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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp77
-rw-r--r--drivers/gles2/rasterizer_gles2.h2
-rw-r--r--drivers/gles2/shaders/material.glsl10
-rw-r--r--drivers/jpegd/image_loader_jpegd.cpp54
-rw-r--r--drivers/openssl/stream_peer_openssl.cpp46
-rw-r--r--drivers/openssl/stream_peer_openssl.h1
-rw-r--r--drivers/png/SCsub11
-rw-r--r--drivers/unix/dir_access_unix.cpp7
-rw-r--r--drivers/unix/os_unix.cpp3
-rw-r--r--drivers/windows/dir_access_windows.cpp7
10 files changed, 160 insertions, 58 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 8d1fb61fbc..1568d93af7 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4781,9 +4781,12 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
if (has_blend_alpha || (has_base_alpha && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA))
return; //bye
- if (m->shader_cache && !m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
+ if (!m->shader_cache || (!m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA)) {
//shader does not use discard and does not write a vertex position, use generic material
- m = shadow_mat_ptr;
+ if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)
+ m = shadow_mat_double_sided_ptr;
+ else
+ m = shadow_mat_ptr;
if (m->last_pass!=frame) {
if (m->shader.is_valid()) {
@@ -6368,6 +6371,8 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
uint8_t prev_sort_flags=0xFF;
const BakedLightData *prev_baked_light=NULL;
RID prev_baked_light_texture;
+ const float *prev_morph_values=NULL;
+ int prev_receive_shadows_state=-1;
Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
@@ -6406,6 +6411,8 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
const Skeleton *skeleton = e->skeleton;
const Geometry *geometry_cmp = e->geometry_cmp;
const BakedLightData *baked_light = e->instance->baked_light;
+ const float *morph_values = e->instance->morph_values.ptr();
+ int receive_shadows_state = e->instance->receive_shadows == true ? 1 : 0;
bool rebind=false;
bool bind_baked_light_octree=false;
@@ -6428,6 +6435,8 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
prev_overrides=NULL; // make it diferent than NULL
prev_skeleton =NULL;
prev_sort_flags=0xFF;
+ prev_morph_values=NULL;
+ prev_receive_shadows_state=-1;
prev_geometry_type=Geometry::GEOMETRY_INVALID;
glEnable(GL_BLEND);
glDepthMask(GL_TRUE);
@@ -6436,7 +6445,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
- if (light_type!=prev_light_type) {
+ if (light_type!=prev_light_type || receive_shadows_state!=prev_receive_shadows_state) {
if (material->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug==VS::SCENARIO_DEBUG_SHADELESS) {
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL,false);
@@ -6450,9 +6459,16 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL,(light_type&0x3)==VS::LIGHT_DIRECTIONAL);
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI,(light_type&0x3)==VS::LIGHT_OMNI);
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT,(light_type&0x3)==VS::LIGHT_SPOT);
- material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW,(light_type&0x8));
- material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM,(light_type&0x10));
- material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,(light_type&0x20));
+ if (receive_shadows_state==1) {
+ material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW,(light_type&0x8));
+ material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM,(light_type&0x10));
+ material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,(light_type&0x20));
+ }
+ else {
+ material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW,false);
+ material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM,false);
+ material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,false);
+ }
material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false);
}
@@ -6545,8 +6561,19 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false);
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, false);
+
+
if (material->flags[VS::MATERIAL_FLAG_UNSHADED] == false && current_debug != VS::SCENARIO_DEBUG_SHADELESS) {
+ if (baked_light != NULL) {
+ if (baked_light->realtime_color_enabled) {
+ float realtime_energy = baked_light->realtime_energy;
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, true);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_COLOR, Vector3(baked_light->realtime_color.r*realtime_energy, baked_light->realtime_color.g*realtime_energy, baked_light->realtime_color.b*realtime_energy));
+ }
+ }
+
if (e->instance->sampled_light.is_valid()) {
SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light);
@@ -6639,10 +6666,15 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
rebind=true;
}
- if (use_hw_skeleton_xform && skeleton!=prev_skeleton) {
+
+ if (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) {
if (!prev_skeleton || !skeleton)
rebind=true; //went from skeleton <-> no skeleton, needs rebind
- _setup_skeleton(skeleton);
+
+ if (morph_values==NULL)
+ _setup_skeleton(skeleton);
+ else
+ _setup_skeleton(NULL);
}
if (material!=prev_material || rebind) {
@@ -6715,10 +6747,6 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (i==0 || rebind) {
material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse);
material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection);
- if (skeleton && use_hw_skeleton_xform) {
- material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,GL_TEXTURE0+max_texture_units-2);
- material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE,skeleton->pixel_size);
- }
if (!shadow) {
if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) {
@@ -6733,6 +6761,13 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
_rinfo.shader_change_count++;
}
+ if (skeleton != prev_skeleton || rebind) {
+ if (skeleton && morph_values == NULL) {
+ material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES, max_texture_units - 2);
+ material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE, skeleton->pixel_size);
+ }
+ }
+
if (e->instance->billboard || e->instance->depth_scale) {
Transform xf=e->instance->transform;
@@ -6784,7 +6819,9 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
prev_light_type=e->light_type;
prev_sort_flags=sort_flags;
prev_baked_light=baked_light;
+ prev_morph_values=morph_values;
// prev_geometry_type=geometry->type;
+ prev_receive_shadows_state=receive_shadows_state;
}
//print_line("shaderchanges: "+itos(p_alpha_pass)+": "+itos(_rinfo.shader_change_count));
@@ -10826,7 +10863,6 @@ void RasterizerGLES2::init() {
use_depth24 =true;
s3tc_supported = true;
atitc_supported = false;
- use_hw_skeleton_xform = false;
// use_texture_instancing=false;
// use_attribute_instancing=true;
use_texture_instancing=false;
@@ -10837,7 +10873,11 @@ void RasterizerGLES2::init() {
s3tc_srgb_supported=true;
use_anisotropic_filter=true;
float_linear_supported=true;
- float_supported=true;
+
+ GLint vtf;
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
+ float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float");
+ use_hw_skeleton_xform=vtf>0 && float_supported;
read_depth_supported=_test_depth_shadow_buffer();
use_rgba_shadowmaps=!read_depth_supported;
@@ -10887,7 +10927,7 @@ void RasterizerGLES2::init() {
GLint vtf;
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
- float_supported = extensions.has("GL_OES_texture_float");
+ float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float");
use_hw_skeleton_xform=vtf>0 && float_supported;
float_linear_supported = extensions.has("GL_OES_texture_float_linear");
@@ -10920,7 +10960,6 @@ void RasterizerGLES2::init() {
//etc_supported=false;
- use_hw_skeleton_xform=false;
#endif
@@ -10962,6 +11001,12 @@ void RasterizerGLES2::init() {
shadow_material = material_create(); //empty with nothing
shadow_mat_ptr = material_owner.get(shadow_material);
+
+ // Now create a second shadow material for double-sided shadow instances
+ shadow_material_double_sided = material_create();
+ shadow_mat_double_sided_ptr = material_owner.get(shadow_material_double_sided);
+ shadow_mat_double_sided_ptr->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = true;
+
overdraw_material = create_overdraw_debug_material();
copy_shader.set_conditional(CopyShaderGLES2::USE_8BIT_HDR,!use_fp16_fb);
canvas_shader.set_conditional(CanvasShaderGLES2::USE_DEPTH_SHADOWS,read_depth_supported);
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 0f70ceaa97..2a2f587f11 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -829,7 +829,9 @@ class RasterizerGLES2 : public Rasterizer {
bool fragment_lighting;
RID shadow_material;
+ RID shadow_material_double_sided;
Material *shadow_mat_ptr;
+ Material *shadow_mat_double_sided_ptr;
int max_texture_units;
GLuint base_framebuffer;
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index ccd80bf2f0..e68949b056 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -618,6 +618,12 @@ uniform float ambient_dp_sampler_multiplier;
#endif
+#ifdef ENABLE_AMBIENT_COLOR
+
+uniform vec3 ambient_color;
+
+#endif
+
FRAGMENT_SHADER_GLOBALS
@@ -1262,7 +1268,9 @@ LIGHT_SHADER_CODE
#if defined(ENABLE_AMBIENT_OCTREE) || defined(ENABLE_AMBIENT_LIGHTMAP) || defined(ENABLE_AMBIENT_DP_SAMPLER)
-
+#if defined(ENABLE_AMBIENT_COLOR)
+ ambientmap_color*=ambient_color;
+#endif
diffuse.rgb+=ambientmap_color;
#endif
diff --git a/drivers/jpegd/image_loader_jpegd.cpp b/drivers/jpegd/image_loader_jpegd.cpp
index 9d1263b81b..5339e9f69d 100644
--- a/drivers/jpegd/image_loader_jpegd.cpp
+++ b/drivers/jpegd/image_loader_jpegd.cpp
@@ -17,23 +17,9 @@
#include <string.h>
-Error ImageLoaderJPG::load_image(Image *p_image,FileAccess *f) {
-
-
- DVector<uint8_t> src_image;
- int src_image_len = f->get_len();
- ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
- src_image.resize(src_image_len);
-
- DVector<uint8_t>::Write w = src_image.write();
-
- f->get_buffer(&w[0],src_image_len);
-
- f->close();
-
+Error jpeg_load_image_from_buffer(Image *p_image,const uint8_t* p_buffer, int p_buffer_len) {
-
- jpgd::jpeg_decoder_mem_stream mem_stream(w.ptr(),src_image_len);
+ jpgd::jpeg_decoder_mem_stream mem_stream(p_buffer,p_buffer_len);
jpgd::jpeg_decoder decoder(&mem_stream);
@@ -85,14 +71,36 @@ Error ImageLoaderJPG::load_image(Image *p_image,FileAccess *f) {
fmt=Image::FORMAT_RGBA;
dw = DVector<uint8_t>::Write();
- w = DVector<uint8_t>::Write();
-
p_image->create(image_width,image_height,0,fmt,data);
return OK;
}
+
+Error ImageLoaderJPG::load_image(Image *p_image,FileAccess *f) {
+
+
+ DVector<uint8_t> src_image;
+ int src_image_len = f->get_len();
+ ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
+ src_image.resize(src_image_len);
+
+ DVector<uint8_t>::Write w = src_image.write();
+
+ f->get_buffer(&w[0],src_image_len);
+
+ f->close();
+
+
+ Error err = jpeg_load_image_from_buffer(p_image,w.ptr(),src_image_len);
+
+ w = DVector<uint8_t>::Write();
+
+ return err;
+
+}
+
void ImageLoaderJPG::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("jpg");
@@ -100,9 +108,17 @@ void ImageLoaderJPG::get_recognized_extensions(List<String> *p_extensions) const
}
-ImageLoaderJPG::ImageLoaderJPG() {
+static Image _jpegd_mem_loader_func(const uint8_t* p_png,int p_size) {
+
+ Image img;
+ Error err = jpeg_load_image_from_buffer(&img,p_png,p_size);
+ return img;
+}
+
+ImageLoaderJPG::ImageLoaderJPG() {
+ Image::_jpg_mem_loader_func=_jpegd_mem_loader_func;
}
diff --git a/drivers/openssl/stream_peer_openssl.cpp b/drivers/openssl/stream_peer_openssl.cpp
index 81795fdc60..aad3a11b7e 100644
--- a/drivers/openssl/stream_peer_openssl.cpp
+++ b/drivers/openssl/stream_peer_openssl.cpp
@@ -532,8 +532,26 @@ StreamPeerSSL* StreamPeerOpenSSL::_create_func() {
Vector<X509*> StreamPeerOpenSSL::certs;
+void StreamPeerOpenSSL::_load_certs(const ByteArray& p_array) {
+
+ ByteArray::Read r = p_array.read();
+ BIO* mem = BIO_new(BIO_s_mem());
+ BIO_puts(mem,(const char*)r.ptr());
+ while(true) {
+ X509*cert = PEM_read_bio_X509(mem, NULL, 0, NULL);
+ if (!cert)
+ break;
+ certs.push_back(cert);
+ }
+ BIO_free(mem);
+}
+
void StreamPeerOpenSSL::initialize_ssl() {
+ available=true;
+
+ load_certs_func=_load_certs;
+
_create=_create_func;
CRYPTO_malloc_init(); // Initialize malloc, free, etc for OpenSSL's use
SSL_library_init(); // Initialize OpenSSL's SSL libraries
@@ -544,20 +562,24 @@ void StreamPeerOpenSSL::initialize_ssl() {
Globals::get_singleton()->set_custom_property_info("ssl/certificates",PropertyInfo(Variant::STRING,"ssl/certificates",PROPERTY_HINT_FILE,"*.crt"));
if (certs_path!="") {
- Vector<uint8_t> data = FileAccess::get_file_as_array(certs_path);;
- if (data.size()) {
- data.push_back(0);
- BIO* mem = BIO_new(BIO_s_mem());
- BIO_puts(mem,(const char*) data.ptr());
- while(true) {
- X509*cert = PEM_read_bio_X509(mem, NULL, 0, NULL);
- if (!cert)
- break;
- certs.push_back(cert);
+
+
+ FileAccess *f=FileAccess::open(certs_path,FileAccess::READ);
+ if (f) {
+ ByteArray arr;
+ int flen = f->get_len();
+ arr.resize(flen+1);
+ {
+ ByteArray::Write w = arr.write();
+ f->get_buffer(w.ptr(),flen);
+ w[flen]=0; //end f string
}
- BIO_free(mem);
+
+ memdelete(f);
+
+ _load_certs(arr);
+ print_line("Loaded certs from '"+certs_path+"': "+itos(certs.size()));
}
- print_line("Loaded certs from '"+certs_path+"': "+itos(certs.size()));
}
String config_path =GLOBAL_DEF("ssl/config","");
Globals::get_singleton()->set_custom_property_info("ssl/config",PropertyInfo(Variant::STRING,"ssl/config",PROPERTY_HINT_FILE,"*.cnf"));
diff --git a/drivers/openssl/stream_peer_openssl.h b/drivers/openssl/stream_peer_openssl.h
index 64f5a1d7ac..20266ee584 100644
--- a/drivers/openssl/stream_peer_openssl.h
+++ b/drivers/openssl/stream_peer_openssl.h
@@ -54,6 +54,7 @@ private:
static Vector<X509*> certs;
+ static void _load_certs(const ByteArray& p_array);
protected:
static void _bind_methods();
public:
diff --git a/drivers/png/SCsub b/drivers/png/SCsub
index 5532e28ade..df521de3eb 100644
--- a/drivers/png/SCsub
+++ b/drivers/png/SCsub
@@ -22,17 +22,16 @@ png_sources = [
"png/image_loader_png.cpp"
]
-if ("neon_enabled" in env and env["neon_enabled"]):
+# Currently .ASM filter_neon.S does not compile on NT.
+import os
+if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
env_neon = env.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
- import os
- # Currently .ASM filter_neon.S does not compile on NT.
- if (os.name!="nt"):
- png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
- png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
+ png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
+ png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
else:
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 23a63be339..8b097ad25e 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -292,8 +292,11 @@ Error DirAccessUnix::rename(String p_path,String p_new_path) {
}
Error DirAccessUnix::remove(String p_path) {
- p_path=fix_path(p_path);
-
+ if (p_path.is_rel_path())
+ p_path=get_current_dir().plus_file(p_path);
+ else
+ p_path=fix_path(p_path);
+
struct stat flags;
if ((stat(p_path.utf8().get_data(),&flags)!=0))
return FAILED;
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index a004a116e0..84b6dc24dc 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -251,6 +251,9 @@ OS::Date OS_Unix::get_date(bool utc) const {
lt=localtime(&t);
Date ret;
ret.year=1900+lt->tm_year;
+ // Index starting at 1 to match OS_Unix::get_date
+ // and Windows SYSTEMTIME and tm_mon follows the typical structure
+ // of 0-11, noted here: http://www.cplusplus.com/reference/ctime/tm/
ret.month=(Month)(lt->tm_mon + 1);
ret.day=lt->tm_mday;
ret.weekday=(Weekday)lt->tm_wday;
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 0a413979fc..b9476b870b 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -310,8 +310,11 @@ Error DirAccessWindows::rename(String p_path,String p_new_path) {
Error DirAccessWindows::remove(String p_path) {
- p_path=fix_path(p_path);
-
+ if (p_path.is_rel_path())
+ p_path=get_current_dir().plus_file(p_path);
+ else
+ p_path=fix_path(p_path);
+
printf("erasing %s\n",p_path.utf8().get_data());
//WIN32_FILE_ATTRIBUTE_DATA fileInfo;
//DWORD fileAttr = GetFileAttributesExW(p_path.c_str(), GetFileExInfoStandard, &fileInfo);