diff options
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 3 | ||||
| -rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 1 | ||||
| -rw-r--r-- | drivers/gles2/shader_gles2.cpp | 2 |
3 files changed, 0 insertions, 6 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 56605a9fe5..2007d11b98 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1136,8 +1136,6 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste bone_weight[3] = (weight_ptr[3] / (float)0xFFFF); } - size_t offset = i * 12; - Transform transform; Transform bone_transforms[4] = { @@ -1202,7 +1200,6 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste } break; case VS::INSTANCE_MULTIMESH: { - RasterizerStorageGLES2::MultiMesh *multi_mesh = static_cast<RasterizerStorageGLES2::MultiMesh *>(p_element->owner); RasterizerStorageGLES2::Surface *s = static_cast<RasterizerStorageGLES2::Surface *>(p_element->geometry); glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index adf07c2e4f..059c334b94 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -356,7 +356,6 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ GLenum type; bool compressed = false; - bool srgb = false; if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 216c911a6c..5f4a3fd01c 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -1013,8 +1013,6 @@ void ShaderGLES2::use_material(void *p_material) { int tc = material->textures.size(); Pair<StringName, RID> *textures = material->textures.ptrw(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptrw(); - for (int i = 0; i < tc; i++) { Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > value; |