diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_gles2.h | 2 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 90 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 110 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.h | 15 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 88 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 6 |
8 files changed, 260 insertions, 55 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index f2c47a4f11..9315026623 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -803,6 +803,8 @@ public: _create_func = _create_current; } + virtual bool is_low_end() const { return true; } + RasterizerDummy() {} ~RasterizerDummy() {} }; diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index c76d5f7f20..45a9db73f2 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -66,6 +66,8 @@ public: static void make_current(); static void register_config(); + virtual bool is_low_end() const { return true; } + RasterizerGLES2(); ~RasterizerGLES2(); }; diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 63a71f2ba8..06d355802a 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2028,6 +2028,10 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, glDisable(GL_BLEND); } + RasterizerStorageGLES2::Texture *prev_lightmap = NULL; + float lightmap_energy = 1.0; + bool prev_use_lightmap_capture = false; + for (int i = 0; i < p_element_count; i++) { RenderList::Element *e = p_elements[i]; @@ -2039,6 +2043,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, LightInstance *light = NULL; ReflectionProbeInstance *refprobe_1 = NULL; ReflectionProbeInstance *refprobe_2 = NULL; + RasterizerStorageGLES2::Texture *lightmap = NULL; + bool use_lightmap_capture = false; if (!p_shadow) { @@ -2147,15 +2153,44 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE1, refprobe_1 != NULL); state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE2, refprobe_2 != NULL); if (refprobe_1 != NULL && refprobe_1 != prev_refprobe_1) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5); glBindTexture(GL_TEXTURE_CUBE_MAP, refprobe_1->cubemap); } if (refprobe_2 != NULL && refprobe_2 != prev_refprobe_2) { - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5); + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6); glBindTexture(GL_TEXTURE_CUBE_MAP, refprobe_2->cubemap); } rebind = true; } + + use_lightmap_capture = !unshaded && !accum_pass && !e->instance->lightmap_capture_data.empty(); + + if (use_lightmap_capture != prev_use_lightmap_capture) { + + state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, use_lightmap_capture); + rebind = true; + } + + if (!unshaded && !accum_pass && e->instance->lightmap.is_valid()) { + + lightmap = storage->texture_owner.getornull(e->instance->lightmap); + lightmap_energy = 1.0; + if (lightmap) { + RasterizerStorageGLES2::LightmapCapture *capture = storage->lightmap_capture_data_owner.getornull(e->instance->lightmap_capture->base); + if (capture) { + lightmap_energy = capture->energy; + } + } + } + + if (lightmap != prev_lightmap) { + state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, lightmap != NULL); + if (lightmap != NULL) { + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); + glBindTexture(GL_TEXTURE_2D, lightmap->tex_id); + } + rebind = true; + } } bool instancing = e->instancing; @@ -2224,6 +2259,10 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, if (refprobe_1 || refprobe_2) { _setup_refprobes(refprobe_1, refprobe_2, p_view_transform, p_env); } + + if (lightmap) { + state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_ENERGY, lightmap_energy); + } } state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_MATRIX, view_transform_inverse); @@ -2239,6 +2278,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); + if (use_lightmap_capture) { //this is per instance, must be set always if present + glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr()); + state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_CAPTURE_SKY, false); + } + _render_geometry(e); prev_geometry = e->geometry; @@ -2248,6 +2292,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, prev_light = light; prev_refprobe_1 = refprobe_1; prev_refprobe_2 = refprobe_2; + prev_lightmap = lightmap; + prev_use_lightmap_capture = use_lightmap_capture; } _setup_light_type(NULL, NULL); //clear light stuff @@ -2260,6 +2306,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, state.scene_shader.set_conditional(SceneShaderGLES2::USE_VERTEX_LIGHTING, false); state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE1, false); state.scene_shader.set_conditional(SceneShaderGLES2::USE_REFLECTION_PROBE2, false); + state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP, false); + state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false); } void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy) { @@ -2818,6 +2866,44 @@ void RasterizerSceneGLES2::set_scene_pass(uint64_t p_pass) { } bool RasterizerSceneGLES2::free(RID p_rid) { + + if (light_instance_owner.owns(p_rid)) { + + LightInstance *light_instance = light_instance_owner.getptr(p_rid); + + //remove from shadow atlases.. + for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get(E->get()); + ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); + uint32_t key = shadow_atlas->shadow_owners[p_rid]; + uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; + uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; + + shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); + shadow_atlas->shadow_owners.erase(p_rid); + } + + light_instance_owner.free(p_rid); + memdelete(light_instance); + + } else if (shadow_atlas_owner.owns(p_rid)) { + + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get(p_rid); + shadow_atlas_set_size(p_rid, 0); + shadow_atlas_owner.free(p_rid); + memdelete(shadow_atlas); + } else if (reflection_probe_instance_owner.owns(p_rid)) { + + ReflectionProbeInstance *reflection_instance = reflection_probe_instance_owner.get(p_rid); + + reflection_probe_release_atlas_index(p_rid); + reflection_probe_instance_owner.free(p_rid); + memdelete(reflection_instance); + + } else { + return false; + } + return true; } diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 81c48c3cec..bf51fcc027 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -496,22 +496,6 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } -//set swizle for older format compatibility -#ifdef GLES_OVER_GL - switch (texture->format) { - - case Image::FORMAT_L8: { - - } break; - case Image::FORMAT_LA8: { - - } break; - default: { - - } break; - } -#endif - int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; int w = img->get_width(); @@ -591,7 +575,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) PoolVector<uint8_t> data; - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0); + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers PoolVector<uint8_t>::Write wb = data.write(); @@ -3595,46 +3579,100 @@ void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, i /////// RID RasterizerStorageGLES2::lightmap_capture_create() { - return RID(); + + LightmapCapture *capture = memnew(LightmapCapture); + return lightmap_capture_data_owner.make_rid(capture); } void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) { -} -AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const { - return AABB(); + LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND(!capture); + capture->bounds = p_bounds; + capture->instance_change_notify(); } +AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const { -void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) { + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, AABB()); + return capture->bounds; } +void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) { + + LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND(!capture); + + ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0); + capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree)); + if (p_octree.size()) { + PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write(); + PoolVector<uint8_t>::Read r = p_octree.read(); + copymem(w.ptr(), r.ptr(), p_octree.size()); + } + capture->instance_change_notify(); +} PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const { - return PoolVector<uint8_t>(); + + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>()); + + if (capture->octree.size() == 0) + return PoolVector<uint8_t>(); + + PoolVector<uint8_t> ret; + ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree)); + { + PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read(); + PoolVector<uint8_t>::Write w = ret.write(); + copymem(w.ptr(), r.ptr(), ret.size()); + } + + return ret; } void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) { + LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND(!capture); + capture->cell_xform = p_xform; } Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const { - return Transform(); + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, Transform()); + return capture->cell_xform; } void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) { + LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND(!capture); + capture->cell_subdiv = p_subdiv; } int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { - return 0; + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, 0); + return capture->cell_subdiv; } void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) { + + LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND(!capture); + capture->energy = p_energy; } float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const { - return 0.0; + + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, 0); + return capture->energy; } const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const { - return NULL; + const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); + ERR_FAIL_COND_V(!capture, NULL); + return &capture->octree; } /////// @@ -3773,10 +3811,10 @@ void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene inst = gi_probe_owner.getornull(p_base); ERR_FAIL_COND(!inst); } break;*/ - /*case VS::INSTANCE_LIGHTMAP_CAPTURE: { + case VS::INSTANCE_LIGHTMAP_CAPTURE: { inst = lightmap_capture_data_owner.getornull(p_base); ERR_FAIL_COND(!inst); - } break;*/ + } break; default: { if (!inst) { ERR_FAIL(); @@ -3819,11 +3857,11 @@ void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerSc /*case VS::INSTANCE_GI_PROBE: { inst = gi_probe_owner.getornull(p_base); ERR_FAIL_COND(!inst); - } break; + } break; */ case VS::INSTANCE_LIGHTMAP_CAPTURE: { inst = lightmap_capture_data_owner.getornull(p_base); ERR_FAIL_COND(!inst); - } break;*/ + } break; default: { if (!inst) { @@ -4094,6 +4132,8 @@ VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const { return VS::INSTANCE_IMMEDIATE; } else if (reflection_probe_owner.owns(p_rid)) { return VS::INSTANCE_REFLECTION_PROBE; + } else if (lightmap_capture_data_owner.owns(p_rid)) { + return VS::INSTANCE_LIGHTMAP_CAPTURE; } else { return VS::INSTANCE_NONE; } @@ -4281,7 +4321,15 @@ bool RasterizerStorageGLES2::free(RID p_rid) { memdelete(reflection_probe); return true; + } else if (lightmap_capture_data_owner.owns(p_rid)) { + // delete the texture + LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid); + lightmap_capture->instance_remove_deps(); + + lightmap_capture_data_owner.free(p_rid); + memdelete(lightmap_capture); + return true; } else { return false; } diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index e22738a378..da7e200c96 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -1046,6 +1046,21 @@ public: /* LIGHTMAP */ + struct LightmapCapture : public Instanciable { + + PoolVector<LightmapCaptureOctree> octree; + AABB bounds; + Transform cell_xform; + int cell_subdiv; + float energy; + LightmapCapture() { + energy = 1.0; + cell_subdiv = 1; + } + }; + + mutable RID_Owner<LightmapCapture> lightmap_capture_data_owner; + virtual RID lightmap_capture_create(); virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds); virtual AABB lightmap_capture_get_bounds(RID p_capture) const; diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index b555cee80c..b27bf0d12b 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -27,15 +27,15 @@ attribute vec3 normal_attrib; // attrib:1 attribute vec4 tangent_attrib; // attrib:2 #endif -#ifdef ENABLE_COLOR_INTERP +#if defined(ENABLE_COLOR_INTERP) attribute vec4 color_attrib; // attrib:3 #endif -#ifdef ENABLE_UV_INTERP +#if defined(ENABLE_UV_INTERP) attribute vec2 uv_attrib; // attrib:4 #endif -#ifdef ENABLE_UV2_INTERP +#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) attribute vec2 uv2_attrib; // attrib:5 #endif @@ -102,15 +102,15 @@ varying vec3 tangent_interp; varying vec3 binormal_interp; #endif -#ifdef ENABLE_COLOR_INTERP +#if defined(ENABLE_COLOR_INTERP) varying vec4 color_interp; #endif -#ifdef ENABLE_UV_INTERP +#if defined(ENABLE_UV_INTERP) varying vec2 uv_interp; #endif -#ifdef ENABLE_UV2_INTERP +#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) varying vec2 uv2_interp; #endif @@ -317,18 +317,18 @@ void main() { vec3 binormal = normalize(cross(normal, tangent) * binormalf); #endif -#ifdef ENABLE_COLOR_INTERP +#if defined(ENABLE_COLOR_INTERP) color_interp = color_attrib; #ifdef USE_INSTANCING color_interp *= instance_color; #endif #endif -#ifdef ENABLE_UV_INTERP +#if defined(ENABLE_UV_INTERP) uv_interp = uv_attrib; #endif -#ifdef ENABLE_UV2_INTERP +#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) uv2_interp = uv2_attrib; #endif @@ -521,7 +521,7 @@ VERTEX_SHADER_CODE #if defined(LIGHT_USE_PSSM4) shadow_coord3 = light_shadow_matrix3 * vi4; - shadow_coord3 = light_shadow_matrix3 * vi4; + shadow_coord4 = light_shadow_matrix4 * vi4; #endif @@ -612,7 +612,7 @@ uniform mat4 world_transform; uniform highp float time; -#ifdef SCREEN_UV_USED +#if defined(SCREEN_UV_USED) uniform vec2 screen_pixel_size; #endif @@ -643,7 +643,7 @@ uniform mat4 refprobe1_local_matrix; uniform bool refprobe1_exterior; -uniform highp samplerCube reflection_probe1; //texunit:-4 +uniform highp samplerCube reflection_probe1; //texunit:-5 uniform float refprobe1_intensity; uniform vec4 refprobe1_ambient; @@ -670,7 +670,7 @@ uniform mat4 refprobe2_local_matrix; uniform bool refprobe2_exterior; -uniform highp samplerCube reflection_probe2; //texunit:-5 +uniform highp samplerCube reflection_probe2; //texunit:-6 uniform float refprobe2_intensity; uniform vec4 refprobe2_ambient; @@ -773,7 +773,16 @@ void reflection_process(samplerCube reflection_map, #endif //use refprobe 1 or 2 +#ifdef USE_LIGHTMAP +uniform mediump sampler2D lightmap; //texunit:-4 +uniform mediump float lightmap_energy; +#endif + +#ifdef USE_LIGHTMAP_CAPTURE +uniform mediump vec4[12] lightmap_captures; +uniform bool lightmap_capture_sky; +#endif #ifdef USE_RADIANCE_MAP @@ -866,15 +875,15 @@ varying vec3 tangent_interp; varying vec3 binormal_interp; #endif -#ifdef ENABLE_COLOR_INTERP +#if defined(ENABLE_COLOR_INTERP) varying vec4 color_interp; #endif -#ifdef ENABLE_UV_INTERP +#if defined(ENABLE_UV_INTERP) varying vec2 uv_interp; #endif -#ifdef ENABLE_UV2_INTERP +#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) varying vec2 uv2_interp; #endif @@ -1285,11 +1294,11 @@ void main() { #endif float normaldepth = 1.0; -#ifdef ALPHA_SCISSOR_USED +#if defined(ALPHA_SCISSOR_USED) float alpha_scissor = 0.5; #endif -#ifdef SCREEN_UV_USED +#if defined(SCREEN_UV_USED) vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size; #endif @@ -1319,7 +1328,7 @@ FRAGMENT_SHADER_CODE vec3 eye_position = -normalize(vertex_interp); -#ifdef ALPHA_SCISSOR_USED +#if defined(ALPHA_SCISSOR_USED) if (alpha < alpha_scissor) { discard; } @@ -1404,6 +1413,47 @@ FRAGMENT_SHADER_CODE #endif //use reflection probe 1 +#ifdef USE_LIGHTMAP + //ambient light will come entirely from lightmap is lightmap is used + ambient_light = texture2D(lightmap, uv2_interp).rgb * lightmap_energy; +#endif + +#ifdef USE_LIGHTMAP_CAPTURE + { + vec3 cone_dirs[12] = vec3[]( + vec3(0, 0, 1), + vec3(0.866025, 0, 0.5), + vec3(0.267617, 0.823639, 0.5), + vec3(-0.700629, 0.509037, 0.5), + vec3(-0.700629, -0.509037, 0.5), + vec3(0.267617, -0.823639, 0.5), + vec3(0, 0, -1), + vec3(0.866025, 0, -0.5), + vec3(0.267617, 0.823639, -0.5), + vec3(-0.700629, 0.509037, -0.5), + vec3(-0.700629, -0.509037, -0.5), + vec3(0.267617, -0.823639, -0.5)); + + vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz; + vec4 captured = vec4(0.0); + float sum = 0.0; + for (int i = 0; i < 12; i++) { + float amount = max(0.0, dot(local_normal, cone_dirs[i])); //not correct, but creates a nice wrap around effect + captured += lightmap_captures[i] * amount; + sum += amount; + } + + captured /= sum; + + if (lightmap_capture_sky) { + ambient_light = mix(ambient_light, captured.rgb, captured.a); + } else { + ambient_light = captured.rgb; + } + } +#endif + + #endif //BASE PASS // diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 0a264caf8f..543011aff3 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -66,6 +66,8 @@ public: static void make_current(); static void register_config(); + virtual bool is_low_end() const { return false; } + RasterizerGLES3(); ~RasterizerGLES3(); }; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index b39b7aabc0..797441c3a1 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1029,7 +1029,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) PoolVector<uint8_t> data; - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0); + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers PoolVector<uint8_t>::Write wb = data.write(); @@ -7364,7 +7364,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { GIProbeData *gi_probe_data = gi_probe_data_owner.get(p_rid); glDeleteTextures(1, &gi_probe_data->tex_id); - gi_probe_owner.free(p_rid); + gi_probe_data_owner.free(p_rid); memdelete(gi_probe_data); } else if (lightmap_capture_data_owner.owns(p_rid)) { @@ -7372,7 +7372,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid); lightmap_capture->instance_remove_deps(); - gi_probe_owner.free(p_rid); + lightmap_capture_data_owner.free(p_rid); memdelete(lightmap_capture); } else if (canvas_occluder_owner.owns(p_rid)) { |