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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp47
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp12
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp44
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h9
-rw-r--r--drivers/gles3/shader_gles3.cpp7
-rw-r--r--drivers/gles3/shaders/SCsub1
-rw-r--r--drivers/gles3/shaders/canvas.glsl23
-rw-r--r--drivers/gles3/shaders/scene.glsl25
-rw-r--r--drivers/gles3/shaders/skeleton.glsl269
-rw-r--r--drivers/gles3/shaders/stdlib_inc.glsl18
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp590
-rw-r--r--drivers/gles3/storage/mesh_storage.h38
-rw-r--r--drivers/gles3/storage/texture_storage.cpp69
-rw-r--r--drivers/gles3/storage/texture_storage.h3
-rw-r--r--drivers/gles3/storage/utilities.cpp2
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp16
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h2
-rw-r--r--drivers/vulkan/vulkan_context.cpp639
-rw-r--r--drivers/vulkan/vulkan_context.h41
21 files changed, 1384 insertions, 474 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 0c102bfc1d..e5d4077393 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -106,6 +106,7 @@ void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_trans
void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
+ GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse();
@@ -311,9 +312,14 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
+ // If we've overridden the render target's color texture, then we need
+ // to invert the Y axis, so 2D texture appear right side up.
+ // We're probably rendering directly to an XR device.
+ float y_scale = texture_storage->render_target_get_override_color(p_to_render_target).is_valid() ? -2.0f : 2.0f;
+
Transform3D screen_transform;
screen_transform.translate_local(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
- screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
+ screen_transform.scale(Vector3(2.0f / ssize.width, y_scale / ssize.height, 1.0f));
_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
@@ -384,6 +390,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
Rect2 back_buffer_rect;
bool backbuffer_copy = false;
bool backbuffer_gen_mipmaps = false;
+ bool update_skeletons = false;
Item *ci = p_item_list;
Item *canvas_group_owner = nullptr;
@@ -425,8 +432,27 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
}
+ if (ci->skeleton.is_valid()) {
+ const Item::Command *c = ci->commands;
+
+ while (c) {
+ if (c->type == Item::Command::TYPE_MESH) {
+ const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
+ if (cm->mesh_instance.is_valid()) {
+ mesh_storage->mesh_instance_check_for_update(cm->mesh_instance);
+ update_skeletons = true;
+ }
+ }
+ c = c->next;
+ }
+ }
+
if (ci->canvas_group_owner != nullptr) {
if (canvas_group_owner == nullptr) {
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
// Canvas group begins here, render until before this item
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
item_count = 0;
@@ -455,6 +481,10 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
if (ci == canvas_group_owner) {
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, true);
item_count = 0;
@@ -468,6 +498,10 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
if (backbuffer_copy) {
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
//render anything pending, including clearing if no items
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
@@ -492,6 +526,10 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
items[item_count++] = ci;
if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
+ if (update_skeletons) {
+ mesh_storage->update_mesh_instances();
+ update_skeletons = false;
+ }
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, starting_index, false);
//then reset
item_count = 0;
@@ -1306,10 +1344,6 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
instance_uses_custom_data = true;
}
- if (instance_buffer == 0) {
- break;
- }
-
ERR_FAIL_COND(mesh.is_null());
uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
@@ -1339,6 +1373,9 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
}
if (instance_count > 1) {
+ if (instance_buffer == 0) {
+ break;
+ }
// Bind instance buffers.
glBindBuffer(GL_ARRAY_BUFFER, instance_buffer);
glEnableVertexAttribArray(1);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 1b42b55425..7b4131b3a3 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -285,6 +285,15 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
ERR_FAIL_COND(!rt);
+ // We normally render to the render target upside down, so flip Y when blitting to the screen.
+ bool flip_y = true;
+ if (rt->overridden.color.is_valid()) {
+ // If we've overridden the render target's color texture, that means we
+ // didn't render upside down, so we don't need to flip it.
+ // We're probably rendering directly to an XR device.
+ flip_y = false;
+ }
+
GLuint read_fbo = 0;
if (rt->view_count > 1) {
glGenFramebuffers(1, &read_fbo);
@@ -296,10 +305,9 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- // Flip content upside down to correct for coordinates.
Vector2i screen_rect_end = p_screen_rect.get_end();
glBlitFramebuffer(0, 0, rt->size.x, rt->size.y,
- p_screen_rect.position.x, screen_rect_end.y, screen_rect_end.x, p_screen_rect.position.y,
+ p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
if (read_fbo != 0) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 026ec85e6b..247b89658a 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -420,6 +420,11 @@ void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_g
}
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
+ if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
+ if (ginstance->data->dirty_dependencies) {
+ mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
+ }
+ }
}
ginstance->store_transform_cache = store_transform;
@@ -783,7 +788,7 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection,
}
Basis sky_transform = environment_get_sky_orientation(p_env);
sky_transform.invert();
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_BACKGROUND);
if (!success) {
@@ -1316,6 +1321,7 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
GLES3::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
GLES3::MaterialStorage::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix);
+ scene_state.ubo.camera_visible_layers = p_render_data->camera_visible_layers;
if (p_render_data->view_count > 1) {
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
@@ -1700,6 +1706,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
render_data.cam_projection = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ render_data.camera_visible_layers = p_camera_data->visible_layers;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
@@ -1895,7 +1902,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
glColorMask(0, 0, 0, 0);
glClearDepth(1.0f);
glClear(GL_DEPTH_BUFFER_BIT);
- uint32_t spec_constant = SceneShaderGLES3::DISABLE_FOG | SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL |
+ uint64_t spec_constant = SceneShaderGLES3::DISABLE_FOG | SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL |
SceneShaderGLES3::DISABLE_LIGHTMAP | SceneShaderGLES3::DISABLE_LIGHT_OMNI |
SceneShaderGLES3::DISABLE_LIGHT_SPOT;
@@ -1936,7 +1943,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
glClearBufferfv(GL_COLOR, 0, clear_color.components);
}
RENDER_TIMESTAMP("Render Opaque Pass");
- uint32_t spec_constant_base_flags = 0;
+ uint64_t spec_constant_base_flags = 0;
{
// Specialization Constants that apply for entire rendering pass.
@@ -2007,8 +2014,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
GeometryInstanceGLES3 *prev_inst = nullptr;
SceneShaderGLES3::ShaderVariant prev_variant = SceneShaderGLES3::ShaderVariant::MODE_COLOR;
SceneShaderGLES3::ShaderVariant shader_variant = SceneShaderGLES3::MODE_COLOR; // Assigned to silence wrong -Wmaybe-initialized
+ uint64_t prev_spec_constants = 0;
- uint32_t base_spec_constants = p_params->spec_constant_base_flags;
+ // Specializations constants used by all instances in the scene.
+ uint64_t base_spec_constants = p_params->spec_constant_base_flags;
if (p_render_data->view_count > 1) {
base_spec_constants |= SceneShaderGLES3::USE_MULTIVIEW;
@@ -2228,8 +2237,18 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
instance_variant = SceneShaderGLES3::ShaderVariant(1 + int(shader_variant));
}
- if (prev_shader != shader || prev_variant != instance_variant) {
- bool success = material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant, base_spec_constants);
+ uint64_t spec_constants = base_spec_constants;
+
+ if (inst->omni_light_count == 0) {
+ spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_OMNI;
+ }
+
+ if (inst->spot_light_count == 0) {
+ spec_constants |= SceneShaderGLES3::DISABLE_LIGHT_SPOT;
+ }
+
+ if (prev_shader != shader || prev_variant != instance_variant || spec_constants != prev_spec_constants) {
+ bool success = material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant, spec_constants);
if (!success) {
continue;
}
@@ -2241,29 +2260,30 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
opaque_prepass_threshold = 0.1;
}
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, base_spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, spec_constants);
prev_shader = shader;
prev_variant = instance_variant;
+ prev_spec_constants = spec_constants;
}
if (prev_inst != inst || prev_shader != shader || prev_variant != instance_variant) {
// Rebind the light indices.
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_count, shader->version, instance_variant, base_spec_constants);
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_count, shader->version, instance_variant, base_spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_count, shader->version, instance_variant, spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_count, shader->version, instance_variant, spec_constants);
if (inst->omni_light_count) {
- glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::OMNI_LIGHT_INDICES, shader->version, instance_variant, base_spec_constants), inst->omni_light_count, inst->omni_light_gl_cache.ptr());
+ glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::OMNI_LIGHT_INDICES, shader->version, instance_variant, spec_constants), inst->omni_light_count, inst->omni_light_gl_cache.ptr());
}
if (inst->spot_light_count) {
- glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, instance_variant, base_spec_constants), inst->spot_light_count, inst->spot_light_gl_cache.ptr());
+ glUniform1uiv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES, shader->version, instance_variant, spec_constants), inst->spot_light_count, inst->spot_light_gl_cache.ptr());
}
prev_inst = inst;
}
- material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, world_transform, shader->version, instance_variant, base_spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, world_transform, shader->version, instance_variant, spec_constants);
if (inst->instance_count > 0) {
// Using MultiMesh or Particles.
// Bind instance buffers.
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 6e1f1babf8..255e62fc33 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -93,6 +93,7 @@ struct RenderDataGLES3 {
Transform3D inv_cam_transform;
Projection cam_projection;
bool cam_orthogonal = false;
+ uint32_t camera_visible_layers = 0xFFFFFFFF;
// For stereo rendering
uint32_t view_count = 1;
@@ -333,6 +334,10 @@ private:
float fog_light_color[3];
float fog_sun_scatter;
+ uint32_t camera_visible_layers;
+ uint32_t pad1;
+ uint32_t pad2;
+ uint32_t pad3;
};
static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes");
@@ -387,10 +392,10 @@ private:
GeometryInstanceSurface **elements = nullptr;
int element_count = 0;
bool reverse_cull = false;
- uint32_t spec_constant_base_flags = 0;
+ uint64_t spec_constant_base_flags = 0;
bool force_wireframe = false;
- RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint32_t p_spec_constant_base_flags, bool p_force_wireframe = false) {
+ RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint64_t p_spec_constant_base_flags, bool p_force_wireframe = false) {
elements = p_elements;
element_count = p_element_count;
reverse_cull = p_reverse_cull;
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 1dcd17ea0e..69c3ff7c8e 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -36,6 +36,11 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+static String _mkid(const String &p_id) {
+ String id = "m_" + p_id.replace("__", "_dus_");
+ return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
+}
+
void ShaderGLES3::_add_stage(const char *p_code, StageType p_stage_type) {
Vector<String> lines = String(p_code).split("\n");
@@ -425,7 +430,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
// textures
for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
- String native_uniform_name = p_version->texture_uniforms[i];
+ String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
glUniform1i(location, i + base_texture_index);
}
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index 2686b1aa48..34713e7e29 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -21,3 +21,4 @@ if "GLES3_GLSL" in env["BUILDERS"]:
env.GLES3_GLSL("canvas_sdf.glsl")
env.GLES3_GLSL("particles.glsl")
env.GLES3_GLSL("particles_copy.glsl")
+ env.GLES3_GLSL("skeleton.glsl")
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index cdae05a516..c1c26ed963 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -19,9 +19,6 @@ layout(location = 0) in vec2 vertex_attrib;
layout(location = 3) in vec4 color_attrib;
layout(location = 4) in vec2 uv_attrib;
-layout(location = 10) in uvec4 bone_attrib;
-layout(location = 11) in vec4 weight_attrib;
-
#ifdef USE_INSTANCING
layout(location = 1) in highp vec4 instance_xform0;
@@ -44,8 +41,6 @@ layout(std140) uniform MaterialUniforms{ //ubo:4
#include "canvas_uniforms_inc.glsl"
#include "stdlib_inc.glsl"
-uniform sampler2D transforms_texture; //texunit:-1
-
out vec2 uv_interp;
out vec4 color_interp;
out vec2 vertex_interp;
@@ -81,8 +76,6 @@ void main() {
uv = draw_data[draw_data_instance].uv_c;
color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_c_rg), unpackHalf2x16(draw_data[draw_data_instance].color_c_ba));
}
- uvec4 bones = uvec4(0, 0, 0, 0);
- vec4 bone_weights = vec4(0.0);
#elif defined(USE_ATTRIBUTES)
draw_data_instance = gl_InstanceID;
@@ -93,9 +86,6 @@ void main() {
vec4 color = color_attrib * draw_data[draw_data_instance].modulation;
vec2 uv = uv_attrib;
- uvec4 bones = bone_attrib;
- vec4 bone_weights = weight_attrib;
-
#ifdef USE_INSTANCING
vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
color *= instance_color;
@@ -110,7 +100,6 @@ void main() {
vec2 uv = draw_data[draw_data_instance].src_rect.xy + abs(draw_data[draw_data_instance].src_rect.zw) * ((draw_data[draw_data_instance].flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
vec4 color = draw_data[draw_data_instance].modulation;
vec2 vertex = draw_data[draw_data_instance].dst_rect.xy + abs(draw_data[draw_data_instance].dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(draw_data[draw_data_instance].src_rect.zw, vec2(0.0, 0.0)));
- uvec4 bones = uvec4(0, 0, 0, 0);
#endif
@@ -297,11 +286,9 @@ vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 lig
#endif
-#define SHADOW_TEST(m_uv) \
- { \
- highp float sd = SHADOW_DEPTH(m_uv); \
- shadow += step(sd, shadow_uv.z / shadow_uv.w); \
- }
+/* clang-format off */
+#define SHADOW_TEST(m_uv) { highp float sd = SHADOW_DEPTH(m_uv); shadow += step(sd, shadow_uv.z / shadow_uv.w); }
+/* clang-format on */
//float distance = length(shadow_pos);
vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
@@ -341,7 +328,7 @@ vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
shadow /= 13.0;
}
- vec4 shadow_color = unpackUnorm4x8(light_array[light_base].shadow_color);
+ vec4 shadow_color = godot_unpackUnorm4x8(light_array[light_base].shadow_color);
#ifdef LIGHT_CODE_USED
shadow_color.rgb *= shadow_modulate;
#endif
@@ -508,7 +495,7 @@ void main() {
if (specular_shininess_used || (using_light && normal_used && bool(draw_data[draw_data_instance].flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
specular_shininess = texture(specular_texture, uv);
- specular_shininess *= unpackUnorm4x8(draw_data[draw_data_instance].specular_shininess);
+ specular_shininess *= godot_unpackUnorm4x8(draw_data[draw_data_instance].specular_shininess);
specular_shininess_used = true;
} else {
specular_shininess = vec4(1.0);
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 04dba602dd..fa68f0063f 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -129,7 +129,7 @@ layout(std140) uniform SceneData { // ubo:2
mediump float ambient_color_sky_mix;
bool material_uv2_mode;
- float pad2;
+ float emissive_exposure_normalization;
bool use_ambient_light;
bool use_ambient_cubemap;
bool use_reflection_cubemap;
@@ -142,7 +142,7 @@ layout(std140) uniform SceneData { // ubo:2
uint directional_light_count;
float z_far;
float z_near;
- float pad;
+ float IBL_exposure_normalization;
bool fog_enabled;
float fog_density;
@@ -151,6 +151,10 @@ layout(std140) uniform SceneData { // ubo:2
vec3 fog_light_color;
float fog_sun_scatter;
+ uint camera_visible_layers;
+ uint pad3;
+ uint pad4;
+ uint pad5;
}
scene_data;
@@ -455,7 +459,7 @@ layout(std140) uniform SceneData { // ubo:2
mediump float ambient_color_sky_mix;
bool material_uv2_mode;
- float pad2;
+ float emissive_exposure_normalization;
bool use_ambient_light;
bool use_ambient_cubemap;
bool use_reflection_cubemap;
@@ -468,7 +472,7 @@ layout(std140) uniform SceneData { // ubo:2
uint directional_light_count;
float z_far;
float z_near;
- float pad;
+ float IBL_exposure_normalization;
bool fog_enabled;
float fog_density;
@@ -477,6 +481,10 @@ layout(std140) uniform SceneData { // ubo:2
vec3 fog_light_color;
float fog_sun_scatter;
+ uint camera_visible_layers;
+ uint pad3;
+ uint pad4;
+ uint pad5;
}
scene_data;
@@ -771,7 +779,7 @@ float get_omni_attenuation(float distance, float inv_range, float decay) {
nd *= nd; // nd^2
return nd * pow(max(distance, 0.0001), -decay);
}
-
+#ifndef DISABLE_LIGHT_OMNI
void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f0, float roughness, float metallic, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
@@ -813,7 +821,9 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
diffuse_light,
specular_light);
}
+#endif // !DISABLE_LIGHT_OMNI
+#ifndef DISABLE_LIGHT_SPOT
void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f0, float roughness, float metallic, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
@@ -861,6 +871,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
#endif
diffuse_light, specular_light);
}
+#endif // !DISABLE_LIGHT_SPOT
#endif // !defined(DISABLE_LIGHT_DIRECTIONAL) || !defined(DISABLE_LIGHT_OMNI) && !defined(DISABLE_LIGHT_SPOT)
#ifndef MODE_RENDER_DEPTH
@@ -1100,7 +1111,7 @@ void main() {
ref_vec = mix(ref_vec, normal, roughness * roughness);
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
- specular_light = textureLod(radiance_map, ref_vec, roughness * RADIANCE_MAX_LOD).rgb;
+ specular_light = textureLod(radiance_map, ref_vec, sqrt(roughness) * RADIANCE_MAX_LOD).rgb;
specular_light = srgb_to_linear(specular_light);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
@@ -1162,7 +1173,7 @@ void main() {
float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
- specular_light *= env.x * f0 + env.y * clamp(50.0 * f0.g, 0.0, 1.0);
+ specular_light *= env.x * f0 + env.y * clamp(50.0 * f0.g, metallic, 1.0);
#endif
}
diff --git a/drivers/gles3/shaders/skeleton.glsl b/drivers/gles3/shaders/skeleton.glsl
new file mode 100644
index 0000000000..a1e3c098f4
--- /dev/null
+++ b/drivers/gles3/shaders/skeleton.glsl
@@ -0,0 +1,269 @@
+/* clang-format off */
+#[modes]
+
+mode_base_pass =
+mode_blend_pass = #define MODE_BLEND_PASS
+
+#[specializations]
+
+MODE_2D = true
+USE_BLEND_SHAPES = false
+USE_SKELETON = false
+USE_NORMAL = false
+USE_TANGENT = false
+FINAL_PASS = false
+USE_EIGHT_WEIGHTS = false
+
+#[vertex]
+
+#include "stdlib_inc.glsl"
+
+#ifdef MODE_2D
+#define VFORMAT vec2
+#else
+#define VFORMAT vec3
+#endif
+
+#ifdef FINAL_PASS
+#define OFORMAT vec2
+#else
+#define OFORMAT uvec2
+#endif
+
+// These come from the source mesh and the output from previous passes.
+layout(location = 0) in highp VFORMAT in_vertex;
+#ifdef MODE_BLEND_PASS
+#ifdef USE_NORMAL
+layout(location = 1) in highp uvec2 in_normal;
+#endif
+#ifdef USE_TANGENT
+layout(location = 2) in highp uvec2 in_tangent;
+#endif
+#else // MODE_BLEND_PASS
+#ifdef USE_NORMAL
+layout(location = 1) in highp vec2 in_normal;
+#endif
+#ifdef USE_TANGENT
+layout(location = 2) in highp vec2 in_tangent;
+#endif
+#endif // MODE_BLEND_PASS
+
+#ifdef USE_SKELETON
+#ifdef USE_EIGHT_WEIGHTS
+layout(location = 10) in highp uvec4 in_bone_attrib;
+layout(location = 11) in highp uvec4 in_bone_attrib2;
+layout(location = 12) in mediump vec4 in_weight_attrib;
+layout(location = 13) in mediump vec4 in_weight_attrib2;
+#else
+layout(location = 10) in highp uvec4 in_bone_attrib;
+layout(location = 11) in mediump vec4 in_weight_attrib;
+#endif
+
+uniform mediump sampler2D skeleton_texture; // texunit:0
+#endif
+
+/* clang-format on */
+#ifdef MODE_BLEND_PASS
+layout(location = 3) in highp VFORMAT blend_vertex;
+#ifdef USE_NORMAL
+layout(location = 4) in highp vec2 blend_normal;
+#endif
+#ifdef USE_TANGENT
+layout(location = 5) in highp vec2 blend_tangent;
+#endif
+#endif // MODE_BLEND_PASS
+
+out highp VFORMAT out_vertex; //tfb:
+
+#ifdef USE_NORMAL
+flat out highp OFORMAT out_normal; //tfb:USE_NORMAL
+#endif
+#ifdef USE_TANGENT
+flat out highp OFORMAT out_tangent; //tfb:USE_TANGENT
+#endif
+
+#ifdef USE_BLEND_SHAPES
+uniform highp float blend_weight;
+uniform lowp float blend_shape_count;
+#endif
+
+vec2 signNotZero(vec2 v) {
+ return mix(vec2(-1.0), vec2(1.0), greaterThanEqual(v.xy, vec2(0.0)));
+}
+
+vec3 oct_to_vec3(vec2 oct) {
+ oct = oct * 2.0 - 1.0;
+ vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));
+ if (v.z < 0.0) {
+ v.xy = (1.0 - abs(v.yx)) * signNotZero(v.xy);
+ }
+ return normalize(v);
+}
+
+vec2 vec3_to_oct(vec3 e) {
+ e /= abs(e.x) + abs(e.y) + abs(e.z);
+ vec2 oct = e.z >= 0.0f ? e.xy : (vec2(1.0f) - abs(e.yx)) * signNotZero(e.xy);
+ return oct * 0.5f + 0.5f;
+}
+
+vec4 oct_to_tang(vec2 oct_sign_encoded) {
+ // Binormal sign encoded in y component
+ vec2 oct = vec2(oct_sign_encoded.x, abs(oct_sign_encoded.y) * 2.0 - 1.0);
+ return vec4(oct_to_vec3(oct), sign(oct_sign_encoded.y));
+}
+
+vec2 tang_to_oct(vec4 base) {
+ vec2 oct = vec3_to_oct(base.xyz);
+ // Encode binormal sign in y component
+ oct.y = oct.y * 0.5f + 0.5f;
+ oct.y = base.w >= 0.0f ? oct.y : 1.0 - oct.y;
+ return oct;
+}
+
+// Our original input for normals and tangents is 2 16-bit floats.
+// Transform Feedback has to write out 32-bits per channel.
+// Octahedral compression requires normalized vectors, but we need to store
+// non-normalized vectors until the very end.
+// Therefore, we will compress our normals into 16 bits using signed-normalized
+// fixed point precision. This works well, because we know that each normal
+// is no larger than |1| so we can normalize by dividing by the number of blend
+// shapes.
+uvec2 vec4_to_vec2(vec4 p_vec) {
+ return uvec2(packSnorm2x16(p_vec.xy), packSnorm2x16(p_vec.zw));
+}
+
+vec4 vec2_to_vec4(uvec2 p_vec) {
+ return vec4(unpackSnorm2x16(p_vec.x), unpackSnorm2x16(p_vec.y));
+}
+
+void main() {
+#ifdef MODE_2D
+ out_vertex = in_vertex;
+
+#ifdef USE_BLEND_SHAPES
+#ifdef MODE_BLEND_PASS
+ out_vertex = in_vertex + blend_vertex * blend_weight;
+#else
+ out_vertex = in_vertex * blend_weight;
+#endif
+#ifdef FINAL_PASS
+ out_vertex = normalize(out_vertex);
+#endif
+#endif // USE_BLEND_SHAPES
+
+#ifdef USE_SKELETON
+
+#define TEX(m) texelFetch(skeleton_texture, ivec2(m % 256u, m / 256u), 0)
+#define GET_BONE_MATRIX(a, b, w) mat2x4(TEX(a), TEX(b)) * w
+
+ uvec4 bones = in_bone_attrib * uvec4(2u);
+ uvec4 bones_a = bones + uvec4(1u);
+
+ highp mat2x4 m = GET_BONE_MATRIX(bones.x, bones_a.x, in_weight_attrib.x);
+ m += GET_BONE_MATRIX(bones.y, bones_a.y, in_weight_attrib.y);
+ m += GET_BONE_MATRIX(bones.z, bones_a.z, in_weight_attrib.z);
+ m += GET_BONE_MATRIX(bones.w, bones_a.w, in_weight_attrib.w);
+
+ mat4 bone_matrix = mat4(m[0], m[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
+
+ //reverse order because its transposed
+ out_vertex = (vec4(out_vertex, 0.0, 1.0) * bone_matrix).xy;
+#endif // USE_SKELETON
+
+#else // MODE_2D
+
+#ifdef USE_BLEND_SHAPES
+#ifdef MODE_BLEND_PASS
+ out_vertex = in_vertex + blend_vertex * blend_weight;
+
+#ifdef USE_NORMAL
+ vec3 normal = vec2_to_vec4(in_normal).xyz * blend_shape_count;
+ vec3 normal_blend = oct_to_vec3(blend_normal) * blend_weight;
+#ifdef FINAL_PASS
+ out_normal = vec3_to_oct(normalize(normal + normal_blend));
+#else
+ out_normal = vec4_to_vec2(vec4(normal + normal_blend, 0.0) / blend_shape_count);
+#endif
+#endif // USE_NORMAL
+
+#ifdef USE_TANGENT
+ vec4 tangent = vec2_to_vec4(in_tangent) * blend_shape_count;
+ vec4 tangent_blend = oct_to_tang(blend_tangent) * blend_weight;
+#ifdef FINAL_PASS
+ out_tangent = tang_to_oct(vec4(normalize(tangent.xyz + tangent_blend.xyz), tangent.w));
+#else
+ out_tangent = vec4_to_vec2(vec4((tangent.xyz + tangent_blend.xyz) / blend_shape_count, tangent.w));
+#endif
+#endif // USE_TANGENT
+
+#else // MODE_BLEND_PASS
+ out_vertex = in_vertex * blend_weight;
+
+#ifdef USE_NORMAL
+ vec3 normal = oct_to_vec3(in_normal);
+ out_normal = vec4_to_vec2(vec4(normal * blend_weight / blend_shape_count, 0.0));
+#endif
+#ifdef USE_TANGENT
+ vec4 tangent = oct_to_tang(in_tangent);
+ out_tangent = vec4_to_vec2(vec4(tangent.rgb * blend_weight / blend_shape_count, tangent.w));
+#endif
+#endif // MODE_BLEND_PASS
+#else // USE_BLEND_SHAPES
+
+ // Make attributes available to the skeleton shader if not written by blend shapes.
+ out_vertex = in_vertex;
+#ifdef USE_NORMAL
+ out_normal = in_normal;
+#endif
+#ifdef USE_TANGENT
+ out_tangent = in_tangent;
+#endif
+#endif // USE_BLEND_SHAPES
+
+#ifdef USE_SKELETON
+
+#define TEX(m) texelFetch(skeleton_texture, ivec2(m % 256u, m / 256u), 0)
+#define GET_BONE_MATRIX(a, b, c, w) mat4(TEX(a), TEX(b), TEX(c), vec4(0.0, 0.0, 0.0, 1.0)) * w
+
+ uvec4 bones = in_bone_attrib * uvec4(3);
+ uvec4 bones_a = bones + uvec4(1);
+ uvec4 bones_b = bones + uvec4(2);
+
+ highp mat4 m;
+ m = GET_BONE_MATRIX(bones.x, bones_a.x, bones_b.x, in_weight_attrib.x);
+ m += GET_BONE_MATRIX(bones.y, bones_a.y, bones_b.y, in_weight_attrib.y);
+ m += GET_BONE_MATRIX(bones.z, bones_a.z, bones_b.z, in_weight_attrib.z);
+ m += GET_BONE_MATRIX(bones.w, bones_a.w, bones_b.w, in_weight_attrib.w);
+
+#ifdef USE_EIGHT_WEIGHTS
+ bones = in_bone_attrib2 * uvec4(3);
+ bones_a = bones + uvec4(1);
+ bones_b = bones + uvec4(2);
+
+ m += GET_BONE_MATRIX(bones.x, bones_a.x, bones_b.x, in_weight_attrib2.x);
+ m += GET_BONE_MATRIX(bones.y, bones_a.y, bones_b.y, in_weight_attrib2.y);
+ m += GET_BONE_MATRIX(bones.z, bones_a.z, bones_b.z, in_weight_attrib2.z);
+ m += GET_BONE_MATRIX(bones.w, bones_a.w, bones_b.w, in_weight_attrib2.w);
+#endif
+
+ // Reverse order because its transposed.
+ out_vertex = (vec4(out_vertex, 1.0) * m).xyz;
+#ifdef USE_NORMAL
+ vec3 vertex_normal = oct_to_vec3(out_normal);
+ out_normal = vec3_to_oct(normalize((vec4(vertex_normal, 0.0) * m).xyz));
+#endif // USE_NORMAL
+#ifdef USE_TANGENT
+ vec4 vertex_tangent = oct_to_tang(out_tangent);
+ out_tangent = tang_to_oct(vec4(normalize((vec4(vertex_tangent.xyz, 0.0) * m).xyz), vertex_tangent.w));
+#endif // USE_TANGENT
+#endif // USE_SKELETON
+#endif // MODE_2D
+}
+
+/* clang-format off */
+#[fragment]
+
+void main() {
+
+}
+/* clang-format on */
diff --git a/drivers/gles3/shaders/stdlib_inc.glsl b/drivers/gles3/shaders/stdlib_inc.glsl
index d5051760d7..8d4a24cc1f 100644
--- a/drivers/gles3/shaders/stdlib_inc.glsl
+++ b/drivers/gles3/shaders/stdlib_inc.glsl
@@ -38,23 +38,33 @@ vec2 unpackSnorm2x16(uint p) {
vec2 v = vec2(float(p & uint(0xffff)), float(p >> uint(16)));
return clamp((v - 32767.0) * vec2(0.00003051851), vec2(-1.0), vec2(1.0));
}
+
#endif
-uint packUnorm4x8(vec4 v) {
+// Compatibility renames. These are exposed with the "godot_" prefix
+// to work around an Adreno bug which was exposing these ES310 functions
+// in ES300 shaders. Internally, we must use the "godot_" prefix, but user shaders
+// will be mapped automatically.
+uint godot_packUnorm4x8(vec4 v) {
uvec4 uv = uvec4(round(clamp(v, vec4(0.0), vec4(1.0)) * 255.0));
return uv.x | (uv.y << uint(8)) | (uv.z << uint(16)) | (uv.w << uint(24));
}
-vec4 unpackUnorm4x8(uint p) {
+vec4 godot_unpackUnorm4x8(uint p) {
return vec4(float(p & uint(0xff)), float((p >> uint(8)) & uint(0xff)), float((p >> uint(16)) & uint(0xff)), float(p >> uint(24))) * 0.00392156862; // 1.0 / 255.0
}
-uint packSnorm4x8(vec4 v) {
+uint godot_packSnorm4x8(vec4 v) {
uvec4 uv = uvec4(round(clamp(v, vec4(-1.0), vec4(1.0)) * 127.0) + 127.0);
return uv.x | uv.y << uint(8) | uv.z << uint(16) | uv.w << uint(24);
}
-vec4 unpackSnorm4x8(uint p) {
+vec4 godot_unpackSnorm4x8(uint p) {
vec4 v = vec4(float(p & uint(0xff)), float((p >> uint(8)) & uint(0xff)), float((p >> uint(16)) & uint(0xff)), float(p >> uint(24)));
return clamp((v - vec4(127.0)) * vec4(0.00787401574), vec4(-1.0), vec4(1.0));
}
+
+#define packUnorm4x8 godot_packUnorm4x8
+#define unpackUnorm4x8 godot_unpackUnorm4x8
+#define packSnorm4x8 godot_packSnorm4x8
+#define unpackSnorm4x8 godot_unpackSnorm4x8
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index d413c2b00e..19e841f466 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1522,6 +1522,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
+ actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
actions.renames["VIEW_INDEX"] = "ViewIndex";
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index a47df42500..5bbbc7b91b 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -44,10 +44,16 @@ MeshStorage *MeshStorage::get_singleton() {
MeshStorage::MeshStorage() {
singleton = this;
+
+ {
+ skeleton_shader.shader.initialize();
+ skeleton_shader.shader_version = skeleton_shader.shader.version_create();
+ }
}
MeshStorage::~MeshStorage() {
singleton = nullptr;
+ skeleton_shader.shader.version_free(skeleton_shader.shader_version);
}
/* MESH API */
@@ -88,10 +94,6 @@ void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
mesh->blend_shape_count = p_blend_shape_count;
-
- if (p_blend_shape_count > 0) {
- WARN_PRINT_ONCE("blend shapes not supported by GLES3 renderer yet");
- }
}
bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
@@ -114,7 +116,6 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
uint32_t attrib_stride = 0;
uint32_t skin_stride = 0;
- // TODO: I think this should be <=, but it is copied from RendererRD, will have to verify later
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
if ((p_surface.format & (1 << i))) {
switch (i) {
@@ -248,8 +249,77 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
- if (mesh->blend_shape_count > 0) {
- //s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
+ if (p_surface.skin_data.size() || mesh->blend_shape_count > 0) {
+ // Size must match the size of the vertex array.
+ int size = p_surface.vertex_data.size();
+ int vertex_size = 0;
+ int stride = 0;
+ int normal_offset = 0;
+ int tangent_offset = 0;
+ if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) {
+ if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ vertex_size = 2;
+ } else {
+ vertex_size = 3;
+ }
+ stride = sizeof(float) * vertex_size;
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) {
+ normal_offset = stride;
+ stride += sizeof(uint16_t) * 2;
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) {
+ tangent_offset = stride;
+ stride += sizeof(uint16_t) * 2;
+ }
+
+ if (mesh->blend_shape_count > 0) {
+ // Blend shapes are passed as one large array, for OpenGL, we need to split each of them into their own buffer
+ s->blend_shapes = memnew_arr(Mesh::Surface::BlendShape, mesh->blend_shape_count);
+
+ for (uint32_t i = 0; i < mesh->blend_shape_count; i++) {
+ glGenVertexArrays(1, &s->blend_shapes[i].vertex_array);
+ glBindVertexArray(s->blend_shapes[i].vertex_array);
+ glGenBuffers(1, &s->blend_shapes[i].vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, s->blend_shapes[i].vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, size, p_surface.blend_shape_data.ptr() + i * size, (s->format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+
+ if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) {
+ glEnableVertexAttribArray(RS::ARRAY_VERTEX + 3);
+ glVertexAttribPointer(RS::ARRAY_VERTEX + 3, vertex_size, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) {
+ glEnableVertexAttribArray(RS::ARRAY_NORMAL + 3);
+ glVertexAttribPointer(RS::ARRAY_NORMAL + 3, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(normal_offset));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) {
+ glEnableVertexAttribArray(RS::ARRAY_TANGENT + 3);
+ glVertexAttribPointer(RS::ARRAY_TANGENT + 3, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(tangent_offset));
+ }
+ }
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ // Create a vertex array to use for skeleton/blend shapes.
+ glGenVertexArrays(1, &s->skeleton_vertex_array);
+ glBindVertexArray(s->skeleton_vertex_array);
+ glBindBuffer(GL_ARRAY_BUFFER, s->vertex_buffer);
+
+ if ((p_surface.format & (1 << RS::ARRAY_VERTEX))) {
+ glEnableVertexAttribArray(RS::ARRAY_VERTEX);
+ glVertexAttribPointer(RS::ARRAY_VERTEX, vertex_size, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_NORMAL))) {
+ glEnableVertexAttribArray(RS::ARRAY_NORMAL);
+ glVertexAttribPointer(RS::ARRAY_NORMAL, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(normal_offset));
+ }
+ if ((p_surface.format & (1 << RS::ARRAY_TANGENT))) {
+ glEnableVertexAttribArray(RS::ARRAY_TANGENT);
+ glVertexAttribPointer(RS::ARRAY_TANGENT, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(tangent_offset));
+ }
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (mesh->surface_count == 0) {
@@ -264,7 +334,14 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
const AABB &bone = p_surface.bone_aabbs[i];
if (bone.has_volume()) {
- mesh->bone_aabbs.write[i].merge_with(bone);
+ AABB &mesh_bone = mesh->bone_aabbs.write[i];
+ if (mesh_bone != AABB()) {
+ // Already initialized, merge AABBs.
+ mesh_bone.merge_with(bone);
+ } else {
+ // Not yet initialized, copy the bone AABB.
+ mesh_bone = bone;
+ }
}
}
mesh->aabb.merge_with(p_surface.aabb);
@@ -412,7 +489,13 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
}
sd.bone_aabbs = s.bone_aabbs;
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ if (mesh->blend_shape_count) {
+ sd.blend_shape_data = Vector<uint8_t>();
+ for (uint32_t i = 0; i < mesh->blend_shape_count; i++) {
+ sd.blend_shape_data.append_array(Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.blend_shapes[i].vertex_buffer, s.vertex_buffer_size));
+ }
+ }
return sd;
}
@@ -608,6 +691,24 @@ void MeshStorage::mesh_clear(RID p_mesh) {
memdelete_arr(s.lods);
}
+ if (mesh->blend_shape_count) {
+ for (uint32_t j = 0; j < mesh->blend_shape_count; j++) {
+ if (s.blend_shapes[j].vertex_buffer != 0) {
+ glDeleteBuffers(1, &s.blend_shapes[j].vertex_buffer);
+ s.blend_shapes[j].vertex_buffer = 0;
+ }
+ if (s.blend_shapes[j].vertex_array != 0) {
+ glDeleteVertexArrays(1, &s.blend_shapes[j].vertex_array);
+ s.blend_shapes[j].vertex_array = 0;
+ }
+ }
+ memdelete_arr(s.blend_shapes);
+ }
+ if (s.skeleton_vertex_array != 0) {
+ glDeleteVertexArrays(1, &s.skeleton_vertex_array);
+ s.skeleton_vertex_array = 0;
+ }
+
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
@@ -663,15 +764,15 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
case RS::ARRAY_NORMAL: {
attribs[i].offset = vertex_stride;
attribs[i].size = 2;
- attribs[i].type = GL_UNSIGNED_SHORT;
- vertex_stride += sizeof(uint16_t) * 2;
+ attribs[i].type = (mis ? GL_FLOAT : GL_UNSIGNED_SHORT);
+ vertex_stride += sizeof(uint16_t) * 2 * (mis ? 2 : 1);
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_TANGENT: {
attribs[i].offset = vertex_stride;
attribs[i].size = 2;
- attribs[i].type = GL_UNSIGNED_SHORT;
- vertex_stride += sizeof(uint16_t) * 2;
+ attribs[i].type = (mis ? GL_FLOAT : GL_UNSIGNED_SHORT);
+ vertex_stride += sizeof(uint16_t) * 2 * (mis ? 2 : 1);
attribs[i].normalized = GL_TRUE;
} break;
case RS::ARRAY_COLOR: {
@@ -716,7 +817,7 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
attribs[i].offset = skin_stride;
attribs[i].size = 4;
attribs[i].type = GL_UNSIGNED_SHORT;
- attributes_stride += 4 * sizeof(uint16_t);
+ skin_stride += 4 * sizeof(uint16_t);
attribs[i].normalized = GL_FALSE;
attribs[i].integer = true;
} break;
@@ -724,7 +825,7 @@ void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::V
attribs[i].offset = skin_stride;
attribs[i].size = 4;
attribs[i].type = GL_UNSIGNED_SHORT;
- attributes_stride += 4 * sizeof(uint16_t);
+ skin_stride += 4 * sizeof(uint16_t);
attribs[i].normalized = GL_TRUE;
} break;
}
@@ -815,7 +916,7 @@ void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int
ERR_FAIL_COND(!mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
- mi->weights_dirty = true;
+ mi->dirty = true;
}
void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
@@ -827,38 +928,65 @@ void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
}
memfree(mi->surfaces[i].versions);
}
+
+ if (mi->surfaces[i].vertex_buffers[0] != 0) {
+ glDeleteBuffers(2, mi->surfaces[i].vertex_buffers);
+ mi->surfaces[i].vertex_buffers[0] = 0;
+ mi->surfaces[i].vertex_buffers[1] = 0;
+ }
+
if (mi->surfaces[i].vertex_buffer != 0) {
glDeleteBuffers(1, &mi->surfaces[i].vertex_buffer);
mi->surfaces[i].vertex_buffer = 0;
}
}
mi->surfaces.clear();
-
- if (mi->blend_weights_buffer != 0) {
- glDeleteBuffers(1, &mi->blend_weights_buffer);
- mi->blend_weights_buffer = 0;
- }
mi->blend_weights.clear();
- mi->weights_dirty = false;
mi->skeleton_version = 0;
}
void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
- if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer == 0) {
+ if (mesh->blend_shape_count > 0) {
mi->blend_weights.resize(mesh->blend_shape_count);
for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
- mi->blend_weights[i] = 0;
+ mi->blend_weights[i] = 0.0;
}
- // Todo allocate buffer for blend_weights and copy data to it
- //mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
-
- mi->weights_dirty = true;
}
MeshInstance::Surface s;
- if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
- //surface warrants transform
- //s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
+ if ((mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) && mesh->surfaces[p_surface]->vertex_buffer_size > 0) {
+ // Cache surface properties
+ s.format_cache = mesh->surfaces[p_surface]->format;
+ if ((s.format_cache & (1 << RS::ARRAY_VERTEX))) {
+ if (s.format_cache & RS::ARRAY_FLAG_USE_2D_VERTICES) {
+ s.vertex_size_cache = 2;
+ } else {
+ s.vertex_size_cache = 3;
+ }
+ s.vertex_stride_cache = sizeof(float) * s.vertex_size_cache;
+ }
+ if ((s.format_cache & (1 << RS::ARRAY_NORMAL))) {
+ s.vertex_normal_offset_cache = s.vertex_stride_cache;
+ s.vertex_stride_cache += sizeof(uint32_t) * 2;
+ }
+ if ((s.format_cache & (1 << RS::ARRAY_TANGENT))) {
+ s.vertex_tangent_offset_cache = s.vertex_stride_cache;
+ s.vertex_stride_cache += sizeof(uint32_t) * 2;
+ }
+
+ // Buffer to be used for rendering. Final output of skeleton and blend shapes.
+ glGenBuffers(1, &s.vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, s.vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, s.vertex_stride_cache * mesh->surfaces[p_surface]->vertex_count, nullptr, GL_DYNAMIC_DRAW);
+ if (mesh->blend_shape_count > 0) {
+ // Ping-Pong buffers for processing blendshapes.
+ glGenBuffers(2, s.vertex_buffers);
+ for (uint32_t i = 0; i < 2; i++) {
+ glBindBuffer(GL_ARRAY_BUFFER, s.vertex_buffers[i]);
+ glBufferData(GL_ARRAY_BUFFER, s.vertex_stride_cache * mesh->surfaces[p_surface]->vertex_count, nullptr, GL_DYNAMIC_DRAW);
+ }
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
mi->surfaces.push_back(s);
@@ -870,11 +998,6 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
bool needs_update = mi->dirty;
- if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
- dirty_mesh_instance_weights.add(&mi->weight_update_list);
- needs_update = true;
- }
-
if (mi->array_update_list.in_list()) {
return;
}
@@ -891,22 +1014,223 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
}
}
-void MeshStorage::update_mesh_instances() {
- while (dirty_mesh_instance_weights.first()) {
- MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
+void MeshStorage::_blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface) {
+ glBindBuffer(GL_ARRAY_BUFFER, p_mi->surfaces[p_surface].vertex_buffers[0]);
- if (mi->blend_weights_buffer != 0) {
- //RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
- }
- dirty_mesh_instance_weights.remove(&mi->weight_update_list);
- mi->weights_dirty = false;
+ if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_VERTEX))) {
+ glEnableVertexAttribArray(RS::ARRAY_VERTEX);
+ glVertexAttribPointer(RS::ARRAY_VERTEX, p_mi->surfaces[p_surface].vertex_size_cache, GL_FLOAT, GL_FALSE, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(0));
+ } else {
+ glDisableVertexAttribArray(RS::ARRAY_VERTEX);
+ }
+ if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_NORMAL))) {
+ glEnableVertexAttribArray(RS::ARRAY_NORMAL);
+ glVertexAttribIPointer(RS::ARRAY_NORMAL, 2, GL_UNSIGNED_INT, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(p_mi->surfaces[p_surface].vertex_normal_offset_cache));
+ } else {
+ glDisableVertexAttribArray(RS::ARRAY_NORMAL);
}
+ if ((p_mi->surfaces[p_surface].format_cache & (1 << RS::ARRAY_TANGENT))) {
+ glEnableVertexAttribArray(RS::ARRAY_TANGENT);
+ glVertexAttribIPointer(RS::ARRAY_TANGENT, 2, GL_UNSIGNED_INT, p_mi->surfaces[p_surface].vertex_stride_cache, CAST_INT_TO_UCHAR_PTR(p_mi->surfaces[p_surface].vertex_tangent_offset_cache));
+ } else {
+ glDisableVertexAttribArray(RS::ARRAY_TANGENT);
+ }
+}
+
+void MeshStorage::_compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ // Add in the bones and weights.
+ glBindBuffer(GL_ARRAY_BUFFER, p_mi->mesh->surfaces[p_surface]->skin_buffer);
+
+ bool use_8_weights = p_mi->surfaces[p_surface].format_cache & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ int skin_stride = sizeof(int16_t) * (use_8_weights ? 16 : 8);
+ glEnableVertexAttribArray(RS::ARRAY_BONES);
+ glVertexAttribIPointer(RS::ARRAY_BONES, 4, GL_UNSIGNED_SHORT, skin_stride, CAST_INT_TO_UCHAR_PTR(0));
+ if (use_8_weights) {
+ glEnableVertexAttribArray(11);
+ glVertexAttribIPointer(11, 4, GL_UNSIGNED_SHORT, skin_stride, CAST_INT_TO_UCHAR_PTR(4 * sizeof(uint16_t)));
+ glEnableVertexAttribArray(12);
+ glVertexAttribPointer(12, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(8 * sizeof(uint16_t)));
+ glEnableVertexAttribArray(13);
+ glVertexAttribPointer(13, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(12 * sizeof(uint16_t)));
+ } else {
+ glEnableVertexAttribArray(RS::ARRAY_WEIGHTS);
+ glVertexAttribPointer(RS::ARRAY_WEIGHTS, 4, GL_UNSIGNED_SHORT, GL_TRUE, skin_stride, CAST_INT_TO_UCHAR_PTR(4 * sizeof(uint16_t)));
+ }
+
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_mi->surfaces[p_surface].vertex_buffer);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, p_sk->transforms_texture);
+
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, p_mi->mesh->surfaces[p_surface]->vertex_count);
+ glEndTransformFeedback();
+
+ glDisableVertexAttribArray(RS::ARRAY_BONES);
+ glDisableVertexAttribArray(RS::ARRAY_WEIGHTS);
+ glDisableVertexAttribArray(RS::ARRAY_BONES + 2);
+ glDisableVertexAttribArray(RS::ARRAY_WEIGHTS + 2);
+ glBindVertexArray(0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+}
+
+void MeshStorage::update_mesh_instances() {
if (dirty_mesh_instance_arrays.first() == nullptr) {
return; //nothing to do
}
+ glEnable(GL_RASTERIZER_DISCARD);
// Process skeletons and blend shapes using transform feedback
- // TODO: Implement when working on skeletons and blend shapes
+ while (dirty_mesh_instance_arrays.first()) {
+ MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
+
+ Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
+
+ // Precompute base weight if using blend shapes.
+ float base_weight = 1.0;
+ if (mi->mesh->blend_shape_count && mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED) {
+ for (uint32_t i = 0; i < mi->mesh->blend_shape_count; i++) {
+ base_weight -= mi->blend_weights[i];
+ }
+ }
+
+ for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
+ if (mi->surfaces[i].vertex_buffer == 0 || mi->mesh->surfaces[i]->skeleton_vertex_array == 0) {
+ continue;
+ }
+
+ bool array_is_2d = mi->surfaces[i].format_cache & RS::ARRAY_FLAG_USE_2D_VERTICES;
+ bool can_use_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->surfaces[i].format_cache & RS::ARRAY_FORMAT_BONES);
+ bool use_8_weights = mi->surfaces[i].format_cache & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+
+ // Always process blend shapes first.
+ if (mi->mesh->blend_shape_count) {
+ SkeletonShaderGLES3::ShaderVariant variant = SkeletonShaderGLES3::MODE_BASE_PASS;
+ uint64_t specialization = 0;
+ specialization |= array_is_2d ? SkeletonShaderGLES3::MODE_2D : 0;
+ specialization |= SkeletonShaderGLES3::USE_BLEND_SHAPES;
+ if (!array_is_2d) {
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_NORMAL))) {
+ specialization |= SkeletonShaderGLES3::USE_NORMAL;
+ }
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_TANGENT))) {
+ specialization |= SkeletonShaderGLES3::USE_TANGENT;
+ }
+ }
+
+ bool success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, base_weight, skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindVertexArray(mi->mesh->surfaces[i]->skeleton_vertex_array);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffers[0]);
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count);
+ glEndTransformFeedback();
+
+ variant = SkeletonShaderGLES3::MODE_BLEND_PASS;
+ success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ //Do the last blend shape separately, as it can be combined with the skeleton pass.
+ for (uint32_t bs = 0; bs < mi->mesh->blend_shape_count - 1; bs++) {
+ float weight = mi->blend_weights[bs];
+
+ if (Math::is_zero_approx(weight)) {
+ //not bother with this one
+ continue;
+ }
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, weight, skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization);
+
+ glBindVertexArray(mi->mesh->surfaces[i]->blend_shapes[bs].vertex_array);
+ _blend_shape_bind_mesh_instance_buffer(mi, i);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffers[1]);
+
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count);
+ glEndTransformFeedback();
+
+ SWAP(mi->surfaces[i].vertex_buffers[0], mi->surfaces[i].vertex_buffers[1]);
+ }
+ uint32_t bs = mi->mesh->blend_shape_count - 1;
+
+ float weight = mi->blend_weights[bs];
+
+ glBindVertexArray(mi->mesh->surfaces[i]->blend_shapes[bs].vertex_array);
+ _blend_shape_bind_mesh_instance_buffer(mi, i);
+
+ specialization |= can_use_skeleton ? SkeletonShaderGLES3::USE_SKELETON : 0;
+ specialization |= (can_use_skeleton && use_8_weights) ? SkeletonShaderGLES3::USE_EIGHT_WEIGHTS : 0;
+ specialization |= SkeletonShaderGLES3::FINAL_PASS;
+ success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_WEIGHT, weight, skeleton_shader.shader_version, variant, specialization);
+ skeleton_shader.shader.version_set_uniform(SkeletonShaderGLES3::BLEND_SHAPE_COUNT, float(mi->mesh->blend_shape_count), skeleton_shader.shader_version, variant, specialization);
+
+ if (can_use_skeleton) {
+ // Do last blendshape in the same pass as the Skeleton.
+ _compute_skeleton(mi, sk, i);
+ can_use_skeleton = false;
+ } else {
+ // Do last blendshape by itself and prepare vertex data for use by the renderer.
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mi->surfaces[i].vertex_buffer);
+
+ glBeginTransformFeedback(GL_POINTS);
+ glDrawArrays(GL_POINTS, 0, mi->mesh->surfaces[i]->vertex_count);
+ glEndTransformFeedback();
+ }
+
+ glBindVertexArray(0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+ }
+
+ // This branch should only execute when Skeleton is run by itself.
+ if (can_use_skeleton) {
+ SkeletonShaderGLES3::ShaderVariant variant = SkeletonShaderGLES3::MODE_BASE_PASS;
+ uint64_t specialization = 0;
+ specialization |= array_is_2d ? SkeletonShaderGLES3::MODE_2D : 0;
+ specialization |= SkeletonShaderGLES3::USE_SKELETON;
+ specialization |= SkeletonShaderGLES3::FINAL_PASS;
+ specialization |= use_8_weights ? SkeletonShaderGLES3::USE_EIGHT_WEIGHTS : 0;
+ if (!array_is_2d) {
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_NORMAL))) {
+ specialization |= SkeletonShaderGLES3::USE_NORMAL;
+ }
+ if ((mi->surfaces[i].format_cache & (1 << RS::ARRAY_TANGENT))) {
+ specialization |= SkeletonShaderGLES3::USE_TANGENT;
+ }
+ }
+
+ bool success = skeleton_shader.shader.version_bind_shader(skeleton_shader.shader_version, variant, specialization);
+ if (!success) {
+ continue;
+ }
+
+ glBindVertexArray(mi->mesh->surfaces[i]->skeleton_vertex_array);
+ _compute_skeleton(mi, sk, i);
+ }
+ }
+ mi->dirty = false;
+ if (sk) {
+ mi->skeleton_version = sk->version;
+ }
+ dirty_mesh_instance_arrays.remove(&mi->array_update_list);
+ }
+ glDisable(GL_RASTERIZER_DISCARD);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
}
/* MULTIMESH API */
@@ -1577,45 +1901,207 @@ void MeshStorage::_update_dirty_multimeshes() {
/* SKELETON API */
RID MeshStorage::skeleton_allocate() {
- return RID();
+ return skeleton_owner.allocate_rid();
}
void MeshStorage::skeleton_initialize(RID p_rid) {
+ skeleton_owner.initialize_rid(p_rid, Skeleton());
}
void MeshStorage::skeleton_free(RID p_rid) {
+ _update_dirty_skeletons();
+ skeleton_allocate_data(p_rid, 0);
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
+ skeleton->dependency.deleted_notify(p_rid);
+ skeleton_owner.free(p_rid);
+}
+
+void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) {
+ if (!skeleton->dirty) {
+ skeleton->dirty = true;
+ skeleton->dirty_list = skeleton_dirty_list;
+ skeleton_dirty_list = skeleton;
+ }
}
void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_COND(p_bones < 0);
+
+ if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
+ return;
+ }
+
+ skeleton->size = p_bones;
+ skeleton->use_2d = p_2d_skeleton;
+ skeleton->height = (p_bones * (p_2d_skeleton ? 2 : 3)) / 256;
+ if ((p_bones * (p_2d_skeleton ? 2 : 3)) % 256) {
+ skeleton->height++;
+ }
+
+ if (skeleton->transforms_texture != 0) {
+ glDeleteTextures(1, &skeleton->transforms_texture);
+ skeleton->transforms_texture = 0;
+ skeleton->data.clear();
+ }
+
+ if (skeleton->size) {
+ skeleton->data.resize(256 * skeleton->height * 4);
+ glGenTextures(1, &skeleton->transforms_texture);
+ glBindTexture(GL_TEXTURE_2D, skeleton->transforms_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, skeleton->height, 0, GL_RGBA, GL_FLOAT, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
+
+ _skeleton_make_dirty(skeleton);
+ }
+
+ skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_DATA);
}
void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_NULL(skeleton);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ skeleton->base_transform_2d = p_base_transform;
}
int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
- return 0;
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, 0);
+
+ return skeleton->size;
}
void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 12;
+
+ dataptr[0] = p_transform.basis.rows[0][0];
+ dataptr[1] = p_transform.basis.rows[0][1];
+ dataptr[2] = p_transform.basis.rows[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.rows[1][0];
+ dataptr[5] = p_transform.basis.rows[1][1];
+ dataptr[6] = p_transform.basis.rows[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.rows[2][0];
+ dataptr[9] = p_transform.basis.rows[2][1];
+ dataptr[10] = p_transform.basis.rows[2][2];
+ dataptr[11] = p_transform.origin.z;
+
+ _skeleton_make_dirty(skeleton);
}
Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- return Transform3D();
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform3D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 12;
+
+ Transform3D t;
+
+ t.basis.rows[0][0] = dataptr[0];
+ t.basis.rows[0][1] = dataptr[1];
+ t.basis.rows[0][2] = dataptr[2];
+ t.origin.x = dataptr[3];
+ t.basis.rows[1][0] = dataptr[4];
+ t.basis.rows[1][1] = dataptr[5];
+ t.basis.rows[1][2] = dataptr[6];
+ t.origin.y = dataptr[7];
+ t.basis.rows[2][0] = dataptr[8];
+ t.basis.rows[2][1] = dataptr[9];
+ t.basis.rows[2][2] = dataptr[10];
+ t.origin.z = dataptr[11];
+
+ return t;
}
void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ float *dataptr = skeleton->data.ptrw() + p_bone * 8;
+
+ dataptr[0] = p_transform.columns[0][0];
+ dataptr[1] = p_transform.columns[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.columns[2][0];
+ dataptr[4] = p_transform.columns[0][1];
+ dataptr[5] = p_transform.columns[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.columns[2][1];
+
+ _skeleton_make_dirty(skeleton);
}
Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- return Transform2D();
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+
+ ERR_FAIL_COND_V(!skeleton, Transform2D());
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
+ ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
+
+ const float *dataptr = skeleton->data.ptr() + p_bone * 8;
+
+ Transform2D t;
+ t.columns[0][0] = dataptr[0];
+ t.columns[1][0] = dataptr[1];
+ t.columns[2][0] = dataptr[3];
+ t.columns[0][1] = dataptr[4];
+ t.columns[1][1] = dataptr[5];
+ t.columns[2][1] = dataptr[7];
+
+ return t;
}
-void MeshStorage::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) {
+void MeshStorage::_update_dirty_skeletons() {
+ while (skeleton_dirty_list) {
+ Skeleton *skeleton = skeleton_dirty_list;
+
+ if (skeleton->size) {
+ glBindTexture(GL_TEXTURE_2D, skeleton->transforms_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, skeleton->height, 0, GL_RGBA, GL_FLOAT, skeleton->data.ptr());
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ skeleton_dirty_list = skeleton->dirty_list;
+
+ skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_BONES);
+
+ skeleton->version++;
+
+ skeleton->dirty = false;
+ skeleton->dirty_list = nullptr;
+ }
+
+ skeleton_dirty_list = nullptr;
}
-/* OCCLUDER */
+void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
+ Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
-void MeshStorage::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
+ p_instance->update_dependency(&skeleton->dependency);
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 1aef3cbf78..0f30814928 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -33,6 +33,7 @@
#ifdef GLES3_ENABLED
+#include "../shaders/skeleton.glsl.gen.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
@@ -102,7 +103,13 @@ struct Mesh {
Vector<AABB> bone_aabbs;
- GLuint blend_shape_buffer = 0;
+ struct BlendShape {
+ GLuint vertex_buffer = 0;
+ GLuint vertex_array = 0;
+ };
+
+ BlendShape *blend_shapes = nullptr;
+ GLuint skeleton_vertex_array = 0;
RID material;
};
@@ -136,7 +143,14 @@ struct MeshInstance {
Mesh *mesh = nullptr;
RID skeleton;
struct Surface {
+ GLuint vertex_buffers[2] = { 0, 0 };
+ GLuint vertex_arrays[2] = { 0, 0 };
GLuint vertex_buffer = 0;
+ int vertex_stride_cache = 0;
+ int vertex_size_cache = 0;
+ int vertex_normal_offset_cache = 0;
+ int vertex_tangent_offset_cache = 0;
+ uint32_t format_cache = 0;
Mesh::Surface::Version *versions = nullptr; //allocated on demand
uint32_t version_count = 0;
@@ -144,7 +158,6 @@ struct MeshInstance {
LocalVector<Surface> surfaces;
LocalVector<float> blend_weights;
- GLuint blend_weights_buffer = 0;
List<MeshInstance *>::Element *I = nullptr; //used to erase itself
uint64_t skeleton_version = 0;
bool dirty = false;
@@ -186,13 +199,15 @@ struct MultiMesh {
struct Skeleton {
bool use_2d = false;
int size = 0;
+ int height = 0;
Vector<float> data;
- GLuint buffer = 0;
bool dirty = false;
Skeleton *dirty_list = nullptr;
Transform2D base_transform_2d;
+ GLuint transforms_texture = 0;
+
uint64_t version = 1;
Dependency dependency;
@@ -202,6 +217,11 @@ class MeshStorage : public RendererMeshStorage {
private:
static MeshStorage *singleton;
+ struct {
+ SkeletonShaderGLES3 shader;
+ RID shader_version;
+ } skeleton_shader;
+
/* Mesh */
mutable RID_Owner<Mesh, true> mesh_owner;
@@ -214,6 +234,7 @@ private:
void _mesh_instance_clear(MeshInstance *mi);
void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
+ void _blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface);
SelfList<MeshInstance>::List dirty_mesh_instance_weights;
SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
@@ -232,9 +253,10 @@ private:
mutable RID_Owner<Skeleton, true> skeleton_owner;
- Skeleton *skeleton_dirty_list = nullptr;
-
_FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
+ void _compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface);
+
+ Skeleton *skeleton_dirty_list = nullptr;
public:
static MeshStorage *get_singleton();
@@ -534,9 +556,11 @@ public:
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- /* OCCLUDER */
+ void _update_dirty_skeletons();
- void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
+ _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
+ return skeleton_owner.get_or_null(p_skeleton) != nullptr;
+ }
};
} // namespace GLES3
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 15743c2d78..99908d197a 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1694,34 +1694,51 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
return;
}
+ // Dispose of the cached fbo's and the allocated textures
+ for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) {
+ glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr());
+ // Don't delete the current FBO, we'll do that a couple lines down.
+ if (E.value.fbo != rt->fbo) {
+ glDeleteFramebuffers(1, &E.value.fbo);
+ }
+ }
+ rt->overridden.fbo_cache.clear();
+
if (rt->fbo) {
glDeleteFramebuffers(1, &rt->fbo);
rt->fbo = 0;
}
if (rt->overridden.color.is_null()) {
- glDeleteTextures(1, &rt->color);
- rt->color = 0;
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+ tex->active = false;
+ }
+ } else {
+ Texture *tex = get_texture(rt->overridden.color);
+ tex->is_render_target = false;
}
- if (rt->overridden.depth.is_null()) {
- glDeleteTextures(1, &rt->depth);
- rt->depth = 0;
+ if (rt->overridden.color.is_valid()) {
+ rt->overridden.color = RID();
+ } else if (rt->color) {
+ glDeleteTextures(1, &rt->color);
}
+ rt->color = 0;
- if (rt->texture.is_valid()) {
- Texture *tex = get_texture(rt->texture);
- tex->alloc_height = 0;
- tex->alloc_width = 0;
- tex->width = 0;
- tex->height = 0;
- tex->active = false;
+ if (rt->overridden.depth.is_valid()) {
+ rt->overridden.depth = RID();
+ } else if (rt->depth) {
+ glDeleteTextures(1, &rt->depth);
}
+ rt->depth = 0;
- if (rt->overridden.color.is_valid()) {
- Texture *tex = get_texture(rt->overridden.color);
- tex->is_render_target = false;
- }
+ rt->overridden.velocity = RID();
+ rt->overridden.is_overridden = false;
if (rt->backbuffer_fbo != 0) {
glDeleteFramebuffers(1, &rt->backbuffer_fbo);
@@ -1732,15 +1749,6 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
_render_target_clear_sdf(rt);
}
-void TextureStorage::_clear_render_target_overridden_fbo_cache(RenderTarget *rt) {
- // Dispose of the cached fbo's and the allocated textures
- for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) {
- glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr());
- glDeleteFramebuffers(1, &E.value.fbo);
- }
- rt->overridden.fbo_cache.clear();
-}
-
RID TextureStorage::render_target_create() {
RenderTarget render_target;
//render_target.was_used = false;
@@ -1759,7 +1767,6 @@ RID TextureStorage::render_target_create() {
void TextureStorage::render_target_free(RID p_rid) {
RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_clear_render_target(rt);
- _clear_render_target_overridden_fbo_cache(rt);
Texture *t = get_texture(rt->texture);
if (t) {
@@ -1826,11 +1833,7 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color
if (p_color_texture.is_null() && p_depth_texture.is_null()) {
_clear_render_target(rt);
- rt->overridden.is_overridden = false;
- rt->overridden.color = RID();
- rt->overridden.depth = RID();
- rt->size = Size2i();
- _clear_render_target_overridden_fbo_cache(rt);
+ _update_render_target(rt);
return;
}
@@ -1849,6 +1852,8 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color
RBMap<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry>::Element *cache;
if ((cache = rt->overridden.fbo_cache.find(hash_key)) != nullptr) {
rt->fbo = cache->get().fbo;
+ rt->color = cache->get().color;
+ rt->depth = cache->get().depth;
rt->size = cache->get().size;
rt->texture = p_color_texture;
return;
@@ -1858,6 +1863,8 @@ void TextureStorage::render_target_set_override(RID p_render_target, RID p_color
RenderTarget::RTOverridden::FBOCacheEntry new_entry;
new_entry.fbo = rt->fbo;
+ new_entry.color = rt->color;
+ new_entry.depth = rt->depth;
new_entry.size = rt->size;
// Keep track of any textures we had to allocate because they weren't overridden.
if (p_color_texture.is_null()) {
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index c465576347..169c50638d 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -344,6 +344,8 @@ struct RenderTarget {
struct FBOCacheEntry {
GLuint fbo;
+ GLuint color;
+ GLuint depth;
Size2i size;
Vector<GLuint> allocated_textures;
};
@@ -412,7 +414,6 @@ private:
mutable RID_Owner<RenderTarget> render_target_owner;
void _clear_render_target(RenderTarget *rt);
- void _clear_render_target_overridden_fbo_cache(RenderTarget *rt);
void _update_render_target(RenderTarget *rt);
void _create_render_target_backbuffer(RenderTarget *rt);
void _render_target_allocate_sdf(RenderTarget *rt);
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 393093c2a7..fe900c7cfb 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -281,7 +281,7 @@ String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
void Utilities::update_dirty_resources() {
MaterialStorage::get_singleton()->_update_global_shader_uniforms();
MaterialStorage::get_singleton()->_update_queued_materials();
- //MeshStorage::get_singleton()->_update_dirty_skeletons();
+ MeshStorage::get_singleton()->_update_dirty_skeletons();
MeshStorage::get_singleton()->_update_dirty_multimeshes();
TextureStorage::get_singleton()->update_texture_atlas();
}
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 161706489f..b02a100784 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -565,7 +565,7 @@ String OS_Unix::get_executable_path() const {
WARN_PRINT("MAXPATHLEN is too small");
}
- String path(resolved_path);
+ String path = String::utf8(resolved_path);
delete[] resolved_path;
return path;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 01d1583ca4..7f5bac30f1 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -3355,7 +3355,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
return OK;
}
-bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
+bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
_THREAD_SAFE_METHOD_
@@ -3365,34 +3365,34 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
VkFormatFeatureFlags flags;
- if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
+ if (p_usage.has_flag(TEXTURE_USAGE_CPU_READ_BIT)) {
flags = properties.linearTilingFeatures;
} else {
flags = properties.optimalTilingFeatures;
}
- if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT) && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
return false;
}
- if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
+ if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
return false;
}
// Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
- if (p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format != DATA_FORMAT_R8_UINT) {
+ if (p_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && p_format != DATA_FORMAT_R8_UINT) {
return false;
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 537ad88f5a..c6e1830e90 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1055,7 +1055,7 @@ public:
virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer);
- virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const;
+ virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const;
virtual bool texture_is_shared(RID p_texture);
virtual bool texture_is_valid(RID p_texture);
virtual Size2i texture_size(RID p_texture);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 381df6d65e..ee251e7acf 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -68,7 +68,7 @@ Vector<VkAttachmentReference> VulkanContext::_convert_VkAttachmentReference2(uin
}
VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass) {
- if (has_renderpass2_ext) {
+ if (is_device_extension_enabled(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME)) {
if (fpCreateRenderPass2KHR == nullptr) {
fpCreateRenderPass2KHR = (PFN_vkCreateRenderPass2KHR)vkGetDeviceProcAddr(p_device, "vkCreateRenderPass2KHR");
}
@@ -378,9 +378,7 @@ Error VulkanContext::_obtain_vulkan_version() {
uint32_t api_version;
VkResult res = func(&api_version);
if (res == VK_SUCCESS) {
- vulkan_major = VK_API_VERSION_MAJOR(api_version);
- vulkan_minor = VK_API_VERSION_MINOR(api_version);
- vulkan_patch = VK_API_VERSION_PATCH(api_version);
+ instance_api_version = api_version;
} else {
// According to the documentation this shouldn't fail with anything except a memory allocation error
// in which case we're in deep trouble anyway.
@@ -388,28 +386,34 @@ Error VulkanContext::_obtain_vulkan_version() {
}
} else {
print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.");
- }
-
- // We don't go above 1.2.
- if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) {
- vulkan_major = 1;
- vulkan_minor = 2;
- vulkan_patch = 0;
+ instance_api_version = VK_API_VERSION_1_0;
}
return OK;
}
-Error VulkanContext::_initialize_extensions() {
- uint32_t instance_extension_count = 0;
+bool VulkanContext::instance_extensions_initialized = false;
+HashMap<CharString, bool> VulkanContext::requested_instance_extensions;
+
+void VulkanContext::register_requested_instance_extension(const CharString &extension_name, bool p_required) {
+ ERR_FAIL_COND_MSG(instance_extensions_initialized, "You can only registered extensions before the Vulkan instance is created");
+ ERR_FAIL_COND(requested_instance_extensions.has(extension_name));
+
+ requested_instance_extensions[extension_name] = p_required;
+}
+
+Error VulkanContext::_initialize_instance_extensions() {
+ enabled_instance_extension_names.clear();
+
+ // Make sure our core extensions are here
+ register_requested_instance_extension(VK_KHR_SURFACE_EXTENSION_NAME, true);
+ register_requested_instance_extension(_get_platform_surface_extension(), true);
+
+ if (_use_validation_layers()) {
+ register_requested_instance_extension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, false);
+ }
- enabled_extension_count = 0;
- enabled_debug_utils = false;
- enabled_debug_report = false;
- // Look for instance extensions.
- VkBool32 surfaceExtFound = 0;
- VkBool32 platformSurfaceExtFound = 0;
- memset(extension_names, 0, sizeof(extension_names));
+ register_requested_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
// Only enable debug utils in verbose mode or DEV_ENABLED.
// End users would get spammed with messages of varying verbosity due to the
@@ -420,54 +424,141 @@ Error VulkanContext::_initialize_extensions() {
#else
bool want_debug_utils = OS::get_singleton()->is_stdout_verbose();
#endif
+ if (want_debug_utils) {
+ register_requested_instance_extension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, false);
+ }
+ // Load instance extensions that are available...
+ uint32_t instance_extension_count = 0;
VkResult err = vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, nullptr);
ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_INCOMPLETE, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(instance_extension_count == 0, ERR_CANT_CREATE, "No instance extensions found, is a driver installed?");
- if (instance_extension_count > 0) {
- VkExtensionProperties *instance_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * instance_extension_count);
- err = vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, instance_extensions);
- if (err != VK_SUCCESS && err != VK_INCOMPLETE) {
- free(instance_extensions);
- ERR_FAIL_V(ERR_CANT_CREATE);
+ VkExtensionProperties *instance_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * instance_extension_count);
+ err = vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, instance_extensions);
+ if (err != VK_SUCCESS && err != VK_INCOMPLETE) {
+ free(instance_extensions);
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ }
+#ifdef DEV_ENABLED
+ for (uint32_t i = 0; i < instance_extension_count; i++) {
+ print_verbose(String("VULKAN: Found instance extension ") + String(instance_extensions[i].extensionName));
+ }
+#endif
+
+ // Enable all extensions that are supported and requested
+ for (uint32_t i = 0; i < instance_extension_count; i++) {
+ CharString extension_name(instance_extensions[i].extensionName);
+ if (requested_instance_extensions.has(extension_name)) {
+ enabled_instance_extension_names.insert(extension_name);
}
- for (uint32_t i = 0; i < instance_extension_count; i++) {
- if (!strcmp(VK_KHR_SURFACE_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- surfaceExtFound = 1;
- extension_names[enabled_extension_count++] = VK_KHR_SURFACE_EXTENSION_NAME;
- }
+ }
- if (!strcmp(_get_platform_surface_extension(), instance_extensions[i].extensionName)) {
- platformSurfaceExtFound = 1;
- extension_names[enabled_extension_count++] = _get_platform_surface_extension();
- }
- if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- if (_use_validation_layers()) {
- extension_names[enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
- enabled_debug_report = true;
- }
- }
- if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- if (want_debug_utils) {
- extension_names[enabled_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
- enabled_debug_utils = true;
- }
- }
- if (!strcmp(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- extension_names[enabled_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
+ // Now check our requested extensions
+ for (KeyValue<CharString, bool> &requested_extension : requested_instance_extensions) {
+ if (!enabled_instance_extension_names.has(requested_extension.key)) {
+ if (requested_extension.value) {
free(instance_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
+ ERR_FAIL_V_MSG(ERR_BUG, String("Required extension ") + String(requested_extension.key) + String(" not found, is a driver installed?"));
+ } else {
+ print_verbose(String("Optional extension ") + String(requested_extension.key) + String(" not found"));
}
}
+ }
- free(instance_extensions);
+ free(instance_extensions);
+
+ instance_extensions_initialized = true;
+ return OK;
+}
+
+bool VulkanContext::device_extensions_initialized = false;
+HashMap<CharString, bool> VulkanContext::requested_device_extensions;
+
+void VulkanContext::register_requested_device_extension(const CharString &extension_name, bool p_required) {
+ ERR_FAIL_COND_MSG(device_extensions_initialized, "You can only registered extensions before the Vulkan instance is created");
+ ERR_FAIL_COND(requested_device_extensions.has(extension_name));
+
+ requested_device_extensions[extension_name] = p_required;
+}
+
+Error VulkanContext::_initialize_device_extensions() {
+ // Look for device extensions.
+ enabled_device_extension_names.clear();
+
+ // Make sure our core extensions are here
+ register_requested_device_extension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, true);
+
+ register_requested_device_extension(VK_KHR_MULTIVIEW_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, false);
+
+ // TODO consider the following extensions:
+ // - VK_KHR_spirv_1_4
+ // - VK_KHR_swapchain_mutable_format
+ // - VK_EXT_full_screen_exclusive
+ // - VK_EXT_hdr_metadata
+ // - VK_KHR_depth_stencil_resolve
+
+ // Even though the user "enabled" the extension via the command
+ // line, we must make sure that it's enumerated for use with the
+ // device. Therefore, disable it here, and re-enable it again if
+ // enumerated.
+ if (VK_KHR_incremental_present_enabled) {
+ register_requested_device_extension(VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME, false);
+ }
+ if (VK_GOOGLE_display_timing_enabled) {
+ register_requested_device_extension(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME, false);
+ }
+
+ // obtain available device extensions
+ uint32_t device_extension_count = 0;
+ VkResult err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr);
+ ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(device_extension_count == 0, ERR_CANT_CREATE,
+ "vkEnumerateDeviceExtensionProperties failed to find any extensions\n\n"
+ "Do you have a compatible Vulkan installable client driver (ICD) installed?\n"
+ "vkCreateInstance Failure");
+
+ VkExtensionProperties *device_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * device_extension_count);
+ err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, device_extensions);
+ if (err) {
+ free(device_extensions);
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ }
+
+#ifdef DEV_ENABLED
+ for (uint32_t i = 0; i < device_extension_count; i++) {
+ print_verbose(String("VULKAN: Found device extension ") + String(device_extensions[i].extensionName));
+ }
+#endif
+
+ // Enable all extensions that are supported and requested
+ for (uint32_t i = 0; i < device_extension_count; i++) {
+ CharString extension_name(device_extensions[i].extensionName);
+ if (requested_device_extensions.has(extension_name)) {
+ enabled_device_extension_names.insert(extension_name);
+ }
+ }
+
+ // Now check our requested extensions
+ for (KeyValue<CharString, bool> &requested_extension : requested_device_extensions) {
+ if (!enabled_device_extension_names.has(requested_extension.key)) {
+ if (requested_extension.value) {
+ free(device_extensions);
+ ERR_FAIL_V_MSG(ERR_BUG,
+ String("vkEnumerateDeviceExtensionProperties failed to find the ") + String(requested_extension.key) + String(" extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\nvkCreateInstance Failure"));
+ } else {
+ print_verbose(String("Optional extension ") + String(requested_extension.key) + String(" not found"));
+ }
+ }
}
- ERR_FAIL_COND_V_MSG(!surfaceExtFound, ERR_CANT_CREATE, "No surface extension found, is a driver installed?");
- ERR_FAIL_COND_V_MSG(!platformSurfaceExtFound, ERR_CANT_CREATE, "No platform surface extension found, is a driver installed?");
+ free(device_extensions);
+ device_extensions_initialized = true;
return OK;
}
@@ -644,184 +735,176 @@ Error VulkanContext::_check_capabilities() {
storage_buffer_capabilities.storage_push_constant_16_is_supported = false;
storage_buffer_capabilities.storage_input_output_16 = false;
- // Check for extended features.
- PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
- if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
- // In Vulkan 1.0 might be accessible under its original extension name.
- vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
- }
- if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
- // Check our extended features.
- VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
- /*pNext*/ nullptr,
- /*pipelineFragmentShadingRate*/ false,
- /*primitiveFragmentShadingRate*/ false,
- /*attachmentFragmentShadingRate*/ false,
- };
+ if (is_instance_extension_enabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
+ // Check for extended features.
+ PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
+ if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
+ // In Vulkan 1.0 might be accessible under its original extension name.
+ vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
+ }
+ if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
+ // Check our extended features.
+ VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
+ /*pNext*/ nullptr,
+ /*pipelineFragmentShadingRate*/ false,
+ /*primitiveFragmentShadingRate*/ false,
+ /*attachmentFragmentShadingRate*/ false,
+ };
- VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
- /*pNext*/ &vrs_features,
- /*shaderFloat16*/ false,
- /*shaderInt8*/ false,
- };
+ VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
+ /*pNext*/ &vrs_features,
+ /*shaderFloat16*/ false,
+ /*shaderInt8*/ false,
+ };
- VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
- /*pNext*/ &shader_features,
- /*storageBuffer16BitAccess*/ false,
- /*uniformAndStorageBuffer16BitAccess*/ false,
- /*storagePushConstant16*/ false,
- /*storageInputOutput16*/ false,
- };
+ VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
+ /*pNext*/ &shader_features,
+ /*storageBuffer16BitAccess*/ false,
+ /*uniformAndStorageBuffer16BitAccess*/ false,
+ /*storagePushConstant16*/ false,
+ /*storageInputOutput16*/ false,
+ };
- VkPhysicalDeviceMultiviewFeatures multiview_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
- /*pNext*/ &storage_feature,
- /*multiview*/ false,
- /*multiviewGeometryShader*/ false,
- /*multiviewTessellationShader*/ false,
- };
+ VkPhysicalDeviceMultiviewFeatures multiview_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+ /*pNext*/ &storage_feature,
+ /*multiview*/ false,
+ /*multiviewGeometryShader*/ false,
+ /*multiviewTessellationShader*/ false,
+ };
- VkPhysicalDeviceFeatures2 device_features;
- device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
- device_features.pNext = &multiview_features;
+ VkPhysicalDeviceFeatures2 device_features;
+ device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
+ device_features.pNext = &multiview_features;
- vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
+ vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
- // We must check that the relative extension is present before assuming a
- // feature as enabled. Actually, according to the spec we shouldn't add the
- // structs in pNext at all, but this works fine.
- // See also: https://github.com/godotengine/godot/issues/65409
- for (uint32_t i = 0; i < enabled_extension_count; ++i) {
- if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, extension_names[i])) {
+ // We must check that the relative extension is present before assuming a
+ // feature as enabled. Actually, according to the spec we shouldn't add the
+ // structs in pNext at all, but this works fine.
+ // See also: https://github.com/godotengine/godot/issues/65409
+ if (is_device_extension_enabled(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
-
- continue;
}
- if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, extension_names[i])) {
+ if (is_device_extension_enabled(VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
multiview_capabilities.is_supported = multiview_features.multiview;
multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
-
- continue;
}
- if (!strcmp(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, extension_names[i])) {
+ if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
-
- continue;
}
- if (!strcmp(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, extension_names[i])) {
+ if (is_device_extension_enabled(VK_KHR_16BIT_STORAGE_EXTENSION_NAME)) {
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
-
- continue;
}
}
- }
-
- // Check extended properties.
- PFN_vkGetPhysicalDeviceProperties2 device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2");
- if (device_properties_func == nullptr) {
- // In Vulkan 1.0 might be accessible under its original extension name.
- device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
- }
- if (device_properties_func != nullptr) {
- VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
- VkPhysicalDeviceMultiviewProperties multiviewProperties{};
- VkPhysicalDeviceSubgroupProperties subgroupProperties{};
- VkPhysicalDeviceProperties2 physicalDeviceProperties{};
- void *nextptr = nullptr;
- if (!(vulkan_major == 1 && vulkan_minor == 0)) {
- subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
- subgroupProperties.pNext = nextptr;
-
- nextptr = &subgroupProperties;
+ // Check extended properties.
+ PFN_vkGetPhysicalDeviceProperties2 device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2");
+ if (device_properties_func == nullptr) {
+ // In Vulkan 1.0 might be accessible under its original extension name.
+ device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
}
+ if (device_properties_func != nullptr) {
+ VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
+ VkPhysicalDeviceMultiviewProperties multiviewProperties{};
+ VkPhysicalDeviceSubgroupProperties subgroupProperties{};
+ VkPhysicalDeviceProperties2 physicalDeviceProperties{};
+ void *nextptr = nullptr;
+
+ if (device_api_version >= VK_API_VERSION_1_1) { // Vulkan 1.1 or higher
+ subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
+ subgroupProperties.pNext = nextptr;
+
+ nextptr = &subgroupProperties;
+ }
- if (multiview_capabilities.is_supported) {
- multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;
- multiviewProperties.pNext = nextptr;
-
- nextptr = &multiviewProperties;
- }
+ if (multiview_capabilities.is_supported) {
+ multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;
+ multiviewProperties.pNext = nextptr;
- if (vrs_capabilities.attachment_vrs_supported) {
- vrsProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
- vrsProperties.pNext = nextptr;
+ nextptr = &multiviewProperties;
+ }
- nextptr = &vrsProperties;
- }
+ if (vrs_capabilities.attachment_vrs_supported) {
+ vrsProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
+ vrsProperties.pNext = nextptr;
- physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
- physicalDeviceProperties.pNext = nextptr;
+ nextptr = &vrsProperties;
+ }
- device_properties_func(gpu, &physicalDeviceProperties);
+ physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
+ physicalDeviceProperties.pNext = nextptr;
- subgroup_capabilities.size = subgroupProperties.subgroupSize;
- subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
- subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
- // Note: quadOperationsInAllStages will be true if:
- // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT.
- // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT.
- subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
+ device_properties_func(gpu, &physicalDeviceProperties);
- if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
- print_verbose("- Vulkan Variable Rate Shading supported:");
- if (vrs_capabilities.pipeline_vrs_supported) {
- print_verbose(" Pipeline fragment shading rate");
- }
- if (vrs_capabilities.primitive_vrs_supported) {
- print_verbose(" Primitive fragment shading rate");
- }
- if (vrs_capabilities.attachment_vrs_supported) {
- // TODO expose these somehow to the end user.
- vrs_capabilities.min_texel_size.x = vrsProperties.minFragmentShadingRateAttachmentTexelSize.width;
- vrs_capabilities.min_texel_size.y = vrsProperties.minFragmentShadingRateAttachmentTexelSize.height;
- vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width;
- vrs_capabilities.max_texel_size.y = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.height;
+ subgroup_capabilities.size = subgroupProperties.subgroupSize;
+ subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
+ subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
+ // Note: quadOperationsInAllStages will be true if:
+ // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT.
+ // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT.
+ subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
- // We'll attempt to default to a texel size of 16x16
- vrs_capabilities.texel_size.x = CLAMP(16, vrs_capabilities.min_texel_size.x, vrs_capabilities.max_texel_size.x);
- vrs_capabilities.texel_size.y = CLAMP(16, vrs_capabilities.min_texel_size.y, vrs_capabilities.max_texel_size.y);
+ if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
+ print_verbose("- Vulkan Variable Rate Shading supported:");
+ if (vrs_capabilities.pipeline_vrs_supported) {
+ print_verbose(" Pipeline fragment shading rate");
+ }
+ if (vrs_capabilities.primitive_vrs_supported) {
+ print_verbose(" Primitive fragment shading rate");
+ }
+ if (vrs_capabilities.attachment_vrs_supported) {
+ // TODO expose these somehow to the end user.
+ vrs_capabilities.min_texel_size.x = vrsProperties.minFragmentShadingRateAttachmentTexelSize.width;
+ vrs_capabilities.min_texel_size.y = vrsProperties.minFragmentShadingRateAttachmentTexelSize.height;
+ vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width;
+ vrs_capabilities.max_texel_size.y = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.height;
+
+ // We'll attempt to default to a texel size of 16x16
+ vrs_capabilities.texel_size.x = CLAMP(16, vrs_capabilities.min_texel_size.x, vrs_capabilities.max_texel_size.x);
+ vrs_capabilities.texel_size.y = CLAMP(16, vrs_capabilities.min_texel_size.y, vrs_capabilities.max_texel_size.y);
+
+ print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")"));
+ }
- print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")"));
+ } else {
+ print_verbose("- Vulkan Variable Rate Shading not supported");
}
- } else {
- print_verbose("- Vulkan Variable Rate Shading not supported");
- }
+ if (multiview_capabilities.is_supported) {
+ multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount;
+ multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex;
- if (multiview_capabilities.is_supported) {
- multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount;
- multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex;
+ print_verbose("- Vulkan multiview supported:");
+ print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count));
+ print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count));
+ } else {
+ print_verbose("- Vulkan multiview not supported");
+ }
- print_verbose("- Vulkan multiview supported:");
- print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count));
- print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count));
+ print_verbose("- Vulkan subgroup:");
+ print_verbose(" size: " + itos(subgroup_capabilities.size));
+ print_verbose(" stages: " + subgroup_capabilities.supported_stages_desc());
+ print_verbose(" supported ops: " + subgroup_capabilities.supported_operations_desc());
+ if (subgroup_capabilities.quadOperationsInAllStages) {
+ print_verbose(" quad operations in all stages");
+ }
} else {
- print_verbose("- Vulkan multiview not supported");
- }
-
- print_verbose("- Vulkan subgroup:");
- print_verbose(" size: " + itos(subgroup_capabilities.size));
- print_verbose(" stages: " + subgroup_capabilities.supported_stages_desc());
- print_verbose(" supported ops: " + subgroup_capabilities.supported_operations_desc());
- if (subgroup_capabilities.quadOperationsInAllStages) {
- print_verbose(" quad operations in all stages");
+ print_verbose("- Couldn't call vkGetPhysicalDeviceProperties2");
}
- } else {
- print_verbose("- Couldn't call vkGetPhysicalDeviceProperties2");
}
return OK;
@@ -833,27 +916,40 @@ Error VulkanContext::_create_instance() {
// Initialize extensions.
{
- Error err = _initialize_extensions();
+ Error err = _initialize_instance_extensions();
if (err != OK) {
return err;
}
}
+ int enabled_extension_count = 0;
+ const char *enabled_extension_names[MAX_EXTENSIONS];
+ ERR_FAIL_COND_V(enabled_instance_extension_names.size() > MAX_EXTENSIONS, ERR_CANT_CREATE);
+ for (const CharString &extension_name : enabled_instance_extension_names) {
+ enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
+ }
+
+ // We'll set application version to the Vulkan version we're developing against, even if our instance is based on
+ // an older Vulkan version, devices can still support newer versions of Vulkan.
+ // The exception is when we're on Vulkan 1.0, we should not set this to anything but 1.0.
+ // Note that this value is only used by validation layers to warn us about version issues.
+ uint32_t application_api_version = instance_api_version == VK_API_VERSION_1_0 ? VK_API_VERSION_1_0 : VK_API_VERSION_1_2;
+
CharString cs = GLOBAL_GET("application/config/name").operator String().utf8();
const VkApplicationInfo app = {
/*sType*/ VK_STRUCTURE_TYPE_APPLICATION_INFO,
/*pNext*/ nullptr,
/*pApplicationName*/ cs.get_data(),
- /*applicationVersion*/ 0,
+ /*applicationVersion*/ 0, // It would be really nice if we store a version number in project settings, say "application/config/version"
/*pEngineName*/ VERSION_NAME,
/*engineVersion*/ VK_MAKE_VERSION(VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH),
- /*apiVersion*/ VK_MAKE_VERSION(vulkan_major, vulkan_minor, 0)
+ /*apiVersion*/ application_api_version
};
VkInstanceCreateInfo inst_info{};
inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
inst_info.pApplicationInfo = &app;
inst_info.enabledExtensionCount = enabled_extension_count;
- inst_info.ppEnabledExtensionNames = (const char *const *)extension_names;
+ inst_info.ppEnabledExtensionNames = (const char *const *)enabled_extension_names;
if (_use_validation_layers()) {
_get_preferred_validation_layers(&inst_info.enabledLayerCount, &inst_info.ppEnabledLayerNames);
}
@@ -863,9 +959,9 @@ Error VulkanContext::_create_instance() {
* After the instance is created, we use the instance-based
* function to register the final callback.
*/
- VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info;
- VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info{};
- if (enabled_debug_utils) {
+ VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info = {};
+ VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info = {};
+ if (is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
// VK_EXT_debug_utils style.
dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
dbg_messenger_create_info.pNext = nullptr;
@@ -878,7 +974,7 @@ Error VulkanContext::_create_instance() {
dbg_messenger_create_info.pfnUserCallback = _debug_messenger_callback;
dbg_messenger_create_info.pUserData = this;
inst_info.pNext = &dbg_messenger_create_info;
- } else if (enabled_debug_report) {
+ } else if (is_instance_extension_enabled(VK_EXT_DEBUG_REPORT_EXTENSION_NAME)) {
dbg_report_callback_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
dbg_report_callback_create_info.flags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT |
VK_DEBUG_REPORT_WARNING_BIT_EXT |
@@ -918,7 +1014,7 @@ Error VulkanContext::_create_instance() {
volkLoadInstance(inst);
#endif
- if (enabled_debug_utils) {
+ if (is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
// Setup VK_EXT_debug_utils function pointers always (we use them for debug labels and names).
CreateDebugUtilsMessengerEXT =
(PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugUtilsMessengerEXT");
@@ -959,7 +1055,7 @@ Error VulkanContext::_create_instance() {
ERR_FAIL_V(ERR_CANT_CREATE);
break;
}
- } else if (enabled_debug_report) {
+ } else if (is_instance_extension_enabled(VK_EXT_DEBUG_REPORT_EXTENSION_NAME)) {
CreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugReportCallbackEXT");
DebugReportMessageEXT = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(inst, "vkDebugReportMessageEXT");
DestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkDestroyDebugReportCallbackEXT");
@@ -1140,12 +1236,6 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
free(physical_devices);
- // Look for device extensions.
- uint32_t device_extension_count = 0;
- VkBool32 swapchainExtFound = 0;
- enabled_extension_count = 0;
- memset(extension_names, 0, sizeof(extension_names));
-
// Get identifier properties.
vkGetPhysicalDeviceProperties(gpu, &gpu_props);
@@ -1165,90 +1255,19 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
}
}
- print_line(
- "Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch) +
- " - " + "Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
-
+ // Get device version
device_api_version = gpu_props.apiVersion;
- err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
-
- if (device_extension_count > 0) {
- VkExtensionProperties *device_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * device_extension_count);
- err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, device_extensions);
- if (err) {
- free(device_extensions);
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
-
- for (uint32_t i = 0; i < device_extension_count; i++) {
- if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME, device_extensions[i].extensionName)) {
- swapchainExtFound = 1;
- extension_names[enabled_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
- }
- if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, device_extensions[i].extensionName)) {
- // If multiview is supported, enable it.
- extension_names[enabled_extension_count++] = VK_KHR_MULTIVIEW_EXTENSION_NAME;
- }
- if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, device_extensions[i].extensionName)) {
- // if shading rate image is supported, enable it
- extension_names[enabled_extension_count++] = VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME;
- }
- if (!strcmp(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, device_extensions[i].extensionName)) {
- has_renderpass2_ext = true;
- extension_names[enabled_extension_count++] = VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
- free(device_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
- }
- }
-
- if (VK_KHR_incremental_present_enabled) {
- // Even though the user "enabled" the extension via the command
- // line, we must make sure that it's enumerated for use with the
- // device. Therefore, disable it here, and re-enable it again if
- // enumerated.
- VK_KHR_incremental_present_enabled = false;
- for (uint32_t i = 0; i < device_extension_count; i++) {
- if (!strcmp(VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME, device_extensions[i].extensionName)) {
- extension_names[enabled_extension_count++] = VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME;
- VK_KHR_incremental_present_enabled = true;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
- free(device_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
- }
- }
- }
+ // Output our device version
+ print_line("Vulkan API " + get_device_api_version() + " - " + "Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
- if (VK_GOOGLE_display_timing_enabled) {
- // Even though the user "enabled" the extension via the command
- // line, we must make sure that it's enumerated for use with the
- // device. Therefore, disable it here, and re-enable it again if
- // enumerated.
- VK_GOOGLE_display_timing_enabled = false;
- for (uint32_t i = 0; i < device_extension_count; i++) {
- if (!strcmp(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME, device_extensions[i].extensionName)) {
- extension_names[enabled_extension_count++] = VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME;
- VK_GOOGLE_display_timing_enabled = true;
- }
- if (enabled_extension_count >= MAX_EXTENSIONS) {
- free(device_extensions);
- ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
- }
- }
+ {
+ Error _err = _initialize_device_extensions();
+ if (_err != OK) {
+ return _err;
}
-
- free(device_extensions);
}
- ERR_FAIL_COND_V_MSG(!swapchainExtFound, ERR_CANT_CREATE,
- "vkEnumerateDeviceExtensionProperties failed to find the " VK_KHR_SWAPCHAIN_EXTENSION_NAME
- " extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\n"
- "vkCreateInstance Failure");
-
// Call with nullptr data to get count.
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_family_count, nullptr);
ERR_FAIL_COND_V(queue_family_count == 0, ERR_CANT_CREATE);
@@ -1309,7 +1328,7 @@ Error VulkanContext::_create_device() {
};
nextptr = &shader_features;
- VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features;
+ VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {};
if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
// Insert into our chain to enable these features if they are available.
vrs_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR;
@@ -1321,10 +1340,10 @@ Error VulkanContext::_create_device() {
nextptr = &vrs_features;
}
- VkPhysicalDeviceVulkan11Features vulkan11features;
- VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
- VkPhysicalDeviceMultiviewFeatures multiview_features;
- if (vulkan_major > 1 || vulkan_minor >= 2) {
+ VkPhysicalDeviceVulkan11Features vulkan11features = {};
+ VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {};
+ VkPhysicalDeviceMultiviewFeatures multiview_features = {};
+ if (device_api_version >= VK_API_VERSION_1_2) {
// In Vulkan 1.2 and newer we use a newer struct to enable various features.
vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
@@ -1352,7 +1371,7 @@ Error VulkanContext::_create_device() {
storage_feature.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16;
nextptr = &storage_feature;
- if (vulkan_major == 1 && vulkan_minor == 1) {
+ if (device_api_version >= VK_API_VERSION_1_1) { // any Vulkan 1.1.x version
multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
multiview_features.pNext = nextptr;
multiview_features.multiview = multiview_capabilities.is_supported;
@@ -1362,6 +1381,13 @@ Error VulkanContext::_create_device() {
}
}
+ uint32_t enabled_extension_count = 0;
+ const char *enabled_extension_names[MAX_EXTENSIONS];
+ ERR_FAIL_COND_V(enabled_device_extension_names.size() > MAX_EXTENSIONS, ERR_CANT_CREATE);
+ for (const CharString &extension_name : enabled_device_extension_names) {
+ enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
+ }
+
VkDeviceCreateInfo sdevice = {
/*sType*/ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
/*pNext*/ nextptr,
@@ -1371,7 +1397,7 @@ Error VulkanContext::_create_device() {
/*enabledLayerCount*/ 0,
/*ppEnabledLayerNames*/ nullptr,
/*enabledExtensionCount*/ enabled_extension_count,
- /*ppEnabledExtensionNames*/ (const char *const *)extension_names,
+ /*ppEnabledExtensionNames*/ (const char *const *)enabled_extension_names,
/*pEnabledFeatures*/ &physical_device_features, // If specific features are required, pass them in here.
};
if (separate_present_queue) {
@@ -1459,7 +1485,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
GET_DEVICE_PROC_ADDR(device, GetSwapchainImagesKHR);
GET_DEVICE_PROC_ADDR(device, AcquireNextImageKHR);
GET_DEVICE_PROC_ADDR(device, QueuePresentKHR);
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
GET_DEVICE_PROC_ADDR(device, GetRefreshCycleDurationGOOGLE);
GET_DEVICE_PROC_ADDR(device, GetPastPresentationTimingGOOGLE);
}
@@ -2214,7 +2240,7 @@ Error VulkanContext::swap_buffers() {
VkResult err;
#if 0
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
// Look at what happened to previous presents, and make appropriate
// adjustments in timing.
DemoUpdateTargetIPD(demo);
@@ -2335,7 +2361,7 @@ Error VulkanContext::swap_buffers() {
}
#if 0
- if (VK_KHR_incremental_present_enabled) {
+ if (is_device_extension_enabled(VK_KHR_incremental_present_enabled)) {
// If using VK_KHR_incremental_present, we provide a hint of the region
// that contains changed content relative to the previously-presented
// image. The implementation can use this hint in order to save
@@ -2366,7 +2392,7 @@ Error VulkanContext::swap_buffers() {
#endif
#if 0
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
VkPresentTimeGOOGLE ptime;
if (prev_desired_present_time == 0) {
// This must be the first present for this swapchain.
@@ -2396,7 +2422,7 @@ Error VulkanContext::swap_buffers() {
/*swapchainCount*/ present.swapchainCount,
/*pTimes*/ &ptime,
};
- if (VK_GOOGLE_display_timing_enabled) {
+ if (is_device_extension_enabled(VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME)) {
present.pNext = &present_time;
}
}
@@ -2469,6 +2495,13 @@ RID VulkanContext::local_device_create() {
queues[0].pQueuePriorities = queue_priorities;
queues[0].flags = 0;
+ uint32_t enabled_extension_count = 0;
+ const char *enabled_extension_names[MAX_EXTENSIONS];
+ ERR_FAIL_COND_V(enabled_device_extension_names.size() > MAX_EXTENSIONS, RID());
+ for (const CharString &extension_name : enabled_device_extension_names) {
+ enabled_extension_names[enabled_extension_count++] = extension_name.ptr();
+ }
+
VkDeviceCreateInfo sdevice = {
/*sType =*/VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
/*pNext */ nullptr,
@@ -2478,7 +2511,7 @@ RID VulkanContext::local_device_create() {
/*enabledLayerCount */ 0,
/*ppEnabledLayerNames */ nullptr,
/*enabledExtensionCount */ enabled_extension_count,
- /*ppEnabledExtensionNames */ (const char *const *)extension_names,
+ /*ppEnabledExtensionNames */ (const char *const *)enabled_extension_names,
/*pEnabledFeatures */ &physical_device_features, // If specific features are required, pass them in here.
};
err = vkCreateDevice(gpu, &sdevice, nullptr, &ld.device);
@@ -2543,7 +2576,7 @@ void VulkanContext::local_device_free(RID p_local_device) {
}
void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
@@ -2560,7 +2593,7 @@ void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String
}
void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, String p_label_name, const Color p_color) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
CharString cs = p_label_name.utf8();
@@ -2576,14 +2609,14 @@ void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, Strin
}
void VulkanContext::command_end_label(VkCommandBuffer p_command_buffer) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
CmdEndDebugUtilsLabelEXT(p_command_buffer);
}
void VulkanContext::set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name) {
- if (!enabled_debug_utils) {
+ if (!is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
return;
}
CharString obj_data = p_object_name.utf8();
@@ -2609,7 +2642,7 @@ RenderingDevice::DeviceType VulkanContext::get_device_type() const {
}
String VulkanContext::get_device_api_version() const {
- return vformat("%d.%d.%d", vulkan_major, vulkan_minor, vulkan_patch);
+ return vformat("%d.%d.%d", VK_API_VERSION_MAJOR(device_api_version), VK_API_VERSION_MINOR(device_api_version), VK_API_VERSION_PATCH(device_api_version));
}
String VulkanContext::get_device_pipeline_cache_uuid() const {
@@ -2644,7 +2677,7 @@ VulkanContext::~VulkanContext() {
vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr);
}
}
- if (inst_initialized && enabled_debug_utils) {
+ if (inst_initialized && is_instance_extension_enabled(VK_EXT_DEBUG_UTILS_EXTENSION_NAME)) {
DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr);
}
if (inst_initialized && dbg_debug_report != VK_NULL_HANDLE) {
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 8cf33fa463..f37bee72eb 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -34,6 +34,7 @@
#include "core/error/error_list.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
+#include "core/templates/hash_map.h"
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "servers/display_server.h"
@@ -109,10 +110,7 @@ private:
bool device_initialized = false;
bool inst_initialized = false;
- // Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise.
- uint32_t vulkan_major = 1;
- uint32_t vulkan_minor = 0;
- uint32_t vulkan_patch = 0;
+ uint32_t instance_api_version = VK_API_VERSION_1_0;
SubgroupCapabilities subgroup_capabilities;
MultiviewCapabilities multiview_capabilities;
VRSCapabilities vrs_capabilities;
@@ -184,19 +182,15 @@ private:
int command_buffer_count = 1;
// Extensions.
+ static bool instance_extensions_initialized;
+ static HashMap<CharString, bool> requested_instance_extensions;
+ HashSet<CharString> enabled_instance_extension_names;
+ static bool device_extensions_initialized;
+ static HashMap<CharString, bool> requested_device_extensions;
+ HashSet<CharString> enabled_device_extension_names;
bool VK_KHR_incremental_present_enabled = true;
bool VK_GOOGLE_display_timing_enabled = true;
- uint32_t enabled_extension_count = 0;
- const char *extension_names[MAX_EXTENSIONS];
- bool enabled_debug_utils = false;
- bool has_renderpass2_ext = false;
-
- /**
- * True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is
- * still used if VK_EXT_debug_utils is not available.
- */
- bool enabled_debug_report = false;
PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT = nullptr;
PFN_vkDestroyDebugUtilsMessengerEXT DestroyDebugUtilsMessengerEXT = nullptr;
@@ -225,7 +219,8 @@ private:
VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE;
Error _obtain_vulkan_version();
- Error _initialize_extensions();
+ Error _initialize_instance_extensions();
+ Error _initialize_device_extensions();
Error _check_capabilities();
VkBool32 _check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers);
@@ -275,11 +270,11 @@ protected:
public:
// Extension calls.
- bool supports_renderpass2() const { return has_renderpass2_ext; }
+ bool supports_renderpass2() const { return is_device_extension_enabled(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME); }
VkResult vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);
- uint32_t get_vulkan_major() const { return vulkan_major; };
- uint32_t get_vulkan_minor() const { return vulkan_minor; };
+ uint32_t get_vulkan_major() const { return VK_API_VERSION_MAJOR(device_api_version); };
+ uint32_t get_vulkan_minor() const { return VK_API_VERSION_MINOR(device_api_version); };
const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
@@ -295,6 +290,16 @@ public:
static void set_vulkan_hooks(VulkanHooks *p_vulkan_hooks) { vulkan_hooks = p_vulkan_hooks; };
+ static void register_requested_instance_extension(const CharString &extension_name, bool p_required);
+ bool is_instance_extension_enabled(const CharString &extension_name) const {
+ return enabled_instance_extension_names.has(extension_name);
+ }
+
+ static void register_requested_device_extension(const CharString &extension_name, bool p_required);
+ bool is_device_extension_enabled(const CharString &extension_name) const {
+ return enabled_device_extension_names.has(extension_name);
+ }
+
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window = 0);
int window_get_height(DisplayServer::WindowID p_window = 0);