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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp6
-rw-r--r--drivers/gles3/storage/material_storage.cpp24
2 files changed, 2 insertions, 28 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index abbc11847f..d4ac3c993a 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -815,10 +815,8 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
_bind_canvas_texture(texture, current_filter, current_repeat, r_index);
if (instance_count == 1) {
GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_ATTRIBUTES);
- } else if (instance_count > 1) {
- GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
} else {
- ERR_PRINT("Must have at least one mesh instance to draw mesh");
+ GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
}
uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
@@ -882,7 +880,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
} else {
glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface));
}
- } else if (instance_count > 1) {
+ } else {
if (use_index_buffer) {
glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
} else {
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 117481faf5..68045930b0 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -180,10 +180,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 2 * p_array_size;
const int *r = iv.ptr();
@@ -210,10 +206,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 3 * p_array_size;
const int *r = iv.ptr();
@@ -242,10 +234,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 4 * p_array_size;
const int *r = iv.ptr();
@@ -298,10 +286,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 2 * p_array_size;
const int *r = iv.ptr();
@@ -328,10 +312,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 3 * p_array_size;
const int *r = iv.ptr();
@@ -360,10 +340,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
-
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
int count = 4 * p_array_size;
const int *r = iv.ptr();