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-rw-r--r--drivers/gles3/environment/gi.cpp7
-rw-r--r--drivers/gles3/environment/gi.h3
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp24
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp21
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp255
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h108
-rw-r--r--drivers/gles3/shaders/canvas.glsl287
-rw-r--r--drivers/gles3/shaders/canvas_uniforms_inc.glsl21
-rw-r--r--drivers/gles3/shaders/scene.glsl7
-rw-r--r--drivers/gles3/shaders/sky.glsl16
-rw-r--r--drivers/gles3/storage/light_storage.cpp11
-rw-r--r--drivers/gles3/storage/light_storage.h16
-rw-r--r--drivers/gles3/storage/material_storage.cpp85
-rw-r--r--drivers/gles3/storage/material_storage.h58
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp21
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.cpp103
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.h98
-rw-r--r--drivers/gles3/storage/texture_storage.cpp15
-rw-r--r--drivers/gles3/storage/texture_storage.h1
-rw-r--r--drivers/gles3/storage/utilities.cpp5
-rw-r--r--drivers/png/image_loader_png.cpp2
-rw-r--r--drivers/png/image_loader_png.h2
-rw-r--r--drivers/register_driver_types.cpp9
-rw-r--r--drivers/unix/file_access_unix.cpp2
-rw-r--r--drivers/unix/file_access_unix.h2
-rw-r--r--drivers/unix/os_unix.cpp34
-rw-r--r--drivers/unix/os_unix.h6
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp47
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h4
-rw-r--r--drivers/vulkan/vulkan_context.cpp2
-rw-r--r--drivers/windows/file_access_windows.cpp2
-rw-r--r--drivers/windows/file_access_windows.h2
32 files changed, 611 insertions, 665 deletions
diff --git a/drivers/gles3/environment/gi.cpp b/drivers/gles3/environment/gi.cpp
index 84cdb81d35..5b16d3539f 100644
--- a/drivers/gles3/environment/gi.cpp
+++ b/drivers/gles3/environment/gi.cpp
@@ -98,6 +98,13 @@ float GI::voxel_gi_get_energy(RID p_voxel_gi) const {
return 0.0;
}
+void GI::voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) {
+}
+
+float GI::voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const {
+ return 1.0;
+}
+
void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_range) {
}
diff --git a/drivers/gles3/environment/gi.h b/drivers/gles3/environment/gi.h
index 7a0634f22b..5b0aad380e 100644
--- a/drivers/gles3/environment/gi.h
+++ b/drivers/gles3/environment/gi.h
@@ -74,6 +74,9 @@ public:
virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
virtual float voxel_gi_get_energy(RID p_voxel_gi) const override;
+ virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override;
+ virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override;
+
virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
virtual float voxel_gi_get_bias(RID p_voxel_gi) const override;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index a960fced1f..0ffede0992 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -183,7 +183,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_state_buffer);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), &state_buffer, GL_STREAM_DRAW);
- GLuint global_buffer = material_storage->global_shader_uniforms_get_uniform_buffer();
+ GLuint global_buffer = material_storage->global_shader_parameters_get_uniform_buffer();
glBindBufferBase(GL_UNIFORM_BUFFER, GLOBAL_UNIFORM_LOCATION, global_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
@@ -198,7 +198,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
int item_count = 0;
bool backbuffer_cleared = false;
bool time_used = false;
- bool material_screen_texture_found = false;
+ bool material_screen_texture_cached = false;
+ bool material_screen_texture_mipmaps_cached = false;
Rect2 back_buffer_rect;
bool backbuffer_copy = false;
bool backbuffer_gen_mipmaps = false;
@@ -223,10 +224,12 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
GLES3::CanvasMaterialData *md = static_cast<GLES3::CanvasMaterialData *>(material_storage->material_get_data(material, RS::SHADER_CANVAS_ITEM));
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
- if (!material_screen_texture_found) {
+ if (!material_screen_texture_cached) {
backbuffer_copy = true;
back_buffer_rect = Rect2();
backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
+ } else if (!material_screen_texture_mipmaps_cached) {
+ backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
}
}
@@ -287,7 +290,16 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
backbuffer_copy = false;
- material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
+ backbuffer_gen_mipmaps = false;
+ material_screen_texture_cached = true; // After a backbuffer copy, screen texture makes no further copies.
+ material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps;
+ }
+
+ if (backbuffer_gen_mipmaps) {
+ texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, back_buffer_rect);
+
+ backbuffer_gen_mipmaps = false;
+ material_screen_texture_mipmaps_cached = true;
}
// just add all items for now
@@ -1023,8 +1035,8 @@ void RasterizerCanvasGLES3::_bind_instance_data_buffer(uint32_t p_max_index) {
glBindBufferBase(GL_UNIFORM_BUFFER, INSTANCE_UNIFORM_LOCATION, state.canvas_instance_data_buffers[state.current_buffer]);
#ifdef WEB_ENABLED
- //WebGL 2.0 does not support mapping buffers, so use slow glBufferData instead
- glBufferData(GL_UNIFORM_BUFFER, sizeof(InstanceData) * p_max_index, state.instance_data_array, GL_DYNAMIC_DRAW);
+ //WebGL 2.0 does not support mapping buffers, so use slow glBufferSubData instead
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(InstanceData) * p_max_index, state.instance_data_array);
#else
void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, 0, sizeof(InstanceData) * p_max_index, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
memcpy(ubo, state.instance_data_array, sizeof(InstanceData) * p_max_index);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 7537636356..3575837794 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -108,19 +108,6 @@ void RasterizerGLES3::begin_frame(double frame_step) {
}
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
- // if (OS::get_singleton()->is_layered_allowed()) {
- // if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
- //clear alpha
- // glColorMask(false, false, false, true);
- // glClearColor(0.5, 0, 0, 1);
- // glClear(GL_COLOR_BUFFER_BIT);
- // glColorMask(true, true, true, true);
- // }
- // }
-
- // glClearColor(1, 0, 0, 1);
- // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
} else {
@@ -293,11 +280,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
- // TODO: do we need a keep 3d linear option?
-
- // Make sure we are drawing to the right context.
- DisplayServer::get_singleton()->gl_window_make_current(p_screen);
-
if (rt->external.fbo != 0) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
} else {
@@ -311,9 +293,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
// is this p_screen useless in a multi window environment?
void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
- // All blits are going to the system framebuffer, so just bind once.
- glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
-
for (int i = 0; i < p_amount; i++) {
const BlitToScreen &blit = p_render_targets[i];
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index cb479dda39..85b35639ec 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -483,6 +483,13 @@ void RasterizerSceneGLES3::sky_set_material(RID p_sky, RID p_material) {
_invalidate_sky(sky);
}
+float RasterizerSceneGLES3::sky_get_baked_exposure(RID p_sky) const {
+ Sky *sky = sky_owner.get_or_null(p_sky);
+ ERR_FAIL_COND_V(!sky, 1.0);
+
+ return sky->baked_exposure;
+}
+
void RasterizerSceneGLES3::_invalidate_sky(Sky *p_sky) {
if (!p_sky->dirty) {
p_sky->dirty = true;
@@ -561,13 +568,13 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
dirty_sky_list = nullptr;
}
-void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
+void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
- ERR_FAIL_COND(p_env.is_null());
+ ERR_FAIL_COND(p_render_data->environment.is_null());
GLES3::SkyMaterialData *material = nullptr;
- Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env));
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_render_data->environment));
RID sky_material;
@@ -639,6 +646,14 @@ void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const Pag
float sign = light_storage->light_is_negative(base) ? -1 : 1;
sky_light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
+ if (is_using_physical_light_units()) {
+ sky_light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY);
+ }
+
+ if (p_render_data->camera_attributes.is_valid()) {
+ sky_light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
+ }
+
Color linear_col = light_storage->light_get_color(base);
sky_light_data.color[0] = linear_col.r;
sky_light_data.color[1] = linear_col.g;
@@ -668,6 +683,7 @@ void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const Pag
light_data_dirty = true;
for (uint32_t i = sky_globals.directional_light_count; i < sky_globals.max_directional_lights; i++) {
sky_globals.directional_lights[i].enabled = false;
+ sky_globals.last_frame_directional_lights[i].enabled = false;
}
}
@@ -708,7 +724,7 @@ void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const Pag
}
}
-void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
@@ -768,12 +784,13 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection,
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::PROJECTION, camera.matrix[2][0], camera.matrix[0][0], camera.matrix[2][1], camera.matrix[1][1], shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::POSITION, p_transform.origin, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::TIME, time, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
+ GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::LUMINANCE_MULTIPLIER, p_luminance_multiplier, shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
glBindVertexArray(sky_globals.screen_triangle_array);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
-void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
@@ -866,6 +883,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::POSITION, p_transform.origin, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP);
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::TIME, time, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP);
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::PROJECTION, cm.matrix[2][0], cm.matrix[0][0], cm.matrix[2][1], cm.matrix[1][1], shader_data->version, SkyShaderGLES3::MODE_CUBEMAP);
+ GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_set_uniform(SkyShaderGLES3::LUMINANCE_MULTIPLIER, p_luminance_multiplier, shader_data->version, SkyShaderGLES3::MODE_CUBEMAP);
glBindVertexArray(sky_globals.screen_triangle_array);
@@ -887,7 +905,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
_filter_sky_radiance(sky, 0); //Just copy over the first mipmap
}
sky->processing_layer = 1;
-
+ sky->baked_exposure = p_luminance_multiplier;
sky->reflection_dirty = false;
} else {
if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
@@ -1061,25 +1079,6 @@ Ref<Image> RasterizerSceneGLES3::environment_bake_panorama(RID p_env, bool p_bak
return Ref<Image>();
}
-RID RasterizerSceneGLES3::camera_effects_allocate() {
- return RID();
-}
-
-void RasterizerSceneGLES3::camera_effects_initialize(RID p_rid) {
-}
-
-void RasterizerSceneGLES3::camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
-}
-
-void RasterizerSceneGLES3::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
-}
-
-void RasterizerSceneGLES3::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
-}
-
-void RasterizerSceneGLES3::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {
-}
-
void RasterizerSceneGLES3::positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) {
}
@@ -1403,8 +1402,9 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment);
RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment);
- float bg_energy = environment_get_bg_energy(p_render_data->environment);
- scene_state.ubo.ambient_light_color_energy[3] = bg_energy;
+ float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment);
+
+ scene_state.ubo.ambient_light_color_energy[3] = bg_energy_multiplier;
scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment);
@@ -1413,9 +1413,9 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
color = color.srgb_to_linear();
- scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
- scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy;
- scene_state.ubo.ambient_light_color_energy[2] = color.b * bg_energy;
+ scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy_multiplier;
+ scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy_multiplier;
+ scene_state.ubo.ambient_light_color_energy[2] = color.b * bg_energy_multiplier;
scene_state.ubo.use_ambient_light = true;
scene_state.ubo.use_ambient_cubemap = false;
} else {
@@ -1459,6 +1459,25 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
} else {
}
+ if (p_render_data->camera_attributes.is_valid()) {
+ scene_state.ubo.emissive_exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
+ scene_state.ubo.IBL_exposure_normalization = 1.0;
+ if (is_environment(p_render_data->environment)) {
+ RID sky_rid = environment_get_sky(p_render_data->environment);
+ if (sky_rid.is_valid()) {
+ float current_exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes) * environment_get_bg_intensity(p_render_data->environment);
+ scene_state.ubo.IBL_exposure_normalization = current_exposure / MAX(0.001, sky_get_baked_exposure(sky_rid));
+ }
+ }
+ } else if (scene_state.ubo.emissive_exposure_normalization > 0.0) {
+ // This branch is triggered when using render_material().
+ // Emissive is set outside the function, so don't set it.
+ // IBL isn't used don't set it.
+ } else {
+ scene_state.ubo.emissive_exposure_normalization = 1.0;
+ scene_state.ubo.IBL_exposure_normalization = 1.0;
+ }
+
if (scene_state.ubo_buffer == 0) {
glGenBuffers(1, &scene_state.ubo_buffer);
}
@@ -1510,7 +1529,17 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
float sign = light_storage->light_is_negative(base) ? -1 : 1;
- light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
+ light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
+
+ if (is_using_physical_light_units()) {
+ light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY);
+ } else {
+ light_data.energy *= Math_PI;
+ }
+
+ if (p_render_data->camera_attributes.is_valid()) {
+ light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
+ }
Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
light_data.color[0] = linear_col.r;
@@ -1590,7 +1619,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
for (uint32_t i = 0; i < (r_omni_light_count + r_spot_light_count); i++) {
uint32_t index = (i < r_omni_light_count) ? i : i - (r_omni_light_count);
LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index];
- //RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
+ RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
RID base = li->light;
@@ -1634,7 +1663,26 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
}
}
- float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade;
+ float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * fade;
+
+ if (is_using_physical_light_units()) {
+ energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY);
+
+ // Convert from Luminous Power to Luminous Intensity
+ if (type == RS::LIGHT_OMNI) {
+ energy *= 1.0 / (Math_PI * 4.0);
+ } else {
+ // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle.
+ // We make this assumption to keep them easy to control.
+ energy *= 1.0 / Math_PI;
+ }
+ } else {
+ energy *= Math_PI;
+ }
+
+ if (p_render_data->camera_attributes.is_valid()) {
+ energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
+ }
light_data.color[0] = linear_col.r * energy;
light_data.color[1] = linear_col.g * energy;
@@ -1671,23 +1719,23 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
-void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RenderingMethod::RenderInfo *r_render_info) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
RENDER_TIMESTAMP("Setup 3D Scene");
- RenderBuffers *rb = nullptr;
+ Ref<RenderSceneBuffersGLES3> rb;
if (p_render_buffers.is_valid()) {
- rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
+ rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
}
// Assign render data
// Use the format from rendererRD
RenderDataGLES3 render_data;
{
- render_data.render_buffers = p_render_buffers;
- render_data.transparent_bg = rb->is_transparent;
+ render_data.render_buffers = rb;
+ render_data.transparent_bg = rb.is_valid() ? rb->is_transparent : false;
// Our first camera is used by default
render_data.cam_transform = p_camera_data->main_transform;
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
@@ -1707,7 +1755,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
render_data.lights = &p_lights;
render_data.reflection_probes = &p_reflection_probes;
render_data.environment = p_environment;
- render_data.camera_effects = p_camera_effects;
+ render_data.camera_attributes = p_camera_attributes;
render_data.reflection_probe = p_reflection_probe;
render_data.reflection_probe_pass = p_reflection_probe_pass;
@@ -1736,7 +1784,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
// Fill Light lists here
//////////
- GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_uniforms_get_uniform_buffer();
+ GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer();
glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_GLOBALS_UNIFORM_LOCATION, global_buffer);
Color clear_color;
@@ -1768,6 +1816,8 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_TONEMAP_UNIFORM_LOCATION, scene_state.tonemap_buffer);
glBufferData(GL_UNIFORM_BUFFER, sizeof(SceneState::TonemapUBO), &tonemap_ubo, GL_STREAM_DRAW);
+ scene_state.ubo.emissive_exposure_normalization = -1.0; // Use default exposure normalization.
+
_setup_lights(&render_data, false, render_data.directional_light_count, render_data.omni_light_count, render_data.spot_light_count);
_setup_environment(&render_data, render_data.reflection_probe.is_valid(), screen_size, !render_data.reflection_probe.is_valid(), clear_color, false);
@@ -1778,17 +1828,24 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
bool draw_sky = false;
bool draw_sky_fog_only = false;
bool keep_color = false;
+ float sky_energy_multiplier = 1.0;
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
} else if (render_data.environment.is_valid()) {
RS::EnvironmentBG bg_mode = environment_get_background(render_data.environment);
- float bg_energy = environment_get_bg_energy(render_data.environment);
+ float bg_energy_multiplier = environment_get_bg_energy_multiplier(render_data.environment);
+ bg_energy_multiplier *= environment_get_bg_intensity(render_data.environment);
+
+ if (render_data.camera_attributes.is_valid()) {
+ bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(render_data.camera_attributes);
+ }
+
switch (bg_mode) {
case RS::ENV_BG_CLEAR_COLOR: {
- clear_color.r *= bg_energy;
- clear_color.g *= bg_energy;
- clear_color.b *= bg_energy;
+ clear_color.r *= bg_energy_multiplier;
+ clear_color.g *= bg_energy_multiplier;
+ clear_color.b *= bg_energy_multiplier;
if (environment_get_fog_enabled(render_data.environment)) {
draw_sky_fog_only = true;
GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color));
@@ -1796,9 +1853,9 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
} break;
case RS::ENV_BG_COLOR: {
clear_color = environment_get_bg_color(render_data.environment);
- clear_color.r *= bg_energy;
- clear_color.g *= bg_energy;
- clear_color.b *= bg_energy;
+ clear_color.r *= bg_energy_multiplier;
+ clear_color.g *= bg_energy_multiplier;
+ clear_color.b *= bg_energy_multiplier;
if (environment_get_fog_enabled(render_data.environment)) {
draw_sky_fog_only = true;
GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color));
@@ -1828,11 +1885,13 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
projection = correction * render_data.cam_projection;
}
- _setup_sky(render_data.environment, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size);
+ sky_energy_multiplier *= bg_energy_multiplier;
+
+ _setup_sky(&render_data, *render_data.lights, projection, render_data.cam_transform, screen_size);
if (environment_get_sky(render_data.environment).is_valid()) {
if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) {
- _update_sky_radiance(render_data.environment, projection, render_data.cam_transform);
+ _update_sky_radiance(render_data.environment, projection, render_data.cam_transform, sky_energy_multiplier);
}
} else {
// do not try to draw sky if invalid
@@ -1936,7 +1995,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_DISABLED;
scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK;
- _draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform);
+ _draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform, sky_energy_multiplier);
}
RENDER_TIMESTAMP("Render 3D Transparent Pass");
@@ -1947,8 +2006,8 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
_render_list_template<PASS_MODE_COLOR_TRANSPARENT>(&render_list_params_alpha, &render_data, 0, render_list[RENDER_LIST_ALPHA].elements.size(), true);
- if (p_render_buffers.is_valid()) {
- _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
+ if (rb.is_valid()) {
+ _render_buffers_debug_draw(rb, p_shadow_atlas, p_occluder_debug_tex);
}
glDisable(GL_BLEND);
texture_storage->render_target_disable_clear_request(rb->render_target);
@@ -2270,74 +2329,10 @@ void RasterizerSceneGLES3::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_dra
debug_draw = p_debug_draw;
}
-RID RasterizerSceneGLES3::render_buffers_create() {
- RenderBuffers rb;
- return render_buffers_owner.make_rid(rb);
-}
-
-void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
-
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
- ERR_FAIL_COND(!rb);
-
- //rb->internal_width = p_internal_width; // ignore for now
- //rb->internal_height = p_internal_height;
- rb->width = p_width;
- rb->height = p_height;
- //rb->fsr_sharpness = p_fsr_sharpness;
- rb->render_target = p_render_target;
- //rb->msaa = p_msaa;
- //rb->screen_space_aa = p_screen_space_aa;
- //rb->use_debanding = p_use_debanding;
- //rb->view_count = p_view_count;
-
- _free_render_buffer_data(rb);
-
- GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
-
- rb->is_transparent = rt->is_transparent;
-
- // framebuffer
- glGenFramebuffers(1, &rb->framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, rb->framebuffer);
-
- glBindTexture(GL_TEXTURE_2D, rt->color);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
-
- glGenTextures(1, &rb->depth_texture);
- glBindTexture(GL_TEXTURE_2D, rb->depth_texture);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rb->depth_texture, 0);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- _free_render_buffer_data(rb);
- WARN_PRINT("Could not create 3D renderbuffer, status: " + texture_storage->get_framebuffer_error(status));
- return;
- }
-}
-
-void RasterizerSceneGLES3::_free_render_buffer_data(RenderBuffers *rb) {
- if (rb->depth_texture) {
- glDeleteTextures(1, &rb->depth_texture);
- rb->depth_texture = 0;
- }
- if (rb->framebuffer) {
- glDeleteFramebuffers(1, &rb->framebuffer);
- rb->framebuffer = 0;
- }
+Ref<RenderSceneBuffers> RasterizerSceneGLES3::render_buffers_create() {
+ Ref<RenderSceneBuffersGLES3> rb;
+ rb.instantiate();
+ return rb;
}
//clear render buffers
@@ -2365,7 +2360,7 @@ void RasterizerSceneGLES3::_free_render_buffer_data(RenderBuffers *rb) {
}
*/
-void RasterizerSceneGLES3::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
+void RasterizerSceneGLES3::_render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
}
void RasterizerSceneGLES3::gi_set_use_half_resolution(bool p_enable) {
@@ -2384,7 +2379,7 @@ void RasterizerSceneGLES3::sub_surface_scattering_set_quality(RS::SubSurfaceScat
void RasterizerSceneGLES3::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {
}
-TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
+TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
return TypedArray<Image>();
}
@@ -2396,16 +2391,13 @@ bool RasterizerSceneGLES3::free(RID p_rid) {
ERR_FAIL_COND_V(!sky, false);
_free_sky_data(sky);
sky_owner.free(p_rid);
- } else if (render_buffers_owner.owns(p_rid)) {
- RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid);
- ERR_FAIL_COND_V(!rb, false);
- _free_render_buffer_data(rb);
- render_buffers_owner.free(p_rid);
-
} else if (light_instance_owner.owns(p_rid)) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!light_instance, false);
light_instance_owner.free(p_rid);
+ } else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) {
+ //not much to delete, just free it
+ RSG::camera_attributes->camera_attributes_free(p_rid);
} else {
return false;
}
@@ -2431,6 +2423,9 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
+ // Quality settings.
+ use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units");
+
{
// Setup Lights
@@ -2486,7 +2481,7 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
scene_globals.default_shader = material_storage->shader_allocate();
material_storage->shader_initialize(scene_globals.default_shader);
material_storage->shader_set_code(scene_globals.default_shader, R"(
-// Default 3D material shader (clustered).
+// Default 3D material shader.
shader_type spatial;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a54d87a3a3..f0dc972678 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -45,6 +45,7 @@
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/sky.glsl.gen.h"
#include "storage/material_storage.h"
+#include "storage/render_scene_buffers_gles3.h"
#include "storage/utilities.h"
enum RenderListType {
@@ -91,7 +92,7 @@ enum {
};
struct RenderDataGLES3 {
- RID render_buffers = RID();
+ Ref<RenderSceneBuffersGLES3> render_buffers;
bool transparent_bg = false;
Transform3D cam_transform = Transform3D();
@@ -111,7 +112,7 @@ struct RenderDataGLES3 {
const PagedArray<RID> *lights = nullptr;
const PagedArray<RID> *reflection_probes = nullptr;
RID environment = RID();
- RID camera_effects = RID();
+ RID camera_attributes = RID();
RID reflection_probe = RID();
int reflection_probe_pass = 0;
@@ -123,7 +124,7 @@ struct RenderDataGLES3 {
uint32_t spot_light_count = 0;
uint32_t omni_light_count = 0;
- RendererScene::RenderInfo *render_info = nullptr;
+ RenderingMethod::RenderInfo *render_info = nullptr;
};
class RasterizerCanvasGLES3;
@@ -303,12 +304,13 @@ private:
};
enum {
- INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 5,
- INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6,
- INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
- INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
- INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
- INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11,
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4,
+ INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5,
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7,
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 8,
+ INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 9,
+ INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 10,
+ INSTANCE_DATA_FLAG_PARTICLES = 1 << 11,
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
@@ -344,7 +346,7 @@ private:
float ambient_color_sky_mix;
uint32_t material_uv2_mode;
- float pad2;
+ float emissive_exposure_normalization;
uint32_t use_ambient_light = 0;
uint32_t use_ambient_cubemap = 0;
@@ -357,7 +359,7 @@ private:
uint32_t directional_light_count;
float z_far;
float z_near;
- float pad1;
+ float IBL_exposure_normalization;
uint32_t fog_enabled;
float fog_density;
@@ -490,52 +492,21 @@ protected:
double time;
double time_step = 0;
- struct RenderBuffers {
- int internal_width = 0;
- int internal_height = 0;
- int width = 0;
- int height = 0;
- //float fsr_sharpness = 0.2f;
- RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
- //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
- //bool use_debanding = false;
- //uint32_t view_count = 1;
-
- bool is_transparent = false;
-
- RID render_target;
- GLuint internal_texture = 0; // Used for rendering when post effects are enabled
- GLuint depth_texture = 0; // Main depth texture
- GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture
-
- //built-in textures used for ping pong image processing and blurring
- struct Blur {
- RID texture;
-
- struct Mipmap {
- RID texture;
- int width;
- int height;
- GLuint fbo;
- };
-
- Vector<Mipmap> mipmaps;
- };
-
- Blur blur[2]; //the second one starts from the first mipmap
- };
-
bool screen_space_roughness_limiter = false;
float screen_space_roughness_limiter_amount = 0.25;
float screen_space_roughness_limiter_limit = 0.18;
- mutable RID_Owner<RenderBuffers, true> render_buffers_owner;
+ void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer);
+
+ /* Camera Attributes */
- void _free_render_buffer_data(RenderBuffers *rb);
- void _allocate_blur_textures(RenderBuffers *rb);
- void _allocate_depth_backbuffer_textures(RenderBuffers *rb);
+ struct CameraAttributes {
+ float exposure_multiplier = 1.0;
+ float exposure_normalization = 1.0;
+ };
- void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer);
+ bool use_physical_light_units = false;
+ mutable RID_Owner<CameraAttributes, true> camera_attributes_owner;
/* Environment */
@@ -605,6 +576,7 @@ protected:
bool dirty = false;
int processing_layer = 0;
Sky *dirty_list = nullptr;
+ float baked_exposure = 1.0;
//State to track when radiance cubemap needs updating
GLES3::SkyMaterialData *prev_material;
@@ -615,18 +587,18 @@ protected:
Sky *dirty_sky_list = nullptr;
mutable RID_Owner<Sky, true> sky_owner;
- void _setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
+ void _setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
void _invalidate_sky(Sky *p_sky);
void _update_dirty_skys();
- void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
+ void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier);
void _filter_sky_radiance(Sky *p_sky, int p_base_layer);
- void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
+ void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier);
void _free_sky_data(Sky *p_sky);
public:
static RasterizerSceneGLES3 *get_singleton() { return singleton; }
- RasterizerCanvasGLES3 *canvas;
+ RasterizerCanvasGLES3 *canvas = nullptr;
RenderGeometryInstance *geometry_instance_create(RID p_base) override;
void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
@@ -646,14 +618,14 @@ public:
/* SDFGI UPDATE */
- void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
- int sdfgi_get_pending_region_count(RID p_render_buffers) const override {
+ void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override {
return 0;
}
- AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override {
+ AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override {
return AABB();
}
- uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override {
+ uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override {
return 0;
}
@@ -665,6 +637,7 @@ public:
void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override;
void sky_set_material(RID p_sky, RID p_material) override;
Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override;
+ float sky_get_baked_exposure(RID p_sky) const;
/* ENVIRONMENT API */
@@ -686,13 +659,9 @@ public:
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
- RID camera_effects_allocate() override;
- void camera_effects_initialize(RID p_rid) override;
- void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override;
- void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override;
-
- void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override;
- void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override;
+ _FORCE_INLINE_ bool is_using_physical_light_units() {
+ return use_physical_light_units;
+ }
void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
@@ -743,7 +712,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override;
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
+ void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override;
@@ -761,8 +730,7 @@ public:
return debug_draw;
}
- RID render_buffers_create() override;
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
+ Ref<RenderSceneBuffers> render_buffers_create() override;
void gi_set_use_half_resolution(bool p_enable) override;
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override;
@@ -771,7 +739,7 @@ public:
void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override;
void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override;
- TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override;
+ TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override;
bool free(RID p_rid) override;
void update() override;
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 5ec25327be..7334100575 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -210,8 +210,8 @@ void main() {
#include "canvas_uniforms_inc.glsl"
#include "stdlib_inc.glsl"
-uniform sampler2D atlas_texture; //texunit:-2
-uniform sampler2D shadow_atlas_texture; //texunit:-3
+//uniform sampler2D atlas_texture; //texunit:-2
+//uniform sampler2D shadow_atlas_texture; //texunit:-3
uniform sampler2D screen_texture; //texunit:-4
uniform sampler2D sdf_texture; //texunit:-5
uniform sampler2D normal_texture; //texunit:-6
@@ -241,54 +241,8 @@ layout(std140) uniform MaterialUniforms{
};
#endif
-vec2 screen_uv_to_sdf(vec2 p_uv) {
- return screen_to_sdf * p_uv;
-}
-
-float texture_sdf(vec2 p_sdf) {
- vec2 uv = p_sdf * sdf_to_tex.xy + sdf_to_tex.zw;
- float d = texture(sdf_texture, uv).r;
- d *= SDF_MAX_LENGTH;
- return d * tex_to_sdf;
-}
-
-vec2 texture_sdf_normal(vec2 p_sdf) {
- vec2 uv = p_sdf * sdf_to_tex.xy + sdf_to_tex.zw;
-
- const float EPSILON = 0.001;
- return normalize(vec2(
- texture(sdf_texture, uv + vec2(EPSILON, 0.0)).r - texture(sdf_texture, uv - vec2(EPSILON, 0.0)).r,
- texture(sdf_texture, uv + vec2(0.0, EPSILON)).r - texture(sdf_texture, uv - vec2(0.0, EPSILON)).r));
-}
-
-vec2 sdf_to_screen_uv(vec2 p_sdf) {
- return p_sdf * sdf_to_screen;
-}
-
#GLOBALS
-#ifdef LIGHT_CODE_USED
-
-vec4 light_compute(
- vec3 light_vertex,
- vec3 light_position,
- vec3 normal,
- vec4 light_color,
- float light_energy,
- vec4 specular_shininess,
- inout vec4 shadow_modulate,
- vec2 screen_uv,
- vec2 uv,
- vec4 color, bool is_directional) {
- vec4 light = vec4(0.0);
-
-#CODE : LIGHT
-
- return light;
-}
-
-#endif
-
#ifdef USE_NINEPATCH
float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, float margin_begin, float margin_end, int np_repeat, inout int draw_center) {
@@ -332,95 +286,6 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
#endif
-vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 light_color, vec4 specular_shininess, bool specular_shininess_used) {
- float cNdotL = max(0.0, dot(normal, light_vec));
-
- if (specular_shininess_used) {
- //blinn
- vec3 view = vec3(0.0, 0.0, 1.0); // not great but good enough
- vec3 half_vec = normalize(view + light_vec);
-
- float cNdotV = max(dot(normal, view), 0.0);
- float cNdotH = max(dot(normal, half_vec), 0.0);
- float cVdotH = max(dot(view, half_vec), 0.0);
- float cLdotH = max(dot(light_vec, half_vec), 0.0);
- float shininess = exp2(15.0 * specular_shininess.a + 1.0) * 0.25;
- float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
- float s = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
-
- return specular_shininess.rgb * light_color * s + light_color * base_color * cNdotL;
- } else {
- return light_color * base_color * cNdotL;
- }
-}
-
-//float distance = length(shadow_pos);
-vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
-#ifdef LIGHT_CODE_USED
- ,
- vec3 shadow_modulate
-#endif
-) {
- float shadow;
- uint shadow_mode = light_data[light_base].flags & LIGHT_FLAGS_FILTER_MASK;
-
- if (shadow_mode == LIGHT_FLAGS_SHADOW_NEAREST) {
- shadow = textureProjLod(shadow_atlas_texture, shadow_uv, 0.0).x;
- } else if (shadow_mode == LIGHT_FLAGS_SHADOW_PCF5) {
- vec4 shadow_pixel_size = vec4(light_data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
- shadow = 0.0;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
- shadow /= 5.0;
- } else { //PCF13
- vec4 shadow_pixel_size = vec4(light_data[light_base].shadow_pixel_size, 0.0, 0.0, 0.0);
- shadow = 0.0;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 6.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 5.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 4.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 3.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv - shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 2.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 3.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 4.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 5.0, 0.0).x;
- shadow += textureProjLod(shadow_atlas_texture, shadow_uv + shadow_pixel_size * 6.0, 0.0).x;
- shadow /= 13.0;
- }
-
- vec4 shadow_color = unpackUnorm4x8(light_data[light_base].shadow_color);
-#ifdef LIGHT_CODE_USED
- shadow_color.rgb *= shadow_modulate;
-#endif
-
- shadow_color.a *= light_color.a; //respect light alpha
-
- return mix(light_color, shadow_color, shadow);
-}
-
-void light_blend_compute(uint light_base, vec4 light_color, inout vec3 color) {
- uint blend_mode = light_data[light_base].flags & LIGHT_FLAGS_BLEND_MASK;
-
- switch (blend_mode) {
- case LIGHT_FLAGS_BLEND_MODE_ADD: {
- color.rgb += light_color.rgb * light_color.a;
- } break;
- case LIGHT_FLAGS_BLEND_MODE_SUB: {
- color.rgb -= light_color.rgb * light_color.a;
- } break;
- case LIGHT_FLAGS_BLEND_MODE_MIX: {
- color.rgb = mix(color.rgb, light_color.rgb, light_color.a);
- } break;
- }
-}
-
float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
}
@@ -487,8 +352,7 @@ void main() {
color *= texture(color_texture, uv);
}
- uint light_count = (draw_data[draw_data_instance].flags >> FLAGS_LIGHT_COUNT_SHIFT) & uint(0xF); //max 16 lights
- bool using_light = light_count > uint(0) || directional_light_count > uint(0);
+ bool using_light = false;
vec3 normal;
@@ -547,156 +411,11 @@ void main() {
#endif
}
- if (normal_used) {
- //convert by item transform
- normal.xy = mat2(normalize(draw_data[draw_data_instance].world_x), normalize(draw_data[draw_data_instance].world_y)) * normal.xy;
- //convert by canvas transform
- normal = normalize((canvas_normal_transform * vec4(normal, 0.0)).xyz);
- }
-
- vec3 base_color = color.rgb;
- if (bool(draw_data[draw_data_instance].flags & FLAGS_USING_LIGHT_MASK)) {
- color = vec4(0.0); //invisible by default due to using light mask
- }
-
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
#else
color *= canvas_modulation;
#endif
-#if !defined(DISABLE_LIGHTING) && !defined(MODE_UNSHADED)
-
- for (uint i = uint(0); i < directional_light_count; i++) {
- uint light_base = i;
-
- vec2 direction = light_data[light_base].position;
- vec4 light_color = light_data[light_base].color;
-
-#ifdef LIGHT_CODE_USED
-
- vec4 shadow_modulate = vec4(1.0);
- light_color = light_compute(light_vertex, vec3(direction, light_data[light_base].height), normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, true);
-#else
-
- if (normal_used) {
- vec3 light_vec = normalize(mix(vec3(direction, 0.0), vec3(0, 0, 1), light_data[light_base].height));
- light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
- }
-#endif
-
- if (bool(light_data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
- vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_data[light_base].shadow_matrix[0], light_data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
-
- vec4 shadow_uv = vec4(shadow_pos.x, light_data[light_base].shadow_y_ofs, shadow_pos.y * light_data[light_base].shadow_zfar_inv, 1.0);
-
- light_color = light_shadow_compute(light_base, light_color, shadow_uv
-#ifdef LIGHT_CODE_USED
- ,
- shadow_modulate.rgb
-#endif
- );
- }
-
- light_blend_compute(light_base, light_color, color.rgb);
- }
-
- // Positional Lights
-
- for (uint i = uint(0); i < MAX_LIGHTS_PER_ITEM; i++) {
- if (i >= light_count) {
- break;
- }
- uint light_base;
- if (i < uint(8)) {
- if (i < uint(4)) {
- light_base = draw_data[draw_data_instance].lights.x;
- } else {
- light_base = draw_data[draw_data_instance].lights.y;
- }
- } else {
- if (i < uint(12)) {
- light_base = draw_data[draw_data_instance].lights.z;
- } else {
- light_base = draw_data[draw_data_instance].lights.w;
- }
- }
- light_base >>= (i & uint(3)) * uint(8);
- light_base &= uint(0xFF);
-
- vec2 tex_uv = (vec4(vertex, 0.0, 1.0) * mat4(light_data[light_base].texture_matrix[0], light_data[light_base].texture_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
- vec2 tex_uv_atlas = tex_uv * light_data[light_base].atlas_rect.zw + light_data[light_base].atlas_rect.xy;
- vec4 light_color = textureLod(atlas_texture, tex_uv_atlas, 0.0);
- vec4 light_base_color = light_data[light_base].color;
-
-#ifdef LIGHT_CODE_USED
-
- vec4 shadow_modulate = vec4(1.0);
- vec3 light_position = vec3(light_data[light_base].position, light_data[light_base].height);
-
- light_color.rgb *= light_base_color.rgb;
- light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, false);
-#else
-
- light_color.rgb *= light_base_color.rgb * light_base_color.a;
-
- if (normal_used) {
- vec3 light_pos = vec3(light_data[light_base].position, light_data[light_base].height);
- vec3 pos = light_vertex;
- vec3 light_vec = normalize(light_pos - pos);
- float cNdotL = max(0.0, dot(normal, light_vec));
-
- light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
- }
-#endif
- if (any(lessThan(tex_uv, vec2(0.0, 0.0))) || any(greaterThanEqual(tex_uv, vec2(1.0, 1.0)))) {
- //if outside the light texture, light color is zero
- light_color.a = 0.0;
- }
-
- if (bool(light_data[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
- vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_data[light_base].shadow_matrix[0], light_data[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
-
- vec2 pos_norm = normalize(shadow_pos);
- vec2 pos_abs = abs(pos_norm);
- vec2 pos_box = pos_norm / max(pos_abs.x, pos_abs.y);
- vec2 pos_rot = pos_norm * mat2(vec2(0.7071067811865476, -0.7071067811865476), vec2(0.7071067811865476, 0.7071067811865476)); //is there a faster way to 45 degrees rot?
- float tex_ofs;
- float distance;
- if (pos_rot.y > 0.0) {
- if (pos_rot.x > 0.0) {
- tex_ofs = pos_box.y * 0.125 + 0.125;
- distance = shadow_pos.x;
- } else {
- tex_ofs = pos_box.x * -0.125 + (0.25 + 0.125);
- distance = shadow_pos.y;
- }
- } else {
- if (pos_rot.x < 0.0) {
- tex_ofs = pos_box.y * -0.125 + (0.5 + 0.125);
- distance = -shadow_pos.x;
- } else {
- tex_ofs = pos_box.x * 0.125 + (0.75 + 0.125);
- distance = -shadow_pos.y;
- }
- }
-
- distance *= light_data[light_base].shadow_zfar_inv;
-
- //float distance = length(shadow_pos);
- vec4 shadow_uv = vec4(tex_ofs, light_data[light_base].shadow_y_ofs, distance, 1.0);
-
- light_color = light_shadow_compute(light_base, light_color, shadow_uv
-#ifdef LIGHT_CODE_USED
- ,
- shadow_modulate.rgb
-#endif
- );
- }
-
- light_blend_compute(light_base, light_color, color.rgb);
- }
-#endif // UNSHADED
-
frag_color = color;
}
diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
index 6b61fe9375..6b65e09cbf 100644
--- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl
+++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
@@ -94,27 +94,6 @@ layout(std140) uniform CanvasData { //ubo:0
#define LIGHT_FLAGS_SHADOW_PCF5 uint(1 << 22)
#define LIGHT_FLAGS_SHADOW_PCF13 uint(2 << 22)
-struct Light {
- mat2x4 texture_matrix; //light to texture coordinate matrix (transposed)
- mat2x4 shadow_matrix; //light to shadow coordinate matrix (transposed)
- vec4 color;
-
- uint shadow_color; // packed
- uint flags; //index to light texture
- float shadow_pixel_size;
- float height;
-
- vec2 position;
- float shadow_zfar_inv;
- float shadow_y_ofs;
-
- vec4 atlas_rect;
-};
-
-layout(std140) uniform LightData { //ubo:2
- Light light_data[MAX_LIGHTS];
-};
-
layout(std140) uniform DrawDataInstances { //ubo:3
DrawData draw_data[MAX_DRAW_DATA_INSTANCES];
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index c7fdd6ebd8..efd6036ba9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -629,11 +629,12 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
- // energy conserving lambert wrap shader
- diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ // Energy conserving lambert wrap shader.
+ // https://web.archive.org/web/20210228210901/http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))) * (1.0 / M_PI);
#elif defined(DIFFUSE_TOON)
- diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
+ diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL) * (1.0 / M_PI);
#elif defined(DIFFUSE_BURLEY)
diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl
index eb1befe38e..4c0fe47f6b 100644
--- a/drivers/gles3/shaders/sky.glsl
+++ b/drivers/gles3/shaders/sky.glsl
@@ -92,6 +92,7 @@ uniform mat4 orientation;
uniform vec4 projection;
uniform vec3 position;
uniform float time;
+uniform float luminance_multiplier;
uniform float fog_aerial_perspective;
uniform vec3 fog_light_color;
@@ -103,6 +104,15 @@ uniform uint directional_light_count;
layout(location = 0) out vec4 frag_color;
+#ifdef USE_DEBANDING
+// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+vec3 interleaved_gradient_noise(vec2 pos) {
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
+ return vec3(res, -res, res) / 255.0;
+}
+#endif
+
void main() {
vec3 cube_normal;
cube_normal.z = -1.0;
@@ -149,6 +159,8 @@ void main() {
}
+ color *= luminance_multiplier;
+
// Convert to Linear for tonemapping so color matches scene shader better
color = srgb_to_linear(color);
color *= exposure;
@@ -165,4 +177,8 @@ void main() {
frag_color.rgb = color;
frag_color.a = alpha;
+
+#ifdef USE_DEBANDING
+ frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy);
+#endif
}
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index e2781bfbc0..6411590aee 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -58,6 +58,7 @@ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY] = 1.0;
light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
@@ -74,7 +75,6 @@ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
- light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
light_owner.initialize_rid(p_light, light);
@@ -422,13 +422,17 @@ float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
/* LIGHTMAP CAPTURE */
RID LightStorage::lightmap_allocate() {
- return RID();
+ return lightmap_owner.allocate_rid();
}
void LightStorage::lightmap_initialize(RID p_rid) {
+ lightmap_owner.initialize_rid(p_rid, Lightmap());
}
void LightStorage::lightmap_free(RID p_rid) {
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
+ lightmap->dependency.deleted_notify(p_rid);
+ lightmap_owner.free(p_rid);
}
void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
@@ -443,6 +447,9 @@ void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior)
void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
}
+void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {
+}
+
PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
return PackedVector3Array();
}
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 857a0261fa..8b708116ac 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -36,6 +36,7 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
+#include "drivers/gles3/storage/texture_storage.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/utilities.h"
@@ -92,6 +93,7 @@ struct ReflectionProbe {
bool enable_shadows = false;
uint32_t cull_mask = (1 << 20) - 1;
float mesh_lod_threshold = 0.01;
+ float baked_exposure = 1.0;
Dependency dependency;
};
@@ -103,6 +105,7 @@ struct Lightmap {
bool uses_spherical_harmonics = false;
bool interior = false;
AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
+ float baked_exposure = 1.0;
int32_t array_index = -1; //unassigned
PackedVector3Array points;
PackedColorArray point_sh;
@@ -244,7 +247,7 @@ public:
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- return light_owner.owns(light->projector);
+ return TextureStorage::get_singleton()->owns_texture(light->projector);
}
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
@@ -261,13 +264,6 @@ public:
return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
}
- _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
-
- return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
- }
-
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override;
@@ -304,6 +300,9 @@ public:
/* LIGHTMAP CAPTURE */
+ Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); };
+ bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
+
virtual RID lightmap_allocate() override;
virtual void lightmap_initialize(RID p_rid) override;
virtual void lightmap_free(RID p_rid) override;
@@ -312,6 +311,7 @@ public:
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
+ virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override;
virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index a64c7f7200..687e98ba58 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -978,7 +978,7 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag
if (gv) {
index = gv->buffer_index;
} else {
- WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global parameter '" + E.key + "', but it was removed at some point. Material will not display correctly.");
}
uint32_t offset = p_uniform_offsets[E.value.order];
@@ -1095,7 +1095,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(uniform_name);
if (v) {
if (v->buffer_index >= 0) {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
+ WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name);
@@ -1110,7 +1110,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
}
} else {
- WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
+ WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name);
@@ -1379,9 +1379,9 @@ MaterialStorage::MaterialStorage() {
actions.renames["POINT_SIZE"] = "gl_PointSize";
actions.renames["MODEL_MATRIX"] = "model_matrix";
- actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
- actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
- actions.renames["TIME"] = "canvas_data.time";
+ actions.renames["CANVAS_MATRIX"] = "canvas_transform";
+ actions.renames["SCREEN_MATRIX"] = "screen_transform";
+ actions.renames["TIME"] = "time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
@@ -1399,7 +1399,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["SPECULAR_SHININESS"] = "specular_shininess";
actions.renames["SCREEN_UV"] = "screen_uv";
actions.renames["SCREEN_TEXTURE"] = "screen_texture";
- actions.renames["SCREEN_PIXEL_SIZE"] = "canvas_data.screen_pixel_size";
+ actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
@@ -1715,6 +1715,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n";
actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n";
actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n";
+ actions.render_mode_defines["use_debanding"] = "#define USE_DEBANDING\n";
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
@@ -1762,7 +1763,7 @@ int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) {
return -1;
}
-void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
+void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
@@ -2055,7 +2056,7 @@ void MaterialStorage::_global_shader_uniform_mark_buffer_dirty(int32_t p_index,
}
}
-void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
ERR_FAIL_COND(global_shader_uniforms.variables.has(p_name));
GlobalShaderUniforms::Variable gv;
gv.type = p_type;
@@ -2093,7 +2094,7 @@ void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::Gl
global_shader_uniforms.variables[p_name] = gv;
}
-void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) {
+void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) {
if (!global_shader_uniforms.variables.has(p_name)) {
return;
}
@@ -2109,7 +2110,7 @@ void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) {
global_shader_uniforms.variables.erase(p_name);
}
-Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const {
+Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
}
@@ -2122,7 +2123,7 @@ Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const {
return names;
}
-void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND(!global_shader_uniforms.variables.has(p_name));
GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name];
gv.value = p_value;
@@ -2143,7 +2144,7 @@ void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const
}
}
-void MaterialStorage::global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) {
+void MaterialStorage::global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) {
if (!global_shader_uniforms.variables.has(p_name)) {
return; //variable may not exist
}
@@ -2174,7 +2175,7 @@ void MaterialStorage::global_shader_uniform_set_override(const StringName &p_nam
}
}
-Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) const {
+Variant MaterialStorage::global_shader_parameter_get(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
}
@@ -2186,7 +2187,7 @@ Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) con
return global_shader_uniforms.variables[p_name].value;
}
-RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_internal(const StringName &p_name) const {
+RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type_internal(const StringName &p_name) const {
if (!global_shader_uniforms.variables.has(p_name)) {
return RS::GLOBAL_VAR_TYPE_MAX;
}
@@ -2194,15 +2195,15 @@ RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_inte
return global_shader_uniforms.variables[p_name].type;
}
-RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type(const StringName &p_name) const {
+RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
}
- return global_shader_uniform_get_type_internal(p_name);
+ return global_shader_parameter_get_type_internal(p_name);
}
-void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures) {
+void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) {
List<PropertyInfo> settings;
ProjectSettings::get_singleton()->get_property_list(&settings);
@@ -2247,11 +2248,11 @@ void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures)
"samplerCube",
};
- RS::GlobalShaderUniformType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
+ RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
if (global_var_type_names[i] == type) {
- gvtype = RS::GlobalShaderUniformType(i);
+ gvtype = RS::GlobalShaderParameterType(i);
break;
}
}
@@ -2275,23 +2276,23 @@ void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures)
if (global_shader_uniforms.variables.has(name)) {
//has it, update it
- global_shader_uniform_set(name, value);
+ global_shader_parameter_set(name, value);
} else {
- global_shader_uniform_add(name, gvtype, value);
+ global_shader_parameter_add(name, gvtype, value);
}
}
}
}
-void MaterialStorage::global_shader_uniforms_clear() {
+void MaterialStorage::global_shader_parameters_clear() {
global_shader_uniforms.variables.clear();
}
-GLuint MaterialStorage::global_shader_uniforms_get_uniform_buffer() const {
+GLuint MaterialStorage::global_shader_parameters_get_uniform_buffer() const {
return global_shader_uniforms.buffer;
}
-int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance) {
+int32_t MaterialStorage::global_shader_parameters_instance_allocate(RID p_instance) {
ERR_FAIL_COND_V(global_shader_uniforms.instance_buffer_pos.has(p_instance), -1);
int32_t pos = _global_shader_uniform_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
global_shader_uniforms.instance_buffer_pos[p_instance] = pos; //save anyway
@@ -2300,7 +2301,7 @@ int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance
return pos;
}
-void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) {
+void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) {
ERR_FAIL_COND(!global_shader_uniforms.instance_buffer_pos.has(p_instance));
int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance];
if (pos >= 0) {
@@ -2309,7 +2310,7 @@ void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) {
global_shader_uniforms.instance_buffer_pos.erase(p_instance);
}
-void MaterialStorage::global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) {
if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
@@ -2498,7 +2499,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
if (shader->data) {
for (const KeyValue<StringName, HashMap<int, RID>> &E : shader->default_texture_parameter) {
for (const KeyValue<int, RID> &E2 : E.value) {
- shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ shader->data->set_default_texture_parameter(E.key, E2.value, E2.key);
}
}
}
@@ -2528,7 +2529,7 @@ String MaterialStorage::shader_get_code(RID p_shader) const {
return shader->code;
}
-void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
+void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
@@ -2536,7 +2537,7 @@ void MaterialStorage::shader_get_shader_uniform_list(RID p_shader, List<Property
}
}
-void MaterialStorage::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
+void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
@@ -2555,7 +2556,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
}
}
if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture, p_index);
+ shader->data->set_default_texture_parameter(p_name, p_texture, p_index);
}
for (Material *E : shader->owners) {
Material *material = E;
@@ -2563,7 +2564,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
}
}
-RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
+RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const {
const GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
@@ -2573,7 +2574,7 @@ RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const String
return RID();
}
-Variant MaterialStorage::shader_get_param_default(RID p_shader, const StringName &p_param) const {
+Variant MaterialStorage::shader_get_parameter_default(RID p_shader, const StringName &p_param) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
@@ -2693,7 +2694,7 @@ void MaterialStorage::material_set_param(RID p_material, const StringName &p_par
}
if (material->shader && material->shader->data) { //shader is valid
- bool is_texture = material->shader->data->is_param_texture(p_param);
+ bool is_texture = material->shader->data->is_parameter_texture(p_param);
_material_queue_update(material, !is_texture, is_texture);
} else {
_material_queue_update(material, true, true);
@@ -2764,14 +2765,14 @@ bool MaterialStorage::material_casts_shadows(RID p_material) {
return true; //by default everything casts shadows
}
-void MaterialStorage::material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) {
+void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
GLES3::Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
if (material->next_pass.is_valid()) {
- material_get_instance_shader_uniforms(material->next_pass, r_parameters);
+ material_get_instance_shader_parameters(material->next_pass, r_parameters);
}
}
}
@@ -2867,7 +2868,7 @@ void CanvasShaderData::set_code(const String &p_code) {
valid = true;
}
-void CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void CanvasShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -2938,7 +2939,7 @@ void CanvasShaderData::get_instance_param_list(List<RendererMaterialStorage::Ins
}
}
-bool CanvasShaderData::is_param_texture(const StringName &p_param) const {
+bool CanvasShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
@@ -3111,7 +3112,7 @@ void SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -3180,7 +3181,7 @@ void SkyShaderData::get_instance_param_list(List<RendererMaterialStorage::Instan
}
}
-bool SkyShaderData::is_param_texture(const StringName &p_param) const {
+bool SkyShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
@@ -3435,7 +3436,7 @@ void SceneShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+void SceneShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@@ -3507,7 +3508,7 @@ void SceneShaderData::get_instance_param_list(List<RendererMaterialStorage::Inst
}
}
-bool SceneShaderData::is_param_texture(const StringName &p_param) const {
+bool SceneShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index a2a7554821..65c46631ed 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -53,11 +53,11 @@ namespace GLES3 {
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const = 0;
- virtual bool is_param_texture(const StringName &p_param) const = 0;
+ virtual bool is_parameter_texture(const StringName &p_param) const = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
@@ -165,11 +165,11 @@ struct CanvasShaderData : public ShaderData {
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
@@ -216,10 +216,10 @@ struct SkyShaderData : public ShaderData {
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
@@ -337,11 +337,11 @@ struct SceneShaderData : public ShaderData {
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
@@ -376,7 +376,7 @@ struct GlobalShaderUniforms {
struct Variable {
HashSet<RID> texture_materials; // materials using this
- RS::GlobalShaderUniformType type;
+ RS::GlobalShaderParameterType type;
Variant value;
Variant override;
int32_t buffer_index; //for vectors
@@ -437,7 +437,7 @@ private:
GlobalShaderUniforms global_shader_uniforms;
int32_t _global_shader_uniform_allocate(uint32_t p_elements);
- void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value);
+ void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value);
void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
/* SHADER API */
@@ -515,24 +515,24 @@ public:
void _update_global_shader_uniforms();
- virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override;
- virtual void global_shader_uniform_remove(const StringName &p_name) override;
- virtual Vector<StringName> global_shader_uniform_get_list() const override;
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override;
+ virtual void global_shader_parameter_remove(const StringName &p_name) override;
+ virtual Vector<StringName> global_shader_parameter_get_list() const override;
- virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override;
- virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override;
- virtual Variant global_shader_uniform_get(const StringName &p_name) const override;
- virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override;
- RS::GlobalShaderUniformType global_shader_uniform_get_type_internal(const StringName &p_name) const;
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override;
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override;
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const override;
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override;
+ RS::GlobalShaderParameterType global_shader_parameter_get_type_internal(const StringName &p_name) const;
- virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override;
- virtual void global_shader_uniforms_clear() override;
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override;
+ virtual void global_shader_parameters_clear() override;
- virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override;
- virtual void global_shader_uniforms_instance_free(RID p_instance) override;
- virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override;
+ virtual void global_shader_parameters_instance_free(RID p_instance) override;
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
- GLuint global_shader_uniforms_get_uniform_buffer() const;
+ GLuint global_shader_parameters_get_uniform_buffer() const;
/* SHADER API */
@@ -548,11 +548,11 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) override;
virtual void shader_set_path_hint(RID p_shader, const String &p_path) override;
virtual String shader_get_code(RID p_shader) const override;
- virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
- virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const override;
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override;
+ virtual Variant shader_get_parameter_default(RID p_shader, const StringName &p_name) const override;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override;
@@ -579,7 +579,7 @@ public:
virtual bool material_is_animated(RID p_material) override;
virtual bool material_casts_shadows(RID p_material) override;
- virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override;
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override;
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index ddf94af5b8..22d84eba93 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -260,7 +260,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
}
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
const AABB &bone = p_surface.bone_aabbs[i];
- if (!bone.has_no_volume()) {
+ if (bone.has_volume()) {
mesh->bone_aabbs.write[i].merge_with(bone);
}
}
@@ -352,6 +352,10 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
sd.attribute_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size);
}
+ if (s.skin_buffer != 0) {
+ sd.skin_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.skin_buffer, s.skin_buffer_size);
+ }
+
sd.vertex_count = s.vertex_count;
sd.index_count = s.index_count;
sd.primitive = s.primitive;
@@ -550,6 +554,21 @@ void MeshStorage::mesh_clear(RID p_mesh) {
glDeleteBuffers(1, &s.index_buffer);
s.index_buffer = 0;
}
+
+ if (s.versions) {
+ memfree(s.versions); //reallocs, so free with memfree.
+ }
+
+ if (s.lod_count) {
+ for (uint32_t j = 0; j < s.lod_count; j++) {
+ if (s.lods[j].index_buffer != 0) {
+ glDeleteBuffers(1, &s.lods[j].index_buffer);
+ s.lods[j].index_buffer = 0;
+ }
+ }
+ memdelete_arr(s.lods);
+ }
+
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
new file mode 100644
index 0000000000..9123984dc7
--- /dev/null
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
@@ -0,0 +1,103 @@
+/*************************************************************************/
+/* render_scene_buffers_gles3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "render_scene_buffers_gles3.h"
+#include "texture_storage.h"
+
+RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
+ free_render_buffer_data();
+}
+
+void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
+ //internal_size.x = p_internal_size.x; // ignore for now
+ //internal_size.y = p_internal_size.y;
+ width = p_target_size.x;
+ height = p_target_size.y;
+ //fsr_sharpness = p_fsr_sharpness;
+ //texture_mipmap_bias = p_texture_mipmap_bias;
+ render_target = p_render_target;
+ //msaa = p_msaa;
+ //screen_space_aa = p_screen_space_aa;
+ //use_debanding = p_use_debanding;
+ //view_count = p_view_count;
+
+ free_render_buffer_data();
+
+ GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
+
+ is_transparent = rt->is_transparent;
+
+ // framebuffer
+ glGenFramebuffers(1, &framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+
+ glGenTextures(1, &depth_texture);
+ glBindTexture(GL_TEXTURE_2D, depth_texture);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_texture, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ free_render_buffer_data();
+ WARN_PRINT("Could not create 3D renderbuffer, status: " + texture_storage->get_framebuffer_error(status));
+ return;
+ }
+}
+
+void RenderSceneBuffersGLES3::free_render_buffer_data() {
+ if (depth_texture) {
+ glDeleteTextures(1, &depth_texture);
+ depth_texture = 0;
+ }
+ if (framebuffer) {
+ glDeleteFramebuffers(1, &framebuffer);
+ framebuffer = 0;
+ }
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h
new file mode 100644
index 0000000000..ad0d2032b0
--- /dev/null
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.h
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* render_scene_buffers_gles3.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDER_SCENE_BUFFERS_GLES3_H
+#define RENDER_SCENE_BUFFERS_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "servers/rendering/storage/render_scene_buffers.h"
+
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
+class RenderSceneBuffersGLES3 : public RenderSceneBuffers {
+ GDCLASS(RenderSceneBuffersGLES3, RenderSceneBuffers);
+
+public:
+ // Original implementation, need to investigate which ones we'll keep like this and what we'll change...
+
+ int internal_width = 0;
+ int internal_height = 0;
+ int width = 0;
+ int height = 0;
+ //float fsr_sharpness = 0.2f;
+ RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+ //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ //bool use_debanding = false;
+ //uint32_t view_count = 1;
+
+ bool is_transparent = false;
+
+ RID render_target;
+ GLuint internal_texture = 0; // Used for rendering when post effects are enabled
+ GLuint depth_texture = 0; // Main depth texture
+ GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture
+
+ //built-in textures used for ping pong image processing and blurring
+ struct Blur {
+ RID texture;
+
+ struct Mipmap {
+ RID texture;
+ int width;
+ int height;
+ GLuint fbo;
+ };
+
+ Vector<Mipmap> mipmaps;
+ };
+
+ Blur blur[2]; //the second one starts from the first mipmap
+
+private:
+public:
+ virtual ~RenderSceneBuffersGLES3();
+ virtual void configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
+
+ virtual void set_fsr_sharpness(float p_fsr_sharpness) override{};
+ virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{};
+ virtual void set_use_debanding(bool p_use_debanding) override{};
+
+ void free_render_buffer_data();
+};
+
+#endif // GLES3_ENABLED
+
+#endif // RENDER_SCENE_BUFFERS_GLES3_H
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 543638e8ff..a801b3285a 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1199,7 +1199,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
rt->color_internal_format = rt->is_transparent ? GL_RGBA8 : GL_RGB10_A2;
rt->color_format = GL_RGBA;
- rt->color_type = rt->is_transparent ? GL_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
+ rt->color_type = rt->is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
rt->image_format = Image::FORMAT_RGBA8;
glDisable(GL_SCISSOR_TEST);
@@ -1564,6 +1564,19 @@ void TextureStorage::render_target_clear_used(RID p_render_target) {
rt->used_in_frame = false;
}
+void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (p_msaa == rt->msaa) {
+ return;
+ }
+
+ WARN_PRINT("2D MSAA is not yet supported for GLES3.");
+ _clear_render_target(rt);
+ rt->msaa = p_msaa;
+ _update_render_target(rt);
+}
+
void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 71f713bc9f..4f4032723b 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -528,6 +528,7 @@ public:
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
virtual bool render_target_was_used(RID p_render_target) override;
void render_target_clear_used(RID p_render_target);
+ virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
// new
void render_target_set_as_unused(RID p_render_target) override {
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 654104722b..16bacf1829 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -82,6 +82,8 @@ RS::InstanceType Utilities::get_base_type(RID p_rid) const {
return RS::INSTANCE_MULTIMESH;
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
return RS::INSTANCE_LIGHT;
+ } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
+ return RS::INSTANCE_LIGHTMAP;
}
return RS::INSTANCE_NONE;
}
@@ -114,6 +116,9 @@ bool Utilities::free(RID p_rid) {
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
GLES3::LightStorage::get_singleton()->light_free(p_rid);
return true;
+ } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
+ GLES3::LightStorage::get_singleton()->lightmap_free(p_rid);
+ return true;
} else {
return false;
}
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 8d2f8a7ed6..165de34c71 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -36,7 +36,7 @@
#include <string.h>
-Error ImageLoaderPNG::load_image(Ref<Image> p_image, Ref<FileAccess> f, uint32_t p_flags, float p_scale) {
+Error ImageLoaderPNG::load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) {
const uint64_t buffer_size = f->get_length();
Vector<uint8_t> file_buffer;
Error err = file_buffer.resize(buffer_size);
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index 91c3c8925f..a247d77310 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -40,7 +40,7 @@ private:
static Ref<Image> load_mem_png(const uint8_t *p_png, int p_size);
public:
- virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> f, uint32_t p_flags, float p_scale);
+ virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderPNG();
};
diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp
index 504ef9843a..53a7f7aa4f 100644
--- a/drivers/register_driver_types.cpp
+++ b/drivers/register_driver_types.cpp
@@ -34,11 +34,11 @@
#include "drivers/png/image_loader_png.h"
#include "drivers/png/resource_saver_png.h"
-static ImageLoaderPNG *image_loader_png;
+static Ref<ImageLoaderPNG> image_loader_png;
static Ref<ResourceSaverPNG> resource_saver_png;
void register_core_driver_types() {
- image_loader_png = memnew(ImageLoaderPNG);
+ image_loader_png.instantiate();
ImageLoader::add_image_format_loader(image_loader_png);
resource_saver_png.instantiate();
@@ -46,9 +46,8 @@ void register_core_driver_types() {
}
void unregister_core_driver_types() {
- if (image_loader_png) {
- memdelete(image_loader_png);
- }
+ ImageLoader::remove_image_format_loader(image_loader_png);
+ image_loader_png.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_png);
resource_saver_png.unref();
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 388ad479b9..300fbcdcfd 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -70,7 +70,7 @@ void FileAccessUnix::check_errors() const {
}
}
-Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessUnix::open_internal(const String &p_path, int p_mode_flags) {
_close();
path_src = p_path;
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 297c34e454..e1311a80f8 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -54,7 +54,7 @@ class FileAccessUnix : public FileAccess {
public:
static CloseNotificationFunc close_notification_func;
- virtual Error _open(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
virtual bool is_open() const override; ///< true when file is open
virtual String get_path() const override; /// returns the path for the current open file
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 384f46c8df..c8a42e925e 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -51,7 +51,6 @@
#include <sys/sysctl.h>
#endif
-#include <assert.h>
#include <dlfcn.h>
#include <errno.h>
#include <poll.h>
@@ -104,10 +103,6 @@ static void _setup_clock() {
}
#endif
-void OS_Unix::debug_break() {
- assert(false);
-}
-
static void handle_interrupt(int sig) {
if (!EngineDebugger::is_active()) {
return;
@@ -194,13 +189,21 @@ String OS_Unix::get_name() const {
return "Unix";
}
+String OS_Unix::get_distribution_name() const {
+ return "";
+}
+
+String OS_Unix::get_version() const {
+ return "";
+}
+
double OS_Unix::get_unix_time() const {
struct timeval tv_now;
gettimeofday(&tv_now, nullptr);
return (double)tv_now.tv_sec + double(tv_now.tv_usec) / 1000000;
}
-OS::Date OS_Unix::get_date(bool p_utc) const {
+OS::DateTime OS_Unix::get_datetime(bool p_utc) const {
time_t t = time(nullptr);
struct tm lt;
if (p_utc) {
@@ -208,7 +211,7 @@ OS::Date OS_Unix::get_date(bool p_utc) const {
} else {
localtime_r(&t, &lt);
}
- Date ret;
+ DateTime ret;
ret.year = 1900 + lt.tm_year;
// Index starting at 1 to match OS_Unix::get_date
// and Windows SYSTEMTIME and tm_mon follows the typical structure
@@ -216,24 +219,11 @@ OS::Date OS_Unix::get_date(bool p_utc) const {
ret.month = (Month)(lt.tm_mon + 1);
ret.day = lt.tm_mday;
ret.weekday = (Weekday)lt.tm_wday;
- ret.dst = lt.tm_isdst;
-
- return ret;
-}
-
-OS::Time OS_Unix::get_time(bool p_utc) const {
- time_t t = time(nullptr);
- struct tm lt;
- if (p_utc) {
- gmtime_r(&t, &lt);
- } else {
- localtime_r(&t, &lt);
- }
- Time ret;
ret.hour = lt.tm_hour;
ret.minute = lt.tm_min;
ret.second = lt.tm_sec;
- get_time_zone_info();
+ ret.dst = lt.tm_isdst;
+
return ret;
}
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index f4609a565b..b35f161524 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -62,9 +62,10 @@ public:
virtual Error set_cwd(const String &p_cwd) override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
- virtual Date get_date(bool p_utc) const override;
- virtual Time get_time(bool p_utc) const override;
+ virtual DateTime get_datetime(bool p_utc) const override;
virtual TimeZoneInfo get_time_zone_info() const override;
virtual double get_unix_time() const override;
@@ -85,7 +86,6 @@ public:
virtual int get_processor_count() const override;
- virtual void debug_break() override;
virtual void initialize_debugging() override;
virtual String get_executable_path() const override;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index f2d78636d7..53e9146f85 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1733,7 +1733,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
- image_create_info.samples = rasterization_sample_count[p_format.samples];
+ image_create_info.samples = _ensure_supported_sample_count(p_format.samples);
image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
// Usage.
@@ -1884,6 +1884,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
texture.mipmaps = image_create_info.mipLevels;
texture.base_mipmap = 0;
texture.base_layer = 0;
+ texture.is_resolve_buffer = p_format.is_resolve_buffer;
texture.usage_flags = p_format.usage_bits;
texture.samples = p_format.samples;
texture.allowed_shared_formats = p_format.shareable_formats;
@@ -3425,7 +3426,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.pNext = nullptr;
description.flags = 0;
description.format = vulkan_formats[p_attachments[i].format];
- description.samples = rasterization_sample_count[p_attachments[i].samples];
+ description.samples = _ensure_supported_sample_count(p_attachments[i].samples);
bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
@@ -3546,7 +3547,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
break;
}
}
- } else {
+ }
+ if (!used_last) {
for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
if (p_passes[last_pass].color_attachments[j] == i) {
used_last = true;
@@ -4116,7 +4118,11 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
} else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
pass.vrs_attachment = i;
} else {
- pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
+ if (texture && texture->is_resolve_buffer) {
+ pass.resolve_attachments.push_back(i);
+ } else {
+ pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
+ }
}
}
@@ -6567,7 +6573,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
multisample_state_create_info.pNext = nullptr;
multisample_state_create_info.flags = 0;
- multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
+ multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
Vector<VkSampleMask> sample_mask;
@@ -7353,7 +7359,9 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
// If it is the first we're likely populating our VRS texture.
// Bit dirty but...
if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
- color_count++;
+ if (!texture || !texture->is_resolve_buffer) {
+ color_count++;
+ }
}
}
ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
@@ -8993,6 +9001,25 @@ void RenderingDeviceVulkan::_begin_frame() {
frames[frame].index = Engine::get_singleton()->get_frames_drawn();
}
+VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
+ VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
+
+ if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
+ // The requested sample count is supported.
+ return rasterization_sample_count[p_requested_sample_count];
+ } else {
+ // Find the closest lower supported sample count.
+ VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
+ while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
+ if (sample_count_flags & sample_count) {
+ return sample_count;
+ }
+ sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
+ }
+ }
+ return VK_SAMPLE_COUNT_1_BIT;
+}
+
void RenderingDeviceVulkan::swap_buffers() {
ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
_THREAD_SAFE_METHOD_
@@ -9340,10 +9367,10 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
// NOTE: If adding new project settings here, also duplicate their definition in
// rendering_server.cpp for headless doctool.
- staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
+ staging_buffer_block_size = GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
staging_buffer_block_size *= 1024; // Kb -> bytes.
- staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
+ staging_buffer_max_size = GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
staging_buffer_max_size *= 1024 * 1024;
@@ -9351,7 +9378,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
// Validate enough blocks.
staging_buffer_max_size = staging_buffer_block_size * 4;
}
- texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
+ texture_upload_region_size_px = GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
@@ -9366,7 +9393,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
ERR_CONTINUE(err != OK);
}
- max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
+ max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64);
// Check to make sure DescriptorPoolKey is good.
static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 6007e1ab4d..abec1b0e1b 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -150,6 +150,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
bool used_in_raster = false;
bool used_in_compute = false;
+ bool is_resolve_buffer = false;
+
uint32_t read_aspect_mask = 0;
uint32_t barrier_aspect_mask = 0;
bool bound = false; // Bound to framebffer.
@@ -1042,6 +1044,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
HashMap<RID, String> resource_names;
#endif
+ VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count) const;
+
public:
virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>());
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index b52179b4f3..99ef57abae 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -1706,10 +1706,10 @@ Error VulkanContext::_update_swap_chain(Window *window) {
// Find a supported composite alpha mode - one of these is guaranteed to be set.
VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = {
- VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR,
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
};
for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) {
if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) {
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 1a66d19373..095d936c78 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -58,7 +58,7 @@ void FileAccessWindows::check_errors() const {
}
}
-Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessWindows::open_internal(const String &p_path, int p_mode_flags) {
_close();
path_src = p_path;
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 8629bb936b..d84c400775 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -51,7 +51,7 @@ class FileAccessWindows : public FileAccess {
void _close();
public:
- virtual Error _open(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
virtual bool is_open() const override; ///< true when file is open
virtual String get_path() const override; /// returns the path for the current open file