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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp6
-rw-r--r--drivers/gles2/rasterizer_gles2.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp174
-rw-r--r--drivers/gles3/shaders/screen_space_reflection.glsl2
-rw-r--r--drivers/unix/packet_peer_udp_posix.cpp36
-rw-r--r--drivers/unix/packet_peer_udp_posix.h2
-rw-r--r--drivers/windows/dir_access_windows.cpp2
7 files changed, 127 insertions, 97 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 5deb78977a..3f54f887da 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -1579,7 +1579,7 @@ Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName
Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
- //update shader params if necesary
+ //update shader params if necessary
//make sure the shader is compiled and everything
//so the actual parameters can be properly retrieved!
if (shader->dirty_list.in_list()) {
@@ -1651,7 +1651,7 @@ Variant RasterizerGLES2::material_get_param(RID p_material, const StringName &p_
ERR_FAIL_COND_V(!material, Variant());
if (material->shader.is_valid()) {
- //update shader params if necesary
+ //update shader params if necessary
//make sure the shader is compiled and everything
//so the actual parameters can be properly retrieved!
material->shader_cache = shader_owner.get(material->shader);
@@ -5684,7 +5684,7 @@ void RasterizerGLES2::_render(const Geometry *p_geometry, const Material *p_mate
};
} else if (use_attribute_instancing) {
- //if not, using atributes instead of uniforms can be really fast in forward rendering architectures
+ //if not, using attributes instead of uniforms can be really fast in forward rendering architectures
if (s->index_array_len > 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 81e137dffd..9aeb3af61a 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -1661,7 +1661,7 @@ public:
void set_base_framebuffer(GLuint p_id, Vector2 p_size = Vector2(0, 0));
- virtual void flush_frame(); //not necesary in most cases
+ virtual void flush_frame(); //not necessary in most cases
void set_extensions(const char *p_strings);
virtual bool needs_to_draw_next_frame() const;
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index b081936b99..4fcd09ed58 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -821,8 +821,10 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_
ERR_FAIL_COND_V(texture->data_size == 0, Image());
ERR_FAIL_COND_V(texture->render_target, Image());
- if (!texture->images[p_cube_side].empty())
+ if (!texture->images[p_cube_side].empty()) {
return texture->images[p_cube_side];
+ }
+ print_line("GETTING FROM GL ");
#ifdef GLES_OVER_GL
@@ -3047,18 +3049,17 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
if (!skused[j])
continue;
-
int base_ofs = ((j / 256) * 256) * 2 * 4 + (j % 256) * 4;
Transform mtx;
- mtx.basis[0].x=texture[base_ofs+0];
- mtx.basis[0].y=texture[base_ofs+1];
- mtx.origin.x=texture[base_ofs+3];
- base_ofs+=256*4;
- mtx.basis[1].x=texture[base_ofs+0];
- mtx.basis[1].y=texture[base_ofs+1];
- mtx.origin.y=texture[base_ofs+3];
+ mtx.basis[0].x = texture[base_ofs + 0];
+ mtx.basis[0].y = texture[base_ofs + 1];
+ mtx.origin.x = texture[base_ofs + 3];
+ base_ofs += 256 * 4;
+ mtx.basis[1].x = texture[base_ofs + 0];
+ mtx.basis[1].y = texture[base_ofs + 1];
+ mtx.origin.y = texture[base_ofs + 3];
Rect3 baabb = mtx.xform(skbones[j]);
if (first) {
@@ -3078,20 +3079,20 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
Transform mtx;
- mtx.basis[0].x=texture[base_ofs+0];
- mtx.basis[0].y=texture[base_ofs+1];
- mtx.basis[0].z=texture[base_ofs+2];
- mtx.origin.x=texture[base_ofs+3];
- base_ofs+=256*4;
- mtx.basis[1].x=texture[base_ofs+0];
- mtx.basis[1].y=texture[base_ofs+1];
- mtx.basis[1].z=texture[base_ofs+2];
- mtx.origin.y=texture[base_ofs+3];
- base_ofs+=256*4;
- mtx.basis[2].x=texture[base_ofs+0];
- mtx.basis[2].y=texture[base_ofs+1];
- mtx.basis[2].z=texture[base_ofs+2];
- mtx.origin.z=texture[base_ofs+3];
+ mtx.basis[0].x = texture[base_ofs + 0];
+ mtx.basis[0].y = texture[base_ofs + 1];
+ mtx.basis[0].z = texture[base_ofs + 2];
+ mtx.origin.x = texture[base_ofs + 3];
+ base_ofs += 256 * 4;
+ mtx.basis[1].x = texture[base_ofs + 0];
+ mtx.basis[1].y = texture[base_ofs + 1];
+ mtx.basis[1].z = texture[base_ofs + 2];
+ mtx.origin.y = texture[base_ofs + 3];
+ base_ofs += 256 * 4;
+ mtx.basis[2].x = texture[base_ofs + 0];
+ mtx.basis[2].y = texture[base_ofs + 1];
+ mtx.basis[2].z = texture[base_ofs + 2];
+ mtx.origin.z = texture[base_ofs + 3];
Rect3 baabb = mtx.xform(skbones[j]);
if (first) {
@@ -3927,7 +3928,7 @@ RID RasterizerStorageGLES3::skeleton_create() {
Skeleton *skeleton = memnew(Skeleton);
- glGenTextures(1,&skeleton->texture);
+ glGenTextures(1, &skeleton->texture);
return skeleton_owner.make_rid(skeleton);
}
@@ -3941,22 +3942,22 @@ void RasterizerStorageGLES3::skeleton_allocate(RID p_skeleton, int p_bones, bool
if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton)
return;
- skeleton->size=p_bones;
- skeleton->use_2d=p_2d_skeleton;
+ skeleton->size = p_bones;
+ skeleton->use_2d = p_2d_skeleton;
- int height = p_bones/256;
- if (p_bones%256)
+ int height = p_bones / 256;
+ if (p_bones % 256)
height++;
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D,skeleton->texture);
+ glBindTexture(GL_TEXTURE_2D, skeleton->texture);
if (skeleton->use_2d) {
- skeleton->skel_texture.resize(256*height*2*4);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height*2, 0, GL_RGBA, GL_FLOAT, NULL);
+ skeleton->skel_texture.resize(256 * height * 2 * 4);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height * 2, 0, GL_RGBA, GL_FLOAT, NULL);
} else {
- skeleton->skel_texture.resize(256*height*3*4);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height*3, 0, GL_RGBA, GL_FLOAT, NULL);
+ skeleton->skel_texture.resize(256 * height * 3 * 4);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 256, height * 3, 0, GL_RGBA, GL_FLOAT, NULL);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -3988,21 +3989,20 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_b
int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4;
- texture[base_ofs+0]=p_transform.basis[0].x;
- texture[base_ofs+1]=p_transform.basis[0].y;
- texture[base_ofs+2]=p_transform.basis[0].z;
- texture[base_ofs+3]=p_transform.origin.x;
- base_ofs+=256*4;
- texture[base_ofs+0]=p_transform.basis[1].x;
- texture[base_ofs+1]=p_transform.basis[1].y;
- texture[base_ofs+2]=p_transform.basis[1].z;
- texture[base_ofs+3]=p_transform.origin.y;
- base_ofs+=256*4;
- texture[base_ofs+0]=p_transform.basis[2].x;
- texture[base_ofs+1]=p_transform.basis[2].y;
- texture[base_ofs+2]=p_transform.basis[2].z;
- texture[base_ofs+3]=p_transform.origin.z;
-
+ texture[base_ofs + 0] = p_transform.basis[0].x;
+ texture[base_ofs + 1] = p_transform.basis[0].y;
+ texture[base_ofs + 2] = p_transform.basis[0].z;
+ texture[base_ofs + 3] = p_transform.origin.x;
+ base_ofs += 256 * 4;
+ texture[base_ofs + 0] = p_transform.basis[1].x;
+ texture[base_ofs + 1] = p_transform.basis[1].y;
+ texture[base_ofs + 2] = p_transform.basis[1].z;
+ texture[base_ofs + 3] = p_transform.origin.y;
+ base_ofs += 256 * 4;
+ texture[base_ofs + 0] = p_transform.basis[2].x;
+ texture[base_ofs + 1] = p_transform.basis[2].y;
+ texture[base_ofs + 2] = p_transform.basis[2].z;
+ texture[base_ofs + 3] = p_transform.origin.z;
if (!skeleton->update_list.in_list()) {
skeleton_update_list.add(&skeleton->update_list);
@@ -4023,24 +4023,22 @@ Transform RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, in
int base_ofs = ((p_bone / 256) * 256) * 3 * 4 + (p_bone % 256) * 4;
- ret.basis[0].x=texture[base_ofs+0];
- ret.basis[0].y=texture[base_ofs+1];
- ret.basis[0].z=texture[base_ofs+2];
- ret.origin.x=texture[base_ofs+3];
- base_ofs+=256*4;
- ret.basis[1].x=texture[base_ofs+0];
- ret.basis[1].y=texture[base_ofs+1];
- ret.basis[1].z=texture[base_ofs+2];
- ret.origin.y=texture[base_ofs+3];
- base_ofs+=256*4;
- ret.basis[2].x=texture[base_ofs+0];
- ret.basis[2].y=texture[base_ofs+1];
- ret.basis[2].z=texture[base_ofs+2];
- ret.origin.z=texture[base_ofs+3];
-
+ ret.basis[0].x = texture[base_ofs + 0];
+ ret.basis[0].y = texture[base_ofs + 1];
+ ret.basis[0].z = texture[base_ofs + 2];
+ ret.origin.x = texture[base_ofs + 3];
+ base_ofs += 256 * 4;
+ ret.basis[1].x = texture[base_ofs + 0];
+ ret.basis[1].y = texture[base_ofs + 1];
+ ret.basis[1].z = texture[base_ofs + 2];
+ ret.origin.y = texture[base_ofs + 3];
+ base_ofs += 256 * 4;
+ ret.basis[2].x = texture[base_ofs + 0];
+ ret.basis[2].y = texture[base_ofs + 1];
+ ret.basis[2].z = texture[base_ofs + 2];
+ ret.origin.z = texture[base_ofs + 3];
return ret;
-
}
void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
@@ -4054,16 +4052,15 @@ void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int
int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4;
- texture[base_ofs+0]=p_transform[0][0];
- texture[base_ofs+1]=p_transform[1][0];
- texture[base_ofs+2]=0;
- texture[base_ofs+3]=p_transform[2][0];
- base_ofs+=256*4;
- texture[base_ofs+0]=p_transform[0][1];
- texture[base_ofs+1]=p_transform[1][1];
- texture[base_ofs+2]=0;
- texture[base_ofs+3]=p_transform[2][1];
-
+ texture[base_ofs + 0] = p_transform[0][0];
+ texture[base_ofs + 1] = p_transform[1][0];
+ texture[base_ofs + 2] = 0;
+ texture[base_ofs + 3] = p_transform[2][0];
+ base_ofs += 256 * 4;
+ texture[base_ofs + 0] = p_transform[0][1];
+ texture[base_ofs + 1] = p_transform[1][1];
+ texture[base_ofs + 2] = 0;
+ texture[base_ofs + 3] = p_transform[2][1];
if (!skeleton->update_list.in_list()) {
skeleton_update_list.add(&skeleton->update_list);
@@ -4083,13 +4080,13 @@ Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleto
int base_ofs = ((p_bone / 256) * 256) * 2 * 4 + (p_bone % 256) * 4;
- ret[0][0]=texture[base_ofs+0];
- ret[1][0]=texture[base_ofs+1];
- ret[2][0]=texture[base_ofs+3];
- base_ofs+=256*4;
- ret[0][1]=texture[base_ofs+0];
- ret[1][1]=texture[base_ofs+1];
- ret[2][1]=texture[base_ofs+3];
+ ret[0][0] = texture[base_ofs + 0];
+ ret[1][0] = texture[base_ofs + 1];
+ ret[2][0] = texture[base_ofs + 3];
+ base_ofs += 256 * 4;
+ ret[0][1] = texture[base_ofs + 0];
+ ret[1][1] = texture[base_ofs + 1];
+ ret[2][1] = texture[base_ofs + 3];
return ret;
}
@@ -4103,15 +4100,12 @@ void RasterizerStorageGLES3::update_dirty_skeletons() {
Skeleton *skeleton = skeleton_update_list.first()->self();
if (skeleton->size) {
-
-
- int height = skeleton->size/256;
- if (skeleton->size%256)
+ int height = skeleton->size / 256;
+ if (skeleton->size % 256)
height++;
-
- glBindTexture(GL_TEXTURE_2D,skeleton->texture);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256,height*(skeleton->use_2d?2:3), GL_RGBA, GL_FLOAT, skeleton->skel_texture.ptr());
+ glBindTexture(GL_TEXTURE_2D, skeleton->texture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, height * (skeleton->use_2d ? 2 : 3), GL_RGBA, GL_FLOAT, skeleton->skel_texture.ptr());
}
for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
@@ -5892,7 +5886,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
} else if (texture_owner.owns(p_rid)) {
// delete the texture
Texture *texture = texture_owner.get(p_rid);
- ERR_FAIL_COND_V(texture->render_target, true); //cant free the render target texture, dude
+ ERR_FAIL_COND_V(texture->render_target, true); //can't free the render target texture, dude
info.texture_mem -= texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);
@@ -5977,7 +5971,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
skeleton_allocate(p_rid, 0, false);
- glDeleteTextures(1,&skeleton->texture);
+ glDeleteTextures(1, &skeleton->texture);
skeleton_owner.free(p_rid);
memdelete(skeleton);
diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl
index ec4bdf86c9..e4ba712de6 100644
--- a/drivers/gles3/shaders/screen_space_reflection.glsl
+++ b/drivers/gles3/shaders/screen_space_reflection.glsl
@@ -267,7 +267,7 @@ void main() {
for(int i=0;i<7;i++) {
- float op_len = 2.0 * tan(cone_angle) * cone_len; //oposite side of iso triangle
+ float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
float radius;
{
//fit to sphere inside cone (sphere ends at end of cone), something like this:
diff --git a/drivers/unix/packet_peer_udp_posix.cpp b/drivers/unix/packet_peer_udp_posix.cpp
index 98883f3267..e70e4fc349 100644
--- a/drivers/unix/packet_peer_udp_posix.cpp
+++ b/drivers/unix/packet_peer_udp_posix.cpp
@@ -107,10 +107,14 @@ Error PacketPeerUDPPosix::put_packet(const uint8_t *p_buffer, int p_buffer_size)
errno = 0;
int err;
+ _set_sock_blocking(blocking);
+
while ((err = sendto(sock, p_buffer, p_buffer_size, 0, (struct sockaddr *)&addr, addr_size)) != p_buffer_size) {
if (errno != EAGAIN) {
return FAILED;
+ } else if (!blocking) {
+ return ERR_UNAVAILABLE;
}
}
@@ -173,10 +177,12 @@ Error PacketPeerUDPPosix::_poll(bool p_wait) {
return FAILED;
}
+ _set_sock_blocking(p_wait);
+
struct sockaddr_storage from = { 0 };
socklen_t len = sizeof(struct sockaddr_storage);
int ret;
- while ((ret = recvfrom(sockfd, recv_buffer, MIN((int)sizeof(recv_buffer), MAX(rb.space_left() - 24, 0)), p_wait ? 0 : MSG_DONTWAIT, (struct sockaddr *)&from, &len)) > 0) {
+ while ((ret = recvfrom(sockfd, recv_buffer, MIN((int)sizeof(recv_buffer), MAX(rb.space_left() - 24, 0)), 0, (struct sockaddr *)&from, &len)) > 0) {
uint32_t port = 0;
@@ -243,9 +249,35 @@ int PacketPeerUDPPosix::_get_socket() {
sockfd = _socket_create(sock_type, SOCK_DGRAM, IPPROTO_UDP);
+ if (sockfd != -1)
+ _set_sock_blocking(false);
+
return sockfd;
}
+void PacketPeerUDPPosix::_set_sock_blocking(bool p_blocking) {
+
+ if (sock_blocking == p_blocking)
+ return;
+
+ sock_blocking = p_blocking;
+
+#ifndef NO_FCNTL
+ int opts = fcntl(sockfd, F_GETFL);
+ int ret = 0;
+ if (sock_blocking)
+ ret = fcntl(sockfd, F_SETFL, opts & ~O_NONBLOCK);
+ else
+ ret = fcntl(sockfd, F_SETFL, opts | O_NONBLOCK);
+ if (ret == -1)
+ perror("setting non-block mode");
+#else
+ int bval = sock_blocking ? 0 : 1;
+ if (ioctl(sockfd, FIONBIO, &bval) == -1)
+ perror("setting non-block mode");
+#endif
+}
+
void PacketPeerUDPPosix::set_dest_address(const IP_Address &p_address, int p_port) {
peer_addr = p_address;
@@ -264,6 +296,8 @@ void PacketPeerUDPPosix::make_default() {
PacketPeerUDPPosix::PacketPeerUDPPosix() {
+ blocking = true;
+ sock_blocking = true;
sockfd = -1;
packet_port = 0;
queue_count = 0;
diff --git a/drivers/unix/packet_peer_udp_posix.h b/drivers/unix/packet_peer_udp_posix.h
index b44ef49f2c..60d5bf6580 100644
--- a/drivers/unix/packet_peer_udp_posix.h
+++ b/drivers/unix/packet_peer_udp_posix.h
@@ -47,6 +47,7 @@ class PacketPeerUDPPosix : public PacketPeerUDP {
mutable int packet_port;
mutable int queue_count;
int sockfd;
+ bool sock_blocking;
IP::Type sock_type;
IP_Address peer_addr;
@@ -55,6 +56,7 @@ class PacketPeerUDPPosix : public PacketPeerUDP {
_FORCE_INLINE_ int _get_socket();
static PacketPeerUDP *_create();
+ void _set_sock_blocking(bool p_blocking);
virtual Error _poll(bool p_block);
public:
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index bb5ab02d8c..b0710b2c36 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -39,7 +39,7 @@
/*
-[03:57] <reduz> yessopie, so i dont havemak to rely on unicows
+[03:57] <reduz> yessopie, so i don't havemak to rely on unicows
[03:58] <yessopie> reduz- yeah, all of the functions fail, and then you can call GetLastError () which will return 120
[03:58] <drumstick> CategoryApl, hehe, what? :)
[03:59] <CategoryApl> didn't Verona lead to some trouble