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-rw-r--r--drivers/gles3/rasterizer_gles3.cpp39
1 files changed, 16 insertions, 23 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 220a3533b7..ee61481a86 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -141,28 +141,22 @@ void RasterizerGLES3::initialize() {
print_line("Using GLES3 video driver");
}
-#ifdef GLEW_ENABLED
- GLuint res = glewInit();
- ERR_FAIL_COND(res != GLEW_OK);
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line(String("GLES2: Using GLEW ") + (const char *)glewGetString(GLEW_VERSION));
+#ifdef GLAD_ENABLED
+ if (!gladLoadGL()) {
+ ERR_PRINT("Error initializing GLAD");
}
- // Check for GL 2.1 compatibility, if not bail out
- if (!glewIsSupported("GL_VERSION_3_0")) {
- ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n"
+// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
+#ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required
+ if (GLVersion.major < 3 && GLVersion.minor < 3) {
+#else // OpenGL ES 3.0
+ if (GLVersion.major < 3) {
+#endif
+ ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n"
"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
- OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.0+ / GLES 3.0, sorry :(\n"
+ OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 3.3 / OpenGL ES 3.0, sorry :(\n"
"Godot Engine will self-destruct as soon as you acknowledge this error message.",
- "Fatal error: Insufficient OpenGL / GLES drivers");
- // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
- }
-#endif
-
-#ifdef GLAD_ENABLED
-
- if (!gladLoadGL()) {
- ERR_PRINT("Error initializing GLAD");
+ "Fatal error: Insufficient OpenGL / GLES driver support");
}
#ifdef __APPLE__
@@ -175,21 +169,20 @@ void RasterizerGLES3::initialize() {
}
#endif
-#endif
+#endif // GLAD_ENABLED
- /* glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
+ /* // For debugging
+ glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
glDebugMessageInsertARB(
-
GL_DEBUG_SOURCE_API_ARB,
GL_DEBUG_TYPE_OTHER_ARB, 1,
GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
-
-*/
+ */
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 3.0 Renderer: " + String((const char *)renderer));