_render_pipeline == dl->state.pipeline) { @@ -6717,30 +7416,162 @@ void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) { vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor); } -void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { - _THREAD_SAFE_METHOD_ +RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() { + ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID); + ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID); - ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive."); + draw_list_current_subpass++; + + Rect2i viewport; + _draw_list_free(&viewport); + + vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE); + + _draw_list_allocate(viewport, 0, draw_list_current_subpass); + + return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; +} +Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) { + ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER); + + draw_list_current_subpass++; + + Rect2i viewport; + _draw_list_free(&viewport); + + vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE); + + _draw_list_allocate(viewport, p_splits, draw_list_current_subpass); + + for (uint32_t i = 0; i < p_splits; i++) { + r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i; + } + + return OK; +} + +Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) { + if (p_splits == 0) { + draw_list = memnew(DrawList); + draw_list->command_buffer = frames[frame].draw_command_buffer; + draw_list->viewport = p_viewport; + draw_list_count = 0; + draw_list_split = false; + } else { + if (p_splits > (uint32_t)split_draw_list_allocators.size()) { + uint32_t from = split_draw_list_allocators.size(); + split_draw_list_allocators.resize(p_splits); + for (uint32_t i = from; i < p_splits; i++) { + VkCommandPoolCreateInfo cmd_pool_info; + cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + cmd_pool_info.pNext = nullptr; + cmd_pool_info.queueFamilyIndex = context->get_graphics_queue(); + cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + + VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool); + ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + "."); + + for (int j = 0; j < frame_count; j++) { + VkCommandBuffer command_buffer; + + VkCommandBufferAllocateInfo cmdbuf; + //no command buffer exists, create it. + cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + cmdbuf.pNext = nullptr; + cmdbuf.commandPool = split_draw_list_allocators[i].command_pool; + cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY; + cmdbuf.commandBufferCount = 1; + + VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer); + ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + "."); + + split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer); + } + } + } + draw_list = memnew_arr(DrawList, p_splits); + draw_list_count = p_splits; + draw_list_split = true; + + for (uint32_t i = 0; i < p_splits; i++) { + //take a command buffer and initialize it + VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame]; + + VkCommandBufferInheritanceInfo inheritance_info; + inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; + inheritance_info.pNext = nullptr; + inheritance_info.renderPass = draw_list_render_pass; + inheritance_info.subpass = p_subpass; + inheritance_info.framebuffer = draw_list_vkframebuffer; + inheritance_info.occlusionQueryEnable = false; + inheritance_info.queryFlags = 0; //? + inheritance_info.pipelineStatistics = 0; + + VkCommandBufferBeginInfo cmdbuf_begin; + cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + cmdbuf_begin.pNext = nullptr; + cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; + cmdbuf_begin.pInheritanceInfo = &inheritance_info; + + VkResult res = vkResetCommandBuffer(command_buffer, 0); + if (res) { + memdelete_arr(draw_list); + draw_list = nullptr; + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + "."); + } + + res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin); + if (res) { + memdelete_arr(draw_list); + draw_list = nullptr; + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + "."); + } + + draw_list[i].command_buffer = command_buffer; + draw_list[i].viewport = p_viewport; + } + } + return OK; +} + +void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) { if (draw_list_split) { //send all command buffers VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count); for (uint32_t i = 0; i < draw_list_count; i++) { vkEndCommandBuffer(draw_list[i].command_buffer); command_buffers[i] = draw_list[i].command_buffer; + if (r_last_viewport) { + if (i == 0 || draw_list[i].viewport_set) { + *r_last_viewport = draw_list[i].viewport; + } + } } vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers); - vkCmdEndRenderPass(frames[frame].draw_command_buffer); memdelete_arr(draw_list); draw_list = nullptr; } else { + if (r_last_viewport) { + *r_last_viewport = draw_list->viewport; + } //just end the list - vkCmdEndRenderPass(draw_list->command_buffer); memdelete(draw_list); draw_list = nullptr; } +} + +void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive."); + + _draw_list_free(); + + vkCmdEndRenderPass(frames[frame].draw_command_buffer); for (int i = 0; i < draw_list_bound_textures.size(); i++) { Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]); @@ -7465,6 +8296,10 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) { } else if (uniform_set_owner.owns(p_id)) { UniformSet *uniform_set = uniform_set_owner.getornull(p_id); frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set); + if (uniform_set->invalidated_callback != nullptr) { + uniform_set->invalidated_callback(p_id, uniform_set->invalidated_callback_userdata); + } + uniform_set_owner.free(p_id); } else if (render_pipeline_owner.owns(p_id)) { RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id); @@ -7749,6 +8584,7 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) { vkDestroyImageView(device, texture->view, nullptr); if (texture->owner.is_null()) { //actually owns the image and the allocation too + image_memory -= texture->allocation_info.size; vmaDestroyImage(allocator, texture->image, texture->allocation); } frames[p_frame].textures_to_dispose_of.pop_front(); @@ -7772,10 +8608,16 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const { return frame_count; } -uint64_t RenderingDeviceVulkan::get_memory_usage() const { - VmaStats stats; - vmaCalculateStats(allocator, &stats); - return stats.total.usedBytes; +uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const { + if (p_type == MEMORY_BUFFERS) { + return buffer_memory; + } else if (p_type == MEMORY_TEXTURES) { + return image_memory; + } else { + VmaStats stats; + vmaCalculateStats(allocator, &stats); + return stats.total.usedBytes; + } } void RenderingDeviceVulkan::_flush(bool p_current_frame) { @@ -7995,8 +8837,8 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) { } else { WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type)); } - for (List<RID>::Element *E = owned.front(); E; E = E->next()) { - free(E->get()); + for (const RID &E : owned) { + free(E); } } } @@ -8217,13 +9059,13 @@ void RenderingDeviceVulkan::finalize() { List<RID>::Element *N = E->next(); if (texture_is_shared(E->get())) { free(E->get()); - owned.erase(E->get()); + owned.erase(E); } E = N; } //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies. - for (List<RID>::Element *E = owned.front(); E; E = E->next()) { - free(E->get()); + for (const RID &E : owned) { + free(E); } } } diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index a2527d5c33..f9ff61310a 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -156,6 +156,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t texture_upload_region_size_px = 0; Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); + Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue); /*****************/ /**** SAMPLER ****/ @@ -234,7 +235,87 @@ class RenderingDeviceVulkan : public RenderingDevice { struct FramebufferFormatKey { Vector<AttachmentFormat> attachments; + Vector<FramebufferPass> passes; + uint32_t view_count = 1; bool operator<(const FramebufferFormatKey &p_key) const { + if (view_count != p_key.view_count) { + return view_count < p_key.view_count; + } + + uint32_t pass_size = passes.size(); + uint32_t key_pass_size = p_key.passes.size(); + if (pass_size != key_pass_size) { + return pass_size < key_pass_size; + } + const FramebufferPass *pass_ptr = passes.ptr(); + const FramebufferPass *key_pass_ptr = p_key.passes.ptr(); + + for (uint32_t i = 0; i < pass_size; i++) { + { //compare color attachments + uint32_t attachment_size = pass_ptr[i].color_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].color_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].color_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].color_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + { //compare input attachments + uint32_t attachment_size = pass_ptr[i].input_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].input_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].input_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].input_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + { //compare resolve attachments + uint32_t attachment_size = pass_ptr[i].resolve_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].resolve_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].resolve_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].resolve_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + { //compare preserve attachments + uint32_t attachment_size = pass_ptr[i].preserve_attachments.size(); + uint32_t key_attachment_size = key_pass_ptr[i].preserve_attachments.size(); + if (attachment_size != key_attachment_size) { + return attachment_size < key_attachment_size; + } + const int32_t *pass_attachment_ptr = pass_ptr[i].preserve_attachments.ptr(); + const int32_t *key_pass_attachment_ptr = key_pass_ptr[i].preserve_attachments.ptr(); + + for (uint32_t j = 0; j < attachment_size; j++) { + if (pass_attachment_ptr[j] != key_pass_attachment_ptr[j]) { + return pass_attachment_ptr[j] < key_pass_attachment_ptr[j]; + } + } + } + if (pass_ptr[i].depth_attachment != key_pass_ptr[i].depth_attachment) { + return pass_ptr[i].depth_attachment < key_pass_ptr[i].depth_attachment; + } + } + int as = attachments.size(); int bs = p_key.attachments.size(); if (as != bs) { @@ -261,16 +342,15 @@ class RenderingDeviceVulkan : public RenderingDevice { } }; - VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depthcolor_action, int *r_color_attachment_count = nullptr); - + VkRenderPass _render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count = 1, Vector<TextureSamples> *r_samples = nullptr); // This is a cache and it's never freed, it ensures // IDs for a given format are always unique. Map<FramebufferFormatKey, FramebufferFormatID> framebuffer_format_cache; struct FramebufferFormat { const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E; VkRenderPass render_pass = VK_NULL_HANDLE; //here for constructing shaders, never used, see section (7.2. Render Pass Compatibility from Vulkan spec) - int color_attachments = 0; //used for pipeline validation - TextureSamples samples; + Vector<TextureSamples> pass_samples; + uint32_t view_count = 1; // number of views }; Map<FramebufferFormatID, FramebufferFormat> framebuffer_formats; @@ -282,11 +362,17 @@ class RenderingDeviceVulkan : public RenderingDevice { FinalAction final_color_action; InitialAction initial_depth_action; FinalAction final_depth_action; + uint32_t view_count; + bool operator<(const VersionKey &p_key) const { if (initial_color_action == p_key.initial_color_action) { if (final_color_action == p_key.final_color_action) { if (initial_depth_action == p_key.initial_depth_action) { - return final_depth_action < p_key.final_depth_action; + if (final_depth_action == p_key.final_depth_action) { + return view_count < p_key.view_count; + } else { + return final_depth_action < p_key.final_depth_action; + } } else { return initial_depth_action < p_key.initial_depth_action; } @@ -305,10 +391,12 @@ class RenderingDeviceVulkan : public RenderingDevice { struct Version { VkFramebuffer framebuffer = VK_NULL_HANDLE; VkRenderPass render_pass = VK_NULL_HANDLE; //this one is owned + uint32_t subpass_count = 1; }; Map<VersionKey, Version> framebuffers; Size2 size; + uint32_t view_count; }; RID_Owner<Framebuffer, true> framebuffer_owner; @@ -524,7 +612,7 @@ class RenderingDeviceVulkan : public RenderingDevice { }; uint32_t vertex_input_mask = 0; //inputs used, this is mostly for validation - int fragment_outputs = 0; + uint32_t fragment_output_mask = 0; struct PushConstant { uint32_t push_constant_size = 0; @@ -535,11 +623,17 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t compute_local_size[3] = { 0, 0, 0 }; + struct SpecializationConstant { + PipelineSpecializationConstant constant; + uint32_t stage_flags = 0; + }; + bool is_compute = false; int max_output = 0; Vector<Set> sets; Vector<uint32_t> set_formats; Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; + Vector<SpecializationConstant> specialization_constants; VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; }; @@ -558,8 +652,8 @@ class RenderingDeviceVulkan : public RenderingDevice { // Basically, you can mix and match pools as you // like, but you'll run into fragmentation issues. // Because of this, the recommended approach is to - // create a a pool for every descriptor set type, - // as this prevents fragmentation. + // create a pool for every descriptor set type, as + // this prevents fragmentation. // // This is implemented here as a having a list of // pools (each can contain up to 64 sets) for each @@ -644,6 +738,8 @@ class RenderingDeviceVulkan : public RenderingDevice { LocalVector<AttachableTexture> attachable_textures; //used for validation Vector<Texture *> mutable_sampled_textures; //used for layout change Vector<Texture *> mutable_storage_textures; //used for layout change + UniformSetInvalidatedCallback invalidated_callback = nullptr; + void *invalidated_callback_userdata = nullptr; }; RID_Owner<UniformSet, true> uniform_set_owner; @@ -668,6 +764,7 @@ class RenderingDeviceVulkan : public RenderingDevice { #ifdef DEBUG_ENABLED struct Validation { FramebufferFormatID framebuffer_format = 0; + uint32_t render_pass = 0; uint32_t dynamic_state = 0; VertexFormatID vertex_format = 0; bool uses_restart_indices = false; @@ -723,6 +820,7 @@ class RenderingDeviceVulkan : public RenderingDevice { struct DrawList { VkCommandBuffer command_buffer = VK_NULL_HANDLE; // If persistent, this is owned, otherwise it's shared with the ringbuffer. Rect2i viewport; + bool viewport_set = false; struct SetState { uint32_t pipeline_expected_format = 0; @@ -746,7 +844,6 @@ class RenderingDeviceVulkan : public RenderingDevice { #ifdef DEBUG_ENABLED struct Validation { bool active = true; // Means command buffer was not closed, so you can keep adding things. - FramebufferFormatID framebuffer_format = INVALID_ID; // Actual render pass values. uint32_t dynamic_state = 0; VertexFormatID vertex_format = INVALID_ID; @@ -782,7 +879,15 @@ class RenderingDeviceVulkan : public RenderingDevice { }; DrawList *draw_list = nullptr; // One for regular draw lists, multiple for split. + uint32_t draw_list_subpass_count = 0; uint32_t draw_list_count = 0; + VkRenderPass draw_list_render_pass; + VkFramebuffer draw_list_vkframebuffer; +#ifdef DEBUG_ENABLED + FramebufferFormatID draw_list_framebuffer_format = INVALID_ID; +#endif + uint32_t draw_list_current_subpass = 0; + bool draw_list_split = false; Vector<RID> draw_list_bound_textures; Vector<RID> draw_list_storage_textures; @@ -790,10 +895,12 @@ class RenderingDeviceVulkan : public RenderingDevice { bool draw_list_unbind_depth_textures = false; void _draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil); - Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass); + Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count); Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, uint32_t p_post_barrier); + Error _draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass); + void _draw_list_free(Rect2i *r_last_viewport = nullptr); /**********************/ /**** COMPUTE LIST ****/ @@ -907,6 +1014,9 @@ class RenderingDeviceVulkan : public RenderingDevice { VulkanContext *context = nullptr; + uint64_t image_memory = 0; + uint64_t buffer_memory = 0; + void _free_internal(RID p_id); void _flush(bool p_current_frame); @@ -938,11 +1048,13 @@ public: /**** FRAMEBUFFER ****/ /*********************/ - virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format); + virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1); + virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1); virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1); - virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format); + virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0); - virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID); + virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); + virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID); virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer); @@ -971,7 +1083,11 @@ public: /**** SHADER ****/ /****************/ - virtual RID shader_create(const Vector<ShaderStageData> &p_stages); + virtual String shader_get_binary_cache_key() const; + virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv); + + virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary); + virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader); /*****************/ @@ -984,6 +1100,7 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); virtual bool uniform_set_is_valid(RID p_uniform_set); + virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata); virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL); @@ -993,14 +1110,14 @@ public: /**** RENDER PIPELINE ****/ /*************************/ - virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0); + virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()); virtual bool render_pipeline_is_valid(RID p_pipeline); /**************************/ /**** COMPUTE PIPELINE ****/ /**************************/ - virtual RID compute_pipeline_create(RID p_shader); + virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()); virtual bool compute_pipeline_is_valid(RID p_pipeline); /****************/ @@ -1032,6 +1149,9 @@ public: virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect); virtual void draw_list_disable_scissor(DrawListID p_list); + virtual DrawListID draw_list_switch_to_next_pass(); + virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids); + virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); /***********************/ @@ -1088,7 +1208,7 @@ public: virtual RenderingDevice *create_local_device(); - virtual uint64_t get_memory_usage() const; + virtual uint64_t get_memory_usage(MemoryType p_type) const; virtual void set_resource_name(RID p_id, const String p_name); diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 38455bdbed..a9d0fb6fed 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -337,6 +337,9 @@ Error VulkanContext::_initialize_extensions() { extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME; enabled_debug_utils = true; } + if (!strcmp(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, instance_extensions[i].extensionName)) { + extension_names[enabled_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME; + } if (enabled_extension_count >= MAX_EXTENSIONS) { free(instance_extensions); ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG"); @@ -504,6 +507,8 @@ Error VulkanContext::_check_capabilities() { // assume not supported until proven otherwise multiview_capabilities.is_supported = false; + multiview_capabilities.geometry_shader_is_supported = false; + multiview_capabilities.tessellation_shader_is_supported = false; multiview_capabilities.max_view_count = 0; multiview_capabilities.max_instance_count = 0; subgroup_capabilities.size = 0; @@ -529,7 +534,8 @@ Error VulkanContext::_check_capabilities() { device_features_func(gpu, &device_features); multiview_capabilities.is_supported = multiview_features.multiview; - // For now we ignore if multiview is available in geometry and tessellation as we do not currently support those + multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader; + multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader; } // check extended properties @@ -571,26 +577,22 @@ Error VulkanContext::_check_capabilities() { multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount; multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex; -#ifdef DEBUG_ENABLED - print_line("- Vulkan multiview supported:"); - print_line(" max views: " + itos(multiview_capabilities.max_view_count)); - print_line(" max instances: " + itos(multiview_capabilities.max_instance_count)); + print_verbose("- Vulkan multiview supported:"); + print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count)); + print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count)); } else { - print_line("- Vulkan multiview not supported"); -#endif + print_verbose("- Vulkan multiview not supported"); } -#ifdef DEBUG_ENABLED - print_line("- Vulkan subgroup:"); - print_line(" size: " + itos(subgroup_capabilities.size)); - print_line(" stages: " + subgroup_capabilities.supported_stages_desc()); - print_line(" supported ops: " + subgroup_capabilities.supported_operations_desc()); + print_verbose("- Vulkan subgroup:"); + print_verbose(" size: " + itos(subgroup_capabilities.size)); + print_verbose(" stages: " + subgroup_capabilities.supported_stages_desc()); + print_verbose(" supported ops: " + subgroup_capabilities.supported_operations_desc()); if (subgroup_capabilities.quadOperationsInAllStages) { - print_line(" quad operations in all stages"); + print_verbose(" quad operations in all stages"); } } else { - print_line("- Couldn't call vkGetPhysicalDeviceProperties2"); -#endif + print_verbose("- Couldn't call vkGetPhysicalDeviceProperties2"); } return OK; @@ -694,8 +696,25 @@ Error VulkanContext::_create_physical_device() { free(physical_devices); ERR_FAIL_V(ERR_CANT_CREATE); } - /* for now, just grab the first physical device */ + + // TODO: At least on Linux Laptops integrated GPUs fail with Vulkan in many instances. + // The device should really be a preference, but for now choosing a discrete GPU over the + // integrated one is better than the default. + + // Default to first device uint32_t device_index = 0; + + for (uint32_t i = 0; i < gpu_count; ++i) { + VkPhysicalDeviceProperties props; + vkGetPhysicalDeviceProperties(physical_devices[i], &props); + + if (props.deviceType == VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { + // Prefer discrete GPU. + device_index = i; + break; + } + } + gpu = physical_devices[device_index]; free(physical_devices); @@ -714,10 +733,11 @@ Error VulkanContext::_create_physical_device() { } vendor_names[] = { { 0x1002, "AMD" }, { 0x1010, "ImgTec" }, + { 0x106B, "Apple" }, { 0x10DE, "NVIDIA" }, { 0x13B5, "ARM" }, { 0x5143, "Qualcomm" }, - { 0x8086, "INTEL" }, + { 0x8086, "Intel" }, { 0, nullptr }, }; device_name = gpu_props.deviceName; @@ -734,9 +754,9 @@ Error VulkanContext::_create_physical_device() { vendor_idx++; } } -#ifdef DEBUG_ENABLED + print_line("Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name); -#endif + device_api_version = gpu_props.apiVersion; err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr); @@ -755,6 +775,10 @@ Error VulkanContext::_create_physical_device() { swapchainExtFound = 1; extension_names[enabled_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME; } + if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, device_extensions[i].extensionName)) { + // if multiview is supported, enable it + extension_names[enabled_extension_count++] = VK_KHR_MULTIVIEW_EXTENSION_NAME; + } if (enabled_extension_count >= MAX_EXTENSIONS) { free(device_extensions); ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG"); @@ -947,17 +971,50 @@ Error VulkanContext::_create_device() { queues[1].flags = 0; sdevice.queueCreateInfoCount = 2; } + +#ifdef VK_VERSION_1_2 + VkPhysicalDeviceVulkan11Features vulkan11features; + + vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES; + vulkan11features.pNext = nullptr; + // !BAS! Need to figure out which ones of these we want enabled... + vulkan11features.storageBuffer16BitAccess = 0; + vulkan11features.uniformAndStorageBuffer16BitAccess = 0; + vulkan11features.storagePushConstant16 = 0; + vulkan11features.storageInputOutput16 = 0; + vulkan11features.multiview = multiview_capabilities.is_supported; + vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; + vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; + vulkan11features.variablePointersStorageBuffer = 0; + vulkan11features.variablePointers = 0; + vulkan11features.protectedMemory = 0; + vulkan11features.samplerYcbcrConversion = 0; + vulkan11features.shaderDrawParameters = 0; + + sdevice.pNext = &vulkan11features; +#elif VK_VERSION_1_1 + VkPhysicalDeviceMultiviewFeatures multiview_features; + + multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES; + multiview_features.pNext = nullptr; + multiview_features.multiview = multiview_capabilities.is_supported; + multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; + multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; + + sdevice.pNext = &multiview_features; +#endif + err = vkCreateDevice(gpu, &sdevice, nullptr, &device); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); return OK; } -Error VulkanContext::_initialize_queues(VkSurfaceKHR surface) { +Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) { // Iterate over each queue to learn whether it supports presenting: VkBool32 *supportsPresent = (VkBool32 *)malloc(queue_family_count * sizeof(VkBool32)); for (uint32_t i = 0; i < queue_family_count; i++) { - fpGetPhysicalDeviceSurfaceSupportKHR(gpu, i, surface, &supportsPresent[i]); + fpGetPhysicalDeviceSurfaceSupportKHR(gpu, i, p_surface, &supportsPresent[i]); } // Search for a graphics and a present queue in the array of queue @@ -1031,10 +1088,10 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR surface) { // Get the list of VkFormat's that are supported: uint32_t formatCount; - VkResult err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &formatCount, nullptr); + VkResult err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, p_surface, &formatCount, nullptr); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); VkSurfaceFormatKHR *surfFormats = (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR)); - err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &formatCount, surfFormats); + err = fpGetPhysicalDeviceSurfaceFormatsKHR(gpu, p_surface, &formatCount, surfFormats); if (err) { free(surfFormats); ERR_FAIL_V(ERR_CANT_CREATE); @@ -1109,9 +1166,6 @@ Error VulkanContext::_create_semaphores() { err = vkCreateFence(device, &fence_ci, nullptr, &fences[i]); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &image_acquired_semaphores[i]); - ERR_FAIL_COND_V(err, ERR_CANT_CREATE); - err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &draw_complete_semaphores[i]); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); @@ -1132,7 +1186,7 @@ bool VulkanContext::_use_validation_layers() { return Engine::get_singleton()->is_validation_layers_enabled(); } -Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height) { +Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height) { ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER); if (!queues_initialized) { @@ -1141,15 +1195,40 @@ Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfa // is created. Error err = _initialize_queues(p_surface); ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + } else { + // make sure any of the surfaces supports present (validation layer complains if this is not done). + bool any_supports_present = false; + for (uint32_t i = 0; i < queue_family_count; i++) { + VkBool32 supports; + fpGetPhysicalDeviceSurfaceSupportKHR(gpu, i, p_surface, &supports); + if (supports) { + any_supports_present = true; + break; + } + } + + ERR_FAIL_COND_V_MSG(!any_supports_present, ERR_CANT_CREATE, "Surface passed for sub-window creation does not support presenting"); } Window window; window.surface = p_surface; window.width = p_width; window.height = p_height; + window.vsync_mode = p_vsync_mode; Error err = _update_swap_chain(&window); ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + VkSemaphoreCreateInfo semaphoreCreateInfo = { + /*sType*/ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, + /*pNext*/ nullptr, + /*flags*/ 0, + }; + + for (uint32_t i = 0; i < FRAME_LAG; i++) { + VkResult vkerr = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &window.image_acquired_semaphores[i]); + ERR_FAIL_COND_V(vkerr, ERR_CANT_CREATE); + } + windows[p_window_id] = window; return OK; } @@ -1189,6 +1268,10 @@ VkFramebuffer VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_wi void VulkanContext::window_destroy(DisplayServer::WindowID p_window_id) { ERR_FAIL_COND(!windows.has(p_window_id)); _clean_up_swap_chain(&windows[p_window_id]); + for (uint32_t i = 0; i < FRAME_LAG; i++) { + vkDestroySemaphore(device, windows[p_window_id].image_acquired_semaphores[i], nullptr); + } + vkDestroySurfaceKHR(inst, windows[p_window_id].surface, nullptr); windows.erase(p_window_id); } @@ -1275,7 +1358,6 @@ Error VulkanContext::_update_swap_chain(Window *window) { } // The FIFO present mode is guaranteed by the spec to be supported // and to have no tearing. It's a great default present mode to use. - VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; // There are times when you may wish to use another present mode. The // following code shows how to select them, and the comments provide some @@ -1304,16 +1386,41 @@ Error VulkanContext::_update_swap_chain(Window *window) { // the application wants the late image to be immediately displayed, even // though that may mean some tearing. - if (window->presentMode != swapchainPresentMode) { - for (size_t i = 0; i < presentModeCount; ++i) { - if (presentModes[i] == window->presentMode) { - swapchainPresentMode = window->presentMode; - break; - } + VkPresentModeKHR requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR; + switch (window->vsync_mode) { + case DisplayServer::VSYNC_MAILBOX: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_MAILBOX_KHR; + break; + case DisplayServer::VSYNC_ADAPTIVE: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_RELAXED_KHR; + break; + case DisplayServer::VSYNC_ENABLED: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR; + break; + case DisplayServer::VSYNC_DISABLED: + requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_IMMEDIATE_KHR; + break; + } + + // Check if the requested mode is available. + bool present_mode_available = false; + for (uint32_t i = 0; i < presentModeCount; i++) { + if (presentModes[i] == requested_present_mode) { + present_mode_available = true; } } + + // Set the windows present mode if it is available, otherwise FIFO is used (guaranteed supported). + if (present_mode_available) { + window->presentMode = requested_present_mode; + } else { + WARN_PRINT("Requested VSync mode is not available!"); + window->vsync_mode = DisplayServer::VSYNC_ENABLED; //Set to default + } + + print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode))); + free(presentModes); - ERR_FAIL_COND_V_MSG(swapchainPresentMode != window->presentMode, ERR_CANT_CREATE, "Present mode specified is not supported\n"); // Determine the number of VkImages to use in the swap chain. // Application desires to acquire 3 images at a time for triple @@ -1370,7 +1477,7 @@ Error VulkanContext::_update_swap_chain(Window *window) { /*pQueueFamilyIndices*/ nullptr, /*preTransform*/ (VkSurfaceTransformFlagBitsKHR)preTransform, /*compositeAlpha*/ compositeAlpha, - /*presentMode*/ swapchainPresentMode, + /*presentMode*/ window->presentMode, /*clipped*/ true, /*oldSwapchain*/ VK_NULL_HANDLE, }; @@ -1643,6 +1750,8 @@ Error VulkanContext::prepare_buffers() { for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { Window *w = &E->get(); + w->semaphore_acquired = false; + if (w->swapchain == VK_NULL_HANDLE) { continue; } @@ -1651,7 +1760,7 @@ Error VulkanContext::prepare_buffers() { // Get the index of the next available swapchain image: err = fpAcquireNextImageKHR(device, w->swapchain, UINT64_MAX, - image_acquired_semaphores[frame_index], VK_NULL_HANDLE, &w->current_buffer); + w->image_acquired_semaphores[frame_index], VK_NULL_HANDLE, &w->current_buffer); if (err == VK_ERROR_OUT_OF_DATE_KHR) { // swapchain is out of date (e.g. the window was resized) and @@ -1664,8 +1773,10 @@ Error VulkanContext::prepare_buffers() { // presentation engine will still present the image correctly. print_verbose("Vulkan: Early suboptimal swapchain."); break; + } else if (err != VK_SUCCESS) { + ERR_BREAK_MSG(err != VK_SUCCESS, "Vulkan: Did not create swapchain successfully."); } else { - ERR_FAIL_COND_V(err, ERR_CANT_CREATE); + w->semaphore_acquired = true; } } while (err != VK_SUCCESS); } @@ -1715,14 +1826,25 @@ Error VulkanContext::swap_buffers() { commands_to_submit = command_buffer_count; } + VkSemaphore *semaphores_to_acquire = (VkSemaphore *)alloca(windows.size() * sizeof(VkSemaphore)); + uint32_t semaphores_to_acquire_count = 0; + + for (Map<int, Window>::Element *E = windows.front(); E; E = E->next()) { + Window *w = &E->get(); + + if (w->semaphore_acquired) { + semaphores_to_acquire[semaphores_to_acquire_count++] = w->image_acquired_semaphores[frame_index]; + } + } + VkPipelineStageFlags pipe_stage_flags; VkSubmitInfo submit_info; submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.pNext = nullptr; submit_info.pWaitDstStageMask = &pipe_stage_flags; pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - submit_info.waitSemaphoreCount = 1; - submit_info.pWaitSemaphores = &image_acquired_semaphores[frame_index]; + submit_info.waitSemaphoreCount = semaphores_to_acquire_count; + submit_info.pWaitSemaphores = semaphores_to_acquire; submit_info.commandBufferCount = commands_to_submit; submit_info.pCommandBuffers = commands_ptr; submit_info.signalSemaphoreCount = 1; @@ -2062,6 +2184,17 @@ String VulkanContext::get_device_pipeline_cache_uuid() const { return pipeline_cache_id; } +DisplayServer::VSyncMode VulkanContext::get_vsync_mode(DisplayServer::WindowID p_window) const { + ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get VSync mode for window with WindowID " + itos(p_window) + " because it does not exist."); + return windows[p_window].vsync_mode; +} + +void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) { + ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set VSync mode for window with WindowID " + itos(p_window) + " because it does not exist."); + windows[p_window].vsync_mode = p_mode; + _update_swap_chain(&windows[p_window]); +} + VulkanContext::VulkanContext() { command_buffer_queue.resize(1); // First one is always the setup command. command_buffer_queue.write[0] = nullptr; @@ -2074,7 +2207,6 @@ VulkanContext::~VulkanContext() { if (device_initialized) { for (uint32_t i = 0; i < FRAME_LAG; i++) { vkDestroyFence(device, fences[i], nullptr); - vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr); vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr); if (separate_present_queue) { vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr); diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 3d9b295c5a..83e9524046 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -56,8 +56,10 @@ public: struct MultiviewCapabilities { bool is_supported; - int32_t max_view_count; - int32_t max_instance_count; + bool geometry_shader_is_supported; + bool tessellation_shader_is_supported; + uint32_t max_view_count; + uint32_t max_instance_count; }; private: @@ -68,7 +70,6 @@ private: }; VkInstance inst = VK_NULL_HANDLE; - VkSurfaceKHR surface = VK_NULL_HANDLE; VkPhysicalDevice gpu = VK_NULL_HANDLE; VkPhysicalDeviceProperties gpu_props; uint32_t queue_family_count = 0; @@ -99,7 +100,6 @@ private: VkQueue present_queue = VK_NULL_HANDLE; VkColorSpaceKHR color_space; VkFormat format; - VkSemaphore image_acquired_semaphores[FRAME_LAG]; VkSemaphore draw_complete_semaphores[FRAME_LAG]; VkSemaphore image_ownership_semaphores[FRAME_LAG]; int frame_index = 0; @@ -119,9 +119,12 @@ private: VkSwapchainKHR swapchain = VK_NULL_HANDLE; SwapchainImageResources *swapchain_image_resources = VK_NULL_HANDLE; VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; + VkSemaphore image_acquired_semaphores[FRAME_LAG]; + bool semaphore_acquired = false; uint32_t current_buffer = 0; int width = 0; int height = 0; + DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; VkCommandPool present_cmd_pool = VK_NULL_HANDLE; // For separate present queue. VkRenderPass render_pass = VK_NULL_HANDLE; }; @@ -206,7 +209,7 @@ private: Error _create_physical_device(); - Error _initialize_queues(VkSurfaceKHR surface); + Error _initialize_queues(VkSurfaceKHR p_surface); Error _create_device(); @@ -220,7 +223,7 @@ private: protected: virtual const char *_get_platform_surface_extension() const = 0; - virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height); + virtual Error _window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height); virtual bool _use_validation_layers(); @@ -274,6 +277,9 @@ public: String get_device_name() const; String get_device_pipeline_cache_uuid() const; + void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode); + DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const; + VulkanContext(); virtual ~VulkanContext(); }; diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 55f9e6de17..325bae5b56 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -208,7 +208,7 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) { bool DirAccessWindows::file_exists(String p_file) { GLOBAL_LOCK_FUNCTION - if (!p_file.is_abs_path()) { + if (!p_file.is_absolute_path()) { p_file = get_current_dir().plus_file(p_file); } diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 553d5c4701..1ba4e70e42 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -33,7 +33,7 @@ #ifdef WINDOWS_ENABLED -#include "core/os/dir_access.h" +#include "core/io/dir_access.h" /** @author Juan Linietsky <reduz@gmail.com> @@ -78,6 +78,10 @@ public: virtual Error rename(String p_path, String p_new_path); virtual Error remove(String p_path); + virtual bool is_link(String p_file) { return false; }; + virtual String read_link(String p_file) { return p_file; }; + virtual Error create_link(String p_source, String p_target) { return FAILED; }; + uint64_t get_space_left(); virtual String get_filesystem_type() const; diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 0f52c70482..f504bad60d 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -108,7 +108,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { } #endif - if (is_backup_save_enabled() && p_mode_flags & WRITE && !(p_mode_flags & READ)) { + if (is_backup_save_enabled() && p_mode_flags == WRITE) { save_path = path; path = path + ".tmp"; } @@ -219,7 +219,7 @@ uint64_t FileAccessWindows::get_position() const { return aux_position; } -uint64_t FileAccessWindows::get_len() const { +uint64_t FileAccessWindows::get_length() const { ERR_FAIL_COND_V(!f, 0); uint64_t pos = get_position(); @@ -294,6 +294,7 @@ void FileAccessWindows::store_8(uint8_t p_dest) { void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND(!f); + ERR_FAIL_COND(!p_src && p_length > 0); if (flags == READ_WRITE || flags == WRITE_READ) { if (prev_op == READ) { if (last_error != ERR_FILE_EOF) { diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 008c69de66..7280fc3237 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -33,7 +33,7 @@ #ifdef WINDOWS_ENABLED -#include "core/os/file_access.h" +#include "core/io/file_access.h" #include "core/os/memory.h" #include <stdio.h> @@ -59,7 +59,7 @@ public: virtual void seek(uint64_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual uint64_t get_position() const; ///< get position in the file - virtual uint64_t get_len() const; ///< get size of the file + virtual uint64_t get_length() const; ///< get size of the file virtual bool eof_reached() const; ///< reading passed EOF |