summaryrefslogtreecommitdiff
path: root/drivers
diff options
context:
space:
mode:
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp45
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp10
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/shaders/scene.glsl10
-rw-r--r--drivers/gles3/storage/config.cpp1
-rw-r--r--drivers/gles3/storage/config.h1
-rw-r--r--drivers/gles3/storage/material_storage.cpp33
-rw-r--r--drivers/gles3/storage/material_storage.h2
-rw-r--r--drivers/gles3/storage/mesh_storage.h11
-rw-r--r--drivers/gles3/storage/utilities.cpp172
-rw-r--r--drivers/gles3/storage/utilities.h87
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp4
-rw-r--r--drivers/vulkan/vulkan_context.cpp55
14 files changed, 257 insertions, 180 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index b407670098..5d0edda6c5 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -436,10 +436,12 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
item_count = 0;
- Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
-
- if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) {
+ if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
+ Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
+ if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
+ items[item_count++] = ci->canvas_group_owner;
+ }
} else if (!backbuffer_cleared) {
texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
backbuffer_cleared = true;
@@ -547,9 +549,18 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
-
- if (material.is_null() && ci->canvas_group != nullptr) {
- material = default_canvas_group_material;
+ if (ci->canvas_group != nullptr) {
+ if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
+ if (!p_to_backbuffer) {
+ material = default_clip_children_material;
+ }
+ } else {
+ if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
+ material = default_clip_children_material;
+ } else {
+ material = default_canvas_group_material;
+ }
+ }
}
GLES3::CanvasShaderData *shader_data_cache = nullptr;
@@ -2078,6 +2089,26 @@ void fragment() {
material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
}
+ {
+ default_clip_children_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(default_clip_children_shader);
+
+ material_storage->shader_set_code(default_clip_children_shader, R"(
+// Default clip children shader.
+
+shader_type canvas_item;
+
+void fragment() {
+ vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
+ COLOR.rgb = c.rgb;
+}
+)");
+ default_clip_children_material = material_storage->material_allocate();
+ material_storage->material_initialize(default_clip_children_material);
+
+ material_storage->material_set_shader(default_clip_children_material, default_clip_children_shader);
+ }
+
default_canvas_texture = texture_storage->canvas_texture_allocate();
texture_storage->canvas_texture_initialize(default_canvas_texture);
@@ -2090,6 +2121,8 @@ RasterizerCanvasGLES3::~RasterizerCanvasGLES3() {
material_storage->shaders.canvas_shader.version_free(data.canvas_shader_default_version);
material_storage->material_free(default_canvas_group_material);
material_storage->shader_free(default_canvas_group_shader);
+ material_storage->material_free(default_clip_children_material);
+ material_storage->shader_free(default_clip_children_shader);
singleton = nullptr;
glDeleteBuffers(1, &data.canvas_quad_vertices);
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 65e5f14838..aee2782b62 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -284,6 +284,8 @@ public:
RID default_canvas_texture;
RID default_canvas_group_material;
RID default_canvas_group_shader;
+ RID default_clip_children_material;
+ RID default_clip_children_shader;
typedef void Texture;
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index ea97dff522..b2d01b02fb 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -101,8 +101,7 @@ void RasterizerGLES3::begin_frame(double frame_step) {
scene->set_time(time_total, frame_step);
GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
- utils->info.render_final = utils->info.render;
- utils->info.render.reset();
+ utils->_capture_timestamps_begin();
//scene->iteration();
}
@@ -272,6 +271,13 @@ RasterizerGLES3::~RasterizerGLES3() {
}
void RasterizerGLES3::prepare_for_blitting_render_targets() {
+ // This is a hack, but this function is called one time after all viewports have been updated.
+ // So it marks the end of the frame for all viewports
+ // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the
+ // buffers for each window before proceeding to the next.
+ // This allows us to only increment the frame after all viewports are done.
+ GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
+ utils->capture_timestamps_end();
}
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index da713a5259..6e9d4e5963 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1189,8 +1189,8 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
distance = 1.0;
}
- uint32_t indices;
- surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
+ uint32_t indices = 0;
+ surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, indices);
/*
if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices);
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 2bd93796bd..ed176c7829 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1129,9 +1129,15 @@ void main() {
#if defined(CUSTOM_IRRADIANCE_USED)
ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a);
#endif // CUSTOM_IRRADIANCE_USED
- ambient_light *= albedo.rgb;
- ambient_light *= ao;
+ {
+#if defined(AMBIENT_LIGHT_DISABLED)
+ ambient_light = vec3(0.0, 0.0, 0.0);
+#else
+ ambient_light *= albedo.rgb;
+ ambient_light *= ao;
+#endif // AMBIENT_LIGHT_DISABLED
+ }
// convert ao to direct light ao
ao = mix(1.0, ao, ao_light_affect);
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 609ecacded..943df3b156 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -94,6 +94,7 @@ Config::Config() {
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
+ glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &max_viewport_size);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_offset_alignment);
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index de08385e04..d4b38acd18 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -64,6 +64,7 @@ public:
int max_texture_image_units = 0;
int max_texture_size = 0;
int max_uniform_buffer_size = 0;
+ int max_viewport_size = 0;
int max_renderable_elements = 0;
int max_renderable_lights = 0;
int max_lights_per_object = 0;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index f5241e33ab..724ad57d64 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -89,7 +89,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[j + 3] = 0; // ignored
}
} else {
- int v = value;
+ uint32_t v = value;
gui[0] = v & 1 ? 1 : 0;
gui[1] = v & 2 ? 1 : 0;
}
@@ -116,7 +116,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[j + 3] = 0; // ignored
}
} else {
- int v = value;
+ uint32_t v = value;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
@@ -145,7 +145,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
}
} else {
- int v = value;
+ uint32_t v = value;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
@@ -728,7 +728,7 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
uint32_t *gui = (uint32_t *)data;
- *gui = value[0].boolean ? 1 : 0;
+ gui[0] = value[0].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
uint32_t *gui = (uint32_t *)data;
@@ -2314,7 +2314,7 @@ void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) {
global_shader_uniforms.instance_buffer_pos.erase(p_instance);
}
-void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count) {
if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
@@ -2324,7 +2324,9 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i
return; //again, not allocated, ignore
}
ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
- ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+
+ Variant::Type value_type = p_value.get_type();
+ ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported
ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
ShaderLanguage::TYPE_MAX, //nil
@@ -2350,9 +2352,24 @@ void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, i
ShaderLanguage::TYPE_VEC4 //color
};
- ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
+ ShaderLanguage::DataType datatype = ShaderLanguage::TYPE_MAX;
+ if (value_type == Variant::INT && p_flags_count > 0) {
+ switch (p_flags_count) {
+ case 1:
+ datatype = ShaderLanguage::TYPE_BVEC2;
+ break;
+ case 2:
+ datatype = ShaderLanguage::TYPE_BVEC3;
+ break;
+ case 3:
+ datatype = ShaderLanguage::TYPE_BVEC4;
+ break;
+ }
+ } else {
+ datatype = datatype_from_value[value_type];
+ }
- ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+ ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported
pos += p_index;
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 6504c7748c..24d9a0fee1 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -530,7 +530,7 @@ public:
virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override;
virtual void global_shader_parameters_instance_free(RID p_instance) override;
- virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override;
GLuint global_shader_parameters_get_uniform_buffer() const;
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 74f5800795..a31db24f2d 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -325,13 +325,12 @@ public:
return s->index_count ? s->index_count : s->vertex_count;
}
- _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
+ _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
int32_t current_lod = -1;
- if (r_index_count) {
- *r_index_count = s->index_count;
- }
+ r_index_count = s->index_count;
+
for (uint32_t i = 0; i < s->lod_count; i++) {
float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
if (screen_size > p_mesh_lod_threshold) {
@@ -342,9 +341,7 @@ public:
if (current_lod == -1) {
return 0;
} else {
- if (r_index_count) {
- *r_index_count = s->lods[current_lod].index_count;
- }
+ r_index_count = s->lods[current_lod].index_count;
return current_lod + 1;
}
}
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 6e91f38050..a2d1ba376a 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -38,16 +38,35 @@
#include "particles_storage.h"
#include "texture_storage.h"
+#include "servers/rendering/rendering_server_globals.h"
+
using namespace GLES3;
Utilities *Utilities::singleton = nullptr;
Utilities::Utilities() {
singleton = this;
+ frame = 0;
+ for (int i = 0; i < FRAME_COUNT; i++) {
+ frames[i].index = 0;
+ glGenQueries(max_timestamp_query_elements, frames[i].queries);
+
+ frames[i].timestamp_names.resize(max_timestamp_query_elements);
+ frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
+ frames[i].timestamp_count = 0;
+
+ frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
+ frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
+ frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
+ frames[i].timestamp_result_count = 0;
+ }
}
Utilities::~Utilities() {
singleton = nullptr;
+ for (int i = 0; i < FRAME_COUNT; i++) {
+ glDeleteQueries(max_timestamp_query_elements, frames[i].queries);
+ }
}
Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
@@ -213,87 +232,69 @@ void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_de
/* TIMING */
-//void Utilities::render_info_begin_capture() {
-// info.snap = info.render;
-//}
-
-//void Utilities::render_info_end_capture() {
-// info.snap.object_count = info.render.object_count - info.snap.object_count;
-// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
-// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
-// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
-// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
-// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
-// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
-// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
-//}
-
-//int Utilities::get_captured_render_info(RS::RenderInfo p_info) {
-// switch (p_info) {
-// case RS::INFO_OBJECTS_IN_FRAME: {
-// return info.snap.object_count;
-// } break;
-// case RS::INFO_VERTICES_IN_FRAME: {
-// return info.snap.vertices_count;
-// } break;
-// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
-// return info.snap.material_switch_count;
-// } break;
-// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
-// return info.snap.shader_rebind_count;
-// } break;
-// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
-// return info.snap.surface_switch_count;
-// } break;
-// case RS::INFO_DRAW_CALLS_IN_FRAME: {
-// return info.snap.draw_call_count;
-// } break;
-// /*
-// case RS::INFO_2D_ITEMS_IN_FRAME: {
-// return info.snap._2d_item_count;
-// } break;
-// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
-// return info.snap._2d_draw_call_count;
-// } break;
-// */
-// default: {
-// return get_render_info(p_info);
-// }
-// }
-//}
-
-//int Utilities::get_render_info(RS::RenderInfo p_info) {
-// switch (p_info) {
-// case RS::INFO_OBJECTS_IN_FRAME:
-// return info.render_final.object_count;
-// case RS::INFO_VERTICES_IN_FRAME:
-// return info.render_final.vertices_count;
-// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
-// return info.render_final.material_switch_count;
-// case RS::INFO_SHADER_CHANGES_IN_FRAME:
-// return info.render_final.shader_rebind_count;
-// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
-// return info.render_final.surface_switch_count;
-// case RS::INFO_DRAW_CALLS_IN_FRAME:
-// return info.render_final.draw_call_count;
-// /*
-// case RS::INFO_2D_ITEMS_IN_FRAME:
-// return info.render_final._2d_item_count;
-// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
-// return info.render_final._2d_draw_call_count;
-//*/
-// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
-// return 0; //no idea
-// case RS::INFO_VIDEO_MEM_USED:
-// return info.vertex_mem + info.texture_mem;
-// case RS::INFO_TEXTURE_MEM_USED:
-// return info.texture_mem;
-// case RS::INFO_VERTEX_MEM_USED:
-// return info.vertex_mem;
-// default:
-// return 0; //no idea either
-// }
-//}
+void Utilities::capture_timestamps_begin() {
+ capture_timestamp("Frame Begin");
+}
+
+void Utilities::capture_timestamp(const String &p_name) {
+ ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
+
+#ifdef GLES_OVER_GL
+ glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP);
+#endif
+
+ frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
+ frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
+ frames[frame].timestamp_count++;
+}
+
+void Utilities::_capture_timestamps_begin() {
+ // frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready.
+ if (frames[frame].timestamp_count) {
+#ifdef GLES_OVER_GL
+ for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) {
+ uint64_t temp = 0;
+ glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp);
+ frames[frame].timestamp_result_values[i] = temp;
+ }
+#endif
+ SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
+ SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
+ }
+
+ frames[frame].timestamp_result_count = frames[frame].timestamp_count;
+ frames[frame].timestamp_count = 0;
+ frames[frame].index = Engine::get_singleton()->get_frames_drawn();
+ capture_timestamp("Internal Begin");
+}
+
+void Utilities::capture_timestamps_end() {
+ capture_timestamp("Internal End");
+ frame = (frame + 1) % FRAME_COUNT;
+}
+
+uint32_t Utilities::get_captured_timestamps_count() const {
+ return frames[frame].timestamp_result_count;
+}
+
+uint64_t Utilities::get_captured_timestamps_frame() const {
+ return frames[frame].index;
+}
+
+uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
+ ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
+ return frames[frame].timestamp_result_values[p_index];
+}
+
+uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
+ ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
+ return frames[frame].timestamp_cpu_result_values[p_index];
+}
+
+String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
+ ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
+ return frames[frame].timestamp_result_names[p_index];
+}
/* MISC */
@@ -356,4 +357,13 @@ String Utilities::get_video_adapter_api_version() const {
return (const char *)glGetString(GL_VERSION);
}
+Size2i Utilities::get_maximum_viewport_size() const {
+ Config *config = Config::get_singleton();
+ if (!config) {
+ return Size2i();
+ }
+
+ return Size2i(config->max_viewport_size, config->max_viewport_size);
+}
+
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h
index e054f2f816..55a875958e 100644
--- a/drivers/gles3/storage/utilities.h
+++ b/drivers/gles3/storage/utilities.h
@@ -79,62 +79,35 @@ public:
/* TIMING */
- struct Info {
- uint64_t texture_mem = 0;
- uint64_t vertex_mem = 0;
-
- struct Render {
- uint32_t object_count;
- uint32_t draw_call_count;
- uint32_t material_switch_count;
- uint32_t surface_switch_count;
- uint32_t shader_rebind_count;
- uint32_t vertices_count;
- uint32_t _2d_item_count;
- uint32_t _2d_draw_call_count;
-
- void reset() {
- object_count = 0;
- draw_call_count = 0;
- material_switch_count = 0;
- surface_switch_count = 0;
- shader_rebind_count = 0;
- vertices_count = 0;
- _2d_item_count = 0;
- _2d_draw_call_count = 0;
- }
- } render, render_final, snap;
-
- Info() {
- render.reset();
- render_final.reset();
- }
-
- } info;
-
- virtual void capture_timestamps_begin() override {}
- virtual void capture_timestamp(const String &p_name) override {}
- virtual uint32_t get_captured_timestamps_count() const override {
- return 0;
- }
- virtual uint64_t get_captured_timestamps_frame() const override {
- return 0;
- }
- virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
- return 0;
- }
- virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
- return 0;
- }
- virtual String get_captured_timestamp_name(uint32_t p_index) const override {
- return String();
- }
-
- // void render_info_begin_capture() override;
- // void render_info_end_capture() override;
- // int get_captured_render_info(RS::RenderInfo p_info) override;
-
- // int get_render_info(RS::RenderInfo p_info) override;
+#define MAX_QUERIES 256
+#define FRAME_COUNT 3
+
+ struct Frame {
+ GLuint queries[MAX_QUERIES];
+ TightLocalVector<String> timestamp_names;
+ TightLocalVector<uint64_t> timestamp_cpu_values;
+ uint32_t timestamp_count = 0;
+ TightLocalVector<String> timestamp_result_names;
+ TightLocalVector<uint64_t> timestamp_cpu_result_values;
+ TightLocalVector<uint64_t> timestamp_result_values;
+ uint32_t timestamp_result_count = 0;
+ uint64_t index = 0;
+ };
+
+ const uint32_t max_timestamp_query_elements = MAX_QUERIES;
+
+ Frame frames[FRAME_COUNT]; // Frames for capturing timestamps. We use 3 so we don't need to wait for commands to complete
+ uint32_t frame = 0;
+
+ virtual void capture_timestamps_begin() override;
+ virtual void capture_timestamp(const String &p_name) override;
+ virtual uint32_t get_captured_timestamps_count() const override;
+ virtual uint64_t get_captured_timestamps_frame() const override;
+ virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override;
+ virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override;
+ virtual String get_captured_timestamp_name(uint32_t p_index) const override;
+ void _capture_timestamps_begin();
+ void capture_timestamps_end();
/* MISC */
@@ -150,6 +123,8 @@ public:
virtual String get_video_adapter_vendor() const override;
virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
virtual String get_video_adapter_api_version() const override;
+
+ virtual Size2i get_maximum_viewport_size() const override;
};
} // namespace GLES3
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 72c9a80a94..de29363556 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -9686,6 +9686,10 @@ uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
return limits.maxComputeWorkGroupSize[1];
case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
return limits.maxComputeWorkGroupSize[2];
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
+ return limits.maxViewportDimensions[0];
+ case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
+ return limits.maxViewportDimensions[1];
case LIMIT_SUBGROUP_SIZE: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.size;
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 688efa42e1..56e97b742c 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -687,21 +687,43 @@ Error VulkanContext::_check_capabilities() {
vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
- vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
- vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
- vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
+ // We must check that the relative extension is present before assuming a
+ // feature as enabled. Actually, according to the spec we shouldn't add the
+ // structs in pNext at all, but this works fine.
+ // See also: https://github.com/godotengine/godot/issues/65409
+ for (uint32_t i = 0; i < enabled_extension_count; ++i) {
+ if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, extension_names[i])) {
+ vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
+ vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
+ vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
- multiview_capabilities.is_supported = multiview_features.multiview;
- multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
- multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
+ continue;
+ }
+
+ if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, extension_names[i])) {
+ multiview_capabilities.is_supported = multiview_features.multiview;
+ multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
+ multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
+
+ continue;
+ }
- shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
- shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
+ if (!strcmp(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, extension_names[i])) {
+ shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
+ shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
- storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
- storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
- storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
- storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
+ continue;
+ }
+
+ if (!strcmp(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, extension_names[i])) {
+ storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
+ storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
+ storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
+ storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
+
+ continue;
+ }
+ }
}
// Check extended properties.
@@ -717,9 +739,12 @@ Error VulkanContext::_check_capabilities() {
VkPhysicalDeviceProperties2 physicalDeviceProperties{};
void *nextptr = nullptr;
- subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
- subgroupProperties.pNext = nextptr;
- nextptr = &subgroupProperties;
+ if (!(vulkan_major == 1 && vulkan_minor == 0)) {
+ subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
+ subgroupProperties.pNext = nextptr;
+
+ nextptr = &subgroupProperties;
+ }
if (multiview_capabilities.is_supported) {
multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;