diff options
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 5 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 8 | ||||
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 1 |
3 files changed, 8 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index f4dd9682a1..a492629dae 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -4445,9 +4445,10 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_ } } + float bias_mult = Math::lerp(1.0f, light_instance->shadow_transform[p_pass].bias_scale, light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE]); zfar = light->param[VS::LIGHT_PARAM_RANGE]; - bias = light->param[VS::LIGHT_PARAM_SHADOW_BIAS] * light_instance->shadow_transform[p_pass].bias_scale; - normal_bias = light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * light_instance->shadow_transform[p_pass].bias_scale; + bias = light->param[VS::LIGHT_PARAM_SHADOW_BIAS] * bias_mult; + normal_bias = light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * bias_mult; fbo = directional_shadow.fbo; vp_height = directional_shadow.size; diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 1ab2afe664..659408b455 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -108,7 +108,7 @@ public: TonemapShaderGLES3 tonemap_shader; struct SceneDataUBO { - + //this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes float projection_matrix[16]; float camera_inverse_matrix[16]; float camera_matrix[16]; @@ -133,12 +133,12 @@ public: float subsurface_scatter_width; float ambient_occlusion_affect_light; - bool fog_depth_enabled; + uint32_t fog_depth_enabled; float fog_depth_begin; float fog_depth_curve; - bool fog_transmit_enabled; + uint32_t fog_transmit_enabled; float fog_transmit_curve; - bool fog_height_enabled; + uint32_t fog_height_enabled; float fog_height_min; float fog_height_max; float fog_height_curve; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index c5c9140874..4cc6dcd5fb 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -4448,6 +4448,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) { light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1; + light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1; light->color = Color(1, 1, 1, 1); light->shadow = false; |