diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 10 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 15 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.h | 1 | ||||
-rw-r--r-- | drivers/unix/dir_access_unix.cpp | 1 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 2 |
5 files changed, 15 insertions, 14 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 37a2450377..96fa800206 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -993,13 +993,11 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); - state.canvas_shader.bind(); //back to canvas - _bind_canvas_texture(state.current_tex, state.current_normal); + // back to canvas, force rebind + state.using_texture_rect = true; + _set_texture_rect_mode(false); - if (state.using_texture_rect) { - state.using_texture_rect = false; - _set_texture_rect_mode(state.using_texture_rect, state.using_ninepatch); - } + _bind_canvas_texture(state.current_tex, state.current_normal); glEnable(GL_BLEND); } diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index f1d7085d54..070c661c8a 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -477,22 +477,22 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener current_func_name = fnode->name; - if (fnode->name == "vertex") { + if (fnode->name == vertex_name) { _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx); - r_gen_code.vertex = function_code["vertex"]; + r_gen_code.vertex = function_code[vertex_name]; } - if (fnode->name == "fragment") { + if (fnode->name == fragment_name) { _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); - r_gen_code.fragment = function_code["fragment"]; + r_gen_code.fragment = function_code[fragment_name]; } - if (fnode->name == "light") { + if (fnode->name == light_name) { _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); - r_gen_code.light = function_code["light"]; + r_gen_code.light = function_code[light_name]; } } @@ -573,7 +573,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener if (current_func_name == vertex_name) { r_gen_code.uses_vertex_time = true; } - if (current_func_name == fragment_name) { + if (current_func_name == fragment_name || current_func_name == light_name) { r_gen_code.uses_fragment_time = true; } } @@ -939,6 +939,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { vertex_name = "vertex"; fragment_name = "fragment"; + light_name = "light"; time_name = "TIME"; List<String> func_list; diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index 85e8e02b8e..bf776ee062 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -83,6 +83,7 @@ private: StringName current_func_name; StringName vertex_name; StringName fragment_name; + StringName light_name; StringName time_name; Set<StringName> used_name_defines; diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 4a467293fd..3944431516 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -361,6 +361,7 @@ Error DirAccessUnix::rename(String p_path, String p_new_path) { return ::rename(p_path.utf8().get_data(), p_new_path.utf8().get_data()) == 0 ? OK : FAILED; } + Error DirAccessUnix::remove(String p_path) { if (p_path.is_rel_path()) diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 5f45f06c79..aa01f22673 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -296,7 +296,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo Vector<char *> args; for (int i = 0; i < cs.size(); i++) - args.push_back((char *)cs[i].get_data()); // shitty C cast + args.push_back((char *)cs[i].get_data()); args.push_back(0); execvp(p_path.utf8().get_data(), &args[0]); |