summaryrefslogtreecommitdiff
path: root/drivers
diff options
context:
space:
mode:
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp21
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp89
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp22
-rw-r--r--drivers/gles3/shaders/scene.glsl23
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp170
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h11
-rw-r--r--drivers/unix/dir_access_unix.cpp20
-rw-r--r--drivers/unix/socket_helpers.h1
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp8
-rw-r--r--drivers/windows/file_access_windows.cpp3
10 files changed, 244 insertions, 124 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 84f29facf4..5d62d2f5a0 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -576,6 +576,15 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
Rect2 src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
Rect2 dst_rect = Rect2(rect->rect.position, rect->rect.size);
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
if (rect->flags & CANVAS_RECT_FLIP_H) {
src_rect.size.x *= -1;
}
@@ -602,8 +611,18 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
} else {
+ Rect2 dst_rect = Rect2(rect->rect.position, rect->rect.size);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color(rect->rect.position.x, rect->rect.position.y, rect->rect.size.x, rect->rect.size.y));
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
state.canvas_shader.set_uniform(CanvasShaderGLES3::SRC_RECT, Color(0, 0, 1, 1));
state.canvas_shader.set_uniform(CanvasShaderGLES3::CLIP_RECT_UV, false);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 3cacfac578..b99817fb12 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -165,7 +165,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_RGB8: {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8 : GL_RGB8;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8 : GL_RGB8;
r_gl_format = GL_RGB;
r_gl_type = GL_UNSIGNED_BYTE;
srgb = true;
@@ -174,7 +174,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
case Image::FORMAT_RGBA8: {
r_gl_format = GL_RGBA;
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
r_gl_type = GL_UNSIGNED_BYTE;
srgb = true;
@@ -254,7 +254,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.s3tc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -270,7 +270,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.s3tc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -286,7 +286,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.s3tc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -331,7 +331,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.bptc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -371,7 +371,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.pvrtc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -386,7 +386,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.pvrtc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -402,7 +402,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.pvrtc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -418,7 +418,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.pvrtc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -503,7 +503,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.etc2_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2;
r_gl_format = GL_RGB;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -518,7 +518,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.etc2_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -533,7 +533,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
if (config.etc2_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
@@ -560,7 +560,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
}
r_gl_format = GL_RGBA;
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+ r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = false;
srgb = true;
@@ -595,7 +595,6 @@ RID RasterizerStorageGLES3::texture_create() {
void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
- int components;
GLenum format;
GLenum internal_format;
GLenum type;
@@ -686,7 +685,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
texture->ignore_mipmaps = compressed && !img->has_mipmaps();
- if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
else {
if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
@@ -717,7 +716,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
}
- if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
+ if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
@@ -770,15 +769,13 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
}
}
- int mipmaps = (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
+ int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
int w = img->get_width();
int h = img->get_height();
int tsize = 0;
- int block = Image::get_format_block_size(img->get_format());
-
for (int i = 0; i < mipmaps; i++) {
int size, ofs;
@@ -789,10 +786,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
if (texture->compressed) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- //this is not needed, as compressed takes the regular size, even if blocks extend it
- //int bw = (w % block != 0) ? w + (block - w % block) : w;
- //int bh = (h % block != 0) ? h + (block - h % block) : h;
-
int bw = w;
int bh = h;
@@ -820,7 +813,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
texture->stored_cube_sides |= (1 << p_cube_side);
- if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
//generate mipmaps if they were requested and the image does not contain them
glGenerateMipmap(texture->target);
} else if (mipmaps > 1) {
@@ -912,7 +905,7 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
texture->flags = p_flags | cube; // can't remove a cube from being a cube
- if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
+ if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
@@ -937,7 +930,7 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
}
}
- if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) {
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
if (!had_mipmaps && texture->mipmaps == 1) {
glGenerateMipmap(texture->target);
}
@@ -3360,7 +3353,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
for (int i = 0; i < mesh->surfaces.size(); i++) {
Rect3 laabb;
- if (mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
+ if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
@@ -4631,7 +4624,7 @@ void RasterizerStorageGLES3::light_directional_set_shadow_depth_range_mode(RID p
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->directional_range_mode=p_range_mode;
+ light->directional_range_mode = p_range_mode;
}
VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES3::light_directional_get_shadow_depth_range_mode(RID p_light) const {
@@ -6864,42 +6857,28 @@ int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) {
switch (p_info) {
- case VS::INFO_OBJECTS_IN_FRAME: {
-
+ case VS::INFO_OBJECTS_IN_FRAME:
return info.render_final.object_count;
- } break;
- case VS::INFO_VERTICES_IN_FRAME: {
-
+ case VS::INFO_VERTICES_IN_FRAME:
return info.render_final.vertices_count;
- } break;
- case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
+ case VS::INFO_MATERIAL_CHANGES_IN_FRAME:
return info.render_final.material_switch_count;
- } break;
- case VS::INFO_SHADER_CHANGES_IN_FRAME: {
+ case VS::INFO_SHADER_CHANGES_IN_FRAME:
return info.render_final.shader_rebind_count;
- } break;
- case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
+ case VS::INFO_SURFACE_CHANGES_IN_FRAME:
return info.render_final.surface_switch_count;
- } break;
- case VS::INFO_DRAW_CALLS_IN_FRAME: {
+ case VS::INFO_DRAW_CALLS_IN_FRAME:
return info.render_final.draw_call_count;
- } break;
- case VS::INFO_USAGE_VIDEO_MEM_TOTAL: {
-
+ case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
return 0; //no idea
- } break;
- case VS::INFO_VIDEO_MEM_USED: {
-
+ case VS::INFO_VIDEO_MEM_USED:
return info.vertex_mem + info.texture_mem;
- } break;
- case VS::INFO_TEXTURE_MEM_USED: {
-
+ case VS::INFO_TEXTURE_MEM_USED:
return info.texture_mem;
- } break;
- case VS::INFO_VERTEX_MEM_USED: {
-
+ case VS::INFO_VERTEX_MEM_USED:
return info.vertex_mem;
- } break;
+ default:
+ return 0; //no idea either
}
}
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 419decce29..5401c8266a 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -441,12 +441,12 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (!bnode->single_statement) {
code += _mktab(p_level - 1) + "{\n";
}
-
+
for (int i = 0; i < bnode->statements.size(); i++) {
String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions);
- if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement ) {
+ if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
code += scode; //use directly
} else {
code += _mktab(p_level) + scode + ";\n";
@@ -461,20 +461,20 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype);
- for(int i=0;i<vdnode->declarations.size();i++) {
- if (i>0) {
- declaration+=",";
+ for (int i = 0; i < vdnode->declarations.size(); i++) {
+ if (i > 0) {
+ declaration += ",";
} else {
- declaration+=" ";
+ declaration += " ";
}
- declaration += _mkid(vdnode->declarations[i].name);
+ declaration += _mkid(vdnode->declarations[i].name);
if (vdnode->declarations[i].initializer) {
- declaration+="=";
- declaration+=_dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions);
+ declaration += "=";
+ declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions);
}
}
- code+=declaration;
+ code += declaration;
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode = (SL::VariableNode *)p_node;
@@ -623,7 +623,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions);
String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions);
String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions);
- code += _mktab(p_level) + "for (" +left+";"+middle+";"+right+")\n";
+ code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n";
code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions);
} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 73268c1914..5f83033293 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -935,17 +935,26 @@ LIGHT_SHADER_CODE
#elif defined(DIFFUSE_BURLEY)
{
- float NdotL = dot(L, N);
- float NdotV = dot(N, V);
- float VdotH = dot(N, normalize(L+V));
+
+
+ vec3 H = normalize(V + L);
+ float NoL = max(0.0,dot(N, L));
+ float VoH = max(0.0,dot(L, H));
+ float NoV = max(0.0,dot(N, V));
+
+ float FD90 = 0.5 + 2.0 * VoH * VoH * roughness;
+ float FdV = 1.0 + (FD90 - 1.0) * pow( 1.0 - NoV, 5.0 );
+ float FdL = 1.0 + (FD90 - 1.0) * pow( 1.0 - NoL, 5.0 );
+ light_amount = ( (1.0 / M_PI) * FdV * FdL );
+/*
float energyBias = mix(roughness, 0.0, 0.5);
float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
- float fd90 = energyBias + 2.0 * VdotH * VdotH * roughness;
+ float fd90 = energyBias + 2.0 * VoH * VoH * roughness;
float f0 = 1.0;
- float lightScatter = f0 + (fd90 - f0) * pow(1.0 - NdotL, 5.0);
- float viewScatter = f0 + (fd90 - f0) * pow(1.0 - NdotV, 5.0);
+ float lightScatter = f0 + (fd90 - f0) * pow(1.0 - NoL, 5.0);
+ float viewScatter = f0 + (fd90 - f0) * pow(1.0 - NoV, 5.0);
- light_amount = lightScatter * viewScatter * energyFactor;
+ light_amount = lightScatter * viewScatter * energyFactor;*/
}
#else
//lambert
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 1798c84d85..e4c8641a3b 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -31,23 +31,144 @@
#ifdef PULSEAUDIO_ENABLED
-#include <pulse/error.h>
+#include <pulse/pulseaudio.h>
#include "os/os.h"
#include "project_settings.h"
+void pa_state_cb(pa_context *c, void *userdata) {
+ pa_context_state_t state;
+ int *pa_ready = (int *)userdata;
+
+ state = pa_context_get_state(c);
+ switch (state) {
+ case PA_CONTEXT_FAILED:
+ case PA_CONTEXT_TERMINATED:
+ *pa_ready = 2;
+ break;
+
+ case PA_CONTEXT_READY:
+ *pa_ready = 1;
+ break;
+ }
+}
+
+void sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
+ unsigned int *channels = (unsigned int *)userdata;
+
+ // If eol is set to a positive number, you're at the end of the list
+ if (eol > 0) {
+ return;
+ }
+
+ *channels = l->channel_map.channels;
+}
+
+void server_info_cb(pa_context *c, const pa_server_info *i, void *userdata) {
+ char *default_output = (char *)userdata;
+
+ strncpy(default_output, i->default_sink_name, 1024);
+}
+
+static unsigned int detect_channels() {
+
+ pa_mainloop *pa_ml;
+ pa_mainloop_api *pa_mlapi;
+ pa_operation *pa_op;
+ pa_context *pa_ctx;
+
+ int state = 0;
+ int pa_ready = 0;
+
+ char default_output[1024];
+ unsigned int channels = 2;
+
+ pa_ml = pa_mainloop_new();
+ pa_mlapi = pa_mainloop_get_api(pa_ml);
+ pa_ctx = pa_context_new(pa_mlapi, "Godot");
+
+ int ret = pa_context_connect(pa_ctx, NULL, PA_CONTEXT_NOFLAGS, NULL);
+ if (ret < 0) {
+ pa_context_unref(pa_ctx);
+ pa_mainloop_free(pa_ml);
+
+ return 2;
+ }
+
+ pa_context_set_state_callback(pa_ctx, pa_state_cb, &pa_ready);
+
+ // Wait until the pa server is ready
+ while (pa_ready == 0) {
+ pa_mainloop_iterate(pa_ml, 1, NULL);
+ }
+
+ // Check if there was an error connecting to the pa server
+ if (pa_ready == 2) {
+ pa_context_disconnect(pa_ctx);
+ pa_context_unref(pa_ctx);
+ pa_mainloop_free(pa_ml);
+
+ return 2;
+ }
+
+ // Get the default output device name
+ pa_op = pa_context_get_server_info(pa_ctx, &server_info_cb, (void *)default_output);
+ if (pa_op) {
+ while (pa_operation_get_state(pa_op) == PA_OPERATION_RUNNING) {
+ ret = pa_mainloop_iterate(pa_ml, 1, NULL);
+ if (ret < 0) {
+ ERR_PRINT("pa_mainloop_iterate error");
+ }
+ }
+
+ pa_operation_unref(pa_op);
+
+ // Now using the device name get the amount of channels
+ pa_op = pa_context_get_sink_info_by_name(pa_ctx, default_output, &sink_info_cb, (void *)&channels);
+ if (pa_op) {
+ while (pa_operation_get_state(pa_op) == PA_OPERATION_RUNNING) {
+ ret = pa_mainloop_iterate(pa_ml, 1, NULL);
+ if (ret < 0) {
+ ERR_PRINT("pa_mainloop_iterate error");
+ }
+ }
+
+ pa_operation_unref(pa_op);
+ } else {
+ ERR_PRINT("pa_context_get_sink_info_by_name error");
+ }
+ } else {
+ ERR_PRINT("pa_context_get_server_info error");
+ }
+
+ pa_context_disconnect(pa_ctx);
+ pa_context_unref(pa_ctx);
+ pa_mainloop_free(pa_ml);
+
+ return channels;
+}
+
Error AudioDriverPulseAudio::init() {
active = false;
thread_exited = false;
exit_thread = false;
- pcm_open = false;
- samples_in = NULL;
- samples_out = NULL;
mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE);
- speaker_mode = SPEAKER_MODE_STEREO;
- channels = 2;
+ channels = detect_channels();
+
+ switch (channels) {
+ case 2: // Stereo
+ case 4: // Surround 3.1
+ case 6: // Surround 5.1
+ case 8: // Surround 7.1
+ break;
+
+ default:
+ ERR_PRINTS("PulseAudio: Unsupported number of channels: " + itos(channels));
+ ERR_FAIL_V(ERR_CANT_OPEN);
+ break;
+ }
pa_sample_spec spec;
spec.format = PA_SAMPLE_S16LE;
@@ -59,7 +180,8 @@ Error AudioDriverPulseAudio::init() {
buffer_size = buffer_frames * channels;
if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
+ print_line("PulseAudio: detected " + itos(channels) + " channels");
+ print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
}
pa_buffer_attr attr;
@@ -86,8 +208,8 @@ Error AudioDriverPulseAudio::init() {
ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
}
- samples_in = memnew_arr(int32_t, buffer_size);
- samples_out = memnew_arr(int16_t, buffer_size);
+ samples_in.resize(buffer_size);
+ samples_out.resize(buffer_size);
mutex = Mutex::create();
thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
@@ -119,7 +241,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
} else {
ad->lock();
- ad->audio_server_process(ad->buffer_frames, ad->samples_in);
+ ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptr());
ad->unlock();
@@ -132,7 +254,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
int error_code;
int byte_size = ad->buffer_size * sizeof(int16_t);
- if (pa_simple_write(ad->pulse, ad->samples_out, byte_size, &error_code) < 0) {
+ if (pa_simple_write(ad->pulse, ad->samples_out.ptr(), byte_size, &error_code) < 0) {
// can't recover here
fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
ad->active = false;
@@ -156,7 +278,7 @@ int AudioDriverPulseAudio::get_mix_rate() const {
AudioDriver::SpeakerMode AudioDriverPulseAudio::get_speaker_mode() const {
- return speaker_mode;
+ return get_speaker_mode_by_total_channels(channels);
}
void AudioDriverPulseAudio::lock() {
@@ -186,16 +308,6 @@ void AudioDriverPulseAudio::finish() {
pulse = NULL;
}
- if (samples_in) {
- memdelete_arr(samples_in);
- samples_in = NULL;
- }
-
- if (samples_out) {
- memdelete_arr(samples_out);
- samples_out = NULL;
- }
-
memdelete(thread);
if (mutex) {
memdelete(mutex);
@@ -207,11 +319,21 @@ void AudioDriverPulseAudio::finish() {
AudioDriverPulseAudio::AudioDriverPulseAudio() {
- samples_in = NULL;
- samples_out = NULL;
mutex = NULL;
thread = NULL;
pulse = NULL;
+
+ samples_in.clear();
+ samples_out.clear();
+
+ mix_rate = 0;
+ buffer_size = 0;
+ channels = 0;
+
+ active = false;
+ thread_exited = false;
+ exit_thread = false;
+
latency = 0;
buffer_frames = 0;
buffer_size = 0;
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index 9ae0b7e50c..3ede684496 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -43,14 +43,10 @@ class AudioDriverPulseAudio : public AudioDriver {
pa_simple *pulse;
- int32_t *samples_in;
- int16_t *samples_out;
-
- static void thread_func(void *p_udata);
+ Vector<int32_t> samples_in;
+ Vector<int16_t> samples_out;
unsigned int mix_rate;
- SpeakerMode speaker_mode;
-
unsigned int buffer_frames;
unsigned int buffer_size;
int channels;
@@ -58,10 +54,11 @@ class AudioDriverPulseAudio : public AudioDriver {
bool active;
bool thread_exited;
mutable bool exit_thread;
- bool pcm_open;
float latency;
+ static void thread_func(void *p_udata);
+
public:
const char *get_name() const {
return "PulseAudio";
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index b85a63a44a..6b8038c3ef 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -221,37 +221,24 @@ Error DirAccessUnix::change_dir(String p_dir) {
if (prev_dir.parse_utf8(real_current_dir_name))
prev_dir = real_current_dir_name; //no utf8, maybe latin?
- //print_line("directory we are changing out of (prev_dir): " + prev_dir);
-
// try_dir is the directory we are trying to change into
String try_dir = "";
if (p_dir.is_rel_path()) {
String next_dir = current_dir + "/" + p_dir;
- //print_line("p_dir is relative: " + p_dir + " about to simplfy: " + next_dir);
next_dir = next_dir.simplify_path();
try_dir = next_dir;
} else {
try_dir = p_dir;
- //print_line("p_dir is absolute: " + p_dir);
- }
-
- // if try_dir is nothing, it is not changing directory so change it to a "." otherwise chdir will fail
- if (try_dir == "") {
- try_dir = ".";
}
- //print_line("directory we are changing in to (try_dir): " + try_dir);
-
bool worked = (chdir(try_dir.utf8().get_data()) == 0); // we can only give this utf8
if (!worked) {
- //print_line("directory does not exist");
return ERR_INVALID_PARAMETER;
}
// the directory exists, so set current_dir to try_dir
current_dir = try_dir;
chdir(prev_dir.utf8().get_data());
- //print_line("directory exists, setting current_dir to: " + current_dir);
return OK;
}
@@ -319,11 +306,16 @@ size_t DirAccessUnix::get_space_left() {
DirAccessUnix::DirAccessUnix() {
dir_stream = 0;
- current_dir = ".";
_cisdir = false;
/* determine drive count */
+ // set current directory to an absolute path of the current directory
+ char real_current_dir_name[2048];
+ getcwd(real_current_dir_name, 2048);
+ if (current_dir.parse_utf8(real_current_dir_name))
+ current_dir = real_current_dir_name;
+
change_dir(current_dir);
}
diff --git a/drivers/unix/socket_helpers.h b/drivers/unix/socket_helpers.h
index 3fc0144294..0995e5236f 100644
--- a/drivers/unix/socket_helpers.h
+++ b/drivers/unix/socket_helpers.h
@@ -64,7 +64,6 @@ static size_t _set_sockaddr(struct sockaddr_storage *p_addr, const IP_Address &p
// IPv4 socket with IPv6 address
ERR_FAIL_COND_V(!p_ip.is_ipv4(), 0);
- uint32_t ipv4 = *((uint32_t *)p_ip.get_ipv4());
struct sockaddr_in *addr4 = (struct sockaddr_in *)p_addr;
addr4->sin_family = AF_INET;
addr4->sin_port = htons(p_port); // short, network byte order
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 29d1e5deed..eb86491dec 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -67,12 +67,13 @@ Error AudioDriverWASAPI::init_device() {
switch (channels) {
case 2: // Stereo
+ case 4: // Surround 3.1
case 6: // Surround 5.1
case 8: // Surround 7.1
break;
default:
- ERR_PRINT("WASAPI: Unsupported number of channels");
+ ERR_PRINTS("WASAPI: Unsupported number of channels: " + itos(channels));
ERR_FAIL_V(ERR_CANT_OPEN);
break;
}
@@ -119,7 +120,8 @@ Error AudioDriverWASAPI::init_device() {
samples_in.resize(buffer_size);
if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
+ print_line("WASAPI: detected " + itos(channels) + " channels");
+ print_line("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
}
return OK;
@@ -185,7 +187,7 @@ int AudioDriverWASAPI::get_mix_rate() const {
AudioDriver::SpeakerMode AudioDriverWASAPI::get_speaker_mode() const {
- return SPEAKER_MODE_STEREO;
+ return get_speaker_mode_by_total_channels(channels);
}
void AudioDriverWASAPI::thread_func(void *p_udata) {
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 30c8332fa3..fe2069089c 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -159,7 +159,8 @@ void FileAccessWindows::seek_end(int64_t p_position) {
size_t FileAccessWindows::get_pos() const {
size_t aux_position = 0;
- if (!(aux_position = ftell(f))) {
+ aux_position = ftell(f);
+ if (!aux_position) {
check_errors();
};
return aux_position;