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-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp20
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.h14
-rw-r--r--drivers/coremidi/midi_driver_coremidi.h7
-rw-r--r--drivers/gl_context/SCsub2
-rw-r--r--drivers/gles3/effects/copy_effects.h7
-rw-r--r--drivers/gles3/environment/fog.cpp66
-rw-r--r--drivers/gles3/environment/fog.h62
-rw-r--r--drivers/gles3/environment/gi.cpp7
-rw-r--r--drivers/gles3/environment/gi.h5
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp19
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h14
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp18
-rw-r--r--drivers/gles3/rasterizer_gles3.h15
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp707
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h249
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp569
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h266
-rw-r--r--drivers/gles3/shader_gles3.h11
-rw-r--r--drivers/gles3/shaders/SCsub2
-rw-r--r--drivers/gles3/shaders/canvas_uniforms_inc.glsl4
-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl88
-rw-r--r--drivers/gles3/shaders/scene.glsl15
-rw-r--r--drivers/gles3/shaders/sky.glsl4
-rw-r--r--drivers/gles3/storage/config.h2
-rw-r--r--drivers/gles3/storage/light_storage.cpp120
-rw-r--r--drivers/gles3/storage/light_storage.h29
-rw-r--r--drivers/gles3/storage/material_storage.cpp613
-rw-r--r--drivers/gles3/storage/material_storage.h100
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp49
-rw-r--r--drivers/gles3/storage/mesh_storage.h15
-rw-r--r--drivers/gles3/storage/particles_storage.h2
-rw-r--r--drivers/gles3/storage/texture_storage.cpp55
-rw-r--r--drivers/gles3/storage/texture_storage.h33
-rw-r--r--drivers/gles3/storage/utilities.cpp353
-rw-r--r--drivers/gles3/storage/utilities.h159
-rw-r--r--drivers/png/image_loader_png.h2
-rw-r--r--drivers/png/png_driver_common.h2
-rw-r--r--drivers/png/resource_saver_png.cpp2
-rw-r--r--drivers/png/resource_saver_png.h2
-rw-r--r--drivers/register_driver_types.h2
-rw-r--r--drivers/unix/dir_access_unix.cpp27
-rw-r--r--drivers/unix/dir_access_unix.h9
-rw-r--r--drivers/unix/file_access_unix.cpp6
-rw-r--r--drivers/unix/file_access_unix.h6
-rw-r--r--drivers/unix/ip_unix.h1
-rw-r--r--drivers/unix/net_socket_posix.h6
-rw-r--r--drivers/unix/os_unix.cpp9
-rw-r--r--drivers/unix/os_unix.h4
-rw-r--r--drivers/unix/syslog_logger.h4
-rw-r--r--drivers/unix/thread_posix.h2
-rw-r--r--drivers/vulkan/SCsub8
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp573
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h5
-rw-r--r--drivers/vulkan/vulkan_context.cpp280
-rw-r--r--drivers/vulkan/vulkan_context.h25
-rw-r--r--drivers/vulkan/vulkan_hooks.h2
-rw-r--r--drivers/wasapi/audio_driver_wasapi.h1
-rw-r--r--drivers/winmidi/midi_driver_winmidi.h7
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.h2
59 files changed, 2305 insertions, 2383 deletions
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 276e69e470..cc38c2352f 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -38,7 +38,7 @@
#define kOutputBus 0
#define kInputBus 1
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
OSStatus AudioDriverCoreAudio::input_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
void *inClientData) {
@@ -72,7 +72,7 @@ Error AudioDriverCoreAudio::init() {
AudioComponentDescription desc;
memset(&desc, 0, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
desc.componentSubType = kAudioUnitSubType_HALOutput;
#else
desc.componentSubType = kAudioUnitSubType_RemoteIO;
@@ -85,7 +85,7 @@ Error AudioDriverCoreAudio::init() {
OSStatus result = AudioComponentInstanceNew(comp, &audio_unit);
ERR_FAIL_COND_V(result != noErr, FAILED);
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
@@ -135,7 +135,7 @@ Error AudioDriverCoreAudio::init() {
// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
result = AudioUnitSetProperty(audio_unit, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global, kOutputBus, &buffer_frames, sizeof(UInt32));
ERR_FAIL_COND_V(result != noErr, FAILED);
#endif
@@ -313,7 +313,7 @@ void AudioDriverCoreAudio::finish() {
ERR_PRINT("AudioUnitUninitialize failed");
}
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
@@ -339,7 +339,7 @@ Error AudioDriverCoreAudio::capture_init() {
AudioComponentDescription desc;
memset(&desc, 0, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
desc.componentSubType = kAudioUnitSubType_HALOutput;
#else
desc.componentSubType = kAudioUnitSubType_RemoteIO;
@@ -352,7 +352,7 @@ Error AudioDriverCoreAudio::capture_init() {
OSStatus result = AudioComponentInstanceNew(comp, &input_unit);
ERR_FAIL_COND_V(result != noErr, FAILED);
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultInputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
@@ -370,7 +370,7 @@ Error AudioDriverCoreAudio::capture_init() {
ERR_FAIL_COND_V(result != noErr, FAILED);
UInt32 size;
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
AudioDeviceID deviceId;
size = sizeof(AudioDeviceID);
AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
@@ -447,7 +447,7 @@ void AudioDriverCoreAudio::capture_finish() {
ERR_PRINT("AudioUnitUninitialize failed");
}
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
AudioObjectPropertyAddress prop;
prop.mSelector = kAudioHardwarePropertyDefaultInputDevice;
prop.mScope = kAudioObjectPropertyScopeGlobal;
@@ -491,7 +491,7 @@ Error AudioDriverCoreAudio::capture_stop() {
return OK;
}
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
Array AudioDriverCoreAudio::_get_device_list(bool capture) {
Array list;
diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h
index f86037f092..7fac8a99ed 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.h
+++ b/drivers/coreaudio/audio_driver_coreaudio.h
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef COREAUDIO_ENABLED
-
#ifndef AUDIO_DRIVER_COREAUDIO_H
#define AUDIO_DRIVER_COREAUDIO_H
+#ifdef COREAUDIO_ENABLED
+
#include "servers/audio_server.h"
#import <AudioUnit/AudioUnit.h>
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
#import <CoreAudio/AudioHardware.h>
#endif
@@ -58,7 +58,7 @@ class AudioDriverCoreAudio : public AudioDriver {
Vector<int32_t> samples_in;
Vector<int16_t> input_buf;
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
Array _get_device_list(bool capture = false);
void _set_device(const String &device, bool capture = false);
@@ -106,7 +106,7 @@ public:
bool try_lock();
void stop();
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
virtual Array get_device_list();
virtual String get_device();
virtual void set_device(String device);
@@ -120,6 +120,6 @@ public:
~AudioDriverCoreAudio() {}
};
-#endif
+#endif // COREAUDIO_ENABLED
-#endif
+#endif // AUDIO_DRIVER_COREAUDIO_H
diff --git a/drivers/coremidi/midi_driver_coremidi.h b/drivers/coremidi/midi_driver_coremidi.h
index 0085141c6d..ac2ad99eb3 100644
--- a/drivers/coremidi/midi_driver_coremidi.h
+++ b/drivers/coremidi/midi_driver_coremidi.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef COREMIDI_ENABLED
-
#ifndef MIDI_DRIVER_COREMIDI_H
#define MIDI_DRIVER_COREMIDI_H
+#ifdef COREMIDI_ENABLED
+
#include "core/os/midi_driver.h"
#include "core/templates/vector.h"
@@ -57,5 +57,6 @@ public:
virtual ~MIDIDriverCoreMidi();
};
-#endif // MIDI_DRIVER_COREMIDI_H
#endif // COREMIDI_ENABLED
+
+#endif // MIDI_DRIVER_COREMIDI_H
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index ddeec6f4c6..7e8bd22960 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -2,7 +2,7 @@
Import("env")
-if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
+if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
diff --git a/drivers/gles3/effects/copy_effects.h b/drivers/gles3/effects/copy_effects.h
index 1cf1ac9404..b863e76579 100644
--- a/drivers/gles3/effects/copy_effects.h
+++ b/drivers/gles3/effects/copy_effects.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef COPY_GL_H
-#define COPY_GL_H
+#ifndef COPY_EFFECTS_GLES3_H
+#define COPY_EFFECTS_GLES3_H
#ifdef GLES3_ENABLED
@@ -70,4 +70,5 @@ public:
} //namespace GLES3
#endif // GLES3_ENABLED
-#endif // !COPY_GL_H
+
+#endif // COPY_EFFECTS_GLES3_H
diff --git a/drivers/gles3/environment/fog.cpp b/drivers/gles3/environment/fog.cpp
new file mode 100644
index 0000000000..02d88f6871
--- /dev/null
+++ b/drivers/gles3/environment/fog.cpp
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* fog.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "fog.h"
+
+using namespace GLES3;
+
+/* FOG */
+
+RID Fog::fog_volume_allocate() {
+ return RID();
+}
+
+void Fog::fog_volume_initialize(RID p_rid) {
+}
+
+void Fog::fog_free(RID p_rid) {
+}
+
+void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
+}
+
+void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
+}
+
+void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
+}
+
+AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
+ return AABB();
+}
+
+RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
+ return RS::FOG_VOLUME_SHAPE_BOX;
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h
new file mode 100644
index 0000000000..350eb459cf
--- /dev/null
+++ b/drivers/gles3/environment/fog.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* fog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FOG_GLES3_H
+#define FOG_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/environment/renderer_fog.h"
+
+namespace GLES3 {
+
+class Fog : public RendererFog {
+public:
+ /* FOG VOLUMES */
+
+ virtual RID fog_volume_allocate() override;
+ virtual void fog_volume_initialize(RID p_rid) override;
+ virtual void fog_free(RID p_rid) override;
+
+ virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
+ virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
+ virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
+ virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
+ virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // FOG_GLES3_H
diff --git a/drivers/gles3/environment/gi.cpp b/drivers/gles3/environment/gi.cpp
index 98d698b2ae..84cdb81d35 100644
--- a/drivers/gles3/environment/gi.cpp
+++ b/drivers/gles3/environment/gi.cpp
@@ -126,13 +126,6 @@ bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
return false;
}
-void GI::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
-}
-
-float GI::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
- return 0;
-}
-
uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {
return 0;
}
diff --git a/drivers/gles3/environment/gi.h b/drivers/gles3/environment/gi.h
index bff482d7fa..7a0634f22b 100644
--- a/drivers/gles3/environment/gi.h
+++ b/drivers/gles3/environment/gi.h
@@ -86,9 +86,6 @@ public:
virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
- virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override;
- virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override;
-
virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override;
};
@@ -96,4 +93,4 @@ public:
#endif // GLES3_ENABLED
-#endif // !GI_GLES3_H
+#endif // GI_GLES3_H
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index d41c844d1d..d4ac3c993a 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -34,12 +34,12 @@
#include "core/os/os.h"
#include "rasterizer_scene_gles3.h"
-#include "rasterizer_storage_gles3.h"
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_default.h"
#include "storage/config.h"
#include "storage/material_storage.h"
+#include "storage/mesh_storage.h"
#include "storage/texture_storage.h"
#ifndef GLES_OVER_GL
@@ -135,7 +135,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
Transform3D screen_transform;
- screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
+ screen_transform.translate_local(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
@@ -183,7 +183,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_state_buffer);
glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), &state_buffer, GL_STREAM_DRAW);
- GLuint global_buffer = material_storage->global_variables_get_uniform_buffer();
+ GLuint global_buffer = material_storage->global_shader_uniforms_get_uniform_buffer();
glBindBufferBase(GL_UNIFORM_BUFFER, GLOBAL_UNIFORM_LOCATION, global_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
@@ -815,10 +815,8 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
_bind_canvas_texture(texture, current_filter, current_repeat, r_index);
if (instance_count == 1) {
GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_ATTRIBUTES);
- } else if (instance_count > 1) {
- GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
} else {
- ERR_PRINT("Must have at least one mesh instance to draw mesh");
+ GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
}
uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
@@ -882,7 +880,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
} else {
glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface));
}
- } else if (instance_count > 1) {
+ } else {
if (use_index_buffer) {
glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
} else {
@@ -1217,7 +1215,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {
}
-void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {
+void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache) {
}
void RasterizerCanvasGLES3::draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
@@ -1416,9 +1414,8 @@ RasterizerCanvasGLES3 *RasterizerCanvasGLES3::get_singleton() {
return singleton;
}
-RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage) {
+RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
singleton = this;
- storage = p_storage;
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
@@ -1571,7 +1568,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage)
glBindBuffer(GL_UNIFORM_BUFFER, 0);
String global_defines;
- global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now
+ global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
global_defines += "#define MAX_LIGHTS " + itos(state.max_instances_per_batch) + "\n";
global_defines += "#define MAX_DRAW_DATA_INSTANCES " + itos(state.max_instances_per_batch) + "\n";
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index bf13c91e1c..f920e37130 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -28,13 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RASTERIZER_CANVAS_OPENGL_H
-#define RASTERIZER_CANVAS_OPENGL_H
+#ifndef RASTERIZER_CANVAS_GLES3_H
+#define RASTERIZER_CANVAS_GLES3_H
#ifdef GLES3_ENABLED
#include "rasterizer_scene_gles3.h"
-#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_compositor.h"
#include "storage/material_storage.h"
@@ -204,15 +203,13 @@ public:
typedef void Texture;
- RasterizerStorageGLES3 *storage = nullptr;
-
void canvas_begin(RID p_to_render_target, bool p_to_backbuffer);
//virtual void draw_window_margins(int *black_margin, RID *black_image) override;
void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
void reset_canvas();
- void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
+ void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, Projection *p_xform_cache);
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override;
@@ -260,9 +257,10 @@ public:
void set_time(double p_time);
static RasterizerCanvasGLES3 *get_singleton();
- RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage);
+ RasterizerCanvasGLES3();
~RasterizerCanvasGLES3();
};
#endif // GLES3_ENABLED
-#endif // RASTERIZER_CANVAS_OPENGL_H
+
+#endif // RASTERIZER_CANVAS_GLES3_H
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 78ffb42557..33303b1e38 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "rasterizer_gles3.h"
+#include "storage/utilities.h"
#ifdef GLES3_ENABLED
@@ -68,7 +69,7 @@
#endif
#endif
-#if !defined(IPHONE_ENABLED) && !defined(JAVASCRIPT_ENABLED)
+#if !defined(IOS_ENABLED) && !defined(JAVASCRIPT_ENABLED)
// We include EGL below to get debug callback on GLES2 platforms,
// but EGL is not available on iOS.
#define CAN_DEBUG
@@ -99,8 +100,9 @@ void RasterizerGLES3::begin_frame(double frame_step) {
canvas->set_time(time_total);
scene->set_time(time_total, frame_step);
- storage->info.render_final = storage->info.render;
- storage->info.render.reset();
+ GLES3::Utilities *utilities = GLES3::Utilities::get_singleton();
+ utilities->info.render_final = utilities->info.render;
+ utilities->info.render.reset();
//scene->iteration();
}
@@ -197,14 +199,15 @@ void RasterizerGLES3::initialize() {
void RasterizerGLES3::finalize() {
memdelete(scene);
memdelete(canvas);
- memdelete(storage);
memdelete(gi);
+ memdelete(fog);
memdelete(copy_effects);
memdelete(light_storage);
memdelete(particles_storage);
memdelete(mesh_storage);
memdelete(material_storage);
memdelete(texture_storage);
+ memdelete(utilities);
memdelete(config);
}
@@ -265,6 +268,7 @@ RasterizerGLES3::RasterizerGLES3() {
// OpenGL needs to be initialized before initializing the Rasterizers
config = memnew(GLES3::Config);
+ utilities = memnew(GLES3::Utilities);
texture_storage = memnew(GLES3::TextureStorage);
material_storage = memnew(GLES3::MaterialStorage);
mesh_storage = memnew(GLES3::MeshStorage);
@@ -272,9 +276,9 @@ RasterizerGLES3::RasterizerGLES3() {
light_storage = memnew(GLES3::LightStorage);
copy_effects = memnew(GLES3::CopyEffects);
gi = memnew(GLES3::GI);
- storage = memnew(RasterizerStorageGLES3);
- canvas = memnew(RasterizerCanvasGLES3(storage));
- scene = memnew(RasterizerSceneGLES3(storage));
+ fog = memnew(GLES3::Fog);
+ canvas = memnew(RasterizerCanvasGLES3());
+ scene = memnew(RasterizerSceneGLES3());
}
RasterizerGLES3::~RasterizerGLES3() {
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index c0322dc45b..97543af0d5 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RASTERIZER_OPENGL_H
-#define RASTERIZER_OPENGL_H
+#ifndef RASTERIZER_GLES3_H
+#define RASTERIZER_GLES3_H
#ifdef GLES3_ENABLED
#include "effects/copy_effects.h"
+#include "environment/fog.h"
#include "environment/gi.h"
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
-#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_compositor.h"
#include "storage/config.h"
#include "storage/light_storage.h"
@@ -45,6 +45,7 @@
#include "storage/mesh_storage.h"
#include "storage/particles_storage.h"
#include "storage/texture_storage.h"
+#include "storage/utilities.h"
class RasterizerGLES3 : public RendererCompositor {
private:
@@ -55,27 +56,29 @@ private:
protected:
GLES3::Config *config = nullptr;
+ GLES3::Utilities *utilities = nullptr;
GLES3::TextureStorage *texture_storage = nullptr;
GLES3::MaterialStorage *material_storage = nullptr;
GLES3::MeshStorage *mesh_storage = nullptr;
GLES3::ParticlesStorage *particles_storage = nullptr;
GLES3::LightStorage *light_storage = nullptr;
GLES3::GI *gi = nullptr;
+ GLES3::Fog *fog = nullptr;
GLES3::CopyEffects *copy_effects = nullptr;
- RasterizerStorageGLES3 *storage = nullptr;
RasterizerCanvasGLES3 *canvas = nullptr;
RasterizerSceneGLES3 *scene = nullptr;
void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect);
public:
+ RendererUtilities *get_utilities() { return utilities; }
RendererLightStorage *get_light_storage() { return light_storage; }
RendererMaterialStorage *get_material_storage() { return material_storage; }
RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
RendererParticlesStorage *get_particles_storage() { return particles_storage; }
RendererTextureStorage *get_texture_storage() { return texture_storage; }
RendererGI *get_gi() { return gi; }
- RendererStorage *get_storage() { return storage; }
+ RendererFog *get_fog() { return fog; }
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
@@ -109,4 +112,4 @@ public:
#endif // GLES3_ENABLED
-#endif
+#endif // RASTERIZER_GLES3_H
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 33c7b9bf32..26d84aa6a3 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -32,20 +32,18 @@
#include "core/config/project_settings.h"
#include "core/templates/sort_array.h"
#include "servers/rendering/rendering_server_default.h"
+#include "servers/rendering/rendering_server_globals.h"
#include "storage/config.h"
+#include "storage/light_storage.h"
+#include "storage/mesh_storage.h"
+#include "storage/texture_storage.h"
#ifdef GLES3_ENABLED
-uint64_t RasterizerSceneGLES3::auto_exposure_counter = 2;
-
RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr;
-RasterizerSceneGLES3 *RasterizerSceneGLES3::get_singleton() {
- return singleton;
-}
-
-RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) {
- RS::InstanceType type = storage->get_base_type(p_base);
+RenderGeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) {
+ RS::InstanceType type = RSG::utilities->get_base_type(p_base);
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
GeometryInstanceGLES3 *ginstance = geometry_instance_alloc.alloc();
@@ -54,176 +52,36 @@ RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_c
ginstance->data->base = p_base;
ginstance->data->base_type = type;
- _geometry_instance_mark_dirty(ginstance);
+ ginstance->_mark_dirty();
return ginstance;
}
-void RasterizerSceneGLES3::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->data->skeleton = p_skeleton;
-
- _geometry_instance_mark_dirty(ginstance);
- ginstance->data->dirty_dependencies = true;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->data->material_override = p_override;
-
- _geometry_instance_mark_dirty(ginstance);
- ginstance->data->dirty_dependencies = true;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->data->material_overlay = p_overlay;
-
- _geometry_instance_mark_dirty(ginstance);
- ginstance->data->dirty_dependencies = true;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->data->surface_materials = p_materials;
-
- _geometry_instance_mark_dirty(ginstance);
- ginstance->data->dirty_dependencies = true;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ERR_FAIL_COND(!ginstance);
- ginstance->mesh_instance = p_mesh_instance;
-
- _geometry_instance_mark_dirty(ginstance);
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->transform = p_transform;
- ginstance->mirror = p_transform.basis.determinant() < 0;
- ginstance->data->aabb = p_aabb;
- ginstance->transformed_aabb = p_transformed_aabb;
-
- Vector3 model_scale_vec = p_transform.basis.get_scale_abs();
- // handle non uniform scale here
-
- float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z));
- float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z));
- ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9;
-
- ginstance->lod_model_scale = max_scale;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->layer_mask = p_layer_mask;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->lod_bias = p_lod_bias;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->force_alpha = CLAMP(1.0 - p_transparency, 0, 1);
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->fade_near = p_enable_near;
- ginstance->fade_near_begin = p_near_begin;
- ginstance->fade_near_end = p_near_end;
- ginstance->fade_far = p_enable_far;
- ginstance->fade_far_begin = p_far_begin;
- ginstance->fade_far_end = p_far_end;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->parent_fade_alpha = p_alpha;
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->data->use_baked_light = p_enable;
-
- _geometry_instance_mark_dirty(ginstance);
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->data->use_dynamic_gi = p_enable;
- _geometry_instance_mark_dirty(ginstance);
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->shader_parameters_offset = p_offset;
- _geometry_instance_mark_dirty(ginstance);
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
- ginstance->data->cast_double_sided_shadows = p_enable;
- _geometry_instance_mark_dirty(ginstance);
-}
-
uint32_t RasterizerSceneGLES3::geometry_instance_get_pair_mask() {
return (1 << RS::INSTANCE_LIGHT);
}
-void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
-
+void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) {
GLES3::Config *config = GLES3::Config::get_singleton();
- ginstance->omni_light_count = 0;
- ginstance->spot_light_count = 0;
- ginstance->omni_lights.clear();
- ginstance->spot_lights.clear();
+ omni_light_count = 0;
+ spot_light_count = 0;
+ omni_lights.clear();
+ spot_lights.clear();
for (uint32_t i = 0; i < p_light_instance_count; i++) {
- RS::LightType type = light_instance_get_type(p_light_instances[i]);
+ RS::LightType type = RasterizerSceneGLES3::get_singleton()->light_instance_get_type(p_light_instances[i]);
switch (type) {
case RS::LIGHT_OMNI: {
- if (ginstance->omni_light_count < (uint32_t)config->max_lights_per_object) {
- ginstance->omni_lights.push_back(p_light_instances[i]);
- ginstance->omni_light_count++;
+ if (omni_light_count < (uint32_t)config->max_lights_per_object) {
+ omni_lights.push_back(p_light_instances[i]);
+ omni_light_count++;
}
} break;
case RS::LIGHT_SPOT: {
- if (ginstance->spot_light_count < (uint32_t)config->max_lights_per_object) {
- ginstance->spot_lights.push_back(p_light_instances[i]);
- ginstance->spot_light_count++;
+ if (spot_light_count < (uint32_t)config->max_lights_per_object) {
+ spot_lights.push_back(p_light_instances[i]);
+ spot_light_count++;
}
} break;
default:
@@ -232,21 +90,7 @@ void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstan
}
}
-void RasterizerSceneGLES3::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
-}
-
-void RasterizerSceneGLES3::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
-}
-
-void RasterizerSceneGLES3::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
-}
-
-void RasterizerSceneGLES3::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- ERR_FAIL_COND(!ginstance);
-}
-
-void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_instance) {
+void RasterizerSceneGLES3::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
GeometryInstanceSurface *surf = ginstance->surface_caches;
@@ -259,24 +103,29 @@ void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_i
geometry_instance_alloc.free(ginstance);
}
-void RasterizerSceneGLES3::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
- GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
- if (ginstance->dirty_list_element.in_list()) {
+void RasterizerSceneGLES3::GeometryInstanceGLES3::_mark_dirty() {
+ if (dirty_list_element.in_list()) {
return;
}
//clear surface caches
- GeometryInstanceSurface *surf = ginstance->surface_caches;
+ GeometryInstanceSurface *surf = surface_caches;
while (surf) {
GeometryInstanceSurface *next = surf->next;
- geometry_instance_surface_alloc.free(surf);
+ RasterizerSceneGLES3::get_singleton()->geometry_instance_surface_alloc.free(surf);
surf = next;
}
- ginstance->surface_caches = nullptr;
+ surface_caches = nullptr;
+
+ RasterizerSceneGLES3::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element);
+}
+
+void RasterizerSceneGLES3::GeometryInstanceGLES3::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
+}
- geometry_instance_dirty_list.add(&ginstance->dirty_list_element);
+void RasterizerSceneGLES3::GeometryInstanceGLES3::set_lightmap_capture(const Color *p_sh9) {
}
void RasterizerSceneGLES3::_update_dirty_geometry_instances() {
@@ -285,16 +134,16 @@ void RasterizerSceneGLES3::_update_dirty_geometry_instances() {
}
}
-void RasterizerSceneGLES3::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
+void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
switch (p_notification) {
- case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
- case RendererStorage::DEPENDENCY_CHANGED_MESH:
- case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
- case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
- case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
- static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+ case Dependency::DEPENDENCY_CHANGED_MATERIAL:
+ case Dependency::DEPENDENCY_CHANGED_MESH:
+ case Dependency::DEPENDENCY_CHANGED_PARTICLES:
+ case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
+ case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
+ static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
} break;
- case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
+ case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->instance_count = GLES3::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
@@ -306,8 +155,8 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(RendererStorage
}
}
-void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
- static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
+ static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
}
void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
@@ -376,7 +225,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry
sdcache->surface_index = p_surface;
if (ginstance->data->dirty_dependencies) {
- storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
+ RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
}
//shadow
@@ -464,7 +313,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface(GeometryInstanceGLES3
}
}
-void RasterizerSceneGLES3::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) {
GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
@@ -647,8 +496,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
while (sky) {
if (sky->radiance == 0) {
- sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) + 1;
-
+ sky->mipmap_count = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBA8) - 2;
// Left uninitialized, will attach a texture at render time
glGenFramebuffers(1, &sky->radiance_framebuffer);
@@ -712,13 +560,13 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
dirty_sky_list = nullptr;
}
-void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
+void RasterizerSceneGLES3::_setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
GLES3::SkyMaterialData *material = nullptr;
- Sky *sky = sky_owner.get_or_null(p_env->sky);
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env));
RID sky_material;
@@ -858,17 +706,17 @@ void RasterizerSceneGLES3::_setup_sky(Environment *p_env, RID p_render_buffers,
}
}
-void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
- Sky *sky = sky_owner.get_or_null(p_env->sky);
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env));
ERR_FAIL_COND(!sky);
GLES3::SkyMaterialData *material_data = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
+ RS::EnvironmentBG background = environment_get_background(p_env);
if (sky) {
ERR_FAIL_COND(!sky);
@@ -898,18 +746,18 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p
ERR_FAIL_COND(!shader_data);
// Camera
- CameraMatrix camera;
+ Projection camera;
- if (p_env->sky_custom_fov) {
+ if (environment_get_sky_custom_fov(p_env)) {
float near_plane = p_projection.get_z_near();
float far_plane = p_projection.get_z_far();
float aspect = p_projection.get_aspect();
- camera.set_perspective(p_env->sky_custom_fov, aspect, near_plane, far_plane);
+ camera.set_perspective(environment_get_sky_custom_fov(p_env), aspect, near_plane, far_plane);
} else {
camera = p_projection;
}
- Basis sky_transform = p_env->sky_orientation;
+ Basis sky_transform = environment_get_sky_orientation(p_env);
sky_transform.invert();
sky_transform = p_transform.basis * sky_transform;
@@ -923,17 +771,17 @@ void RasterizerSceneGLES3::_draw_sky(Environment *p_env, const CameraMatrix &p_p
glDrawArrays(GL_TRIANGLES, 0, 3);
}
-void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform) {
+void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
- Sky *sky = sky_owner.get_or_null(p_env->sky);
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_env));
ERR_FAIL_COND(!sky);
GLES3::SkyMaterialData *material_data = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
+ RS::EnvironmentBG background = environment_get_background(p_env);
if (sky) {
ERR_FAIL_COND(!sky);
@@ -987,7 +835,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera
int max_processing_layer = sky->mipmap_count;
// Update radiance cubemap
- if (sky->reflection_dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) {
+ if (sky->reflection_dirty && (sky->processing_layer > max_processing_layer || update_single_frame)) {
static const Vector3 view_normals[6] = {
Vector3(+1, 0, 0),
Vector3(-1, 0, 0),
@@ -1005,9 +853,9 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera
Vector3(0, -1, 0)
};
- CameraMatrix cm;
+ Projection cm;
cm.set_perspective(90, 1, 0.01, 10.0);
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
cm = correction * cm;
@@ -1031,7 +879,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera
}
if (update_single_frame) {
- for (int i = 0; i < max_processing_layer; i++) {
+ for (int i = 0; i <= max_processing_layer; i++) {
_filter_sky_radiance(sky, i);
}
} else {
@@ -1041,13 +889,52 @@ void RasterizerSceneGLES3::_update_sky_radiance(Environment *p_env, const Camera
sky->reflection_dirty = false;
} else {
- if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
+ if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer <= max_processing_layer) {
_filter_sky_radiance(sky, sky->processing_layer);
sky->processing_layer++;
}
}
}
+// Helper functions for IBL filtering
+
+Vector3 importance_sample_GGX(Vector2 xi, float roughness4) {
+ // Compute distribution direction
+ float phi = 2.0 * Math_PI * xi.x;
+ float cos_theta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y));
+ float sin_theta = sqrt(1.0 - cos_theta * cos_theta);
+
+ // Convert to spherical direction
+ Vector3 half_vector;
+ half_vector.x = sin_theta * cos(phi);
+ half_vector.y = sin_theta * sin(phi);
+ half_vector.z = cos_theta;
+
+ return half_vector;
+}
+
+float distribution_GGX(float NdotH, float roughness4) {
+ float NdotH2 = NdotH * NdotH;
+ float denom = (NdotH2 * (roughness4 - 1.0) + 1.0);
+ denom = Math_PI * denom * denom;
+
+ return roughness4 / denom;
+}
+
+float radical_inverse_vdC(uint32_t bits) {
+ bits = (bits << 16) | (bits >> 16);
+ bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
+ bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
+ bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
+ bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
+
+ return float(bits) * 2.3283064365386963e-10;
+}
+
+Vector2 hammersley(uint32_t i, uint32_t N) {
+ return Vector2(float(i) / float(N), radical_inverse_vdC(i));
+}
+
void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
@@ -1059,21 +946,60 @@ void RasterizerSceneGLES3::_filter_sky_radiance(Sky *p_sky, int p_base_layer) {
if (p_base_layer == 0) {
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ // Copy over base layer without filtering.
mode = CubemapFilterShaderGLES3::MODE_COPY;
-
- //Copy over base layer
}
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, sky_globals.radical_inverse_vdc_cache_tex);
int size = p_sky->radiance_size >> p_base_layer;
glViewport(0, 0, size, size);
glBindVertexArray(sky_globals.screen_triangle_array);
material_storage->shaders.cubemap_filter_shader.version_bind_shader(scene_globals.cubemap_filter_shader_version, mode);
- material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::SAMPLE_COUNT, sky_globals.ggx_samples, scene_globals.cubemap_filter_shader_version, mode);
- material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, float(p_base_layer) / (p_sky->mipmap_count - 1.0), scene_globals.cubemap_filter_shader_version, mode);
- material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::FACE_SIZE, float(size), scene_globals.cubemap_filter_shader_version, mode);
+
+ if (p_base_layer > 0) {
+ const uint32_t sample_counts[4] = { 1, sky_globals.ggx_samples / 4, sky_globals.ggx_samples / 2, sky_globals.ggx_samples };
+ uint32_t sample_count = sample_counts[MIN(3, p_base_layer)];
+
+ float roughness = float(p_base_layer) / (p_sky->mipmap_count);
+ float roughness4 = roughness * roughness;
+ roughness4 *= roughness4;
+
+ float solid_angle_texel = 4.0 * Math_PI / float(6 * size * size);
+
+ LocalVector<float> sample_directions;
+ sample_directions.resize(4 * sample_count);
+
+ uint32_t index = 0;
+ float weight = 0.0;
+ for (uint32_t i = 0; i < sample_count; i++) {
+ Vector2 xi = hammersley(i, sample_count);
+ Vector3 dir = importance_sample_GGX(xi, roughness4);
+ Vector3 light_vec = (2.0 * dir.z * dir - Vector3(0.0, 0.0, 1.0));
+
+ if (light_vec.z < 0.0) {
+ continue;
+ }
+
+ sample_directions[index * 4] = light_vec.x;
+ sample_directions[index * 4 + 1] = light_vec.y;
+ sample_directions[index * 4 + 2] = light_vec.z;
+
+ float D = distribution_GGX(dir.z, roughness4);
+ float pdf = D * dir.z / (4.0 * dir.z) + 0.0001;
+
+ float solid_angle_sample = 1.0 / (float(sample_count) * pdf + 0.0001);
+
+ float mip_level = MAX(0.5 * log2(solid_angle_sample / solid_angle_texel) + float(MAX(1, p_base_layer - 3)), 1.0);
+
+ sample_directions[index * 4 + 3] = mip_level;
+ weight += light_vec.z;
+ index++;
+ }
+
+ glUniform4fv(material_storage->shaders.cubemap_filter_shader.version_get_uniform(CubemapFilterShaderGLES3::SAMPLE_DIRECTIONS_MIP, scene_globals.cubemap_filter_shader_version, mode), sample_count, sample_directions.ptr());
+ material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::WEIGHT, weight, scene_globals.cubemap_filter_shader_version, mode);
+ material_storage->shaders.cubemap_filter_shader.version_set_uniform(CubemapFilterShaderGLES3::SAMPLE_COUNT, index, scene_globals.cubemap_filter_shader_version, mode);
+ }
for (int i = 0; i < 6; i++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, p_sky->radiance, p_base_layer);
@@ -1096,84 +1022,6 @@ Ref<Image> RasterizerSceneGLES3::sky_bake_panorama(RID p_sky, float p_energy, bo
/* ENVIRONMENT API */
-RID RasterizerSceneGLES3::environment_allocate() {
- return environment_owner.allocate_rid();
-}
-
-void RasterizerSceneGLES3::environment_initialize(RID p_rid) {
- environment_owner.initialize_rid(p_rid);
-}
-
-void RasterizerSceneGLES3::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->background = p_bg;
-}
-
-void RasterizerSceneGLES3::environment_set_sky(RID p_env, RID p_sky) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky = p_sky;
-}
-
-void RasterizerSceneGLES3::environment_set_sky_custom_fov(RID p_env, float p_scale) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky_custom_fov = p_scale;
-}
-
-void RasterizerSceneGLES3::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->sky_orientation = p_orientation;
-}
-
-void RasterizerSceneGLES3::environment_set_bg_color(RID p_env, const Color &p_color) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->bg_color = p_color;
-}
-
-void RasterizerSceneGLES3::environment_set_bg_energy(RID p_env, float p_energy) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->bg_energy = p_energy;
-}
-
-void RasterizerSceneGLES3::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->canvas_max_layer = p_max_layer;
-}
-
-void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->ambient_light = p_color;
- env->ambient_source = p_ambient;
- env->ambient_light_energy = p_energy;
- env->ambient_sky_contribution = p_sky_contribution;
- env->reflection_source = p_reflection_source;
-}
-
-void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7");
- env->glow_enabled = p_enable;
- env->glow_levels = p_levels;
- env->glow_intensity = p_intensity;
- env->glow_strength = p_strength;
- env->glow_mix = p_mix;
- env->glow_bloom = p_bloom_threshold;
- env->glow_blend_mode = p_blend_mode;
- env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold;
- env->glow_hdr_bleed_scale = p_hdr_bleed_scale;
- env->glow_hdr_luminance_cap = p_hdr_luminance_cap;
- env->glow_map_strength = p_glow_map_strength;
- env->glow_map = p_glow_map;
-}
-
void RasterizerSceneGLES3::environment_glow_set_use_bicubic_upscale(bool p_enable) {
glow_bicubic_upscale = p_enable;
}
@@ -1182,35 +1030,15 @@ void RasterizerSceneGLES3::environment_glow_set_use_high_quality(bool p_enable)
glow_high_quality = p_enable;
}
-void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->ssr_enabled = p_enable;
- env->ssr_max_steps = p_max_steps;
- env->ssr_fade_in = p_fade_int;
- env->ssr_fade_out = p_fade_out;
- env->ssr_depth_tolerance = p_depth_tolerance;
-}
-
void RasterizerSceneGLES3::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
}
-void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
-}
-
void RasterizerSceneGLES3::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
}
-void RasterizerSceneGLES3::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) {
-}
void RasterizerSceneGLES3::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
}
-void RasterizerSceneGLES3::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
-}
-
void RasterizerSceneGLES3::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {
}
@@ -1220,49 +1048,6 @@ void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_converge(RS::Environm
void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) {
}
-void RasterizerSceneGLES3::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->exposure = p_exposure;
- env->tone_mapper = p_tone_mapper;
- if (!env->auto_exposure && p_auto_exposure) {
- env->auto_exposure_version = ++auto_exposure_counter;
- }
- env->auto_exposure = p_auto_exposure;
- env->white = p_white;
- env->min_luminance = p_min_luminance;
- env->max_luminance = p_max_luminance;
- env->auto_exp_speed = p_auto_exp_speed;
- env->auto_exp_scale = p_auto_exp_scale;
-}
-
-void RasterizerSceneGLES3::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->adjustments_enabled = p_enable;
- env->adjustments_brightness = p_brightness;
- env->adjustments_contrast = p_contrast;
- env->adjustments_saturation = p_saturation;
- env->use_1d_color_correction = p_use_1d_color_correction;
- env->color_correction = p_color_correction;
-}
-
-void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND(!env);
- env->fog_enabled = p_enable;
- env->fog_light_color = p_light_color;
- env->fog_light_energy = p_light_energy;
- env->fog_sun_scatter = p_sun_scatter;
- env->fog_density = p_density;
- env->fog_height = p_height;
- env->fog_height_density = p_height_density;
- env->fog_aerial_perspective = p_aerial_perspective;
-}
-
-void RasterizerSceneGLES3::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
-}
-
void RasterizerSceneGLES3::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
}
@@ -1270,27 +1055,9 @@ void RasterizerSceneGLES3::environment_set_volumetric_fog_filter_active(bool p_e
}
Ref<Image> RasterizerSceneGLES3::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, Ref<Image>());
return Ref<Image>();
}
-bool RasterizerSceneGLES3::is_environment(RID p_env) const {
- return environment_owner.owns(p_env);
-}
-
-RS::EnvironmentBG RasterizerSceneGLES3::environment_get_background(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX);
- return env->background;
-}
-
-int RasterizerSceneGLES3::environment_get_canvas_max_layer(RID p_env) const {
- Environment *env = environment_owner.get_or_null(p_env);
- ERR_FAIL_COND_V(!env, 0);
- return env->canvas_max_layer;
-}
-
RID RasterizerSceneGLES3::camera_effects_allocate() {
return RID();
}
@@ -1310,10 +1077,10 @@ void RasterizerSceneGLES3::camera_effects_set_dof_blur(RID p_camera_effects, boo
void RasterizerSceneGLES3::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {
}
-void RasterizerSceneGLES3::shadows_quality_set(RS::ShadowQuality p_quality) {
+void RasterizerSceneGLES3::positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) {
}
-void RasterizerSceneGLES3::directional_shadow_quality_set(RS::ShadowQuality p_quality) {
+void RasterizerSceneGLES3::directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) {
}
RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
@@ -1342,7 +1109,7 @@ void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const A
light_instance->aabb = p_aabb;
}
-void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
+void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
}
void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) {
@@ -1428,7 +1195,7 @@ bool RasterizerSceneGLES3::voxel_gi_needs_update(RID p_probe) const {
return false;
}
-void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) {
+void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) {
}
void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
@@ -1605,14 +1372,14 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
// Needs to be called after _setup_lights so that directional_light_count is accurate.
void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(p_flip_y);
- CameraMatrix projection = correction * p_render_data->cam_projection;
+ Projection projection = correction * p_render_data->cam_projection;
//store camera into ubo
- RasterizerStorageGLES3::store_camera(projection, scene_state.ubo.projection_matrix);
- RasterizerStorageGLES3::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RasterizerStorageGLES3::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
- RasterizerStorageGLES3::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix);
+ GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
+ GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
+ GLES3::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
+ GLES3::MaterialStorage::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix);
scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
@@ -1630,18 +1397,17 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
scene_state.ubo.time = time;
if (is_environment(p_render_data->environment)) {
- Environment *env = environment_owner.get_or_null(p_render_data->environment);
- RS::EnvironmentBG env_bg = env->background;
- RS::EnvironmentAmbientSource ambient_src = env->ambient_source;
+ RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment);
+ RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment);
- float bg_energy = env->bg_energy;
+ float bg_energy = environment_get_bg_energy(p_render_data->environment);
scene_state.ubo.ambient_light_color_energy[3] = bg_energy;
- scene_state.ubo.ambient_color_sky_mix = env->ambient_sky_contribution;
+ scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment);
//ambient
if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
- Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : env->bg_color;
+ Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
@@ -1650,42 +1416,42 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
scene_state.ubo.use_ambient_light = true;
scene_state.ubo.use_ambient_cubemap = false;
} else {
- float energy = env->ambient_light_energy;
- Color color = env->ambient_light;
+ float energy = environment_get_ambient_light_energy(p_render_data->environment);
+ Color color = environment_get_ambient_light(p_render_data->environment);
color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
- Basis sky_transform = env->sky_orientation;
+ Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
- RasterizerStorageGLES3::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
+ GLES3::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
}
//specular
- RS::EnvironmentReflectionSource ref_src = env->reflection_source;
+ RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment);
if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) {
scene_state.ubo.use_reflection_cubemap = true;
} else {
scene_state.ubo.use_reflection_cubemap = false;
}
- scene_state.ubo.fog_enabled = env->fog_enabled;
- scene_state.ubo.fog_density = env->fog_density;
- scene_state.ubo.fog_height = env->fog_height;
- scene_state.ubo.fog_height_density = env->fog_height_density;
- scene_state.ubo.fog_aerial_perspective = env->fog_aerial_perspective;
+ scene_state.ubo.fog_enabled = environment_get_fog_enabled(p_render_data->environment);
+ scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
+ scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
+ scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
+ scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
- Color fog_color = env->fog_light_color.srgb_to_linear();
- float fog_energy = env->fog_light_energy;
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
+ float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
- scene_state.ubo.fog_sun_scatter = env->fog_sun_scatter;
+ scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
} else {
}
@@ -1902,7 +1668,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
-void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
RENDER_TIMESTAMP("Setup 3D Scene");
@@ -1967,18 +1733,16 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
// Fill Light lists here
//////////
- GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_variables_get_uniform_buffer();
+ GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_uniforms_get_uniform_buffer();
glBindBufferBase(GL_UNIFORM_BUFFER, SCENE_GLOBALS_UNIFORM_LOCATION, global_buffer);
Color clear_color;
if (p_render_buffers.is_valid()) {
clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target);
} else {
- clear_color = storage->get_default_clear_color();
+ clear_color = texture_storage->get_default_clear_color();
}
- Environment *env = environment_owner.get_or_null(p_environment);
-
bool fb_cleared = false;
Size2i screen_size;
@@ -1988,10 +1752,10 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
bool use_wireframe = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME;
SceneState::TonemapUBO tonemap_ubo;
- if (env) {
- tonemap_ubo.exposure = env->exposure;
- tonemap_ubo.white = env->white;
- tonemap_ubo.tonemapper = int32_t(env->tone_mapper);
+ if (render_data.environment.is_valid()) {
+ tonemap_ubo.exposure = environment_get_exposure(render_data.environment);
+ tonemap_ubo.white = environment_get_white(render_data.environment);
+ tonemap_ubo.tonemapper = int32_t(environment_get_tone_mapper(render_data.environment));
}
if (scene_state.tonemap_buffer == 0) {
@@ -2014,25 +1778,25 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
- } else if (env) {
- RS::EnvironmentBG bg_mode = env->background;
- float bg_energy = env->bg_energy;
+ } else if (render_data.environment.is_valid()) {
+ RS::EnvironmentBG bg_mode = environment_get_background(render_data.environment);
+ float bg_energy = environment_get_bg_energy(render_data.environment);
switch (bg_mode) {
case RS::ENV_BG_CLEAR_COLOR: {
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (env->fog_enabled) {
+ if (environment_get_fog_enabled(render_data.environment)) {
draw_sky_fog_only = true;
GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color));
}
} break;
case RS::ENV_BG_COLOR: {
- clear_color = env->bg_color;
+ clear_color = environment_get_bg_color(render_data.environment);
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (env->fog_enabled) {
+ if (environment_get_fog_enabled(render_data.environment)) {
draw_sky_fog_only = true;
GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color));
}
@@ -2052,20 +1816,20 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
}
}
// setup sky if used for ambient, reflections, or background
- if (draw_sky || draw_sky_fog_only || env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY) {
+ if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
- CameraMatrix projection = render_data.cam_projection;
+ Projection projection = render_data.cam_projection;
if (render_data.reflection_probe.is_valid()) {
- CameraMatrix correction;
+ Projection correction;
correction.set_depth_correction(true);
projection = correction * render_data.cam_projection;
}
- _setup_sky(env, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size);
+ _setup_sky(render_data.environment, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size);
- if (env->sky.is_valid()) {
- if (env->reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || env->ambient_source == RS::ENV_AMBIENT_SOURCE_SKY || (env->reflection_source == RS::ENV_REFLECTION_SOURCE_BG && env->background == RS::ENV_BG_SKY)) {
- _update_sky_radiance(env, projection, render_data.cam_transform);
+ if (environment_get_sky(render_data.environment).is_valid()) {
+ if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) {
+ _update_sky_radiance(render_data.environment, projection, render_data.cam_transform);
}
} else {
// do not try to draw sky if invalid
@@ -2145,7 +1909,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS;
}
- if (!env || (env && !env->fog_enabled)) {
+ if (render_data.environment.is_null() || (render_data.environment.is_valid() && !environment_get_fog_enabled(render_data.environment))) {
spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG;
}
}
@@ -2169,7 +1933,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_DISABLED;
scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK;
- _draw_sky(env, render_data.cam_projection, render_data.cam_transform);
+ _draw_sky(render_data.environment, render_data.cam_projection, render_data.cam_transform);
}
RENDER_TIMESTAMP("Render 3D Transparent Pass");
@@ -2218,11 +1982,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
- Environment *env = environment_owner.get_or_null(p_render_data->environment);
glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
- if (env) {
- Sky *sky = sky_owner.get_or_null(env->sky);
+ if (p_render_data->environment.is_valid()) {
+ Sky *sky = sky_owner.get_or_null(environment_get_sky(p_render_data->environment));
if (sky && sky->radiance != 0) {
texture_to_bind = sky->radiance;
// base_spec_constant |= USE_RADIANCE_MAP;
@@ -2487,10 +2250,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
}
-void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
}
-void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
+void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) {
}
void RasterizerSceneGLES3::set_time(double p_time, double p_step) {
@@ -2507,7 +2270,7 @@ RID RasterizerSceneGLES3::render_buffers_create() {
return render_buffers_owner.make_rid(rb);
}
-void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
+void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
@@ -2621,8 +2384,8 @@ TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const Vector
}
bool RasterizerSceneGLES3::free(RID p_rid) {
- if (environment_owner.owns(p_rid)) {
- environment_owner.free(p_rid);
+ if (is_environment(p_rid)) {
+ environment_free(p_rid);
} else if (sky_owner.owns(p_rid)) {
Sky *sky = sky_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!sky, false);
@@ -2657,12 +2420,10 @@ void RasterizerSceneGLES3::decals_set_filter(RS::DecalFilter p_filter) {
void RasterizerSceneGLES3::light_projectors_set_filter(RS::LightProjectorFilter p_filter) {
}
-RasterizerSceneGLES3::RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage) {
+RasterizerSceneGLES3::RasterizerSceneGLES3() {
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
- storage = p_storage;
-
{
// Setup Lights
@@ -2704,7 +2465,7 @@ RasterizerSceneGLES3::RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage) {
{
String global_defines;
- global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now
+ global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
global_defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(config->max_renderable_lights) + "\n";
global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n";
global_defines += "\n#define MAX_FORWARD_LIGHTS " + itos(config->max_lights_per_object) + "\n";
@@ -2743,13 +2504,17 @@ void fragment() {
sky_globals.ggx_samples = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
String global_defines;
- global_defines += "#define MAX_GLOBAL_VARIABLES 256\n"; // TODO: this is arbitrary for now
+ global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
global_defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(sky_globals.max_directional_lights) + "\n";
material_storage->shaders.sky_shader.initialize(global_defines);
sky_globals.shader_default_version = material_storage->shaders.sky_shader.version_create();
material_storage->shaders.sky_shader.version_bind_shader(sky_globals.shader_default_version, SkyShaderGLES3::MODE_BACKGROUND);
+ }
- material_storage->shaders.cubemap_filter_shader.initialize();
+ {
+ String global_defines;
+ global_defines += "\n#define MAX_SAMPLE_COUNT " + itos(sky_globals.ggx_samples) + "\n";
+ material_storage->shaders.cubemap_filter_shader.initialize(global_defines);
scene_globals.cubemap_filter_shader_version = material_storage->shaders.cubemap_filter_shader.version_create();
material_storage->shaders.cubemap_filter_shader.version_bind_shader(scene_globals.cubemap_filter_shader_version, CubemapFilterShaderGLES3::MODE_DEFAULT);
}
@@ -2819,36 +2584,6 @@ void sky() {
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
- // Radical inverse vdc cache texture used for cubemap filtering.
- {
- glGenTextures(1, &sky_globals.radical_inverse_vdc_cache_tex);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, sky_globals.radical_inverse_vdc_cache_tex);
-
- uint8_t radical_inverse[512];
-
- for (uint32_t i = 0; i < 512; i++) {
- uint32_t bits = i;
-
- bits = (bits << 16) | (bits >> 16);
- bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
- bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
- bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
- bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
-
- float value = float(bits) * 2.3283064365386963e-10;
- radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255));
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 512, 1, 0, GL_RED, GL_UNSIGNED_BYTE, radical_inverse);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling
-
- glBindTexture(GL_TEXTURE_2D, 0);
- }
#ifdef GLES_OVER_GL
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
#endif
@@ -2870,15 +2605,15 @@ RasterizerSceneGLES3::~RasterizerSceneGLES3() {
// Scene Shader
GLES3::MaterialStorage::get_singleton()->shaders.scene_shader.version_free(scene_globals.shader_default_version);
GLES3::MaterialStorage::get_singleton()->shaders.cubemap_filter_shader.version_free(scene_globals.cubemap_filter_shader_version);
- storage->free(scene_globals.default_material);
- storage->free(scene_globals.default_shader);
+ RSG::material_storage->material_free(scene_globals.default_material);
+ RSG::material_storage->shader_free(scene_globals.default_shader);
// Sky Shader
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_free(sky_globals.shader_default_version);
- storage->free(sky_globals.default_material);
- storage->free(sky_globals.default_shader);
- storage->free(sky_globals.fog_material);
- storage->free(sky_globals.fog_shader);
+ RSG::material_storage->material_free(sky_globals.default_material);
+ RSG::material_storage->shader_free(sky_globals.default_shader);
+ RSG::material_storage->material_free(sky_globals.fog_material);
+ RSG::material_storage->shader_free(sky_globals.fog_shader);
glDeleteBuffers(1, &sky_globals.screen_triangle);
glDeleteVertexArrays(1, &sky_globals.screen_triangle_array);
glDeleteTextures(1, &sky_globals.radical_inverse_vdc_cache_tex);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 4757a3f161..e227b2df82 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -28,16 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RASTERIZER_SCENE_OPENGL_H
-#define RASTERIZER_SCENE_OPENGL_H
+#ifndef RASTERIZER_SCENE_GLES3_H
+#define RASTERIZER_SCENE_GLES3_H
#ifdef GLES3_ENABLED
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/paged_allocator.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
-#include "rasterizer_storage_gles3.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_scene_render.h"
@@ -45,6 +44,8 @@
#include "shader_gles3.h"
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/sky.glsl.gen.h"
+#include "storage/material_storage.h"
+#include "storage/utilities.h"
enum RenderListType {
RENDER_LIST_OPAQUE, //used for opaque objects
@@ -95,18 +96,18 @@ struct RenderDataGLES3 {
Transform3D cam_transform = Transform3D();
Transform3D inv_cam_transform = Transform3D();
- CameraMatrix cam_projection = CameraMatrix();
+ Projection cam_projection = Projection();
bool cam_orthogonal = false;
// For stereo rendering
uint32_t view_count = 1;
Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
float z_near = 0.0;
float z_far = 0.0;
- const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr;
+ const PagedArray<RenderGeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr;
const PagedArray<RID> *reflection_probes = nullptr;
RID environment = RID();
@@ -125,7 +126,6 @@ struct RenderDataGLES3 {
RendererScene::RenderInfo *render_info = nullptr;
};
-class RasterizerStorageGLES3;
class RasterizerCanvasGLES3;
class RasterizerSceneGLES3 : public RendererSceneRender {
@@ -210,7 +210,7 @@ private:
mutable RID_Owner<LightInstance> light_instance_owner;
- struct GeometryInstanceGLES3;
+ class GeometryInstanceGLES3;
// Cached data for drawing surfaces
struct GeometryInstanceSurface {
@@ -265,33 +265,16 @@ private:
GeometryInstanceGLES3 *owner = nullptr;
};
- struct GeometryInstanceGLES3 : public GeometryInstance {
+ class GeometryInstanceGLES3 : public RenderGeometryInstanceBase {
+ public:
//used during rendering
- bool mirror = false;
- bool non_uniform_scale = false;
- float lod_bias = 0.0;
- float lod_model_scale = 1.0;
- AABB transformed_aabb; //needed for LOD
- float depth = 0;
- uint32_t flags_cache = 0;
bool store_transform_cache = true;
- int32_t shader_parameters_offset = -1;
- uint32_t layer_mask = 1;
int32_t instance_count = 0;
- RID mesh_instance;
bool can_sdfgi = false;
bool using_projectors = false;
bool using_softshadows = false;
- bool fade_near = false;
- float fade_near_begin = 0;
- float fade_near_end = 0;
- bool fade_far = false;
- float fade_far_begin = 0;
- float fade_far_end = 0;
- float force_alpha = 1.0;
- float parent_fade_alpha = 1.0;
uint32_t omni_light_count = 0;
LocalVector<RID> omni_lights;
@@ -301,35 +284,22 @@ private:
LocalVector<uint32_t> spot_light_gl_cache;
//used during setup
- uint32_t base_flags = 0;
- Transform3D transform;
GeometryInstanceSurface *surface_caches = nullptr;
SelfList<GeometryInstanceGLES3> dirty_list_element;
- struct Data {
- //data used less often goes into regular heap
- RID base;
- RS::InstanceType base_type;
-
- RID skeleton;
- Vector<RID> surface_materials;
- RID material_override;
- RID material_overlay;
- AABB aabb;
-
- bool use_dynamic_gi = false;
- bool use_baked_light = false;
- bool cast_double_sided_shadows = false;
- bool mirror = false;
- bool dirty_dependencies = false;
+ GeometryInstanceGLES3() :
+ dirty_list_element(this) {}
- RendererStorage::DependencyTracker dependency_tracker;
- };
+ virtual void _mark_dirty() override;
+ virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
+ virtual void set_lightmap_capture(const Color *p_sh9) override;
- Data *data = nullptr;
+ virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override;
+ virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
+ virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
+ virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
- GeometryInstanceGLES3() :
- dirty_list_element(this) {}
+ virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {}
};
enum {
@@ -345,8 +315,8 @@ private:
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
};
- static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
- static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
+ static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
+ static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list;
@@ -357,8 +327,7 @@ private:
void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh);
void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
- void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance);
- void _geometry_instance_update(GeometryInstance *p_geometry_instance);
+ void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances();
struct SceneState {
@@ -570,88 +539,8 @@ protected:
/* Environment */
- struct Environment {
- // BG
- RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR;
- RID sky;
- float sky_custom_fov = 0.0;
- Basis sky_orientation;
- Color bg_color;
- float bg_energy = 1.0;
- int canvas_max_layer = 0;
- RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
- Color ambient_light;
- float ambient_light_energy = 1.0;
- float ambient_sky_contribution = 1.0;
- RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
-
- /// Tonemap
-
- RS::EnvironmentToneMapper tone_mapper;
- float exposure = 1.0;
- float white = 1.0;
- bool auto_exposure = false;
- float min_luminance = 0.2;
- float max_luminance = 8.0;
- float auto_exp_speed = 0.2;
- float auto_exp_scale = 0.5;
- uint64_t auto_exposure_version = 0;
-
- // Fog
- bool fog_enabled = false;
- Color fog_light_color = Color(0.5, 0.6, 0.7);
- float fog_light_energy = 1.0;
- float fog_sun_scatter = 0.0;
- float fog_density = 0.001;
- float fog_height = 0.0;
- float fog_height_density = 0.0; //can be negative to invert effect
- float fog_aerial_perspective = 0.0;
-
- /// Glow
- bool glow_enabled = false;
- Vector<float> glow_levels;
- float glow_intensity = 0.8;
- float glow_strength = 1.0;
- float glow_bloom = 0.0;
- float glow_mix = 0.01;
- RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
- float glow_hdr_bleed_threshold = 1.0;
- float glow_hdr_luminance_cap = 12.0;
- float glow_hdr_bleed_scale = 2.0;
- float glow_map_strength = 1.0;
- RID glow_map = RID();
-
- /// SSAO
- bool ssao_enabled = false;
- float ssao_radius = 1.0;
- float ssao_intensity = 2.0;
- float ssao_power = 1.5;
- float ssao_detail = 0.5;
- float ssao_horizon = 0.06;
- float ssao_sharpness = 0.98;
- float ssao_direct_light_affect = 0.0;
- float ssao_ao_channel_affect = 0.0;
-
- /// SSR
- bool ssr_enabled = false;
- int ssr_max_steps = 64;
- float ssr_fade_in = 0.15;
- float ssr_fade_out = 2.0;
- float ssr_depth_tolerance = 0.2;
-
- /// Adjustments
- bool adjustments_enabled = false;
- float adjustments_brightness = 1.0f;
- float adjustments_contrast = 1.0f;
- float adjustments_saturation = 1.0f;
- bool use_1d_color_correction = false;
- RID color_correction = RID();
- };
-
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
bool ssao_half_size = false;
- bool ssao_using_half_size = false;
float ssao_adaptive_target = 0.5;
int ssao_blur_passes = 2;
float ssao_fadeout_from = 50.0;
@@ -661,10 +550,6 @@ protected:
bool glow_high_quality = false;
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
- static uint64_t auto_exposure_counter;
-
- mutable RID_Owner<Environment, true> environment_owner;
-
/* Sky */
struct SkyGlobals {
@@ -730,45 +615,23 @@ protected:
Sky *dirty_sky_list = nullptr;
mutable RID_Owner<Sky, true> sky_owner;
- void _setup_sky(Environment *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
+ void _setup_sky(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
void _invalidate_sky(Sky *p_sky);
void _update_dirty_skys();
- void _update_sky_radiance(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
void _filter_sky_radiance(Sky *p_sky, int p_base_layer);
- void _draw_sky(Environment *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform);
+ void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform);
void _free_sky_data(Sky *p_sky);
public:
- RasterizerStorageGLES3 *storage;
+ static RasterizerSceneGLES3 *get_singleton() { return singleton; }
+
RasterizerCanvasGLES3 *canvas;
- GeometryInstance *geometry_instance_create(RID p_base) override;
- void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override;
- void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
- void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override;
- void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override;
- void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
- void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override;
- void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
- void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
- void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
- void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
- void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
- void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
- void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
- void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
- void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
- void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
- void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
+ RenderGeometryInstance *geometry_instance_create(RID p_base) override;
+ void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
uint32_t geometry_instance_get_pair_mask() override;
- void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
- void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
- void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
- void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
- void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
-
- void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
/* SHADOW ATLAS API */
@@ -805,49 +668,24 @@ public:
/* ENVIRONMENT API */
- RID environment_allocate() override;
- void environment_initialize(RID p_rid) override;
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override;
- void environment_set_sky(RID p_env, RID p_sky) override;
- void environment_set_sky_custom_fov(RID p_env, float p_scale) override;
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override;
- void environment_set_bg_color(RID p_env, const Color &p_color) override;
- void environment_set_bg_energy(RID p_env, float p_energy) override;
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override;
-
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override;
void environment_glow_set_use_bicubic_upscale(bool p_enable) override;
void environment_glow_set_use_high_quality(bool p_enable) override;
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override;
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override;
+
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override;
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override;
-
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override;
-
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override;
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override;
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
void environment_set_volumetric_fog_filter_active(bool p_enable) override;
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
- bool is_environment(RID p_env) const override;
- RS::EnvironmentBG environment_get_background(RID p_env) const override;
- int environment_get_canvas_max_layer(RID p_env) const override;
-
RID camera_effects_allocate() override;
void camera_effects_initialize(RID p_rid) override;
void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override;
@@ -856,13 +694,13 @@ public:
void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override;
void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override;
- void shadows_quality_set(RS::ShadowQuality p_quality) override;
- void directional_shadow_quality_set(RS::ShadowQuality p_quality) override;
+ void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
+ void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
RID light_instance_create(RID p_light) override;
void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
+ void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
void light_instance_mark_visible(RID p_light_instance) override;
_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
@@ -901,13 +739,13 @@ public:
RID voxel_gi_instance_create(RID p_voxel_gi) override;
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
bool voxel_gi_needs_update(RID p_probe) const override;
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override;
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override;
void voxel_gi_set_quality(RS::VoxelGIQuality) override;
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
+ void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override;
void set_scene_pass(uint64_t p_pass) override {
scene_pass = p_pass;
@@ -924,7 +762,7 @@ public:
}
RID render_buffers_create() override;
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override;
void gi_set_use_half_resolution(bool p_enable) override;
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override;
@@ -942,11 +780,10 @@ public:
void decals_set_filter(RS::DecalFilter p_filter) override;
void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
- static RasterizerSceneGLES3 *get_singleton();
- RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage);
+ RasterizerSceneGLES3();
~RasterizerSceneGLES3();
};
#endif // GLES3_ENABLED
-#endif // RASTERIZER_SCENE_OPENGL_H
+#endif // RASTERIZER_SCENE_GLES3_H
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
deleted file mode 100644
index 3b80d88666..0000000000
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ /dev/null
@@ -1,569 +0,0 @@
-/*************************************************************************/
-/* rasterizer_storage_gles3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "rasterizer_storage_gles3.h"
-
-#ifdef GLES3_ENABLED
-
-#include "core/config/project_settings.h"
-#include "core/math/transform_3d.h"
-// #include "rasterizer_canvas_gles3.h"
-#include "rasterizer_scene_gles3.h"
-#include "servers/rendering/shader_language.h"
-
-/* MISC */
-
-void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
- if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_base)) {
- GLES3::Mesh *mesh = GLES3::MeshStorage::get_singleton()->get_mesh(p_base);
- p_instance->update_dependency(&mesh->dependency);
- } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
- GLES3::MultiMesh *multimesh = GLES3::MeshStorage::get_singleton()->get_multimesh(p_base);
- p_instance->update_dependency(&multimesh->dependency);
- if (multimesh->mesh.is_valid()) {
- base_update_dependency(multimesh->mesh, p_instance);
- }
- } else if (GLES3::LightStorage::get_singleton()->owns_light(p_base)) {
- GLES3::Light *l = GLES3::LightStorage::get_singleton()->get_light(p_base);
- p_instance->update_dependency(&l->dependency);
- }
-}
-
-Vector<uint8_t> RasterizerStorageGLES3::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
- Vector<uint8_t> ret;
- ret.resize(p_buffer_size);
- glBindBuffer(p_target, p_buffer);
-
-#if defined(__EMSCRIPTEN__)
- {
- uint8_t *w = ret.ptrw();
- glGetBufferSubData(p_target, 0, p_buffer_size, w);
- }
-#else
- void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT);
- ERR_FAIL_NULL_V(data, Vector<uint8_t>());
- {
- uint8_t *w = ret.ptrw();
- memcpy(w, data, p_buffer_size);
- }
- glUnmapBuffer(p_target);
-#endif
- glBindBuffer(p_target, 0);
- return ret;
-}
-
-/* OCCLUDER */
-
-void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
-}
-
-/* FOG */
-
-RID RasterizerStorageGLES3::fog_volume_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::fog_volume_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
-}
-
-void RasterizerStorageGLES3::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
-}
-
-void RasterizerStorageGLES3::fog_volume_set_material(RID p_fog_volume, RID p_material) {
-}
-
-AABB RasterizerStorageGLES3::fog_volume_get_aabb(RID p_fog_volume) const {
- return AABB();
-}
-
-RS::FogVolumeShape RasterizerStorageGLES3::fog_volume_get_shape(RID p_fog_volume) const {
- return RS::FOG_VOLUME_SHAPE_BOX;
-}
-
-/* VISIBILITY NOTIFIER */
-RID RasterizerStorageGLES3::visibility_notifier_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::visibility_notifier_initialize(RID p_notifier) {
-}
-
-void RasterizerStorageGLES3::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
-}
-
-void RasterizerStorageGLES3::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
-}
-
-AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const {
- return AABB();
-}
-
-void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
-}
-
-/* CANVAS SHADOW */
-
-RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
- CanvasLightShadow *cls = memnew(CanvasLightShadow);
-
- if (p_width > config->max_texture_size) {
- p_width = config->max_texture_size;
- }
-
- cls->size = p_width;
- cls->height = 16;
-
- glActiveTexture(GL_TEXTURE0);
-
- glGenFramebuffers(1, &cls->fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
-
- glGenRenderbuffers(1, &cls->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
-
- glGenTextures(1, &cls->distance);
- glBindTexture(GL_TEXTURE_2D, cls->distance);
- if (config->use_rgba_2d_shadows) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- } else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, nullptr);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- //printf("errnum: %x\n",status);
- glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- memdelete(cls);
- ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
- }
-
- return canvas_light_shadow_owner.make_rid(cls);
-}
-
-/* LIGHT SHADOW MAPPING */
-/*
-
-RID RasterizerStorageGLES3::canvas_light_occluder_create() {
- CanvasOccluder *co = memnew(CanvasOccluder);
- co->index_id = 0;
- co->vertex_id = 0;
- co->len = 0;
-
- return canvas_occluder_owner.make_rid(co);
-}
-
-void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
- CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!co);
-
- co->lines = p_lines;
-
- if (p_lines.size() != co->len) {
- if (co->index_id) {
- glDeleteBuffers(1, &co->index_id);
- } if (co->vertex_id) {
- glDeleteBuffers(1, &co->vertex_id);
- }
-
- co->index_id = 0;
- co->vertex_id = 0;
- co->len = 0;
- }
-
- if (p_lines.size()) {
- PoolVector<float> geometry;
- PoolVector<uint16_t> indices;
- int lc = p_lines.size();
-
- geometry.resize(lc * 6);
- indices.resize(lc * 3);
-
- PoolVector<float>::Write vw = geometry.write();
- PoolVector<uint16_t>::Write iw = indices.write();
-
- PoolVector<Vector2>::Read lr = p_lines.read();
-
- const int POLY_HEIGHT = 16384;
-
- for (int i = 0; i < lc / 2; i++) {
- vw[i * 12 + 0] = lr[i * 2 + 0].x;
- vw[i * 12 + 1] = lr[i * 2 + 0].y;
- vw[i * 12 + 2] = POLY_HEIGHT;
-
- vw[i * 12 + 3] = lr[i * 2 + 1].x;
- vw[i * 12 + 4] = lr[i * 2 + 1].y;
- vw[i * 12 + 5] = POLY_HEIGHT;
-
- vw[i * 12 + 6] = lr[i * 2 + 1].x;
- vw[i * 12 + 7] = lr[i * 2 + 1].y;
- vw[i * 12 + 8] = -POLY_HEIGHT;
-
- vw[i * 12 + 9] = lr[i * 2 + 0].x;
- vw[i * 12 + 10] = lr[i * 2 + 0].y;
- vw[i * 12 + 11] = -POLY_HEIGHT;
-
- iw[i * 6 + 0] = i * 4 + 0;
- iw[i * 6 + 1] = i * 4 + 1;
- iw[i * 6 + 2] = i * 4 + 2;
-
- iw[i * 6 + 3] = i * 4 + 2;
- iw[i * 6 + 4] = i * 4 + 3;
- iw[i * 6 + 5] = i * 4 + 0;
- }
-
- //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
-
- if (!co->vertex_id) {
- glGenBuffers(1, &co->vertex_id);
- glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
- glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
- } else {
- glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
- glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
-
- if (!co->index_id) {
- glGenBuffers(1, &co->index_id);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW);
- } else {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
- }
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
-
- co->len = lc;
- }
-}
-*/
-
-RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
- if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
- return RS::INSTANCE_MESH;
- } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
- return RS::INSTANCE_MULTIMESH;
- } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
- return RS::INSTANCE_LIGHT;
- }
- return RS::INSTANCE_NONE;
-}
-
-bool RasterizerStorageGLES3::free(RID p_rid) {
- if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
- GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
- return true;
- } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
- GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
- return true;
- } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
- GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
- return true;
- } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
- GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
- return true;
- } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
- GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
- return true;
- } else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
- GLES3::MeshStorage::get_singleton()->mesh_free(p_rid);
- return true;
- } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
- GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid);
- return true;
- } else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
- GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
- return true;
- } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
- GLES3::LightStorage::get_singleton()->light_free(p_rid);
- return true;
- } else {
- return false;
- }
- /*
- else if (reflection_probe_owner.owns(p_rid)) {
- // delete the texture
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
- reflection_probe->instance_remove_deps();
-
- reflection_probe_owner.free(p_rid);
- memdelete(reflection_probe);
-
- return true;
- } else if (lightmap_capture_data_owner.owns(p_rid)) {
- // delete the texture
- LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get_or_null(p_rid);
- lightmap_capture->instance_remove_deps();
-
- lightmap_capture_data_owner.free(p_rid);
- memdelete(lightmap_capture);
- return true;
-
- } else if (canvas_occluder_owner.owns(p_rid)) {
- CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
- if (co->index_id) {
- glDeleteBuffers(1, &co->index_id);
- }
- if (co->vertex_id) {
- glDeleteBuffers(1, &co->vertex_id);
- }
-
- canvas_occluder_owner.free(p_rid);
- memdelete(co);
-
- return true;
-
- } else if (canvas_light_shadow_owner.owns(p_rid)) {
- CanvasLightShadow *cls = canvas_light_shadow_owner.get_or_null(p_rid);
- glDeleteFramebuffers(1, &cls->fbo);
- glDeleteRenderbuffers(1, &cls->depth);
- glDeleteTextures(1, &cls->distance);
- canvas_light_shadow_owner.free(p_rid);
- memdelete(cls);
-
- return true;
- */
-}
-
-bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const {
- if (!config) {
- return false;
- }
-
- if (p_feature == "rgtc") {
- return config->rgtc_supported;
- }
-
- if (p_feature == "s3tc") {
- return config->s3tc_supported;
- }
-
- if (p_feature == "bptc") {
- return config->bptc_supported;
- }
-
- if (p_feature == "etc" || p_feature == "etc2") {
- return config->etc2_supported;
- }
-
- return false;
-}
-
-////////////////////////////////////////////
-
-void RasterizerStorageGLES3::set_debug_generate_wireframes(bool p_generate) {
-}
-
-//void RasterizerStorageGLES3::render_info_begin_capture() {
-// info.snap = info.render;
-//}
-
-//void RasterizerStorageGLES3::render_info_end_capture() {
-// info.snap.object_count = info.render.object_count - info.snap.object_count;
-// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
-// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
-// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
-// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
-// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
-// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
-// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
-//}
-
-//int RasterizerStorageGLES3::get_captured_render_info(RS::RenderInfo p_info) {
-// switch (p_info) {
-// case RS::INFO_OBJECTS_IN_FRAME: {
-// return info.snap.object_count;
-// } break;
-// case RS::INFO_VERTICES_IN_FRAME: {
-// return info.snap.vertices_count;
-// } break;
-// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
-// return info.snap.material_switch_count;
-// } break;
-// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
-// return info.snap.shader_rebind_count;
-// } break;
-// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
-// return info.snap.surface_switch_count;
-// } break;
-// case RS::INFO_DRAW_CALLS_IN_FRAME: {
-// return info.snap.draw_call_count;
-// } break;
-// /*
-// case RS::INFO_2D_ITEMS_IN_FRAME: {
-// return info.snap._2d_item_count;
-// } break;
-// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
-// return info.snap._2d_draw_call_count;
-// } break;
-// */
-// default: {
-// return get_render_info(p_info);
-// }
-// }
-//}
-
-//int RasterizerStorageGLES3::get_render_info(RS::RenderInfo p_info) {
-// switch (p_info) {
-// case RS::INFO_OBJECTS_IN_FRAME:
-// return info.render_final.object_count;
-// case RS::INFO_VERTICES_IN_FRAME:
-// return info.render_final.vertices_count;
-// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
-// return info.render_final.material_switch_count;
-// case RS::INFO_SHADER_CHANGES_IN_FRAME:
-// return info.render_final.shader_rebind_count;
-// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
-// return info.render_final.surface_switch_count;
-// case RS::INFO_DRAW_CALLS_IN_FRAME:
-// return info.render_final.draw_call_count;
-// /*
-// case RS::INFO_2D_ITEMS_IN_FRAME:
-// return info.render_final._2d_item_count;
-// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
-// return info.render_final._2d_draw_call_count;
-//*/
-// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
-// return 0; //no idea
-// case RS::INFO_VIDEO_MEM_USED:
-// return info.vertex_mem + info.texture_mem;
-// case RS::INFO_TEXTURE_MEM_USED:
-// return info.texture_mem;
-// case RS::INFO_VERTEX_MEM_USED:
-// return info.vertex_mem;
-// default:
-// return 0; //no idea either
-// }
-//}
-
-String RasterizerStorageGLES3::get_video_adapter_name() const {
- return (const char *)glGetString(GL_RENDERER);
-}
-
-String RasterizerStorageGLES3::get_video_adapter_vendor() const {
- return (const char *)glGetString(GL_VENDOR);
-}
-
-RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() const {
- return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER;
-}
-
-String RasterizerStorageGLES3::get_video_adapter_api_version() const {
- return (const char *)glGetString(GL_VERSION);
-}
-
-void RasterizerStorageGLES3::initialize() {
- config = GLES3::Config::get_singleton();
-
- // skeleton buffer
- {
- resources.skeleton_transform_buffer_size = 0;
- glGenBuffers(1, &resources.skeleton_transform_buffer);
- }
-
- // radical inverse vdc cache texture
- // used for cubemap filtering
- glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
- /*
- uint8_t radical_inverse[512];
-
- for (uint32_t i = 0; i < 512; i++) {
- uint32_t bits = i;
-
- bits = (bits << 16) | (bits >> 16);
- bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
- bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
- bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
- bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
-
- float value = float(bits) * 2.3283064365386963e-10;
- radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255));
- }
-
- //glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling
- */
- glBindTexture(GL_TEXTURE_2D, 0);
-
- {
- glGenFramebuffers(1, &resources.mipmap_blur_fbo);
- glGenTextures(1, &resources.mipmap_blur_color);
- }
-
-#ifdef GLES_OVER_GL
- glEnable(GL_PROGRAM_POINT_SIZE);
-#endif
-}
-
-void RasterizerStorageGLES3::finalize() {
-}
-
-void RasterizerStorageGLES3::update_memory_info() {
-}
-
-uint64_t RasterizerStorageGLES3::get_rendering_info(RS::RenderingInfo p_info) {
- return 0;
-}
-
-void RasterizerStorageGLES3::update_dirty_resources() {
- GLES3::MaterialStorage::get_singleton()->_update_global_variables();
- GLES3::MaterialStorage::get_singleton()->_update_queued_materials();
- //GLES3::MeshStorage::get_singleton()->_update_dirty_skeletons();
- GLES3::MeshStorage::get_singleton()->_update_dirty_multimeshes();
-}
-
-RasterizerStorageGLES3::RasterizerStorageGLES3() {
- initialize();
-}
-
-RasterizerStorageGLES3::~RasterizerStorageGLES3() {
-}
-
-#endif // GLES3_ENABLED
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
deleted file mode 100644
index c42efbce19..0000000000
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ /dev/null
@@ -1,266 +0,0 @@
-/*************************************************************************/
-/* rasterizer_storage_gles3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RASTERIZER_STORAGE_OPENGL_H
-#define RASTERIZER_STORAGE_OPENGL_H
-
-#ifdef GLES3_ENABLED
-
-#include "core/templates/local_vector.h"
-#include "core/templates/rid_owner.h"
-#include "core/templates/self_list.h"
-#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_storage.h"
-#include "servers/rendering/shader_compiler.h"
-#include "servers/rendering/shader_language.h"
-#include "storage/config.h"
-#include "storage/light_storage.h"
-#include "storage/material_storage.h"
-#include "storage/mesh_storage.h"
-#include "storage/texture_storage.h"
-
-// class RasterizerCanvasGLES3;
-// class RasterizerSceneGLES3;
-
-class RasterizerStorageGLES3 : public RendererStorage {
-public:
- // RasterizerCanvasGLES3 *canvas;
- // RasterizerSceneGLES3 *scene;
-
- GLES3::Config *config = nullptr;
-
- static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
- p_array[0] = p_mtx.basis.rows[0][0];
- p_array[1] = p_mtx.basis.rows[1][0];
- p_array[2] = p_mtx.basis.rows[2][0];
- p_array[3] = 0;
- p_array[4] = p_mtx.basis.rows[0][1];
- p_array[5] = p_mtx.basis.rows[1][1];
- p_array[6] = p_mtx.basis.rows[2][1];
- p_array[7] = 0;
- p_array[8] = p_mtx.basis.rows[0][2];
- p_array[9] = p_mtx.basis.rows[1][2];
- p_array[10] = p_mtx.basis.rows[2][2];
- p_array[11] = 0;
- p_array[12] = p_mtx.origin.x;
- p_array[13] = p_mtx.origin.y;
- p_array[14] = p_mtx.origin.z;
- p_array[15] = 1;
- }
-
- static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
- p_array[0] = p_mtx.rows[0][0];
- p_array[1] = p_mtx.rows[1][0];
- p_array[2] = p_mtx.rows[2][0];
- p_array[3] = 0;
- p_array[4] = p_mtx.rows[0][1];
- p_array[5] = p_mtx.rows[1][1];
- p_array[6] = p_mtx.rows[2][1];
- p_array[7] = 0;
- p_array[8] = p_mtx.rows[0][2];
- p_array[9] = p_mtx.rows[1][2];
- p_array[10] = p_mtx.rows[2][2];
- p_array[11] = 0;
- }
-
- static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- p_array[i * 4 + j] = p_mtx.matrix[i][j];
- }
- }
- }
-
- // Buffer size is specified in bytes
- static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
-
- struct Resources {
- GLuint mipmap_blur_fbo;
- GLuint mipmap_blur_color;
-
- GLuint radical_inverse_vdc_cache_tex;
- bool use_rgba_2d_shadows;
-
- size_t skeleton_transform_buffer_size;
- GLuint skeleton_transform_buffer;
- LocalVector<float> skeleton_transform_cpu_buffer;
-
- } resources;
-
- struct Info {
- uint64_t texture_mem = 0;
- uint64_t vertex_mem = 0;
-
- struct Render {
- uint32_t object_count;
- uint32_t draw_call_count;
- uint32_t material_switch_count;
- uint32_t surface_switch_count;
- uint32_t shader_rebind_count;
- uint32_t vertices_count;
- uint32_t _2d_item_count;
- uint32_t _2d_draw_call_count;
-
- void reset() {
- object_count = 0;
- draw_call_count = 0;
- material_switch_count = 0;
- surface_switch_count = 0;
- shader_rebind_count = 0;
- vertices_count = 0;
- _2d_item_count = 0;
- _2d_draw_call_count = 0;
- }
- } render, render_final, snap;
-
- Info() {
- render.reset();
- render_final.reset();
- }
-
- } info;
-
- /////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////API////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////
-
-public:
- virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
-
- /* OCCLUDER */
-
- void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
-
- /* FOG VOLUMES */
-
- RID fog_volume_allocate() override;
- void fog_volume_initialize(RID p_rid) override;
-
- void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
- void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
- void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
- AABB fog_volume_get_aabb(RID p_fog_volume) const override;
- RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
-
- /* VISIBILITY NOTIFIER */
- RID visibility_notifier_allocate() override;
- void visibility_notifier_initialize(RID p_notifier) override;
- void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
- void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
-
- AABB visibility_notifier_get_aabb(RID p_notifier) const override;
- void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
-
- // access from canvas
- // GLES3::RenderTarget * render_target_get(RID p_render_target);
-
- /* CANVAS SHADOW */
-
- struct CanvasLightShadow {
- RID self;
- int size;
- int height;
- GLuint fbo;
- GLuint depth;
- GLuint distance; //for older devices
- };
-
- RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
-
- RID canvas_light_shadow_buffer_create(int p_width);
-
- /* LIGHT SHADOW MAPPING */
- /*
- struct CanvasOccluder {
- RID self;
-
- GLuint vertex_id; // 0 means, unconfigured
- GLuint index_id; // 0 means, unconfigured
- LocalVector<Vector2> lines;
- int len;
- };
-
- RID_Owner<CanvasOccluder> canvas_occluder_owner;
-
- RID canvas_light_occluder_create();
- void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
-*/
-
- RS::InstanceType get_base_type(RID p_rid) const override;
-
- bool free(RID p_rid) override;
-
- void initialize();
- void finalize();
-
- void update_memory_info() override;
- uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
-
- bool has_os_feature(const String &p_feature) const override;
-
- void update_dirty_resources() override;
-
- void set_debug_generate_wireframes(bool p_generate) override;
-
- // void render_info_begin_capture() override;
- // void render_info_end_capture() override;
- // int get_captured_render_info(RS::RenderInfo p_info) override;
-
- // int get_render_info(RS::RenderInfo p_info) override;
- String get_video_adapter_name() const override;
- String get_video_adapter_vendor() const override;
- RenderingDevice::DeviceType get_video_adapter_type() const override;
- String get_video_adapter_api_version() const override;
-
- void capture_timestamps_begin() override {}
- void capture_timestamp(const String &p_name) override {}
- uint32_t get_captured_timestamps_count() const override {
- return 0;
- }
- uint64_t get_captured_timestamps_frame() const override {
- return 0;
- }
- uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
- return 0;
- }
- uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
- return 0;
- }
- String get_captured_timestamp_name(uint32_t p_index) const override {
- return String();
- }
-
- RasterizerStorageGLES3();
- ~RasterizerStorageGLES3();
-};
-
-#endif // GLES3_ENABLED
-
-#endif // RASTERIZER_STORAGE_OPENGL_H
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index e1385669cd..2b72549b5b 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHADER_OPENGL_H
-#define SHADER_OPENGL_H
+#ifndef SHADER_GLES3_H
+#define SHADER_GLES3_H
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/os/mutex.h"
#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
@@ -248,5 +248,6 @@ public:
virtual ~ShaderGLES3();
};
-#endif // SHADER_OPENGL_H
-#endif
+#endif // GLES3_ENABLED
+
+#endif // SHADER_GLES3_H
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index d8dd573f57..83ffe8b1e1 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -10,7 +10,7 @@ if "GLES3_GLSL" in env["BUILDERS"]:
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
# make sure we recompile shaders if include files change
- env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
env.GLES3_GLSL("canvas.glsl")
env.GLES3_GLSL("copy.glsl")
diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
index e08a15e59d..852dccf415 100644
--- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl
+++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
@@ -58,8 +58,8 @@ struct DrawData {
uvec4 lights;
};
-layout(std140) uniform GlobalVariableData { //ubo:1
- vec4 global_variables[MAX_GLOBAL_VARIABLES];
+layout(std140) uniform GlobalShaderUniformData { //ubo:1
+ vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
layout(std140) uniform CanvasData { //ubo:0
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index ebf0c08ec4..57f0d7d0b8 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -29,19 +29,15 @@ uniform samplerCube source_cube; //texunit:0
/* clang-format on */
uniform int face_id;
-uniform float roughness;
-uniform float face_size;
-uniform int sample_count;
-//Todo, profile on low end hardware to see if fixed loop is faster
-#ifdef USE_FIXED_SAMPLES
-#define FIXED_SAMPLE_COUNT 32
+#ifndef MODE_DIRECT_WRITE
+uniform int sample_count;
+uniform vec4 sample_directions_mip[MAX_SAMPLE_COUNT];
+uniform float weight;
#endif
in highp vec2 uv_interp;
-uniform sampler2D radical_inverse_vdc_cache; // texunit:1
-
layout(location = 0) out vec4 frag_color;
#define M_PI 3.14159265359
@@ -93,48 +89,6 @@ vec3 texelCoordToVec(vec2 uv, int faceID) {
return normalize(result);
}
-vec3 ImportanceSampleGGX(vec2 xi, float roughness4) {
- // Compute distribution direction
- float Phi = 2.0 * M_PI * xi.x;
- float CosTheta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y));
- float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
-
- // Convert to spherical direction
- vec3 H;
- H.x = SinTheta * cos(Phi);
- H.y = SinTheta * sin(Phi);
- H.z = CosTheta;
-
- return H;
-}
-
-float DistributionGGX(float NdotH, float roughness4) {
- float NdotH2 = NdotH * NdotH;
- float denom = (NdotH2 * (roughness4 - 1.0) + 1.0);
- denom = M_PI * denom * denom;
-
- return roughness4 / denom;
-}
-
-// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
-float GGX(float NdotV, float a) {
- float k = a / 2.0;
- return NdotV / (NdotV * (1.0 - k) + k);
-}
-
-// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
-float G_Smith(float a, float nDotV, float nDotL) {
- return GGX(nDotL, a * a) * GGX(nDotV, a * a);
-}
-
-float radical_inverse_VdC(int i) {
- return texture(radical_inverse_vdc_cache, vec2(float(i) / 512.0, 0.0)).x;
-}
-
-vec2 Hammersley(int i, int N) {
- return vec2(float(i) / float(N), radical_inverse_VdC(i));
-}
-
void main() {
vec3 color = vec3(0.0);
vec2 uv = uv_interp;
@@ -145,9 +99,6 @@ void main() {
#else
vec4 sum = vec4(0.0);
- float solid_angle_texel = 4.0 * M_PI / (6.0 * face_size * face_size);
- float roughness2 = roughness * roughness;
- float roughness4 = roughness2 * roughness2;
vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
mat3 T;
T[0] = normalize(cross(UpVector, N));
@@ -155,32 +106,15 @@ void main() {
T[2] = N;
for (int sample_num = 0; sample_num < sample_count; sample_num++) {
- vec2 xi = Hammersley(sample_num, sample_count);
-
- vec3 H = T * ImportanceSampleGGX(xi, roughness4);
- float NdotH = dot(N, H);
- vec3 L = (2.0 * NdotH * H - N);
-
- float NdotL = clamp(dot(N, L), 0.0, 1.0);
-
- if (NdotL > 0.0) {
- float D = DistributionGGX(NdotH, roughness4);
- float pdf = D * NdotH / (4.0 * NdotH) + 0.0001;
-
- float solid_angle_sample = 1.0 / (float(sample_count) * pdf + 0.0001);
-
- float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel);
-
- vec3 val = textureLod(source_cube, L, mipLevel).rgb;
- // Mix using linear
- val = srgb_to_linear(val);
-
- sum.rgb += val * NdotL;
- sum.a += NdotL;
- }
+ vec4 sample = sample_directions_mip[sample_num];
+ vec3 L = T * sample.xyz;
+ vec3 val = textureLod(source_cube, L, sample.w).rgb;
+ // Mix using linear
+ val = srgb_to_linear(val);
+ sum.rgb += val * sample.z;
}
- sum /= sum.a;
+ sum /= weight;
sum.rgb = linear_to_srgb(sum.rgb);
frag_color = vec4(sum.rgb, 1.0);
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 4f2be8bf60..93bb4c191d 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -104,8 +104,8 @@ layout(location = 14) in highp vec4 instance_xform2;
layout(location = 15) in highp uvec4 instance_color_custom_data; // Color packed into xy, Custom data into zw.
#endif
-layout(std140) uniform GlobalVariableData { //ubo:1
- vec4 global_variables[MAX_GLOBAL_VARIABLES];
+layout(std140) uniform GlobalShaderUniformData { //ubo:1
+ vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
layout(std140) uniform SceneData { // ubo:2
@@ -399,8 +399,8 @@ uniform samplerCube radiance_map; // texunit:-2
#endif
-layout(std140) uniform GlobalVariableData { //ubo:1
- vec4 global_variables[MAX_GLOBAL_VARIABLES];
+layout(std140) uniform GlobalShaderUniformData { //ubo:1
+ vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
/* Material Uniforms */
@@ -686,7 +686,10 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif // LIGHT_ANISOTROPY_USED
// F
float cLdotH5 = SchlickFresnel(cLdotH);
- vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0);
+ // Calculate Fresnel using cheap approximate specular occlusion term from Filament:
+ // https://google.github.io/filament/Filament.html#lighting/occlusion/specularocclusion
+ float f90 = clamp(50.0 * f0.g, 0.0, 1.0);
+ vec3 F = f0 + (f90 - f0) * cLdotH5;
vec3 specular_brdf_NL = cNdotL * D * F * G;
@@ -1107,7 +1110,7 @@ void main() {
float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
- specular_light *= env.x * f0 + env.y;
+ specular_light *= env.x * f0 + env.y * clamp(50.0 * f0.g, 0.0, 1.0);
#endif
}
diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl
index 50ab38bc31..eb1befe38e 100644
--- a/drivers/gles3/shaders/sky.glsl
+++ b/drivers/gles3/shaders/sky.glsl
@@ -42,8 +42,8 @@ uniform sampler2D half_res; //texunit:-2
uniform sampler2D quarter_res; //texunit:-3
#endif
-layout(std140) uniform GlobalVariableData { //ubo:1
- vec4 global_variables[MAX_GLOBAL_VARIABLES];
+layout(std140) uniform GlobalShaderUniformData { //ubo:1
+ vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
struct DirectionalLightData {
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index db76aa79fb..b83c83f425 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -90,4 +90,4 @@ public:
#endif // GLES3_ENABLED
-#endif // !CONFIG_GLES3_H
+#endif // CONFIG_GLES3_H
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index 954aa11c0d..22578c9e91 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -139,12 +139,12 @@ void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_
case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
case RS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
} break;
case RS::LIGHT_PARAM_SIZE: {
if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
//changing from no size to size and the opposite
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
}
} break;
default: {
@@ -160,7 +160,7 @@ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
light->shadow = p_enabled;
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_set_projector(RID p_light, RID p_texture) {
@@ -182,7 +182,7 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
if (light->projector.is_valid()) {
texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
}
}
@@ -200,7 +200,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
@@ -220,7 +220,7 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled)
light->reverse_cull = p_enabled;
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
@@ -230,7 +230,7 @@ void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mod
light->bake_mode = p_bake_mode;
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
@@ -240,7 +240,7 @@ void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMo
light->omni_shadow_mode = p_mode;
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
@@ -256,7 +256,7 @@ void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirec
light->directional_shadow_mode = p_mode;
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
@@ -265,7 +265,7 @@ void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable
light->directional_blend_splits = p_enable;
light->version++;
- light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
}
bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
@@ -476,4 +476,104 @@ float LightStorage::lightmap_get_probe_capture_update_speed() const {
return 0;
}
+/* LIGHT SHADOW MAPPING */
+/*
+
+RID LightStorage::canvas_light_occluder_create() {
+ CanvasOccluder *co = memnew(CanvasOccluder);
+ co->index_id = 0;
+ co->vertex_id = 0;
+ co->len = 0;
+
+ return canvas_occluder_owner.make_rid(co);
+}
+
+void LightStorage::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
+ CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
+ ERR_FAIL_COND(!co);
+
+ co->lines = p_lines;
+
+ if (p_lines.size() != co->len) {
+ if (co->index_id) {
+ glDeleteBuffers(1, &co->index_id);
+ } if (co->vertex_id) {
+ glDeleteBuffers(1, &co->vertex_id);
+ }
+
+ co->index_id = 0;
+ co->vertex_id = 0;
+ co->len = 0;
+ }
+
+ if (p_lines.size()) {
+ PoolVector<float> geometry;
+ PoolVector<uint16_t> indices;
+ int lc = p_lines.size();
+
+ geometry.resize(lc * 6);
+ indices.resize(lc * 3);
+
+ PoolVector<float>::Write vw = geometry.write();
+ PoolVector<uint16_t>::Write iw = indices.write();
+
+ PoolVector<Vector2>::Read lr = p_lines.read();
+
+ const int POLY_HEIGHT = 16384;
+
+ for (int i = 0; i < lc / 2; i++) {
+ vw[i * 12 + 0] = lr[i * 2 + 0].x;
+ vw[i * 12 + 1] = lr[i * 2 + 0].y;
+ vw[i * 12 + 2] = POLY_HEIGHT;
+
+ vw[i * 12 + 3] = lr[i * 2 + 1].x;
+ vw[i * 12 + 4] = lr[i * 2 + 1].y;
+ vw[i * 12 + 5] = POLY_HEIGHT;
+
+ vw[i * 12 + 6] = lr[i * 2 + 1].x;
+ vw[i * 12 + 7] = lr[i * 2 + 1].y;
+ vw[i * 12 + 8] = -POLY_HEIGHT;
+
+ vw[i * 12 + 9] = lr[i * 2 + 0].x;
+ vw[i * 12 + 10] = lr[i * 2 + 0].y;
+ vw[i * 12 + 11] = -POLY_HEIGHT;
+
+ iw[i * 6 + 0] = i * 4 + 0;
+ iw[i * 6 + 1] = i * 4 + 1;
+ iw[i * 6 + 2] = i * 4 + 2;
+
+ iw[i * 6 + 3] = i * 4 + 2;
+ iw[i * 6 + 4] = i * 4 + 3;
+ iw[i * 6 + 5] = i * 4 + 0;
+ }
+
+ //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
+
+ if (!co->vertex_id) {
+ glGenBuffers(1, &co->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
+ glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
+ } else {
+ glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+
+ if (!co->index_id) {
+ glGenBuffers(1, &co->index_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW);
+ } else {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
+
+ co->len = lc;
+ }
+}
+*/
+
#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 5acaf45aa3..857a0261fa 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -37,8 +37,8 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/storage/light_storage.h"
+#include "servers/rendering/storage/utilities.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
@@ -72,7 +72,7 @@ struct Light {
RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
uint64_t version = 0;
- RendererStorage::Dependency dependency;
+ Dependency dependency;
};
/* REFLECTION PROBE */
@@ -93,7 +93,7 @@ struct ReflectionProbe {
uint32_t cull_mask = (1 << 20) - 1;
float mesh_lod_threshold = 0.01;
- RendererStorage::Dependency dependency;
+ Dependency dependency;
};
/* LIGHTMAP */
@@ -115,7 +115,7 @@ struct Lightmap {
int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
};
- RendererStorage::Dependency dependency;
+ Dependency dependency;
};
class LightStorage : public RendererLightStorage {
@@ -321,10 +321,27 @@ public:
virtual bool lightmap_is_interior(RID p_lightmap) const override;
virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
virtual float lightmap_get_probe_capture_update_speed() const override;
+
+ /* LIGHT SHADOW MAPPING */
+ /*
+ struct CanvasOccluder {
+ RID self;
+
+ GLuint vertex_id; // 0 means, unconfigured
+ GLuint index_id; // 0 means, unconfigured
+ LocalVector<Vector2> lines;
+ int len;
+ };
+
+ RID_Owner<CanvasOccluder> canvas_occluder_owner;
+
+ RID canvas_light_occluder_create();
+ void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
+ */
};
} // namespace GLES3
-#endif // !GLES3_ENABLED
+#endif // GLES3_ENABLED
-#endif // !LIGHT_STORAGE_GLES3_H
+#endif // LIGHT_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index fd50bdedbd..68045930b0 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -176,75 +176,86 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} break;
case ShaderLanguage::TYPE_IVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int count = 2 * p_array_size;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector2i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
}
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector3i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
int32_t *gui = (int32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i += 4) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i += 4) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
}
+ } else {
+ Vector4i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
}
} break;
case ShaderLanguage::TYPE_UINT: {
@@ -271,75 +282,86 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} break;
case ShaderLanguage::TYPE_UVEC2: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int count = 2 * p_array_size;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 2 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 2, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 2, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ }
+ gui[j + 2] = 0; // ignored
+ gui[j + 3] = 0; // ignored
}
- gui[j + 2] = 0; // ignored
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector2i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 3 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0, j = 0; i < count; i += 3, j += 4) {
- if (i < s) {
- gui[j] = r[i];
- gui[j + 1] = r[i + 1];
- gui[j + 2] = r[i + 2];
- } else {
- gui[j] = 0;
- gui[j + 1] = 0;
- gui[j + 2] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int count = 3 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0, j = 0; i < count; i += 3, j += 4) {
+ if (i < s) {
+ gui[j] = r[i];
+ gui[j + 1] = r[i + 1];
+ gui[j + 2] = r[i + 2];
+ } else {
+ gui[j] = 0;
+ gui[j + 1] = 0;
+ gui[j + 2] = 0;
+ }
+ gui[j + 3] = 0; // ignored
}
- gui[j + 3] = 0; // ignored
+ } else {
+ Vector3i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
- Vector<int> iv = value;
- int s = iv.size();
uint32_t *gui = (uint32_t *)data;
- if (p_array_size <= 0) {
- p_array_size = 1;
- }
- int count = 4 * p_array_size;
-
- const int *r = iv.ptr();
- for (int i = 0; i < count; i++) {
- if (i < s) {
- gui[i] = r[i];
- gui[i + 1] = r[i + 1];
- gui[i + 2] = r[i + 2];
- gui[i + 3] = r[i + 3];
- } else {
- gui[i] = 0;
- gui[i + 1] = 0;
- gui[i + 2] = 0;
- gui[i + 3] = 0;
+ if (p_array_size > 0) {
+ Vector<int> iv = value;
+ int s = iv.size();
+ int count = 4 * p_array_size;
+
+ const int *r = iv.ptr();
+ for (int i = 0; i < count; i++) {
+ if (i < s) {
+ gui[i] = r[i];
+ gui[i + 1] = r[i + 1];
+ gui[i + 2] = r[i + 2];
+ gui[i + 3] = r[i + 3];
+ } else {
+ gui[i] = 0;
+ gui[i + 1] = 0;
+ gui[i + 2] = 0;
+ gui[i + 3] = 0;
+ }
}
+ } else {
+ Vector4i v = value;
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
@@ -504,6 +526,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[1] = v.y;
gui[2] = v.z;
gui[3] = v.w;
+ } else if (value.get_type() == Variant::VECTOR4) {
+ Vector4 v = value;
+
+ gui[0] = v.x;
+ gui[1] = v.y;
+ gui[2] = v.z;
+ gui[3] = v.w;
} else {
Plane v = value;
@@ -660,7 +689,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[i + 15] = 1;
}
}
- } else {
+ } else if (value.get_type() == Variant::TRANSFORM3D) {
Transform3D v = value;
gui[0] = v.basis.rows[0][0];
gui[1] = v.basis.rows[1][0];
@@ -681,6 +710,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[13] = v.origin.y;
gui[14] = v.origin.z;
gui[15] = 1;
+ } else {
+ Projection v = value;
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ gui[i * 4 + j] = v.matrix[i][j];
+ }
+ }
}
} break;
default: {
@@ -937,7 +973,7 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag
if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
//this is a global variable, get the index to it
- GlobalVariables::Variable *gv = material_storage->global_variables.variables.getptr(E.key);
+ GlobalShaderUniforms::Variable *gv = material_storage->global_shader_uniforms.variables.getptr(E.key);
uint32_t index = 0;
if (gv) {
index = gv->buffer_index;
@@ -993,9 +1029,9 @@ void MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguag
if (uses_global_buffer != (global_buffer_E != nullptr)) {
if (uses_global_buffer) {
- global_buffer_E = material_storage->global_variables.materials_using_buffer.push_back(self);
+ global_buffer_E = material_storage->global_shader_uniforms.materials_using_buffer.push_back(self);
} else {
- material_storage->global_variables.materials_using_buffer.erase(global_buffer_E);
+ material_storage->global_shader_uniforms.materials_using_buffer.erase(global_buffer_E);
global_buffer_E = nullptr;
}
}
@@ -1006,20 +1042,20 @@ MaterialData::~MaterialData() {
if (global_buffer_E) {
//unregister global buffers
- material_storage->global_variables.materials_using_buffer.erase(global_buffer_E);
+ material_storage->global_shader_uniforms.materials_using_buffer.erase(global_buffer_E);
}
if (global_texture_E) {
//unregister global textures
for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
- GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key);
+ GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(E.key);
if (v) {
v->texture_materials.erase(self);
}
}
//unregister material from those using global textures
- material_storage->global_variables.materials_using_texture.erase(global_texture_E);
+ material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E);
}
if (uniform_buffer) {
@@ -1050,7 +1086,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
if (p_texture_uniforms[i].global) {
uses_global_textures = true;
- GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(uniform_name);
+ GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(uniform_name);
if (v) {
if (v->buffer_index >= 0) {
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
@@ -1222,7 +1258,7 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
if (E.value != global_textures_pass) {
to_delete.push_back(E.key);
- GlobalVariables::Variable *v = material_storage->global_variables.variables.getptr(E.key);
+ GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(E.key);
if (v) {
v->texture_materials.erase(self);
}
@@ -1236,9 +1272,9 @@ void MaterialData::update_textures(const HashMap<StringName, Variant> &p_paramet
//handle registering/unregistering global textures
if (uses_global_textures != (global_texture_E != nullptr)) {
if (uses_global_textures) {
- global_texture_E = material_storage->global_variables.materials_using_texture.push_back(self);
+ global_texture_E = material_storage->global_shader_uniforms.materials_using_texture.push_back(self);
} else {
- material_storage->global_variables.materials_using_texture.erase(global_texture_E);
+ material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E);
global_texture_E = nullptr;
}
}
@@ -1305,22 +1341,22 @@ MaterialStorage::MaterialStorage() {
material_data_request_func[RS::SHADER_SKY] = _create_sky_material_func;
material_data_request_func[RS::SHADER_FOG] = nullptr;
- static_assert(sizeof(GlobalVariables::Value) == 16);
+ static_assert(sizeof(GlobalShaderUniforms::Value) == 16);
- global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
- if (global_variables.buffer_size > uint32_t(Config::get_singleton()->max_uniform_buffer_size)) {
- global_variables.buffer_size = uint32_t(Config::get_singleton()->max_uniform_buffer_size);
+ global_shader_uniforms.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
+ if (global_shader_uniforms.buffer_size > uint32_t(Config::get_singleton()->max_uniform_buffer_size)) {
+ global_shader_uniforms.buffer_size = uint32_t(Config::get_singleton()->max_uniform_buffer_size);
WARN_PRINT("Project setting: rendering/limits/global_shader_variables/buffer_size exceeds maximum uniform buffer size of: " + itos(Config::get_singleton()->max_uniform_buffer_size));
}
- global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
- memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
- global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
- global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
- memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
- glGenBuffers(1, &global_variables.buffer);
- glBindBuffer(GL_UNIFORM_BUFFER, global_variables.buffer);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalVariables::Value) * global_variables.buffer_size, nullptr, GL_DYNAMIC_DRAW);
+ global_shader_uniforms.buffer_values = memnew_arr(GlobalShaderUniforms::Value, global_shader_uniforms.buffer_size);
+ memset(global_shader_uniforms.buffer_values, 0, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size);
+ global_shader_uniforms.buffer_usage = memnew_arr(GlobalShaderUniforms::ValueUsage, global_shader_uniforms.buffer_size);
+ global_shader_uniforms.buffer_dirty_regions = memnew_arr(bool, global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE);
+ memset(global_shader_uniforms.buffer_dirty_regions, 0, sizeof(bool) * global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE);
+ glGenBuffers(1, &global_shader_uniforms.buffer);
+ glBindBuffer(GL_UNIFORM_BUFFER, global_shader_uniforms.buffer);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
{
@@ -1378,6 +1414,7 @@ MaterialStorage::MaterialStorage() {
actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
+ actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
@@ -1457,7 +1494,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer";
actions.renames["DEPTH"] = "gl_FragDepth";
actions.renames["OUTPUT_IS_SRGB"] = "true";
- actions.renames["FOG"] = "custom_fog";
+ actions.renames["FOG"] = "fog";
actions.renames["RADIANCE"] = "custom_radiance";
actions.renames["IRRADIANCE"] = "custom_irradiance";
actions.renames["BONE_INDICES"] = "bone_attrib";
@@ -1613,7 +1650,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.global_buffer_array_variable = "global_variables.data";
+ actions.global_buffer_array_variable = "global_shader_uniforms.data";
particles_shader.compiler.initialize(actions);
*/
@@ -1675,25 +1712,25 @@ ShaderCompiler::DefaultIdentifierActions actions;
MaterialStorage::~MaterialStorage() {
//shaders.copy.version_free(shaders.copy_version);
- memdelete_arr(global_variables.buffer_values);
- memdelete_arr(global_variables.buffer_usage);
- memdelete_arr(global_variables.buffer_dirty_regions);
- glDeleteBuffers(1, &global_variables.buffer);
+ memdelete_arr(global_shader_uniforms.buffer_values);
+ memdelete_arr(global_shader_uniforms.buffer_usage);
+ memdelete_arr(global_shader_uniforms.buffer_dirty_regions);
+ glDeleteBuffers(1, &global_shader_uniforms.buffer);
singleton = nullptr;
}
-/* GLOBAL VARIABLE API */
+/* GLOBAL SHADER UNIFORM API */
-int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) {
+int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) {
int32_t idx = 0;
- while (idx + p_elements <= global_variables.buffer_size) {
- if (global_variables.buffer_usage[idx].elements == 0) {
+ while (idx + p_elements <= global_shader_uniforms.buffer_size) {
+ if (global_shader_uniforms.buffer_usage[idx].elements == 0) {
bool valid = true;
for (uint32_t i = 1; i < p_elements; i++) {
- if (global_variables.buffer_usage[idx + i].elements > 0) {
+ if (global_shader_uniforms.buffer_usage[idx + i].elements > 0) {
valid = false;
- idx += i + global_variables.buffer_usage[idx + i].elements;
+ idx += i + global_shader_uniforms.buffer_usage[idx + i].elements;
break;
}
}
@@ -1704,17 +1741,17 @@ int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) {
return idx;
} else {
- idx += global_variables.buffer_usage[idx].elements;
+ idx += global_shader_uniforms.buffer_usage[idx].elements;
}
}
return -1;
}
-void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
+void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
bool b = p_value;
bv.x = b ? 1.0 : 0.0;
bv.y = 0.0;
@@ -1723,7 +1760,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
} break;
case RS::GLOBAL_VAR_TYPE_BVEC2: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
@@ -1731,7 +1768,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC3: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
@@ -1739,7 +1776,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC4: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
@@ -1747,7 +1784,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = (bvec & 8) ? 1.0 : 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index];
int32_t v = p_value;
bv.x = v;
bv.y = 0;
@@ -1755,7 +1792,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC2: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index];
Vector2i v = p_value;
bv.x = v.x;
bv.y = v.y;
@@ -1763,7 +1800,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC3: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index];
Vector3i v = p_value;
bv.x = v.x;
bv.y = v.y;
@@ -1771,7 +1808,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index];
Vector<int32_t> v = p_value;
bv.x = v.size() >= 1 ? v[0] : 0;
bv.y = v.size() >= 2 ? v[1] : 0;
@@ -1779,7 +1816,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = v.size() >= 4 ? v[3] : 0;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
- GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index];
Rect2i v = p_value;
bv.x = v.position.x;
bv.y = v.position.y;
@@ -1787,7 +1824,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = v.size.y;
} break;
case RS::GLOBAL_VAR_TYPE_UINT: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index];
uint32_t v = p_value;
bv.x = v;
bv.y = 0;
@@ -1795,7 +1832,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC2: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index];
Vector2i v = p_value;
bv.x = v.x;
bv.y = v.y;
@@ -1803,7 +1840,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC3: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index];
Vector3i v = p_value;
bv.x = v.x;
bv.y = v.y;
@@ -1811,7 +1848,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
- GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index];
Vector<int32_t> v = p_value;
bv.x = v.size() >= 1 ? v[0] : 0;
bv.y = v.size() >= 2 ? v[1] : 0;
@@ -1819,7 +1856,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = v.size() >= 4 ? v[3] : 0;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
float v = p_value;
bv.x = v;
bv.y = 0;
@@ -1827,7 +1864,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC2: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
Vector2 v = p_value;
bv.x = v.x;
bv.y = v.y;
@@ -1835,7 +1872,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
Vector3 v = p_value;
bv.x = v.x;
bv.y = v.y;
@@ -1843,7 +1880,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
Plane v = p_value;
bv.x = v.normal.x;
bv.y = v.normal.y;
@@ -1851,14 +1888,14 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = v.d;
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
Color v = p_value;
bv.x = v.r;
bv.y = v.g;
bv.z = v.b;
bv.w = v.a;
- GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
+ GlobalShaderUniforms::Value &bv_linear = global_shader_uniforms.buffer_values[p_index + 1];
//v = v.srgb_to_linear();
bv_linear.x = v.r;
bv_linear.y = v.g;
@@ -1867,7 +1904,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
- GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index];
Rect2 v = p_value;
bv.x = v.position.x;
bv.y = v.position.y;
@@ -1875,7 +1912,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = v.size.y;
} break;
case RS::GLOBAL_VAR_TYPE_MAT2: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index];
Vector<float> m2 = p_value;
if (m2.size() < 4) {
m2.resize(4);
@@ -1892,7 +1929,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
} break;
case RS::GLOBAL_VAR_TYPE_MAT3: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index];
Basis v = p_value;
bv[0].x = v.rows[0][0];
bv[0].y = v.rows[1][0];
@@ -1911,7 +1948,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index];
Vector<float> m2 = p_value;
if (m2.size() < 16) {
@@ -1940,7 +1977,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index];
Transform2D v = p_value;
bv[0].x = v.columns[0][0];
bv[0].y = v.columns[0][1];
@@ -1959,7 +1996,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index];
Transform3D v = p_value;
bv[0].x = v.basis.rows[0][0];
bv[0].y = v.basis.rows[1][0];
@@ -1988,15 +2025,15 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
}
}
-void MaterialStorage::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
+void MaterialStorage::_global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
int32_t prev_chunk = -1;
for (int32_t i = 0; i < p_elements; i++) {
- int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
+ int32_t chunk = (p_index + i) / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE;
if (chunk != prev_chunk) {
- if (!global_variables.buffer_dirty_regions[chunk]) {
- global_variables.buffer_dirty_regions[chunk] = true;
- global_variables.buffer_dirty_region_count++;
+ if (!global_shader_uniforms.buffer_dirty_regions[chunk]) {
+ global_shader_uniforms.buffer_dirty_regions[chunk] = true;
+ global_shader_uniforms.buffer_dirty_region_count++;
}
}
@@ -2004,16 +2041,16 @@ void MaterialStorage::_global_variable_mark_buffer_dirty(int32_t p_index, int32_
}
}
-void MaterialStorage::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
- ERR_FAIL_COND(global_variables.variables.has(p_name));
- GlobalVariables::Variable gv;
+void MaterialStorage::global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) {
+ ERR_FAIL_COND(global_shader_uniforms.variables.has(p_name));
+ GlobalShaderUniforms::Variable gv;
gv.type = p_type;
gv.value = p_value;
gv.buffer_index = -1;
if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
//is texture
- global_variables.must_update_texture_materials = true; //normally there are none
+ global_shader_uniforms.must_update_texture_materials = true; //normally there are none
} else {
gv.buffer_elements = 1;
if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
@@ -2030,56 +2067,56 @@ void MaterialStorage::global_variable_add(const StringName &p_name, RS::GlobalVa
}
//is vector, allocate in buffer and update index
- gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
+ gv.buffer_index = _global_shader_uniform_allocate(gv.buffer_elements);
ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
- global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
- _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+ global_shader_uniforms.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
+ _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
- global_variables.must_update_buffer_materials = true; //normally there are none
+ global_shader_uniforms.must_update_buffer_materials = true; //normally there are none
}
- global_variables.variables[p_name] = gv;
+ global_shader_uniforms.variables[p_name] = gv;
}
-void MaterialStorage::global_variable_remove(const StringName &p_name) {
- if (!global_variables.variables.has(p_name)) {
+void MaterialStorage::global_shader_uniform_remove(const StringName &p_name) {
+ if (!global_shader_uniforms.variables.has(p_name)) {
return;
}
- GlobalVariables::Variable &gv = global_variables.variables[p_name];
+ GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name];
if (gv.buffer_index >= 0) {
- global_variables.buffer_usage[gv.buffer_index].elements = 0;
- global_variables.must_update_buffer_materials = true;
+ global_shader_uniforms.buffer_usage[gv.buffer_index].elements = 0;
+ global_shader_uniforms.must_update_buffer_materials = true;
} else {
- global_variables.must_update_texture_materials = true;
+ global_shader_uniforms.must_update_texture_materials = true;
}
- global_variables.variables.erase(p_name);
+ global_shader_uniforms.variables.erase(p_name);
}
-Vector<StringName> MaterialStorage::global_variable_get_list() const {
+Vector<StringName> MaterialStorage::global_shader_uniform_get_list() const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
}
Vector<StringName> names;
- for (const KeyValue<StringName, GlobalVariables::Variable> &E : global_variables.variables) {
+ for (const KeyValue<StringName, GlobalShaderUniforms::Variable> &E : global_shader_uniforms.variables) {
names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
return names;
}
-void MaterialStorage::global_variable_set(const StringName &p_name, const Variant &p_value) {
- ERR_FAIL_COND(!global_variables.variables.has(p_name));
- GlobalVariables::Variable &gv = global_variables.variables[p_name];
+void MaterialStorage::global_shader_uniform_set(const StringName &p_name, const Variant &p_value) {
+ ERR_FAIL_COND(!global_shader_uniforms.variables.has(p_name));
+ GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name];
gv.value = p_value;
if (gv.override.get_type() == Variant::NIL) {
if (gv.buffer_index >= 0) {
//buffer
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
- _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+ _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -2092,26 +2129,26 @@ void MaterialStorage::global_variable_set(const StringName &p_name, const Varian
}
}
-void MaterialStorage::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
- if (!global_variables.variables.has(p_name)) {
+void MaterialStorage::global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) {
+ if (!global_shader_uniforms.variables.has(p_name)) {
return; //variable may not exist
}
ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
- GlobalVariables::Variable &gv = global_variables.variables[p_name];
+ GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name];
gv.override = p_value;
if (gv.buffer_index >= 0) {
//buffer
if (gv.override.get_type() == Variant::NIL) {
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value);
} else {
- _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
+ _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.override);
}
- _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+ _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -2123,35 +2160,35 @@ void MaterialStorage::global_variable_set_override(const StringName &p_name, con
}
}
-Variant MaterialStorage::global_variable_get(const StringName &p_name) const {
+Variant MaterialStorage::global_shader_uniform_get(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
}
- if (!global_variables.variables.has(p_name)) {
+ if (!global_shader_uniforms.variables.has(p_name)) {
return Variant();
}
- return global_variables.variables[p_name].value;
+ return global_shader_uniforms.variables[p_name].value;
}
-RS::GlobalVariableType MaterialStorage::global_variable_get_type_internal(const StringName &p_name) const {
- if (!global_variables.variables.has(p_name)) {
+RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type_internal(const StringName &p_name) const {
+ if (!global_shader_uniforms.variables.has(p_name)) {
return RS::GLOBAL_VAR_TYPE_MAX;
}
- return global_variables.variables[p_name].type;
+ return global_shader_uniforms.variables[p_name].type;
}
-RS::GlobalVariableType MaterialStorage::global_variable_get_type(const StringName &p_name) const {
+RS::GlobalShaderUniformType MaterialStorage::global_shader_uniform_get_type(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
}
- return global_variable_get_type_internal(p_name);
+ return global_shader_uniform_get_type_internal(p_name);
}
-void MaterialStorage::global_variables_load_settings(bool p_load_textures) {
+void MaterialStorage::global_shader_uniforms_load_settings(bool p_load_textures) {
List<PropertyInfo> settings;
ProjectSettings::get_singleton()->get_property_list(&settings);
@@ -2196,11 +2233,11 @@ void MaterialStorage::global_variables_load_settings(bool p_load_textures) {
"samplerCube",
};
- RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
+ RS::GlobalShaderUniformType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
if (global_var_type_names[i] == type) {
- gvtype = RS::GlobalVariableType(i);
+ gvtype = RS::GlobalShaderUniformType(i);
break;
}
}
@@ -2222,47 +2259,47 @@ void MaterialStorage::global_variables_load_settings(bool p_load_textures) {
value = resource;
}
- if (global_variables.variables.has(name)) {
+ if (global_shader_uniforms.variables.has(name)) {
//has it, update it
- global_variable_set(name, value);
+ global_shader_uniform_set(name, value);
} else {
- global_variable_add(name, gvtype, value);
+ global_shader_uniform_add(name, gvtype, value);
}
}
}
}
-void MaterialStorage::global_variables_clear() {
- global_variables.variables.clear();
+void MaterialStorage::global_shader_uniforms_clear() {
+ global_shader_uniforms.variables.clear();
}
-GLuint MaterialStorage::global_variables_get_uniform_buffer() const {
- return global_variables.buffer;
+GLuint MaterialStorage::global_shader_uniforms_get_uniform_buffer() const {
+ return global_shader_uniforms.buffer;
}
-int32_t MaterialStorage::global_variables_instance_allocate(RID p_instance) {
- ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
- int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
- global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
+int32_t MaterialStorage::global_shader_uniforms_instance_allocate(RID p_instance) {
+ ERR_FAIL_COND_V(global_shader_uniforms.instance_buffer_pos.has(p_instance), -1);
+ int32_t pos = _global_shader_uniform_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
+ global_shader_uniforms.instance_buffer_pos[p_instance] = pos; //save anyway
ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
- global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
+ global_shader_uniforms.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
return pos;
}
-void MaterialStorage::global_variables_instance_free(RID p_instance) {
- ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
- int32_t pos = global_variables.instance_buffer_pos[p_instance];
+void MaterialStorage::global_shader_uniforms_instance_free(RID p_instance) {
+ ERR_FAIL_COND(!global_shader_uniforms.instance_buffer_pos.has(p_instance));
+ int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance];
if (pos >= 0) {
- global_variables.buffer_usage[pos].elements = 0;
+ global_shader_uniforms.buffer_usage[pos].elements = 0;
}
- global_variables.instance_buffer_pos.erase(p_instance);
+ global_shader_uniforms.instance_buffer_pos.erase(p_instance);
}
-void MaterialStorage::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
- if (!global_variables.instance_buffer_pos.has(p_instance)) {
+void MaterialStorage::global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+ if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
- int32_t pos = global_variables.instance_buffer_pos[p_instance];
+ int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance];
if (pos < 0) {
return; //again, not allocated, ignore
@@ -2297,59 +2334,59 @@ void MaterialStorage::global_variables_instance_update(RID p_instance, int p_ind
pos += p_index;
- _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos]);
- _global_variable_mark_buffer_dirty(pos, 1);
+ _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_shader_uniforms.buffer_values[pos]);
+ _global_shader_uniform_mark_buffer_dirty(pos, 1);
}
-void MaterialStorage::_update_global_variables() {
+void MaterialStorage::_update_global_shader_uniforms() {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- if (global_variables.buffer_dirty_region_count > 0) {
- uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
- if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
+ if (global_shader_uniforms.buffer_dirty_region_count > 0) {
+ uint32_t total_regions = global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE;
+ if (total_regions / global_shader_uniforms.buffer_dirty_region_count <= 4) {
// 25% of regions dirty, just update all buffer
- glBindBuffer(GL_UNIFORM_BUFFER, global_variables.buffer);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, global_shader_uniforms.buffer);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size, global_shader_uniforms.buffer_values, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
- memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
+ memset(global_shader_uniforms.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
} else {
- uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
- glBindBuffer(GL_UNIFORM_BUFFER, global_variables.buffer);
+ uint32_t region_byte_size = sizeof(GlobalShaderUniforms::Value) * GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE;
+ glBindBuffer(GL_UNIFORM_BUFFER, global_shader_uniforms.buffer);
for (uint32_t i = 0; i < total_regions; i++) {
- if (global_variables.buffer_dirty_regions[i]) {
- glBufferSubData(GL_UNIFORM_BUFFER, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
- global_variables.buffer_dirty_regions[i] = false;
+ if (global_shader_uniforms.buffer_dirty_regions[i]) {
+ glBufferSubData(GL_UNIFORM_BUFFER, i * region_byte_size, region_byte_size, &global_shader_uniforms.buffer_values[i * GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE]);
+ global_shader_uniforms.buffer_dirty_regions[i] = false;
}
}
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
- global_variables.buffer_dirty_region_count = 0;
+ global_shader_uniforms.buffer_dirty_region_count = 0;
}
- if (global_variables.must_update_buffer_materials) {
+ if (global_shader_uniforms.must_update_buffer_materials) {
// only happens in the case of a buffer variable added or removed,
// so not often.
- for (const RID &E : global_variables.materials_using_buffer) {
+ for (const RID &E : global_shader_uniforms.materials_using_buffer) {
Material *material = material_storage->get_material(E);
ERR_CONTINUE(!material); //wtf
material_storage->_material_queue_update(material, true, false);
}
- global_variables.must_update_buffer_materials = false;
+ global_shader_uniforms.must_update_buffer_materials = false;
}
- if (global_variables.must_update_texture_materials) {
+ if (global_shader_uniforms.must_update_texture_materials) {
// only happens in the case of a buffer variable added or removed,
// so not often.
- for (const RID &E : global_variables.materials_using_texture) {
+ for (const RID &E : global_shader_uniforms.materials_using_texture) {
Material *material = material_storage->get_material(E);
ERR_CONTINUE(!material); //wtf
material_storage->_material_queue_update(material, false, true);
}
- global_variables.must_update_texture_materials = false;
+ global_shader_uniforms.must_update_texture_materials = false;
}
}
@@ -2456,11 +2493,18 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
for (Material *E : shader->owners) {
Material *material = E;
- material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
}
}
+void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) {
+ GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
+ ERR_FAIL_COND(!shader);
+
+ shader->path_hint = p_path;
+}
+
String MaterialStorage::shader_get_code(RID p_shader) const {
const GLES3::Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, String());
@@ -2593,7 +2637,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
}
if (p_shader.is_null()) {
- material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
material->shader_id = 0;
return;
}
@@ -2616,7 +2660,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
//updating happens later
- material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
}
@@ -2662,7 +2706,7 @@ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material
material->data->set_next_pass(p_next_material);
}
- material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
}
void MaterialStorage::material_set_render_priority(RID p_material, int priority) {
@@ -2715,7 +2759,7 @@ void MaterialStorage::material_get_instance_shader_parameters(RID p_material, Li
}
}
-void MaterialStorage::material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) {
+void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
Material *material = material_owner.get_or_null(p_material);
ERR_FAIL_COND(!material);
p_instance->update_dependency(&material->dependency);
@@ -2832,7 +2876,22 @@ void CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
}
}
+ String last_group;
for (const KeyValue<int, StringName> &E : order) {
+ String group = uniforms[E.value].group;
+ if (!uniforms[E.value].subgroup.is_empty()) {
+ group += "::" + uniforms[E.value].subgroup;
+ }
+
+ if (group != last_group) {
+ PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_GROUP;
+ pi.name = group;
+ p_param_list->push_back(pi);
+
+ last_group = group;
+ }
+
PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
pi.name = E.value;
p_param_list->push_back(pi);
@@ -3055,7 +3114,22 @@ void SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
}
}
+ String last_group;
for (const KeyValue<int, StringName> &E : order) {
+ String group = uniforms[E.value].group;
+ if (!uniforms[E.value].subgroup.is_empty()) {
+ group += "::" + uniforms[E.value].subgroup;
+ }
+
+ if (group != last_group) {
+ PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_GROUP;
+ pi.name = group;
+ p_param_list->push_back(pi);
+
+ last_group = group;
+ }
+
PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
pi.name = E.value;
p_param_list->push_back(pi);
@@ -3365,7 +3439,22 @@ void SceneShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
}
}
+ String last_group;
for (const KeyValue<int, StringName> &E : order) {
+ String group = uniforms[E.value].group;
+ if (!uniforms[E.value].subgroup.is_empty()) {
+ group += "::" + uniforms[E.value].subgroup;
+ }
+
+ if (group != last_group) {
+ PropertyInfo pi;
+ pi.usage = PROPERTY_USAGE_GROUP;
+ pi.name = group;
+ p_param_list->push_back(pi);
+
+ last_group = group;
+ }
+
PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
pi.name = E.value;
p_param_list->push_back(pi);
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index 09f6680bec..8fc15ddcba 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -37,10 +37,10 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/shader_compiler.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/storage/material_storage.h"
+#include "servers/rendering/storage/utilities.h"
#include "../shaders/canvas.glsl.gen.h"
#include "../shaders/cubemap_filter.glsl.gen.h"
@@ -73,6 +73,7 @@ struct Material;
struct Shader {
ShaderData *data = nullptr;
String code;
+ String path_hint;
RS::ShaderMode mode;
HashMap<StringName, HashMap<int, RID>> default_texture_parameter;
HashSet<Material *> owners;
@@ -125,7 +126,7 @@ struct Material {
RID next_pass;
SelfList<Material> update_element;
- RendererStorage::Dependency dependency;
+ Dependency dependency;
Material() :
update_element(this) {}
@@ -364,15 +365,15 @@ struct SceneMaterialData : public MaterialData {
MaterialData *_create_scene_material_func(ShaderData *p_shader);
-/* Global variable structs */
-struct GlobalVariables {
+/* Global shader uniform structs */
+struct GlobalShaderUniforms {
enum {
BUFFER_DIRTY_REGION_SIZE = 1024
};
struct Variable {
HashSet<RID> texture_materials; // materials using this
- RS::GlobalVariableType type;
+ RS::GlobalShaderUniformType type;
Variant value;
Variant override;
int32_t buffer_index; //for vectors
@@ -428,13 +429,13 @@ private:
friend struct MaterialData;
static MaterialStorage *singleton;
- /* GLOBAL VARIABLE API */
+ /* GLOBAL SHADER UNIFORM API */
- GlobalVariables global_variables;
+ GlobalShaderUniforms global_shader_uniforms;
- int32_t _global_variable_allocate(uint32_t p_elements);
- void _global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value);
- void _global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
+ int32_t _global_shader_uniform_allocate(uint32_t p_elements);
+ void _global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderUniformType p_type, const Variant &p_value);
+ void _global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
/* SHADER API */
@@ -453,6 +454,48 @@ public:
MaterialStorage();
virtual ~MaterialStorage();
+ static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
+ p_array[0] = p_mtx.basis.rows[0][0];
+ p_array[1] = p_mtx.basis.rows[1][0];
+ p_array[2] = p_mtx.basis.rows[2][0];
+ p_array[3] = 0;
+ p_array[4] = p_mtx.basis.rows[0][1];
+ p_array[5] = p_mtx.basis.rows[1][1];
+ p_array[6] = p_mtx.basis.rows[2][1];
+ p_array[7] = 0;
+ p_array[8] = p_mtx.basis.rows[0][2];
+ p_array[9] = p_mtx.basis.rows[1][2];
+ p_array[10] = p_mtx.basis.rows[2][2];
+ p_array[11] = 0;
+ p_array[12] = p_mtx.origin.x;
+ p_array[13] = p_mtx.origin.y;
+ p_array[14] = p_mtx.origin.z;
+ p_array[15] = 1;
+ }
+
+ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
+ p_array[0] = p_mtx.rows[0][0];
+ p_array[1] = p_mtx.rows[1][0];
+ p_array[2] = p_mtx.rows[2][0];
+ p_array[3] = 0;
+ p_array[4] = p_mtx.rows[0][1];
+ p_array[5] = p_mtx.rows[1][1];
+ p_array[6] = p_mtx.rows[2][1];
+ p_array[7] = 0;
+ p_array[8] = p_mtx.rows[0][2];
+ p_array[9] = p_mtx.rows[1][2];
+ p_array[10] = p_mtx.rows[2][2];
+ p_array[11] = 0;
+ }
+
+ static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) {
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ p_array[i * 4 + j] = p_mtx.matrix[i][j];
+ }
+ }
+ }
+
struct Shaders {
CanvasShaderGLES3 canvas_shader;
SkyShaderGLES3 sky_shader;
@@ -465,28 +508,28 @@ public:
ShaderCompiler compiler_sky;
} shaders;
- /* GLOBAL VARIABLE API */
+ /* GLOBAL SHADER UNIFORM API */
- void _update_global_variables();
+ void _update_global_shader_uniforms();
- virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override;
- virtual void global_variable_remove(const StringName &p_name) override;
- virtual Vector<StringName> global_variable_get_list() const override;
+ virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override;
+ virtual void global_shader_uniform_remove(const StringName &p_name) override;
+ virtual Vector<StringName> global_shader_uniform_get_list() const override;
- virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override;
- virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override;
- virtual Variant global_variable_get(const StringName &p_name) const override;
- virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override;
- RS::GlobalVariableType global_variable_get_type_internal(const StringName &p_name) const;
+ virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override;
+ virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override;
+ virtual Variant global_shader_uniform_get(const StringName &p_name) const override;
+ virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override;
+ RS::GlobalShaderUniformType global_shader_uniform_get_type_internal(const StringName &p_name) const;
- virtual void global_variables_load_settings(bool p_load_textures = true) override;
- virtual void global_variables_clear() override;
+ virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override;
+ virtual void global_shader_uniforms_clear() override;
- virtual int32_t global_variables_instance_allocate(RID p_instance) override;
- virtual void global_variables_instance_free(RID p_instance) override;
- virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
+ virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override;
+ virtual void global_shader_uniforms_instance_free(RID p_instance) override;
+ virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
- GLuint global_variables_get_uniform_buffer() const;
+ GLuint global_shader_uniforms_get_uniform_buffer() const;
/* SHADER API */
@@ -500,6 +543,7 @@ public:
virtual void shader_free(RID p_rid) override;
virtual void shader_set_code(RID p_shader, const String &p_code) override;
+ virtual void shader_set_path_hint(RID p_shader, const String &p_path) override;
virtual String shader_get_code(RID p_shader) const override;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
@@ -534,7 +578,7 @@ public:
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
- virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override;
+ virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override;
_FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) {
Material *material = material_owner.get_or_null(p_material);
@@ -555,4 +599,4 @@ public:
#endif // GLES3_ENABLED
-#endif // !MATERIAL_STORAGE_GLES3_H
+#endif // MATERIAL_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 5aa82bfcc1..88b81805fa 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -31,8 +31,8 @@
#ifdef GLES3_ENABLED
#include "mesh_storage.h"
-#include "../rasterizer_storage_gles3.h"
#include "material_storage.h"
+#include "utilities.h"
using namespace GLES3;
@@ -64,6 +64,8 @@ void MeshStorage::mesh_free(RID p_rid) {
mesh_clear(p_rid);
mesh_set_shadow_mesh(p_rid, RID());
Mesh *mesh = mesh_owner.get_or_null(p_rid);
+ ERR_FAIL_COND(!mesh);
+
mesh->dependency.deleted_notify(p_rid);
if (mesh->instances.size()) {
ERR_PRINT("deleting mesh with active instances");
@@ -72,7 +74,7 @@ void MeshStorage::mesh_free(RID p_rid) {
for (Mesh *E : mesh->shadow_owners) {
Mesh *shadow_owner = E;
shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
}
}
mesh_owner.free(p_rid);
@@ -268,12 +270,12 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
_mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
}
- mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
for (Mesh *E : mesh->shadow_owners) {
Mesh *shadow_owner = E;
shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
}
mesh->material_cache.clear();
@@ -314,7 +316,7 @@ void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_mat
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
mesh->surfaces[p_surface]->material = p_material;
- mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
+ mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
mesh->material_cache.clear();
}
@@ -335,10 +337,10 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
RS::SurfaceData sd;
sd.format = s.format;
- sd.vertex_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size);
+ sd.vertex_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size);
if (s.attribute_buffer != 0) {
- sd.attribute_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size);
+ sd.attribute_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size);
}
sd.vertex_count = s.vertex_count;
@@ -346,14 +348,14 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
sd.primitive = s.primitive;
if (sd.index_count) {
- sd.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size);
+ sd.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size);
}
sd.aabb = s.aabb;
for (uint32_t i = 0; i < s.lod_count; i++) {
RS::SurfaceData::LOD lod;
lod.edge_length = s.lods[i].edge_length;
- lod.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size);
+ lod.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size);
sd.lods.push_back(lod);
}
@@ -504,7 +506,7 @@ void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
shadow_mesh->shadow_owners.insert(mesh);
}
- mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
}
void MeshStorage::mesh_clear(RID p_mesh) {
@@ -553,12 +555,12 @@ void MeshStorage::mesh_clear(RID p_mesh) {
_mesh_instance_clear(mi);
}
mesh->has_bone_weights = false;
- mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
for (Mesh *E : mesh->shadow_owners) {
Mesh *shadow_owner = E;
shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
}
}
@@ -899,7 +901,7 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
- multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
}
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
@@ -926,14 +928,14 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
} else if (multimesh->instances) {
// Need to re-create AABB. Unfortunately, calling this has a penalty.
if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
const uint8_t *r = buffer.ptr();
const float *data = (const float *)r;
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
}
- multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
}
#define MULTIMESH_DIRTY_REGION_SIZE 512
@@ -950,7 +952,7 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
float *w = multimesh->data_cache.ptrw();
if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
{
const uint8_t *r = buffer.ptr();
@@ -1348,7 +1350,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
const float *data = multimesh->data_cache.ptr();
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
}
@@ -1363,7 +1365,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
} else {
// Buffer not cached, so fetch from GPU memory. This can be a stalling operation, avoid whenever possible.
- Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
ret.resize(multimesh->instances * multimesh->stride_cache);
{
float *w = ret.ptrw();
@@ -1439,7 +1441,7 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
multimesh->visible_instances = p_visible;
- multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
}
int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
@@ -1493,7 +1495,7 @@ void MeshStorage::_update_dirty_multimeshes() {
if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) {
_multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->aabb_dirty = false;
- multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
}
@@ -1542,7 +1544,12 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo
return Transform2D();
}
-void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) {
+void MeshStorage::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) {
+}
+
+/* OCCLUDER */
+
+void MeshStorage::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 3bb7061413..339380b3b0 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -37,6 +37,7 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/utilities.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
@@ -126,7 +127,7 @@ struct Mesh {
RID shadow_mesh;
HashSet<Mesh *> shadow_owners;
- RendererStorage::Dependency dependency;
+ Dependency dependency;
};
/* Mesh Instance */
@@ -179,7 +180,7 @@ struct MultiMesh {
bool dirty = false;
MultiMesh *dirty_list = nullptr;
- RendererStorage::Dependency dependency;
+ Dependency dependency;
};
struct Skeleton {
@@ -194,7 +195,7 @@ struct Skeleton {
uint64_t version = 1;
- RendererStorage::Dependency dependency;
+ Dependency dependency;
};
class MeshStorage : public RendererMeshStorage {
@@ -531,11 +532,15 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
- virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override;
+ virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
+
+ /* OCCLUDER */
+
+ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
};
} // namespace GLES3
#endif // GLES3_ENABLED
-#endif // !MESH_STORAGE_GLES3_H
+#endif // MESH_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h
index cf47ada5d5..84d1f94d8c 100644
--- a/drivers/gles3/storage/particles_storage.h
+++ b/drivers/gles3/storage/particles_storage.h
@@ -137,4 +137,4 @@ public:
#endif // GLES3_ENABLED
-#endif // !PARTICLES_STORAGE_GLES3_H
+#endif // PARTICLES_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 42c80da39a..c05f516548 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -183,6 +183,12 @@ TextureStorage::TextureStorage() {
texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
}
}
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+#ifdef GLES_OVER_GL
+ glEnable(GL_PROGRAM_POINT_SIZE);
+#endif
}
TextureStorage::~TextureStorage() {
@@ -244,6 +250,55 @@ void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS:
ct->texture_repeat = p_repeat;
}
+/* CANVAS SHADOW */
+
+RID TextureStorage::canvas_light_shadow_buffer_create(int p_width) {
+ Config *config = Config::get_singleton();
+ CanvasLightShadow *cls = memnew(CanvasLightShadow);
+
+ if (p_width > config->max_texture_size) {
+ p_width = config->max_texture_size;
+ }
+
+ cls->size = p_width;
+ cls->height = 16;
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glGenFramebuffers(1, &cls->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
+
+ glGenRenderbuffers(1, &cls->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
+
+ glGenTextures(1, &cls->distance);
+ glBindTexture(GL_TEXTURE_2D, cls->distance);
+ if (config->use_rgba_2d_shadows) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, nullptr);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ //printf("errnum: %x\n",status);
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ memdelete(cls);
+ ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
+ }
+
+ return canvas_light_shadow_owner.make_rid(cls);
+}
+
/* Texture API */
Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index d6d04e45a1..77ec1da6f5 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -132,6 +132,17 @@ struct CanvasTexture {
bool cleared_cache = true;
};
+/* CANVAS SHADOW */
+
+struct CanvasLightShadow {
+ RID self;
+ int size;
+ int height;
+ GLuint fbo;
+ GLuint depth;
+ GLuint distance; //for older devices
+};
+
struct RenderTarget;
struct Texture {
@@ -364,6 +375,10 @@ private:
RID_Owner<CanvasTexture, true> canvas_texture_owner;
+ /* CANVAS SHADOW */
+
+ RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
+
/* Texture API */
mutable RID_Owner<Texture> texture_owner;
@@ -403,6 +418,10 @@ public:
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+ /* CANVAS SHADOW */
+
+ RID canvas_light_shadow_buffer_create(int p_width);
+
/* Texture API */
Texture *get_texture(RID p_rid) {
@@ -527,6 +546,16 @@ public:
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
+ virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{};
+ virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{};
+
+ void bind_framebuffer(GLuint framebuffer) {
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ }
+
+ void bind_framebuffer_system() {
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ }
String get_framebuffer_error(GLenum p_status);
};
@@ -548,6 +577,6 @@ inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
} // namespace GLES3
-#endif // !GLES3_ENABLED
+#endif // GLES3_ENABLED
-#endif // !TEXTURE_STORAGE_GLES3_H
+#endif // TEXTURE_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
new file mode 100644
index 0000000000..654104722b
--- /dev/null
+++ b/drivers/gles3/storage/utilities.cpp
@@ -0,0 +1,353 @@
+/*************************************************************************/
+/* utilities.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "utilities.h"
+#include "config.h"
+#include "light_storage.h"
+#include "material_storage.h"
+#include "mesh_storage.h"
+#include "particles_storage.h"
+#include "texture_storage.h"
+
+using namespace GLES3;
+
+Utilities *Utilities::singleton = nullptr;
+
+Utilities::Utilities() {
+ singleton = this;
+}
+
+Utilities::~Utilities() {
+ singleton = nullptr;
+}
+
+Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
+ Vector<uint8_t> ret;
+ ret.resize(p_buffer_size);
+ glBindBuffer(p_target, p_buffer);
+
+#if defined(__EMSCRIPTEN__)
+ {
+ uint8_t *w = ret.ptrw();
+ glGetBufferSubData(p_target, 0, p_buffer_size, w);
+ }
+#else
+ void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT);
+ ERR_FAIL_NULL_V(data, Vector<uint8_t>());
+ {
+ uint8_t *w = ret.ptrw();
+ memcpy(w, data, p_buffer_size);
+ }
+ glUnmapBuffer(p_target);
+#endif
+ glBindBuffer(p_target, 0);
+ return ret;
+}
+
+/* INSTANCES */
+
+RS::InstanceType Utilities::get_base_type(RID p_rid) const {
+ if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
+ return RS::INSTANCE_MESH;
+ } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
+ return RS::INSTANCE_MULTIMESH;
+ } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
+ return RS::INSTANCE_LIGHT;
+ }
+ return RS::INSTANCE_NONE;
+}
+
+bool Utilities::free(RID p_rid) {
+ if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
+ return true;
+ } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
+ return true;
+ } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
+ return true;
+ } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
+ GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
+ return true;
+ } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
+ GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
+ return true;
+ } else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
+ GLES3::MeshStorage::get_singleton()->mesh_free(p_rid);
+ return true;
+ } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
+ GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid);
+ return true;
+ } else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
+ GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
+ return true;
+ } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
+ GLES3::LightStorage::get_singleton()->light_free(p_rid);
+ return true;
+ } else {
+ return false;
+ }
+ /*
+ else if (reflection_probe_owner.owns(p_rid)) {
+ // delete the texture
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
+ reflection_probe->instance_remove_deps();
+
+ reflection_probe_owner.free(p_rid);
+ memdelete(reflection_probe);
+
+ return true;
+ } else if (lightmap_capture_data_owner.owns(p_rid)) {
+ // delete the texture
+ LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get_or_null(p_rid);
+ lightmap_capture->instance_remove_deps();
+
+ lightmap_capture_data_owner.free(p_rid);
+ memdelete(lightmap_capture);
+ return true;
+
+ } else if (canvas_occluder_owner.owns(p_rid)) {
+ CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
+ if (co->index_id) {
+ glDeleteBuffers(1, &co->index_id);
+ }
+ if (co->vertex_id) {
+ glDeleteBuffers(1, &co->vertex_id);
+ }
+
+ canvas_occluder_owner.free(p_rid);
+ memdelete(co);
+
+ return true;
+
+ } else if (canvas_light_shadow_owner.owns(p_rid)) {
+ CanvasLightShadow *cls = canvas_light_shadow_owner.get_or_null(p_rid);
+ glDeleteFramebuffers(1, &cls->fbo);
+ glDeleteRenderbuffers(1, &cls->depth);
+ glDeleteTextures(1, &cls->distance);
+ canvas_light_shadow_owner.free(p_rid);
+ memdelete(cls);
+
+ return true;
+ }
+ */
+}
+
+/* DEPENDENCIES */
+
+void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
+ if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
+ Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base);
+ p_instance->update_dependency(&mesh->dependency);
+ } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
+ MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base);
+ p_instance->update_dependency(&multimesh->dependency);
+ if (multimesh->mesh.is_valid()) {
+ base_update_dependency(multimesh->mesh, p_instance);
+ }
+ } else if (LightStorage::get_singleton()->owns_light(p_base)) {
+ Light *l = LightStorage::get_singleton()->get_light(p_base);
+ p_instance->update_dependency(&l->dependency);
+ }
+}
+
+/* VISIBILITY NOTIFIER */
+
+RID Utilities::visibility_notifier_allocate() {
+ return RID();
+}
+
+void Utilities::visibility_notifier_initialize(RID p_notifier) {
+}
+
+void Utilities::visibility_notifier_free(RID p_notifier) {
+}
+
+void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
+}
+
+void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
+}
+
+AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
+ return AABB();
+}
+
+void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
+}
+
+/* TIMING */
+
+//void Utilities::render_info_begin_capture() {
+// info.snap = info.render;
+//}
+
+//void Utilities::render_info_end_capture() {
+// info.snap.object_count = info.render.object_count - info.snap.object_count;
+// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
+// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
+// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
+// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
+// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
+// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
+// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
+//}
+
+//int Utilities::get_captured_render_info(RS::RenderInfo p_info) {
+// switch (p_info) {
+// case RS::INFO_OBJECTS_IN_FRAME: {
+// return info.snap.object_count;
+// } break;
+// case RS::INFO_VERTICES_IN_FRAME: {
+// return info.snap.vertices_count;
+// } break;
+// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
+// return info.snap.material_switch_count;
+// } break;
+// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
+// return info.snap.shader_rebind_count;
+// } break;
+// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
+// return info.snap.surface_switch_count;
+// } break;
+// case RS::INFO_DRAW_CALLS_IN_FRAME: {
+// return info.snap.draw_call_count;
+// } break;
+// /*
+// case RS::INFO_2D_ITEMS_IN_FRAME: {
+// return info.snap._2d_item_count;
+// } break;
+// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
+// return info.snap._2d_draw_call_count;
+// } break;
+// */
+// default: {
+// return get_render_info(p_info);
+// }
+// }
+//}
+
+//int Utilities::get_render_info(RS::RenderInfo p_info) {
+// switch (p_info) {
+// case RS::INFO_OBJECTS_IN_FRAME:
+// return info.render_final.object_count;
+// case RS::INFO_VERTICES_IN_FRAME:
+// return info.render_final.vertices_count;
+// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
+// return info.render_final.material_switch_count;
+// case RS::INFO_SHADER_CHANGES_IN_FRAME:
+// return info.render_final.shader_rebind_count;
+// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
+// return info.render_final.surface_switch_count;
+// case RS::INFO_DRAW_CALLS_IN_FRAME:
+// return info.render_final.draw_call_count;
+// /*
+// case RS::INFO_2D_ITEMS_IN_FRAME:
+// return info.render_final._2d_item_count;
+// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
+// return info.render_final._2d_draw_call_count;
+//*/
+// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
+// return 0; //no idea
+// case RS::INFO_VIDEO_MEM_USED:
+// return info.vertex_mem + info.texture_mem;
+// case RS::INFO_TEXTURE_MEM_USED:
+// return info.texture_mem;
+// case RS::INFO_VERTEX_MEM_USED:
+// return info.vertex_mem;
+// default:
+// return 0; //no idea either
+// }
+//}
+
+/* MISC */
+
+void Utilities::update_dirty_resources() {
+ MaterialStorage::get_singleton()->_update_global_shader_uniforms();
+ MaterialStorage::get_singleton()->_update_queued_materials();
+ //MeshStorage::get_singleton()->_update_dirty_skeletons();
+ MeshStorage::get_singleton()->_update_dirty_multimeshes();
+}
+
+void Utilities::set_debug_generate_wireframes(bool p_generate) {
+}
+
+bool Utilities::has_os_feature(const String &p_feature) const {
+ Config *config = Config::get_singleton();
+ if (!config) {
+ return false;
+ }
+
+ if (p_feature == "rgtc") {
+ return config->rgtc_supported;
+ }
+
+ if (p_feature == "s3tc") {
+ return config->s3tc_supported;
+ }
+
+ if (p_feature == "bptc") {
+ return config->bptc_supported;
+ }
+
+ if (p_feature == "etc" || p_feature == "etc2") {
+ return config->etc2_supported;
+ }
+
+ return false;
+}
+
+void Utilities::update_memory_info() {
+}
+
+uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
+ return 0;
+}
+
+String Utilities::get_video_adapter_name() const {
+ return (const char *)glGetString(GL_RENDERER);
+}
+
+String Utilities::get_video_adapter_vendor() const {
+ return (const char *)glGetString(GL_VENDOR);
+}
+
+RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
+ return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER;
+}
+
+String Utilities::get_video_adapter_api_version() const {
+ return (const char *)glGetString(GL_VERSION);
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/utilities.h b/drivers/gles3/storage/utilities.h
new file mode 100644
index 0000000000..e054f2f816
--- /dev/null
+++ b/drivers/gles3/storage/utilities.h
@@ -0,0 +1,159 @@
+/*************************************************************************/
+/* utilities.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef UTILITIES_GLES3_H
+#define UTILITIES_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "servers/rendering/storage/utilities.h"
+
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
+namespace GLES3 {
+
+class Utilities : public RendererUtilities {
+private:
+ static Utilities *singleton;
+
+public:
+ static Utilities *get_singleton() { return singleton; }
+
+ Utilities();
+ ~Utilities();
+
+ // Buffer size is specified in bytes
+ static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
+
+ /* INSTANCES */
+
+ virtual RS::InstanceType get_base_type(RID p_rid) const override;
+ virtual bool free(RID p_rid) override;
+
+ /* DEPENDENCIES */
+
+ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
+
+ /* VISIBILITY NOTIFIER */
+ virtual RID visibility_notifier_allocate() override;
+ virtual void visibility_notifier_initialize(RID p_notifier) override;
+ virtual void visibility_notifier_free(RID p_notifier) override;
+
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override;
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
+
+ /* TIMING */
+
+ struct Info {
+ uint64_t texture_mem = 0;
+ uint64_t vertex_mem = 0;
+
+ struct Render {
+ uint32_t object_count;
+ uint32_t draw_call_count;
+ uint32_t material_switch_count;
+ uint32_t surface_switch_count;
+ uint32_t shader_rebind_count;
+ uint32_t vertices_count;
+ uint32_t _2d_item_count;
+ uint32_t _2d_draw_call_count;
+
+ void reset() {
+ object_count = 0;
+ draw_call_count = 0;
+ material_switch_count = 0;
+ surface_switch_count = 0;
+ shader_rebind_count = 0;
+ vertices_count = 0;
+ _2d_item_count = 0;
+ _2d_draw_call_count = 0;
+ }
+ } render, render_final, snap;
+
+ Info() {
+ render.reset();
+ render_final.reset();
+ }
+
+ } info;
+
+ virtual void capture_timestamps_begin() override {}
+ virtual void capture_timestamp(const String &p_name) override {}
+ virtual uint32_t get_captured_timestamps_count() const override {
+ return 0;
+ }
+ virtual uint64_t get_captured_timestamps_frame() const override {
+ return 0;
+ }
+ virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
+ return 0;
+ }
+ virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
+ return 0;
+ }
+ virtual String get_captured_timestamp_name(uint32_t p_index) const override {
+ return String();
+ }
+
+ // void render_info_begin_capture() override;
+ // void render_info_end_capture() override;
+ // int get_captured_render_info(RS::RenderInfo p_info) override;
+
+ // int get_render_info(RS::RenderInfo p_info) override;
+
+ /* MISC */
+
+ virtual void update_dirty_resources() override;
+ virtual void set_debug_generate_wireframes(bool p_generate) override;
+
+ virtual bool has_os_feature(const String &p_feature) const override;
+
+ virtual void update_memory_info() override;
+
+ virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
+ virtual String get_video_adapter_name() const override;
+ virtual String get_video_adapter_vendor() const override;
+ virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
+ virtual String get_video_adapter_api_version() const override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // UTILITIES_GLES3_H
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index 522cc901d4..9bcfb720d3 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -45,4 +45,4 @@ public:
ImageLoaderPNG();
};
-#endif
+#endif // IMAGE_LOADER_PNG_H
diff --git a/drivers/png/png_driver_common.h b/drivers/png/png_driver_common.h
index 62302bbdbb..24546d4402 100644
--- a/drivers/png/png_driver_common.h
+++ b/drivers/png/png_driver_common.h
@@ -43,4 +43,4 @@ Error png_to_image(const uint8_t *p_source, size_t p_size, bool p_force_linear,
Error image_to_png(const Ref<Image> &p_image, Vector<uint8_t> &p_buffer);
} // namespace PNGDriverCommon
-#endif
+#endif // PNG_DRIVER_COMMON_H
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index 704ddca726..275f3240d7 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -35,7 +35,7 @@
#include "drivers/png/png_driver_common.h"
#include "scene/resources/texture.h"
-Error ResourceSaverPNG::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
+Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<ImageTexture> texture = p_resource;
ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG.");
diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h
index 1a681faaec..260a643a1b 100644
--- a/drivers/png/resource_saver_png.h
+++ b/drivers/png/resource_saver_png.h
@@ -39,7 +39,7 @@ public:
static Error save_image(const String &p_path, const Ref<Image> &p_img);
static Vector<uint8_t> save_image_to_buffer(const Ref<Image> &p_img);
- virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h
index c008d93185..41f95b57e7 100644
--- a/drivers/register_driver_types.h
+++ b/drivers/register_driver_types.h
@@ -37,4 +37,4 @@ void unregister_core_driver_types();
void register_driver_types();
void unregister_driver_types();
-#endif
+#endif // REGISTER_DRIVER_TYPES_H
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 7e6105f033..b8b72b8d30 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -33,6 +33,7 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
#include "core/os/memory.h"
+#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/templates/list.h"
@@ -49,10 +50,6 @@
#include <mntent.h>
#endif
-Ref<DirAccess> DirAccessUnix::create_fs() {
- return memnew(DirAccessUnix);
-}
-
Error DirAccessUnix::list_dir_begin() {
list_dir_end(); //close any previous dir opening!
@@ -216,10 +213,11 @@ static bool _filter_drive(struct mntent *mnt) {
#endif
static void _get_drives(List<String> *list) {
+ // Add root.
list->push_back("/");
#if defined(HAVE_MNTENT) && defined(X11_ENABLED)
- // Check /etc/mtab for the list of mounted partitions
+ // Check /etc/mtab for the list of mounted partitions.
FILE *mtab = setmntent("/etc/mtab", "r");
if (mtab) {
struct mntent mnt;
@@ -239,7 +237,7 @@ static void _get_drives(List<String> *list) {
}
#endif
- // Add $HOME
+ // Add $HOME.
const char *home = getenv("HOME");
if (home) {
// Only add if it's not a duplicate
@@ -248,7 +246,8 @@ static void _get_drives(List<String> *list) {
list->push_back(home_name);
}
- // Check $HOME/.config/gtk-3.0/bookmarks
+ // Check GTK+3 bookmarks for both XDG locations (Documents, Downloads, etc.)
+ // and potential user-defined bookmarks.
char path[1024];
snprintf(path, 1024, "%s/.config/gtk-3.0/bookmarks", home);
FILE *fd = fopen(path, "r");
@@ -257,7 +256,7 @@ static void _get_drives(List<String> *list) {
while (fgets(string, 1024, fd)) {
// Parse only file:// links
if (strncmp(string, "file://", 7) == 0) {
- // Strip any unwanted edges on the strings and push_back if it's not a duplicate
+ // Strip any unwanted edges on the strings and push_back if it's not a duplicate.
String fpath = String::utf8(string + 7).strip_edges().split_spaces()[0].uri_decode();
if (!list->find(fpath)) {
list->push_back(fpath);
@@ -267,6 +266,12 @@ static void _get_drives(List<String> *list) {
fclose(fd);
}
+
+ // Add Desktop dir.
+ String dpath = OS::get_singleton()->get_system_dir(OS::SystemDir::SYSTEM_DIR_DESKTOP);
+ if (dpath.length() > 0 && !list->find(dpath)) {
+ list->push_back(dpath);
+ }
}
list->sort();
@@ -338,7 +343,7 @@ Error DirAccessUnix::change_dir(String p_dir) {
String prev_dir;
char real_current_dir_name[2048];
ERR_FAIL_COND_V(getcwd(real_current_dir_name, 2048) == nullptr, ERR_BUG);
- if (prev_dir.parse_utf8(real_current_dir_name)) {
+ if (prev_dir.parse_utf8(real_current_dir_name) != OK) {
prev_dir = real_current_dir_name; //no utf8, maybe latin?
}
@@ -500,7 +505,7 @@ DirAccessUnix::DirAccessUnix() {
// set current directory to an absolute path of the current directory
char real_current_dir_name[2048];
ERR_FAIL_COND(getcwd(real_current_dir_name, 2048) == nullptr);
- if (current_dir.parse_utf8(real_current_dir_name)) {
+ if (current_dir.parse_utf8(real_current_dir_name) != OK) {
current_dir = real_current_dir_name;
}
@@ -511,4 +516,4 @@ DirAccessUnix::~DirAccessUnix() {
list_dir_end();
}
-#endif //posix_enabled
+#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 69530de337..18f435f942 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -43,13 +43,11 @@
class DirAccessUnix : public DirAccess {
DIR *dir_stream = nullptr;
- static Ref<DirAccess> create_fs();
-
- String current_dir;
bool _cisdir = false;
bool _cishidden = false;
protected:
+ String current_dir;
virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); }
virtual bool is_hidden(const String &p_name);
@@ -92,5 +90,6 @@ public:
~DirAccessUnix();
};
-#endif //UNIX ENABLED
-#endif
+#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
+
+#endif // DIR_ACCESS_UNIX_H
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index e0b2994b63..388ad479b9 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -333,14 +333,10 @@ Error FileAccessUnix::_set_unix_permissions(const String &p_file, uint32_t p_per
return FAILED;
}
-Ref<FileAccess> FileAccessUnix::create_libc() {
- return memnew(FileAccessUnix);
-}
-
CloseNotificationFunc FileAccessUnix::close_notification_func = nullptr;
FileAccessUnix::~FileAccessUnix() {
_close();
}
-#endif
+#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 4340bbbc82..d61fc08f57 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -49,7 +49,6 @@ class FileAccessUnix : public FileAccess {
String path;
String path_src;
- static Ref<FileAccess> create_libc();
void _close();
public:
@@ -87,5 +86,6 @@ public:
virtual ~FileAccessUnix();
};
-#endif
-#endif
+#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
+
+#endif // FILE_ACCESS_UNIX_H
diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h
index 06fcdb6e17..798d02095c 100644
--- a/drivers/unix/ip_unix.h
+++ b/drivers/unix/ip_unix.h
@@ -50,4 +50,5 @@ public:
};
#endif
+
#endif // IP_UNIX_H
diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h
index 867513099a..5558114cb1 100644
--- a/drivers/unix/net_socket_posix.h
+++ b/drivers/unix/net_socket_posix.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NET_SOCKET_UNIX_H
-#define NET_SOCKET_UNIX_H
+#ifndef NET_SOCKET_POSIX_H
+#define NET_SOCKET_POSIX_H
#include "core/io/net_socket.h"
@@ -104,4 +104,4 @@ public:
~NetSocketPosix();
};
-#endif
+#endif // NET_SOCKET_POSIX_H
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 52a4d538e1..5bf14056ab 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -65,7 +65,7 @@
#include <time.h>
#include <unistd.h>
-#if defined(OSX_ENABLED) || (defined(__ANDROID_API__) && __ANDROID_API__ >= 28)
+#if defined(MACOS_ENABLED) || (defined(__ANDROID_API__) && __ANDROID_API__ >= 28)
// Random location for getentropy. Fitting.
#include <sys/random.h>
#define UNIX_GET_ENTROPY
@@ -313,7 +313,12 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, St
if (p_pipe_mutex) {
p_pipe_mutex->lock();
}
- (*r_pipe) += String::utf8(buf);
+ String pipe_out;
+ if (pipe_out.parse_utf8(buf) == OK) {
+ (*r_pipe) += pipe_out;
+ } else {
+ (*r_pipe) += String(buf); // If not valid UTF-8 try decode as Latin-1
+ }
if (p_pipe_mutex) {
p_pipe_mutex->unlock();
}
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index a1ed4bd501..f4609a565b 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -98,6 +98,6 @@ public:
virtual ~UnixTerminalLogger();
};
-#endif
+#endif // UNIX_ENABLED
-#endif
+#endif // OS_UNIX_H
diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h
index 697a96a6f9..cc6617eb25 100644
--- a/drivers/unix/syslog_logger.h
+++ b/drivers/unix/syslog_logger.h
@@ -43,6 +43,6 @@ public:
virtual ~SyslogLogger();
};
-#endif
+#endif // UNIX_ENABLED
-#endif
+#endif // SYSLOG_LOGGER_H
diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h
index 9cd3ecbe90..672adcba72 100644
--- a/drivers/unix/thread_posix.h
+++ b/drivers/unix/thread_posix.h
@@ -35,4 +35,4 @@
void init_thread_posix();
#endif
-#endif
+#endif // THREAD_POSIX_H
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub
index b6ceb1cdea..a076c0ac54 100644
--- a/drivers/vulkan/SCsub
+++ b/drivers/vulkan/SCsub
@@ -15,11 +15,11 @@ if env["use_volk"]:
if env["platform"] == "android":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_ANDROID_KHR"])
-elif env["platform"] == "iphone":
+elif env["platform"] == "ios":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_IOS_MVK"])
-elif env["platform"] == "linuxbsd":
+elif env["platform"] == "linuxbsd" and env["x11"]:
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_XLIB_KHR"])
-elif env["platform"] == "osx":
+elif env["platform"] == "macos":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_MACOS_MVK"])
elif env["platform"] == "windows":
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_WIN32_KHR"])
@@ -40,7 +40,7 @@ elif env["platform"] == "android":
# Our current NDK version only provides old Vulkan headers,
# so we have to limit VMA.
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1000000"])
-elif env["platform"] == "osx" or env["platform"] == "iphone":
+elif env["platform"] == "macos" or env["platform"] == "ios":
# MoltenVK supports only Vulkan 1.1 API, limit VMA to the same version.
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1001000"])
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 10250bddb5..0979ae9e16 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -36,6 +36,7 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
+#include "core/version.h"
#include "drivers/vulkan/vulkan_context.h"
#include "thirdparty/misc/smolv.h"
@@ -106,7 +107,7 @@ RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID
return buffer;
}
-static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
+static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
// Transitioning from write to read, protect the shaders that may use this next
// Allow for copies/image layout transitions
dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
@@ -1758,6 +1759,10 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
+ if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
+ image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
+ }
+
if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
@@ -1829,6 +1834,11 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
}
+
+ // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
+ if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) {
+ ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
+ }
}
//some view validation
@@ -3349,6 +3359,11 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f
return false;
}
+ // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
+ if (p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format != DATA_FORMAT_R8_UINT) {
+ return false;
+ }
+
return true;
}
@@ -3362,17 +3377,24 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148
+ VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
- VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
- { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
- VkSubpassDependency &dependency_from_external = dependencies[0];
- VkSubpassDependency &dependency_to_external = dependencies[1];
+ VkSubpassDependency2KHR dependencies[2] = {
+ { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
+ { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
+ };
+ VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
+ VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
LocalVector<int32_t> attachment_last_pass;
attachment_last_pass.resize(p_attachments.size());
- Vector<VkAttachmentDescription> attachments;
+ // These are only used if we use multiview but we need to define them in scope.
+ const uint32_t view_mask = (1 << p_view_count) - 1;
+ const uint32_t correlation_mask = (1 << p_view_count) - 1;
+
+ Vector<VkAttachmentDescription2KHR> attachments;
Vector<int> attachment_remap;
for (int i = 0; i < p_attachments.size(); i++) {
@@ -3383,10 +3405,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
- ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
- VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
+ VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
- VkAttachmentDescription description = {};
+ VkAttachmentDescription2KHR description = {};
+ description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
+ description.pNext = nullptr;
description.flags = 0;
description.format = vulkan_formats[p_attachments[i].format];
description.samples = rasterization_sample_count[p_attachments[i].samples];
@@ -3395,83 +3419,95 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
- // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
- // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
- // stage
-
- switch (is_depth ? p_initial_depth_action : p_initial_action) {
- case INITIAL_ACTION_CLEAR_REGION:
- case INITIAL_ACTION_CLEAR: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- dependency_from_external.srcStageMask |= reading_stages;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- dependency_from_external.srcStageMask |= reading_stages;
- }
- } break;
- case INITIAL_ACTION_KEEP: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- dependency_from_external.srcStageMask |= reading_stages;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- dependency_from_external.srcStageMask |= reading_stages;
- }
- } break;
- case INITIAL_ACTION_DROP: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- dependency_from_external.srcStageMask |= reading_stages;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- dependency_from_external.srcStageMask |= reading_stages;
- }
- } break;
- case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
- case INITIAL_ACTION_CONTINUE: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- dependency_from_external.srcStageMask |= reading_stages;
+ // We can setup a framebuffer where we write to our VRS texture to set it up.
+ // We make the assumption here that if our texture is actually used as our VRS attachment,
+ // it is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
+ bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
+
+ if (is_vrs) {
+ // For VRS we only read, there is no writing to this texture
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ } else {
+ // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
+ // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // stage
+
+ switch (is_depth ? p_initial_depth_action : p_initial_action) {
+ case INITIAL_ACTION_CLEAR_REGION:
+ case INITIAL_ACTION_CLEAR: {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ dependency_from_external.srcStageMask |= reading_stages;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
+ }
+ } break;
+ case INITIAL_ACTION_KEEP: {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ dependency_from_external.srcStageMask |= reading_stages;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
+ }
+ } break;
+ case INITIAL_ACTION_DROP: {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ dependency_from_external.srcStageMask |= reading_stages;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
+ }
+ } break;
+ case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
+ case INITIAL_ACTION_CONTINUE: {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
+ }
+ } break;
+ default: {
+ ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
}
- } break;
- default: {
- ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
}
}
@@ -3485,6 +3521,10 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
if (p_passes[last_pass].depth_attachment == i) {
used_last = true;
}
+ } else if (is_vrs) {
+ if (p_passes[last_pass].vrs_attachment == i) {
+ used_last = true;
+ }
} else {
if (p_passes[last_pass].resolve_attachments.size()) {
//if using resolve attachments, check resolve attachments
@@ -3526,58 +3566,69 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
}
- switch (is_depth ? final_depth_action : final_action) {
- case FINAL_ACTION_READ: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- // TODO: What does this mean about the next usage (and thus appropriate dependency masks
- }
- } break;
- case FINAL_ACTION_DISCARD: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- }
- } break;
- case FINAL_ACTION_CONTINUE: {
- if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
- description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- } else {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- }
+ if (is_vrs) {
+ // We don't change our VRS texture during this process
- } break;
- default: {
- ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
+ description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+
+ // TODO do we need to update our external dependency ?
+ // update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
+ } else {
+ switch (is_depth ? final_depth_action : final_action) {
+ case FINAL_ACTION_READ: {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ // TODO: What does this mean about the next usage (and thus appropriate dependency masks
+ }
+ } break;
+ case FINAL_ACTION_DISCARD: {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ } else {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ }
+ } break;
+ case FINAL_ACTION_CONTINUE: {
+ if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ } else {
+ description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ }
+
+ } break;
+ default: {
+ ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
+ }
}
}
@@ -3586,12 +3637,14 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
attachments.push_back(description);
}
- LocalVector<VkSubpassDescription> subpasses;
- LocalVector<LocalVector<VkAttachmentReference>> color_reference_array;
- LocalVector<LocalVector<VkAttachmentReference>> input_reference_array;
- LocalVector<LocalVector<VkAttachmentReference>> resolve_reference_array;
+ LocalVector<VkSubpassDescription2KHR> subpasses;
+ LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
+ LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
+ LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
LocalVector<LocalVector<uint32_t>> preserve_reference_array;
- LocalVector<VkAttachmentReference> depth_reference_array;
+ LocalVector<VkAttachmentReference2KHR> depth_reference_array;
+ LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
+ LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
subpasses.resize(p_passes.size());
color_reference_array.resize(p_passes.size());
@@ -3599,20 +3652,25 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
resolve_reference_array.resize(p_passes.size());
preserve_reference_array.resize(p_passes.size());
depth_reference_array.resize(p_passes.size());
+ vrs_reference_array.resize(p_passes.size());
+ vrs_attachment_info_array.resize(p_passes.size());
- LocalVector<VkSubpassDependency> subpass_dependencies;
+ LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
for (int i = 0; i < p_passes.size(); i++) {
const FramebufferPass *pass = &p_passes[i];
- LocalVector<VkAttachmentReference> &color_references = color_reference_array[i];
+ LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
TextureSamples texture_samples = TEXTURE_SAMPLES_1;
bool is_multisample_first = true;
+ void *subpass_nextptr = nullptr;
for (int j = 0; j < pass->color_attachments.size(); j++) {
int32_t attachment = pass->color_attachments[j];
- VkAttachmentReference reference;
+ VkAttachmentReference2KHR reference;
+ reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ reference.pNext = nullptr;
if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
reference.attachment = VK_ATTACHMENT_UNUSED;
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -3631,14 +3689,17 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_last_pass[attachment] = i;
}
+ reference.aspectMask = 0;
color_references.push_back(reference);
}
- LocalVector<VkAttachmentReference> &input_references = input_reference_array[i];
+ LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
for (int j = 0; j < pass->input_attachments.size(); j++) {
int32_t attachment = pass->input_attachments[j];
- VkAttachmentReference reference;
+ VkAttachmentReference2KHR reference;
+ reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ reference.pNext = nullptr;
if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
reference.attachment = VK_ATTACHMENT_UNUSED;
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -3650,10 +3711,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
+ reference.aspectMask = 0; // TODO we need to set this here, possibly VK_IMAGE_ASPECT_COLOR_BIT ??
input_references.push_back(reference);
}
- LocalVector<VkAttachmentReference> &resolve_references = resolve_reference_array[i];
+ LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
if (pass->resolve_attachments.size() > 0) {
ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
@@ -3661,7 +3723,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
for (int j = 0; j < pass->resolve_attachments.size(); j++) {
int32_t attachment = pass->resolve_attachments[j];
- VkAttachmentReference reference;
+ VkAttachmentReference2KHR reference;
+ reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ reference.pNext = nullptr;
if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
reference.attachment = VK_ATTACHMENT_UNUSED;
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -3676,10 +3740,13 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
+ reference.aspectMask = 0;
resolve_references.push_back(reference);
}
- VkAttachmentReference &depth_stencil_reference = depth_reference_array[i];
+ VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
+ depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ depth_stencil_reference.pNext = nullptr;
if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
int32_t attachment = pass->depth_attachment;
@@ -3688,6 +3755,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
depth_stencil_reference.attachment = attachment_remap[attachment];
depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ depth_stencil_reference.aspectMask = 0;
attachment_last_pass[attachment] = i;
if (is_multisample_first) {
@@ -3702,6 +3770,32 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
}
+ if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
+ int32_t attachment = pass->vrs_attachment;
+ ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
+ ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
+ ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
+
+ VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
+ vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
+ vrs_reference.pNext = nullptr;
+ vrs_reference.attachment = attachment_remap[attachment];
+ vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
+ vrs_reference.aspectMask = 0;
+
+ Size2i texel_size = context->get_vrs_capabilities().max_texel_size;
+
+ VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
+ vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
+ vrs_attachment_info.pNext = nullptr;
+ vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
+ vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
+
+ attachment_last_pass[attachment] = i;
+
+ subpass_nextptr = &vrs_attachment_info;
+ }
+
LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
for (int j = 0; j < pass->preserve_attachments.size(); j++) {
@@ -3718,9 +3812,17 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
}
- VkSubpassDescription &subpass = subpasses[i];
+ VkSubpassDescription2KHR &subpass = subpasses[i];
+ subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
+ subpass.pNext = subpass_nextptr;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ if (p_view_count == 1) {
+ // VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
+ subpass.viewMask = 0;
+ } else {
+ subpass.viewMask = view_mask;
+ }
subpass.inputAttachmentCount = input_references.size();
if (input_references.size()) {
subpass.pInputAttachments = input_references.ptr();
@@ -3757,7 +3859,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
if (i > 0) {
- VkSubpassDependency dependency;
+ VkSubpassDependency2KHR dependency;
+ dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
+ dependency.pNext = nullptr;
dependency.srcSubpass = i - 1;
dependency.dstSubpass = i;
dependency.srcStageMask = 0;
@@ -3767,6 +3871,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
+ dependency.viewOffset = 0;
subpass_dependencies.push_back(dependency);
}
/*
@@ -3784,10 +3889,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
*/
}
- VkRenderPassCreateInfo render_pass_create_info;
- render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ VkRenderPassCreateInfo2KHR render_pass_create_info;
+ render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
render_pass_create_info.pNext = nullptr;
render_pass_create_info.flags = 0;
+
render_pass_create_info.attachmentCount = attachments.size();
render_pass_create_info.pAttachments = attachments.ptr();
render_pass_create_info.subpassCount = subpasses.size();
@@ -3804,13 +3910,21 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pDependencies = nullptr;
}
- // These are only used if we use multiview but we need to define them in scope.
- const uint32_t view_mask = (1 << p_view_count) - 1;
- const uint32_t correlation_mask = (1 << p_view_count) - 1;
+ if (p_view_count == 1) {
+ // VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
+ render_pass_create_info.correlatedViewMaskCount = 0;
+ render_pass_create_info.pCorrelatedViewMasks = nullptr;
+ } else {
+ render_pass_create_info.correlatedViewMaskCount = 1;
+ render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
+ }
+
Vector<uint32_t> view_masks;
VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
if (p_view_count > 1) {
+ // this may no longer be needed with the new settings already including this
+
const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
// For now this only works with multiview!
@@ -3837,8 +3951,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
VkRenderPass render_pass;
- VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
- ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
+ VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
+ ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
return render_pass;
}
@@ -3899,9 +4013,12 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
return E->get();
}
- VkSubpassDescription subpass;
+ VkSubpassDescription2KHR subpass;
+ subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
+ subpass.pNext = nullptr;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.viewMask = 0;
subpass.inputAttachmentCount = 0; //unsupported for now
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 0;
@@ -3911,8 +4028,8 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
- VkRenderPassCreateInfo render_pass_create_info;
- render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ VkRenderPassCreateInfo2KHR render_pass_create_info;
+ render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
render_pass_create_info.pNext = nullptr;
render_pass_create_info.flags = 0;
render_pass_create_info.attachmentCount = 0;
@@ -3921,11 +4038,13 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
render_pass_create_info.pSubpasses = &subpass;
render_pass_create_info.dependencyCount = 0;
render_pass_create_info.pDependencies = nullptr;
+ render_pass_create_info.correlatedViewMaskCount = 0;
+ render_pass_create_info.pCorrelatedViewMasks = nullptr;
VkRenderPass render_pass;
- VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
+ VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
- ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
+ ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -3978,6 +4097,8 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
pass.depth_attachment = i;
+ } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
+ pass.vrs_attachment = i;
} else {
pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
}
@@ -4008,6 +4129,10 @@ RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_tex
size.width = texture->width;
size.height = texture->height;
size_set = true;
+ } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
+ // If this is not the first attachement we assume this is used as the VRS attachment
+ // in this case this texture will be 1/16th the size of the color attachement.
+ // So we skip the size check
} else {
ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
"All textures in a framebuffer should be the same size.");
@@ -4556,7 +4681,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
#define SHADER_BINARY_VERSION 3
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
- return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
+ return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
}
struct RenderingDeviceVulkanShaderBinaryDataBinding {
@@ -4647,18 +4772,6 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
- uint32_t interface_vars_count = 0;
- result = spvReflectEnumerateInterfaceVariables(&module, &interface_vars_count, nullptr);
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating interface variables.");
-
- Vector<SpvReflectInterfaceVariable *> interface_vars;
- interface_vars.resize(interface_vars_count);
- result = spvReflectEnumerateInterfaceVariables(&module, &interface_vars_count, interface_vars.ptrw());
-
- ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting interface variables.");
-
for (uint32_t j = 0; j < binding_count; j++) {
const SpvReflectDescriptorBinding &binding = *bindings[j];
@@ -4666,6 +4779,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
bool need_array_dimensions = false;
bool need_block_size = false;
+ bool may_be_writable = false;
switch (binding.descriptor_type) {
case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
@@ -4683,6 +4797,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
info.type = UNIFORM_TYPE_IMAGE;
need_array_dimensions = true;
+ may_be_writable = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
@@ -4691,6 +4806,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
info.type = UNIFORM_TYPE_IMAGE_BUFFER;
need_array_dimensions = true;
+ may_be_writable = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
@@ -4699,6 +4815,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
info.type = UNIFORM_TYPE_STORAGE_BUFFER;
need_block_size = true;
+ may_be_writable = true;
} break;
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
ERR_PRINT("Dynamic uniform buffer not supported.");
@@ -4737,17 +4854,11 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
info.length = 0;
}
- SpvReflectInterfaceVariable *interface_var = nullptr;
- for (uint32_t k = 0; k < interface_vars_count; k++) {
- if (interface_vars[k]->spirv_id == binding.spirv_id) {
- interface_var = interface_vars[k];
- break;
- }
+ if (may_be_writable) {
+ info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
+ } else {
+ info.writable = false;
}
- ERR_FAIL_COND_V_MSG(!interface_var, Vector<uint8_t>(),
- "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed finding interface variable.");
-
- info.writable = !(bool)(interface_var->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
info.binding = binding.binding;
uint32_t set = binding.set;
@@ -4771,6 +4882,10 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
"On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
+ //also, verify that it has the same writability
+ ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(),
+ "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability.");
+
//just append stage mask and return
uniform_info.write[set].write[k].stages |= 1 << stage;
exists = true;
@@ -5070,7 +5185,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
uint32_t bin_version = decode_uint32(binptr + 4);
- ERR_FAIL_COND_V(bin_version > SHADER_BINARY_VERSION, RID());
+ ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
uint32_t bin_data_size = decode_uint32(binptr + 8);
@@ -6566,11 +6681,28 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
+ void *graphics_pipeline_nextptr = nullptr;
+
+ VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
+ if (context->get_vrs_capabilities().attachment_vrs_supported) {
+ // If VRS is used, this defines how the different VRS types are combined.
+ // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS
+ // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS
+
+ vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
+ vrs_create_info.pNext = nullptr;
+ vrs_create_info.fragmentSize = { 4, 4 };
+ vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter
+ vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // always use the outcome of attachment VRS if enabled
+
+ graphics_pipeline_nextptr = &vrs_create_info;
+ }
+
//finally, pipeline create info
VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
- graphics_pipeline_create_info.pNext = nullptr;
+ graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
graphics_pipeline_create_info.flags = 0;
Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
@@ -6735,7 +6867,7 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<Pi
const PipelineSpecializationConstant &psc = p_specialization_constants[j];
if (psc.constant_id == sc.constant.constant_id) {
ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
- data_ptr[i] = sc.constant.int_value;
+ data_ptr[i] = psc.int_value;
break;
}
}
@@ -6919,8 +7051,10 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
if (texture) {
attachments.push_back(texture->view);
- ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
- ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
+ if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
+ ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
+ ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
+ }
}
}
framebuffer_create_info.attachmentCount = attachments.size();
@@ -7055,7 +7189,6 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
}
void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
- ERR_FAIL_COND_MSG(p_clear_color && p_clear_colors.size() != framebuffer->texture_ids.size(), "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(framebuffer->texture_ids.size()) + ").");
Vector<VkClearAttachment> clear_attachments;
int color_index = 0;
int texture_index = 0;
@@ -7144,11 +7277,14 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
}
}
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
int color_count = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
- if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
+ // We only check for our VRS usage bit if this is not the first texture id.
+ // If it is the first we're likely populating our VRS texture.
+ // Bit dirty but..
+ if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
color_count++;
}
}
@@ -7241,7 +7377,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
}
}
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { //check clear values
int color_count = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
@@ -9009,17 +9145,6 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
{
device_capabilities.version_major = p_context->get_vulkan_major();
device_capabilities.version_minor = p_context->get_vulkan_minor();
-
- // get info about subgroups
- VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities();
- device_capabilities.subgroup_size = subgroup_capabilities.size;
- device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd();
- device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd();
-
- // get info about further features
- VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
- device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
- device_capabilities.supports_fsr_half_float = p_context->get_shader_capabilities().shader_float16_is_supported && p_context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
}
context = p_context;
@@ -9368,7 +9493,7 @@ String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) cons
return frames[frame].timestamp_result_names[p_index];
}
-uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) {
+uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
switch (p_limit) {
case LIMIT_MAX_BOUND_UNIFORM_SETS:
return limits.maxBoundDescriptorSets;
@@ -9438,7 +9563,18 @@ uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) {
return limits.maxComputeWorkGroupSize[1];
case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
return limits.maxComputeWorkGroupSize[2];
-
+ case LIMIT_SUBGROUP_SIZE: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.size;
+ }
+ case LIMIT_SUBGROUP_IN_SHADERS: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.supported_stages_flags_rd();
+ }
+ case LIMIT_SUBGROUP_OPERATIONS: {
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
+ return subgroup_capabilities.supported_operations_flags_rd();
+ }
default:
ERR_FAIL_V(0);
}
@@ -9538,6 +9674,25 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() {
return rd;
}
+bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
+ switch (p_feature) {
+ case SUPPORTS_MULTIVIEW: {
+ VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
+ return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
+ } break;
+ case SUPPORTS_FSR_HALF_FLOAT: {
+ return context->get_shader_capabilities().shader_float16_is_supported && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
+ } break;
+ case SUPPORTS_ATTACHMENT_VRS: {
+ VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
+ return vrs_capabilities.attachment_vrs_supported;
+ } break;
+ default: {
+ return false;
+ }
+ }
+}
+
RenderingDeviceVulkan::RenderingDeviceVulkan() {
device_capabilities.device_family = DEVICE_VULKAN;
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index ec9e864370..7c8021251f 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -241,6 +241,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Vector<AttachmentFormat> attachments;
Vector<FramebufferPass> passes;
uint32_t view_count = 1;
+
bool operator<(const FramebufferFormatKey &p_key) const {
if (view_count != p_key.view_count) {
return view_count < p_key.view_count;
@@ -1203,7 +1204,7 @@ public:
/**** Limits ****/
/****************/
- virtual uint64_t limit_get(Limit p_limit);
+ virtual uint64_t limit_get(Limit p_limit) const;
virtual void prepare_screen_for_drawing();
void initialize(VulkanContext *p_context, bool p_local_device = false);
@@ -1234,6 +1235,8 @@ public:
virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0);
+ virtual bool has_feature(const Features p_feature) const;
+
RenderingDeviceVulkan();
~RenderingDeviceVulkan();
};
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 0301f5b7fa..0d8a3310fd 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -48,6 +48,18 @@
VulkanHooks *VulkanContext::vulkan_hooks = nullptr;
+VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2 *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) {
+ if (fpCreateRenderPass2KHR == nullptr) {
+ fpCreateRenderPass2KHR = (PFN_vkCreateRenderPass2KHR)vkGetInstanceProcAddr(inst, "vkCreateRenderPass2KHR");
+ }
+
+ if (fpCreateRenderPass2KHR == nullptr) {
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ } else {
+ return (fpCreateRenderPass2KHR)(device, pCreateInfo, pAllocator, pRenderPass);
+ }
+}
+
VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
@@ -72,20 +84,20 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(
strstr(pCallbackData->pMessage, "must be a memory object") != nullptr) {
return VK_FALSE;
}
- /*
- // This is a valid warning because its illegal in Vulkan, but in practice it should work according to VK_KHR_maintenance2
- if (strstr(pCallbackData->pMessage, "VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 with tiling VK_IMAGE_TILING_OPTIMAL does not support usage that includes VK_IMAGE_USAGE_STORAGE_BIT") != nullptr) {
- return VK_FALSE;
- }
- if (strstr(pCallbackData->pMessage, "VK_FORMAT_R4G4B4A4_UNORM_PACK16 with tiling VK_IMAGE_TILING_OPTIMAL does not support usage that includes VK_IMAGE_USAGE_STORAGE_BIT") != nullptr) {
- return VK_FALSE;
- }
-*/
// Workaround for Vulkan-Loader usability bug: https://github.com/KhronosGroup/Vulkan-Loader/issues/262.
if (strstr(pCallbackData->pMessage, "wrong ELF class: ELFCLASS32") != nullptr) {
return VK_FALSE;
}
+
+#ifdef WINDOWS_ENABLED
+ // Some software installs Vulkan overlays in Windows registry and never cleans them up on uninstall.
+ // So we get spammy error level messages from the loader about those - make them verbose instead.
+ if (strstr(pCallbackData->pMessage, "loader_get_json: Failed to open JSON file") != nullptr) {
+ messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT;
+ }
+#endif
+
if (pCallbackData->pMessageIdName && strstr(pCallbackData->pMessageIdName, "UNASSIGNED-CoreValidation-DrawState-ClearCmdBeforeDraw") != nullptr) {
return VK_FALSE;
}
@@ -215,13 +227,13 @@ VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char *const *c
Error VulkanContext::_get_preferred_validation_layers(uint32_t *count, const char *const **names) {
static const LocalVector<LocalVector<const char *>> instance_validation_layers_alt{
- // Preferred set of validation layers
+ // Preferred set of validation layers.
{ "VK_LAYER_KHRONOS_validation" },
- // Alternative (deprecated, removed in SDK 1.1.126.0) set of validation layers
+ // Alternative (deprecated, removed in SDK 1.1.126.0) set of validation layers.
{ "VK_LAYER_LUNARG_standard_validation" },
- // Alternative (deprecated, removed in SDK 1.1.121.1) set of validation layers
+ // Alternative (deprecated, removed in SDK 1.1.121.1) set of validation layers.
{ "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_GOOGLE_unique_objects" }
};
@@ -269,7 +281,7 @@ typedef VkResult(VKAPI_PTR *_vkEnumerateInstanceVersion)(uint32_t *);
Error VulkanContext::_obtain_vulkan_version() {
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkApplicationInfo.html#_description
- // for Vulkan 1.0 vkEnumerateInstanceVersion is not available, including not in the loader we compile against on Android.
+ // For Vulkan 1.0 vkEnumerateInstanceVersion is not available, including not in the loader we compile against on Android.
_vkEnumerateInstanceVersion func = (_vkEnumerateInstanceVersion)vkGetInstanceProcAddr(nullptr, "vkEnumerateInstanceVersion");
if (func != nullptr) {
uint32_t api_version;
@@ -279,15 +291,15 @@ Error VulkanContext::_obtain_vulkan_version() {
vulkan_minor = VK_API_VERSION_MINOR(api_version);
vulkan_patch = VK_API_VERSION_PATCH(api_version);
} else {
- // according to the documentation this shouldn't fail with anything except a memory allocation error
- // in which case we're in deep trouble anyway
+ // According to the documentation this shouldn't fail with anything except a memory allocation error
+ // in which case we're in deep trouble anyway.
ERR_FAIL_V(ERR_CANT_CREATE);
}
} else {
print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.");
}
- // we don't go above 1.2
+ // We don't go above 1.2.
if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) {
vulkan_major = 1;
vulkan_minor = 2;
@@ -303,7 +315,7 @@ Error VulkanContext::_initialize_extensions() {
enabled_extension_count = 0;
enabled_debug_utils = false;
enabled_debug_report = false;
- /* Look for instance extensions */
+ // Look for instance extensions.
VkBool32 surfaceExtFound = 0;
VkBool32 platformSurfaceExtFound = 0;
memset(extension_names, 0, sizeof(extension_names));
@@ -403,7 +415,7 @@ String VulkanContext::SubgroupCapabilities::supported_stages_desc() const {
res += ", STAGE_COMPUTE";
}
- /* these are not defined on Android GRMBL */
+ // These are not defined on Android GRMBL.
if (supportedStages & 0x00000100 /* VK_SHADER_STAGE_RAYGEN_BIT_KHR */) {
res += ", STAGE_RAYGEN_KHR";
}
@@ -429,7 +441,7 @@ String VulkanContext::SubgroupCapabilities::supported_stages_desc() const {
res += ", STAGE_MESH_NV";
}
- return res.substr(2); // remove first ", "
+ return res.substr(2); // Remove first ", "
}
uint32_t VulkanContext::SubgroupCapabilities::supported_operations_flags_rd() const {
@@ -494,19 +506,22 @@ String VulkanContext::SubgroupCapabilities::supported_operations_desc() const {
res += ", FEATURE_PARTITIONED_NV";
}
- return res.substr(2); // remove first ", "
+ return res.substr(2); // Remove first ", "
}
Error VulkanContext::_check_capabilities() {
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_multiview.html
// https://www.khronos.org/blog/vulkan-subgroup-tutorial
- // for Vulkan 1.0 vkGetPhysicalDeviceProperties2 is not available, including not in the loader we compile against on Android.
+ // For Vulkan 1.0 vkGetPhysicalDeviceProperties2 is not available, including not in the loader we compile against on Android.
- // so we check if the functions are accessible by getting their function pointers and skipping if not
- // (note that the desktop loader does a better job here but the android loader doesn't)
+ // So we check if the functions are accessible by getting their function pointers and skipping if not
+ // (note that the desktop loader does a better job here but the android loader doesn't.)
- // assume not supported until proven otherwise
+ // Assume not supported until proven otherwise.
+ vrs_capabilities.pipeline_vrs_supported = false;
+ vrs_capabilities.primitive_vrs_supported = false;
+ vrs_capabilities.attachment_vrs_supported = false;
multiview_capabilities.is_supported = false;
multiview_capabilities.geometry_shader_is_supported = false;
multiview_capabilities.tessellation_shader_is_supported = false;
@@ -523,17 +538,25 @@ Error VulkanContext::_check_capabilities() {
storage_buffer_capabilities.storage_push_constant_16_is_supported = false;
storage_buffer_capabilities.storage_input_output_16 = false;
- // check for extended features
+ // Check for extended features.
PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
- // In Vulkan 1.0 might be accessible under its original extension name
+ // In Vulkan 1.0 might be accessible under its original extension name.
vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
}
if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
- // check our extended features
+ // Check our extended features.
+ VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
+ /*pNext*/ nullptr,
+ /*pipelineFragmentShadingRate*/ false,
+ /*primitiveFragmentShadingRate*/ false,
+ /*attachmentFragmentShadingRate*/ false,
+ };
+
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
/*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
- /*pNext*/ nullptr,
+ /*pNext*/ &vrs_features,
/*shaderFloat16*/ false,
/*shaderInt8*/ false,
};
@@ -561,6 +584,10 @@ Error VulkanContext::_check_capabilities() {
vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
+ vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
+ vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
+ vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
+
multiview_capabilities.is_supported = multiview_features.multiview;
multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
@@ -574,31 +601,40 @@ Error VulkanContext::_check_capabilities() {
storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
}
- // check extended properties
+ // Check extended properties.
PFN_vkGetPhysicalDeviceProperties2 device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2");
if (device_properties_func == nullptr) {
- // In Vulkan 1.0 might be accessible under its original extension name
+ // In Vulkan 1.0 might be accessible under its original extension name.
device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
}
if (device_properties_func != nullptr) {
+ VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties;
VkPhysicalDeviceMultiviewProperties multiviewProperties;
VkPhysicalDeviceSubgroupProperties subgroupProperties;
VkPhysicalDeviceProperties2 physicalDeviceProperties;
+ void *nextptr = nullptr;
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
- subgroupProperties.pNext = nullptr;
-
- physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
+ subgroupProperties.pNext = nextptr;
+ nextptr = &subgroupProperties;
if (multiview_capabilities.is_supported) {
multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;
- multiviewProperties.pNext = &subgroupProperties;
+ multiviewProperties.pNext = nextptr;
- physicalDeviceProperties.pNext = &multiviewProperties;
- } else {
- physicalDeviceProperties.pNext = &subgroupProperties;
+ nextptr = &multiviewProperties;
}
+ if (vrs_capabilities.attachment_vrs_supported) {
+ vrsProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
+ vrsProperties.pNext = nextptr;
+
+ nextptr = &vrsProperties;
+ }
+
+ physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
+ physicalDeviceProperties.pNext = nextptr;
+
device_properties_func(gpu, &physicalDeviceProperties);
subgroup_capabilities.size = subgroupProperties.subgroupSize;
@@ -609,6 +645,28 @@ Error VulkanContext::_check_capabilities() {
// - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT
subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
+ if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
+ print_verbose("- Vulkan Variable Rate Shading supported:");
+ if (vrs_capabilities.pipeline_vrs_supported) {
+ print_verbose(" Pipeline fragment shading rate");
+ }
+ if (vrs_capabilities.primitive_vrs_supported) {
+ print_verbose(" Primitive fragment shading rate");
+ }
+ if (vrs_capabilities.attachment_vrs_supported) {
+ // TODO expose these somehow to the end user
+ vrs_capabilities.min_texel_size.x = vrsProperties.minFragmentShadingRateAttachmentTexelSize.width;
+ vrs_capabilities.min_texel_size.y = vrsProperties.minFragmentShadingRateAttachmentTexelSize.height;
+ vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width;
+ vrs_capabilities.max_texel_size.y = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.height;
+
+ print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")"));
+ }
+
+ } else {
+ print_verbose("- Vulkan Variable Rate Shading not supported");
+ }
+
if (multiview_capabilities.is_supported) {
multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount;
multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex;
@@ -635,10 +693,10 @@ Error VulkanContext::_check_capabilities() {
}
Error VulkanContext::_create_instance() {
- /* obtain version */
+ // Obtain Vulkan version.
_obtain_vulkan_version();
- /* initialise extensions */
+ // Initialize extensions.
{
Error err = _initialize_extensions();
if (err != OK) {
@@ -726,8 +784,7 @@ Error VulkanContext::_create_instance() {
#endif
if (enabled_debug_utils) {
- // Setup VK_EXT_debug_utils function pointers always (we use them for
- // debug labels and names).
+ // Setup VK_EXT_debug_utils function pointers always (we use them for debug labels and names).
CreateDebugUtilsMessengerEXT =
(PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugUtilsMessengerEXT");
DestroyDebugUtilsMessengerEXT =
@@ -800,7 +857,7 @@ Error VulkanContext::_create_instance() {
}
Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
- /* Make initial call to query gpu_count, then second call for gpu info*/
+ // Make initial call to query gpu_count, then second call for gpu info.
uint32_t gpu_count = 0;
VkResult err = vkEnumeratePhysicalDevices(inst, &gpu_count, nullptr);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
@@ -836,7 +893,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
return ERR_CANT_CREATE;
}
- // not really needed but nice to print the correct entry
+ // Not really needed but nice to print the correct entry.
for (uint32_t i = 0; i < gpu_count; ++i) {
if (physical_devices[i] == gpu) {
device_index = i;
@@ -948,13 +1005,13 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
free(physical_devices);
- /* Look for device extensions */
+ // Look for device extensions.
uint32_t device_extension_count = 0;
VkBool32 swapchainExtFound = 0;
enabled_extension_count = 0;
memset(extension_names, 0, sizeof(extension_names));
- /* Get identifier properties */
+ // Get identifier properties.
vkGetPhysicalDeviceProperties(gpu, &gpu_props);
device_name = gpu_props.deviceName;
@@ -996,9 +1053,16 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
extension_names[enabled_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
}
if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, device_extensions[i].extensionName)) {
- // if multiview is supported, enable it
+ // If multiview is supported, enable it.
extension_names[enabled_extension_count++] = VK_KHR_MULTIVIEW_EXTENSION_NAME;
}
+ if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, device_extensions[i].extensionName)) {
+ // if shading rate image is supported, enable it
+ extension_names[enabled_extension_count++] = VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME;
+ }
+ if (!strcmp(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, device_extensions[i].extensionName)) {
+ extension_names[enabled_extension_count++] = VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME;
+ }
if (enabled_extension_count >= MAX_EXTENSIONS) {
free(device_extensions);
ERR_FAIL_V_MSG(ERR_BUG, "Enabled extension count reaches MAX_EXTENSIONS, BUG");
@@ -1049,19 +1113,18 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
" extension.\n\nDo you have a compatible Vulkan installable client driver (ICD) installed?\n"
"vkCreateInstance Failure");
- /* Call with nullptr data to get count */
+ // Call with nullptr data to get count.
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_family_count, nullptr);
ERR_FAIL_COND_V(queue_family_count == 0, ERR_CANT_CREATE);
queue_props = (VkQueueFamilyProperties *)malloc(queue_family_count * sizeof(VkQueueFamilyProperties));
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_family_count, queue_props);
-
// Query fine-grained feature support for this device.
// If app has specific feature requirements it should check supported
// features based on this query
vkGetPhysicalDeviceFeatures(gpu, &physical_device_features);
- physical_device_features.robustBufferAccess = false; //turn off robust buffer access, which can hamper performance on some hardware
+ physical_device_features.robustBufferAccess = false; // Turn off robust buffer access, which can hamper performance on some hardware.
#define GET_INSTANCE_PROC_ADDR(inst, entrypoint) \
{ \
@@ -1076,7 +1139,7 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfacePresentModesKHR);
GET_INSTANCE_PROC_ADDR(inst, GetSwapchainImagesKHR);
- // get info about what our vulkan driver is capable off
+ // Gets capability info for current Vulkan driver.
{
Error res = _check_capabilities();
if (res != OK) {
@@ -1110,11 +1173,23 @@ Error VulkanContext::_create_device() {
};
nextptr = &shader_features;
+ VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features;
+ if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
+ // insert into our chain to enable these features if they are available
+ vrs_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR;
+ vrs_features.pNext = nextptr;
+ vrs_features.pipelineFragmentShadingRate = vrs_capabilities.pipeline_vrs_supported;
+ vrs_features.primitiveFragmentShadingRate = vrs_capabilities.primitive_vrs_supported;
+ vrs_features.attachmentFragmentShadingRate = vrs_capabilities.attachment_vrs_supported;
+
+ nextptr = &vrs_features;
+ }
+
VkPhysicalDeviceVulkan11Features vulkan11features;
VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
VkPhysicalDeviceMultiviewFeatures multiview_features;
if (vulkan_major > 1 || vulkan_minor >= 2) {
- // In Vulkan 1.2 and newer we use a newer struct to enable various features
+ // In Vulkan 1.2 and newer we use a newer struct to enable various features.
vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
vulkan11features.pNext = nextptr;
@@ -1132,7 +1207,7 @@ Error VulkanContext::_create_device() {
vulkan11features.shaderDrawParameters = 0;
nextptr = &vulkan11features;
} else {
- // On Vulkan 1.0 and 1.1 we use our older structs to initialise these features
+ // On Vulkan 1.0 and 1.1 we use our older structs to initialise these features.
storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
storage_feature.pNext = nextptr;
storage_feature.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported;
@@ -1161,7 +1236,7 @@ Error VulkanContext::_create_device() {
/*ppEnabledLayerNames*/ nullptr,
/*enabledExtensionCount*/ enabled_extension_count,
/*ppEnabledExtensionNames*/ (const char *const *)extension_names,
- /*pEnabledFeatures*/ &physical_device_features, // If specific features are required, pass them in here
+ /*pEnabledFeatures*/ &physical_device_features, // If specific features are required, pass them in here.
};
if (separate_present_queue) {
queues[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
@@ -1193,7 +1268,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
}
// Search for a graphics and a present queue in the array of queue
- // families, try to find one that supports both
+ // families, try to find one that supports both.
uint32_t graphicsQueueFamilyIndex = UINT32_MAX;
uint32_t presentQueueFamilyIndex = UINT32_MAX;
for (uint32_t i = 0; i < queue_family_count; i++) {
@@ -1223,7 +1298,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
free(supportsPresent);
- // Generate error if could not find both a graphics and a present queue
+ // Generate error if could not find both a graphics and a present queue.
ERR_FAIL_COND_V_MSG(graphicsQueueFamilyIndex == UINT32_MAX || presentQueueFamilyIndex == UINT32_MAX, ERR_CANT_CREATE,
"Could not find both graphics and present queues\n");
@@ -1279,7 +1354,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
color_space = surfFormats[0].colorSpace;
} else {
// These should be ordered with the ones we want to use on top and fallback modes further down
- // we want an 32bit RGBA unsigned normalised buffer or similar
+ // we want a 32bit RGBA unsigned normalised buffer or similar.
const VkFormat allowed_formats[] = {
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM
@@ -1291,7 +1366,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR p_surface) {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "formatCount less than 1");
}
- // Find the first format that we support
+ // Find the first format that we support.
format = VK_FORMAT_UNDEFINED;
for (uint32_t af = 0; af < allowed_formats_count && format == VK_FORMAT_UNDEFINED; af++) {
for (uint32_t sf = 0; sf < formatCount && format == VK_FORMAT_UNDEFINED; sf++) {
@@ -1323,7 +1398,7 @@ Error VulkanContext::_create_semaphores() {
VkResult err;
// Create semaphores to synchronize acquiring presentable buffers before
- // rendering and waiting for drawing to be complete before presenting
+ // rendering and waiting for drawing to be complete before presenting.
VkSemaphoreCreateInfo semaphoreCreateInfo = {
/*sType*/ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
/*pNext*/ nullptr,
@@ -1331,7 +1406,7 @@ Error VulkanContext::_create_semaphores() {
};
// Create fences that we can use to throttle if we get too far
- // ahead of the image presents
+ // ahead of the image presents.
VkFenceCreateInfo fence_ci = {
/*sType*/ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
/*pNext*/ nullptr,
@@ -1351,7 +1426,7 @@ Error VulkanContext::_create_semaphores() {
}
frame_index = 0;
- // Get Memory information and properties
+ // Get Memory information and properties.
vkGetPhysicalDeviceMemoryProperties(gpu, &memory_properties);
return OK;
@@ -1426,7 +1501,7 @@ bool VulkanContext::window_is_valid_swapchain(DisplayServer::WindowID p_window)
VkRenderPass VulkanContext::window_get_render_pass(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
Window *w = &windows[p_window];
- //vulkan use of currentbuffer
+ // Vulkan use of currentbuffer.
return w->render_pass;
}
@@ -1434,7 +1509,7 @@ VkFramebuffer VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_wi
ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
ERR_FAIL_COND_V(!buffers_prepared, VK_NULL_HANDLE);
Window *w = &windows[p_window];
- //vulkan use of currentbuffer
+ // Vulkan use of currentbuffer.
if (w->swapchain_image_resources != VK_NULL_HANDLE) {
return w->swapchain_image_resources[w->current_buffer].framebuffer;
} else {
@@ -1459,7 +1534,7 @@ Error VulkanContext::_clean_up_swap_chain(Window *window) {
}
vkDeviceWaitIdle(device);
- //this destroys images associated it seems
+ // This destroys images associated it seems.
fpDestroySwapchainKHR(device, window->swapchain, nullptr);
window->swapchain = VK_NULL_HANDLE;
vkDestroyRenderPass(device, window->render_pass, nullptr);
@@ -1485,7 +1560,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
_clean_up_swap_chain(window);
}
- // Check the surface capabilities and formats
+ // Check the surface capabilities and formats.
VkSurfaceCapabilitiesKHR surfCapabilities;
err = fpGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, window->surface, &surfCapabilities);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
@@ -1502,7 +1577,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
}
VkExtent2D swapchainExtent;
- // width and height are either both 0xFFFFFFFF, or both not 0xFFFFFFFF.
+ // Width and height are either both 0xFFFFFFFF, or both not 0xFFFFFFFF.
if (surfCapabilities.currentExtent.width == 0xFFFFFFFF) {
// If the surface size is undefined, the size is set to the size
// of the images requested, which must fit within the minimum and
@@ -1522,7 +1597,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
swapchainExtent.height = surfCapabilities.maxImageExtent.height;
}
} else {
- // If the surface size is defined, the swap chain size must match
+ // If the surface size is defined, the swap chain size must match.
swapchainExtent = surfCapabilities.currentExtent;
window->width = surfCapabilities.currentExtent.width;
window->height = surfCapabilities.currentExtent.height;
@@ -1530,7 +1605,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
if (window->width == 0 || window->height == 0) {
free(presentModes);
- //likely window minimized, no swapchain created
+ // Likely window minimized, no swapchain created.
return OK;
}
// The FIFO present mode is guaranteed by the spec to be supported
@@ -1592,7 +1667,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
window->presentMode = requested_present_mode;
} else {
WARN_PRINT("Requested VSync mode is not available!");
- window->vsync_mode = DisplayServer::VSYNC_ENABLED; //Set to default
+ window->vsync_mode = DisplayServer::VSYNC_ENABLED; // Set to default.
}
print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode)));
@@ -1601,13 +1676,13 @@ Error VulkanContext::_update_swap_chain(Window *window) {
// Determine the number of VkImages to use in the swap chain.
// Application desires to acquire 3 images at a time for triple
- // buffering
+ // buffering.
uint32_t desiredNumOfSwapchainImages = 3;
if (desiredNumOfSwapchainImages < surfCapabilities.minImageCount) {
desiredNumOfSwapchainImages = surfCapabilities.minImageCount;
}
// If maxImageCount is 0, we can ask for as many images as we want;
- // otherwise we're limited to maxImageCount
+ // otherwise we're limited to maxImageCount.
if ((surfCapabilities.maxImageCount > 0) && (desiredNumOfSwapchainImages > surfCapabilities.maxImageCount)) {
// Application must settle for fewer images than desired:
desiredNumOfSwapchainImages = surfCapabilities.maxImageCount;
@@ -1620,7 +1695,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
preTransform = surfCapabilities.currentTransform;
}
- // Find a supported composite alpha mode - one of these is guaranteed to be set
+ // Find a supported composite alpha mode - one of these is guaranteed to be set.
VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = {
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
@@ -1667,7 +1742,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
if (swapchainImageCount == 0) {
- //assign here for the first time.
+ // Assign here for the first time.
swapchainImageCount = sp_image_count;
} else {
ERR_FAIL_COND_V(swapchainImageCount != sp_image_count, ERR_BUG);
@@ -1725,7 +1800,9 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/******** FRAMEBUFFER ************/
{
- const VkAttachmentDescription attachment = {
+ const VkAttachmentDescription2KHR attachment = {
+ /*sType*/ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR,
+ /*pNext*/ nullptr,
/*flags*/ 0,
/*format*/ format,
/*samples*/ VK_SAMPLE_COUNT_1_BIT,
@@ -1737,14 +1814,20 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*finalLayout*/ VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
- const VkAttachmentReference color_reference = {
+ const VkAttachmentReference2KHR color_reference = {
+ /*sType*/ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR,
+ /*pNext*/ nullptr,
/*attachment*/ 0,
/*layout*/ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ /*aspectMask*/ 0,
};
- const VkSubpassDescription subpass = {
+ const VkSubpassDescription2KHR subpass = {
+ /*sType*/ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR,
+ /*pNext*/ nullptr,
/*flags*/ 0,
/*pipelineBindPoint*/ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ /*viewMask*/ 0,
/*inputAttachmentCount*/ 0,
/*pInputAttachments*/ nullptr,
/*colorAttachmentCount*/ 1,
@@ -1754,8 +1837,9 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*preserveAttachmentCount*/ 0,
/*pPreserveAttachments*/ nullptr,
};
- const VkRenderPassCreateInfo rp_info = {
- /*sTyp*/ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+
+ const VkRenderPassCreateInfo2KHR rp_info = {
+ /*sType*/ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR,
/*pNext*/ nullptr,
/*flags*/ 0,
/*attachmentCount*/ 1,
@@ -1764,9 +1848,11 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*pSubpasses*/ &subpass,
/*dependencyCount*/ 0,
/*pDependencies*/ nullptr,
+ /*correlatedViewMaskCount*/ 0,
+ /*pCorrelatedViewMasks*/ nullptr,
};
- err = vkCreateRenderPass(device, &rp_info, nullptr, &window->render_pass);
+ err = vkCreateRenderPass2KHR(device, &rp_info, nullptr, &window->render_pass);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
for (uint32_t i = 0; i < swapchainImageCount; i++) {
@@ -1839,7 +1925,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
}
}
- //reset current buffer
+ // Reset current buffer.
window->current_buffer = 0;
return OK;
@@ -1874,16 +1960,16 @@ void VulkanContext::append_command_buffer(VkCommandBuffer p_command_buffer) {
}
void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
- // ensure everything else pending is executed
+ // Ensure everything else pending is executed.
vkDeviceWaitIdle(device);
- //flush the pending setup buffer
+ // Flush the pending setup buffer.
bool setup_flushable = p_flush_setup && command_buffer_queue[0];
bool pending_flushable = p_flush_pending && command_buffer_count > 1;
if (setup_flushable) {
- //use a fence to wait for everything done
+ // Use a fence to wait for everything done.
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = nullptr;
@@ -1900,7 +1986,7 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
}
if (pending_flushable) {
- //use a fence to wait for everything done
+ // Use a fence to wait for everything to finish.
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
@@ -1928,7 +2014,7 @@ Error VulkanContext::prepare_buffers() {
VkResult err;
- // Ensure no more than FRAME_LAG renderings are outstanding
+ // Ensure no more than FRAME_LAG renderings are outstanding.
vkWaitForFences(device, 1, &fences[frame_index], VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &fences[frame_index]);
@@ -1948,13 +2034,13 @@ Error VulkanContext::prepare_buffers() {
w->image_acquired_semaphores[frame_index], VK_NULL_HANDLE, &w->current_buffer);
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
- // swapchain is out of date (e.g. the window was resized) and
+ // Swapchain is out of date (e.g. the window was resized) and
// must be recreated:
print_verbose("Vulkan: Early out of date swapchain, recreating.");
- //resize_notify();
+ // resize_notify();
_update_swap_chain(w);
} else if (err == VK_SUBOPTIMAL_KHR) {
- // swapchain is not as optimal as it could be, but the platform's
+ // Swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
print_verbose("Vulkan: Early suboptimal swapchain.");
break;
@@ -2001,7 +2087,7 @@ Error VulkanContext::swap_buffers() {
uint32_t commands_to_submit = 0;
if (command_buffer_queue[0] == nullptr) {
- //no setup command, but commands to submit, submit from the first and skip command
+ // No setup command, but commands to submit, submit from the first and skip command.
if (command_buffer_count > 1) {
commands_ptr = command_buffer_queue.ptr() + 1;
commands_to_submit = command_buffer_count - 1;
@@ -2044,7 +2130,7 @@ Error VulkanContext::swap_buffers() {
if (separate_present_queue) {
// If we are using separate queues, change image ownership to the
// present queue before presenting, waiting for the draw complete
- // semaphore and signalling the ownership released semaphore when finished
+ // semaphore and signalling the ownership released semaphore when finished.
VkFence nullFence = VK_NULL_HANDLE;
pipe_stage_flags[0] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
submit_info.waitSemaphoreCount = 1;
@@ -2071,7 +2157,7 @@ Error VulkanContext::swap_buffers() {
}
// If we are using separate queues, we have to wait for image ownership,
- // otherwise wait for draw complete
+ // otherwise wait for draw complete.
VkPresentInfoKHR present = {
/*sType*/ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
/*pNext*/ nullptr,
@@ -2176,12 +2262,12 @@ Error VulkanContext::swap_buffers() {
frame_index %= FRAME_LAG;
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
- // swapchain is out of date (e.g. the window was resized) and
+ // Swapchain is out of date (e.g. the window was resized) and
// must be recreated:
print_verbose("Vulkan: Swapchain is out of date, recreating.");
resize_notify();
} else if (err == VK_SUBOPTIMAL_KHR) {
- // swapchain is not as optimal as it could be, but the platform's
+ // Swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
print_verbose("Vulkan: Swapchain is suboptimal.");
} else {
@@ -2226,7 +2312,7 @@ VkPhysicalDeviceLimits VulkanContext::get_device_limits() const {
RID VulkanContext::local_device_create() {
LocalDevice ld;
- { //create device
+ { // Create device.
VkResult err;
float queue_priorities[1] = { 0.0 };
VkDeviceQueueCreateInfo queues[2];
@@ -2247,13 +2333,13 @@ RID VulkanContext::local_device_create() {
/*ppEnabledLayerNames */ nullptr,
/*enabledExtensionCount */ enabled_extension_count,
/*ppEnabledExtensionNames */ (const char *const *)extension_names,
- /*pEnabledFeatures */ &physical_device_features, // If specific features are required, pass them in here
+ /*pEnabledFeatures */ &physical_device_features, // If specific features are required, pass them in here.
};
err = vkCreateDevice(gpu, &sdevice, nullptr, &ld.device);
ERR_FAIL_COND_V(err, RID());
}
- { //create graphics queue
+ { // Create graphics queue.
vkGetDeviceQueue(ld.device, graphics_queue_family_index, 0, &ld.queue);
}
@@ -2315,7 +2401,7 @@ void VulkanContext::command_begin_label(VkCommandBuffer p_command_buffer, String
return;
}
- CharString cs = p_label_name.utf8().get_data();
+ CharString cs = p_label_name.utf8();
VkDebugUtilsLabelEXT label;
label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
label.pNext = nullptr;
@@ -2331,7 +2417,7 @@ void VulkanContext::command_insert_label(VkCommandBuffer p_command_buffer, Strin
if (!enabled_debug_utils) {
return;
}
- CharString cs = p_label_name.utf8().get_data();
+ CharString cs = p_label_name.utf8();
VkDebugUtilsLabelEXT label;
label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
label.pNext = nullptr;
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index e96facfacb..35e7ce7db8 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -69,6 +69,15 @@ public:
uint32_t max_instance_count;
};
+ struct VRSCapabilities {
+ bool pipeline_vrs_supported; // We can specify our fragment rate on a pipeline level
+ bool primitive_vrs_supported; // We can specify our fragment rate on each drawcall
+ bool attachment_vrs_supported; // We can provide a density map attachment on our framebuffer
+
+ Size2i min_texel_size;
+ Size2i max_texel_size;
+ };
+
struct ShaderCapabilities {
bool shader_float16_is_supported;
bool shader_int8_is_supported;
@@ -104,6 +113,7 @@ private:
uint32_t vulkan_patch = 0;
SubgroupCapabilities subgroup_capabilities;
MultiviewCapabilities multiview_capabilities;
+ VRSCapabilities vrs_capabilities;
ShaderCapabilities shader_capabilities;
StorageBufferCapabilities storage_buffer_capabilities;
@@ -206,6 +216,7 @@ private:
PFN_vkQueuePresentKHR fpQueuePresentKHR = nullptr;
PFN_vkGetRefreshCycleDurationGOOGLE fpGetRefreshCycleDurationGOOGLE = nullptr;
PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE = nullptr;
+ PFN_vkCreateRenderPass2KHR fpCreateRenderPass2KHR = nullptr;
VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE;
VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE;
@@ -256,12 +267,16 @@ protected:
Error _get_preferred_validation_layers(uint32_t *count, const char *const **names);
public:
+ // Extension calls
+ VkResult vkCreateRenderPass2KHR(VkDevice device, const VkRenderPassCreateInfo2 *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass);
+
uint32_t get_vulkan_major() const { return vulkan_major; };
uint32_t get_vulkan_minor() const { return vulkan_minor; };
- SubgroupCapabilities get_subgroup_capabilities() const { return subgroup_capabilities; };
- MultiviewCapabilities get_multiview_capabilities() const { return multiview_capabilities; };
- ShaderCapabilities get_shader_capabilities() const { return shader_capabilities; };
- StorageBufferCapabilities get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
+ const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
+ const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
+ const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
+ const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
+ const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
VkDevice get_device();
VkPhysicalDevice get_physical_device();
@@ -315,4 +330,4 @@ public:
virtual ~VulkanContext();
};
-#endif // VULKAN_DEVICE_H
+#endif // VULKAN_CONTEXT_H
diff --git a/drivers/vulkan/vulkan_hooks.h b/drivers/vulkan/vulkan_hooks.h
index 3f244b4d45..dec2042d0d 100644
--- a/drivers/vulkan/vulkan_hooks.h
+++ b/drivers/vulkan/vulkan_hooks.h
@@ -45,4 +45,4 @@ public:
virtual ~VulkanHooks(){};
};
-#endif
+#endif // VULKAN_HOOKS_H
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index 89ed90e97b..9058077a1f 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -120,4 +120,5 @@ public:
};
#endif // WASAPI_ENABLED
+
#endif // AUDIO_DRIVER_WASAPI_H
diff --git a/drivers/winmidi/midi_driver_winmidi.h b/drivers/winmidi/midi_driver_winmidi.h
index 6572ba0c16..e42f3df4cf 100644
--- a/drivers/winmidi/midi_driver_winmidi.h
+++ b/drivers/winmidi/midi_driver_winmidi.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef WINMIDI_ENABLED
-
#ifndef MIDI_DRIVER_WINMIDI_H
#define MIDI_DRIVER_WINMIDI_H
+#ifdef WINMIDI_ENABLED
+
#include "core/os/midi_driver.h"
#include "core/templates/vector.h"
@@ -57,5 +57,6 @@ public:
virtual ~MIDIDriverWinMidi();
};
-#endif // MIDI_DRIVER_WINMIDI_H
#endif // WINMIDI_ENABLED
+
+#endif // MIDI_DRIVER_WINMIDI_H
diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h
index 9072269a0e..81432ceb8e 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.h
+++ b/drivers/xaudio2/audio_driver_xaudio2.h
@@ -106,4 +106,4 @@ public:
~AudioDriverXAudio2() {}
};
-#endif
+#endif // AUDIO_DRIVER_XAUDIO2_H