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-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp8
2 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index a07c6832dc..ea29af7d9e 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2920,16 +2920,16 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
VS::get_singleton()->texture_bind(camera_RGBA, 0);
- } else if (feed->get_datatype() == CameraFeed::FEED_YCbCr) {
- RID camera_YCbCr = feed->get_texture(CameraServer::FEED_YCbCr_IMAGE);
+ } else if (feed->get_datatype() == CameraFeed::FEED_YCBCR) {
+ RID camera_YCbCr = feed->get_texture(CameraServer::FEED_YCBCR_IMAGE);
VS::get_singleton()->texture_bind(camera_YCbCr, 0);
storage->shaders.copy.set_conditional(CopyShaderGLES2::YCBCR_TO_RGB, true);
- } else if (feed->get_datatype() == CameraFeed::FEED_YCbCr_Sep) {
+ } else if (feed->get_datatype() == CameraFeed::FEED_YCBCR_SEP) {
RID camera_Y = feed->get_texture(CameraServer::FEED_Y_IMAGE);
- RID camera_CbCr = feed->get_texture(CameraServer::FEED_CbCr_IMAGE);
+ RID camera_CbCr = feed->get_texture(CameraServer::FEED_CBCR_IMAGE);
VS::get_singleton()->texture_bind(camera_Y, 0);
VS::get_singleton()->texture_bind(camera_CbCr, 1);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 7acb8a22bc..c7ef5cded4 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4454,16 +4454,16 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
RID camera_RGBA = feed->get_texture(CameraServer::FEED_RGBA_IMAGE);
VS::get_singleton()->texture_bind(camera_RGBA, 0);
- } else if (feed->get_datatype() == CameraFeed::FEED_YCbCr) {
- RID camera_YCbCr = feed->get_texture(CameraServer::FEED_YCbCr_IMAGE);
+ } else if (feed->get_datatype() == CameraFeed::FEED_YCBCR) {
+ RID camera_YCbCr = feed->get_texture(CameraServer::FEED_YCBCR_IMAGE);
VS::get_singleton()->texture_bind(camera_YCbCr, 0);
storage->shaders.copy.set_conditional(CopyShaderGLES3::YCBCR_TO_SRGB, true);
- } else if (feed->get_datatype() == CameraFeed::FEED_YCbCr_Sep) {
+ } else if (feed->get_datatype() == CameraFeed::FEED_YCBCR_SEP) {
RID camera_Y = feed->get_texture(CameraServer::FEED_Y_IMAGE);
- RID camera_CbCr = feed->get_texture(CameraServer::FEED_CbCr_IMAGE);
+ RID camera_CbCr = feed->get_texture(CameraServer::FEED_CBCR_IMAGE);
VS::get_singleton()->texture_bind(camera_Y, 0);
VS::get_singleton()->texture_bind(camera_CbCr, 1);