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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp6
-rw-r--r--drivers/gles2/rasterizer_gles2.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/screen_space_reflection.glsl2
-rw-r--r--drivers/windows/dir_access_windows.cpp2
5 files changed, 7 insertions, 7 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 5deb78977a..3f54f887da 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -1579,7 +1579,7 @@ Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName
Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
- //update shader params if necesary
+ //update shader params if necessary
//make sure the shader is compiled and everything
//so the actual parameters can be properly retrieved!
if (shader->dirty_list.in_list()) {
@@ -1651,7 +1651,7 @@ Variant RasterizerGLES2::material_get_param(RID p_material, const StringName &p_
ERR_FAIL_COND_V(!material, Variant());
if (material->shader.is_valid()) {
- //update shader params if necesary
+ //update shader params if necessary
//make sure the shader is compiled and everything
//so the actual parameters can be properly retrieved!
material->shader_cache = shader_owner.get(material->shader);
@@ -5684,7 +5684,7 @@ void RasterizerGLES2::_render(const Geometry *p_geometry, const Material *p_mate
};
} else if (use_attribute_instancing) {
- //if not, using atributes instead of uniforms can be really fast in forward rendering architectures
+ //if not, using attributes instead of uniforms can be really fast in forward rendering architectures
if (s->index_array_len > 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 81e137dffd..9aeb3af61a 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -1661,7 +1661,7 @@ public:
void set_base_framebuffer(GLuint p_id, Vector2 p_size = Vector2(0, 0));
- virtual void flush_frame(); //not necesary in most cases
+ virtual void flush_frame(); //not necessary in most cases
void set_extensions(const char *p_strings);
virtual bool needs_to_draw_next_frame() const;
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8eaba0b977..4fcd09ed58 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5886,7 +5886,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
} else if (texture_owner.owns(p_rid)) {
// delete the texture
Texture *texture = texture_owner.get(p_rid);
- ERR_FAIL_COND_V(texture->render_target, true); //cant free the render target texture, dude
+ ERR_FAIL_COND_V(texture->render_target, true); //can't free the render target texture, dude
info.texture_mem -= texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);
diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl
index ec4bdf86c9..e4ba712de6 100644
--- a/drivers/gles3/shaders/screen_space_reflection.glsl
+++ b/drivers/gles3/shaders/screen_space_reflection.glsl
@@ -267,7 +267,7 @@ void main() {
for(int i=0;i<7;i++) {
- float op_len = 2.0 * tan(cone_angle) * cone_len; //oposite side of iso triangle
+ float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
float radius;
{
//fit to sphere inside cone (sphere ends at end of cone), something like this:
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index bb5ab02d8c..b0710b2c36 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -39,7 +39,7 @@
/*
-[03:57] <reduz> yessopie, so i dont havemak to rely on unicows
+[03:57] <reduz> yessopie, so i don't havemak to rely on unicows
[03:58] <yessopie> reduz- yeah, all of the functions fail, and then you can call GetLastError () which will return 120
[03:58] <drumstick> CategoryApl, hehe, what? :)
[03:59] <CategoryApl> didn't Verona lead to some trouble