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-rw-r--r--drivers/alsa/audio_driver_alsa.cpp37
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp26
-rw-r--r--drivers/coremidi/core_midi.cpp6
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp15
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h51
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h150
-rw-r--r--drivers/gles2/shaders/scene.glsl7
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h160
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h228
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/scene.glsl3
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp47
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp13
-rw-r--r--drivers/unix/file_access_unix.cpp9
-rw-r--r--drivers/unix/net_socket_posix.cpp8
-rw-r--r--drivers/wasapi/audio_driver_wasapi.h22
-rw-r--r--drivers/windows/file_access_windows.cpp9
-rw-r--r--drivers/windows/thread_windows.cpp5
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.cpp38
19 files changed, 393 insertions, 443 deletions
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 50697b8834..2e3861f500 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -159,7 +159,7 @@ Error AudioDriverALSA::init() {
}
return err;
-};
+}
void AudioDriverALSA::thread_func(void *p_udata) {
@@ -232,25 +232,25 @@ void AudioDriverALSA::thread_func(void *p_udata) {
ad->stop_counting_ticks();
ad->unlock();
- };
+ }
ad->thread_exited = true;
-};
+}
void AudioDriverALSA::start() {
active = true;
-};
+}
int AudioDriverALSA::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverALSA::get_speaker_mode() const {
return speaker_mode;
-};
+}
Array AudioDriverALSA::get_device_list() {
@@ -302,14 +302,14 @@ void AudioDriverALSA::lock() {
if (!thread || !mutex)
return;
mutex->lock();
-};
+}
void AudioDriverALSA::unlock() {
if (!thread || !mutex)
return;
mutex->unlock();
-};
+}
void AudioDriverALSA::finish_device() {
@@ -337,18 +337,15 @@ void AudioDriverALSA::finish() {
finish_device();
}
-AudioDriverALSA::AudioDriverALSA() {
-
- mutex = NULL;
- thread = NULL;
- pcm_handle = NULL;
-
- device_name = "Default";
- new_device = "Default";
-};
-
-AudioDriverALSA::~AudioDriverALSA(){
+AudioDriverALSA::AudioDriverALSA() :
+ thread(NULL),
+ mutex(NULL),
+ pcm_handle(NULL),
+ device_name("Default"),
+ new_device("Default") {
+}
-};
+AudioDriverALSA::~AudioDriverALSA() {
+}
#endif
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 850b90d59b..726cee10a4 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -684,22 +684,18 @@ String AudioDriverCoreAudio::capture_get_device() {
#endif
-AudioDriverCoreAudio::AudioDriverCoreAudio() {
- audio_unit = NULL;
- input_unit = NULL;
- active = false;
- mutex = NULL;
-
- mix_rate = 0;
- channels = 2;
- capture_channels = 2;
-
- buffer_frames = 0;
-
+AudioDriverCoreAudio::AudioDriverCoreAudio() :
+ audio_unit(NULL),
+ input_unit(NULL),
+ active(false),
+ mutex(NULL),
+ device_name("Default"),
+ capture_device_name("Default"),
+ mix_rate(0),
+ channels(2),
+ capture_channels(2),
+ buffer_frames(0) {
samples_in.clear();
-
- device_name = "Default";
- capture_device_name = "Default";
}
AudioDriverCoreAudio::~AudioDriverCoreAudio(){};
diff --git a/drivers/coremidi/core_midi.cpp b/drivers/coremidi/core_midi.cpp
index 2ebbabaa38..a20aec04b5 100644
--- a/drivers/coremidi/core_midi.cpp
+++ b/drivers/coremidi/core_midi.cpp
@@ -112,13 +112,11 @@ PoolStringArray MIDIDriverCoreMidi::get_connected_inputs() {
return list;
}
-MIDIDriverCoreMidi::MIDIDriverCoreMidi() {
-
- client = 0;
+MIDIDriverCoreMidi::MIDIDriverCoreMidi() :
+ client(0) {
}
MIDIDriverCoreMidi::~MIDIDriverCoreMidi() {
-
close();
}
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 7addbaa9fe..25d7df8ebc 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2017,6 +2017,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ Vector2 viewport_size = state.viewport_size;
+
Vector2 screen_pixel_size = state.screen_pixel_size;
bool use_radiance_map = false;
@@ -2335,6 +2337,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]);
+ state.scene_shader.set_uniform(SceneShaderGLES2::VIEWPORT_SIZE, viewport_size);
+
state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size);
}
@@ -2506,8 +2510,6 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
}
current_fb = probe->fbo[p_reflection_probe_pass];
- state.screen_pixel_size.x = 1.0 / probe->probe_ptr->resolution;
- state.screen_pixel_size.y = 1.0 / probe->probe_ptr->resolution;
viewport_width = probe->probe_ptr->resolution;
viewport_height = probe->probe_ptr->resolution;
@@ -2518,11 +2520,16 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
state.render_no_shadows = false;
current_fb = storage->frame.current_rt->fbo;
env = environment_owner.getornull(p_environment);
- state.screen_pixel_size.x = 1.0 / storage->frame.current_rt->width;
- state.screen_pixel_size.y = 1.0 / storage->frame.current_rt->height;
+
viewport_width = storage->frame.current_rt->width;
viewport_height = storage->frame.current_rt->height;
}
+
+ state.viewport_size.x = viewport_width;
+ state.viewport_size.y = viewport_height;
+ state.screen_pixel_size.x = 1.0 / viewport_width;
+ state.screen_pixel_size.y = 1.0 / viewport_height;
+
//push back the directional lights
if (p_light_cull_count) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index ba406183c7..4236554d9d 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -211,6 +211,8 @@ public:
bool render_no_shadows;
+ Vector2 viewport_size;
+
Vector2 screen_pixel_size;
} state;
@@ -369,33 +371,28 @@ public:
float fog_height_max;
float fog_height_curve;
- Environment() {
- bg_mode = VS::ENV_BG_CLEAR_COLOR;
- sky_custom_fov = 0.0;
- bg_energy = 1.0;
- sky_ambient = 0;
- ambient_energy = 1.0;
- ambient_sky_contribution = 0.0;
- canvas_max_layer = 0;
-
- fog_enabled = false;
- fog_color = Color(0.5, 0.5, 0.5);
- fog_sun_color = Color(0.8, 0.8, 0.0);
- fog_sun_amount = 0;
-
- fog_depth_enabled = true;
-
- fog_depth_begin = 10;
- fog_depth_end = 0;
- fog_depth_curve = 1;
-
- fog_transmit_enabled = true;
- fog_transmit_curve = 1;
-
- fog_height_enabled = false;
- fog_height_min = 0;
- fog_height_max = 100;
- fog_height_curve = 1;
+ Environment() :
+ bg_mode(VS::ENV_BG_CLEAR_COLOR),
+ sky_custom_fov(0.0),
+ bg_energy(1.0),
+ sky_ambient(0),
+ ambient_energy(1.0),
+ ambient_sky_contribution(0.0),
+ canvas_max_layer(0),
+ fog_enabled(false),
+ fog_color(Color(0.5, 0.5, 0.5)),
+ fog_sun_color(Color(0.8, 0.8, 0.0)),
+ fog_sun_amount(0),
+ fog_depth_enabled(true),
+ fog_depth_begin(10),
+ fog_depth_end(0),
+ fog_depth_curve(1),
+ fog_transmit_enabled(true),
+ fog_transmit_curve(1),
+ fog_height_enabled(false),
+ fog_height_min(0),
+ fog_height_max(100),
+ fog_height_curve(1) {
}
};
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 5bdc65a0b5..ec7616b9f3 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -131,10 +131,9 @@ public:
}
} render, render_final, snap;
- Info() {
-
- texture_mem = 0;
- vertex_mem = 0;
+ Info() :
+ texture_mem(0),
+ vertex_mem(0) {
render.reset();
render_final.reset();
}
@@ -254,30 +253,31 @@ public:
VisualServer::TextureDetectCallback detect_normal;
void *detect_normal_ud;
- Texture() {
- alloc_width = 0;
- alloc_height = 0;
- target = 0;
-
- stored_cube_sides = 0;
- ignore_mipmaps = false;
- render_target = NULL;
- flags = width = height = 0;
- tex_id = 0;
- data_size = 0;
- format = Image::FORMAT_L8;
- active = false;
- compressed = false;
- total_data_size = 0;
- mipmaps = 0;
- detect_3d = NULL;
- detect_3d_ud = NULL;
- detect_srgb = NULL;
- detect_srgb_ud = NULL;
- detect_normal = NULL;
- detect_normal_ud = NULL;
- proxy = NULL;
- redraw_if_visible = false;
+ Texture() :
+ proxy(NULL),
+ flags(0),
+ width(0),
+ height(0),
+ alloc_width(0),
+ alloc_height(0),
+ format(Image::FORMAT_L8),
+ target(0),
+ data_size(0),
+ total_data_size(0),
+ ignore_mipmaps(false),
+ compressed(false),
+ mipmaps(0),
+ active(false),
+ tex_id(0),
+ stored_cube_sides(0),
+ render_target(NULL),
+ redraw_if_visible(false),
+ detect_3d(NULL),
+ detect_3d_ud(NULL),
+ detect_srgb(NULL),
+ detect_srgb_ud(NULL),
+ detect_normal(NULL),
+ detect_normal_ud(NULL) {
}
_ALWAYS_INLINE_ Texture *get_ptr() {
@@ -615,20 +615,15 @@ public:
int total_data_size;
- Surface() {
- array_byte_size = 0;
- index_array_byte_size = 0;
-
- array_len = 0;
- index_array_len = 0;
-
- mesh = NULL;
-
- primitive = VS::PRIMITIVE_POINTS;
-
- active = false;
-
- total_data_size = 0;
+ Surface() :
+ mesh(NULL),
+ array_len(0),
+ index_array_len(0),
+ array_byte_size(0),
+ index_array_byte_size(0),
+ primitive(VS::PRIMITIVE_POINTS),
+ active(false),
+ total_data_size(0) {
}
};
@@ -658,9 +653,9 @@ public:
}
}
- Mesh() {
- blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
- blend_shape_count = 0;
+ Mesh() :
+ blend_shape_count(0),
+ blend_shape_mode(VS::BLEND_SHAPE_MODE_NORMALIZED) {
}
};
@@ -731,22 +726,18 @@ public:
bool dirty_data;
MultiMesh() :
+ size(0),
+ transform_format(VS::MULTIMESH_TRANSFORM_2D),
+ color_format(VS::MULTIMESH_COLOR_NONE),
+ custom_data_format(VS::MULTIMESH_CUSTOM_DATA_NONE),
update_list(this),
- mesh_list(this) {
- dirty_aabb = true;
- dirty_data = true;
-
- xform_floats = 0;
- color_floats = 0;
- custom_data_floats = 0;
-
- visible_instances = -1;
-
- size = 0;
-
- transform_format = VS::MULTIMESH_TRANSFORM_2D;
- color_format = VS::MULTIMESH_COLOR_NONE;
- custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE;
+ mesh_list(this),
+ visible_instances(-1),
+ xform_floats(0),
+ color_floats(0),
+ custom_data_floats(0),
+ dirty_aabb(true),
+ dirty_data(true) {
}
};
@@ -847,10 +838,10 @@ public:
Set<RasterizerScene::InstanceBase *> instances;
Skeleton() :
+ use_2d(false),
+ size(0),
+ tex_id(0),
update_list(this) {
- tex_id = 0;
- size = 0;
- use_2d = false;
}
};
@@ -1121,11 +1112,11 @@ public:
GLuint color;
- Effect() {
- fbo = 0;
- width = 0;
- height = 0;
- color = 0;
+ Effect() :
+ fbo(0),
+ width(0),
+ height(0),
+ color(0) {
}
};
@@ -1140,22 +1131,17 @@ public:
RID texture;
- RenderTarget() {
- fbo = 0;
-
- color = 0;
- depth = 0;
-
- width = 0;
- height = 0;
-
- for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
+ RenderTarget() :
+ fbo(0),
+ color(0),
+ depth(0),
+ width(0),
+ height(0),
+ used_in_frame(false),
+ msaa(VS::VIEWPORT_MSAA_DISABLED) {
+ for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
flags[i] = false;
}
-
- used_in_frame = false;
-
- msaa = VS::VIEWPORT_MSAA_DISABLED;
}
};
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 15b90a7771..30dc55cc4c 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -84,6 +84,8 @@ uniform highp mat4 world_transform;
uniform highp float time;
+uniform highp vec2 viewport_size;
+
#ifdef RENDER_DEPTH
uniform float light_bias;
uniform float light_normal_bias;
@@ -677,6 +679,8 @@ uniform highp mat4 world_transform;
uniform highp float time;
+uniform highp vec2 viewport_size;
+
#if defined(SCREEN_UV_USED)
uniform vec2 screen_pixel_size;
#endif
@@ -1380,6 +1384,7 @@ void main() {
discard;
#endif
highp vec3 vertex = vertex_interp;
+ vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
vec3 transmission = vec3(0.0);
float metallic = 0.0;
@@ -1453,7 +1458,7 @@ FRAGMENT_SHADER_CODE
vec3 diffuse_light = vec3(0.0, 0.0, 0.0);
vec3 ambient_light = vec3(0.0, 0.0, 0.0);
- vec3 eye_position = -normalize(vertex_interp);
+ vec3 eye_position = view;
#if defined(ALPHA_SCISSOR_USED)
if (alpha < alpha_scissor) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 0e6027c4ad..1d84fb487b 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -450,89 +450,77 @@ public:
float fog_height_max;
float fog_height_curve;
- Environment() {
- bg_mode = VS::ENV_BG_CLEAR_COLOR;
- sky_custom_fov = 0.0;
- bg_energy = 1.0;
- sky_ambient = 0;
- ambient_energy = 1.0;
- ambient_sky_contribution = 0.0;
- canvas_max_layer = 0;
-
- ssr_enabled = false;
- ssr_max_steps = 64;
- ssr_fade_in = 0.15;
- ssr_fade_out = 2.0;
- ssr_depth_tolerance = 0.2;
- ssr_roughness = true;
-
- ssao_enabled = false;
- ssao_intensity = 1.0;
- ssao_radius = 1.0;
- ssao_intensity2 = 1.0;
- ssao_radius2 = 0.0;
- ssao_bias = 0.01;
- ssao_light_affect = 0;
- ssao_ao_channel_affect = 0;
- ssao_filter = VS::ENV_SSAO_BLUR_3x3;
- ssao_quality = VS::ENV_SSAO_QUALITY_LOW;
- ssao_bilateral_sharpness = 4;
-
- tone_mapper = VS::ENV_TONE_MAPPER_LINEAR;
- tone_mapper_exposure = 1.0;
- tone_mapper_exposure_white = 1.0;
- auto_exposure = false;
- auto_exposure_speed = 0.5;
- auto_exposure_min = 0.05;
- auto_exposure_max = 8;
- auto_exposure_grey = 0.4;
-
- glow_enabled = false;
- glow_levels = (1 << 2) | (1 << 4);
- glow_intensity = 0.8;
- glow_strength = 1.0;
- glow_bloom = 0.0;
- glow_blend_mode = VS::GLOW_BLEND_MODE_SOFTLIGHT;
- glow_hdr_bleed_threshold = 1.0;
- glow_hdr_bleed_scale = 2.0;
- glow_hdr_luminance_cap = 12.0;
- glow_bicubic_upscale = false;
-
- dof_blur_far_enabled = false;
- dof_blur_far_distance = 10;
- dof_blur_far_transition = 5;
- dof_blur_far_amount = 0.1;
- dof_blur_far_quality = VS::ENV_DOF_BLUR_QUALITY_MEDIUM;
-
- dof_blur_near_enabled = false;
- dof_blur_near_distance = 2;
- dof_blur_near_transition = 1;
- dof_blur_near_amount = 0.1;
- dof_blur_near_quality = VS::ENV_DOF_BLUR_QUALITY_MEDIUM;
-
- adjustments_enabled = false;
- adjustments_brightness = 1.0;
- adjustments_contrast = 1.0;
- adjustments_saturation = 1.0;
-
- fog_enabled = false;
- fog_color = Color(0.5, 0.5, 0.5);
- fog_sun_color = Color(0.8, 0.8, 0.0);
- fog_sun_amount = 0;
-
- fog_depth_enabled = true;
-
- fog_depth_begin = 10;
- fog_depth_end = 0;
- fog_depth_curve = 1;
-
- fog_transmit_enabled = true;
- fog_transmit_curve = 1;
-
- fog_height_enabled = false;
- fog_height_min = 0;
- fog_height_max = 100;
- fog_height_curve = 1;
+ Environment() :
+ bg_mode(VS::ENV_BG_CLEAR_COLOR),
+ sky_custom_fov(0.0),
+ bg_energy(1.0),
+ sky_ambient(0),
+ ambient_energy(1.0),
+ ambient_sky_contribution(0.0),
+ canvas_max_layer(0),
+ ssr_enabled(false),
+ ssr_max_steps(64),
+ ssr_fade_in(0.15),
+ ssr_fade_out(2.0),
+ ssr_depth_tolerance(0.2),
+ ssr_roughness(true),
+ ssao_enabled(false),
+ ssao_intensity(1.0),
+ ssao_radius(1.0),
+ ssao_intensity2(1.0),
+ ssao_radius2(0.0),
+ ssao_bias(0.01),
+ ssao_light_affect(0),
+ ssao_ao_channel_affect(0),
+ ssao_quality(VS::ENV_SSAO_QUALITY_LOW),
+ ssao_bilateral_sharpness(4),
+ ssao_filter(VS::ENV_SSAO_BLUR_3x3),
+ glow_enabled(false),
+ glow_levels((1 << 2) | (1 << 4)),
+ glow_intensity(0.8),
+ glow_strength(1.0),
+ glow_bloom(0.0),
+ glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT),
+ glow_hdr_bleed_threshold(1.0),
+ glow_hdr_bleed_scale(2.0),
+ glow_hdr_luminance_cap(12.0),
+ glow_bicubic_upscale(false),
+ tone_mapper(VS::ENV_TONE_MAPPER_LINEAR),
+ tone_mapper_exposure(1.0),
+ tone_mapper_exposure_white(1.0),
+ auto_exposure(false),
+ auto_exposure_speed(0.5),
+ auto_exposure_min(0.05),
+ auto_exposure_max(8),
+ auto_exposure_grey(0.4),
+ dof_blur_far_enabled(false),
+ dof_blur_far_distance(10),
+ dof_blur_far_transition(5),
+ dof_blur_far_amount(0.1),
+ dof_blur_far_quality(VS::ENV_DOF_BLUR_QUALITY_MEDIUM),
+ dof_blur_near_enabled(false),
+ dof_blur_near_distance(2),
+ dof_blur_near_transition(1),
+ dof_blur_near_amount(0.1),
+ dof_blur_near_quality(VS::ENV_DOF_BLUR_QUALITY_MEDIUM),
+ adjustments_enabled(false),
+ adjustments_brightness(1.0),
+ adjustments_contrast(1.0),
+ adjustments_saturation(1.0),
+ fog_enabled(false),
+ fog_color(Color(0.5, 0.5, 0.5)),
+ fog_sun_color(Color(0.8, 0.8, 0.0)),
+ fog_sun_amount(0),
+ fog_depth_enabled(true),
+ fog_depth_begin(10),
+ fog_depth_end(0),
+ fog_depth_curve(1),
+ fog_transmit_enabled(true),
+ fog_transmit_curve(1),
+ fog_height_enabled(false),
+ fog_height_min(0),
+ fog_height_max(100),
+ fog_height_curve(1) {
}
};
@@ -643,9 +631,9 @@ public:
Vector3 bounds;
Transform transform_to_data;
- GIProbeInstance() {
- probe = NULL;
- tex_cache = 0;
+ GIProbeInstance() :
+ probe(NULL),
+ tex_cache(0) {
}
};
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 398ffdeb82..958086f6c7 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -285,29 +285,30 @@ public:
VisualServer::TextureDetectCallback detect_normal;
void *detect_normal_ud;
- Texture() {
-
- using_srgb = false;
- stored_cube_sides = 0;
- ignore_mipmaps = false;
- render_target = NULL;
- flags = width = height = 0;
- tex_id = 0;
- data_size = 0;
- format = Image::FORMAT_L8;
- active = false;
- compressed = false;
- total_data_size = 0;
- target = GL_TEXTURE_2D;
- mipmaps = 0;
- detect_3d = NULL;
- detect_3d_ud = NULL;
- detect_srgb = NULL;
- detect_srgb_ud = NULL;
- detect_normal = NULL;
- detect_normal_ud = NULL;
- proxy = NULL;
- redraw_if_visible = false;
+ Texture() :
+ proxy(NULL),
+ flags(0),
+ width(0),
+ height(0),
+ format(Image::FORMAT_L8),
+ target(GL_TEXTURE_2D),
+ data_size(0),
+ compressed(false),
+ total_data_size(0),
+ ignore_mipmaps(false),
+ mipmaps(0),
+ active(false),
+ tex_id(0),
+ using_srgb(false),
+ redraw_if_visible(false),
+ stored_cube_sides(0),
+ render_target(NULL),
+ detect_3d(NULL),
+ detect_3d_ud(NULL),
+ detect_srgb(NULL),
+ detect_srgb_ud(NULL),
+ detect_normal(NULL),
+ detect_normal_ud(NULL) {
}
_ALWAYS_INLINE_ Texture *get_ptr() {
@@ -553,16 +554,16 @@ public:
bool is_animated_cache;
Material() :
+ shader(NULL),
+ ubo_id(0),
+ ubo_size(0),
list(this),
- dirty_list(this) {
- can_cast_shadow_cache = false;
- is_animated_cache = false;
- shader = NULL;
- line_width = 1.0;
- ubo_id = 0;
- ubo_size = 0;
- last_pass = 0;
- render_priority = 0;
+ dirty_list(this),
+ line_width(1.0),
+ render_priority(0),
+ last_pass(0),
+ can_cast_shadow_cache(false),
+ is_animated_cache(false) {
}
};
@@ -661,27 +662,24 @@ public:
int total_data_size;
- Surface() {
-
- array_byte_size = 0;
- index_array_byte_size = 0;
- mesh = NULL;
- format = 0;
- array_id = 0;
- vertex_id = 0;
- index_id = 0;
- array_len = 0;
+ Surface() :
+ mesh(NULL),
+ format(0),
+ array_id(0),
+ vertex_id(0),
+ index_id(0),
+ index_wireframe_id(0),
+ array_wireframe_id(0),
+ instancing_array_wireframe_id(0),
+ index_wireframe_len(0),
+ array_len(0),
+ index_array_len(0),
+ array_byte_size(0),
+ index_array_byte_size(0),
+ primitive(VS::PRIMITIVE_POINTS),
+ active(false),
+ total_data_size(0) {
type = GEOMETRY_SURFACE;
- primitive = VS::PRIMITIVE_POINTS;
- index_array_len = 0;
- active = false;
-
- total_data_size = 0;
-
- index_wireframe_id = 0;
- array_wireframe_id = 0;
- instancing_array_wireframe_id = 0;
- index_wireframe_len = 0;
}
~Surface() {
@@ -708,11 +706,11 @@ public:
}
}
- Mesh() {
- blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
- blend_shape_count = 0;
- last_pass = 0;
- active = false;
+ Mesh() :
+ active(false),
+ blend_shape_count(0),
+ blend_shape_mode(VS::BLEND_SHAPE_MODE_NORMALIZED),
+ last_pass(0) {
}
};
@@ -780,19 +778,19 @@ public:
bool dirty_data;
MultiMesh() :
+ size(0),
+ transform_format(VS::MULTIMESH_TRANSFORM_2D),
+ color_format(VS::MULTIMESH_COLOR_NONE),
+ custom_data_format(VS::MULTIMESH_CUSTOM_DATA_NONE),
update_list(this),
- mesh_list(this) {
- dirty_aabb = true;
- dirty_data = true;
- xform_floats = 0;
- color_floats = 0;
- custom_data_floats = 0;
- visible_instances = -1;
- size = 0;
- buffer = 0;
- transform_format = VS::MULTIMESH_TRANSFORM_2D;
- color_format = VS::MULTIMESH_COLOR_NONE;
- custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE;
+ mesh_list(this),
+ buffer(0),
+ visible_instances(-1),
+ xform_floats(0),
+ color_floats(0),
+ custom_data_floats(0),
+ dirty_aabb(true),
+ dirty_data(true) {
}
};
@@ -889,11 +887,10 @@ public:
Transform2D base_transform_2d;
Skeleton() :
+ use_2d(false),
+ size(0),
+ texture(0),
update_list(this) {
- size = 0;
-
- use_2d = false;
- texture = 0;
}
};
@@ -1174,37 +1171,31 @@ public:
Transform emission_transform;
Particles() :
- particle_element(this) {
- cycle_number = 0;
- emitting = false;
- one_shot = false;
- amount = 0;
- lifetime = 1.0;
- pre_process_time = 0.0;
- explosiveness = 0.0;
- randomness = 0.0;
- use_local_coords = true;
- fixed_fps = 0;
- fractional_delta = false;
- frame_remainder = 0;
- histories_enabled = false;
- speed_scale = 1.0;
- random_seed = 0;
-
- restart_request = false;
-
- custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
-
- draw_order = VS::PARTICLES_DRAW_ORDER_INDEX;
+ inactive(true),
+ inactive_time(0.0),
+ emitting(false),
+ one_shot(false),
+ amount(0),
+ lifetime(1.0),
+ pre_process_time(0.0),
+ explosiveness(0.0),
+ randomness(0.0),
+ restart_request(false),
+ custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))),
+ use_local_coords(true),
+ draw_order(VS::PARTICLES_DRAW_ORDER_INDEX),
+ histories_enabled(false),
+ particle_element(this),
+ prev_ticks(0),
+ random_seed(0),
+ cycle_number(0),
+ speed_scale(1.0),
+ fixed_fps(0),
+ fractional_delta(false),
+ frame_remainder(0),
+ clear(true) {
particle_buffers[0] = 0;
particle_buffers[1] = 0;
-
- prev_ticks = 0;
-
- clear = true;
- inactive = true;
- inactive_time = 0.0;
-
glGenBuffers(2, particle_buffers);
glGenVertexArrays(2, particle_vaos);
}
@@ -1309,9 +1300,9 @@ public:
GLuint color;
int levels;
- MipMaps() {
- color = 0;
- levels = 0;
+ MipMaps() :
+ color(0),
+ levels(0) {
}
};
@@ -1326,10 +1317,10 @@ public:
Vector<GLuint> depth_mipmap_fbos; //fbos for depth mipmapsla ver
- SSAO() {
+ SSAO() :
+ linear_depth(0) {
blur_fbo[0] = 0;
blur_fbo[1] = 0;
- linear_depth = 0;
}
} ssao;
@@ -1341,7 +1332,8 @@ public:
GLuint fbo;
GLuint color;
- Exposure() { fbo = 0; }
+ Exposure() :
+ fbo(0) {}
} exposure;
uint64_t last_exposure_tick;
@@ -1355,26 +1347,22 @@ public:
RID texture;
- RenderTarget() {
-
- msaa = VS::VIEWPORT_MSAA_DISABLED;
- width = 0;
- height = 0;
- depth = 0;
- fbo = 0;
+ RenderTarget() :
+ fbo(0),
+ depth(0),
+ last_exposure_tick(0),
+ width(0),
+ height(0),
+ used_in_frame(false),
+ msaa(VS::VIEWPORT_MSAA_DISABLED) {
exposure.fbo = 0;
buffers.fbo = 0;
- used_in_frame = false;
-
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
flags[i] = false;
}
flags[RENDER_TARGET_HDR] = true;
-
buffers.active = false;
buffers.effects_active = false;
-
- last_exposure_tick = 0;
}
};
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index adb145711d..2a2280e8a4 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -786,7 +786,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
/** CANVAS ITEM SHADER **/
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 407e7ec591..ff273e4e9f 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1565,6 +1565,7 @@ void main() {
//lay out everything, whathever is unused is optimized away anyway
highp vec3 vertex = vertex_interp;
+ vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
vec3 transmission = vec3(0.0);
float metallic = 0.0;
@@ -1699,7 +1700,7 @@ FRAGMENT_SHADER_CODE
vec3 ambient_light;
vec3 env_reflection_light = vec3(0.0, 0.0, 0.0);
- vec3 eye_vec = -normalize(vertex_interp);
+ vec3 eye_vec = view;
#ifdef USE_RADIANCE_MAP
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 720824d451..4988557dcb 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -743,35 +743,28 @@ String AudioDriverPulseAudio::capture_get_device() {
return name;
}
-AudioDriverPulseAudio::AudioDriverPulseAudio() {
-
- pa_ml = NULL;
- pa_ctx = NULL;
- pa_str = NULL;
- pa_rec_str = NULL;
-
- mutex = NULL;
- thread = NULL;
-
- device_name = "Default";
- new_device = "Default";
- default_device = "";
-
+AudioDriverPulseAudio::AudioDriverPulseAudio() :
+ thread(NULL),
+ mutex(NULL),
+ pa_ml(NULL),
+ pa_ctx(NULL),
+ pa_str(NULL),
+ pa_rec_str(NULL),
+ device_name("Default"),
+ new_device("Default"),
+ default_device(""),
+ mix_rate(0),
+ buffer_frames(0),
+ pa_buffer_size(0),
+ channels(0),
+ pa_ready(0),
+ pa_status(0),
+ active(false),
+ thread_exited(false),
+ exit_thread(false),
+ latency(0) {
samples_in.clear();
samples_out.clear();
-
- mix_rate = 0;
- buffer_frames = 0;
- pa_buffer_size = 0;
- channels = 0;
- pa_ready = 0;
- pa_status = 0;
-
- active = false;
- thread_exited = false;
- exit_thread = false;
-
- latency = 0;
}
AudioDriverPulseAudio::~AudioDriverPulseAudio() {
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index bc6ceb1e7e..80537315af 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -194,13 +194,12 @@ void AudioDriverRtAudio::finish() {
}
}
-AudioDriverRtAudio::AudioDriverRtAudio() {
-
- active = false;
- mutex = NULL;
- dac = NULL;
- mix_rate = DEFAULT_MIX_RATE;
- speaker_mode = SPEAKER_MODE_STEREO;
+AudioDriverRtAudio::AudioDriverRtAudio() :
+ speaker_mode(SPEAKER_MODE_STEREO),
+ mutex(NULL),
+ dac(NULL),
+ mix_rate(DEFAULT_MIX_RATE),
+ active(false) {
}
#endif
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 3b97b95f7c..10f6be3cbe 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -309,11 +309,10 @@ FileAccess *FileAccessUnix::create_libc() {
CloseNotificationFunc FileAccessUnix::close_notification_func = NULL;
-FileAccessUnix::FileAccessUnix() {
-
- f = NULL;
- flags = 0;
- last_error = OK;
+FileAccessUnix::FileAccessUnix() :
+ f(NULL),
+ flags(0),
+ last_error(OK) {
}
FileAccessUnix::~FileAccessUnix() {
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 833b17f122..740b1edb9c 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -167,10 +167,10 @@ void NetSocketPosix::cleanup() {
#endif
}
-NetSocketPosix::NetSocketPosix() {
- _sock = SOCK_EMPTY;
- _ip_type = IP::TYPE_NONE;
- _is_stream = false;
+NetSocketPosix::NetSocketPosix() :
+ _sock(SOCK_EMPTY),
+ _ip_type(IP::TYPE_NONE),
+ _is_stream(false) {
}
NetSocketPosix::~NetSocketPosix() {
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index 3d94f3ba49..71f56cfb5b 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -58,17 +58,17 @@ class AudioDriverWASAPI : public AudioDriver {
String device_name;
String new_device;
- AudioDeviceWASAPI() {
- audio_client = NULL;
- render_client = NULL;
- capture_client = NULL;
- active = false;
- format_tag = 0;
- bits_per_sample = 0;
- channels = 0;
- frame_size = 0;
- device_name = "Default";
- new_device = "Default";
+ AudioDeviceWASAPI() :
+ audio_client(NULL),
+ render_client(NULL),
+ capture_client(NULL),
+ active(false),
+ format_tag(0),
+ bits_per_sample(0),
+ channels(0),
+ frame_size(0),
+ device_name("Default"),
+ new_device("Default") {
}
};
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 2582478259..a289945aa7 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -307,11 +307,10 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
}
}
-FileAccessWindows::FileAccessWindows() {
-
- f = NULL;
- flags = 0;
- last_error = OK;
+FileAccessWindows::FileAccessWindows() :
+ f(NULL),
+ flags(0),
+ last_error(OK) {
}
FileAccessWindows::~FileAccessWindows() {
diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp
index 52dcfacdf8..dbccad3b5d 100644
--- a/drivers/windows/thread_windows.cpp
+++ b/drivers/windows/thread_windows.cpp
@@ -93,9 +93,8 @@ void ThreadWindows::make_default() {
wait_to_finish_func = wait_to_finish_func_windows;
}
-ThreadWindows::ThreadWindows() {
-
- handle = NULL;
+ThreadWindows::ThreadWindows() :
+ handle(NULL) {
}
ThreadWindows::~ThreadWindows() {
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index 452a1105ca..ce2f0db0fc 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -91,7 +91,7 @@ Error AudioDriverXAudio2::init() {
thread = Thread::create(AudioDriverXAudio2::thread_func, this);
return OK;
-};
+}
void AudioDriverXAudio2::thread_func(void *p_udata) {
@@ -131,10 +131,10 @@ void AudioDriverXAudio2::thread_func(void *p_udata) {
WaitForSingleObject(ad->voice_callback.buffer_end_event, INFINITE);
}
}
- };
+ }
ad->thread_exited = true;
-};
+}
void AudioDriverXAudio2::start() {
@@ -144,17 +144,17 @@ void AudioDriverXAudio2::start() {
ERR_EXPLAIN("XAudio2 start error " + itos(hr));
ERR_FAIL();
}
-};
+}
int AudioDriverXAudio2::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverXAudio2::get_speaker_mode() const {
return speaker_mode;
-};
+}
float AudioDriverXAudio2::get_latency() {
@@ -172,13 +172,13 @@ void AudioDriverXAudio2::lock() {
if (!thread || !mutex)
return;
mutex->lock();
-};
+}
void AudioDriverXAudio2::unlock() {
if (!thread || !mutex)
return;
mutex->unlock();
-};
+}
void AudioDriverXAudio2::finish() {
@@ -195,12 +195,12 @@ void AudioDriverXAudio2::finish() {
if (samples_in) {
memdelete_arr(samples_in);
- };
+ }
if (samples_out[0]) {
for (int i = 0; i < AUDIO_BUFFERS; i++) {
memdelete_arr(samples_out[i]);
}
- };
+ }
mastering_voice->DestroyVoice();
@@ -208,20 +208,18 @@ void AudioDriverXAudio2::finish() {
if (mutex)
memdelete(mutex);
thread = NULL;
-};
-
-AudioDriverXAudio2::AudioDriverXAudio2() {
+}
- mutex = NULL;
- thread = NULL;
+AudioDriverXAudio2::AudioDriverXAudio2() :
+ thread(NULL),
+ mutex(NULL),
+ current_buffer(0) {
wave_format = { 0 };
for (int i = 0; i < AUDIO_BUFFERS; i++) {
xaudio_buffer[i] = { 0 };
samples_out[i] = 0;
}
- current_buffer = 0;
-};
-
-AudioDriverXAudio2::~AudioDriverXAudio2(){
+}
-};
+AudioDriverXAudio2::~AudioDriverXAudio2() {
+}