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-rw-r--r--drivers/png/SCsub19
-rw-r--r--drivers/spirv-reflect/SCsub8
-rw-r--r--drivers/vulkan/SCsub29
3 files changed, 42 insertions, 14 deletions
diff --git a/drivers/png/SCsub b/drivers/png/SCsub
index db08be0c47..26508dc612 100644
--- a/drivers/png/SCsub
+++ b/drivers/png/SCsub
@@ -5,6 +5,9 @@ Import("env")
env_png = env.Clone()
# Thirdparty source files
+
+thirdparty_obj = []
+
if env["builtin_libpng"]:
thirdparty_dir = "#thirdparty/libpng/"
thirdparty_sources = [
@@ -41,7 +44,7 @@ if env["builtin_libpng"]:
env_thirdparty = env_png.Clone()
env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
if use_neon:
env_neon = env_thirdparty.Clone()
@@ -52,9 +55,17 @@ if env["builtin_libpng"]:
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/palette_neon_intrinsics.c"))
- env.drivers_sources += neon_sources
+ thirdparty_obj += neon_sources
+
+ env.drivers_sources += thirdparty_obj
+
# Godot source files
-env_png.add_source_files(env.drivers_sources, "*.cpp")
-Export("env")
+driver_obj = []
+
+env_png.add_source_files(driver_obj, "*.cpp")
+env.drivers_sources += driver_obj
+
+# Needed to force rebuilding the driver files when the thirdparty library is updated.
+env.Depends(driver_obj, thirdparty_obj)
diff --git a/drivers/spirv-reflect/SCsub b/drivers/spirv-reflect/SCsub
index d0ffaf068d..1e7b3de0e6 100644
--- a/drivers/spirv-reflect/SCsub
+++ b/drivers/spirv-reflect/SCsub
@@ -2,8 +2,7 @@
Import("env")
-env_spirv_reflect = env.Clone()
-env_spirv_reflect.disable_warnings()
+# Thirdparty source files
thirdparty_dir = "#thirdparty/spirv-reflect/"
thirdparty_sources = [
@@ -12,6 +11,7 @@ thirdparty_sources = [
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-env_spirv_reflect.add_source_files(env.drivers_sources, thirdparty_sources)
+env_thirdparty = env.Clone()
+env_thirdparty.disable_warnings()
-Export("env")
+env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub
index 13fcaf16d2..14b9d63204 100644
--- a/drivers/vulkan/SCsub
+++ b/drivers/vulkan/SCsub
@@ -2,7 +2,7 @@
Import("env")
-env.add_source_files(env.drivers_sources, "*.cpp")
+thirdparty_obj = []
# FIXME: Refactor all this to reduce code duplication.
if env["platform"] == "android":
@@ -22,7 +22,8 @@ if env["platform"] == "android":
thirdparty_dir = "#thirdparty/vulkan"
vma_sources = [thirdparty_dir + "/android/vk_mem_alloc.cpp"]
- env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
+
elif env["platform"] == "iphone":
# Use bundled Vulkan headers
thirdparty_dir = "#thirdparty/vulkan"
@@ -33,7 +34,8 @@ elif env["platform"] == "iphone":
env_thirdparty.disable_warnings()
vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"]
- env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
+
elif env["builtin_vulkan"]:
# Use bundled Vulkan headers
thirdparty_dir = "#thirdparty/vulkan"
@@ -98,8 +100,9 @@ elif env["builtin_vulkan"]:
env_thirdparty.AppendUnique(CPPDEFINES=["HAVE_SECURE_GETENV"])
loader_sources = [thirdparty_dir + "/loader/" + file for file in loader_sources]
- env_thirdparty.add_source_files(env.drivers_sources, loader_sources)
- env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, loader_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
+
else: # Always build VMA.
thirdparty_dir = "#thirdparty/vulkan"
env.Prepend(CPPPATH=[thirdparty_dir])
@@ -109,4 +112,18 @@ else: # Always build VMA.
env_thirdparty.disable_warnings()
vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"]
- env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
+
+
+env.drivers_sources += thirdparty_obj
+
+
+# Godot source files
+
+driver_obj = []
+
+env.add_source_files(driver_obj, "*.cpp")
+env.drivers_sources += driver_obj
+
+# Needed to force rebuilding the driver files when the thirdparty code is updated.
+env.Depends(driver_obj, thirdparty_obj)