diff options
Diffstat (limited to 'drivers')
24 files changed, 1904 insertions, 617 deletions
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index ac21de91e4..e1f47cb8c2 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -35,8 +35,23 @@ #include "os/os.h" #define kOutputBus 0 +#define kInputBus 1 #ifdef OSX_ENABLED +OSStatus AudioDriverCoreAudio::input_device_address_cb(AudioObjectID inObjectID, + UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, + void *inClientData) { + AudioDriverCoreAudio *driver = (AudioDriverCoreAudio *)inClientData; + + // If our selected device is the Default call set_device to update the + // kAudioOutputUnitProperty_CurrentDevice property + if (driver->capture_device_name == "Default") { + driver->capture_set_device("Default"); + } + + return noErr; +} + OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData) { @@ -79,6 +94,11 @@ Error AudioDriverCoreAudio::init() { result = AudioObjectAddPropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this); ERR_FAIL_COND_V(result != noErr, FAILED); + + prop.mSelector = kAudioHardwarePropertyDefaultInputDevice; + + result = AudioObjectAddPropertyListener(kAudioObjectSystemObject, &prop, &input_device_address_cb, this); + ERR_FAIL_COND_V(result != noErr, FAILED); #endif AudioStreamBasicDescription strdesc; @@ -102,6 +122,26 @@ Error AudioDriverCoreAudio::init() { break; } + zeromem(&strdesc, sizeof(strdesc)); + size = sizeof(strdesc); + result = AudioUnitGetProperty(audio_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kInputBus, &strdesc, &size); + ERR_FAIL_COND_V(result != noErr, FAILED); + + switch (strdesc.mChannelsPerFrame) { + case 1: // Mono + capture_channels = 1; + break; + + case 2: // Stereo + capture_channels = 2; + break; + + default: + // Unknown number of channels, default to stereo + capture_channels = 2; + break; + } + mix_rate = GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE); zeromem(&strdesc, sizeof(strdesc)); @@ -117,6 +157,11 @@ Error AudioDriverCoreAudio::init() { result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &strdesc, sizeof(strdesc)); ERR_FAIL_COND_V(result != noErr, FAILED); + strdesc.mChannelsPerFrame = capture_channels; + + result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kInputBus, &strdesc, sizeof(strdesc)); + ERR_FAIL_COND_V(result != noErr, FAILED); + int latency = GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY); // Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels) buffer_frames = closest_power_of_2(latency * mix_rate / 1000); @@ -126,8 +171,12 @@ Error AudioDriverCoreAudio::init() { ERR_FAIL_COND_V(result != noErr, FAILED); #endif - buffer_size = buffer_frames * channels; + unsigned int buffer_size = buffer_frames * channels; samples_in.resize(buffer_size); + input_buf.resize(buffer_size); + input_buffer.resize(buffer_size * 8); + input_position = 0; + input_size = 0; if (OS::get_singleton()->is_stdout_verbose()) { print_line("CoreAudio: detected " + itos(channels) + " channels"); @@ -141,6 +190,12 @@ Error AudioDriverCoreAudio::init() { result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback)); ERR_FAIL_COND_V(result != noErr, FAILED); + zeromem(&callback, sizeof(AURenderCallbackStruct)); + callback.inputProc = &AudioDriverCoreAudio::input_callback; + callback.inputProcRefCon = this; + result = AudioUnitSetProperty(audio_unit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callback, sizeof(callback)); + ERR_FAIL_COND_V(result != noErr, FAILED); + result = AudioUnitInitialize(audio_unit); ERR_FAIL_COND_V(result != noErr, FAILED); @@ -192,6 +247,45 @@ OSStatus AudioDriverCoreAudio::output_callback(void *inRefCon, return 0; }; +OSStatus AudioDriverCoreAudio::input_callback(void *inRefCon, + AudioUnitRenderActionFlags *ioActionFlags, + const AudioTimeStamp *inTimeStamp, + UInt32 inBusNumber, UInt32 inNumberFrames, + AudioBufferList *ioData) { + + AudioDriverCoreAudio *ad = (AudioDriverCoreAudio *)inRefCon; + if (!ad->active) { + return 0; + } + + ad->lock(); + + AudioBufferList bufferList; + bufferList.mNumberBuffers = 1; + bufferList.mBuffers[0].mData = ad->input_buf.ptrw(); + bufferList.mBuffers[0].mNumberChannels = ad->capture_channels; + bufferList.mBuffers[0].mDataByteSize = ad->input_buf.size() * sizeof(int16_t); + + OSStatus result = AudioUnitRender(ad->audio_unit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList); + if (result == noErr) { + for (int i = 0; i < inNumberFrames * ad->capture_channels; i++) { + int32_t sample = ad->input_buf[i] << 16; + ad->input_buffer_write(sample); + + if (ad->capture_channels == 1) { + // In case input device is single channel convert it to Stereo + ad->input_buffer_write(sample); + } + } + } else { + ERR_PRINT(("AudioUnitRender failed, code: " + itos(result)).utf8().get_data()); + } + + ad->unlock(); + + return result; +} + void AudioDriverCoreAudio::start() { if (!active) { OSStatus result = AudioOutputUnitStart(audio_unit); @@ -222,9 +316,94 @@ AudioDriver::SpeakerMode AudioDriverCoreAudio::get_speaker_mode() const { return get_speaker_mode_by_total_channels(channels); }; +void AudioDriverCoreAudio::lock() { + if (mutex) + mutex->lock(); +}; + +void AudioDriverCoreAudio::unlock() { + if (mutex) + mutex->unlock(); +}; + +bool AudioDriverCoreAudio::try_lock() { + if (mutex) + return mutex->try_lock() == OK; + return true; +} + +void AudioDriverCoreAudio::finish() { + OSStatus result; + + lock(); + + AURenderCallbackStruct callback; + zeromem(&callback, sizeof(AURenderCallbackStruct)); + result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback)); + if (result != noErr) { + ERR_PRINT("AudioUnitSetProperty failed"); + } + + if (active) { + result = AudioOutputUnitStop(audio_unit); + if (result != noErr) { + ERR_PRINT("AudioOutputUnitStop failed"); + } + + active = false; + } + + result = AudioUnitUninitialize(audio_unit); + if (result != noErr) { + ERR_PRINT("AudioUnitUninitialize failed"); + } + #ifdef OSX_ENABLED + AudioObjectPropertyAddress prop; + prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice; + prop.mScope = kAudioObjectPropertyScopeGlobal; + prop.mElement = kAudioObjectPropertyElementMaster; -Array AudioDriverCoreAudio::get_device_list() { + result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this); + if (result != noErr) { + ERR_PRINT("AudioObjectRemovePropertyListener failed"); + } +#endif + + result = AudioComponentInstanceDispose(audio_unit); + if (result != noErr) { + ERR_PRINT("AudioComponentInstanceDispose failed"); + } + + unlock(); + + if (mutex) { + memdelete(mutex); + mutex = NULL; + } +}; + +Error AudioDriverCoreAudio::capture_start() { + + UInt32 flag = 1; + OSStatus result = AudioUnitSetProperty(audio_unit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, kInputBus, &flag, sizeof(flag)); + ERR_FAIL_COND_V(result != noErr, FAILED); + + return OK; +} + +Error AudioDriverCoreAudio::capture_stop() { + + UInt32 flag = 0; + OSStatus result = AudioUnitSetProperty(audio_unit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, kInputBus, &flag, sizeof(flag)); + ERR_FAIL_COND_V(result != noErr, FAILED); + + return OK; +} + +#ifdef OSX_ENABLED + +Array AudioDriverCoreAudio::_get_device_list(bool capture) { Array list; @@ -243,20 +422,20 @@ Array AudioDriverCoreAudio::get_device_list() { UInt32 deviceCount = size / sizeof(AudioDeviceID); for (UInt32 i = 0; i < deviceCount; i++) { - prop.mScope = kAudioDevicePropertyScopeOutput; + prop.mScope = capture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput; prop.mSelector = kAudioDevicePropertyStreamConfiguration; AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, NULL, &size); AudioBufferList *bufferList = (AudioBufferList *)malloc(size); AudioObjectGetPropertyData(audioDevices[i], &prop, 0, NULL, &size, bufferList); - UInt32 outputChannelCount = 0; + UInt32 channelCount = 0; for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++) - outputChannelCount += bufferList->mBuffers[j].mNumberChannels; + channelCount += bufferList->mBuffers[j].mNumberChannels; free(bufferList); - if (outputChannelCount >= 1) { + if (channelCount >= 1) { CFStringRef cfname; size = sizeof(CFStringRef); @@ -281,21 +460,11 @@ Array AudioDriverCoreAudio::get_device_list() { return list; } -String AudioDriverCoreAudio::get_device() { - - return device_name; -} - -void AudioDriverCoreAudio::set_device(String device) { - - device_name = device; - if (!active) { - return; - } +void AudioDriverCoreAudio::_set_device(const String &device, bool capture) { AudioDeviceID deviceId; bool found = false; - if (device_name != "Default") { + if (device != "Default") { AudioObjectPropertyAddress prop; prop.mSelector = kAudioHardwarePropertyDevices; @@ -309,20 +478,20 @@ void AudioDriverCoreAudio::set_device(String device) { UInt32 deviceCount = size / sizeof(AudioDeviceID); for (UInt32 i = 0; i < deviceCount && !found; i++) { - prop.mScope = kAudioDevicePropertyScopeOutput; + prop.mScope = capture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput; prop.mSelector = kAudioDevicePropertyStreamConfiguration; AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, NULL, &size); AudioBufferList *bufferList = (AudioBufferList *)malloc(size); AudioObjectGetPropertyData(audioDevices[i], &prop, 0, NULL, &size, bufferList); - UInt32 outputChannelCount = 0; + UInt32 channelCount = 0; for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++) - outputChannelCount += bufferList->mBuffers[j].mNumberChannels; + channelCount += bufferList->mBuffers[j].mNumberChannels; free(bufferList); - if (outputChannelCount >= 1) { + if (channelCount >= 1) { CFStringRef cfname; size = sizeof(CFStringRef); @@ -335,7 +504,7 @@ void AudioDriverCoreAudio::set_device(String device) { char *buffer = (char *)malloc(maxSize); if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) { String name = String(buffer) + " (" + itos(audioDevices[i]) + ")"; - if (name == device_name) { + if (name == device) { deviceId = audioDevices[i]; found = true; } @@ -351,7 +520,8 @@ void AudioDriverCoreAudio::set_device(String device) { if (!found) { // If we haven't found the desired device get the system default one UInt32 size = sizeof(AudioDeviceID); - AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultOutputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; + UInt32 elem = capture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice; + AudioObjectPropertyAddress property = { elem, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; OSStatus result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &property, 0, NULL, &size, &deviceId); ERR_FAIL_COND(result != noErr); @@ -360,79 +530,52 @@ void AudioDriverCoreAudio::set_device(String device) { } if (found) { - OSStatus result = AudioUnitSetProperty(audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceId, sizeof(AudioDeviceID)); + OSStatus result = AudioUnitSetProperty(audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, capture ? kInputBus : kOutputBus, &deviceId, sizeof(AudioDeviceID)); ERR_FAIL_COND(result != noErr); + + // Reset audio input to keep synchronisation. + input_position = 0; + input_size = 0; } } -#endif - -void AudioDriverCoreAudio::lock() { - if (mutex) - mutex->lock(); -}; - -void AudioDriverCoreAudio::unlock() { - if (mutex) - mutex->unlock(); -}; +Array AudioDriverCoreAudio::get_device_list() { -bool AudioDriverCoreAudio::try_lock() { - if (mutex) - return mutex->try_lock() == OK; - return true; + return _get_device_list(); } -void AudioDriverCoreAudio::finish() { - OSStatus result; +String AudioDriverCoreAudio::get_device() { - lock(); + return device_name; +} - AURenderCallbackStruct callback; - zeromem(&callback, sizeof(AURenderCallbackStruct)); - result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback)); - if (result != noErr) { - ERR_PRINT("AudioUnitSetProperty failed"); - } +void AudioDriverCoreAudio::set_device(String device) { + device_name = device; if (active) { - result = AudioOutputUnitStop(audio_unit); - if (result != noErr) { - ERR_PRINT("AudioOutputUnitStop failed"); - } - - active = false; + _set_device(device_name); } +} - result = AudioUnitUninitialize(audio_unit); - if (result != noErr) { - ERR_PRINT("AudioUnitUninitialize failed"); +void AudioDriverCoreAudio::capture_set_device(const String &p_name) { + + capture_device_name = p_name; + if (active) { + _set_device(capture_device_name, true); } +} -#ifdef OSX_ENABLED - AudioObjectPropertyAddress prop; - prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice; - prop.mScope = kAudioObjectPropertyScopeGlobal; - prop.mElement = kAudioObjectPropertyElementMaster; +Array AudioDriverCoreAudio::capture_get_device_list() { - result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &prop, &output_device_address_cb, this); - if (result != noErr) { - ERR_PRINT("AudioObjectRemovePropertyListener failed"); - } -#endif + return _get_device_list(true); +} - result = AudioComponentInstanceDispose(audio_unit); - if (result != noErr) { - ERR_PRINT("AudioComponentInstanceDispose failed"); - } +String AudioDriverCoreAudio::capture_get_device() { - unlock(); + return capture_device_name; +} - if (mutex) { - memdelete(mutex); - mutex = NULL; - } -}; +#endif AudioDriverCoreAudio::AudioDriverCoreAudio() { active = false; @@ -440,14 +583,15 @@ AudioDriverCoreAudio::AudioDriverCoreAudio() { mix_rate = 0; channels = 2; + capture_channels = 2; - buffer_size = 0; buffer_frames = 0; samples_in.clear(); device_name = "Default"; -}; + capture_device_name = "Default"; +} AudioDriverCoreAudio::~AudioDriverCoreAudio(){}; diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h index 99c910498e..d3f7c8d596 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.h +++ b/drivers/coreaudio/audio_driver_coreaudio.h @@ -48,15 +48,24 @@ class AudioDriverCoreAudio : public AudioDriver { Mutex *mutex; String device_name; + String capture_device_name; int mix_rate; unsigned int channels; + unsigned int capture_channels; unsigned int buffer_frames; - unsigned int buffer_size; Vector<int32_t> samples_in; + Vector<int16_t> input_buf; #ifdef OSX_ENABLED + Array _get_device_list(bool capture = false); + void _set_device(const String &device, bool capture = false); + + static OSStatus input_device_address_cb(AudioObjectID inObjectID, + UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, + void *inClientData); + static OSStatus output_device_address_cb(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inClientData); @@ -68,6 +77,12 @@ class AudioDriverCoreAudio : public AudioDriver { UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData); + static OSStatus input_callback(void *inRefCon, + AudioUnitRenderActionFlags *ioActionFlags, + const AudioTimeStamp *inTimeStamp, + UInt32 inBusNumber, UInt32 inNumberFrames, + AudioBufferList *ioData); + public: const char *get_name() const { return "CoreAudio"; @@ -77,18 +92,27 @@ public: virtual void start(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; -#ifdef OSX_ENABLED - virtual Array get_device_list(); - virtual String get_device(); - virtual void set_device(String device); -#endif + virtual void lock(); virtual void unlock(); virtual void finish(); + virtual Error capture_start(); + virtual Error capture_stop(); + bool try_lock(); void stop(); +#ifdef OSX_ENABLED + virtual Array get_device_list(); + virtual String get_device(); + virtual void set_device(String device); + + virtual Array capture_get_device_list(); + virtual void capture_set_device(const String &p_name); + virtual String capture_get_device(); +#endif + AudioDriverCoreAudio(); ~AudioDriverCoreAudio(); }; diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index e045d4cd39..e39ec915fc 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -154,7 +154,8 @@ public: ERR_FAIL_COND_V(!texture, RID()); return texture_owner.make_rid(texture); } - void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) { + + void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type = VS::TEXTURE_TYPE_2D, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->width = p_width; @@ -164,7 +165,7 @@ public: t->image = Ref<Image>(memnew(Image)); t->image->create(p_width, p_height, false, p_format); } - void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) { + void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level) { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND(!t); t->width = p_image->get_width(); @@ -173,7 +174,7 @@ public: t->image->create(t->width, t->height, false, t->format, p_image->get_data()); } - void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { + void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_level) { DummyTexture *t = texture_owner.get(p_texture); ERR_FAIL_COND(!t); @@ -186,7 +187,7 @@ public: t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y)); } - Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const { + Ref<Image> texture_get_data(RID p_texture, int p_level) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, Ref<Image>()); return t->image; @@ -206,10 +207,13 @@ public: ERR_FAIL_COND_V(!t, Image::FORMAT_RGB8); return t->format; } + + VisualServer::TextureType texture_get_type(RID p_texture) const { return VS::TEXTURE_TYPE_2D; } uint32_t texture_get_texid(RID p_texture) const { return 0; } uint32_t texture_get_width(RID p_texture) const { return 0; } uint32_t texture_get_height(RID p_texture) const { return 0; } - void texture_set_size_override(RID p_texture, int p_width, int p_height) {} + uint32_t texture_get_depth(RID p_texture) const { return 0; } + void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {} void texture_set_path(RID p_texture, const String &p_path) { DummyTexture *t = texture_owner.getornull(p_texture); diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 256d37186d..3d388c031a 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -349,7 +349,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); if (state.canvas_shader.bind()) { _set_uniforms(); - state.canvas_shader.use_material((void *)p_material, 2); + state.canvas_shader.use_material((void *)p_material); } _bind_canvas_texture(RID(), RID()); @@ -393,7 +393,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); if (state.canvas_shader.bind()) { _set_uniforms(); - state.canvas_shader.use_material((void *)p_material, 2); + state.canvas_shader.use_material((void *)p_material); } RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(r->texture, r->normal_map); @@ -476,7 +476,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true); if (state.canvas_shader.bind()) { _set_uniforms(); - state.canvas_shader.use_material((void *)p_material, 2); + state.canvas_shader.use_material((void *)p_material); } glDisableVertexAttribArray(VS::ARRAY_COLOR); @@ -642,7 +642,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (state.canvas_shader.bind()) { _set_uniforms(); - state.canvas_shader.use_material((void *)p_material, 2); + state.canvas_shader.use_material((void *)p_material); } static const int num_points = 32; @@ -673,7 +673,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (state.canvas_shader.bind()) { _set_uniforms(); - state.canvas_shader.use_material((void *)p_material, 2); + state.canvas_shader.use_material((void *)p_material); } RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(polygon->texture, polygon->normal_map); @@ -694,7 +694,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (state.canvas_shader.bind()) { _set_uniforms(); - state.canvas_shader.use_material((void *)p_material, 2); + state.canvas_shader.use_material((void *)p_material); } _bind_canvas_texture(RID(), RID()); @@ -727,7 +727,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur if (state.canvas_shader.bind()) { _set_uniforms(); - state.canvas_shader.use_material((void *)p_material, 2); + state.canvas_shader.use_material((void *)p_material); } ERR_CONTINUE(primitive->points.size() < 1); @@ -926,7 +926,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons state.canvas_shader.set_custom_shader(0); state.canvas_shader.bind(); } - state.canvas_shader.use_material((void *)material_ptr, 2); + state.canvas_shader.use_material((void *)material_ptr); shader_cache = shader_ptr; diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 335ad28670..a1a0b9e2c6 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -317,7 +317,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c canvas->canvas_begin(); RID texture = storage->texture_create(); - storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER); + storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); storage->texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 00a79db347..288a144b32 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -35,6 +35,8 @@ #include "rasterizer_canvas_gles2.h" #include "servers/visual/visual_server_raster.h" +#include "vmap.h" + #ifndef GLES_OVER_GL #define glClearDepth glClearDepthf #endif @@ -810,6 +812,14 @@ void RasterizerSceneGLES2::_fill_render_list(InstanceBase **p_cull_result, int p } } break; + case VS::INSTANCE_IMMEDIATE: { + RasterizerStorageGLES2::Immediate *im = storage->immediate_owner.getptr(instance->base); + ERR_CONTINUE(!im); + + _add_geometry(im, instance, NULL, -1, p_depth_pass, p_shadow_pass); + + } break; + default: { } break; @@ -827,7 +837,7 @@ static const GLenum gl_primitive[] = { GL_TRIANGLE_FAN }; -void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_use_radiance_map, bool p_reverse_cull, bool p_shadow_atlas, bool p_skeleton_tex, Size2i p_skeleton_tex_size) { +void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, Size2i p_skeleton_tex_size) { // material parameters @@ -864,25 +874,11 @@ void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptrw(); - int num_default_tex = p_use_radiance_map ? 1 : 0; - - if (p_material->shader->spatial.uses_screen_texture) { - num_default_tex = MIN(num_default_tex, 2); - } - - if (p_shadow_atlas) { - num_default_tex = MIN(num_default_tex, 3); - } - - if (p_skeleton_tex) { - num_default_tex = MIN(num_default_tex, 4); - - state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size); - } + state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size); for (int i = 0; i < tc; i++) { - glActiveTexture(GL_TEXTURE0 + num_default_tex + i); + glActiveTexture(GL_TEXTURE0 + i); RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i].second); @@ -911,7 +907,7 @@ void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m glBindTexture(t->target, t->tex_id); } - state.scene_shader.use_material((void *)p_material, num_default_tex); + state.scene_shader.use_material((void *)p_material); } void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton) { @@ -943,6 +939,13 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste state.scene_shader.set_conditional(SceneShaderGLES2::ENABLE_UV2_INTERP, s->attribs[VS::ARRAY_TEX_UV2].enabled); } break; + case VS::INSTANCE_IMMEDIATE: { + state.scene_shader.set_conditional(SceneShaderGLES2::USE_INSTANCING, false); + state.scene_shader.set_conditional(SceneShaderGLES2::ENABLE_COLOR_INTERP, true); + state.scene_shader.set_conditional(SceneShaderGLES2::ENABLE_UV_INTERP, true); + state.scene_shader.set_conditional(SceneShaderGLES2::ENABLE_UV2_INTERP, true); + } break; + default: { } break; @@ -1276,10 +1279,122 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { glBindBuffer(GL_ARRAY_BUFFER, 0); } break; + + case VS::INSTANCE_IMMEDIATE: { + const RasterizerStorageGLES2::Immediate *im = static_cast<const RasterizerStorageGLES2::Immediate *>(p_element->geometry); + + if (im->building) { + return; + } + + bool restore_tex = false; + + glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); + + for (const List<RasterizerStorageGLES2::Immediate::Chunk>::Element *E = im->chunks.front(); E; E = E->next()) { + const RasterizerStorageGLES2::Immediate::Chunk &c = E->get(); + + if (c.vertices.empty()) { + continue; + } + + int vertices = c.vertices.size(); + + uint32_t buf_ofs = 0; + + storage->info.render.vertices_count += vertices; + + if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) { + RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(c.texture); + + t = t->get_ptr(); + + if (t->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + +#ifdef TOOLS_ENABLED + if (t->detect_3d) { + t->detect_3d(t->detect_3d_ud); + } +#endif + if (t->render_target) { + t->render_target->used_in_frame = true; + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(t->target, t->tex_id); + restore_tex = true; + } else if (restore_tex) { + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, state.current_main_tex); + restore_tex = false; + } + + if (!c.normals.empty()) { + glEnableVertexAttribArray(VS::ARRAY_NORMAL); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr()); + glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs); + buf_ofs += sizeof(Vector3) * vertices; + } else { + glDisableVertexAttribArray(VS::ARRAY_NORMAL); + } + + if (!c.tangents.empty()) { + glEnableVertexAttribArray(VS::ARRAY_TANGENT); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr()); + glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, GL_FALSE, sizeof(Plane), ((uint8_t *)NULL) + buf_ofs); + buf_ofs += sizeof(Plane) * vertices; + } else { + glDisableVertexAttribArray(VS::ARRAY_TANGENT); + } + + if (!c.colors.empty()) { + glEnableVertexAttribArray(VS::ARRAY_COLOR); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr()); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)NULL) + buf_ofs); + buf_ofs += sizeof(Color) * vertices; + } else { + glDisableVertexAttribArray(VS::ARRAY_COLOR); + } + + if (!c.uvs.empty()) { + glEnableVertexAttribArray(VS::ARRAY_TEX_UV); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr()); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); + buf_ofs += sizeof(Vector2) * vertices; + } else { + glDisableVertexAttribArray(VS::ARRAY_TEX_UV); + } + + if (!c.uv2s.empty()) { + glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uv2s.ptr()); + glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); + buf_ofs += sizeof(Vector2) * vertices; + } else { + glDisableVertexAttribArray(VS::ARRAY_TEX_UV2); + } + + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr()); + glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs); + + glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size()); + } + + if (restore_tex) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, state.current_main_tex); + restore_tex = false; + } + + } break; } } -void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, int p_element_count, const RID *p_light_cull_result, int p_light_cull_count, const Transform &p_view_transform, const CameraMatrix &p_projection, RID p_shadow_atlas, Environment *p_env, GLuint p_base_env, float p_shadow_bias, float p_shadow_normal_bias, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows) { +void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, int p_element_count, const RID *p_directional_lights, int p_directional_light_count, const Transform &p_view_transform, const CameraMatrix &p_projection, RID p_shadow_atlas, Environment *p_env, GLuint p_base_env, float p_shadow_bias, float p_shadow_normal_bias, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); @@ -1289,6 +1404,8 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, bool use_radiance_map = false; + VMap<RID, Vector<RenderList::Element *> > lit_objects; + for (int i = 0; i < p_element_count; i++) { RenderList::Element *e = p_elements[i]; @@ -1297,7 +1414,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, RasterizerStorageGLES2::Skeleton *skeleton = storage->skeleton_owner.getornull(e->instance->skeleton); if (p_base_env) { - glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2); glBindTexture(GL_TEXTURE_CUBE_MAP, p_base_env); use_radiance_map = true; } @@ -1315,7 +1432,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, _setup_geometry(e, skeleton); - _setup_material(material, use_radiance_map, p_reverse_cull, false, skeleton ? (skeleton->tex_id != 0) : 0, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); if (use_radiance_map) { state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, p_view_transform); @@ -1404,66 +1521,88 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, _render_geometry(e); - // render lights - if (material->shader->spatial.unshaded) continue; if (p_shadow) continue; - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_PASS, true); + for (int light = 0; light < e->instance->light_instances.size(); light++) { - state.scene_shader.bind(); + RID light_instance = e->instance->light_instances[light]; - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); + lit_objects[light_instance].push_back(e); + } + } - { - bool has_shadow_atlas = shadow_atlas != NULL; - _setup_material(material, false, p_reverse_cull, has_shadow_atlas, skeleton ? (skeleton->tex_id != 0) : 0, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + if (p_shadow) { + state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false); + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, false); + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, false); + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, false); + return; + } - if (has_shadow_atlas) { - glActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - } + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_PASS, true); - state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_MATRIX, p_view_transform.inverse()); - state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_INVERSE_MATRIX, p_view_transform); - state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_MATRIX, p_projection); - state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_INVERSE_MATRIX, p_projection.inverse()); + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); - state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]); + for (int lo = 0; lo < lit_objects.size(); lo++) { - state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); - state.scene_shader.set_uniform(SceneShaderGLES2::NORMAL_MULT, 1.0); // TODO mirror? - state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); - } + RID key = lit_objects.getk(lo); - for (int j = 0; j < e->instance->light_instances.size(); j++) { - RID light_rid = e->instance->light_instances[j]; - LightInstance *light = light_instance_owner.get(light_rid); + LightInstance *light = light_instance_owner.getornull(key); + RasterizerStorageGLES2::Light *light_ptr = light->light_ptr; - switch (light->light_ptr->type) { - case VS::LIGHT_DIRECTIONAL: { - continue; - } break; + const Vector<RenderList::Element *> &list = lit_objects.getv(lo); + + for (int i = 0; i < list.size(); i++) { + + RenderList::Element *e = list[i]; + RasterizerStorageGLES2::Material *material = e->material; + RasterizerStorageGLES2::Skeleton *skeleton = storage->skeleton_owner.getornull(e->instance->skeleton); + + { + _setup_geometry(e, skeleton); + + _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + if (shadow_atlas != NULL) { + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); + glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); + } + + state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_MATRIX, p_view_transform.inverse()); + state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_INVERSE_MATRIX, p_view_transform); + state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_MATRIX, p_projection); + state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_INVERSE_MATRIX, p_projection.inverse()); + + state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]); + + state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); + state.scene_shader.set_uniform(SceneShaderGLES2::NORMAL_MULT, 1.0); // TODO mirror? + state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); + } + + switch (light_ptr->type) { case VS::LIGHT_OMNI: { + state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_TYPE, (int)1); Vector3 position = p_view_transform.inverse().xform(light->transform.origin); state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_POSITION, position); - float range = light->light_ptr->param[VS::LIGHT_PARAM_RANGE]; + float range = light_ptr->param[VS::LIGHT_PARAM_RANGE]; state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_RANGE, range); Color attenuation = Color(0.0, 0.0, 0.0, 0.0); - attenuation.a = light->light_ptr->param[VS::LIGHT_PARAM_ATTENUATION]; + attenuation.a = light_ptr->param[VS::LIGHT_PARAM_ATTENUATION]; state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_ATTENUATION, attenuation); - if (light->light_ptr->shadow && shadow_atlas->shadow_owners.has(light->self)) { + if (light_ptr->shadow && shadow_atlas->shadow_owners.has(light->self)) { uint32_t key = shadow_atlas->shadow_owners[light->self]; @@ -1516,10 +1655,10 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, Vector3 direction = p_view_transform.inverse().basis.xform(light->transform.basis.xform(Vector3(0, 0, -1))).normalized(); state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_DIRECTION, direction); Color attenuation = Color(0.0, 0.0, 0.0, 0.0); - attenuation.a = light->light_ptr->param[VS::LIGHT_PARAM_ATTENUATION]; - float range = light->light_ptr->param[VS::LIGHT_PARAM_RANGE]; - float spot_attenuation = light->light_ptr->param[VS::LIGHT_PARAM_SPOT_ATTENUATION]; - float angle = light->light_ptr->param[VS::LIGHT_PARAM_SPOT_ANGLE]; + attenuation.a = light_ptr->param[VS::LIGHT_PARAM_ATTENUATION]; + float range = light_ptr->param[VS::LIGHT_PARAM_RANGE]; + float spot_attenuation = light_ptr->param[VS::LIGHT_PARAM_SPOT_ATTENUATION]; + float angle = light_ptr->param[VS::LIGHT_PARAM_SPOT_ANGLE]; angle = Math::cos(Math::deg2rad(angle)); state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_ATTENUATION, attenuation); state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_SPOT_ATTENUATION, spot_attenuation); @@ -1576,9 +1715,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, } break; - default: { - print_line("wat."); - } break; + default: break; } float energy = light->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; @@ -1590,62 +1727,57 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, _render_geometry(e); } + } - for (int j = 0; j < p_light_cull_count; j++) { - RID light_rid = p_light_cull_result[j]; - - LightInstance *light = light_instance_owner.getornull(light_rid); + for (int dl = 0; dl < p_directional_light_count; dl++) { + RID light_rid = p_directional_lights[dl]; + LightInstance *light = light_instance_owner.getornull(light_rid); + RasterizerStorageGLES2::Light *light_ptr = light->light_ptr; - RasterizerStorageGLES2::Light *light_ptr = light->light_ptr; + switch (light_ptr->directional_shadow_mode) { + case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: { + } break; + case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: { + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, true); + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, light_ptr->directional_blend_splits); + } break; - switch (light_ptr->type) { - case VS::LIGHT_DIRECTIONAL: { - - switch (light_ptr->directional_shadow_mode) { - case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: { - } break; - case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: { - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, true); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, light_ptr->directional_blend_splits); - } break; - - case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: { - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, true); - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, light_ptr->directional_blend_splits); - } break; - default: - break; - } + case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: { + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, true); + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM_BLEND, light_ptr->directional_blend_splits); + } break; + default: + break; + } - { - _setup_material(material, false, p_reverse_cull, false, skeleton ? (skeleton->tex_id != 0) : 0, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + for (int i = 0; i < p_element_count; i++) { - if (directional_shadow.depth) { - glActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); - } + RenderList::Element *e = p_elements[i]; + RasterizerStorageGLES2::Material *material = e->material; + RasterizerStorageGLES2::Skeleton *skeleton = storage->skeleton_owner.getornull(e->instance->skeleton); - state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_MATRIX, p_view_transform.inverse()); - state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_INVERSE_MATRIX, p_view_transform); - state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_MATRIX, p_projection); - state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_INVERSE_MATRIX, p_projection.inverse()); + { + _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); - state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]); + if (directional_shadow.depth) { + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); // TODO move into base pass + glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); + } - state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); - state.scene_shader.set_uniform(SceneShaderGLES2::NORMAL_MULT, 1.0); // TODO mirror? - state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); - } - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_TYPE, (int)0); - Vector3 direction = p_view_transform.inverse().basis.xform(light->transform.basis.xform(Vector3(0, 0, -1))).normalized(); - state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_DIRECTION, direction); + state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_MATRIX, p_view_transform.inverse()); + state.scene_shader.set_uniform(SceneShaderGLES2::CAMERA_INVERSE_MATRIX, p_view_transform); + state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_MATRIX, p_projection); + state.scene_shader.set_uniform(SceneShaderGLES2::PROJECTION_INVERSE_MATRIX, p_projection.inverse()); - } break; + state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]); - default: { - continue; - } break; + state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); + state.scene_shader.set_uniform(SceneShaderGLES2::NORMAL_MULT, 1.0); // TODO mirror? + state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform); } + state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_TYPE, (int)0); + Vector3 direction = p_view_transform.inverse().basis.xform(light->transform.basis.xform(Vector3(0, 0, -1))).normalized(); + state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_DIRECTION, direction); float energy = light_ptr->param[VS::LIGHT_PARAM_ENERGY]; float specular = light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; @@ -1753,10 +1885,10 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, _render_geometry(e); } - - state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_PASS, false); } + state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_PASS, false); + state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false); state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM4, false); state.scene_shader.set_conditional(SceneShaderGLES2::LIGHT_USE_PSSM2, false); @@ -1899,7 +2031,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const } break; default: { - print_line("uhm"); + // FIXME: implement other background modes } break; } } @@ -1911,9 +2043,21 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const } } + Vector<RID> directional_lights; + + for (int i = 0; i < p_light_cull_count; i++) { + RID light_rid = p_light_cull_result[i]; + + LightInstance *light = light_instance_owner.getornull(light_rid); + + if (light->light_ptr->type == VS::LIGHT_DIRECTIONAL) { + directional_lights.push_back(light_rid); + } + } + // render opaque things first render_list.sort_by_key(false); - _render_render_list(render_list.elements, render_list.element_count, p_light_cull_result, p_light_cull_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, false, false, false, false); + _render_render_list(render_list.elements, render_list.element_count, directional_lights.ptr(), directional_lights.size(), p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, false, false, false); // alpha pass @@ -1921,7 +2065,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); render_list.sort_by_key(true); - _render_render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_light_cull_result, p_light_cull_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, true, false, false, false); + _render_render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, directional_lights.ptr(), directional_lights.size(), p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, true, false, false); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); @@ -2136,7 +2280,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_ state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH, true); - _render_render_list(render_list.elements, render_list.element_count, NULL, 0, light_transform, light_projection, RID(), NULL, 0, bias, normal_bias, false, false, true, false, false); + _render_render_list(render_list.elements, render_list.element_count, NULL, 0, light_transform, light_projection, RID(), NULL, 0, bias, normal_bias, false, false, true, false); state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH, false); @@ -2230,6 +2374,15 @@ void RasterizerSceneGLES2::initialize() { glBindBuffer(GL_ARRAY_BUFFER, 0); } + { + uint32_t immediate_buffer_size = GLOBAL_DEF("rendering/limits/buffers/immediate_buffer_size_kb", 2048); + + glGenBuffers(1, &state.immediate_buffer); + glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); + glBufferData(GL_ARRAY_BUFFER, immediate_buffer_size * 1024, NULL, GL_DYNAMIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + // cubemaps for shadows { int max_shadow_cubemap_sampler_size = 512; diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 0ce7e9ae97..e153080e15 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -74,6 +74,8 @@ public: GLuint sky_verts; + GLuint immediate_buffer; + // ResolveShaderGLES3 resolve_shader; // ScreenSpaceReflectionShaderGLES3 ssr_shader; // EffectBlurShaderGLES3 effect_blur_shader; @@ -545,11 +547,23 @@ public: void _add_geometry_with_material(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, RasterizerStorageGLES2::Material *p_material, bool p_depth_pass, bool p_shadow_pass); void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass); - void _render_render_list(RenderList::Element **p_elements, int p_element_count, const RID *p_light_cull_result, int p_light_cull_count, const Transform &p_view_transform, const CameraMatrix &p_projection, RID p_shadow_atlas, Environment *p_env, GLuint p_base_env, float p_shadow_bias, float p_shadow_normal_bias, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows); + void _render_render_list(RenderList::Element **p_elements, int p_element_count, + const RID *p_directional_lights, int p_directional_light_count, + const Transform &p_view_transform, + const CameraMatrix &p_projection, + RID p_shadow_atlas, + Environment *p_env, + GLuint p_base_env, + float p_shadow_bias, + float p_shadow_normal_bias, + bool p_reverse_cull, + bool p_alpha_pass, + bool p_shadow, + bool p_directional_add); void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy); - void _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_use_radiance_map, bool p_reverse_cull, bool p_shadow_atlas = false, bool p_skeleton_tex = false, Size2i p_skeleton_tex_size = Size2i(0, 0)); + void _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, Size2i p_skeleton_tex_size = Size2i(0, 0)); void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton); void _render_geometry(RenderList::Element *p_element); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 468659ed80..1bd3c0a935 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -346,7 +346,7 @@ RID RasterizerStorageGLES2::texture_create() { return texture_owner.make_rid(texture); } -void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { +void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) { GLenum format; GLenum internal_format; GLenum type; @@ -365,7 +365,24 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ texture->format = p_format; texture->flags = p_flags; texture->stored_cube_sides = 0; - texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + texture->type = p_type; + + switch (p_type) { + case VS::TEXTURE_TYPE_2D: { + texture->target = GL_TEXTURE_2D; + texture->images.resize(1); + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + texture->target = GL_TEXTURE_CUBE_MAP; + texture->images.resize(6); + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + texture->images.resize(p_depth_3d); + } break; + case VS::TEXTURE_TYPE_3D: { + texture->images.resize(p_depth_3d); + } break; + } _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed); @@ -391,7 +408,7 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ texture->active = true; } -void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); @@ -406,7 +423,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p bool compressed = false; if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images[p_cube_side] = p_image; + texture->images.write[p_layer] = p_image; } Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed); @@ -425,7 +442,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p } }; - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D; texture->data_size = img->get_data().size(); PoolVector<uint8_t>::Read read = img->get_data().read(); @@ -527,9 +544,9 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); - texture->stored_cube_sides |= (1 << p_cube_side); + texture->stored_cube_sides |= (1 << p_layer); - if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) { + if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { //generate mipmaps if they were requested and the image does not contain them glGenerateMipmap(texture->target); } @@ -537,12 +554,12 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p texture->mipmaps = mipmaps; } -void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { // TODO ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); } -Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { +Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const { Texture *texture = texture_owner.getornull(p_texture); @@ -550,8 +567,8 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSi ERR_FAIL_COND_V(!texture->active, Ref<Image>()); ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - if (!texture->images[p_cube_side].is_null()) { - return texture->images[p_cube_side]; + if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { + return texture->images[p_layer]; } #ifdef GLES_OVER_GL @@ -577,9 +594,13 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSi ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, i - 1); } - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); + if (texture->compressed) { + glPixelStorei(GL_PACK_ALIGNMENT, 4); + glGetCompressedTexImage(texture->target, i, &wb[ofs]); + } else { + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); + } } wb = PoolVector<uint8_t>::Write(); @@ -605,8 +626,6 @@ void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { @@ -663,6 +682,14 @@ Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const { return texture->format; } +VisualServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D); + + return texture->type; +} + uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const { Texture *texture = texture_owner.getornull(p_texture); @@ -687,7 +714,15 @@ uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const { return texture->height; } -void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height) { +uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->depth; +} + +void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); @@ -726,8 +761,9 @@ void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info) VS::TextureInfo tinfo; tinfo.path = t->path; tinfo.format = t->format; - tinfo.size.x = t->alloc_width; - tinfo.size.y = t->alloc_height; + tinfo.width = t->alloc_width; + tinfo.height = t->alloc_height; + tinfo.depth = 0; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } @@ -2643,45 +2679,132 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() { /* IMMEDIATE API */ RID RasterizerStorageGLES2::immediate_create() { - return RID(); + Immediate *im = memnew(Immediate); + return immediate_owner.make_rid(im); } -void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) { +void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(im->building); + + Immediate::Chunk ic; + ic.texture = p_texture; + ic.primitive = p_primitive; + im->chunks.push_back(ic); + im->mask = 0; + im->building = true; } void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(!im->building); + + Immediate::Chunk *c = &im->chunks.back()->get(); + + if (c->vertices.empty() && im->chunks.size() == 1) { + im->aabb.position = p_vertex; + im->aabb.size = Vector3(); + } else { + im->aabb.expand_to(p_vertex); + } + + if (im->mask & VS::ARRAY_FORMAT_NORMAL) + c->normals.push_back(chunk_normal); + if (im->mask & VS::ARRAY_FORMAT_TANGENT) + c->tangents.push_back(chunk_tangent); + if (im->mask & VS::ARRAY_FORMAT_COLOR) + c->colors.push_back(chunk_color); + if (im->mask & VS::ARRAY_FORMAT_TEX_UV) + c->uvs.push_back(chunk_uv); + if (im->mask & VS::ARRAY_FORMAT_TEX_UV2) + c->uv2s.push_back(chunk_uv2); + im->mask |= VS::ARRAY_FORMAT_VERTEX; + c->vertices.push_back(p_vertex); } void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(!im->building); + + im->mask |= VS::ARRAY_FORMAT_NORMAL; + chunk_normal = p_normal; } void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(!im->building); + + im->mask |= VS::ARRAY_FORMAT_TANGENT; + chunk_tangent = p_tangent; } void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(!im->building); + + im->mask |= VS::ARRAY_FORMAT_COLOR; + chunk_color = p_color; } void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(!im->building); + + im->mask |= VS::ARRAY_FORMAT_TEX_UV; + chunk_uv = tex_uv; } void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(!im->building); + + im->mask |= VS::ARRAY_FORMAT_TEX_UV2; + chunk_uv2 = tex_uv; } void RasterizerStorageGLES2::immediate_end(RID p_immediate) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(!im->building); + + im->building = false; + im->instance_change_notify(); } void RasterizerStorageGLES2::immediate_clear(RID p_immediate) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + ERR_FAIL_COND(im->building); + + im->chunks.clear(); + im->instance_change_notify(); } AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const { - return AABB(); + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND_V(!im, AABB()); + return im->aabb; } void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) { + Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND(!im); + + im->material = p_material; + im->instance_material_change_notify(); } RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const { - return RID(); + const Immediate *im = immediate_owner.get(p_immediate); + ERR_FAIL_COND_V(!im, RID()); + return im->material; } /* SKELETON API */ @@ -3693,15 +3816,15 @@ VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const { if (mesh_owner.owns(p_rid)) { return VS::INSTANCE_MESH; - } - if (light_owner.owns(p_rid)) { + } else if (light_owner.owns(p_rid)) { return VS::INSTANCE_LIGHT; - } - if (multimesh_owner.owns(p_rid)) { + } else if (multimesh_owner.owns(p_rid)) { return VS::INSTANCE_MULTIMESH; + } else if (immediate_owner.owns(p_rid)) { + return VS::INSTANCE_IMMEDIATE; + } else { + return VS::INSTANCE_NONE; } - - return VS::INSTANCE_NONE; } bool RasterizerStorageGLES2::free(RID p_rid) { @@ -3859,6 +3982,14 @@ bool RasterizerStorageGLES2::free(RID p_rid) { memdelete(multimesh); return true; + } else if (immediate_owner.owns(p_rid)) { + Immediate *im = immediate_owner.get(p_rid); + im->instance_remove_deps(); + + immediate_owner.free(p_rid); + memdelete(im); + + return true; } else if (light_owner.owns(p_rid)) { Light *light = light_owner.get(p_rid); @@ -3929,7 +4060,7 @@ void RasterizerStorageGLES2::initialize() { frame.clear_request = false; // config.keep_original_textures = false; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); shaders.copy.init(); diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index fe5d4af952..c1fbf73254 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -231,9 +231,10 @@ public: String path; uint32_t flags; - int width, height; + int width, height, depth; int alloc_width, alloc_height; Image::Format format; + VS::TextureType type; GLenum target; GLenum gl_format_cache; @@ -257,7 +258,7 @@ public: RenderTarget *render_target; - Ref<Image> images[6]; + Vector<Ref<Image> > images; bool redraw_if_visible; @@ -327,17 +328,19 @@ public: Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed); virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; + virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); + virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); + virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); + virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const; virtual void texture_set_flags(RID p_texture, uint32_t p_flags); virtual uint32_t texture_get_flags(RID p_texture) const; virtual Image::Format texture_get_format(RID p_texture) const; + virtual VS::TextureType texture_get_type(RID p_texture) const; virtual uint32_t texture_get_texid(RID p_texture) const; virtual uint32_t texture_get_width(RID p_texture) const; virtual uint32_t texture_get_height(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); + virtual uint32_t texture_get_depth(RID p_texture) const; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth); virtual void texture_set_path(RID p_texture, const String &p_path); virtual String texture_get_path(RID p_texture) const; @@ -794,8 +797,40 @@ public: /* IMMEDIATE API */ + struct Immediate : public Geometry { + + struct Chunk { + RID texture; + VS::PrimitiveType primitive; + Vector<Vector3> vertices; + Vector<Vector3> normals; + Vector<Plane> tangents; + Vector<Color> colors; + Vector<Vector2> uvs; + Vector<Vector2> uv2s; + }; + + List<Chunk> chunks; + bool building; + int mask; + AABB aabb; + + Immediate() { + type = GEOMETRY_IMMEDIATE; + building = false; + } + }; + + Vector3 chunk_normal; + Plane chunk_tangent; + Color chunk_color; + Vector2 chunk_uv; + Vector2 chunk_uv2; + + mutable RID_Owner<Immediate> immediate_owner; + virtual RID immediate_create(); - virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()); + virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture = RID()); virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex); virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal); virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent); diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 6c7f767733..5ac2af6e5c 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -704,6 +704,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener } code += ";\n"; } else if (cf_node->flow_op == SL::FLOW_OP_DISCARD) { + if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) { + *p_actions.usage_flag_pointers["DISCARD"] = true; + used_flag_pointers.insert("DISCARD"); + } code += "discard;"; } else if (cf_node->flow_op == SL::FLOW_OP_CONTINUE) { code += "continue;"; diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 146575973f..e9b58cb272 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -527,8 +527,13 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { for (int i = 0; i < texunit_pair_count; i++) { GLint loc = glGetUniformLocation(v.id, texunit_pairs[i].name); - if (loc >= 0) - glUniform1i(loc, texunit_pairs[i].index); + if (loc >= 0) { + if (texunit_pairs[i].index < 0) { + glUniform1i(loc, max_image_units + texunit_pairs[i].index); + } else { + glUniform1i(loc, texunit_pairs[i].index); + } + } } if (cc) { @@ -643,6 +648,8 @@ void ShaderGLES2::setup( } } } + + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_image_units); } void ShaderGLES2::finish() { @@ -717,7 +724,7 @@ void ShaderGLES2::free_custom_shader(uint32_t p_code_id) { custom_code_map.erase(p_code_id); } -void ShaderGLES2::use_material(void *p_material, int p_num_predef_textures) { +void ShaderGLES2::use_material(void *p_material) { RasterizerStorageGLES2::Material *material = (RasterizerStorageGLES2::Material *)p_material; if (!material) { @@ -906,20 +913,58 @@ void ShaderGLES2::use_material(void *p_material, int p_num_predef_textures) { case ShaderLanguage::TYPE_MAT2: { Transform2D val = V->get(); - // TODO + if (value.second.size() < 4) { + value.second.resize(4); + } + + value.second.write[0].real = val.elements[0][0]; + value.second.write[1].real = val.elements[0][1]; + value.second.write[2].real = val.elements[1][0]; + value.second.write[3].real = val.elements[1][1]; } break; case ShaderLanguage::TYPE_MAT3: { Basis val = V->get(); - // TODO + if (value.second.size() < 9) { + value.second.resize(9); + } + + value.second.write[0].real = val.elements[0][0]; + value.second.write[1].real = val.elements[0][1]; + value.second.write[2].real = val.elements[0][2]; + value.second.write[3].real = val.elements[1][0]; + value.second.write[4].real = val.elements[1][1]; + value.second.write[5].real = val.elements[1][2]; + value.second.write[6].real = val.elements[2][0]; + value.second.write[7].real = val.elements[2][1]; + value.second.write[8].real = val.elements[2][2]; } break; case ShaderLanguage::TYPE_MAT4: { Transform val = V->get(); - // TODO + if (value.second.size() < 16) { + value.second.resize(16); + } + + value.second.write[0].real = val.basis.elements[0][0]; + value.second.write[1].real = val.basis.elements[0][1]; + value.second.write[2].real = val.basis.elements[0][2]; + value.second.write[3].real = 0; + value.second.write[4].real = val.basis.elements[1][0]; + value.second.write[5].real = val.basis.elements[1][1]; + value.second.write[6].real = val.basis.elements[1][2]; + value.second.write[7].real = 0; + value.second.write[8].real = val.basis.elements[2][0]; + value.second.write[9].real = val.basis.elements[2][1]; + value.second.write[10].real = val.basis.elements[2][2]; + value.second.write[11].real = 0; + value.second.write[12].real = val.origin[0]; + value.second.write[13].real = val.origin[1]; + value.second.write[14].real = val.origin[2]; + value.second.write[15].real = 1; } break; case ShaderLanguage::TYPE_SAMPLER2D: { @@ -1034,7 +1079,7 @@ void ShaderGLES2::use_material(void *p_material, int p_num_predef_textures) { Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > value; value.first = ShaderLanguage::TYPE_INT; value.second.resize(1); - value.second.write[0].sint = p_num_predef_textures + i; + value.second.write[0].sint = i; // GLint location = get_uniform_location(textures[i].first); diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 0c53c4ba72..cb515c199c 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -300,7 +300,7 @@ public: case ShaderLanguage::TYPE_MAT3: { GLfloat mat[9]; - for (int i = 0; i < 0; i++) { + for (int i = 0; i < 9; i++) { mat[i] = values[i].real; } @@ -311,7 +311,7 @@ public: case ShaderLanguage::TYPE_MAT4: { GLfloat mat[16]; - for (int i = 0; i < 0; i++) { + for (int i = 0; i < 16; i++) { mat[i] = values[i].real; } @@ -465,7 +465,7 @@ public: // this void* is actually a RasterizerStorageGLES2::Material, but C++ doesn't // like forward declared nested classes. - void use_material(void *p_material, int p_num_predef_textures); + void use_material(void *p_material); uint32_t get_version() const { return new_conditional_version.version; } diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index e08e9d1117..9251e21080 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -48,7 +48,7 @@ attribute highp vec4 bone_transform_row_2; // attrib:11 attribute vec4 bone_ids; // attrib:6 attribute highp vec4 bone_weights; // attrib:7 -uniform highp sampler2D bone_transforms; // texunit:4 +uniform highp sampler2D bone_transforms; // texunit:-1 uniform ivec2 skeleton_texture_size; #endif @@ -181,7 +181,7 @@ void main() { #else // look up transform from the "pose texture" { - + for (int i = 0; i < 4; i++) { ivec2 tex_ofs = ivec2(int(bone_ids[i]) * 3, 0); @@ -252,7 +252,7 @@ VERTEX_SHADER_CODE float z_ofs = light_bias; z_ofs += (1.0 - abs(normal_interp.z)) * light_normal_bias; - + vertex_interp.z -= z_ofs; #endif @@ -294,17 +294,17 @@ uniform highp float time; uniform vec2 screen_pixel_size; #endif -uniform highp sampler2D depth_buffer; //texunit:1 +uniform highp sampler2D depth_buffer; //texunit:-5 #if defined(SCREEN_TEXTURE_USED) -uniform highp sampler2D screen_texture; //texunit:2 +uniform highp sampler2D screen_texture; //texunit:-6 #endif #ifdef USE_RADIANCE_MAP #define RADIANCE_MAX_LOD 6.0 -uniform samplerCube radiance_map; // texunit:0 +uniform samplerCube radiance_map; // texunit:-2 uniform mat4 radiance_inverse_xform; @@ -345,7 +345,7 @@ uniform float light_spot_angle; // shadows -uniform highp sampler2D light_shadow_atlas; //texunit:3 +uniform highp sampler2D light_shadow_atlas; //texunit:-4 uniform float light_has_shadow; uniform mat4 light_shadow_matrix; @@ -353,7 +353,7 @@ uniform vec4 light_clamp; // directional shadow -uniform highp sampler2D light_directional_shadow; // texunit:3 +uniform highp sampler2D light_directional_shadow; // texunit:-4 uniform vec4 light_split_offsets; uniform mat4 light_shadow_matrix1; @@ -439,11 +439,10 @@ void light_compute(vec3 N, { // calculate specular reflection - vec3 R = normalize(-reflect(L,N)); - float cRdotV = max(dot(R, V), 0.0); - float blob_intensity = pow(cRdotV, (1.0 - roughness) * 256.0); - specular_light += light_color * attenuation * blob_intensity * specular_blob_intensity; - + vec3 R = normalize(-reflect(L,N)); + float cRdotV = max(dot(R, V), 0.0); + float blob_intensity = pow(cRdotV, (1.0 - roughness) * 256.0); + specular_light += light_color * attenuation * blob_intensity * specular_blob_intensity; } } @@ -460,7 +459,7 @@ float sample_shadow(highp sampler2D shadow, vec4 clamp_rect) { // vec4 depth_value = texture2D(shadow, pos); - + // return depth_value.z; return texture2DProj(shadow, vec4(pos, depth, 1.0)).r; // return (depth_value.x + depth_value.y + depth_value.z + depth_value.w) / 4.0; @@ -469,22 +468,22 @@ float sample_shadow(highp sampler2D shadow, #endif -void main() +void main() { highp vec3 vertex = vertex_interp; - vec3 albedo = vec3(0.8, 0.8, 0.8); + vec3 albedo = vec3(1.0); vec3 transmission = vec3(0.0); float metallic = 0.0; float specular = 0.5; - vec3 emission = vec3(0.0, 0.0, 0.0); + vec3 emission = vec3(0.0); float roughness = 1.0; float rim = 0.0; float rim_tint = 0.0; float clearcoat = 0.0; float clearcoat_gloss = 0.0; - float anisotropy = 1.0; - vec2 anisotropy_flow = vec2(1.0,0.0); + float anisotropy = 0.0; + vec2 anisotropy_flow = vec2(1.0, 0.0); float alpha = 1.0; float side = 1.0; @@ -536,7 +535,7 @@ FRAGMENT_SHADER_CODE normal = normalize(normal); vec3 N = normal; - + vec3 specular_light = vec3(0.0, 0.0, 0.0); vec3 diffuse_light = vec3(0.0, 0.0, 0.0); @@ -551,7 +550,7 @@ FRAGMENT_SHADER_CODE discard; } #endif - + // // Lighting // @@ -621,11 +620,11 @@ FRAGMENT_SHADER_CODE vec3 light_vec = -light_direction; vec3 attenuation = vec3(1.0, 1.0, 1.0); - + float depth_z = -vertex.z; - + if (light_has_shadow > 0.5) { - + #ifdef LIGHT_USE_PSSM4 if (depth_z < light_split_offsets.w) { #elif defined(LIGHT_USE_PSSM2) @@ -633,36 +632,36 @@ FRAGMENT_SHADER_CODE #else if (depth_z < light_split_offsets.x) { #endif - + vec3 pssm_coord; float pssm_fade = 0.0; - + #ifdef LIGHT_USE_PSSM_BLEND float pssm_blend; vec3 pssm_coord2; bool use_blend = true; #endif - + #ifdef LIGHT_USE_PSSM4 if (depth_z < light_split_offsets.y) { if (depth_z < light_split_offsets.x) { highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0)); pssm_coord = splane.xyz / splane.w; - + #ifdef LIGHT_USE_PSSM_BLEND splane = (light_shadow_matrix2 * vec4(vertex, 1.0)); pssm_coord2 = splane.xyz / splane.w; - + pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z); #endif } else { highp vec4 splane = (light_shadow_matrix2 * vec4(vertex, 1.0)); pssm_coord = splane.xyz / splane.w; - + #ifdef LIGHT_USE_PSSM_BLEND splane = (light_shadow_matrix3 * vec4(vertex, 1.0)); pssm_coord2 = splane.xyz / splane.w; - + pssm_blend = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z); #endif } @@ -689,15 +688,15 @@ FRAGMENT_SHADER_CODE #endif } } - + #endif // LIGHT_USE_PSSM4 - + #ifdef LIGHT_USE_PSSM2 if (depth_z < light_split_offsets.x) { - + highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0)); pssm_coord = splane.xyz / splane.w; - + #ifdef LIGHT_USE_PSSM_BLEND splane = (light_shadow_matrix2 * vec4(vertex, 1.0)); pssm_coord2 = splane.xyz / splane.w; @@ -711,29 +710,29 @@ FRAGMENT_SHADER_CODE use_blend = false; #endif } - + #endif // LIGHT_USE_PSSM2 - + #if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2) { highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0)); pssm_coord = splane.xyz / splane.w; } #endif - + float shadow = sample_shadow(light_shadow_atlas, vec2(0.0), pssm_coord.xy, pssm_coord.z, light_clamp); - + #ifdef LIGHT_USE_PSSM_BLEND if (use_blend) { shadow = mix(shadow, sample_shadow(light_shadow_atlas, vec2(0.0), pssm_coord2.xy, pssm_coord2.z, light_clamp), pssm_blend); } #endif - + attenuation *= shadow; - - + + } - + } light_compute(normal, @@ -758,19 +757,19 @@ FRAGMENT_SHADER_CODE } else if (light_type == LIGHT_TYPE_SPOT) { vec3 light_att = vec3(1.0); - + if (light_has_shadow > 0.5) { highp vec4 splane = (light_shadow_matrix * vec4(vertex, 1.0)); splane.xyz /= splane.w; - + float shadow = sample_shadow(light_shadow_atlas, vec2(0.0), splane.xy, splane.z, light_clamp); - + if (shadow > splane.z) { } else { light_att = vec3(0.0); } - - + + } vec3 light_rel_vec = light_position - vertex; @@ -788,7 +787,7 @@ FRAGMENT_SHADER_CODE spot_attenuation *= 1.0 - pow(spot_rim, light_spot_attenuation); light_att *= vec3(spot_attenuation); - + light_compute(normal, normalize(light_rel_vec), eye_position, @@ -808,7 +807,6 @@ FRAGMENT_SHADER_CODE anisotropy, diffuse_light, specular_light); - } gl_FragColor = vec4(ambient_light + diffuse_light + specular_light, alpha); @@ -837,9 +835,9 @@ FRAGMENT_SHADER_CODE } ambient_light *= ambient_energy; - + specular_light += env_reflection_light; - + ambient_light *= albedo; #if defined(ENABLE_AO) @@ -848,12 +846,12 @@ FRAGMENT_SHADER_CODE specular_light *= ao_light_affect; diffuse_light *= ao_light_affect; #endif - + diffuse_light *= 1.0 - metallic; ambient_light *= 1.0 - metallic; - + // environment BRDF approximation - + // TODO shadeless { const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 97c4a98aab..cb17695c5f 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -225,7 +225,7 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target) { if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) { //handle pending clear request, if the framebuffer was not cleared glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); - print_line("unbind clear of: " + storage->frame.clear_request_color); + glClearColor( storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, @@ -290,7 +290,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c canvas->canvas_begin(); RID texture = storage->texture_create(); - storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER); + storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); storage->texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index d01ba2ddcc..eebdbe9493 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1190,6 +1190,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m int tc = p_material->textures.size(); RID *textures = p_material->textures.ptrw(); ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptrw(); + const ShaderLanguage::DataType *texture_types = p_material->shader->texture_types.ptr(); state.current_main_tex = 0; @@ -1198,39 +1199,17 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m glActiveTexture(GL_TEXTURE0 + i); GLenum target; - GLuint tex; + GLuint tex = 0; - RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(textures[i]); + RasterizerStorageGLES3::Texture *t = storage->texture_owner.getptr(textures[i]); - if (!t) { - //check hints - target = GL_TEXTURE_2D; - - switch (texture_hints[i]) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { - tex = storage->resources.black_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { - tex = storage->resources.aniso_tex; - } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { - tex = storage->resources.normal_tex; - - } break; - default: { - tex = storage->resources.white_tex; - } break; - } - - } else { + if (t) { if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies VisualServerRaster::redraw_request(); } t = t->get_ptr(); //resolve for proxies - #ifdef TOOLS_ENABLED if (t->detect_3d) { t->detect_3d(t->detect_3d_ud); @@ -1247,6 +1226,59 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m target = t->target; tex = t->tex_id; + } else { + + switch (texture_types[i]) { + case ShaderLanguage::TYPE_ISAMPLER2D: + case ShaderLanguage::TYPE_USAMPLER2D: + case ShaderLanguage::TYPE_SAMPLER2D: { + target = GL_TEXTURE_2D; + + switch (texture_hints[i]) { + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { + tex = storage->resources.black_tex; + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + tex = storage->resources.aniso_tex; + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { + tex = storage->resources.normal_tex; + + } break; + default: { + tex = storage->resources.white_tex; + } break; + } + + } break; + + case ShaderLanguage::TYPE_SAMPLERCUBE: { + // TODO + } break; + + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER3D: + case ShaderLanguage::TYPE_SAMPLER3D: { + + target = GL_TEXTURE_3D; + + switch (texture_hints[i]) { + + // TODO + default: { + tex = storage->resources.white_tex_3d; + } break; + } + + } break; + + case ShaderLanguage::TYPE_ISAMPLER2DARRAY: + case ShaderLanguage::TYPE_USAMPLER2DARRAY: + case ShaderLanguage::TYPE_SAMPLER2DARRAY: { + // TODO + } break; + } } glBindTexture(target, tex); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index c1c1b2a009..a5c81d6c4d 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -595,7 +595,7 @@ RID RasterizerStorageGLES3::texture_create() { return texture_owner.make_rid(texture); } -void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { +void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) { GLenum format; GLenum internal_format; @@ -612,15 +612,37 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ ERR_FAIL_COND(!texture); texture->width = p_width; texture->height = p_height; + texture->depth = p_depth_3d; texture->format = p_format; texture->flags = p_flags; texture->stored_cube_sides = 0; - texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + + texture->type = p_type; + + switch (p_type) { + case VS::TEXTURE_TYPE_2D: { + texture->target = GL_TEXTURE_2D; + texture->images.resize(1); + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + texture->target = GL_TEXTURE_CUBE_MAP; + texture->images.resize(6); + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + texture->target = GL_TEXTURE_2D_ARRAY; + texture->images.resize(p_depth_3d); + } break; + case VS::TEXTURE_TYPE_3D: { + texture->target = GL_TEXTURE_3D; + texture->images.resize(p_depth_3d); + } break; + } _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed, srgb); texture->alloc_width = texture->width; texture->alloc_height = texture->height; + texture->alloc_depth = texture->depth; texture->gl_format_cache = format; texture->gl_type_cache = type; @@ -633,7 +655,34 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) { + + int width = p_width; + int height = p_height; + int depth = p_depth_3d; + + int mipmaps = 0; + + while (width != 1 && height != 1) { + glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL); + + width = MAX(1, width / 2); + height = MAX(1, height / 2); + + if (p_type == VS::TEXTURE_TYPE_3D) { + depth = MAX(1, depth / 2); + } + + mipmaps++; + + if (!(p_flags & VS::TEXTURE_FLAG_MIPMAPS)) + break; + } + + glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); + + } else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { //prealloc if video glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL); } @@ -641,7 +690,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ texture->active = true; } -void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { Texture *texture = texture_owner.get(p_texture); @@ -658,7 +707,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p bool srgb; if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images[p_cube_side] = p_image; + texture->images.write[p_layer] = p_image; } Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed, srgb); @@ -677,7 +726,23 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p } }; - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target; + + switch (texture->type) { + case VS::TEXTURE_TYPE_2D: { + blit_target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + ERR_FAIL_INDEX(p_layer, 6); + blit_target = _cube_side_enum[p_layer]; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + blit_target = GL_TEXTURE_2D_ARRAY; + } break; + case VS::TEXTURE_TYPE_3D: { + blit_target = GL_TEXTURE_3D; + } break; + } texture->data_size = img->get_data().size(); PoolVector<uint8_t>::Read read = img->get_data().read(); @@ -785,20 +850,36 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h)); - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { + + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - int bw = w; - int bh = h; + int bw = w; + int bh = h; - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); + glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); + } else { + glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + } + } } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + int bw = w; + int bh = h; + + glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]); } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); } } tsize += size; @@ -813,14 +894,17 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p //printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem); - texture->stored_cube_sides |= (1 << p_cube_side); + texture->stored_cube_sides |= (1 << p_layer); - if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) { + if ((texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) && (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { //generate mipmaps if they were requested and the image does not contain them glGenerateMipmap(texture->target); } else if (mipmaps > 1) { glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); + } else { + glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0); } texture->mipmaps = mipmaps; @@ -831,7 +915,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p // Uploads pixel data to a sub-region of a texture, for the specified mipmap. // The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update. // TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data. -void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { +void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { Texture *texture = texture_owner.get(p_texture); @@ -859,7 +943,23 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, format, internal_format, type, compressed, srgb); - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + GLenum blit_target; + + switch (texture->type) { + case VS::TEXTURE_TYPE_2D: { + blit_target = GL_TEXTURE_2D; + } break; + case VS::TEXTURE_TYPE_CUBEMAP: { + ERR_FAIL_INDEX(p_layer, 6); + blit_target = _cube_side_enum[p_layer]; + } break; + case VS::TEXTURE_TYPE_2D_ARRAY: { + blit_target = GL_TEXTURE_2D_ARRAY; + } break; + case VS::TEXTURE_TYPE_3D: { + blit_target = GL_TEXTURE_3D; + } break; + } PoolVector<uint8_t>::Read read = img->get_data().read(); @@ -869,18 +969,38 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I int src_data_size = img->get_data().size(); int src_ofs = 0; - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]); + if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // `format` has to match the internal_format used when the texture was created + glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]); + } } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - // `format` has to match the internal_format used when the texture was created - glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]); + if (texture->compressed) { + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + glCompressedTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, src_data_size, &read[src_ofs]); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // `format` has to match the internal_format used when the texture was created + glTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, type, &read[src_ofs]); + } + } + + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering + + } else { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering } } -Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { +Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { Texture *texture = texture_owner.get(p_texture); @@ -888,8 +1008,8 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi ERR_FAIL_COND_V(!texture->active, Ref<Image>()); ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - if (!texture->images[p_cube_side].is_null()) { - return texture->images[p_cube_side]; + if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && !texture->images[p_layer].is_null()) { + return texture->images[p_layer]; } #ifdef GLES_OVER_GL @@ -977,10 +1097,10 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS; + texture->flags = p_flags; + glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { @@ -1058,6 +1178,14 @@ Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { return texture->format; } + +VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { + Texture *texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D); + + return texture->type; +} uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { Texture *texture = texture_owner.get(p_texture); @@ -1083,7 +1211,16 @@ uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { return texture->height; } -void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) { +uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { + + Texture *texture = texture_owner.get(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->depth; +} + +void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { Texture *texture = texture_owner.get(p_texture); @@ -1123,8 +1260,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) VS::TextureInfo tinfo; tinfo.path = t->path; tinfo.format = t->format; - tinfo.size.x = t->alloc_width; - tinfo.size.y = t->alloc_height; + tinfo.width = t->alloc_width; + tinfo.height = t->alloc_height; + tinfo.depth = 0; tinfo.bytes = t->total_data_size; r_info->push_back(tinfo); } @@ -1169,7 +1307,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ Texture *texture = texture_owner.get(p_source); ERR_FAIL_COND_V(!texture, RID()); - ERR_FAIL_COND_V(!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP), RID()); + ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID()); bool use_float = config.hdr_supported; @@ -1285,7 +1423,8 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_ Texture *ctex = memnew(Texture); - ctex->flags = VS::TEXTURE_FLAG_CUBEMAP | VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER; + ctex->type = VS::TEXTURE_TYPE_CUBEMAP; + ctex->flags = VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER; ctex->width = p_resolution; ctex->height = p_resolution; ctex->alloc_width = p_resolution; @@ -1765,6 +1904,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->ubo_offsets = gen_code.uniform_offsets; p_shader->texture_count = gen_code.texture_uniforms.size(); p_shader->texture_hints = gen_code.texture_hints; + p_shader->texture_types = gen_code.texture_types; p_shader->uses_vertex_time = gen_code.uses_vertex_time; p_shader->uses_fragment_time = gen_code.uses_fragment_time; @@ -1875,6 +2015,13 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "Texture"; } break; + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER3D: { + pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "Texture3D"; + } break; case ShaderLanguage::TYPE_SAMPLERCUBE: { pi.type = Variant::OBJECT; @@ -2649,6 +2796,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) { //set up the texture array, for easy access when it needs to be drawn if (material->shader && material->shader->texture_count) { + material->texture_is_3d.resize(material->shader->texture_count); material->textures.resize(material->shader->texture_count); for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) { @@ -2658,6 +2806,16 @@ void RasterizerStorageGLES3::_update_material(Material *material) { RID texture; + switch (E->get().type) { + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_SAMPLER2DARRAY: { + material->texture_is_3d.write[E->get().texture_order] = true; + } break; + default: { + material->texture_is_3d.write[E->get().texture_order] = false; + } break; + } + Map<StringName, Variant>::Element *V = material->params.find(E->key()); if (V) { texture = V->get(); @@ -2675,6 +2833,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) { } else { material->textures.clear(); + material->texture_is_3d.clear(); } } @@ -6999,6 +7158,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { info.texture_mem -= texture->total_data_size; texture_owner.free(p_rid); memdelete(texture); + } else if (sky_owner.owns(p_rid)) { // delete the sky Sky *sky = sky_owner.get(p_rid); @@ -7408,6 +7568,15 @@ void RasterizerStorageGLES3::initialize() { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); glGenerateMipmap(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); + + glGenTextures(1, &resources.white_tex_3d); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d); + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); + + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); } glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index d9c770d1b7..f55c8026ea 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -123,6 +123,8 @@ public: GLuint normal_tex; GLuint aniso_tex; + GLuint white_tex_3d; + GLuint quadie; GLuint quadie_array; @@ -248,9 +250,10 @@ public: String path; uint32_t flags; - int width, height; - int alloc_width, alloc_height; + int width, height, depth; + int alloc_width, alloc_height, alloc_depth; Image::Format format; + VS::TextureType type; GLenum target; GLenum gl_format_cache; @@ -274,7 +277,7 @@ public: RenderTarget *render_target; - Ref<Image> images[6]; + Vector<Ref<Image> > images; VisualServer::TextureDetectCallback detect_3d; void *detect_3d_ud; @@ -340,17 +343,19 @@ public: Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb); virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; + virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); + virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); + virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0); + virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const; virtual void texture_set_flags(RID p_texture, uint32_t p_flags); virtual uint32_t texture_get_flags(RID p_texture) const; virtual Image::Format texture_get_format(RID p_texture) const; + virtual VS::TextureType texture_get_type(RID p_texture) const; virtual uint32_t texture_get_texid(RID p_texture) const; virtual uint32_t texture_get_width(RID p_texture) const; virtual uint32_t texture_get_height(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); + virtual uint32_t texture_get_depth(RID p_texture) const; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth); virtual void texture_set_path(RID p_texture, const String &p_path); virtual String texture_get_path(RID p_texture) const; @@ -410,6 +415,7 @@ public: Map<StringName, RID> default_textures; + Vector<ShaderLanguage::DataType> texture_types; Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; bool valid; @@ -532,6 +538,7 @@ public: Map<StringName, Variant> params; SelfList<Material> list; SelfList<Material> dirty_list; + Vector<bool> texture_is_3d; Vector<RID> textures; float line_width; int render_priority; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 4ff8c72e13..0c353d42bb 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -341,6 +341,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener r_gen_code.texture_uniforms.resize(max_texture_uniforms); r_gen_code.texture_hints.resize(max_texture_uniforms); + r_gen_code.texture_types.resize(max_texture_uniforms); Vector<int> uniform_sizes; Vector<int> uniform_alignments; @@ -367,6 +368,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener r_gen_code.fragment_global += ucode; r_gen_code.texture_uniforms.write[E->get().texture_order] = _mkid(E->key()); r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint; + r_gen_code.texture_types.write[E->get().texture_order] = E->get().type; } else { if (!uses_uniforms) { @@ -700,6 +702,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } } else if (cfnode->flow_op == SL::FLOW_OP_DISCARD) { + if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) { + *p_actions.usage_flag_pointers["DISCARD"] = true; + used_flag_pointers.insert("DISCARD"); + } + code = "discard;"; } else if (cfnode->flow_op == SL::FLOW_OP_CONTINUE) { diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index bf776ee062..7a32057741 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -52,6 +52,7 @@ public: Vector<CharString> defines; Vector<StringName> texture_uniforms; + Vector<ShaderLanguage::DataType> texture_types; Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; Vector<uint32_t> uniform_offsets; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 6fd85cc1dd..dee8bcbc58 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -339,7 +339,7 @@ void main() { #endif #endif - float roughness=0.0; + float roughness = 1.0; //defines that make writing custom shaders easier #define projection_matrix local_projection @@ -1608,18 +1608,18 @@ void main() { //lay out everything, whathever is unused is optimized away anyway highp vec3 vertex = vertex_interp; - vec3 albedo = vec3(0.8,0.8,0.8); + vec3 albedo = vec3(1.0); vec3 transmission = vec3(0.0); float metallic = 0.0; float specular = 0.5; - vec3 emission = vec3(0.0,0.0,0.0); + vec3 emission = vec3(0.0); float roughness = 1.0; float rim = 0.0; float rim_tint = 0.0; - float clearcoat=0.0; - float clearcoat_gloss=0.0; - float anisotropy = 1.0; - vec2 anisotropy_flow = vec2(1.0,0.0); + float clearcoat = 0.0; + float clearcoat_gloss = 0.0; + float anisotropy = 0.0; + vec2 anisotropy_flow = vec2(1.0, 0.0); #if defined(ENABLE_AO) float ao=1.0; diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 6db0e58737..d1104eec18 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -64,18 +64,32 @@ void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l ad->pa_status++; } +void AudioDriverPulseAudio::pa_source_info_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata) { + AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata; + + // If eol is set to a positive number, you're at the end of the list + if (eol > 0) { + return; + } + + ad->pa_rec_map = l->channel_map; + ad->pa_status++; +} + void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_info *i, void *userdata) { AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata; + ad->capture_default_device = i->default_source_name; ad->default_device = i->default_sink_name; ad->pa_status++; } -void AudioDriverPulseAudio::detect_channels() { +void AudioDriverPulseAudio::detect_channels(bool capture) { - pa_channel_map_init_stereo(&pa_map); + pa_channel_map_init_stereo(capture ? &pa_rec_map : &pa_map); - if (device_name == "Default") { + String device = capture ? capture_device_name : device_name; + if (device == "Default") { // Get the default output device name pa_status = 0; pa_operation *pa_op = pa_context_get_server_info(pa_ctx, &AudioDriverPulseAudio::pa_server_info_cb, (void *)this); @@ -93,16 +107,22 @@ void AudioDriverPulseAudio::detect_channels() { } } - char device[1024]; - if (device_name == "Default") { - strcpy(device, default_device.utf8().get_data()); + char dev[1024]; + if (device == "Default") { + strcpy(dev, capture ? capture_default_device.utf8().get_data() : default_device.utf8().get_data()); } else { - strcpy(device, device_name.utf8().get_data()); + strcpy(dev, device.utf8().get_data()); } // Now using the device name get the amount of channels pa_status = 0; - pa_operation *pa_op = pa_context_get_sink_info_by_name(pa_ctx, device, &AudioDriverPulseAudio::pa_sink_info_cb, (void *)this); + pa_operation *pa_op; + if (capture) { + pa_op = pa_context_get_source_info_by_name(pa_ctx, dev, &AudioDriverPulseAudio::pa_source_info_cb, (void *)this); + } else { + pa_op = pa_context_get_sink_info_by_name(pa_ctx, dev, &AudioDriverPulseAudio::pa_sink_info_cb, (void *)this); + } + if (pa_op) { while (pa_status == 0) { int ret = pa_mainloop_iterate(pa_ml, 1, NULL); @@ -113,7 +133,11 @@ void AudioDriverPulseAudio::detect_channels() { pa_operation_unref(pa_op); } else { - ERR_PRINT("pa_context_get_sink_info_by_name error"); + if (capture) { + ERR_PRINT("pa_context_get_source_info_by_name error"); + } else { + ERR_PRINT("pa_context_get_sink_info_by_name error"); + } } } @@ -195,6 +219,10 @@ Error AudioDriverPulseAudio::init_device() { samples_in.resize(buffer_frames * channels); samples_out.resize(pa_buffer_size); + // Reset audio input to keep synchronisation. + input_position = 0; + input_size = 0; + return OK; } @@ -287,74 +315,71 @@ float AudioDriverPulseAudio::get_latency() { void AudioDriverPulseAudio::thread_func(void *p_udata) { AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)p_udata; + unsigned int write_ofs = 0; + size_t avail_bytes = 0; while (!ad->exit_thread) { - ad->lock(); - ad->start_counting_ticks(); - - if (!ad->active) { - for (unsigned int i = 0; i < ad->pa_buffer_size; i++) { - ad->samples_out.write[i] = 0; - } + size_t read_bytes = 0; + size_t written_bytes = 0; - } else { - ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); + if (avail_bytes == 0) { + ad->lock(); + ad->start_counting_ticks(); - if (ad->channels == ad->pa_map.channels) { + if (!ad->active) { for (unsigned int i = 0; i < ad->pa_buffer_size; i++) { - ad->samples_out.write[i] = ad->samples_in[i] >> 16; + ad->samples_out.write[i] = 0; } } else { - // Uneven amount of channels - unsigned int in_idx = 0; - unsigned int out_idx = 0; + ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); - for (unsigned int i = 0; i < ad->buffer_frames; i++) { - for (unsigned int j = 0; j < ad->pa_map.channels - 1; j++) { - ad->samples_out.write[out_idx++] = ad->samples_in[in_idx++] >> 16; + if (ad->channels == ad->pa_map.channels) { + for (unsigned int i = 0; i < ad->pa_buffer_size; i++) { + ad->samples_out.write[i] = ad->samples_in[i] >> 16; + } + } else { + // Uneven amount of channels + unsigned int in_idx = 0; + unsigned int out_idx = 0; + + for (unsigned int i = 0; i < ad->buffer_frames; i++) { + for (unsigned int j = 0; j < ad->pa_map.channels - 1; j++) { + ad->samples_out.write[out_idx++] = ad->samples_in[in_idx++] >> 16; + } + uint32_t l = ad->samples_in[in_idx++]; + uint32_t r = ad->samples_in[in_idx++]; + ad->samples_out.write[out_idx++] = ((l >> 1) + (r >> 1)) >> 16; } - uint32_t l = ad->samples_in[in_idx++]; - uint32_t r = ad->samples_in[in_idx++]; - ad->samples_out.write[out_idx++] = (l >> 1 + r >> 1) >> 16; } } + + avail_bytes = ad->pa_buffer_size * sizeof(int16_t); + write_ofs = 0; + ad->stop_counting_ticks(); + ad->unlock(); } - int error_code; - int byte_size = ad->pa_buffer_size * sizeof(int16_t); + ad->lock(); + ad->start_counting_ticks(); + int ret; do { ret = pa_mainloop_iterate(ad->pa_ml, 0, NULL); } while (ret > 0); - if (pa_stream_get_state(ad->pa_str) == PA_STREAM_READY) { - const void *ptr = ad->samples_out.ptr(); - while (byte_size > 0) { - size_t bytes = pa_stream_writable_size(ad->pa_str); - if (bytes > 0) { - if (bytes > byte_size) { - bytes = byte_size; - } - - ret = pa_stream_write(ad->pa_str, ptr, bytes, NULL, 0LL, PA_SEEK_RELATIVE); - if (ret >= 0) { - byte_size -= bytes; - ptr = (const char *)ptr + bytes; - } + if (avail_bytes > 0 && pa_stream_get_state(ad->pa_str) == PA_STREAM_READY) { + size_t bytes = pa_stream_writable_size(ad->pa_str); + if (bytes > 0) { + size_t bytes_to_write = MIN(bytes, avail_bytes); + const void *ptr = ad->samples_out.ptr(); + ret = pa_stream_write(ad->pa_str, (char *)ptr + write_ofs, bytes_to_write, NULL, 0LL, PA_SEEK_RELATIVE); + if (ret != 0) { + ERR_PRINT("pa_stream_write error"); } else { - ret = pa_mainloop_iterate(ad->pa_ml, 0, NULL); - if (ret == 0) { - // If pa_mainloop_iterate returns 0 sleep for 1 msec to wait - // for the stream to be able to process more bytes - ad->stop_counting_ticks(); - ad->unlock(); - - OS::get_singleton()->delay_usec(1000); - - ad->lock(); - ad->start_counting_ticks(); - } + avail_bytes -= bytes_to_write; + write_ofs += bytes_to_write; + written_bytes += bytes_to_write; } } } @@ -379,8 +404,64 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { } } + if (ad->pa_rec_str && pa_stream_get_state(ad->pa_rec_str) == PA_STREAM_READY) { + size_t bytes = pa_stream_readable_size(ad->pa_rec_str); + if (bytes > 0) { + const void *ptr = NULL; + size_t maxbytes = ad->input_buffer.size() * sizeof(int16_t); + + bytes = MIN(bytes, maxbytes); + ret = pa_stream_peek(ad->pa_rec_str, &ptr, &bytes); + if (ret != 0) { + ERR_PRINT("pa_stream_peek error"); + } else { + int16_t *srcptr = (int16_t *)ptr; + for (size_t i = bytes >> 1; i > 0; i--) { + int32_t sample = int32_t(*srcptr++) << 16; + ad->input_buffer_write(sample); + + if (ad->pa_rec_map.channels == 1) { + // In case input device is single channel convert it to Stereo + ad->input_buffer_write(sample); + } + } + + read_bytes += bytes; + ret = pa_stream_drop(ad->pa_rec_str); + if (ret != 0) { + ERR_PRINT("pa_stream_drop error"); + } + } + } + + // User selected a new device, finish the current one so we'll init the new device + if (ad->capture_device_name != ad->capture_new_device) { + ad->capture_device_name = ad->capture_new_device; + ad->capture_finish_device(); + + Error err = ad->capture_init_device(); + if (err != OK) { + ERR_PRINT("PulseAudio: capture_init_device error"); + ad->capture_device_name = "Default"; + ad->capture_new_device = "Default"; + + err = ad->capture_init_device(); + if (err != OK) { + ad->active = false; + ad->exit_thread = true; + break; + } + } + } + } + ad->stop_counting_ticks(); ad->unlock(); + + // Let the thread rest a while if we haven't read or write anything + if (written_bytes == 0 && read_bytes == 0) { + OS::get_singleton()->delay_usec(1000); + } } ad->thread_exited = true; @@ -510,11 +591,165 @@ void AudioDriverPulseAudio::finish() { thread = NULL; } +Error AudioDriverPulseAudio::capture_init_device() { + + // If there is a specified device check that it is really present + if (capture_device_name != "Default") { + Array list = capture_get_device_list(); + if (list.find(capture_device_name) == -1) { + capture_device_name = "Default"; + capture_new_device = "Default"; + } + } + + detect_channels(true); + switch (pa_rec_map.channels) { + case 1: // Mono + case 2: // Stereo + break; + + default: + WARN_PRINTS("PulseAudio: Unsupported number of input channels: " + itos(pa_rec_map.channels)); + pa_channel_map_init_stereo(&pa_rec_map); + break; + } + + if (OS::get_singleton()->is_stdout_verbose()) { + print_line("PulseAudio: detected " + itos(pa_rec_map.channels) + " input channels"); + } + + pa_sample_spec spec; + + spec.format = PA_SAMPLE_S16LE; + spec.channels = pa_rec_map.channels; + spec.rate = mix_rate; + + int latency = 30; + input_buffer_frames = closest_power_of_2(latency * mix_rate / 1000); + int buffer_size = input_buffer_frames * spec.channels; + + pa_buffer_attr attr; + attr.fragsize = buffer_size * sizeof(int16_t); + + pa_rec_str = pa_stream_new(pa_ctx, "Record", &spec, &pa_rec_map); + if (pa_rec_str == NULL) { + ERR_PRINTS("PulseAudio: pa_stream_new error: " + String(pa_strerror(pa_context_errno(pa_ctx)))); + ERR_FAIL_V(ERR_CANT_OPEN); + } + + const char *dev = capture_device_name == "Default" ? NULL : capture_device_name.utf8().get_data(); + pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE); + int error_code = pa_stream_connect_record(pa_rec_str, dev, &attr, flags); + if (error_code < 0) { + ERR_PRINTS("PulseAudio: pa_stream_connect_record error: " + String(pa_strerror(error_code))); + ERR_FAIL_V(ERR_CANT_OPEN); + } + + input_buffer.resize(input_buffer_frames * 8); + input_position = 0; + input_size = 0; + + return OK; +} + +void AudioDriverPulseAudio::capture_finish_device() { + + if (pa_rec_str) { + int ret = pa_stream_disconnect(pa_rec_str); + if (ret != 0) { + ERR_PRINTS("PulseAudio: pa_stream_disconnect error: " + String(pa_strerror(ret))); + } + pa_stream_unref(pa_rec_str); + pa_rec_str = NULL; + } +} + +Error AudioDriverPulseAudio::capture_start() { + + lock(); + Error err = capture_init_device(); + unlock(); + + return err; +} + +Error AudioDriverPulseAudio::capture_stop() { + lock(); + capture_finish_device(); + unlock(); + + return OK; +} + +void AudioDriverPulseAudio::capture_set_device(const String &p_name) { + + lock(); + capture_new_device = p_name; + unlock(); +} + +void AudioDriverPulseAudio::pa_sourcelist_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata) { + AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata; + + // If eol is set to a positive number, you're at the end of the list + if (eol > 0) { + return; + } + + if (l->monitor_of_sink == PA_INVALID_INDEX) { + ad->pa_rec_devices.push_back(l->name); + } + + ad->pa_status++; +} + +Array AudioDriverPulseAudio::capture_get_device_list() { + + pa_rec_devices.clear(); + pa_rec_devices.push_back("Default"); + + if (pa_ctx == NULL) { + return pa_rec_devices; + } + + lock(); + + // Get the device list + pa_status = 0; + pa_operation *pa_op = pa_context_get_source_info_list(pa_ctx, pa_sourcelist_cb, (void *)this); + if (pa_op) { + while (pa_status == 0) { + int ret = pa_mainloop_iterate(pa_ml, 1, NULL); + if (ret < 0) { + ERR_PRINT("pa_mainloop_iterate error"); + } + } + + pa_operation_unref(pa_op); + } else { + ERR_PRINT("pa_context_get_server_info error"); + } + + unlock(); + + return pa_rec_devices; +} + +String AudioDriverPulseAudio::capture_get_device() { + + lock(); + String name = capture_device_name; + unlock(); + + return name; +} + AudioDriverPulseAudio::AudioDriverPulseAudio() { pa_ml = NULL; pa_ctx = NULL; pa_str = NULL; + pa_rec_str = NULL; mutex = NULL; thread = NULL; @@ -528,6 +763,7 @@ AudioDriverPulseAudio::AudioDriverPulseAudio() { mix_rate = 0; buffer_frames = 0; + input_buffer_frames = 0; pa_buffer_size = 0; channels = 0; pa_ready = 0; diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index b471f5f9d5..f8358a452b 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -47,22 +47,30 @@ class AudioDriverPulseAudio : public AudioDriver { pa_mainloop *pa_ml; pa_context *pa_ctx; pa_stream *pa_str; + pa_stream *pa_rec_str; pa_channel_map pa_map; + pa_channel_map pa_rec_map; String device_name; String new_device; String default_device; + String capture_device_name; + String capture_new_device; + String capture_default_device; + Vector<int32_t> samples_in; Vector<int16_t> samples_out; unsigned int mix_rate; unsigned int buffer_frames; + unsigned int input_buffer_frames; unsigned int pa_buffer_size; int channels; int pa_ready; int pa_status; Array pa_devices; + Array pa_rec_devices; bool active; bool thread_exited; @@ -72,13 +80,18 @@ class AudioDriverPulseAudio : public AudioDriver { static void pa_state_cb(pa_context *c, void *userdata); static void pa_sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata); + static void pa_source_info_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata); static void pa_server_info_cb(pa_context *c, const pa_server_info *i, void *userdata); static void pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata); + static void pa_sourcelist_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata); Error init_device(); void finish_device(); - void detect_channels(); + Error capture_init_device(); + void capture_finish_device(); + + void detect_channels(bool capture = false); static void thread_func(void *p_udata); @@ -91,15 +104,24 @@ public: virtual void start(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; + virtual Array get_device_list(); virtual String get_device(); virtual void set_device(String device); + + virtual Array capture_get_device_list(); + virtual void capture_set_device(const String &p_name); + virtual String capture_get_device(); + virtual void lock(); virtual void unlock(); virtual void finish(); virtual float get_latency(); + virtual Error capture_start(); + virtual Error capture_stop(); + AudioDriverPulseAudio(); ~AudioDriverPulseAudio(); }; diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 5982955c4f..2dcb4ff3d8 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -52,8 +52,22 @@ const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator); const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator); const IID IID_IAudioClient = __uuidof(IAudioClient); const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient); +const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient); -static bool default_device_changed = false; +#define SAFE_RELEASE(memory) \ + if ((memory) != NULL) { \ + (memory)->Release(); \ + (memory) = NULL; \ + } + +#define REFTIMES_PER_SEC 10000000 +#define REFTIMES_PER_MILLISEC 10000 + +#define CAPTURE_BUFFER_CHANNELS 2 + +static StringName capture_device_id; +static bool default_render_device_changed = false; +static bool default_capture_device_changed = false; class CMMNotificationClient : public IMMNotificationClient { LONG _cRef; @@ -109,8 +123,13 @@ public: } HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) { - if (flow == eRender && role == eConsole) { - default_device_changed = true; + if (role == eConsole) { + if (flow == eRender) { + default_render_device_changed = true; + } else if (flow == eCapture) { + default_capture_device_changed = true; + capture_device_id = String(pwstrDeviceId); + } } return S_OK; @@ -123,7 +142,7 @@ public: static CMMNotificationClient notif_client; -Error AudioDriverWASAPI::init_device(bool reinit) { +Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit) { WAVEFORMATEX *pwfex; IMMDeviceEnumerator *enumerator = NULL; @@ -134,12 +153,12 @@ Error AudioDriverWASAPI::init_device(bool reinit) { HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&enumerator); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); - if (device_name == "Default") { - hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device); + if (p_device->device_name == "Default") { + hr = enumerator->GetDefaultAudioEndpoint(p_capture ? eCapture : eRender, eConsole, &device); } else { IMMDeviceCollection *devices = NULL; - hr = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices); + hr = enumerator->EnumAudioEndpoints(p_capture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); LPWSTR strId = NULL; @@ -165,7 +184,7 @@ Error AudioDriverWASAPI::init_device(bool reinit) { hr = props->GetValue(PKEY_Device_FriendlyName, &propvar); ERR_BREAK(hr != S_OK); - if (device_name == String(propvar.pwszVal)) { + if (p_device->device_name == String(propvar.pwszVal)) { hr = device->GetId(&strId); ERR_BREAK(hr != S_OK); @@ -186,9 +205,10 @@ Error AudioDriverWASAPI::init_device(bool reinit) { } if (device == NULL) { - hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device); + hr = enumerator->GetDefaultAudioEndpoint(p_capture ? eCapture : eRender, eConsole, &device); } } + if (reinit) { // In case we're trying to re-initialize the device prevent throwing this error on the console, // otherwise if there is currently no device available this will spam the console. @@ -200,11 +220,15 @@ Error AudioDriverWASAPI::init_device(bool reinit) { } hr = enumerator->RegisterEndpointNotificationCallback(¬if_client); + SAFE_RELEASE(enumerator) + if (hr != S_OK) { ERR_PRINT("WASAPI: RegisterEndpointNotificationCallback error"); } - hr = device->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&audio_client); + hr = device->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&p_device->audio_client); + SAFE_RELEASE(device) + if (reinit) { if (hr != S_OK) { return ERR_CANT_OPEN; @@ -213,75 +237,89 @@ Error AudioDriverWASAPI::init_device(bool reinit) { ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); } - hr = audio_client->GetMixFormat(&pwfex); + hr = p_device->audio_client->GetMixFormat(&pwfex); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); // Since we're using WASAPI Shared Mode we can't control any of these, we just tag along - wasapi_channels = pwfex->nChannels; - format_tag = pwfex->wFormatTag; - bits_per_sample = pwfex->wBitsPerSample; + p_device->channels = pwfex->nChannels; + p_device->format_tag = pwfex->wFormatTag; + p_device->bits_per_sample = pwfex->wBitsPerSample; + p_device->frame_size = (p_device->bits_per_sample / 8) * p_device->channels; - switch (wasapi_channels) { - case 2: // Stereo - case 4: // Surround 3.1 - case 6: // Surround 5.1 - case 8: // Surround 7.1 - channels = wasapi_channels; - break; - - default: - WARN_PRINTS("WASAPI: Unsupported number of channels: " + itos(wasapi_channels)); - channels = 2; - break; - } - - if (format_tag == WAVE_FORMAT_EXTENSIBLE) { + if (p_device->format_tag == WAVE_FORMAT_EXTENSIBLE) { WAVEFORMATEXTENSIBLE *wfex = (WAVEFORMATEXTENSIBLE *)pwfex; if (wfex->SubFormat == KSDATAFORMAT_SUBTYPE_PCM) { - format_tag = WAVE_FORMAT_PCM; + p_device->format_tag = WAVE_FORMAT_PCM; } else if (wfex->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT) { - format_tag = WAVE_FORMAT_IEEE_FLOAT; + p_device->format_tag = WAVE_FORMAT_IEEE_FLOAT; } else { ERR_PRINT("WASAPI: Format not supported"); ERR_FAIL_V(ERR_CANT_OPEN); } } else { - if (format_tag != WAVE_FORMAT_PCM && format_tag != WAVE_FORMAT_IEEE_FLOAT) { + if (p_device->format_tag != WAVE_FORMAT_PCM && p_device->format_tag != WAVE_FORMAT_IEEE_FLOAT) { ERR_PRINT("WASAPI: Format not supported"); ERR_FAIL_V(ERR_CANT_OPEN); } } - DWORD streamflags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK; + DWORD streamflags = 0; if (mix_rate != pwfex->nSamplesPerSec) { streamflags |= AUDCLNT_STREAMFLAGS_RATEADJUST; pwfex->nSamplesPerSec = mix_rate; pwfex->nAvgBytesPerSec = pwfex->nSamplesPerSec * pwfex->nChannels * (pwfex->wBitsPerSample / 8); } - hr = audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, 0, 0, pwfex, NULL); + hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_capture ? REFTIMES_PER_SEC : 0, 0, pwfex, NULL); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); - event = CreateEvent(NULL, FALSE, FALSE, NULL); - ERR_FAIL_COND_V(event == NULL, ERR_CANT_OPEN); - - hr = audio_client->SetEventHandle(event); + if (p_capture) { + hr = p_device->audio_client->GetService(IID_IAudioCaptureClient, (void **)&p_device->capture_client); + } else { + hr = p_device->audio_client->GetService(IID_IAudioRenderClient, (void **)&p_device->render_client); + } ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); - hr = audio_client->GetService(IID_IAudioRenderClient, (void **)&render_client); - ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); + // Free memory + CoTaskMemFree(pwfex); + SAFE_RELEASE(device) + + return OK; +} + +Error AudioDriverWASAPI::init_render_device(bool reinit) { + + Error err = audio_device_init(&audio_output, false, reinit); + if (err != OK) + return err; + + switch (audio_output.channels) { + case 2: // Stereo + case 4: // Surround 3.1 + case 6: // Surround 5.1 + case 8: // Surround 7.1 + channels = audio_output.channels; + break; + + default: + WARN_PRINTS("WASAPI: Unsupported number of channels: " + itos(audio_output.channels)); + channels = 2; + break; + } UINT32 max_frames; - hr = audio_client->GetBufferSize(&max_frames); + HRESULT hr = audio_output.audio_client->GetBufferSize(&max_frames); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); // Due to WASAPI Shared Mode we have no control of the buffer size buffer_frames = max_frames; // Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels) - buffer_size = buffer_frames * channels; - samples_in.resize(buffer_size); + samples_in.resize(buffer_frames * channels); + + input_position = 0; + input_size = 0; if (OS::get_singleton()->is_stdout_verbose()) { print_line("WASAPI: detected " + itos(channels) + " channels"); @@ -291,41 +329,61 @@ Error AudioDriverWASAPI::init_device(bool reinit) { return OK; } -Error AudioDriverWASAPI::finish_device() { +Error AudioDriverWASAPI::init_capture_device(bool reinit) { - if (audio_client) { - if (active) { - audio_client->Stop(); - active = false; - } + Error err = audio_device_init(&audio_input, true, reinit); + if (err != OK) + return err; - audio_client->Release(); - audio_client = NULL; - } + // Get the max frames + UINT32 max_frames; + HRESULT hr = audio_input.audio_client->GetBufferSize(&max_frames); + ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); - if (render_client) { - render_client->Release(); - render_client = NULL; - } + // Set the buffer size + input_buffer.resize(max_frames * CAPTURE_BUFFER_CHANNELS); + input_position = 0; + input_size = 0; - if (audio_client) { - audio_client->Release(); - audio_client = NULL; + return OK; +} + +Error AudioDriverWASAPI::audio_device_finish(AudioDeviceWASAPI *p_device) { + + if (p_device->active) { + if (p_device->audio_client) { + p_device->audio_client->Stop(); + } + + p_device->active = false; } + SAFE_RELEASE(p_device->audio_client) + SAFE_RELEASE(p_device->render_client) + SAFE_RELEASE(p_device->capture_client) + return OK; } +Error AudioDriverWASAPI::finish_render_device() { + + return audio_device_finish(&audio_output); +} + +Error AudioDriverWASAPI::finish_capture_device() { + + return audio_device_finish(&audio_input); +} + Error AudioDriverWASAPI::init() { mix_rate = GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE); - Error err = init_device(); + Error err = init_render_device(); if (err != OK) { - ERR_PRINT("WASAPI: init_device error"); + ERR_PRINT("WASAPI: init_render_device error"); } - active = false; exit_thread = false; thread_exited = false; @@ -345,7 +403,7 @@ AudioDriver::SpeakerMode AudioDriverWASAPI::get_speaker_mode() const { return get_speaker_mode_by_total_channels(channels); } -Array AudioDriverWASAPI::get_device_list() { +Array AudioDriverWASAPI::audio_device_get_list(bool p_capture) { Array list; IMMDeviceCollection *devices = NULL; @@ -358,7 +416,7 @@ Array AudioDriverWASAPI::get_device_list() { HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&enumerator); ERR_FAIL_COND_V(hr != S_OK, Array()); - hr = enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &devices); + hr = enumerator->EnumAudioEndpoints(p_capture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &devices); ERR_FAIL_COND_V(hr != S_OK, Array()); UINT count = 0; @@ -393,21 +451,63 @@ Array AudioDriverWASAPI::get_device_list() { return list; } +Array AudioDriverWASAPI::get_device_list() { + + return audio_device_get_list(false); +} + String AudioDriverWASAPI::get_device() { - return device_name; + lock(); + String name = audio_output.device_name; + unlock(); + + return name; } void AudioDriverWASAPI::set_device(String device) { lock(); - new_device = device; + audio_output.new_device = device; unlock(); } -void AudioDriverWASAPI::write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, int32_t sample) { - if (ad->format_tag == WAVE_FORMAT_PCM) { - switch (ad->bits_per_sample) { +int32_t AudioDriverWASAPI::read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i) { + if (format_tag == WAVE_FORMAT_PCM) { + int32_t sample = 0; + switch (bits_per_sample) { + case 8: + sample = int32_t(((int8_t *)buffer)[i]) << 24; + break; + + case 16: + sample = int32_t(((int16_t *)buffer)[i]) << 16; + break; + + case 24: + sample |= int32_t(((int8_t *)buffer)[i * 3 + 2]) << 24; + sample |= int32_t(((int8_t *)buffer)[i * 3 + 1]) << 16; + sample |= int32_t(((int8_t *)buffer)[i * 3 + 0]) << 8; + break; + + case 32: + sample = ((int32_t *)buffer)[i]; + break; + } + + return sample; + } else if (format_tag == WAVE_FORMAT_IEEE_FLOAT) { + return int32_t(((float *)buffer)[i] * 32768.0) << 16; + } else { + ERR_PRINT("WASAPI: Unknown format tag"); + } + + return 0; +} + +void AudioDriverWASAPI::write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample) { + if (format_tag == WAVE_FORMAT_PCM) { + switch (bits_per_sample) { case 8: ((int8_t *)buffer)[i] = sample >> 24; break; @@ -426,83 +526,99 @@ void AudioDriverWASAPI::write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, ((int32_t *)buffer)[i] = sample; break; } - } else if (ad->format_tag == WAVE_FORMAT_IEEE_FLOAT) { + } else if (format_tag == WAVE_FORMAT_IEEE_FLOAT) { ((float *)buffer)[i] = (sample >> 16) / 32768.f; } else { ERR_PRINT("WASAPI: Unknown format tag"); - ad->exit_thread = true; } } void AudioDriverWASAPI::thread_func(void *p_udata) { AudioDriverWASAPI *ad = (AudioDriverWASAPI *)p_udata; + uint32_t avail_frames = 0; + uint32_t write_ofs = 0; while (!ad->exit_thread) { - ad->lock(); - ad->start_counting_ticks(); + uint32_t read_frames = 0; + uint32_t written_frames = 0; - if (ad->active) { - ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); - } else { - for (unsigned int i = 0; i < ad->buffer_size; i++) { - ad->samples_in.write[i] = 0; + if (avail_frames == 0) { + ad->lock(); + ad->start_counting_ticks(); + + if (ad->audio_output.active) { + ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw()); + } else { + for (unsigned int i = 0; i < ad->samples_in.size(); i++) { + ad->samples_in.write[i] = 0; + } } - } - ad->stop_counting_ticks(); - ad->unlock(); + avail_frames = ad->buffer_frames; + write_ofs = 0; - unsigned int left_frames = ad->buffer_frames; - unsigned int buffer_idx = 0; - while (left_frames > 0 && ad->audio_client) { - WaitForSingleObject(ad->event, 1000); + ad->stop_counting_ticks(); + ad->unlock(); + } - ad->lock(); - ad->start_counting_ticks(); + ad->lock(); + ad->start_counting_ticks(); + + if (avail_frames > 0 && ad->audio_output.audio_client) { UINT32 cur_frames; bool invalidated = false; - HRESULT hr = ad->audio_client->GetCurrentPadding(&cur_frames); + HRESULT hr = ad->audio_output.audio_client->GetCurrentPadding(&cur_frames); if (hr == S_OK) { - // Check how much frames are available on the WASAPI buffer - UINT32 avail_frames = ad->buffer_frames - cur_frames; - UINT32 write_frames = avail_frames > left_frames ? left_frames : avail_frames; - BYTE *buffer = NULL; - hr = ad->render_client->GetBuffer(write_frames, &buffer); - if (hr == S_OK) { - // We're using WASAPI Shared Mode so we must convert the buffer - - if (ad->channels == ad->wasapi_channels) { - for (unsigned int i = 0; i < write_frames * ad->channels; i++) { - ad->write_sample(ad, buffer, i, ad->samples_in[buffer_idx++]); - } - } else { - for (unsigned int i = 0; i < write_frames; i++) { - for (unsigned int j = 0; j < MIN(ad->channels, ad->wasapi_channels); j++) { - ad->write_sample(ad, buffer, i * ad->wasapi_channels + j, ad->samples_in[buffer_idx++]); + // Check how much frames are available on the WASAPI buffer + UINT32 write_frames = MIN(ad->buffer_frames - cur_frames, avail_frames); + if (write_frames > 0) { + BYTE *buffer = NULL; + hr = ad->audio_output.render_client->GetBuffer(write_frames, &buffer); + if (hr == S_OK) { + + // We're using WASAPI Shared Mode so we must convert the buffer + if (ad->channels == ad->audio_output.channels) { + for (unsigned int i = 0; i < write_frames * ad->channels; i++) { + ad->write_sample(ad->audio_output.format_tag, ad->audio_output.bits_per_sample, buffer, i, ad->samples_in.write[write_ofs++]); } - if (ad->wasapi_channels > ad->channels) { - for (unsigned int j = ad->channels; j < ad->wasapi_channels; j++) { - ad->write_sample(ad, buffer, i * ad->wasapi_channels + j, 0); + } else { + for (unsigned int i = 0; i < write_frames; i++) { + for (unsigned int j = 0; j < MIN(ad->channels, ad->audio_output.channels); j++) { + ad->write_sample(ad->audio_output.format_tag, ad->audio_output.bits_per_sample, buffer, i * ad->audio_output.channels + j, ad->samples_in.write[write_ofs++]); + } + if (ad->audio_output.channels > ad->channels) { + for (unsigned int j = ad->channels; j < ad->audio_output.channels; j++) { + ad->write_sample(ad->audio_output.format_tag, ad->audio_output.bits_per_sample, buffer, i * ad->audio_output.channels + j, 0); + } } } } - } - hr = ad->render_client->ReleaseBuffer(write_frames, 0); - if (hr != S_OK) { - ERR_PRINT("WASAPI: Release buffer error"); - } + hr = ad->audio_output.render_client->ReleaseBuffer(write_frames, 0); + if (hr != S_OK) { + ERR_PRINT("WASAPI: Release buffer error"); + } - left_frames -= write_frames; - } else if (hr == AUDCLNT_E_DEVICE_INVALIDATED) { - invalidated = true; - } else { - ERR_PRINT("WASAPI: Get buffer error"); - ad->exit_thread = true; + avail_frames -= write_frames; + written_frames += write_frames; + } else if (hr == AUDCLNT_E_DEVICE_INVALIDATED) { + // Device is not valid anymore, reopen it + + Error err = ad->finish_render_device(); + if (err != OK) { + ERR_PRINT("WASAPI: finish_render_device error"); + } else { + // We reopened the device and samples_in may have resized, so invalidate the current avail_frames + avail_frames = 0; + } + } else { + ERR_PRINT("WASAPI: Get buffer error"); + ad->exit_thread = true; + } } } else if (hr == AUDCLNT_E_DEVICE_INVALIDATED) { invalidated = true; @@ -514,47 +630,117 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { // Device is not valid anymore WARN_PRINT("WASAPI: Current device invalidated, closing device"); - Error err = ad->finish_device(); + Error err = ad->finish_render_device(); if (err != OK) { - ERR_PRINT("WASAPI: finish_device error"); + ERR_PRINT("WASAPI: finish_render_device error"); } } - - ad->stop_counting_ticks(); - ad->unlock(); } - ad->lock(); - ad->start_counting_ticks(); - // If we're using the Default device and it changed finish it so we'll re-init the device - if (ad->device_name == "Default" && default_device_changed) { - Error err = ad->finish_device(); + if (ad->audio_output.device_name == "Default" && default_render_device_changed) { + Error err = ad->finish_render_device(); if (err != OK) { - ERR_PRINT("WASAPI: finish_device error"); + ERR_PRINT("WASAPI: finish_render_device error"); } - default_device_changed = false; + default_render_device_changed = false; } // User selected a new device, finish the current one so we'll init the new device - if (ad->device_name != ad->new_device) { - ad->device_name = ad->new_device; - Error err = ad->finish_device(); + if (ad->audio_output.device_name != ad->audio_output.new_device) { + ad->audio_output.device_name = ad->audio_output.new_device; + Error err = ad->finish_render_device(); if (err != OK) { - ERR_PRINT("WASAPI: finish_device error"); + ERR_PRINT("WASAPI: finish_render_device error"); } } - if (!ad->audio_client) { - Error err = ad->init_device(true); + if (!ad->audio_output.audio_client) { + Error err = ad->init_render_device(true); if (err == OK) { ad->start(); } } + if (ad->audio_input.active) { + UINT32 packet_length = 0; + BYTE *data; + UINT32 num_frames_available; + DWORD flags; + + HRESULT hr = ad->audio_input.capture_client->GetNextPacketSize(&packet_length); + if (hr == S_OK) { + while (packet_length != 0) { + hr = ad->audio_input.capture_client->GetBuffer(&data, &num_frames_available, &flags, NULL, NULL); + ERR_BREAK(hr != S_OK); + + // fixme: Only works for floating point atm + for (int j = 0; j < num_frames_available; j++) { + int32_t l, r; + + if (flags & AUDCLNT_BUFFERFLAGS_SILENT) { + l = r = 0; + } else { + if (ad->audio_input.channels == 2) { + l = read_sample(ad->audio_input.format_tag, ad->audio_input.bits_per_sample, data, j * 2); + r = read_sample(ad->audio_input.format_tag, ad->audio_input.bits_per_sample, data, j * 2 + 1); + } else if (ad->audio_input.channels == 1) { + l = r = read_sample(ad->audio_input.format_tag, ad->audio_input.bits_per_sample, data, j); + } else { + l = r = 0; + ERR_PRINT("WASAPI: unsupported channel count in microphone!"); + } + } + + ad->input_buffer_write(l); + ad->input_buffer_write(r); + } + + read_frames += num_frames_available; + + hr = ad->audio_input.capture_client->ReleaseBuffer(num_frames_available); + ERR_BREAK(hr != S_OK); + + hr = ad->audio_input.capture_client->GetNextPacketSize(&packet_length); + ERR_BREAK(hr != S_OK); + } + } + + // If we're using the Default device and it changed finish it so we'll re-init the device + if (ad->audio_input.device_name == "Default" && default_capture_device_changed) { + Error err = ad->finish_capture_device(); + if (err != OK) { + ERR_PRINT("WASAPI: finish_capture_device error"); + } + + default_capture_device_changed = false; + } + + // User selected a new device, finish the current one so we'll init the new device + if (ad->audio_input.device_name != ad->audio_input.new_device) { + ad->audio_input.device_name = ad->audio_input.new_device; + Error err = ad->finish_capture_device(); + if (err != OK) { + ERR_PRINT("WASAPI: finish_capture_device error"); + } + } + + if (!ad->audio_input.audio_client) { + Error err = ad->init_capture_device(true); + if (err == OK) { + ad->capture_start(); + } + } + } + ad->stop_counting_ticks(); ad->unlock(); + + // Let the thread rest a while if we haven't read or write anything + if (written_frames == 0 && read_frames == 0) { + OS::get_singleton()->delay_usec(1000); + } } ad->thread_exited = true; @@ -562,12 +748,12 @@ void AudioDriverWASAPI::thread_func(void *p_udata) { void AudioDriverWASAPI::start() { - if (audio_client) { - HRESULT hr = audio_client->Start(); + if (audio_output.audio_client) { + HRESULT hr = audio_output.audio_client->Start(); if (hr != S_OK) { ERR_PRINT("WASAPI: Start failed"); } else { - active = true; + audio_output.active = true; } } } @@ -594,7 +780,8 @@ void AudioDriverWASAPI::finish() { thread = NULL; } - finish_device(); + finish_capture_device(); + finish_render_device(); if (mutex) { memdelete(mutex); @@ -602,30 +789,70 @@ void AudioDriverWASAPI::finish() { } } +Error AudioDriverWASAPI::capture_start() { + + Error err = init_capture_device(); + if (err != OK) { + ERR_PRINT("WASAPI: init_capture_device error"); + return err; + } + + if (audio_input.active == false) { + audio_input.audio_client->Start(); + audio_input.active = true; + + return OK; + } + + return FAILED; +} + +Error AudioDriverWASAPI::capture_stop() { + + if (audio_input.active == true) { + audio_input.audio_client->Stop(); + audio_input.active = false; + + return OK; + } + + return FAILED; +} + +void AudioDriverWASAPI::capture_set_device(const String &p_name) { + + lock(); + audio_input.new_device = p_name; + unlock(); +} + +Array AudioDriverWASAPI::capture_get_device_list() { + + return audio_device_get_list(true); +} + +String AudioDriverWASAPI::capture_get_device() { + + lock(); + String name = audio_input.device_name; + unlock(); + + return name; +} + AudioDriverWASAPI::AudioDriverWASAPI() { - audio_client = NULL; - render_client = NULL; mutex = NULL; thread = NULL; - format_tag = 0; - bits_per_sample = 0; - samples_in.clear(); - buffer_size = 0; channels = 0; - wasapi_channels = 0; mix_rate = 0; buffer_frames = 0; thread_exited = false; exit_thread = false; - active = false; - - device_name = "Default"; - new_device = "Default"; } #endif diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index f3ee5976eb..3d94f3ba49 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -43,35 +43,63 @@ class AudioDriverWASAPI : public AudioDriver { - HANDLE event; - IAudioClient *audio_client; - IAudioRenderClient *render_client; + class AudioDeviceWASAPI { + public: + IAudioClient *audio_client; + IAudioRenderClient *render_client; + IAudioCaptureClient *capture_client; + bool active; + + WORD format_tag; + WORD bits_per_sample; + unsigned int channels; + unsigned int frame_size; + + String device_name; + String new_device; + + AudioDeviceWASAPI() { + audio_client = NULL; + render_client = NULL; + capture_client = NULL; + active = false; + format_tag = 0; + bits_per_sample = 0; + channels = 0; + frame_size = 0; + device_name = "Default"; + new_device = "Default"; + } + }; + + AudioDeviceWASAPI audio_input; + AudioDeviceWASAPI audio_output; + Mutex *mutex; Thread *thread; - String device_name; - String new_device; - - WORD format_tag; - WORD bits_per_sample; - Vector<int32_t> samples_in; - unsigned int buffer_size; unsigned int channels; - unsigned int wasapi_channels; int mix_rate; int buffer_frames; bool thread_exited; mutable bool exit_thread; - bool active; - _FORCE_INLINE_ void write_sample(AudioDriverWASAPI *ad, BYTE *buffer, int i, int32_t sample); + static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample); + static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i); static void thread_func(void *p_udata); - Error init_device(bool reinit = false); - Error finish_device(); + Error init_render_device(bool reinit = false); + Error init_capture_device(bool reinit = false); + + Error finish_render_device(); + Error finish_capture_device(); + + Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit); + Error audio_device_finish(AudioDeviceWASAPI *p_device); + Array audio_device_get_list(bool p_capture); public: virtual const char *get_name() const { @@ -89,6 +117,12 @@ public: virtual void unlock(); virtual void finish(); + virtual Error capture_start(); + virtual Error capture_stop(); + virtual Array capture_get_device_list(); + virtual void capture_set_device(const String &p_name); + virtual String capture_get_device(); + AudioDriverWASAPI(); }; |