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-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
-rw-r--r--drivers/gles3/shaders/scene.glsl8
-rw-r--r--drivers/gles3/shaders/tonemap.glsl7
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--drivers/windows/dir_access_windows.cpp2
5 files changed, 7 insertions, 13 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 91159e3381..5fe7b53a7d 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -838,6 +838,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index b322a4c957..2c6dd5552e 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -895,7 +895,7 @@ float G_GGX_2cos(float cos_theta_m, float alpha) {
// return 1.0 /( cos_theta_m + sqrt(cos2 + alpha*alpha*sin2) );
}
-float D_GXX(float cos_theta_m, float alpha) {
+float D_GGX(float cos_theta_m, float alpha) {
float alpha2 = alpha*alpha;
float d = 1.0 + (alpha2-1.0)*cos_theta_m*cos_theta_m;
return alpha2/(M_PI * d * d);
@@ -909,7 +909,7 @@ float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, fl
return 1.0 / (cos_theta_m + sqrt(cos2 + (s_x*s_x + s_y*s_y)*sin2 ));
}
-float D_GXX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
+float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
float cos2 = cos_theta_m * cos_theta_m;
float sin2 = (1.0-cos2);
float r_x = cos_phi/alpha_x;
@@ -1080,7 +1080,7 @@ LIGHT_SHADER_CODE
float ay = ry*ry;
float XdotH = dot( T, H );
float YdotH = dot( B, H );
- float D = D_GXX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
+ float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
#else
@@ -2104,5 +2104,3 @@ FRAGMENT_SHADER_CODE
}
-
-
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 73dec4f90c..2f671158b2 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -175,12 +175,9 @@ vec3 tonemap_reindhart(vec3 color,float white) {
return ( color * ( 1.0 + ( color / ( white) ) ) ) / ( 1.0 + color );
}
-
void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- vec3 color = texelFetch(source,coord,0).rgb;
-
+ vec4 color = textureLod(source, uv_interp, 0.0);
#ifdef USE_AUTO_EXPOSURE
@@ -324,5 +321,3 @@ void main() {
frag_color=vec4(color.rgb,1.0);
}
-
-
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index e0a62b316d..2a3d48746f 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -343,7 +343,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
execvp(getprogname(), &args[0]);
}
#else
- execv(p_path.utf8().get_data(), &args[0]);
+ execvp(p_path.utf8().get_data(), &args[0]);
#endif
// still alive? something failed..
fprintf(stderr, "**ERROR** OS_Unix::execute - Could not create child process while executing: %s\n", p_path.utf8().get_data());
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 8d6e78dbee..0bc4201ba3 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -164,7 +164,7 @@ Error DirAccessWindows::make_dir(String p_dir) {
p_dir = fix_path(p_dir);
if (p_dir.is_rel_path())
- p_dir = get_current_dir().plus_file(p_dir);
+ p_dir = current_dir.plus_file(p_dir);
p_dir = p_dir.replace("/", "\\");