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-rw-r--r--drivers/gles2/shaders/canvas.glsl2
-rw-r--r--drivers/gles2/shaders/scene.glsl1
2 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 87a615ade1..8d32627bf2 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -73,8 +73,6 @@ void main() {
vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
uv_interp = uv_attrib;
-
-
#endif
{
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 8ccaeda0ce..32721c892b 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1091,7 +1091,6 @@ void light_compute(
inout vec3 diffuse_light,
inout vec3 specular_light) {
-
//this makes lights behave closer to linear, but then addition of lights looks bad
//better left disabled