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-rw-r--r--drivers/SCsub9
-rw-r--r--drivers/alsa/audio_driver_alsa.cpp2
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.cpp2
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.h2
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp2
-rw-r--r--drivers/coremidi/midi_driver_coremidi.cpp2
-rw-r--r--drivers/coremidi/midi_driver_coremidi.h2
-rw-r--r--drivers/dummy/rasterizer_dummy.h988
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp2
-rw-r--r--drivers/png/image_loader_png.cpp2
-rw-r--r--drivers/png/png_driver_common.h2
-rw-r--r--drivers/png/resource_saver_png.cpp2
-rw-r--r--drivers/png/resource_saver_png.h2
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp2
-rw-r--r--drivers/unix/dir_access_unix.cpp10
-rw-r--r--drivers/unix/dir_access_unix.h1
-rw-r--r--drivers/unix/file_access_unix.cpp2
-rw-r--r--drivers/unix/os_unix.cpp8
-rw-r--r--drivers/unix/rw_lock_posix.cpp2
-rw-r--r--drivers/unix/syslog_logger.cpp2
-rw-r--r--drivers/unix/thread_posix.cpp10
-rw-r--r--drivers/vulkan/SCsub1
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp248
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h5
-rw-r--r--drivers/vulkan/vulkan_context.cpp37
-rw-r--r--drivers/vulkan/vulkan_context.h55
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp2
-rw-r--r--drivers/windows/dir_access_windows.cpp2
-rw-r--r--drivers/windows/file_access_windows.cpp2
-rw-r--r--drivers/windows/rw_lock_windows.cpp2
-rw-r--r--drivers/windows/thread_windows.h2
-rw-r--r--drivers/winmidi/midi_driver_winmidi.cpp2
-rw-r--r--drivers/winmidi/midi_driver_winmidi.h2
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp2
34 files changed, 765 insertions, 653 deletions
diff --git a/drivers/SCsub b/drivers/SCsub
index c812057138..e2ac9ee01e 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -32,15 +32,6 @@ else:
SConscript("png/SCsub")
SConscript("spirv-reflect/SCsub")
-if env["vsproj"]:
- import os
-
- path = os.getcwd()
- # Change directory so the path resolves correctly in the function call.
- os.chdir("..")
- env.AddToVSProject(env.drivers_sources)
- os.chdir(path)
-
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 90c3d3af83..488fd4b468 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -32,8 +32,8 @@
#ifdef ALSA_ENABLED
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include <errno.h>
diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp
index 69a6956c2b..07a4360cd2 100644
--- a/drivers/alsamidi/midi_driver_alsamidi.cpp
+++ b/drivers/alsamidi/midi_driver_alsamidi.cpp
@@ -33,7 +33,7 @@
#include "midi_driver_alsamidi.h"
#include "core/os/os.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <errno.h>
diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h
index 6aabe8e3fd..fef87459c7 100644
--- a/drivers/alsamidi/midi_driver_alsamidi.h
+++ b/drivers/alsamidi/midi_driver_alsamidi.h
@@ -36,7 +36,7 @@
#include "core/os/midi_driver.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
-#include "core/vector.h"
+#include "core/templates/vector.h"
#include <alsa/asoundlib.h>
#include <stdio.h>
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 48d0a29516..60c491f5f8 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -32,8 +32,8 @@
#include "audio_driver_coreaudio.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#define kOutputBus 0
#define kInputBus 1
diff --git a/drivers/coremidi/midi_driver_coremidi.cpp b/drivers/coremidi/midi_driver_coremidi.cpp
index 004c594e17..b9e7853735 100644
--- a/drivers/coremidi/midi_driver_coremidi.cpp
+++ b/drivers/coremidi/midi_driver_coremidi.cpp
@@ -32,7 +32,7 @@
#include "midi_driver_coremidi.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <CoreAudio/HostTime.h>
#include <CoreServices/CoreServices.h>
diff --git a/drivers/coremidi/midi_driver_coremidi.h b/drivers/coremidi/midi_driver_coremidi.h
index 0459544f75..02167aa891 100644
--- a/drivers/coremidi/midi_driver_coremidi.h
+++ b/drivers/coremidi/midi_driver_coremidi.h
@@ -34,7 +34,7 @@
#define MIDI_DRIVER_COREMIDI_H
#include "core/os/midi_driver.h"
-#include "core/vector.h"
+#include "core/templates/vector.h"
#include <CoreMIDI/CoreMIDI.h>
#include <stdio.h>
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 5947d7a5e5..2d1c4f8d85 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -32,8 +32,8 @@
#define RASTERIZER_DUMMY_H
#include "core/math/camera_matrix.h"
-#include "core/rid_owner.h"
-#include "core/self_list.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering_server.h"
@@ -42,142 +42,138 @@ class RasterizerSceneDummy : public RasterizerScene {
public:
/* SHADOW ATLAS API */
- RID shadow_atlas_create() { return RID(); }
- void shadow_atlas_set_size(RID p_atlas, int p_size) {}
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {}
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { return false; }
+ RID shadow_atlas_create() override { return RID(); }
+ void shadow_atlas_set_size(RID p_atlas, int p_size) override {}
+ void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
+ bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
- void directional_shadow_atlas_set_size(int p_size) {}
- int get_directional_light_shadow_size(RID p_light_intance) { return 0; }
- void set_directional_shadow_count(int p_count) {}
+ void directional_shadow_atlas_set_size(int p_size) override {}
+ int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
+ void set_directional_shadow_count(int p_count) override {}
/* SDFGI UPDATE */
- virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {}
- virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const { return 0; }
- virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const { return AABB(); }
- virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const { return 0; }
- virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) {}
+ void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
+ AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
+ uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
+ void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {}
/* SKY API */
- RID sky_create() { return RID(); }
- void sky_set_radiance_size(RID p_sky, int p_radiance_size) {}
- void sky_set_mode(RID p_sky, RS::SkyMode p_samples) {}
- void sky_set_texture(RID p_sky, RID p_panorama) {}
- void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
- void sky_set_material(RID p_sky, RID p_material) {}
- virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { return Ref<Image>(); }
+ RID sky_create() override { return RID(); }
+ void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}
+ void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}
+ void sky_set_material(RID p_sky, RID p_material) override {}
+ Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
/* ENVIRONMENT API */
- RID environment_create() { return RID(); }
+ RID environment_create() override { return RID(); }
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {}
- void environment_set_sky(RID p_env, RID p_sky) {}
- void environment_set_sky_custom_fov(RID p_env, float p_scale) {}
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {}
- void environment_set_bg_color(RID p_env, const Color &p_color) {}
- void environment_set_bg_energy(RID p_env, float p_energy) {}
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) {}
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) {}
-#endif
+ void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
+ void environment_set_sky(RID p_env, RID p_sky) override {}
+ void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
+ void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
+ void environment_set_bg_color(RID p_env, const Color &p_color) override {}
+ void environment_set_bg_energy(RID p_env, float p_energy) override {}
+ void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
+ void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override {}
- void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {}
- virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) {}
- virtual void environment_glow_set_use_high_quality(bool p_enable) {}
- void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
+ void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override {}
+ void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
+ void environment_glow_set_use_high_quality(bool p_enable) override {}
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {}
- virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {}
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
- virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) {}
+ void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
+ void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) override {}
+ void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) override {}
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {}
+ void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
- virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {}
- virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {}
+ void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
+ void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
+ void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) override {}
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
- void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
- void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {}
+ void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
+ void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
+ void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {}
+ void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {}
- virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { return Ref<Image>(); }
+ Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
- bool is_environment(RID p_env) const { return false; }
- RS::EnvironmentBG environment_get_background(RID p_env) const { return RS::ENV_BG_KEEP; }
- int environment_get_canvas_max_layer(RID p_env) const { return 0; }
+ bool is_environment(RID p_env) const override { return false; }
+ RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
+ int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
- virtual RID camera_effects_create() { return RID(); }
+ RID camera_effects_create() override { return RID(); }
- virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {}
- virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {}
+ void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
+ void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
- virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {}
- virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {}
+ void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
+ void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
- virtual void shadows_quality_set(RS::ShadowQuality p_quality) {}
- virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) {}
+ void shadows_quality_set(RS::ShadowQuality p_quality) override {}
+ void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
- RID light_instance_create(RID p_light) { return RID(); }
- void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {}
- virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) {}
- void light_instance_mark_visible(RID p_light_instance) {}
+ RID light_instance_create(RID p_light) override { return RID(); }
+ void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {}
+ void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_mark_visible(RID p_light_instance) override {}
- RID reflection_atlas_create() { return RID(); }
- virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {}
+ RID reflection_atlas_create() override { return RID(); }
+ void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
- RID reflection_probe_instance_create(RID p_probe) { return RID(); }
- void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {}
- void reflection_probe_release_atlas_index(RID p_instance) {}
- bool reflection_probe_instance_needs_redraw(RID p_instance) { return false; }
- bool reflection_probe_instance_has_reflection(RID p_instance) { return false; }
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; }
- bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; }
+ RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
+ void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {}
+ void reflection_probe_release_atlas_index(RID p_instance) override {}
+ bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
+ bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
+ bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
- virtual RID decal_instance_create(RID p_decal) { return RID(); }
- virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) {}
+ RID decal_instance_create(RID p_decal) override { return RID(); }
+ void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {}
- virtual RID gi_probe_instance_create(RID p_gi_probe) { return RID(); }
- void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {}
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {}
- virtual bool gi_probe_needs_update(RID p_probe) const { return false; }
- virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) {}
+ RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
+ void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {}
+ bool gi_probe_needs_update(RID p_probe) const override { return false; }
+ void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) override {}
- virtual void gi_probe_set_quality(RS::GIProbeQuality) {}
+ void gi_probe_set_quality(RS::GIProbeQuality) override {}
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
- void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {}
- virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {}
- virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) {}
- virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) {}
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) override {}
+ void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) override {}
+ void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {}
+ void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {}
- void set_scene_pass(uint64_t p_pass) {}
- virtual void set_time(double p_time, double p_step) {}
- void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {}
+ void set_scene_pass(uint64_t p_pass) override {}
+ void set_time(double p_time, double p_step) override {}
+ void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
- virtual RID render_buffers_create() { return RID(); }
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) {}
+ RID render_buffers_create() override { return RID(); }
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
- virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) {}
- virtual bool screen_space_roughness_limiter_is_active() const { return false; }
+ void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
+ bool screen_space_roughness_limiter_is_active() const override { return false; }
- virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {}
- virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {}
+ void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
+ void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
- virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { return TypedArray<Image>(); }
+ TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
- bool free(RID p_rid) { return true; }
- virtual void update() {}
- virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {}
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
+ void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
RasterizerSceneDummy() {}
~RasterizerSceneDummy() {}
@@ -216,54 +212,63 @@ public:
mutable RID_PtrOwner<DummyTexture> texture_owner;
mutable RID_PtrOwner<DummyMesh> mesh_owner;
- virtual RID texture_2d_create(const Ref<Image> &p_image) { return RID(); }
- virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { return RID(); }
- virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return RID(); }
- virtual RID texture_proxy_create(RID p_base) { return RID(); }
+ RID texture_2d_create(const Ref<Image> &p_image) override { return RID(); }
+ RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override { return RID(); }
+ RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override { return RID(); }
+ RID texture_proxy_create(RID p_base) override { return RID(); }
- virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) {}
- virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) {}
- virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {}
- virtual void texture_proxy_update(RID p_proxy, RID p_base) {}
+ void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
+ void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
+ void texture_proxy_update(RID p_proxy, RID p_base) override {}
- virtual RID texture_2d_placeholder_create() { return RID(); }
- virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) { return RID(); }
- virtual RID texture_3d_placeholder_create() { return RID(); }
+ RID texture_2d_placeholder_create() override { return RID(); }
+ RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) override { return RID(); }
+ RID texture_3d_placeholder_create() override { return RID(); }
- virtual Ref<Image> texture_2d_get(RID p_texture) const { return Ref<Image>(); }
- virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const { return Ref<Image>(); }
- virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { return Ref<Image>(); }
+ Ref<Image> texture_2d_get(RID p_texture) const override { return Ref<Image>(); }
+ Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
+ Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
- virtual void texture_replace(RID p_texture, RID p_by_texture) {}
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) {}
+ void texture_replace(RID p_texture, RID p_by_texture) override {}
+ void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
- virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
+ void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
#endif
- virtual void texture_set_path(RID p_texture, const String &p_path) {}
- virtual String texture_get_path(RID p_texture) const { return String(); }
+ void texture_set_path(RID p_texture, const String &p_path) override {}
+ String texture_get_path(RID p_texture) const override { return String(); }
+
+ void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
+
+ void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
+ Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }
- virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {}
- virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {}
- virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {}
+ void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) {}
- virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
- virtual Size2 texture_size_with_proxy(RID p_proxy) { return Size2(); }
+ /* CANVAS TEXTURE API */
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {}
+ RID canvas_texture_create() override { return RID(); }
+ void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
+ void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
+
+ void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
+ void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
#if 0
- RID texture_create() {
+ RID texture_create() override {
DummyTexture *texture = memnew(DummyTexture);
ERR_FAIL_COND_V(!texture, RID());
return texture_owner.make_rid(texture);
}
- void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) {
+ void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type = RS::TEXTURE_TYPE_2D, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->width = p_width;
@@ -273,7 +278,7 @@ public:
t->image = Ref<Image>(memnew(Image));
t->image->create(p_width, p_height, false, p_format);
}
- void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) {
+ void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->width = p_image->get_width();
@@ -282,7 +287,7 @@ public:
t->image->create(t->width, t->height, false, t->format, p_image->get_data());
}
- void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) {
+ void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
@@ -295,100 +300,95 @@ public:
t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
}
- Ref<Image> texture_get_data(RID p_texture, int p_level) const {
+ Ref<Image> texture_get_data(RID p_texture, int p_level) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Ref<Image>());
return t->image;
}
- void texture_set_flags(RID p_texture, uint32_t p_flags) {
+ void texture_set_flags(RID p_texture, uint32_t p_flags) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->flags = p_flags;
}
- uint32_t texture_get_flags(RID p_texture) const {
+ uint32_t texture_get_flags(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, 0);
return t->flags;
}
- Image::Format texture_get_format(RID p_texture) const {
+ Image::Format texture_get_format(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8);
return t->format;
}
- RenderingServer::TextureType texture_get_type(RID p_texture) const { return RS::TEXTURE_TYPE_2D; }
- uint32_t texture_get_texid(RID p_texture) const { return 0; }
- uint32_t texture_get_width(RID p_texture) const { return 0; }
- uint32_t texture_get_height(RID p_texture) const { return 0; }
- uint32_t texture_get_depth(RID p_texture) const { return 0; }
- void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {}
- void texture_bind(RID p_texture, uint32_t p_texture_no) {}
+ RenderingServer::TextureType texture_get_type(RID p_texture) const override { return RS::TEXTURE_TYPE_2D; }
+ uint32_t texture_get_texid(RID p_texture) const override { return 0; }
+ uint32_t texture_get_width(RID p_texture) const override { return 0; }
+ uint32_t texture_get_height(RID p_texture) const override { return 0; }
+ uint32_t texture_get_depth(RID p_texture) const override { return 0; }
+ void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) override {}
+ void texture_bind(RID p_texture, uint32_t p_texture_no) override {}
- void texture_set_path(RID p_texture, const String &p_path) {
+ void texture_set_path(RID p_texture, const String &p_path) override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!t);
t->path = p_path;
}
- String texture_get_path(RID p_texture) const {
+ String texture_get_path(RID p_texture) const override {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, String());
return t->path;
}
- void texture_set_shrink_all_x2_on_set_data(bool p_enable) {}
+ void texture_set_shrink_all_x2_on_set_data(bool p_enable) override {}
- void texture_debug_usage(List<RS::TextureInfo> *r_info) {}
+ void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
- RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const { return RID(); }
+ RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const override { return RID(); }
- void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
- void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
- void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) {}
+ void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
+ void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) override {}
- void textures_keep_original(bool p_enable) {}
+ void textures_keep_original(bool p_enable) override {}
- void texture_set_proxy(RID p_proxy, RID p_base) {}
- virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
- void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
+ void texture_set_proxy(RID p_proxy, RID p_base) override {}
+ Size2 texture_size_with_proxy(RID p_texture) const override { return Size2(); }
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
#endif
- /* SKY API */
-
- RID sky_create() { return RID(); }
- void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
-
/* SHADER API */
- RID shader_create() { return RID(); }
+ RID shader_create() override { return RID(); }
- void shader_set_code(RID p_shader, const String &p_code) {}
- String shader_get_code(RID p_shader) const { return ""; }
- void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {}
+ void shader_set_code(RID p_shader, const String &p_code) override {}
+ String shader_get_code(RID p_shader) const override { return ""; }
+ void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
- virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); }
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
/* COMMON MATERIAL API */
- RID material_create() { return RID(); }
+ RID material_create() override { return RID(); }
- void material_set_render_priority(RID p_material, int priority) {}
- void material_set_shader(RID p_shader_material, RID p_shader) {}
+ void material_set_render_priority(RID p_material, int priority) override {}
+ void material_set_shader(RID p_shader_material, RID p_shader) override {}
- void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {}
- Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); }
+ void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
+ Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
- void material_set_next_pass(RID p_material, RID p_next_material) {}
+ void material_set_next_pass(RID p_material, RID p_next_material) override {}
- bool material_is_animated(RID p_material) { return false; }
- bool material_casts_shadows(RID p_material) { return false; }
- virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {}
- void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
+ bool material_is_animated(RID p_material) override { return false; }
+ bool material_casts_shadows(RID p_material) override { return false; }
+ void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) override {}
/* MESH API */
- RID mesh_create() {
+ RID mesh_create() override {
DummyMesh *mesh = memnew(DummyMesh);
ERR_FAIL_COND_V(!mesh, RID());
mesh->blend_shape_count = 0;
@@ -396,10 +396,10 @@ public:
return mesh_owner.make_rid(mesh);
}
- void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {}
+ void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
#if 0
- void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
+ void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
@@ -416,95 +416,95 @@ public:
s->bone_aabbs = p_bone_aabbs;
}
- void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
+ void mesh_set_blend_shape_count(RID p_mesh, int p_amount) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
m->blend_shape_count = p_amount;
}
#endif
- int mesh_get_blend_shape_count(RID p_mesh) const {
+ int mesh_get_blend_shape_count(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->blend_shape_count;
}
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+ void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
m->blend_shape_mode = p_mode;
}
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
+ RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, RS::BLEND_SHAPE_MODE_NORMALIZED);
return m->blend_shape_mode;
}
- void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {}
+ void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
- RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
+ void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
+ RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
#if 0
- int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
+ int mesh_surface_get_array_len(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].vertex_count;
}
- int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
+ int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].index_count;
}
- Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
+ Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<uint8_t>());
return m->surfaces[p_surface].array;
}
- Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
+ Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<uint8_t>());
return m->surfaces[p_surface].index_array;
}
- uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
+ uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces[p_surface].format;
}
- RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
+ RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, RS::PRIMITIVE_POINTS);
return m->surfaces[p_surface].primitive;
}
- AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+ AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, AABB());
return m->surfaces[p_surface].aabb;
}
- Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+ Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<Vector<uint8_t> >());
return m->surfaces[p_surface].blend_shapes;
}
- Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+ Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, Vector<AABB>());
return m->surfaces[p_surface].bone_aabbs;
}
- void mesh_remove_surface(RID p_mesh, int p_index) {
+ void mesh_remove_surface(RID p_mesh, int p_index) override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
ERR_FAIL_COND(p_index >= m->surfaces.size());
@@ -513,203 +513,198 @@ public:
}
#endif
- RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const { return RS::SurfaceData(); }
- int mesh_get_surface_count(RID p_mesh) const {
+ RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
+ int mesh_get_surface_count(RID p_mesh) const override {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces.size();
}
- void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
- AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
+ void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
+ AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
- AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) { return AABB(); }
- void mesh_clear(RID p_mesh) {}
+ AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+ void mesh_clear(RID p_mesh) override {}
/* MULTIMESH API */
- virtual RID multimesh_create() { return RID(); }
+ RID multimesh_create() override { return RID(); }
- virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) {}
- int multimesh_get_instance_count(RID p_multimesh) const { return 0; }
+ void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {}
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {}
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {}
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {}
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {}
+ void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
+ void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {}
+ void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
+ void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
+ void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
- RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
- AABB multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
+ RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
+ AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
- Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); }
- virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {}
- virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const { return Vector<float>(); }
+ Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); }
+ Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
+ Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
+ Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
+ void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
+ Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
- int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
+ void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
+ int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
/* IMMEDIATE API */
- RID immediate_create() { return RID(); }
- void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
- void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
- void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
- void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
- void immediate_color(RID p_immediate, const Color &p_color) {}
- void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
- void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
- void immediate_end(RID p_immediate) {}
- void immediate_clear(RID p_immediate) {}
- void immediate_set_material(RID p_immediate, RID p_material) {}
- RID immediate_get_material(RID p_immediate) const { return RID(); }
- AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
+ RID immediate_create() override { return RID(); }
+ void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
+ void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
+ void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
+ void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {}
+ void immediate_color(RID p_immediate, const Color &p_color) override {}
+ void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {}
+ void immediate_end(RID p_immediate) override {}
+ void immediate_clear(RID p_immediate) override {}
+ void immediate_set_material(RID p_immediate, RID p_material) override {}
+ RID immediate_get_material(RID p_immediate) const override { return RID(); }
+ AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); }
/* SKELETON API */
- RID skeleton_create() { return RID(); }
- void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
- void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {}
- int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
- Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {}
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { return Transform2D(); }
+ RID skeleton_create() override { return RID(); }
+ void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
+ int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
+ void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {}
+ Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); }
+ void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
+ Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
/* Light API */
- RID light_create(RS::LightType p_type) { return RID(); }
-
- RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); }
- RID omni_light_create() { return light_create(RS::LIGHT_OMNI); }
- RID spot_light_create() { return light_create(RS::LIGHT_SPOT); }
+ RID light_create(RS::LightType p_type) override { return RID(); }
- void light_set_color(RID p_light, const Color &p_color) {}
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value) {}
- void light_set_shadow(RID p_light, bool p_enabled) {}
- void light_set_shadow_color(RID p_light, const Color &p_color) {}
- void light_set_projector(RID p_light, RID p_texture) {}
- void light_set_negative(RID p_light, bool p_enable) {}
- void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {}
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {}
+ void light_set_color(RID p_light, const Color &p_color) override {}
+ void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
+ void light_set_shadow(RID p_light, bool p_enabled) override {}
+ void light_set_shadow_color(RID p_light, const Color &p_color) override {}
+ void light_set_projector(RID p_light, RID p_texture) override {}
+ void light_set_negative(RID p_light, bool p_enable) override {}
+ void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
+ void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
+ void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {}
+ void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {}
- void light_directional_set_blend_splits(RID p_light, bool p_enable) {}
- bool light_directional_get_blend_splits(RID p_light) const { return false; }
- void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {}
- RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
+ void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
+ void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
+ bool light_directional_get_blend_splits(RID p_light) const override { return false; }
+ void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {}
+ RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+ RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
- bool light_has_shadow(RID p_light) const { return false; }
+ bool light_has_shadow(RID p_light) const override { return false; }
- RS::LightType light_get_type(RID p_light) const { return RS::LIGHT_OMNI; }
- AABB light_get_aabb(RID p_light) const { return AABB(); }
- float light_get_param(RID p_light, RS::LightParam p_param) { return 0.0; }
- Color light_get_color(RID p_light) { return Color(); }
- virtual RS::LightBakeMode light_get_bake_mode(RID p_light) { return RS::LIGHT_BAKE_DISABLED; }
- virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) { return 0; }
- uint64_t light_get_version(RID p_light) const { return 0; }
+ RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
+ AABB light_get_aabb(RID p_light) const override { return AABB(); }
+ float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
+ Color light_get_color(RID p_light) override { return Color(); }
+ RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
+ uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
+ uint64_t light_get_version(RID p_light) const override { return 0; }
/* PROBE API */
- RID reflection_probe_create() { return RID(); }
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {}
- void reflection_probe_set_intensity(RID p_probe, float p_intensity) {}
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {}
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {}
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {}
- void reflection_probe_set_max_distance(RID p_probe, float p_distance) {}
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {}
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {}
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable) {}
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {}
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {}
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {}
- void reflection_probe_set_resolution(RID p_probe, int p_resolution) {}
-
- AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); }
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; }
- Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); }
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); }
- float reflection_probe_get_origin_max_distance(RID p_probe) const { return 0.0; }
- bool reflection_probe_renders_shadows(RID p_probe) const { return false; }
-
- virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
- virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
+ RID reflection_probe_create() override { return RID(); }
+
+ void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
+ void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
+ void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
+ void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
+ void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
+ void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
+ void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
+ void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
+ void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
+ void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+
+ AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
+ RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
+ Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
+ float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
+ bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
+
+ void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) override {}
+ void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) override {}
/* DECAL API */
- virtual RID decal_create() { return RID(); }
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) {}
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {}
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) {}
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) {}
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) {}
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) {}
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {}
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) {}
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) {}
+ RID decal_create() override { return RID(); }
+ void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
+ void decal_set_emission_energy(RID p_decal, float p_energy) override {}
+ void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
+ void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
+ void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
+ void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
+ void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
+ void decal_set_normal_fade(RID p_decal, float p_fade) override {}
- virtual AABB decal_get_aabb(RID p_decal) const { return AABB(); }
+ AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
/* GI PROBE API */
- RID gi_probe_create() { return RID(); }
+ RID gi_probe_create() override { return RID(); }
- virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {}
+ void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
- virtual AABB gi_probe_get_bounds(RID p_gi_probe) const { return AABB(); }
- virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const { return Vector3i(); }
- virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const { return Vector<uint8_t>(); }
- virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const { return Vector<uint8_t>(); }
- virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const { return Vector<uint8_t>(); }
+ AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); }
+ Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); }
+ Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); }
+ Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); }
- virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const { return Vector<int>(); }
- virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const { return Transform(); }
+ Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); }
+ Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); }
- virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {}
- virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; }
- virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) {}
- virtual float gi_probe_get_propagation(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; }
- void gi_probe_set_energy(RID p_gi_probe, float p_range) {}
- float gi_probe_get_energy(RID p_gi_probe) const { return 0.0; }
+ void gi_probe_set_energy(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; }
- virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) {}
- virtual float gi_probe_get_ao(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {}
+ float gi_probe_get_ao(RID p_gi_probe) const override { return 0; }
- virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {}
- virtual float gi_probe_get_ao_size(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; }
- void gi_probe_set_bias(RID p_gi_probe, float p_range) {}
- float gi_probe_get_bias(RID p_gi_probe) const { return 0.0; }
+ void gi_probe_set_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; }
- void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) {}
- float gi_probe_get_normal_bias(RID p_gi_probe) const { return 0.0; }
+ void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {}
+ float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; }
- void gi_probe_set_interior(RID p_gi_probe, bool p_enable) {}
- bool gi_probe_is_interior(RID p_gi_probe) const { return false; }
+ void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_interior(RID p_gi_probe) const override { return false; }
- virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {}
- virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const { return false; }
+ void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {}
+ bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; }
- virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {}
- virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const { return 0; }
+ void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {}
+ float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; }
- uint32_t gi_probe_get_version(RID p_gi_probe) { return 0; }
+ uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; }
/* LIGHTMAP CAPTURE */
#if 0
@@ -717,19 +712,19 @@ public:
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) {
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
+ while (instances) override {
//instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
- _FORCE_INLINE_ void instance_remove_deps() {
+ _FORCE_INLINE_ void instance_remove_deps() override {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
+ while (instances) override {
SelfList<RasterizerScene::InstanceBase> *next = instances->next();
//instances->self()->base_removed();
@@ -737,8 +732,8 @@ public:
}
}
- Instantiable() {}
- virtual ~Instantiable() {
+ Instantiable() override {}
+ ~Instantiable() override {
}
};
@@ -749,126 +744,152 @@ public:
Transform cell_xform;
int cell_subdiv;
float energy;
- LightmapCapture() {
+ LightmapCapture() override {
energy = 1.0;
cell_subdiv = 1;
}
};
mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner;
- void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
- AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); }
- void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) {}
- RID lightmap_capture_create() {
+ void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) override {}
+ AABB lightmap_capture_get_bounds(RID p_capture) const override { return AABB(); }
+ void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) override {}
+ RID lightmap_capture_create() override {
LightmapCapture *capture = memnew(LightmapCapture);
return lightmap_capture_data_owner.make_rid(capture);
}
- Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const {
+ Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const override {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, Vector<uint8_t>());
return Vector<uint8_t>();
}
- void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {}
- Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); }
- void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {}
- int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
- void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
- float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
- const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
+ void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) override {}
+ Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const override { return Transform(); }
+ void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) override {}
+ int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const override { return 0; }
+ void lightmap_capture_set_energy(RID p_capture, float p_energy) override {}
+ float lightmap_capture_get_energy(RID p_capture) const override { return 0.0; }
+ const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const override {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, nullptr);
return &capture->octree;
}
#endif
- virtual RID lightmap_create() { return RID(); }
-
- virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {}
- virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {}
- virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {}
- virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {}
- virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const { return PackedVector3Array(); }
- virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const { return PackedColorArray(); }
- virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { return PackedInt32Array(); }
- virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { return PackedInt32Array(); }
- virtual AABB lightmap_get_aabb(RID p_lightmap) const { return AABB(); }
- virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {}
- virtual bool lightmap_is_interior(RID p_lightmap) const { return false; }
- virtual void lightmap_set_probe_capture_update_speed(float p_speed) {}
- virtual float lightmap_get_probe_capture_update_speed() const { return 0; }
+ RID lightmap_create() override { return RID(); }
+
+ void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
+ void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
+ void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
+ void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
+ PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
+ PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
+ PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
+ PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
+ AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
+ void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
+ bool lightmap_is_interior(RID p_lightmap) const override { return false; }
+ void lightmap_set_probe_capture_update_speed(float p_speed) override {}
+ float lightmap_get_probe_capture_update_speed() const override { return 0; }
/* PARTICLES */
- RID particles_create() { return RID(); }
-
- void particles_set_emitting(RID p_particles, bool p_emitting) {}
- void particles_set_amount(RID p_particles, int p_amount) {}
- void particles_set_lifetime(RID p_particles, float p_lifetime) {}
- void particles_set_one_shot(RID p_particles, bool p_one_shot) {}
- void particles_set_pre_process_time(RID p_particles, float p_time) {}
- void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {}
- void particles_set_randomness_ratio(RID p_particles, float p_ratio) {}
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {}
- void particles_set_speed_scale(RID p_particles, float p_scale) {}
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {}
- void particles_set_process_material(RID p_particles, RID p_material) {}
- void particles_set_fixed_fps(RID p_particles, int p_fps) {}
- void particles_set_fractional_delta(RID p_particles, bool p_enable) {}
- void particles_restart(RID p_particles) {}
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {}
-
- void particles_set_draw_passes(RID p_particles, int p_count) {}
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {}
-
- void particles_request_process(RID p_particles) {}
- AABB particles_get_current_aabb(RID p_particles) { return AABB(); }
- AABB particles_get_aabb(RID p_particles) const { return AABB(); }
-
- void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {}
-
- bool particles_get_emitting(RID p_particles) { return false; }
- int particles_get_draw_passes(RID p_particles) const { return 0; }
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); }
+ RID particles_create() override { return RID(); }
+
+ void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+ void particles_set_amount(RID p_particles, int p_amount) override {}
+ void particles_set_lifetime(RID p_particles, float p_lifetime) override {}
+ void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+ void particles_set_pre_process_time(RID p_particles, float p_time) override {}
+ void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_randomness_ratio(RID p_particles, float p_ratio) override {}
+ void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+ void particles_set_speed_scale(RID p_particles, float p_scale) override {}
+ void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+ void particles_set_process_material(RID p_particles, RID p_material) override {}
+ void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+ void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+ void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {}
+ void particles_set_collision_base_size(RID p_particles, float p_size) override {}
+ void particles_restart(RID p_particles) override {}
+
+ void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+ void particles_set_draw_passes(RID p_particles, int p_count) override {}
+ void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+ void particles_request_process(RID p_particles) override {}
+ AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+ AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+ void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {}
+
+ bool particles_get_emitting(RID p_particles) override { return false; }
+ int particles_get_draw_passes(RID p_particles) const override { return 0; }
+ RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+ void particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
+ void particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {}
+
+ void update_particles() override {}
+
+ /* PARTICLES COLLISION */
+
+ RID particles_collision_create() override { return RID(); }
+ void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+ void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+ void particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) override {}
+ void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+ void particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) override {}
+ void particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) override {}
+ void particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) override {}
+ void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+ void particles_collision_height_field_update(RID p_particles_collision) override {}
+ void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+ AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+ bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+ RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
/* GLOBAL VARIABLES */
- virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {}
- virtual void global_variable_remove(const StringName &p_name) {}
- virtual Vector<StringName> global_variable_get_list() const { return Vector<StringName>(); }
+ void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
+ void global_variable_remove(const StringName &p_name) override {}
+ Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
- virtual void global_variable_set(const StringName &p_name, const Variant &p_value) {}
- virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) {}
- virtual Variant global_variable_get(const StringName &p_name) const { return Variant(); }
- virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const { return RS::GLOBAL_VAR_TYPE_MAX; }
+ void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
+ void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
+ Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
+ RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
- virtual void global_variables_load_settings(bool p_load_textures = true) {}
- virtual void global_variables_clear() {}
+ void global_variables_load_settings(bool p_load_textures = true) override {}
+ void global_variables_clear() override {}
- virtual int32_t global_variables_instance_allocate(RID p_instance) { return 0; }
- virtual void global_variables_instance_free(RID p_instance) {}
- virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {}
+ int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
+ void global_variables_instance_free(RID p_instance) override {}
+ void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
- virtual bool particles_is_inactive(RID p_particles) const { return false; }
+ bool particles_is_inactive(RID p_particles) const override { return false; }
/* RENDER TARGET */
- RID render_target_create() { return RID(); }
- void render_target_set_position(RID p_render_target, int p_x, int p_y) {}
- void render_target_set_size(RID p_render_target, int p_width, int p_height) {}
- RID render_target_get_texture(RID p_render_target) { return RID(); }
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {}
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {}
- bool render_target_was_used(RID p_render_target) { return false; }
- void render_target_set_as_unused(RID p_render_target) {}
-
- virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) {}
- virtual bool render_target_is_clear_requested(RID p_render_target) { return false; }
- virtual Color render_target_get_clear_request_color(RID p_render_target) { return Color(); }
- virtual void render_target_disable_clear_request(RID p_render_target) {}
- virtual void render_target_do_clear_request(RID p_render_target) {}
-
- RS::InstanceType get_base_type(RID p_rid) const {
+ RID render_target_create() override { return RID(); }
+ void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
+ void render_target_set_size(RID p_render_target, int p_width, int p_height) override {}
+ RID render_target_get_texture(RID p_render_target) override { return RID(); }
+ void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
+ void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
+ bool render_target_was_used(RID p_render_target) override { return false; }
+ void render_target_set_as_unused(RID p_render_target) override {}
+
+ void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
+ bool render_target_is_clear_requested(RID p_render_target) override { return false; }
+ Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
+ void render_target_disable_clear_request(RID p_render_target) override {}
+ void render_target_do_clear_request(RID p_render_target) override {}
+
+ RS::InstanceType get_base_type(RID p_rid) const override {
if (mesh_owner.owns(p_rid)) {
return RS::INSTANCE_MESH;
}
@@ -876,7 +897,7 @@ public:
return RS::INSTANCE_NONE;
}
- bool free(RID p_rid) {
+ bool free(RID p_rid) override {
if (texture_owner.owns(p_rid)) {
// delete the texture
DummyTexture *texture = texture_owner.getornull(p_rid);
@@ -893,29 +914,29 @@ public:
return true;
}
- bool has_os_feature(const String &p_feature) const { return false; }
+ bool has_os_feature(const String &p_feature) const override { return false; }
- void update_dirty_resources() {}
+ void update_dirty_resources() override {}
- void set_debug_generate_wireframes(bool p_generate) {}
+ void set_debug_generate_wireframes(bool p_generate) override {}
- void render_info_begin_capture() {}
- void render_info_end_capture() {}
- int get_captured_render_info(RS::RenderInfo p_info) { return 0; }
+ void render_info_begin_capture() override {}
+ void render_info_end_capture() override {}
+ int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
- int get_render_info(RS::RenderInfo p_info) { return 0; }
- String get_video_adapter_name() const { return String(); }
- String get_video_adapter_vendor() const { return String(); }
+ int get_render_info(RS::RenderInfo p_info) override { return 0; }
+ String get_video_adapter_name() const override { return String(); }
+ String get_video_adapter_vendor() const override { return String(); }
static RasterizerStorage *base_singleton;
- virtual void capture_timestamps_begin() {}
- virtual void capture_timestamp(const String &p_name) {}
- virtual uint32_t get_captured_timestamps_count() const { return 0; }
- virtual uint64_t get_captured_timestamps_frame() const { return 0; }
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const { return 0; }
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const { return 0; }
- virtual String get_captured_timestamp_name(uint32_t p_index) const { return String(); }
+ void capture_timestamps_begin() override {}
+ void capture_timestamp(const String &p_name) override {}
+ uint32_t get_captured_timestamps_count() const override { return 0; }
+ uint64_t get_captured_timestamps_frame() const override { return 0; }
+ uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
+ uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
+ String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
RasterizerStorageDummy() {}
~RasterizerStorageDummy() {}
@@ -923,28 +944,27 @@ public:
class RasterizerCanvasDummy : public RasterizerCanvas {
public:
- virtual TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) { return 0; }
- virtual void free_texture_binding(TextureBindingID p_binding) {}
-
- virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) { return 0; }
- virtual void free_polygon(PolygonID p_polygon) {}
+ PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
+ void free_polygon(PolygonID p_polygon) override {}
- virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) {}
- virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {}
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) override {}
+ void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {}
- virtual RID light_create() { return RID(); }
- virtual void light_set_texture(RID p_rid, RID p_texture) {}
- virtual void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) {}
- virtual void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {}
+ RID light_create() override { return RID(); }
+ void light_set_texture(RID p_rid, RID p_texture) override {}
+ void light_set_use_shadow(RID p_rid, bool p_enable) override {}
+ void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
+ void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
- virtual RID occluder_polygon_create() { return RID(); }
- virtual void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) {}
- virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {}
+ RID occluder_polygon_create() override { return RID(); }
+ void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) override {}
+ void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
+ void set_shadow_texture_size(int p_size) override {}
- void draw_window_margins(int *p_margins, RID *p_margin_textures) {}
+ void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}
- virtual bool free(RID p_rid) { return true; }
- virtual void update() {}
+ bool free(RID p_rid) override { return true; }
+ void update() override {}
RasterizerCanvasDummy() {}
~RasterizerCanvasDummy() {}
@@ -961,32 +981,28 @@ protected:
RasterizerSceneDummy scene;
public:
- RasterizerStorage *get_storage() { return &storage; }
- RasterizerCanvas *get_canvas() { return &canvas; }
- RasterizerScene *get_scene() { return &scene; }
+ RasterizerStorage *get_storage() override { return &storage; }
+ RasterizerCanvas *get_canvas() override { return &canvas; }
+ RasterizerScene *get_scene() override { return &scene; }
- void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {}
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}
- void initialize() {}
- void begin_frame(double frame_step) {
+ void initialize() override {}
+ void begin_frame(double frame_step) override {
frame++;
delta = frame_step;
}
- virtual void prepare_for_blitting_render_targets() {}
- virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {}
+ void prepare_for_blitting_render_targets() override {}
+ void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
- void end_frame(bool p_swap_buffers) {
+ void end_frame(bool p_swap_buffers) override {
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
}
}
- void finalize() {}
-
- static Error is_viable() {
- return OK;
- }
+ void finalize() override {}
static Rasterizer *_create_current() {
return memnew(RasterizerDummy);
@@ -996,9 +1012,9 @@ public:
_create_func = _create_current;
}
- virtual bool is_low_end() const { return true; }
- virtual uint64_t get_frame_number() const { return frame; }
- virtual float get_frame_delta_time() const { return delta; }
+ bool is_low_end() const override { return true; }
+ uint64_t get_frame_number() const override { return frame; }
+ float get_frame_delta_time() const override { return delta; }
RasterizerDummy() {}
~RasterizerDummy() {}
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
index ddd2943720..6158a2ac54 100644
--- a/drivers/dummy/texture_loader_dummy.cpp
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -31,7 +31,7 @@
#include "texture_loader_dummy.h"
#include "core/os/file_access.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <string.h>
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 79924b849c..cd0c68e947 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -31,7 +31,7 @@
#include "image_loader_png.h"
#include "core/os/os.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include "drivers/png/png_driver_common.h"
#include <string.h>
diff --git a/drivers/png/png_driver_common.h b/drivers/png/png_driver_common.h
index 2099ddc536..e7ec9b96bd 100644
--- a/drivers/png/png_driver_common.h
+++ b/drivers/png/png_driver_common.h
@@ -31,7 +31,7 @@
#ifndef PNG_DRIVER_COMMON_H
#define PNG_DRIVER_COMMON_H
-#include "core/image.h"
+#include "core/io/image.h"
namespace PNGDriverCommon {
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index 3a0b319a45..a2d0d5881a 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -30,7 +30,7 @@
#include "resource_saver_png.h"
-#include "core/image.h"
+#include "core/io/image.h"
#include "core/os/file_access.h"
#include "drivers/png/png_driver_common.h"
#include "scene/resources/texture.h"
diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h
index c32b383521..1d4dcfb57f 100644
--- a/drivers/png/resource_saver_png.h
+++ b/drivers/png/resource_saver_png.h
@@ -31,7 +31,7 @@
#ifndef RESOURCE_SAVER_PNG_H
#define RESOURCE_SAVER_PNG_H
-#include "core/image.h"
+#include "core/io/image.h"
#include "core/io/resource_saver.h"
class ResourceSaverPNG : public ResourceFormatSaver {
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index a6bc4f3b2c..5acaa3ac99 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -32,8 +32,8 @@
#ifdef PULSEAUDIO_ENABLED
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) {
AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 325a88b573..63fa143a03 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -32,9 +32,9 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
-#include "core/list.h"
#include "core/os/memory.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
+#include "core/templates/list.h"
#include <errno.h>
#include <stdio.h>
@@ -152,7 +152,7 @@ String DirAccessUnix::get_next() {
_cisdir = (entry->d_type == DT_DIR);
}
- _cishidden = (fname != "." && fname != ".." && fname.begins_with("."));
+ _cishidden = is_hidden(fname);
return fname;
}
@@ -400,6 +400,10 @@ String DirAccessUnix::get_filesystem_type() const {
return ""; //TODO this should be implemented
}
+bool DirAccessUnix::is_hidden(const String &p_name) {
+ return p_name != "." && p_name != ".." && p_name.begins_with(".");
+}
+
DirAccessUnix::DirAccessUnix() {
dir_stream = nullptr;
_cisdir = false;
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index b897efcafc..90f98d4705 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -51,6 +51,7 @@ class DirAccessUnix : public DirAccess {
protected:
virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); }
+ virtual bool is_hidden(const String &p_name);
public:
virtual Error list_dir_begin(); ///< This starts dir listing
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 51c657007c..ce1e135fe0 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -33,7 +33,7 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
#include "core/os/os.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <sys/stat.h>
#include <sys/types.h>
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 6b98a344dc..318638e5d0 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -32,10 +32,10 @@
#ifdef UNIX_ENABLED
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/os/thread_dummy.h"
-#include "core/project_settings.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/net_socket_posix.h"
@@ -48,7 +48,7 @@
#include <mach/mach_time.h>
#endif
-#if defined(__FreeBSD__) || defined(__OpenBSD__)
+#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#include <sys/param.h>
#include <sys/sysctl.h>
#endif
@@ -331,7 +331,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
int status;
waitpid(pid, &status, 0);
if (r_exitcode) {
- *r_exitcode = WEXITSTATUS(status);
+ *r_exitcode = WIFEXITED(status) ? WEXITSTATUS(status) : status;
}
} else {
@@ -477,7 +477,7 @@ String OS_Unix::get_executable_path() const {
return OS::get_executable_path();
}
return b;
-#elif defined(__OpenBSD__)
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
char resolved_path[MAXPATHLEN];
realpath(OS::get_executable_path().utf8().get_data(), resolved_path);
diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp
index 50b74e84f7..cf24d54c50 100644
--- a/drivers/unix/rw_lock_posix.cpp
+++ b/drivers/unix/rw_lock_posix.cpp
@@ -32,7 +32,7 @@
#include "rw_lock_posix.h"
-#include "core/error_macros.h"
+#include "core/error/error_macros.h"
#include "core/os/memory.h"
#include <stdio.h>
diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp
index a4c7070f0e..b29d1ec541 100644
--- a/drivers/unix/syslog_logger.cpp
+++ b/drivers/unix/syslog_logger.cpp
@@ -31,7 +31,7 @@
#ifdef UNIX_ENABLED
#include "syslog_logger.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <syslog.h>
void SyslogLogger::logv(const char *p_format, va_list p_list, bool p_err) {
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index aa1b5019ca..f4e3de7646 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -29,17 +29,17 @@
/*************************************************************************/
#include "thread_posix.h"
-#include "core/script_language.h"
#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
+#include "core/object/script_language.h"
+#include "core/os/memory.h"
+#include "core/templates/safe_refcount.h"
+
#ifdef PTHREAD_BSD_SET_NAME
#include <pthread_np.h>
#endif
-#include "core/os/memory.h"
-#include "core/safe_refcount.h"
-
static void _thread_id_key_destr_callback(void *p_value) {
memdelete(static_cast<Thread::ID *>(p_value));
}
@@ -126,6 +126,8 @@ Error ThreadPosix::set_name_func_posix(const String &p_name) {
#ifdef PTHREAD_BSD_SET_NAME
pthread_set_name_np(running_thread, p_name.utf8().get_data());
int err = 0; // Open/FreeBSD ignore errors in this function
+#elif defined(PTHREAD_NETBSD_SET_NAME)
+ int err = pthread_setname_np(running_thread, "%s", const_cast<char *>(p_name.utf8().get_data()));
#else
int err = pthread_setname_np(running_thread, p_name.utf8().get_data());
#endif // PTHREAD_BSD_SET_NAME
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub
index 61d91711da..13fcaf16d2 100644
--- a/drivers/vulkan/SCsub
+++ b/drivers/vulkan/SCsub
@@ -59,7 +59,6 @@ elif env["builtin_vulkan"]:
if env["platform"] == "windows":
loader_sources.append("dirent_on_windows.c")
- loader_sources.append("dxgi_loader.c")
env_thirdparty.AppendUnique(
CPPDEFINES=[
"VK_USE_PLATFORM_WIN32_KHR",
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9fe3f7e6c0..902876616b 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -30,15 +30,66 @@
#include "rendering_device_vulkan.h"
-#include "core/hashfuncs.h"
+#include "core/config/project_settings.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
+#include "core/templates/hashfuncs.h"
#include "drivers/vulkan/vulkan_context.h"
#include "thirdparty/spirv-reflect/spirv_reflect.h"
-#define FORCE_FULL_BARRIER
+//#define FORCE_FULL_BARRIER
+
+// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
+RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
+ Buffer *buffer = nullptr;
+ if (vertex_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+ buffer = vertex_buffer_owner.getornull(p_buffer);
+ } else if (index_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ access_mask |= VK_ACCESS_INDEX_READ_BIT;
+ buffer = index_buffer_owner.getornull(p_buffer);
+ } else if (uniform_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
+ buffer = uniform_buffer_owner.getornull(p_buffer);
+ } else if (texture_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
+ } else if (storage_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ buffer = storage_buffer_owner.getornull(p_buffer);
+ }
+ return buffer;
+}
+
+static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
+ // Transitioning from write to read, protect the shaders that may use this next
+ // Allow for copies/image layout transitions
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
+
+ if (is_sampled) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
+ } else if (is_storage) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ } else {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (is_depth) {
+ // Depth resources have addtional stages that may be interested in them
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ }
+}
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
@@ -1932,7 +1983,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
- vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
RID id = texture_owner.make_rid(texture);
@@ -2189,7 +2240,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
uint32_t mipmap_offset = 0;
@@ -2322,7 +2373,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
return OK;
@@ -2485,6 +2536,9 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2496,7 +2550,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
_flush(true);
@@ -2672,7 +2726,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2694,7 +2748,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
@@ -2755,7 +2809,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //Dest
VkImageMemoryBarrier image_memory_barrier;
@@ -2824,7 +2878,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2846,7 +2900,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
@@ -2878,16 +2932,22 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
- VkImageLayout layout = src_tex->layout;
+ VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
+ const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
+ constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
+
+ { // Barrier from previous access with optional layout change (see clear_layout logic above)
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.srcAccessMask = valid_texture_access;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.oldLayout = src_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.newLayout = clear_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2898,8 +2958,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
VkClearColorValue clear_color;
@@ -2915,16 +2974,15 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
range.levelCount = p_mipmaps;
- vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
-
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
+ { // Barrier to post clear accesses (changing back the layout if needed)
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.dstAccessMask = valid_texture_access;
+ image_memory_barrier.oldLayout = clear_layout;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2936,7 +2994,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
return OK;
@@ -2991,6 +3049,19 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
Vector<VkAttachmentReference> depth_stencil_references;
Vector<VkAttachmentReference> resolve_references;
+ // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
+ const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
+
+ VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
+ { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
+ VkSubpassDependency &dependency_from_external = dependencies[0];
+ VkSubpassDependency &dependency_to_external = dependencies[1];
+
for (int i = 0; i < p_format.size(); i++) {
ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
@@ -3006,11 +3077,16 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
+ // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
+ // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR: {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
} break;
case INITIAL_ACTION_KEEP: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
@@ -3021,10 +3097,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_DROP: {
@@ -3036,10 +3114,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_CONTINUE: {
@@ -3055,6 +3135,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
default: {
@@ -3068,14 +3149,17 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
} else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ // TODO: What does this mean about the next usage (and thus appropriate dependency masks
}
} break;
case FINAL_ACTION_DISCARD: {
@@ -3128,9 +3212,24 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolve_references.push_back(reference);
+ // if resolves are done, we need to ensure the copy is safe
+ dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
} else {
ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
}
+
+ // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
+ if (reference.layout != description.initialLayout) {
+ // NOTE: this should be smarter based on the textures knowledge of it's previous role
+ dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
+ if (reference.layout != description.finalLayout) {
+ // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
+ dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
}
ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
@@ -3159,8 +3258,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pAttachments = attachments.ptr();
render_pass_create_info.subpassCount = 1;
render_pass_create_info.pSubpasses = &subpass;
- render_pass_create_info.dependencyCount = 0;
- render_pass_create_info.pDependencies = nullptr;
+ render_pass_create_info.dependencyCount = 2;
+ render_pass_create_info.pDependencies = dependencies;
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
@@ -3185,7 +3284,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
}
int color_references;
- VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
+ VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -3389,6 +3488,10 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
Buffer buffer;
_buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
@@ -3512,6 +3615,10 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_index_count == 0, RID());
@@ -4205,8 +4312,10 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
pipeline_layout_create_info.pSetLayouts = layouts.ptr();
+ // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
+ // to pipeline_layout_create_info.
+ VkPushConstantRange push_constant_range;
if (push_constant.push_constant_size) {
- VkPushConstantRange push_constant_range;
push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
push_constant_range.offset = 0;
push_constant_range.size = push_constant.push_constant_size;
@@ -4258,6 +4367,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
Buffer buffer;
Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
@@ -4273,6 +4386,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
@@ -4296,6 +4413,10 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Ve
RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
+ "Creating buffers with data is forbidden during creation of a draw list");
uint32_t element_size = get_format_vertex_size(p_format);
ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
@@ -4491,12 +4612,12 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
}
ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
- "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided.");
+ "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
const Uniform &uniform = uniforms[uniform_idx];
ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
- "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
+ "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
VkWriteDescriptorSet write; //common header
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@@ -4885,44 +5006,27 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
"Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
+ ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
+ "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list");
- VkPipelineStageFlags dst_stage_mask;
- VkAccessFlags dst_access;
+ // Protect subsequent updates...
+ VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_INDEX_READ_BIT;
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (uniform_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_UNIFORM_READ_BIT;
- buffer = uniform_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT;
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
+ if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
+ _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
if (err) {
return err;
}
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
#ifdef FORCE_FULL_BARRIER
_full_barrier(p_sync_with_draw);
#else
@@ -4934,20 +5038,20 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
_THREAD_SAFE_METHOD_
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ // It could be this buffer was just created
+ VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ // Get the vulkan buffer and the potential stage/access possible
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
+ if (!buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
+ // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
+ _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
+
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
+
Buffer tmp_buffer;
_buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
VkBufferCopy region;
@@ -5614,7 +5718,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_GENERAL;
@@ -6352,7 +6456,7 @@ void RenderingDeviceVulkan::draw_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6494,7 +6598,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
- vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6691,13 +6795,12 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
void RenderingDeviceVulkan::compute_list_end() {
ERR_FAIL_COND(!compute_list);
-
for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.oldLayout = E->get()->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6710,7 +6813,8 @@ void RenderingDeviceVulkan::compute_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
- vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
+ vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6720,7 +6824,7 @@ void RenderingDeviceVulkan::compute_list_end() {
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
+ _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
#endif
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 6f8bbc9c64..6463078d0a 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -31,9 +31,9 @@
#ifndef RENDERING_DEVICE_VULKAN_H
#define RENDERING_DEVICE_VULKAN_H
-#include "core/oa_hash_map.h"
#include "core/os/thread_safe.h"
-#include "core/rid_owner.h"
+#include "core/templates/oa_hash_map.h"
+#include "core/templates/rid_owner.h"
#include "servers/rendering/rendering_device.h"
#ifdef DEBUG_ENABLED
@@ -793,6 +793,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass);
Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures);
_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
+ Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access);
/**********************/
/**** COMPUTE LIST ****/
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 997ed3935f..28634d5e70 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -30,9 +30,9 @@
#include "vulkan_context.h"
-#include "core/engine.h"
-#include "core/project_settings.h"
-#include "core/ustring.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/string/ustring.h"
#include "core/version.h"
#include "vk_enum_string_helper.h"
@@ -154,7 +154,7 @@ VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_n
}
}
if (!found) {
- ERR_PRINT("Can't find layer: " + String(check_names[i]));
+ WARN_PRINT("Can't find layer: " + String(check_names[i]));
return 0;
}
}
@@ -707,7 +707,8 @@ Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfa
// We use a single GPU, but we need a surface to initialize the
// queues, so this process must be deferred until a surface
// is created.
- _initialize_queues(p_surface);
+ Error err = _initialize_queues(p_surface);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
}
Window window;
@@ -1479,23 +1480,6 @@ VkPhysicalDeviceLimits VulkanContext::get_device_limits() const {
return gpu_props.limits;
}
-VulkanContext::VulkanContext() {
- queue_props = nullptr;
- command_buffer_count = 0;
- instance_validation_layers = nullptr;
- use_validation_layers = true;
- VK_KHR_incremental_present_enabled = true;
- VK_GOOGLE_display_timing_enabled = true;
-
- command_buffer_queue.resize(1); //first one is the setup command always
- command_buffer_queue.write[0] = nullptr;
- command_buffer_count = 1;
- queues_initialized = false;
-
- buffers_prepared = false;
- swapchainImageCount = 0;
-}
-
RID VulkanContext::local_device_create() {
LocalDevice ld;
@@ -1583,6 +1567,13 @@ void VulkanContext::local_device_free(RID p_local_device) {
local_device_owner.free(p_local_device);
}
+VulkanContext::VulkanContext() {
+ use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled();
+
+ command_buffer_queue.resize(1); // First one is always the setup command.
+ command_buffer_queue.write[0] = nullptr;
+}
+
VulkanContext::~VulkanContext() {
if (queue_props) {
free(queue_props);
@@ -1596,7 +1587,7 @@ VulkanContext::~VulkanContext() {
vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr);
}
}
- if (inst_initialized) {
+ if (inst_initialized && use_validation_layers) {
DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr);
}
vkDestroyDevice(device, nullptr);
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 9ebea42ecb..26d4b76e86 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -31,12 +31,13 @@
#ifndef VULKAN_CONTEXT_H
#define VULKAN_CONTEXT_H
-#include "core/error_list.h"
-#include "core/map.h"
+#include "core/error/error_list.h"
#include "core/os/mutex.h"
-#include "core/rid_owner.h"
-#include "core/ustring.h"
+#include "core/string/ustring.h"
+#include "core/templates/map.h"
+#include "core/templates/rid_owner.h"
#include "servers/display_server.h"
+
#include <vulkan/vulkan.h>
class VulkanContext {
@@ -51,13 +52,15 @@ class VulkanContext {
VkPhysicalDevice gpu;
VkPhysicalDeviceProperties gpu_props;
uint32_t queue_family_count;
- VkQueueFamilyProperties *queue_props;
+ VkQueueFamilyProperties *queue_props = nullptr;
VkDevice device;
bool device_initialized = false;
bool inst_initialized = false;
- //present
- bool queues_initialized;
+ bool buffers_prepared = false;
+
+ // Present queue.
+ bool queues_initialized = false;
uint32_t graphics_queue_family_index;
uint32_t present_queue_family_index;
bool separate_present_queue;
@@ -78,7 +81,6 @@ class VulkanContext {
VkCommandBuffer graphics_to_present_cmd;
VkImageView view;
VkFramebuffer framebuffer;
-
} SwapchainImageResources;
struct Window {
@@ -89,7 +91,7 @@ class VulkanContext {
uint32_t current_buffer = 0;
int width = 0;
int height = 0;
- VkCommandPool present_cmd_pool; //for separate present queue
+ VkCommandPool present_cmd_pool; // For separate present queue.
VkRenderPass render_pass = VK_NULL_HANDLE;
};
@@ -102,19 +104,24 @@ class VulkanContext {
RID_Owner<LocalDevice, true> local_device_owner;
Map<DisplayServer::WindowID, Window> windows;
- uint32_t swapchainImageCount;
+ uint32_t swapchainImageCount = 0;
- //commands
+ // Commands.
bool prepared;
- //extensions
- bool VK_KHR_incremental_present_enabled;
- bool VK_GOOGLE_display_timing_enabled;
- const char **instance_validation_layers;
- uint32_t enabled_extension_count;
- uint32_t enabled_layer_count;
+ Vector<VkCommandBuffer> command_buffer_queue;
+ int command_buffer_count = 1;
+
+ // Extensions.
+
+ bool VK_KHR_incremental_present_enabled = true;
+ bool VK_GOOGLE_display_timing_enabled = true;
+ uint32_t enabled_extension_count = 0;
const char *extension_names[MAX_EXTENSIONS];
+
+ const char **instance_validation_layers = nullptr;
+ uint32_t enabled_layer_count = 0;
const char *enabled_layers[MAX_LAYERS];
PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT;
@@ -142,7 +149,8 @@ class VulkanContext {
Error _initialize_extensions();
VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers);
- static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
+ static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(
+ VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
void *pUserData);
@@ -160,12 +168,11 @@ class VulkanContext {
Error _create_swap_chain();
Error _create_semaphores();
- Vector<VkCommandBuffer> command_buffer_queue;
- int command_buffer_count;
-
protected:
virtual const char *_get_platform_surface_extension() const = 0;
- // virtual VkResult _create_surface(VkSurfaceKHR *surface, VkInstance p_instance) = 0;
+
+ // Enabled via command line argument.
+ bool use_validation_layers = false;
virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height);
@@ -173,10 +180,6 @@ protected:
return inst;
}
- bool buffers_prepared;
-
- bool use_validation_layers;
-
public:
VkDevice get_device();
VkPhysicalDevice get_physical_device();
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index cd1c08b717..67e175d8d1 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -32,8 +32,8 @@
#include "audio_driver_wasapi.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include <functiondiscoverykeys.h>
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 03e4e30797..3c61aa7289 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -33,7 +33,7 @@
#include "dir_access_windows.h"
#include "core/os/memory.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <stdio.h>
#include <wchar.h>
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index dd86061ea7..ec393c98ba 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -33,7 +33,7 @@
#include "file_access_windows.h"
#include "core/os/os.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <shlwapi.h>
#include <windows.h>
diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp
index 757c7661f5..1007689728 100644
--- a/drivers/windows/rw_lock_windows.cpp
+++ b/drivers/windows/rw_lock_windows.cpp
@@ -32,7 +32,7 @@
#include "rw_lock_windows.h"
-#include "core/error_macros.h"
+#include "core/error/error_macros.h"
#include "core/os/memory.h"
#include <stdio.h>
diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h
index 502c418ce0..939f487fc1 100644
--- a/drivers/windows/thread_windows.h
+++ b/drivers/windows/thread_windows.h
@@ -33,8 +33,8 @@
#ifdef WINDOWS_ENABLED
+#include "core/object/script_language.h"
#include "core/os/thread.h"
-#include "core/script_language.h"
#include <windows.h>
diff --git a/drivers/winmidi/midi_driver_winmidi.cpp b/drivers/winmidi/midi_driver_winmidi.cpp
index 9cbc7f43e2..75f57b3bb9 100644
--- a/drivers/winmidi/midi_driver_winmidi.cpp
+++ b/drivers/winmidi/midi_driver_winmidi.cpp
@@ -32,7 +32,7 @@
#include "midi_driver_winmidi.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
void MIDIDriverWinMidi::read(HMIDIIN hMidiIn, UINT wMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2) {
if (wMsg == MIM_DATA) {
diff --git a/drivers/winmidi/midi_driver_winmidi.h b/drivers/winmidi/midi_driver_winmidi.h
index 934eb5a493..9ed3fc2faa 100644
--- a/drivers/winmidi/midi_driver_winmidi.h
+++ b/drivers/winmidi/midi_driver_winmidi.h
@@ -34,7 +34,7 @@
#define MIDI_DRIVER_WINMIDI_H
#include "core/os/midi_driver.h"
-#include "core/vector.h"
+#include "core/templates/vector.h"
#include <stdio.h>
#include <windows.h>
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index 421cf6a8cf..c9ad054089 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -30,8 +30,8 @@
#include "audio_driver_xaudio2.h"
+#include "core/config/project_settings.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
const char *AudioDriverXAudio2::get_name() const {
return "XAudio2";