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-rw-r--r--drivers/gles3/rasterizer_gles3.h3
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp202
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h140
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp257
-rw-r--r--drivers/gles3/storage/mesh_storage.h204
5 files changed, 471 insertions, 335 deletions
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 55ee54e992..2279a502a2 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -41,6 +41,7 @@
#include "storage/config.h"
#include "storage/decal_atlas_storage.h"
#include "storage/material_storage.h"
+#include "storage/mesh_storage.h"
#include "storage/render_target_storage.h"
#include "storage/texture_storage.h"
@@ -57,6 +58,7 @@ protected:
GLES3::TextureStorage texture_storage;
GLES3::DecalAtlasStorage decal_atlas_storage;
GLES3::MaterialStorage material_storage;
+ GLES3::MeshStorage mesh_storage;
RasterizerStorageGLES3 storage;
RasterizerCanvasGLES3 canvas;
RasterizerSceneGLES3 scene;
@@ -66,6 +68,7 @@ protected:
public:
RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; }
RendererMaterialStorage *get_material_storage() { return &material_storage; }
+ RendererMeshStorage *get_mesh_storage() { return &mesh_storage; }
RendererTextureStorage *get_texture_storage() { return &texture_storage; }
RendererDecalAtlasStorage *get_decal_atlas_storage() { return &decal_atlas_storage; }
RendererStorage *get_storage() { return &storage; }
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index c71423a45d..3517d985f0 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -58,202 +58,6 @@ RID RasterizerStorageGLES3::sky_create() {
void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
}
-/* MESH API */
-
-RID RasterizerStorageGLES3::mesh_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::mesh_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
-}
-
-bool RasterizerStorageGLES3::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
- return false;
-}
-
-RID RasterizerStorageGLES3::mesh_instance_create(RID p_base) {
- return RID();
-}
-
-void RasterizerStorageGLES3::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
-}
-
-void RasterizerStorageGLES3::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
-}
-
-void RasterizerStorageGLES3::mesh_instance_check_for_update(RID p_mesh_instance) {
-}
-
-void RasterizerStorageGLES3::update_mesh_instances() {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
-}
-
-float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
- return 0.0;
-}
-
-void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
-}
-
-int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const {
- return 0;
-}
-
-void RasterizerStorageGLES3::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
-}
-
-RS::BlendShapeMode RasterizerStorageGLES3::mesh_get_blend_shape_mode(RID p_mesh) const {
- return RS::BLEND_SHAPE_MODE_NORMALIZED;
-}
-
-void RasterizerStorageGLES3::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
-}
-
-void RasterizerStorageGLES3::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
-}
-
-void RasterizerStorageGLES3::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
-}
-
-void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
-}
-
-RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- return RID();
-}
-
-RS::SurfaceData RasterizerStorageGLES3::mesh_get_surface(RID p_mesh, int p_surface) const {
- return RS::SurfaceData();
-}
-
-int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
- return 1;
-}
-
-void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
-}
-
-AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
- return AABB();
-}
-
-AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
- return AABB();
-}
-
-void RasterizerStorageGLES3::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
-}
-
-void RasterizerStorageGLES3::mesh_clear(RID p_mesh) {
-}
-
-/* MULTIMESH API */
-
-RID RasterizerStorageGLES3::multimesh_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::multimesh_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
-}
-
-int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const {
- return 0;
-}
-
-void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
-}
-
-void RasterizerStorageGLES3::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
-}
-
-RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const {
- return RID();
-}
-
-AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
- return AABB();
-}
-
-Transform3D RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- return Transform3D();
-}
-
-Transform2D RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- return Transform2D();
-}
-
-Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- return Color();
-}
-
-Color RasterizerStorageGLES3::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- return Color();
-}
-
-void RasterizerStorageGLES3::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
-}
-
-Vector<float> RasterizerStorageGLES3::multimesh_get_buffer(RID p_multimesh) const {
- return Vector<float>();
-}
-
-void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
-}
-
-int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const {
- return 0;
-}
-
-/* SKELETON API */
-
-RID RasterizerStorageGLES3::skeleton_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::skeleton_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
-}
-
-void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
-}
-
-int RasterizerStorageGLES3::skeleton_get_bone_count(RID p_skeleton) const {
- return 0;
-}
-
-void RasterizerStorageGLES3::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
-}
-
-Transform3D RasterizerStorageGLES3::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- return Transform3D();
-}
-
-void RasterizerStorageGLES3::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
-}
-
-Transform2D RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- return Transform2D();
-}
-
/* Light API */
RID RasterizerStorageGLES3::directional_light_allocate() {
@@ -450,7 +254,11 @@ bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const
void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
}
-void RasterizerStorageGLES3::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) {
+void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
+}
+
+float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
+ return 0.0;
}
/* VOXEL GI API */
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index b9022142dd..105529ee3d 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -132,143 +132,6 @@ public:
RID sky_create();
void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size);
- /* MESH API */
-
- RID mesh_allocate() override;
- void mesh_initialize(RID p_rid) override;
- void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
- bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
- RID mesh_instance_create(RID p_base) override;
- void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
- void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
- void mesh_instance_check_for_update(RID p_mesh_instance) override;
- void update_mesh_instances() override;
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
-
- void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
-
- int mesh_get_blend_shape_count(RID p_mesh) const override;
-
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
-
- void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
- void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
- void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
-
- void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
- RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
-
- RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
- int mesh_get_surface_count(RID p_mesh) const override;
-
- void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
- AABB mesh_get_custom_aabb(RID p_mesh) const override;
-
- AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
- void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
- void mesh_clear(RID p_mesh) override;
-
- /* MULTIMESH API */
-
- struct MultiMesh {
- RID mesh;
- int instances = 0;
- RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
- bool uses_colors = false;
- bool uses_custom_data = false;
- int visible_instances = -1;
- AABB aabb;
- bool aabb_dirty = false;
- bool buffer_set = false;
- uint32_t stride_cache = 0;
- uint32_t color_offset_cache = 0;
- uint32_t custom_data_offset_cache = 0;
-
- Vector<float> data_cache; //used if individual setting is used
- bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
-
- RID buffer; //storage buffer
- RID uniform_set_3d;
- RID uniform_set_2d;
-
- bool dirty = false;
- MultiMesh *dirty_list = nullptr;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<MultiMesh, true> multimesh_owner;
-
- MultiMesh *multimesh_dirty_list = nullptr;
-
- _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
- _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
- void _update_dirty_multimeshes();
-
- RID multimesh_allocate() override;
- void multimesh_initialize(RID p_rid) override;
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
- int multimesh_get_instance_count(RID p_multimesh) const override;
-
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
-
- RID multimesh_get_mesh(RID p_multimesh) const override;
- AABB multimesh_get_aabb(RID p_multimesh) const override;
-
- Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
- Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
-
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
- int multimesh_get_visible_instances(RID p_multimesh) const override;
-
- _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->xform_format;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_colors;
- }
-
- _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_custom_data;
- }
-
- _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (multimesh->visible_instances >= 0) {
- return multimesh->visible_instances;
- }
- return multimesh->instances;
- }
-
- /* SKELETON API */
-
- RID skeleton_allocate() override;
- void skeleton_initialize(RID p_rid) override;
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
- int skeleton_get_bone_count(RID p_skeleton) const override;
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
- Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
-
/* Light API */
RID directional_light_allocate() override;
@@ -328,6 +191,8 @@ public:
void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
+ void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
+ float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
AABB reflection_probe_get_aabb(RID p_probe) const override;
RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
@@ -338,7 +203,6 @@ public:
bool reflection_probe_renders_shadows(RID p_probe) const override;
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
/* VOXEL GI API */
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
new file mode 100644
index 0000000000..c2a431aff1
--- /dev/null
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -0,0 +1,257 @@
+/*************************************************************************/
+/* mesh_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "mesh_storage.h"
+
+using namespace GLES3;
+
+MeshStorage *MeshStorage::singleton = nullptr;
+
+MeshStorage *MeshStorage::get_singleton() {
+ return singleton;
+}
+
+MeshStorage::MeshStorage() {
+ singleton = this;
+}
+
+MeshStorage::~MeshStorage() {
+ singleton = nullptr;
+}
+
+/* MESH API */
+
+RID MeshStorage::mesh_allocate() {
+ return RID();
+}
+
+void MeshStorage::mesh_initialize(RID p_rid) {
+}
+
+void MeshStorage::mesh_free(RID p_rid) {
+}
+
+void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
+}
+
+bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
+ return false;
+}
+
+void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
+}
+
+int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
+ return 0;
+}
+
+void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+}
+
+RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
+ return RS::BLEND_SHAPE_MODE_NORMALIZED;
+}
+
+void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+}
+
+RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ return RID();
+}
+
+RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
+ return RS::SurfaceData();
+}
+
+int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
+ return 1;
+}
+
+void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+}
+
+AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
+ return AABB();
+}
+
+AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
+ return AABB();
+}
+
+void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
+}
+
+void MeshStorage::mesh_clear(RID p_mesh) {
+}
+
+/* MESH INSTANCE API */
+
+RID MeshStorage::mesh_instance_create(RID p_base) {
+ return RID();
+}
+
+void MeshStorage::mesh_instance_free(RID p_rid) {
+}
+
+void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
+}
+
+void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
+}
+
+void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
+}
+
+void MeshStorage::update_mesh_instances() {
+}
+
+/* MULTIMESH API */
+
+RID MeshStorage::multimesh_allocate() {
+ return RID();
+}
+
+void MeshStorage::multimesh_initialize(RID p_rid) {
+}
+
+void MeshStorage::multimesh_free(RID p_rid) {
+}
+
+void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+}
+
+int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
+ return 0;
+}
+
+void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+}
+
+void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
+}
+
+void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+}
+
+void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+}
+
+void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+}
+
+RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
+ return RID();
+}
+
+AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
+ return AABB();
+}
+
+Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+ return Transform3D();
+}
+
+Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+ return Transform2D();
+}
+
+Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ return Color();
+}
+
+Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+ return Color();
+}
+
+void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
+}
+
+Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
+ return Vector<float>();
+}
+
+void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+}
+
+int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
+ return 0;
+}
+
+/* SKELETON API */
+
+RID MeshStorage::skeleton_allocate() {
+ return RID();
+}
+
+void MeshStorage::skeleton_initialize(RID p_rid) {
+}
+
+void MeshStorage::skeleton_free(RID p_rid) {
+}
+
+void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+}
+
+void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+}
+
+int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
+ return 0;
+}
+
+void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
+}
+
+Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+ return Transform3D();
+}
+
+void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+}
+
+Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
+ return Transform2D();
+}
+
+void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) {
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
new file mode 100644
index 0000000000..3f44908049
--- /dev/null
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -0,0 +1,204 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_GLES3_H
+#define MESH_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/storage/mesh_storage.h"
+
+namespace GLES3 {
+
+class MeshStorage : public RendererMeshStorage {
+private:
+ static MeshStorage *singleton;
+
+public:
+ static MeshStorage *get_singleton();
+
+ MeshStorage();
+ virtual ~MeshStorage();
+
+ /* MESH API */
+
+ virtual RID mesh_allocate() override;
+ virtual void mesh_initialize(RID p_rid) override;
+ virtual void mesh_free(RID p_rid) override;
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
+
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const override;
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
+ virtual int mesh_get_surface_count(RID p_mesh) const override;
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
+ virtual void mesh_clear(RID p_mesh) override;
+
+ /* MESH INSTANCE API */
+
+ virtual RID mesh_instance_create(RID p_base) override;
+ virtual void mesh_instance_free(RID p_rid) override;
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void update_mesh_instances() override;
+
+ /* MULTIMESH API */
+
+ struct MultiMesh {
+ RID mesh;
+ int instances = 0;
+ RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
+ bool uses_colors = false;
+ bool uses_custom_data = false;
+ int visible_instances = -1;
+ AABB aabb;
+ bool aabb_dirty = false;
+ bool buffer_set = false;
+ uint32_t stride_cache = 0;
+ uint32_t color_offset_cache = 0;
+ uint32_t custom_data_offset_cache = 0;
+
+ Vector<float> data_cache; //used if individual setting is used
+ bool *data_cache_dirty_regions = nullptr;
+ uint32_t data_cache_used_dirty_regions = 0;
+
+ RID buffer; //storage buffer
+ RID uniform_set_3d;
+ RID uniform_set_2d;
+
+ bool dirty = false;
+ MultiMesh *dirty_list = nullptr;
+
+ RendererStorage::Dependency dependency;
+ };
+
+ mutable RID_Owner<MultiMesh, true> multimesh_owner;
+
+ MultiMesh *multimesh_dirty_list = nullptr;
+
+ _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
+ _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
+ _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
+ void _update_dirty_multimeshes();
+
+ virtual RID multimesh_allocate() override;
+ virtual void multimesh_initialize(RID p_rid) override;
+ virtual void multimesh_free(RID p_rid) override;
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
+ virtual int multimesh_get_instance_count(RID p_multimesh) const override;
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const override;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
+
+ _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->xform_format;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_colors;
+ }
+
+ _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ return multimesh->uses_custom_data;
+ }
+
+ _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ if (multimesh->visible_instances >= 0) {
+ return multimesh->visible_instances;
+ }
+ return multimesh->instances;
+ }
+
+ /* SKELETON API */
+
+ virtual RID skeleton_allocate() override;
+ virtual void skeleton_initialize(RID p_rid) override;
+ virtual void skeleton_free(RID p_rid) override;
+
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
+ virtual int skeleton_get_bone_count(RID p_skeleton) const override;
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
+
+ virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // !MESH_STORAGE_GLES3_H