diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 19e841f466..77a83e7c11 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -3827,7 +3827,7 @@ void ParticleProcessMaterialData::bind_uniforms() { ShaderCompiler::GeneratedCode::Texture *texture_uniforms = shader_data->texture_uniforms.ptrw(); for (int ti = 0; ti < texture_cache.size(); ti++) { Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]); - glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 becuase texture slot 0 is reserved for the heightmap texture. + glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture. glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id); // Set sampler state here as the same texture can be used in multiple places with different flags |